Attronarch's Athenaeum

Campaign journals, reviews of TTRPG stuff, and musings on D&D.

Matt Finch of OSRIC and Swords & Wizardry fame has been working on an OGL replacement ever since Wizard of the Coast tried to go nuclear on the OGL.

The license formally know as Mythmere Games Open License (MGL) is now titled Alternative to Existing Licenses for Fantasy (AELF).

Those who have used OGL before will find it quite familiar with few very welcome clarifications and improvements. You can find the license guide at Mythemere web page.

Without further ado, the license text is provided below.

ALTERNATIVE TO EXISTING LICENSES FOR FANTASY (AELF) LICENSE

[BEGINNING OF LICENSE]

AELF OPEN LICENSE VERSION 1.0a

Defined Terms are listed in Section 13.

  1. CONSIDERATION AND GRANT: In consideration for Your agreement to abide by the terms of this License, Mythmere Games LLC and each other Contributor grants You an irrevocable, perpetual, worldwide, royalty‑free, non‑exclusive license to Use the AELF Open Gaming Content that such Contributor has contributed under this License. By Using AELF Open Gaming Content under this License, You accept the terms of this License.

  2. CONTRIBUTION OF OPEN CONTENT: AELF Open Gaming Content may be contributed by any Contributor, and if so contributed may be Used by You, under the terms of this License. In connection with the contribution, Distribution, or Use of any AELF Open Gaming Content under this License, no terms or conditions may be added to or subtracted from this License except as expressly described herein.

  3. OTHER USAGE BY CONTRIBUTOR: Material that any Contributor contributes as AELF Open Gaming Content may also be released by that Contributor under one or more other licenses so long as it does not include AELF Open Gaming Content that was created by another Contributor without such other Contributor’s separate consent. However, such other licenses must be independent of this License: they may not add or subtract terms or conditions to the use of the AELF Open Gaming Content under this License, nor may they affect the validity of the contribution or the rights of Use of such AELF Open Gaming Content hereunder.

  4. REQUIREMENTS FOR CONTRIBUTING AELF OPEN GAM- ING CONTENT: If You are contributing material as AELF Open Gaming Content, You represent that Your contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License (which may include, without limitation, through a Creative Commons CC-BY or CC0 license grant or another permanent licensing arrangement that allows any use of the intellectual property without any restriction on use other than attribution). Once the material is contributed, it is subject to the grant included in Section 1 and all other terms and conditions of this License. If your material is derived from a Creative Commons CC-BY License grant, you must require the proper attribution to this upstream material by those using your material under this license. Material derived from a Creative Commons License that includes the designators SA, ND, or NC, which restrict the use of the material by downstream users, may not be contributed as AELF Open Gaming Content under this License.

  5. NOTICES: In order to Use any AELF Open Gaming Content under this License: (a) You must include a copy of this License in any material in which you Use such AELF Open Gaming Content; (b) in that copy of this License, You must update the COPYRIGHT NOTICE in Section 14 below to include (i) the exact text of the COPYRIGHT NOTICE from any AELF Open Gaming Content contributed by anyone else that You are Using, and (ii) the title, the copyright date, and the copyright holder’s name of any AELF Open Gaming Content you are contributing, and (iii) any attributions required under a Creative Commons License or similar permitted open license for the use of any content under either clause (i) or clause (ii); and © You must prominently (immediately before the copy of the license required under (a) above, and also on the title page of the work, if possible) include in your work the following statement: “This work includes AELF Open Gaming Content, which may only be used under the terms of the AELF Open License version 1.0a. This product is not endorsed or reviewed by Mythmere Games LLC or any other contributor of AELF Open Gaming Content and does not represent the views of Mythmere Games LLC or any other contributor.”

  6. USE OF PRODUCT IDENTITY: This license does not grant to You any rights in any Product Identity, and the owner of any Product Identity shall retain all rights, title and interest in and to that Product Identity. However, where rights of fair use or other exceptions or limitations on copyright or similar law apply to any Product Identity, such rights, exceptions, and limitations supersede a claim of Product Identity under the terms of this License, but do not exempt You from any notice requirements in Section 5. The inclusion of any Product Identity in any work that includes AELF Open Gaming Content does not constitute a challenge to the ownership of that Product Identity.

  7. NO NEED TO CONTRIBUTE: Using AELF Open Gaming Content under this license does not require you to contribute any new AELF Open Gaming Content. If you do contribute new AELF Open Gaming Content, it must be clearly identified as such.

  8. USE OF CONTRIBUTOR CREDITS: You may not market or advertise AELF Open Gaming Content using the name of any Contributor unless You have written permission from the Contributor to do so. You may include a statement of compatibility if the Contributor has set forth terms for statements of compatibility or if your statement complies with relevant law regarding trademarks.

  9. PRIVITY OF CONTRACT: In any dispute hereunder, only the Contributors of content Used by You are considered to be in privity of contract with You. No other person shall be deemed a third-party beneficiary of this License with respect to You.

  10. INABILITY TO COMPLY: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the AELF Open Gaming Content due to statute, judicial order, or governmental regulation, then You may not Use any AELF Open Gaming Content so affected.

  11. TERMINATION FOR FAILURE TO COMPLY WITH LI- CENSE: This License (under all versions present and future) will terminate automatically, but only as to You (and to all of Your affiliates and subsidiaries), if You fail to comply with any of the terms hereof and You do not cure such failure within 30 days of becoming aware of it. If the License has so terminated with respect to You, it may only be reinstated if all Contributors of the relevant content Used by You, who were adversely affected by Your failure to comply, waive such failure in writing. However, no such termination shall affect the license of any AELF Open Gaming Content (whether contributed by the person as to which this License has terminated or by any other person) under this License to any persons as to which this License has not terminated.

  12. OTHER PROVISIONS: (a) If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. (b) You agree that before you use this License, you will seek such advice, including legal counsel, as you deem appropriate, and will take such advice into consideration before using this License. As a result, the interpretation of this License shall not be construed against the drafter. © This License shall be governed by and construed in accordance with the laws of the State of Texas.

  13. DEFINED TERMS: This License includes certain defined terms, which may be identified by the use of a capital letter. (a) “AELF Open Gaming Content” means any content clearly identified as AELF Open Gaming Content by a Contributor in any work covered by this License and any material that is purely numerically or game-mechanically derived from such content; (b) “Contributors” means Mythmere Games LLC and each other copyright and/or trademark owner who has contributed AELF Open Gaming Content under this License; © “Derivative Material” means material based on pre-existing copyrighted material, including translations (including translations into computer languages), modifications, corrections, additions, extensions, upgrades, improvements, compilations, abridgments, or any other form in which the pre-existing work may be recast, transformed or adapted; (d) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit, or otherwise distribute; (e) “Product Identity” means any trademark, any tradename, or any material subject to copyright, in each case in any work covered by this License, that is not clearly identified as AELF Open Gaming Content by the Contributor that owns such intellectual property; Product Identity may include such things as product and product line names; logos and identifying marks including trade dress; artifacts; creatures; characters; stories, storylines, plots, thematic elements, dialogue, incidents, and language; artwork; symbols, designs, depictions, likenesses, formats, or poses; concepts; themes; graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses, and special abilities; places, locations, and environments; equipment; and magical or supernatural abilities or effects; (f) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of AELF Open Gaming Content; and (g) “You” or “Your” means a licensee under this License.

  14. COPYRIGHT NOTICE

[Insert both (i) the exact text of the COPYRIGHT NOTICE from any AELF Open Gaming Content You are Using, together with any required attribution under Section 5(b)(iii), and (ii) the title, the copyright date, and the copyright holder’s name of your product, together with any additional required attribution under Section 5(b)(iii).]

[END OF LICENSE]

#News #OGL #MGL #AELF

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Adventurers

Character Class Description
Marston Dangon Magic-User level 1 A tall man engulfed by large cloak with broad, stuffed shoulder pads. Hundreds of sewn fireflies make his cloak look alive.
Darrad Cleric level 1 A cleric of Pernatem, God of Sculptures, is a well sculpted man himself with long brow beard, slicked dark hair, and imposing frame.
Brent Goose Cleric level 4 An eccentric, but charismatic, cleric seeking the Holy Bird. White robes and black cloak conceal his tall, frail and anemic frame. His eagle-like nose is exposed for all to see.
Hedwig Hogwarts Elf level 2 An always alert owl masquerading as an elf.

Goodgrove 1st, Airday

“We should go back to that tower.”

“Yeah, it was full of treasure.”

Having rested for a week, some of the adventurers were itching for a new adventure.

Brent Goose spent his time proselytising, telling stories about great heroes and great cities and how Kadrim aided them with small birds. The God of Small Birds is very well known for granting boons in form of small gestures that made great impacts.

Gestures such as going silent to warn travelers/hunters of dangers and spreading food and abundance through the winds along with spirits of the wind. The cleric leveraged his affinity towards birds, as well as Speak with Animals spell to have them gather around him and chirp in unison as he built small birds nests.

Not by accident, Brent preached in the most well off parts of Hara. Oh, and has it paid off handsomely.

His sermons attracted more and more people. Whomever disturbed was shooed away by the guards—they too were captivated with Brent's displays of piety and good nature.

On the fourth day of his procession, a young woman came to him and kisses his hand. She was utterly bedazzled with the cleric's divinity. Her name was Sara Pilter, fourth daughter of Mihajlo Pilter, the head of Pilter family.

“Pick a spot preacher, pick it, and we shall build a grand fountain there! With bird nests, and benches, so people can gather around you and hear the wise words of Kadrim!”

Edimus Gorgon spent his week gathering rumours at the Partihouse, the palace of vile debauchery. This is what he learned: “We heard yo mamma is so ugly you worship Pernatem just so you could sculpt something that doesn't look like a mix of a boar and a whale!” What happened next is best left unwritten.

Marston the Humble sought an apprentice, that'd ideally work for free. He picked the most trafficked spot—after all, he deserves the grandest audience—the main market square. Of course, we will gloss over the fact they are captive audience, since most of them are there to do work.

The wizard told fantastic stories of his great arcane exploits and powers. Once he judged he gathered a group of respectable size, he finished his story by throwing a stone into the air and blasting it with a Magic Missile.

At least that's the story he tells. The locals will tell you of a guy in oversized robe throwing pebble at people and then hitting the Temple of Forsetti with a glowing orb. He was promptly chased away by the clerics and angry crowd.

Now, Marston's display wasn't for naught. A young man with the constitution of an adult brick approached the wizard, seeking to teach him “magik.” His name was Rockhill. Marston bought him a sword and plate mail, scrapped arcane-looking symbols on them, and convinced his new apprentice they are enchanted.

“Master, this does not look like a Wizard's staff?”

“My young apprentice, you must be able to swing a sword before you may sling a spell. Besides that is the blade of Resolute Fortune, a very powerful enchanted blade I created myself.”

“You may keep your excellent wand and use it when I deem you worthy of learning sorcery but for now please stick to the sword.” The wand being a club owned by Rockhill.

Tangay Of The Seven Stars, the new headmasters of Hara's wizard guild, grudgingly allowed Rashomon and Lyffed access to the Guild's arcane library and workshop. Using obscene amounts of gold, a well known lubricant, Rashomon also convinced the man to teach him the Sleep spell.

The female owlelf Hedwig spent her week mapping and exploring Hara. She created a detailed map and marked all the locales. It's important to say that she hasn't seen all of them in person, in fact, most were based on what people had told her.

Either way, a decision had been made to revisit the ruined tower to extract more of its treasure. The adventuring party consisted of:

  • Marston Dangon, his wardog Danny, and his apprentice Rockhill.
  • Darrad, a newly recruited cleric of Pernatem. Nearly as brickish as Rockhill.
  • Brent Goose, and a hand-picked follower he had named Scuttle Dinglehopper.
  • Hedwig Hogwarts, eager to return to the tower once more.

The party had reached the tower by the end of the day. They made camp, shared some stories, and slept firmly.

Goodgrove 2nd, Waterday

Down they went with the first rays of sun.

“Let's explore that secret passageway.”

Following it led into a large chamber, fifty by fifty feet. Hedwig hugged the walls as she moved around.

“Hey, I've seen what happened to that other guys last week!”

There was nothing of interest in this room, besides an arched exit on the north side. Now that passage opened up in a more interesting chamber. This one was a rectangular room fifty feet wide and thirty feet deep.

Two lines of fluted columns ran along the full width of the chamber. Two huge iron pendulums were slowly swinging from side to side. There were three doors: in south-west corner, north-west corner, and north-east corner. Brent and Scuttle watched guard by the archway while others examined the chamber with pendulums.

Although big and obviously heavy, the swinging weights were easy to avoid with proper timing. Darrad heard human-like voices coming from the south-west doors. Naturally, the party lined up by the doors and went it.

Except they didn't.

The doors didn't budge.

The voices stopped.

“We come in peace.”

“What do you want?”

“Who are you?”

“We are resting here.”

“Please don't hurt us.”

“We won't if you don't hurt us.”

“Deal.”

“Deal.”

At that moment Scuttle turned to his master, point at three gigantic boring beetles rolling out of the darkness. Marston sent in Danny and fired of a magic missile. He also sent forth Rockhill, “to cast a Magic Missile up close.” Other warriors formed a line.

One of the beetles bit Danny in half. The dog's whelps were brief. Aforementioned line of warriors dissolved with great haste as they all retreated into the pendulum swinging room.

“Go for the north doors! Go!”

Iron balls might've been too slow for the adventurers, but they sure weren't for the beetles. Alas, they seemed to simply bounce off of each hit. Rockhill tripped, and one of the giant insects penetrated his lower regions.

“Ouch! Master, it hurts! Master, please save me with your great magik! Master!”

The last thing he witnessed in his troubled life was his Master fleeing through the north doors, shutting them behind him.

Party found themselves in a thirty by thirty chamber. Closest doors were to their left. Behind them a corridor turning into a T-shaped junction. A chest on an plinth to their right, another twisting corridor to their left.

“Na-uh, that's trapped.”

“I know.”

Marston and Darrad left behind to play with the chest. The rest moved on, exploring the labyrinthine corridors for several hundred feet.

“Cast Knock on it.”

“Like this?”

Darrad hit the lock with his trusted weapon. Several times. That did the trick. Then he grabbed a maroon- and emerald-coloured silk pouches. The duo rushed to reconnect with others.

“Nooo!”

Scuttle Dinglehopper just got speared into the stomach by a blue goblinoid creature with oversized head and ridiculous unibrow.

“Will... will the birds carry my soul to the Great After?” the boy uttered with his last breath. The answer was drowned out by sounds of battle as the adventurers massacred four cobalt-blue creatures.

Hedwig decapitated one with her two-handed sword, two were burned to death by Marston, and last one was caught in the Hedwig & Brent murder combo.

“We should head back.”

Brent Goose gingerly picked up the corpse of his follower, and carried it for the remainder of his time in the dungeon. Good followers deserve proper burial rites; not to be left to rot in a long abandoned place.

The party followed another corridor, taking an educated guess it might loop back into the camber with pendulums. And they were right!

What they did not expect to see are Hawkwerth and Oldham the Stormy, and two other unfamiliar men.

Three giant beetle corpses were now in the room, two of them obviously crushed to death by pendulums. The remaining one was full of arrows. Yes, the men they just ran into were sporting short-bows, and were standing just by the south-west doors.

“What are you doing here?”

“What?! Cleaning up your mess!”

“Uh, this wasn't us.”

“No?! How many people do you exactly think pass though here?!”

“OK, it might've been us.”

“Now, look what happened! They interrupted our rest!”

“Hey, how about this coin for your troubles...”

The party had exited the dungeon uninterrupted.

Brent found a solemn place to bury Scuttle. Little birds sung a beautiful, melancholic melody.

“Would you like me to say a few words for Rockhill, as well?”

“Who? OOOH! I forgot about him!”

“Never mind then.”

The party reached Hara by mid-day of Goodgrove 3rd, Earthday.

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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25% on many titles. Here are few I'm happy to recommend to all OSR Judges, sorted by publisher. Most of the books bellow are settings and procedures, which makes it easy to take out elements you find interesting and use them in your game.

Arduin

Dave Hargrave was a mad man. A very creative mad man. You might never play Arduin as written, which just like Palladium Fantasy was a bunch of AD&D 1E house rules, but you will walk away inspired like never before.

  • Arduin Trilogy. Compiles Arduin Grimoire Vol 1, 2, and 3. I still use special ability charts presented herein.
  • Arduin II. A first attempt to make a functional, stand-alone game after TSR and Gary turned on anyone who dared hack it.

Palladium Books

Palladium Books is a troubled publisher, but I still have a soft spot for their early fantasy work. Black and white illustrations galore!

Palladium Fantasy RPG 1E

Weapons, Armours and Castles

These are illustrated guides to various weapons, armours, and yes, castles, one might use in their fantasy game. I love thumbing through them for inspiration.

Chaosium

A well known publisher of Call of Cthulhu, RuneQuest, and Pendragon. Although I'm not interested in their rules, I've always been fascinated by Glorantha.

Glorantha

These are all modules from the first edition era. Just how I like them.

Goodman Games

Goodman Games might be best know for their Dungeon Crawl Classic system, but I love their system neutral supplements, as well as opulent re-releases of cherished classics. I like most of the stuff written by Michael Curtis, whom also authored the amazing Stonehell megadungeon.

Modules & Settings

Supplements

Hack & Slash Publishing

Columbia Games

Columbia Games publications don't go on sale so often.

Harn has beautiful, well thought out materials that are usable with many fantasy systems. The maps are gorgeous and personalities are fleshed out just enough to drop them into any world without too much fuss.

Below are select brief supplements I found useful:

Two crunchier, but amazing resources are:

Campion & Clitherow

Weather? Weather! Never worry again. Never.

True Mask Games

Factions? Factions! Never worry again. Never.

Geoffrey McKinney

Seriously, for less than $10 you can get material that will last you a lifetime whenever your players decide to go somewhere you haven't prepared for. As a bonus, below supercharges B1 and B2.

Simon Forster

What, you want more variety than in Mike's dungeon. “Production qualities?” Well then you are in luck, because Simon Forster has written splendid digest-sized books of lairs:

Autarch

Autarch is the publisher of Adventurer Conqueror King System, marvellous system built on B/X chassis. It offers superior take on domain management, race-as-class, functional and tightly integrated economy, and plethora of play-tested options for ambitious Judges and adventurous Players.

Rules

Adventures

All adventures, except Dwimmermount, are set in Auran Empire, which is an ACKS setting. I've found all the adventures superb and easy to adjust (and steal from). AX3 has some great tables for urban dwellings.

Expeditious Retreat Press

The first publisher of OSRIC material. A lot of good stuff, but I picked few of more generic offerings I often use.

#Sale #OSR #Arduin #OSRIC #XRP #Chaosium #RQ #PFRPG #ACKS #GG #DCC #Harn

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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue details the thirty-second, and thirty-third session—Hydra Company faces the fungal abomination Ack!

You can download the issue here.

Overlord's Annals zine is available in print as part of the legendary Alarums & Excursions APA, issue 572:

#Zine

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Adventurers

Character Class Description
Gildree Elf level 1 Expat from far away land with a permanent scowl. Attempts to integrate with locals by carrying halberd and blood-red plate mail adorned with little skull motifs.
Rashomon Elf level 1 A dangerous looking elf.
Lyffed Elf level 1 Thin and balding elf whom also happens to be Rashomon's friend.
Brent Goose Cleric level 3 An eccentric, but charismatic, cleric seeking the Holy Bird. White robes and black cloak conceal his tall, frail and anemic frame. His eagle-like nose is exposed for all to see.
Hedwig Hogwarts Elf level 2 An always alert owl masquerading as an elf.

Harvestime 10th, Spiritday

Another gorgeous, sunny day in the Barbarian Altanis. Our group of merry adventurers, now reinforced with Hedwig Hogwarts, an elf with huge, owl-like eyes, and equally owl-like, messy hair.

The party had been staying at the Circled Star inn, the best and most luxurious place that welcomes wary travellers in Hara. Full of coin, they could afford the exuberant price of five gold pieces per day.

Either way, few of the members laid low—no, they were enterprising, undertaking various downtime activities whilst preparing their next expedition.

Brent Goose built a small shrine to Kadrim and continued his public sermons. He was rewarded with the following vision:

Four small robbed creatures dance in a circle. One wears white robe, the other wear brown robes. They dance faster and faster and faster until they suddenly stop. The white one open his robe—revealing to be some unholy mix of standing dog, rat, and reptile—and takes out a crumpled roll of parchment. Others gather around it and marvel at the drawing of wings made from wood and metal. The white robed creature points to lines next to it and points further up the mountain. Then it looks you straight into the eyes and hisses! You wake up, surrounded by your followers, all eager to hear what vision Kadrim sent to you.

Eon joined the Fighter's Guild, and invested 77% of all his money into an amazing investment opportunity. Now all he has to do is wait two weeks to get three times his investment back. No risk!

Marston went seeking for new war dog to buy, but lo and behold, he ran into Danny, his old war dog. Yes, he was a bit scruffy and without leather harness, but healthy otherwise. Gildree sought work, and found work. Questionable disposal of two bodies in a house in a dark alleyway. There he found a bruised and cut corpse of half-naked dwarf as well female halfling. Gildree chopped them up and then dissolved their remains using the liquid given to him by his patron. Work is work, and 500 gold pieces is one heavy sack. He did the job, no questions asked, and was paid, no questions asked.

Two elven buddies, Rashomon and Lyffed, hit the regular taverns, listening attentively. Lyffed did most of the heavy work, since Rashomon's comments mostly either landed flat or outright insulting.

Whilst at the Dancing Wolf tavern, they over-heard six tough-looking men boasting of their recent success plundering “a dangerous dungeon underneath a ruined tower.”

Luckily, they were “too tough and too smart” to fall for all the traps laid within. With few well delivered compliments, several rounds of drinks, and open-ended questions, the elves weaselled out that this ruined tower should be ten miles south-west of Hara.

On the morning of this very day, the party consisting of Gildree—with his two retainers, Hawkwerth and Oldham—Rashomon, Lyffed, Brent Goose, and Hedwig Hogwarts set out to find that tower. And all the riches that lurk underneath it.

Harvestime 12th, Waterday

Finally! By the second daylight watch of the third day, the party had found an eighty feet tall ruined tower. What once was an impressive cylinder of white marble was now nothing but a dilapidated tower full of gaping wounds. Large, ornate door frames stood there, door-less, exposing the tower's insides.

Closer inspection of the tower from the outside revealed two curiosities. First, the damage seemed to be cause by siege engines or something of similar power. Second, the damage seemed to be primarily caused from the inside.

“Let's go in.”

Insides again pointed at tower's once glorious shape. The floor was perfectly smooth stone. Were it not for the rubble from the smashed ceiling, it would be a wonder to marvel at. The insides were completely illuminated by the sunlight coming in through the non-existent roof.

A dome of smooth, gray stone dominated the inside of the tower. Circling it, the party had found large stone doors. Closed, of course. Two strong members got to it, and soon they were opened doors. Just like the tower, this dome also had a broken top. There was little of interest there besides staircase leading into the darkness.

Rashomon took the lead.

The spiral staircase went on, and on, and on. The stairs, like walls, were of exceptional quality. They were incredibly smooth, with well-hidden joints. Finally, after half-an hour of descent, the party entered a round chamber with fifty foot diameter. Four fluted columns spanned the whole height of the chamber. There were doors to the north and west. Both were framed with ornamental decorations. Writing in unknown language adorned the top of both doors.

“Finally a use for Read Languages spell!” Rashomon and Lyffed approached the west door. Once the latter had cast his spell, the symbols and letters started moving around like earthworms, until they made sense.

“Door” the text said.

“Oh.”

The duo stepped forward to listen. First then felt elevation change, then they felt arrows lodging in their backs. Luckily for them, only one manage to penetrate the armour and do some damage.

Gildree quickly compared the text above the north doors to the one just deciphered by Lyffed. They were identical.

“Very helpful!”

Hedwig the Owl notices something was off with the mural at the base of radial staircase down which they came. There was a large decorative section that looked like a frame—but nothing was framed! And it didn't look like something was moved...

“I press it with the tip of my sword.” Hedwig announced.

Nothing.

“Ha-ha, I press it with my palm then.” Hedwig followed.

The framed area depressed, and then gave in under Hedwig's relentless push. A dark, narrow passageway opened up before them.

“I go in!” Hedwig shared.

Like the surroundings, the passage was well made as well. But it had no decorations, no embellishments, nothing. Well, not nothing.

Few steps in the owl-elf's eyes widened as a silver urn, a golden urn, and four skeletal heads, each wearing a chunky gold necklace, entered his sight.

Hedwig gingerly touched one of the necklaces with the tip of his sword. Nothing happened. Rashomon joined in behind him. Hedwig took one necklace. Nothing happened. Then Rashomon took one. Nothing happened. Then Hedwig took the other two necklaces, as well as two urns. Then he heard a sound of stone scrapping against stone, followed by child-like giggle. And then both him and Rashomon nearly perished from a repeated volley of darts and stones flying at them from the darkness to their left.

“Out, get out!”

Some tried to shoot into the darkness, but with little success. Rashomon summoned an orb of purple light and hurled it down the corridor. Magic missile illuminated the secret passageway as it flew forward, revealing a horde of shin-sized humanoids. Its landing was announces with one of the small human's violent explosion. Blood and gore covered its allies, and their child-like giggles were replaced with high-pitched growls.

“Step aside!”

An burning oil flask was lobbed where the magic missile just landed. A hit! Screams of terror and cries of desperation supplanted high-pitched growls. The party was victorious. Hedwig and Rashomon were nearly dead.

“Should we head out? Look at all this treasure—that's pure profit, right there!”

“No, let's check one more room.”

“Where to, then?”

“Not the trapped doors, that's sure.”

“How about we go down the secret passage?”

“No, they might wait for us in ambush.”

“North door, then?”

“Sure. When I listened at them I haven't heard anything.”

“Let's go.”

Hedwig and Brent Goose staid behind, watching the passageway which they've just plundered. Rest of the party forced the doors open and entered a fifty by fifty foot chamber.

Twelve fluted columns formed a square pattern, essentially splitting the chamber into outer and inner square. Gildree marched on, flanked by Hawkwerth, and followed by Lyffed. Wounded Rashomon was the last, keeping an eye for any would-be ambushers.

Alas, that did not help him notice the floor giving in under the weight of four of them. The last thing Gildree witnessed in his life was perfectly polished stone floor. Hawkwerth and Lyffed suffered minor injuries. Rashomon, on the other hand, had a near death experience. He survived, but was now so badly injured— several broken bones and ribs at bare minimum—he required assistance even to move.

“Has anyone brought rope?”

“No.”

In a flash of brilliance, Oldham came up with a simple plan. The pit the four adventurers fell in was merely ten feet deep. If they pass him Gildree's polearm, then he could extend it as far as possible and hold it tight, while others climb out one by one. And indeed, that's what the victims agreed to.

But there was one little complication. Rashomon couldn't really move on his own. Nothing to worry about, though! Hawkwerth and Lyffed properly manhandled him until the elf was out of the pit. Not before Lyffed noticed a bunch of small hands coming out of the walls! The hands tapped over all the adventurers, stealing gold coins wherever they could find them! And then they vanished.

Unlike Gildree's corpse, which was left to rot in the pit.

“Voices from above!”

“Quick, hide around the corner!”

“Extinguish those torches!”

Brent Goose heard a number of masculine voices descending from above, down the same staircase they cometh from. The party retreated into the room with the pit. They pressed against the south wall, and patiently waited.

The voices got louder. They were definitely in the round chamber. No one understood the language they spoke. Based on the volume, there could be anywhere between five or twelve of them. Finally, Lyffed took a big breath, stepped around the corner, and introduced himself.

Four well armed and armoured dwarves immediately turned to him.

“Who goes there?!” one of them asked in Lawful, waving his battleaxe at the elf.

“A party of adventurers. We are on our way out. Be careful, there are many traps here!”

Pleasantries were briefly exchanged. The dwarves came down here to investigate the construction, for they were really curious after seeing the tower. They were all quite impressed with the build quality, and might even spend some time mapping the place. They also managed to lob few poorly concealed jabs at the party.

“Who would expect a place like this to be unguarded and untrapped! Inconceivable!”

The party retreated out of the ruined tower, and marched straight back to Hara. Since they were hauling treasure, as well as badly injured elf, it took them three days to return.

Their first stops were money changers—all coin entering Hara must be reported, else it is confiscated—and then the jeweller. Gold urn held 200 gold pieces, while silver urn held 200 silver pieces. Four gold chains were each worth 1400 gold pieces. The party held onto significant wealth even after paying the tax and service fees.

It was a good expedition. For everybody except Gildree.

What next?

Will they return to the ruined tower?

Or seek fortune elsewhere?

Discuss at Dragonsfoot forum.

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We are upgrading from Owlbear Rodeo (OBR) 1 to OBR2.

Follow the steps below to set-up everything needed to play.

1. Create an account

You will need a free account (“Nestling” level).

  • Head to: https://www.owlbear.app/
  • Click PLAY FREE in top right corner
  • Fill in your email address
  • FIll in sign-up code you receive in your email
  • Create a password

2. Prepare an account

OBR2 is “empty” compared to OBR1.

To populate it with generic tokens, as in OBR1, do the following.

3. Join the Wilderlands game

That's it, you are almost ready to play.

Owlbear Rodeo 2 guides

Although similar, OBR2 does handle a number of things differently compared to OBR1. Here are links to guides you might find helpful:

  • Images (types, usage, transformation, management, editing)
  • Drawing (modes, fill, stroke, editing, layers, trim and join)
  • Text (editor, shortcuts)
  • Measure (modes, type, scale)

#Resource

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Adventurers

Character Class Description
Gildree Elf level 1 Expat from far away land with a permanent scowl. Attempts to integrate with locals by carrying halberd and blood-red plate mail adorned with little skull motifs.
Marston Dangon Magic-user level 1 A tall man engulfed by large cloak with broad, stuffed shoulder pads. Hundreds of sewn fireflies make his cloak look alive.
Rashomon Elf level 1 A dangerous looking elf.
Lyffed Elf level 1 Thin and balding elf whom also happens to be Rashomon's friend.
Ripos Wildcheeks Halfling level 3 A halfling of style as attested by his loose fitting white blouse, silky cravat, and red cap.
Brent Goose Cleric level 3 An eccentric, but charismatic, cleric seeking the Holy Bird. White robes and black cloak conceal his tall, frail and anemic frame. His eagle-like nose is exposed for all to see.

Thistleburn 14th, Fireday

“Drop your weapons now, scum!”

Four armed man stared down Lyffed, whom had just scaled the rungs out of the underground tunnels leading into the cellar of the haunted house.

The elf politely declined, grabbed the rope, and rappelled back down. Just in time to witness a magnificently fashionable halfling emerge from a cloud of flour. That and six armed men fighting Rashomon, Gildree, and Marston.

A brutal skirmish ensued.

Rashomon the Death Dealer killed three of the armed thugs, and forced one to commit suicide. Gildree cleaved one in half. Wildcheeks perished within first ten seconds; he went down after being stabbed twice by a gluten intolerant thug.

Another unexpected ally appeared in a cloud of goose feathers! It was a cleric of Kadrim, The God of Small birds. He chirped and cheered in the background, as the party hacked their opposition to pieces.

Lyffed wasn't very successful with his attack. Heck, he couldn't even hack a dazed opponent. In fact, the man in question managed to defend himself. Upon coming back to his senses, he judged he'd be better off by fleeing into the dark tunnels. So he did.

Two more thugs descended down the rungs, only to be cornered by the superior might of these adventurers. To make it even worse, their “friends” above locked the trapdoor, getting them stuck with these murder-inclined people. Hence, they dropped their weapons and pleaded for mercy.

“Who do you serve and what are you looking for here?”

Rashomon went straight for the business. Marston took the stage and begun a loud monologue how he is the absolutely best mage. In the Wilderlands. Brent Goose cheered him on. Gildree frisked the corpses.

After a little bit of encouragement, the captive revealed they are mere swords-for-hire in the service of Klekless Racoba. The latter has been paying “small men the size of grown male's shin” to spy on all the merchant families, as well as queen's residence. He'd use that information to plunder the richest caravans.

Satisfied with the information, as well as the map they had recovered, the party decided to head back and report everything to the castellan.

Only one small issue.

Their only way out was locked. And what if more of these men were just waiting for them?

Well, Gildree The Brave and Strong scaled the rungs, and started bashing the jammed trapdoor. It took him a mere hour to get through. Much to the delight of elves below who threw casual insults like jabs.

Surprise!

No one greeted them upstairs. The party huddled, quickly navigated the streets of Hara to rejoin with members who took a day of rest—Eon, Helmuth, and Edimus—and then went straight to the citadel.

“The castellan will see you when he has time.”

Naturally, they had to wait until sundown.

“The name you mentioned. Are you sure that's the person whom you want to accuse as the main perpetrator?”

“Yes, Klekless Racoba. Our prisoners can corroborate our story.”

Two tied men nodded.

“Klekless is the headmaster of the Mage's Guild. And these are serious accusations. I'll ask you to stay in Hara until we confirm your findings.”

The ask was, of course, and euphemism for command in this case.

“Now, if you will return me the signet rings. Yes, good, yes, all five of them. You will be rewarded as promised—your full weight in gold coins.”

Thistleburn 20th, Spiritday

Adventurers had to wait six days to hear the final verdict. Brent Goose spent his time proselytising, feeding birds, and earning himself a moniker of “bird lady.”

Gildree took a very low profile, spent his time in the citadel barracks, and being cautious of everything. Marston did the opposite. He went carousing, telling everyone what a great mage he is.

Rashomon and Lyffed retreated into Poseidon's temple to train and meditate. They also spent time in deep conversations with acolytes and clerics.

On the sixth day since their report, a man charged them in the street, yelling profanities. The man was tackled by the guards. “Another one of the scum taken! You–” the captain of the guards pointed at Rashomon “Yes, you! The castellan demands your presence at the citadel. Now.”

This time the party did not have to wait to be admitted. In fact, the castellan barely gave them any time whatsoever.

“You were correct. We have sealed the tunnels. Unfortunately, Klekless Racoba has fled the city. I'm sure you made a very powerful enemy. Either way, thank you for your services. You are most welcome to stay in Hara and spend your earned coin here.”

The man left before they had much to ask—and seemingly ignored whatever else might've been pointed at him.

“What now?”

“Let's hit the streets and taverns!”

Harvestime 5th, Spiritday

Brent Goose continued his sermons in the streets of Hara. Lo and behold! He attracted ten followers! The worshipping circle of Kadrim grows! True holy leader he is, he crashed at his worshipper's place and consumed their food and drinks.

Rashomon, Lyffed, and Gildree spent their days at the Fighter's guild. Little interesting work was offered. Their efforts to recruit new members resulted in Gildree picking up a fistfight with wannabe-tough guy. The elf knocked out some of his teeth just for a good measure.

And how about Marston. Well, he continued boasting about his importance and success in busting this “spy ring that troubled the castellan for years!” The result? The Grand Wizard was kidnapped after one of his escapades, dragged into a windowless room, and interrogated about his true involvement with the spy ring.

How he got out of their grip alive is a bit unclear. Marston, of course, would tell you how he blasted them with his amazing powers.

“They melted before my very eyes, not even a one percent of my true power!”

The sun was up. People were in good mood. And our adventurers were getting bored.

That's never a good sign for the locals.

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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Goodman Games has put up their whole 3E catalogue for sale. Most of these, and especially The Complete Guides, are almost system neutral.

Yes, they have the 3E statblocks, but core of the texts focus on the flavour, descriptions, and similar, rather than purely mechanics. I found them rather easy to steal from.

With that being said, here are some of my favourites:

#Sale #GG #DCC

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Adventurers

Character Class Description
Harker Fighter level 1 Top heavy hunk with skinny legs, wielding a massive great-axe with rose-motifs.
Rashomon Elf level 1 A dangerous looking elf.

Later...

Character Class Description
Gildree Elf level 1 Expat from far away land with a permanent scowl. Attempts to integrate with locals by carrying halberd and blood-red plate mail adorned with little skull motifs.
Hagar the Hewer Dwarf level 1 Imagine Conan as dwarf.

A bit later...

Character Class Description
Marston Dangon Magic-user level 1 A tall man engulfed by large cloak with broad, stuffed shoulder pads. Hundreds of sewn fireflies make his cloak look alive.
Lyffed Elf level 1 Thin and balding elf whom also happens to be Rashomon's friend.

Thistleburn 13th, Earthday

“Let's get the wounded out, recruit some more muscle and return.”

Rashomon proposed.

“Agreed!”

Harker replied.

Having left Eon, Edimus, and Helmut in the care of talented acolytes of Poseidon, the enterprising duo ran into two equally enterprising adventurers.

One was Hagar, a savage, extremely muscled dwarf. Heck, the former ironsmith couldn't hide all the bulging muscles even if his life depended on it.

Another man, or rather elf, was a real eye sore on the streets of Hara. He had the face of a person who disapproves of everything and everyone around him. His blood-red armour covered with little skulls did not make him any more approachable. Gildree was all he said.

Both Hagar and Gildree were delighted at the prospect of earning some coin by exploring a cellar of haunted house.

“Then come and follow us!”

And so the new quartet was ready to descend down the ladders that hurt Eon so badly. The party improvised an anchor for the rope. Newcomers weren't really informed of the dangers, but were generously encouraged to rappel down first, nonetheless.

Luckily for all involved, no new traps were triggered.

The party found themselves in a simple thirty by forty feet chamber. Solid-looking wooden doors were to the west, and dark passageway to north-east. The latter led into a long, dark corridor stretching to the left.

“Hmmm, I could hear a yawning sound behind the doors.”

“Let's ignore and move on.”

“But what if it is a monster and we get ambushed from behind?”

“Let's ambush it first!”

And so the party arranged themselves around the door, prepared to cut down whatever might lurk behind.

“Ready?”

“Open!”

A large, mean-looking mastiff starred down the wanna-be-ambushers, looking very unsurprised. The attackers rushed forward, finding themselves surrounded by four large canines.

One jumped on Harker, clawing and biting relentlessly. The young man fell down to the ground. The mastiff mauled him unconscious. At the same time, other two dogs took down Hagar, despite the dwarf's bulging muscles. In fact, he might've even lost some in the process...

“Uh, it looks a bit grim!”

Gildree unleashed his violence, leaping over the bodies of his fallen allies. He speared one of the dogs straight through the heart. Rashomon disemboweled the dog that dared charge him.

“You did your best, kid.” was the last thing Harker heard as the mastiff bit off his throat.

The two remaining elves fought for their lives, mopping up the surviving dogs.

“Hmmm... Let's get the wounded out, recruit some more muscle and return.”

Rashomon said.

“Wounded?”

Gildree asked, pointing at stiff Harker with gaping wound on his throat, and Hagar's tattered remains.

“The dwarf is still breathing.”

“For now.”

“Won't we look suspicious dragging two corpses through the streets?”

“Hmmm... You are right. Let's make it look like we are distressed and they need healing.”

“Grand plan.”

And so the two elves dragged two mangled bodies to the Temple of Poseidon.

“My good elf, you were here merely an hour ago. Who are these new people that require our assistance? And I'm sorry to say, but that young man looks like beyond saving.”

It didn't matter what the acolytes had to say, for Rashomon flashed the ring given to him by Hara's castellan, and the acolytes had to obey.

“Done. Now let's recruit few more talents like yourself Gildree.”

Lo and behold! Rashomon just happened to run into Lyfeed, an elven warrior priest from the same land as himself. It didn't take a lot of persuading to get him to join. Some details might have been omitted.

Like attract like. A tall man dressed in ominous looking cloak adorned with hundreds of fireflies approached the party. He was flanked by a stacked rottweiler responding to “Danny.”

“Marston Dangon, wizard looking for adventure.”

“Well, you found it!”

The new quarter returned to the cellar of the haunted house just as sun started to set.

“What happened here?”

“Nothing much. Few dogs lying in ambush. We easily dispatched them.”

“We?”

“Well, myself and the previous party.”

“Ahh, I see.”

The canine corpses were the only interesting thing in this, otherwise bare, chamber.

Moving down the dark corridor, the party encountered another sharp turn as well as closed doors. Peeking through revealed another small chamber—this time devoid of large mastiffs.

A simple table and four chairs were by the west wall. Four empty cups and small casket of wine rested on the table. A large lever on the south wall was set in the “up” position. The party carefully pushed it into “down” position using a pole.

Nothing happened.

Following the corridor they reached yet another hard turn. And then another. This time there were bloated doors opposite the corridor. One of the member gently broke through, sending them flying into a chamber full of debris. Offensive smell of rot and dampness assailed their nostrils.

“Screw this, let's move on.”

After half an hour or so of walking down the corridor the party encountered yet another hard turn. The corridors were mostly ten feet wide and some seven feet high. They were simple hewed affairs. Sometimes they'd run into pools of stale water. Some wall portions were damp.

Lighting torch after torch, the party moved down the corridors without rest. They ignored all the narrow passageways, opting to stick with the broader ones.

Unbeknownst to them, hours and hours passed.

“Doors!”

Indeed, they finally ran into something that wasn't a long, wet corridor.

“Can't hear anything...”

“Stuck...”

“Open gently!”

THUD! CRAAACK! THUD!

Another successful gentle opening, as attested by broken doors lying flat on the ground.

The party entered into a large fifty by thirty foot room. Another doors were on in the middle of north wall, two smaller doors were in the south-west and south-east corners respectively, and an open archway in the middle of south wall.

A long table dominated the room. It was surrounded by nineteen chairs. A large, fifteen by ten foot map dominated the west wall. Rashomon recognised what it was a map of—Hara.

Many buildings had weird symbols on them: circles, crosses, check marks, dots, and similar.

“Let's pack the map and get out. I'm sure castellan will appreciate this.”

All other doors didn't budge as well. Forcing the north doors open revealed yet another long corridors. Smaller door in the south-east corner on the other hand led revealed a small chamber.

A crude bed in the southeast corner, a shelf holding an unlit candle on the south wall, and a small closed chest on the floor in the northeast corner were all there is to it. It was the most lavish room they have encountered so far!

The party poured in, dreaming of treasure. Gildree opened the chest with a pole. A cloud of purple gas filled the room, dropping Rashomon and Marston.

“Oh, nice!”

Gildree recovered fifteen obsidian gems and seven rock crystals from the chest. Lyffed poked the prone bodies. They did not react. Listening closely, he could hear both were still breathing.

The duo closed the doors of the small chamber, and holed there until Rashomon and Marston awoke from their magical slumber.

Thistleburn 14th, Fireday

“I think now is really the time to go back!”

“Indeed!”

“But which way? We passed miles and miles of these twisting corridors...”

“Don't worry, for I have been mapping as we went!”

And thanks to Rashomon's fine notes, the party managed to find their way back to the chamber with ladders leading into the haunted house.

Lyffed scaled the rungs. No traps were activated in the process.

The elf was greeted by a number of sharp tips and scowling faces.

“Drop your weapons and slowly come out.”

Rashomon, Marston, and Gildree were engaged in banter, not paying close attention to what's happening above.

Suddenly the doors behind their back flung open, and six figures poured out.

“Drop your weapons, scum!”

“Do you know who I am!” Marston demanded “The mightiest mage you have ever met!”

“Are you mightier than Klekless Racoba?!” one of the armed men yelled back, unfazed.

“Who?”

“Drop your weapons now, scum!”

“Look how they butchered mu puppies! Let me gut them all!” a cracked voice could be heard in the background.

Lyffed prepared to grab the rope and rappel down in the chamber, unaware of the fact his friends have just been surprised.

Rashomon prepared his Magic Missile, Gildree tensed his halberd, and Marston still wondered who the hell is Klekless Racoba.

Will Rashomon have to recruit new adventurers after this encounter?

Or will this encounter spell the end of his worries?

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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Adventurers

Character Class Description
Harker Fighter level 1 Top heavy hunk with skinny legs, wielding a massive great-axe with rose-motifs.
Edimus Gorgon Cleric level 1 An elderly looking gentleman—despite his young age—dressed in long cape caked with dirt and grime. Worshipper of Pernatam, God of Sculptures.
Eon Fighter level 3 Silent and imposing tall, wiry ebony man adorned with plate mail, orange scarf, and necklace of skeletal finger.
Hellmuth Mithaft Fighter level 1 A bold mercenary with glorious red beard and pearly facial hair.
Rashomon Elf level 1 A dangerous looking elf.

Thistleburn 13th, Earthday

“How about we visit that spooky house at the north edge of the town?”

“The one by Assassins' Guild?”

“Yeah.”

“Sure, why not.”

A brisk walk, a bridge toll, and a loud nobleman later, the inquisitive quintet reached the dilapidated two story house that fit the description of various drunkards they've spoken with the previous day.

Most of the windows were caked with dirt and grime. Still, that did not prevent the party to circle it. They split up, and each individually tried to look like a casual local just going for a relaxing walk around supposedly haunted house in the shadiest part of the town. Nothing suspicious about that.

The entrance to the house was in the northwest corner of the building. The doors were broken off the hinges and were simply leaning onto the door frame. Two windows on the north side were caked with mud from the outside—it was impossible to see inside. Other windows revealed that insides are even worse looking than outsides. Dirt, dust, broken furniture, debris... you name it.

Following a brief discussion, the party set in motion their penetration plan. Rashomon and Edimus stood guard, inconspicuously of course, by the southwest corner. Harker, Eon, and Hellmuth subtly stormed the entrance hall of the building. Having found no opposition, they summoned the two guards to join them.

Since haunted houses are best explored individually, the party immediately split up.

Edimus followed the south corridor. He felt uneasiness as he approached the doors midway through. This was the entrance into the room with mud-stained windows...

Hellmuth returned the doors they gently removed from the frame. Eon added few iron spikes—a little trap for anyone trying to follow them from behind. Harker swept the floor, seeking who knows what.

Finally, Eon and Rashomon opened wide creaky double doors to the east. A decayed dinning room with a webbed skeleton in the northeast corner is what greeted them.

Edimus and Harker couldn't resist the call of the forbidden room, so they promptly entered. Alas, they were rewarded with few rotten books, parchments, and some candles. Harker did manage to recover a book of really bad poetry, though.

Hellmuth went further south, peeking into a room that was full of debris: broken bed frame, destroyed chairs, torn mattress and shredded cloths—all piled up by the south wall of the room. He could swear he could see some of the debris sliding on the floor. He moved on.

Eon and Rashomon, experienced adventurers they are, carefully approached the webbing.

“You know what this means?”

“Skeleton?”

“Yes.”

“Yes!”

“Treasure!”

The treasure being two large spiders lunging from behind the skeleton, one above it and one beneath it. Both were dispatched in a single round. Both spiders, that is. Scanning the room revealed no other treasure. Adjacent kitchen, in even worse shape, had even less to offer.

As Edimus neared the room with debris that Hellmuth just passed, he felt sick to his stomach once again.

“Something isn't right.”

Flying furniture pieces confirmed that suspicion. Cleric and fighter avoided them all, and quickly alarmed the rest of the party of the invisible danger.

Eon and Rashomon, experienced adventurers they are, quickly brought the dinning table—with Hellmuth's assistance, to block off the passage towards the room that was catapulting debris at them.

“Oh, I had enough! I'll cleanse this evil myself!”

Harker—perhaps trying to appease the Oathkeeper—ran around, through adjacent room, and into the room with levitating furniture.

“I'll turn it myself!” Edimus enthusiastically announced and ran with him.

“This kids will get killed without me!” Rashomon sighed and ran with them as well.

Eon and Hellmuth kept their mouths shut as they tried to keep the doorway shut.

“Begone evil spi–uh, I forgot they stole my holy sy–”

Edimus's forgetfulness was awarded with a flying furniture piece hitting him straight into the forehead. That sent him screaming back whence he came from.

“Reveal yourself, apparition!” Harker demanded.

Rashomon jumped into the center of the room and sprinkled holy water all around.

“Can't you see it, boy? It's right next to your pointy friend.” a stern voice boomed in Harker's head.

And indeed! He could see a vague human shape juggling broken furniture pieces and various debris.

“Begone!” the boy yelled as he cut it down in half. All levitating objects fell down to the ground.

Eon and Hellmuth tackled the screaming cleric. They pinned him and helped him come back to his senses with an array of modern soothing methods.

“Let's move on. We aren't done yet.”

“Sounds good.”

“Hey, we haven't checked these doors yet.”

South-most doors on the west side led into a small room with solid workbench and an assortment of tools for carpentry. A set of stairs around the corner led into a damp cellar.

“We should see what's in the basement.”

“Could you wait until I make myself a wooden holy symbol? I'll saw a small cow.”

Two hours and few cuts latter, Edimus had something resembling a cow. Kind of. Finally, the party descended into the darkness.

The large chamber was damp and smelly. Rotted shelves lined the west wall. Two doors were on the east wall. The first were bloated and nailed shut from the outside. The second were as plain as walls of Hara.

“Hmmm...”

There were a few benches in the alcove underneath the stairs. An orderly pile of firewood was arranged in the southeast corner. Both areas had significantly less dust.

By this time, Eon was getting impatient. He went for the bloated doors.

“That looks like someone tried to keep something inside. Perhaps we should start with other doors?”

So he opened the other doors, only to find what seemed to be a wine storage. Eight large barrels were neatly arranged in the southeast corner of the room. A dozen or so minutes later, the ebony warrior discovered a poorly concealed trapdoor. Iron handle was in a depression on the cover.

Unwilling to risk his fingers, the warrior jammed in an iron spike, and used the leverage to open the doors upwards. Stale air, dark hole, and rusty iron rungs descending into the darkness.

“Pass me the torch.”

Eon inhaled and went down.

Click.

Two scythes suddenly sprung and cut deep into his palms. Gritting his teeth, the warrior lost his grip, and fell into the darkness.

Rashomon was quick to react, and quickly scaled the ladder himself. He kept his blade out, just in case there were any other scythes to be triggered.

Click.

He picked up on the subtle sound just as he was about to step off the ladder. No scythes came out, but a chunk of debris fell from above. Although he managed to avoid some of it, the elf did not escape completely unscathed.

“Let me bind your wounds and then we'll get you out!”

When Eon fell down, his survival instincts kicked in and he immediately rolled to the side, seeking the safest spot to orient himself.

The ladder led into a dark chamber of hewn stone. A dark corridor was in northeast corner. Reinforced doors were in the northwest corner.

Rashomon tied a rope around Eon's waist, and then they pulled him up. The elf followed.

“Should we retreat, heal, and then return?”

“Whomever set these traps will know someone has been snooping around.”

“Maybe we should lay in ambush here?”

“How about we split? You go rest, while a few of us goes down to see what's there?”

Discuss at Dragonsfoot forum.

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