Attronarch's Athenaeum

SessionReport

This report covers event that transpired via play-by-post after session 151 and until the beginning of the session 153.

Adventurers

Character Race Class Description
Heran Marod Human Cleric level 4 Bearded, aging man with shaved head. Follower of Umannah, the Sun God, The Radiant Death.
Belegar Grimlisnev Dwarf Fighter level 3 / thief level 3 4’6”, 150 lbs; white hair; bronze eyes; pale blue skin tone; very hairy. Observant, dependable.
Dalkanarion Human Fighter level 6 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.

After the battle

Belegar felt a sudden jerk on his belt. Then heavy force pressed him down into the ground. He could taste a strong taste of iron his your mouth. Blood caked his beard and hair.

In a moment he realised there were multiple people pressing him down. In seconds his armour straps were cut, and he was stripped naked. Once Altanians realise he was alive, they pulled him up to his knees.

Still groggy from the beating, it was difficult for him to make sense of the surroundings. He saw two Altanians lifting naked Heran Marod. One of the Altanians picked up the Oathkeeper. In an instant he cried out in pain, as his hands burned, eyes popped out, and refuse escaped him. He dropped down dead, with the sword falling on him, cleaving him straight in half.

Remaining Altanians kicked unconscious Dalkanarion repeatedly, with a few of them stomping him brutally. Finally, they stripped him naked too, and then lifted him up. Altanian whom had remained in the light wrapped up the Oathkeeper, and then tied it to his back.

“Calves!” he roared, facing two youthful Altanians “Hunt down the fleeing coward—bring him home alive or do not return at all.” Then he turned to others, Brothers!” he announced “Mother will be happy with our gifts! We head home now!”

Although disoriented, Belegar realised they were in essence going back in the direction they arrived from. Their hands were not tied. In fact they were not restrained in any way. He was constantly kicked and dragged, urged to hurry up and follow the pace. Otherwise they threatened to de-limb him and turn him into a backpack.

Sunrise

Keeping up the pace with these mad-men, especially after nearly dying, was an arduous task for Belegar. They spent the night traveling along the hills. That was the easy part. Now they were going up. Barefeet. And one of the Altanians took a special pleasure in tripping Belegar up from time to time, just to see how much he can take. It was not a good day for Belegar.

Nightfall

Up and up and up and up and up. That was Belegar's day. Sun beating down mercilessly. That one Altanian picking up on him, time and time again. Dalkanarion proved to be heavy, so Altanians took rotations in carrying him. Heran was carried by a single Altanian. There was discussion mid-day about the value of carrying and old man to the Mother. She likes them young. What's the purpose of this old bastard then? But loud Altanian said everybody must be brought to the Mother.

Sudden outburst of roaring and yelling spooks Belegar. A vertical crevice in the hills, like a wound upon the rock, flanked by six dozen stakes driven into the ground, rotting head atop each.

They have arrived.

“Watch your step, Dwarf.” Belegar's bully grinned as he pushed him into the darkness.

Into Hell

Despite the circumstances, Belegar's keen dwarven senses kicked in. Not even thirty feet in, and it is thick, black darkness. Surprisingly little light comes through the crevice. Belegar could barely see the Altanians in front and behind him.

He did notice they grabbed a rope hanging from the cave wall to the right. Dwarf paid attention to the rope, counting. Every ten feet or so there was an iron ring, hammered into the cave wall, through which the rope passed.

From time to time other Altanians passed him. They all followed the rope. Belegar had a lapse, and got lost for a moment. He was confident they have been following the tunnel for at least an hour.

Heran opened his eyes to total darkness. He felt sick as he was poked in his belly by something sharp. His hands and legs were dangling down. The moment he showed signs of life he was dumped to the ground.

“Well, well, well, the old man is alive after all!” he heard a voice with heavy breath right in front of him. “Hold the rope and walk... Or let it go and die! What do I care! Hahahahahhahahha!” the man burst out laughing. Heran realise he was naked. Umannah did not answer his prayers.

They followed the rope, traversing a natural cave tunnel of varying width. They passed through several open chambers. Belegar felt they were mostly going down, but not at a great slope. At one moment they descend down carved stairs, and then turn left, abandoning rope. Altanians lit up few tallow candles and proceeded on, with captives sandwiched between them. Dalkanarion was still unconscious.

From there they turned right and followed the winding tunnel going down and then up. They entered a cave where Altanians suddenly stopped. The loud one blew a horn, which nearly made Belegar's head explode. Then they turned left and followed another long tunnel.

“Who blows there?!”

“Bommos! Bringing gifts for the Mother!”

“She is resting now. Go away.”

“Move aside shroomsucker or I'll disembowel you!”

Short scuffle between the adventurers' captors and the other side resulted with the former badly beaten. Belegar dropped down on all four and snitched a dagger in the chaos. He hid it in his massive beard.

The fight took place in a cave with four exits. Losers—-and their captives—-were eventually thrown out, with Bommos and his gang sulking away. The retreat was chaotic and disorderly, but eventually Belegar realised they moved south-west from the cave, heading further down, down another long, long tunnel.

An hour or so later, and they could see the light at the end of the tunnel.

Into depths

They approached the light and entered a cave system filled with smoke and people. It was damp and warm. One of the caves they passed was filled with long wooden shafts over smoking fires; skins of various animals and men hanging over, drying. In adjacent chamber skins were dipped into holes and cavities filled with foul smelling acid.

Everything smelt, nay reeked, of grease and body odour. Tallow candles illuminated many caves they traversed. All were packed with Altanians, mostly naked. Men, women, children. Most, but not all, had ritual scarring covering their extremities.

“I will add the dwarf's face and back to my jacket!” Belegar's friend announced to the cheering mass. “But I want it to be a face of terror! Fear! Fear for your life, dwarf!”

Adventurers were taken past several more chambers, and Belegar felt the direction was primarily eastwards. Then they were thrown into a chamber packed with emaciated Altanians, Alyrians, Antillians, and Thabrians.

They were not chained nor tied up in any way. There were no guards in this cave chamber. In general, neither Belegar nor Heran spotted any guard posts. Due to low light and tight caves it was impossible to count how many Altanians they passed. Could be several dozen, could be several hundred. They did not pass a single empty cave.

The chamber had two exits. An opening to the west, which adventurers had been brought from to, and a tunnel slopping downwards to the east.

No water nor food was given. The prisoners sucked and licked the crevices along the south wall, through which water seeped in little droplets.

Belegar tried to talk to some of the captives. He was interested to know where the tunnel slopping downwards to the east leads to and if there are prisoners that would be willing to fight against their captors.

Dwarf counted around thirty captives. Altanians and Thabrians were more than happy to fight, but they did not take Belegar seriously at all. “East tunnel leads to the play ground where the Bull God dwells.” they told him.

He also began working on a back up plan, should all else fail. He started acting even weaker than he was. This was a ploy to fool his bully, and then stab him at the most opportune moment. To maximise his final strike, he began smearing shit—his own and of others—onto the blade. “Best case I kill him, worst case I give him a massive infection.” the dwarf though to himself.

Heran prayed for Cure Light Wounds so he could heal his allies. He also prayed for Bless, to embolden captives to break out. He spent rest of his time ministering to the prisoners. “Umannah, give me strength in what may be my final hours to bring glory to your name and destroy these, the forces of Chaos, that would wipe away your Law from the lands of man.”

Over the next three days few new captives were thrown into the chamber. Several were taken, screaming and crying, back into the cave system. Altanians taking them often described in great detail the gruesome acts they were about to perform on them.

An old crone checked in on Dalkanarion daily. She would sniff around him and then leave. Six large tribesmen always accompanied her.

On the second day of their captivity, Heran managed to pray to Umannah. That did not go unnoticed and caused a great commotion. His Bless inspired three of the captives to attempt escape. They were promptly caught, skinned alive, and then boiled in an iron cauldron. Their screams intermingled with laughter and howling of the tribesmen.

Following, the same crone that checked in on Dalkanarion regularly, instructed Altanians on how to deal with the cleric. First they broke all of his fingers, one by one. Then they broke his wrists. Then elbows. Finally, they dislocated his shoulders. Finally finally, they dislocated his jaw. He could not speak, nor could he cast spells anymore. He was crippled for life.

Belegar crouched, a dense ball of shit and hair. Other captives gave him a wide berth. His dagger was ready. He was bidding his time. He would go down fighting.

Fourth day in Hell

Dalkanarion woke up in a dank, warm cave. There was a heavy smell of sweat, offal, and human waste. He was in cave with thirty or so other captives. Belegar, the dwarf, was the only one with some semblance of (accurate) feeling for passage of time. Heran was a disfigured atrocity, his arms mangled and twisted, his jaw locked to the side, making every sound coming from his sound like a pained moan.

Myrmidon was naked, without any possessions. There were no bonds his arms, nor legs. He was free to stretch and move. His attempts to reach out mentally to the Oathkeeper yielded no response. Several hours after he woke up, a hunched crone of dark red skin, accompanied by six bulky tribesmen, arrived.

“You are a big and strong boy, unlike scum over there.” she croaked whilst waving at other captives. “Eat, eat, you will need strength.” He was served a bucket of boiled meat, seven cucumbers, and four oranges. “Tell this old woman more about yourself, Dalkanarion. Tell it all...”

“I am from the north, good lady, but found their states and laws too stifling and self-serving. Too many lords and ladies, thees and thows, but always the downtrodden paying the price. I longed for fresh air and a new start. Where a man, armed with steel and courage, can forge his own destiny. A land that can start new and restore hope to the simple folk. My Lady of the Owl represents War, Justice, and Wisdom. In service, I strive to become Champion of the people.” Dalkanarion spoke whilst standing tall and proud.

He continued “It comes to my ear that distant northern lords, especially the pompous 'overlord,' seek to spread their influence into these lands, ever grasping beyond their reach. But what do they truly know of Altanis and its vitality? Only more tax revenue and military recruits. Tell your people to push back and throw them into the sea should they come armed! Already, in a night of blood and fire, the nefarious and evil lords and guild masters of Hara have been wiped. The cleansing has started. I accept your gracious offer of food. Knowing full well that other plates have been deprived to feed my belly. To be seen as champion, though, I must advise it should be shared amongst the starving.”

The crone's eyes widened and she let out a cackle at the mention of Hara. While talking, Dalkanarion assessed her guard. He also tried to ascertain if she was wearing his medallion of ESP or if he felt a mental tug on his mind.

The crone was naked, using a bent staff to prop herself. Numerous fetishes adorned her, mostly hanging around her saggy neck, but there were plenty of bracelets on her wrists and ankles. Her wrinkled skin was covered with layers and layers of scars.

Six tribesmen don't look dissimilar from men that easily defeated Dalkanarion. Four of them were wearing leather jerkins. All had belts, loincloths, hand axes, and daggers.

“But I know there are more than one way of proving oneself a champion amongst different peoples. Let us honour the gods under their gaze from moon and stars. Light a blaze to illuminate the heavens so that all those above may watch. And give me your finest champion to fight in noble combat after much feasting and dancing. Since primordial times, this is how man proves himself. Let blood honour the almighty, and struggle of man versus man them. Would you, crone, follow such a champion into a new age?”

“Big words from a big man!” she laughed, as did her entourage. “Eat, eat, and you will get your wish. Then we will see if you are a strong as a Bull or just full of big words.”

“Do you gaze into the flames old witch? Do they whisper to you? I have been into the den of vilest evil and gazed into utter darkness. Wicked sorcery descends upon these lands from the mountains of the west, from a sorcerous stronghold within, driving down a howling band of humanoids and brigands. This I know. Would you stand against blasphemous magics and slavering hobgoblins?”

“Others come and go, but Altanians are forever. Bore me no more!” she spit rancid phlegm at Dalkanarion.

“I relish the opportunity for Owl to shred Bull old crone, as has been done before.” Dalkanarion retorted “Yes dirt-crawler, forever hiding in their holes naked, wretched, filthy. Daring not to wander free under the heavens, hiding ashamed of their wretchedness in the eyes of the gods. No dreams, no hope, no change. Forever cursed in their dark tunnels.” He stood stolidly, allowing the spit to hit him. “Now crawl away woman and leave me to rest.”

“Yes, yes, yes!” the crone cackled as Dalkanarion hurled his words at her. “You and your ink will soon be trampled by the Bull God himself!” They left you, cackling.

Others captives stared at Dalkanarion. Few of them began squaring up. Fighter knew that look very well. The look of a hungry animal ready to pounce. Four of them took a few steps towards him.

Dalkanarion look menacingly at them and growled “Advance further and there will be a reckoning...” He motioned towards Heran “Did YOU do this to him fools?”

Two of the four rushed forward. Dalkanarion lunged at them like a wild animal, knocking them both out cold in two rounds. Then he took the food given to him, and squashed it as soft as he could. His plan was to feed it to Heran, however possible.

Cleric's psyche and consciousness, now fully retreated into mind fortress, shielding him from great physical trauma, prayed to Umannah. He dedicated the pain he felt to his God.

Heran could see nothing but fire in his mind's eye. He felt nothing but fire. His flesh melted. His pain washed away. He became warm and serene.

“Burn my body with your divine light and blind the unbelieving Altanians. Umannah I beseech you! Make my body a weapon to drive out this vile corruption.”

Nothing happened immediately, but the warm sensation did not go away. Heran felt presence of something great, but that greatness was not aware of him—yet.

And thus, Heran's psyche dwelt in this presence, meditating.

Dalkanarion, having defeated the two assailants with great ease, encouraged others to back down, too starved to put up a fight.

Heran lied on his back, propped against the cave wall. He was catatonic and unresponsive. Drool dripped down his broken jaw. His mangled arms were bent and crooked. As Dalkanarion approached him, he felt increased warmth—Heran himself was emanating heat, much more than one would expect from a man, even if he was feverish.

Myrmidon knelt next to his broken friend and squeezed orange juice into his gaping mouth.

“Your words are lost on them, Dalkanarion.” a youthful but skinny man addressed him. The face did not look familiar.

“Name's Ecteri, Higman's bastard. I doubt you remember me, but I know of you and your friends. Well, to be fair, everyone in Hara knows of you. My father deals with adventurers quite often. Or, I guess, used to deal now that his establishment burned down to the ground. He is a jeweller. I pleaded with him many times to allow me to follow his trade. It was all for naught. SO I set out to make a name for myself in Ahyf. Gods did not smile upon me, Dalkanarion, and I ended up here, destined to become nothing but a clothing article. How horrible. But your words are not lost on me. Do we stand a chance to live? Is there hope? Or was all that just bravado of a doomed man?”

“Doomed, lad? Oh no. As long as we breathe there is always hope, by Athena. Stand fast and we will find a glimmer of a chance at some point. Just be prepared to follow orders when called upon. Round up any trustworthy folk and huddle together for a council of war. Tell me, also, where this downward passage and stairs lead? Is it guarded? Have you heard or smelt anything from there? Any light?” Dalkanarion spoke whilst chewing on boiled meet and slowly feeding it to Heran, who was completely unable to chew or swallow. Then he turned to the brown ball of hair “Belegar, how fare you my friend?”

“I am unsure where they lead to. That is where they take strong men like you. It is completely unguarded and I haven't seen anyone return. What I do know is that tribesmen get very excited when someone goes there.” Ecteri replied.

Belegar shared everything he learned since being captured.

Another day in Hell

Heran was still warm. In fact, he radiated even more heat, palpable at ten feet radius. Belegar reeked really bad. That dagger was caked proper. He was careful not to nick himself on it.

Sometime during the day tribesmen took three of the skinniest captives. They were taken into the caves. They screamed for hours as Altanians turned them into leather.

“If we ever make it out, I’m coming back to burn this place down.” Dalkanarion muttered to himself.

A loud bull roar echoed from the unguarded path leading down.

Heran meditated. He was nothing but charred bones in a whirlwind of fire. The roaring of flames were now nothing but background noise. There was no pain, only serenity. A titanic, planet-sized, eye formed out of flames and gazes into his being.

The gaze was unflinching; its attention constant. It was all encompassing. Everything rumbled and shook as flamed dance around Heran, forming sounds that he could make sense of.

“You call unto me in great pain, desiring death and destruction upon those surrounding you, Heran Marod.

Chaos confounds, corrupts, and cannibalises in a moment of weakness.

Would you not rather bring people salvation and clarity?

Or you wish nothing but Radiant Death to them?

Speak, and your wish shall be granted.”

“My Lord, Father of the Light that is my life. My body is ruined, and I have seen the evil of these barbarian Altanians. To be the tinder to the flame that drives Chaos from these lands has been my aspiration since I have discovered the truth of your glory. I know that all men's lives are passing, that our candles' fires are quickly extinguished. Let me be that tinder. If my fire must go out, let it shine bright in its last moments and consume those who are agents of Chaos. Let my death safeguard my companions from this place of evil. Destroy the barbarians.”

Dalkanarion knelt next to the cleric. He whispered words of encouragement and gratitude into his ear. He also promised revenge. Then he and Belegar tried to rouse captives to join them in a daring escape downwards.

“Stand tall all of you. Now is the time to be reckoned, and measure the steel of your spirit. Whatever life is left in us, it’s worth spending it as free as possible or fighting for that freedom. I refuse to simply wait here for the inevitable sacrifice. I choose to fight on my terms, whatever may come, and die like a man rather than a cowering sheep. We have an advantage of initiative and numbers. Some may perish, but that might purchase the freedom of others. I’ll put my own body first in the line. Who will join me?!? For Athena Protectress!”

Dalkanarion's words fell on deaf ears. Ecteri slowly stood up “I'll join you. But if we are captured again, then please break my neck, for those who flee suffer horrible fates.”

Belegar had a shit-caked dagger, Dalkanarion and Ecteri each had a rock. The rocks lit up, providing torch-like illumination. They thanked Heran for his gift.

The trio descended, sneaking past a chamber filled with tribesmen, and then continued deeper down, following the tunnel. Half an hour later they emerged into a cave with two exits. North exit led straight and then turned west. South exit opened up into a Y shaped junction, with tunnel splitting south-west and south-east.

They headed north, turned west and reached a four way junction. North had a broad bend before turning west. South was a dead end with three flayed corpses. East opened up in a larger cave.

Dalkanarion pulled out three iron spikes from the corpses. They were caked with blood and gore. Belegar heard loud footsteps coming from the cavern to the east.

Heavy thuds suddenly stopped. The trio went north, turned west, and followed the tunnel for some fifty feet before it turns north-east. They were now at a junction with four exits.

North-east tunnel went thirty feet and then turned north.

North-west led into a tunnel running from north-east to south-west.

South-east was the direction they came from.

South-west was a dead-end after twenty feet. There was an upside down human corpse, cleaved almost in half vertically. It was hanging by ankles nailed into the cave wall. Maggots and flies festered in its rotting flesh.

Party goes northwest, then turns northeast, reaching a Y-shaped split.

North-west was a dead-end with a hewn alcove. Inside the alcove was a basket, filled to the brim with copper pieces, reflecting the adventurers' light.

North-east opened up into a cave with exit to the north. They heard a feeble cry “help... help... I am stuck...” coming from that direction.

The moved slowly and cautiously in that direction, into the cave and further north. It was a narrow passageway, some three feet wide. It opened up in a wide cave, some thirty feet long and fifteen feet deep. The ceiling was roundish, some twenty feet above. Air was a bit fresher.

“Please... over here... get me out... I am stuck...”

It took Dalkanarion a moment to realise it was a sword speaking to them! Not mentally, but out loud. The blade was stuck in the wall at the west end of the cave. Steel hilt adorned with emeralds was jutting out.

Dalkanarion tried reaching out mentally. There was no response. He attempted to pull the sword out.

“Thank you–oh, what a strong grip!”

Dalkanarion heaved and pulled, but the sword remained stuck!

“You have mighty thews, it must've been a fluke! Oh, please try again!” the sword cries out, exasperated.

He pulled and pulled and pulled, but no movement!

“Try to push yourself against the rock! Use your whole body, not just arms! Please!”

Dalkanarion's muscles almost bursting, he finally pulled out the sword, sending him flying on his ass.

“Wow, amazing!” the sword quipped “I hope my blade hasn't dulled so much to be useless! Thank you mighty warrior! What is your name?”

Belegar heard heavy footsteps and laboured breathing approaching from south. Peeking through narrow tunnel he could see into the cave they came through.

A large, red-skinned man with bull's head and large, two-handed axe, entered. He stared in Belegar's direction.

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Adventurers

Character Race Class Description
Heinrik Human Magic-User level 1 Muscular mage with short blonde hair and piercing blue eyes.
Seren Human Ranger level 1 Beardless and blinkless ranger.
Tobias Lindflags Hobbit Thief level 3 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Somniel Elf fighter level 1 / Magic-User level 1 An elf of ambivalent age suffering from mild amnesia.
Tikatu Human Druid level 3 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Amari Human Ranger level 1 Black hair that shines blue. Scarred like a gladiator.

Warmshade 2nd, Waterday

Adventuring party of eight found themselves at the junction, both literal and metaphorical. After a brief discussion, they decided that Ignaeus and Mepheus of Hephaestus would escort badly wounded Somniel to Ahyf. The elf was in no shape to adventure.

Tobias used the time to chat with Decarili, the Queen's Captain of the Guard and their guide to Ghinarian Hills.

“How long have you been serving the Queen for?”

“I've served the Queen ever since she defeated the Mother of our tribe and led us into new era. That was thirteen years ago.”

“And whereabouts are you from?”

“Where from? Here. I was born on Ghinarian hills.”

“Do you know anything about this Bull God tribe?”

“Yes, I know my tribe well. That is why I am your guide.”

“Do you believe a peaceful resolution of the matter is possible?”

“Peace? Yes, peace at the end of the blade.”

“What is your take on why you were sent with us when the city received a direct threat from Racoba?”

“Why was I sent with you? Ask your High Priest, he asked for it.”

Frustrated but persistent, Tobias did his best to keep the conversation going. He was thirsting for something—anything—useful and insightful.

“Can you tell me more about the sacrifices and their significance? Are these part of the old ways?”

“We sacrifice men and women to bring the Bull God to life. He then takes us on a Great Hunt. That is what the crones say. They are full of shit.”

“Can you tell me more about the Bull God?”

“Bull God is the patron of our tribe. Every Altanian tribe has a patron. Bull God is a big, majestic bull.”

“As our guide, what do you think would be the path taken to our destination? One where we do not necessarily cross hunting grounds but we can still make good time?”

“Are you joking little hobbit? Tell me what do you see around us? As far as the eyes see? Do you want me to put you on my shoulders? Well, everything you see, and beyond, are Altanian hunting grounds. Altanis, they call it. You know, what is Barbarian Altanis to City-Folk is merely Altanis to us. Best path is usually the shortest path. Less steps. Probably better for you that way.”

Tobias smirked about the comments and after a brief pause retorted in a friendly manner. “I always fancied a nice sorrel stallion, but its not the time to break one in.”

He continued “However as the Altanians seem to be hunting for people, we actually might be better off not following the treaded path. If you want fish, you go to the river – this path here is like the river, and we don't want to be caught, do we?”

Decarili shrugged.

Adventurers decided against following the trail towards the desecrated temple. Instead, they asked Decarili to take them straight to the wyvern lair, which is supposedly atop the second highest peak. From there it should be possible to see where Altanians lair.

Maybe.

Warmshade 3rd, Earthday

Amari gazed at the sky, in the direction Decarili was pointing to. She could see two wyverns flying in her direction. Barrel-chested Altanian tapped her on the shoulder and whispered with a big grin “See, I am taking you in the right direction.”

Two predators failed to spot six tasty snacks and went on about minding their own business.

After two watches of hard trek in sweltering heat, the second peak of Ghinarian Hills was within reach. Adventurers spent the evening watch looking for a perfect spot to hole in and spend the night.

They found a horizontal crevice, positioned and bent so it is easy to observe the outsides from withing, while being nearly invisible to those outside.

There they planned and deliberated. The best plan they cooked rested firmly on Tobias's small shoulders. The hobbit would put on his ring of invisibility and then scale the peak, explore the wyvern lair if necessary, and identify where the Bull God tribe lairs.

Warmshade 4th, Fireday

Some time after midnight Seren and Tikatu, whom were on guard duty, spotted eight human-like figures running down-hill. Howla and Vannis illuminated their frames. They moved quickly and with grace. Ranger and druid remained silent. There was no light in their camp and figures were several hundred yards away. No need to draw any unwanted attention. Plus, Tobias was sleeping. The hobbit will need all the strength he can muster to complete his task.

Indeed, Tobias left the camp with the first rays of sun proper. He followed the goat trail pointed out by Decarili. He slowly moved up, despite being invisible, watching his steps carefully. Would be a pity to fall down and become an invisible corpse.

Overlooking south side of the hills was an oval opening, some twenty feet wide and thirty feet tall. Tobias took a brief peek. Broken bones of various humanoids and animals littered the cave floor as far as eyes could see. The thief steeled himself, turned around, and scanned the surroundings.

Minutes felt like hours. Nothing. Nothing. Nothing. Tobias was under so much stress he was unable to appreciate beautiful Altanian summer. There were no traces of clouds whatsoever. He could see sea to the east, great plains and woodlands to the south, and majestic mountain range to the west. But he could not appreciate them, for he knew there were wyverns just behind his back.

Then they appeared. The respite Tobias had been looking for.

A gang of dozen or so Altanians were running uphill, coming from south and going towards the peak Tobias was on. Then they suddenly went downwards and disappeared out of sight. At this moment the hobbit heard a deep grumbling sounds echoing from the cave behind him. He promptly climbed down, ran to the camp, and shared his observations with other adventurers.

“You see, Tobias, now you need to pull up your big boy pants and go check out where did those barbarians go. Don't forget to put on the ring!”

Encourage by great support of his colleagues, Tobias set out once more. It took him two hours to find where did the barbarians go. A narrow crevice, some forty feet tall, in the hillside. It looked like a wound upon the rock. Sixty or so stakes were planted into the ground around the crevice. Rotting corpses, broken skulls, and animal carcasses were impaled upon them.

Tobias dropped to the ground, belly down. He was several hundred yards away from the crevice, on an elevated position. He observed as his heart pounded.

There was no rhyme nor reason to Altanians coming and going from the crevice. Two would enter, seven would exit, loiter about, then four would enter, several more exit and go about... Tobias could see no disciplined guards or patrols. He did get to witness the men engage in cruel and sadistic pastime activities.

“There must be another way...” the hobbit thought. That's why he decided to search the surrounding thoroughly instead of merely lying on his belly and observing the crevice. He spent the whole noon slowly crawling about, investigating every nook and cranny that seemed even remotely interesting.

His effort paid off, for he did find another cave opening. This one was above the crevice he had found earlier, in addition to being further east. Proud of his discoveries, Tobias returned to the camp to share what had he learned.

Adventurers discussed their plans well into the night.

Warmshade 5th, Spiritday

“Listen, here is the plan.” Amari attempted to break the gridlock. Adventurers were unable to commit to a plan that did not feel like an outright death march. “Ambros, and Tikatu stay here. Seren, Heinrik, Tobias, and myself go. Tobias, you keep the ring on at all time. Don't engage. Let us die if it comes to it. You just follow us, take notes, and then live to tell others where to go!”

There was also fundamental disagreement about the nature of this expedition. Is it about recovering an Egg of Desire, a powerful artefact recovered from the Windowless Tower, or about rescuing Dalkanarion, Heran Marod, and Belegar Grimlisnev.

Seren and Heinrik accepted the plan. Tobias was hesitant but accepted in the end too.

“Decarili, will you join us?”

“My job was to guide your here and to ensure Ambros delivers the Queen's message. I stay with him.”

“Wow, was that ominous or what?”

Decarili gave his best attempt at giving a more enthusiastic shoulder shrug to encourage the Daring Four. “One word of advice. Avoid the gaze of any women you meet in the caves.” he offered as parting advice.

“Wait, what? Why?” the hobbit inquired.

“Altanian women as psionically gifted. Different tribes focus on different talents. Women of the Bull God can make your head explode. Why did you think the merchants fear meeting the Queen?”

“Wow, what is this, an anthropology lesson BEFORE we head into the den of cannibalistic barbarians?! Just now?! Anything else we should know?!”

“Don't get captured.”

The quartet left camp in the morning. Tobias led them to the second entrance he had found. Everybody hoped that this would lead them true. Heinrik filled his bullseye lantern. Then they entered.

Sprawling tunnel went on and on and on and on. They walked for hours, tense and on the edge. They walked for so long that lamp oil was nearly spent before they reached an opening leading into another tunnel.

Ahead of them were three bull skulls nailed to the cave wall. Looking right they could see the tunnel goes for some twenty feet before turning right again. Looking left they could see the tunnel goes for fifty feet before twisting.

They elected to follow the left hand path.

This led them into a confounding cave system with numerous natural tunnels cris-crossing each other. Whenever they stumbled upon a dead end they'd find horribly mutilated corpses there. One had three flayed humans. Another had a hobbit stuffed into an elf stuffed into a human.

“I hear something...”

Heinrik warned the party. They were standing at a junction, deciding where to go next. Magic-User heard heavy footsteps rapidly approaching from their right. Adventurers fell back and readied themselves.

A massive man, naked and of blood red complexion, charged them, swinging two handed great axe with ease. A bull's head was where one would expect to see a human one.

Seren was ready, having braced his spear. He cut into the charging beast, wounding it. The man-bull retaliated by slashing the ranger. Seren countered with another well targeted flurry of attacks.

Tobias followed instructions he agreed to before entering this vile place. He hugged the cave wall and watched the scene unfurl before his eyes.

Heinrik backed off just enough to cast Light at the bull headed man's eyes. The beast hollered, but kept swinging. Amari used its confusion to deliver several stabs of her own. Seren followed up with another round of thrusts and slashes. Medium dropped his staff, pulled out the dagger, and joined the fray.

Badly wounded, the beast tried to back off. It failed miserably, as Seren, Amari, and Heinrik repeatedly stabbed it. Man-bull fell down, bleeding from countless freshly punctured orifices. The beast groaned and exhaled. Adventurers stood victorious.

Amari pulled on the horns. The bull head was not a mask—it was flesh and sinew. Heinrik took the greataxe and used it to decapitate the monster. Then he strapped it to his backpack and secured it with rope.

Quartet moved on, exploring tunnels and getting nowhere.

Then they heard a loud, angry, protracted bellow. This time they were unable to ascertain wherefrom it was coming—the echo made it sound like they were completely surrounded.

Tobias squeezed his ring.

Meme by MLord.

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Adventurers

Character Race Class Description
Heran Marod Human Cleric level 4 Bearded, aging man with shaved head. Follower of Umannah, the Sun God, The Radiant Death.
Belegar Grimlisnev Dwarf Fighter level 3 / thief level 3 4’6”, 150 lbs; white hair; bronze eyes; pale blue skin tone; very hairy. Observant, dependable.
Dalkanarion Human Fighter level 6 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.
Tikatu Human Druid level 3 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Amari Human Ranger level 1 Black hair that shines blue. Scarred like a gladiator.
Tobias Lindflags Hobbit Thief level 3 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Somniel Elf fighter level 1 / Magic-User level 1 An elf of ambivalent age suffering from mild amnesia.
Ambros Human Cleric level 6 Follower of Aniu, Lord of Time.
Ignaeus Elf fighter level 5 / Magic-User level 4 A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge.
Heinrik Human Magic-User level 1 Muscular mage with short blonde hair and piercing blue eyes.
Mepheus of Hephaestus Human Cleric level 1 Miniature Dalkanarion with curly black hair, close-cropped beard, dark eyes and even darker hairs.
Seren Human Ranger level 1 Beardless and blinkless ranger.

Longrass 18th, Earthday

Dalkanarion, Heran Marod, and Belegar Grimlisnev packed their belongings. Having retrieved as much treasure as they could from the Windowless Tower, the adventuring company of over twenty members disbanded. Aforementioned trio gave up their treasure shares in return for keeping the mystical Egg of Desire.

“We should head straight to the Cedarwade Keep” Heran and Dalkanarion reasoned. Thus, they decided to follow along the Ghinarian Hills along the southern side. This would take them straight through the Altanian hunting grounds. At the same time, it would allow them to reach their destination three times as fast compared to traveling all the way around.

Adventurers judged this to be the risk worth taking.

Longrass 19th, Fireday

“Watch!” Belegar pointed at a slow moving mass of men several hundred yards away from the party. Adventurers hid in the scrub and bushes, and observed patiently.

It soon became apparent that the man had unnatural gait. They looked more like they were dragging themselves along than walking normally. Amongst them were four men on horseback. Two were dresses in dark black robes, while other two had grimy dark cloaks thrown over chain shirts.

Foul band marched towards south east, same direction the party had arrived from. Adventures hid and waited until they judged that the danger has moved far away. Then they proceeded onwards, until nightfall.

Adventures made a cold camp. The summer was merely two days away, and the sky was clear. Grass was fresh, vibrant, and soft. Dalkanarion, Belegar, and his two retainers Vragni and Sindri, laid down to sleep. Heran Marod took the first watch.

“YAAAA!”

“AAAAGH!”

“RRRRAGH!”

Roaring and yelling woke everybody up. A dozen Altanian barbarians had overran the adventures in a blink of an eye. Heran cast Light to see the opposition better. Vragni was brutally hacked to death. Belegar took several powerful blows and was brought down, bleeding profusely.

Dalkanarion bellowed, drawing attention to himself. He was surrounded and beaten up without any mercy whatsoever. The mighty myrmidon had slain only a single barbarian before succumbing to their relentless assault.

Heran tried to flee by untying the horses. Alas, horses broke off in total panic and galloped off into the darkness. He was promptly beaten up by two Altanians. Sindri fled for his life, sprinting away from the hills.

Longrass 20th, Spiritday

Ambros turned around in his bedroll. He rolled left and right, sweating profusely. He had a dream most disturbing. He saw bloodied Dalkanarion and Heran Marod dragged into the hills and then into some dark hole. Naked and bloodied, they were sacrificed to the Bull God. Ambros felt powerful presence of Chaos, so powerful his whole body convulsed, waking him up.

Illustration by MLord.

Without any delay he gathered all the adventurers currently in the smoldering ruins of Hara. These were Tikatu the pygmy druid, Amari the Amazon ranger, Tobias the robber, Somniel the elf, Ignaeus the elven hero, Heinrik the muscle mage, Mepheus of Hephaestus, and Seren the watchful ranger.

Ambros quickly shared his disturbing dream. Adventurers agreed that it was most likely a premonition or vision. The Patriarch General and Justice Supreme of Kingdom of Hara was adamant that Dalkanarion must be saved. He was too valuable, both for adventurers, but also for the Kingdom of Hara.

“Uh, we think you should go speak to the Queen. Isn't she an Altanian?”

“Yes, I shall do so.”

Ambros returned several hours later, joined by Decarili, the Captain of Queen's Guard. He learned that Altanians in his dreams were of the Bull God tribe, same tribe the Queen hails from. She gave Ambros a small pouch, asking him to deliver it to the Matriarchs of the tribe for her. Decarili will serve as the guide. Bull God tribe used to roam the Ghinarian Hills, but in recent years they seems to have taken a liking for caves and deep, dark places.

“Patriarch General! The castellan asks for your immediate presence at the citadel!”

A filthy, flea-infested man stood before Ambros and Marlon.

“I bring a message from the Grand Wizard Klekess Racoba!” he spat as he spoke, showing his rotten teeth “He demands surrender of the city or we will take it by force!”

Ambros turned to Marlon “You are responsible for the defenses. I trust you to take care of it.”

“Yes, High Priest.” Marlon's response was as swift as his sword beheading the messenger.

Ambros and adventurers packed up and left in hurry. They decided to follow the trail to Midway, ford the river, then follow the trail towards Ahyf, but take the right turn at the junction, so called Pilgrims' Pathway.

That was the plan.

Warmshade 1st, Airday

”...” Amari signaled to Seren to watch ahead. Large wooden box was propped up by an unstable branch wedged between two stones. Beyond it were several boulders right next to the overgrown trail they were following. Three ogre heads were peeking above the boulders, looking at the rangers hopefully.

Ignoring the traps, adventures began peppering the ogres with arrows and sling stones. Ignaeus released an arrow, hitting the left eye of one ogre. His second arrow landed true too, hitting the right eye of the same ogre. The beast fell down.

Other two ogres closed in. Seren took the brunt of the attack, while Tikatu and Tobias attacked from the sides. But it was Muscle Mage Heinrik who did true damage to it with his trust staff. “Why spend magic when you can spend sweat?” He smashed ogre's head wide open like a watermelon.

Other ogre nearly killed Somniel. Ignaeus and Mepheus of Hephaestus made a short work of the monster, hacking and bashing it to death.

“Hey, how about we check their lair? We have been here months ago. Dalkanarion and crew can wait few more hours...”

Ignaeus led the party to the ogres' lair. Investigating it resulted with the party finding 769 silver pieces, 1279 gold pieces, one pearl, one platinum pin with opal, and a necklace of electrum beads on a heavy thread. They also found owlbear droppings, left some of their own, and promptly fled the lair.

Warmshade 2nd, Waterday

“Pilgrims' Pathway” sun bleached wooden plank read. It was evening. Somniel was barely keeping up with the party, slowing them all down. Ahyf was seven leagues away. Windgod Temple some fifteen leagues up hill. A tribes' lair was who knows where.

Will adventurers escort Somniel to safety? Or leave him to fend on his own? Will they rush to the peak of Ghinarian Hills? Or take some other route? Every day is precious, and every day represents an irreversible decision...

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Adventurers

Character Race Class Description
Tikatu Human Druid level 3 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Kho Rimbo Human Magic-User level 3 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.
Amari Human Ranger level 1 Black hair that shines blue. Scarred like a gladiator.

Longrass 1st, Airday

Tikatu and Kho Rimbo returned to ashen remains of Hara on the first day of last month of Spring. There they parted was with Dalkanarion and Heran Marod who rode forth with large adventuring group to plunder the Windowless Tower.

Kho Rimbo, now a Conjurer, hoped that he would study and learn new spells at Hara's Wizards' Guild. But Tangay was killed and Guild was burned down to the ground. Ambros informed him of powerful, but uncooperative, Wizard going by Old Crus. He lives near Ironburg, a mining thorp upriver.

While Hara was intact this would be a few hour trek upstream. But now it was a three day walk instead.

Kho Rimbo was joined on his quest by pygmy Tikatu and a stalwart Amari. Gods knew he would need any help he could get.

Longrass 2nd, Waterday

The trio followed river Farhills northwards. They reached Dontrap by nightfall, a thorp on little hill. There they found nothing but abandoned and dilapidated houses. Paranoid, they chose the one with least windows and doors to spend the night in.

Moaning woke them up few hours after they went to sleep. Looking out one of their two windows they could see a gaunt, one-armed figure, slowly walking towards their hovel.

Kho Rimbo cast Magic Missile and downed the figure. Then they went back to sleep.

Longrass 3rd, Earthday

Morning investigation revealed that this was merely an old man without one eye and one arm. His garbs indicated he might have been a priest from the nearby ruined temple. Ransacking the temple and its garden resulted in recovering three divine scrolls: Cure Disease, Remove Curse, and Raise Dead. Feeling bad about killing the man, they buried him in the garden. Amari was glaring at Kho Rimbo the whole time. Tikatu was confused. We all die and rot in the end, so what's the difference.

The trio arrived in Ironburg by nightfall. They stayed at the Hog's Head inn. There Kho Rimbo tried to entice the innkeeper to tell him more about the locals and Rall Kyle's rule, Lord Kyle's uncle. Innkeeper was elbowed hard by his wife before he could spill the beans. They did learn Old Crus lives some half an hour east from Ironburg.

Longrass 4th, Fireday

Party visited Crus in the morning. It was an arduous and punishing meeting, as it usually is with old Wizards. Kho Rimbo managed to negotiate Crus's mentorship, but what he had done to do so is best left unwritten. He decided to stay at Ironburg, for he had nearly two months of studying ahead of him. Plus, every day he spent studying is one more day he hadn't had to act on his geas to recover a monster from Woelands. The name itself sent shivers down his spine.

Tikatu and Amari left for Hara. They passed a gang of gnolls hunting game. They arrived in Hara on Longrass 7th, Waterday. What is brewing in the region?

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Note: this was an in-person session at the Cauldron convention, played by 17 players from 21:30 to 03:30.

Adventurers

Character Race Class Description
Malulf Silvertongue Human Fighter level 4 6’0”, 205 lbs; black hair; light green eyes; yellow white skin tone. Honourable, curious, inquisitive.
Macatrude Trollbane Human Fighter level 4 5’10”, 165 lbs; yellow hair; gold eyes; light brown skin tone; two hearts. Artistic, obsequious, unhelpful.
Seruh the Hero Human Fighter level 4 5’11”, 245 lbs; dark brown hair; tan eyes; ochre skin tone; six-point star-shaped birthmark. Proper, thorough, cuddly.
Ingund Mistborn Human Cleric level 4 6’2”, 195 lbs; silver hair; light blue eyes; pale green skin tone; bird-shaped birthmark. Placid, curious.
Karelia Bredasdottir Dwarf Fighter level 4 4’9”, 150 lbs; dark brown hair; brown eyes; dark brown skin tone; 1’ scar. Educated, fretful, vain.
Theodora Human Cleric level 4 5’6”, 135 lbs; brown hair; violet eyes; dark brown skin tone; 1’ scar. Enigmatic, arrogant.
Anastasia Wagner Human Magic-User level 4 6’6”, 225 lbs; dark blonde hair; aqua eyes; grey-green skin tone; ¼” scar. Sensuous, grim, unlucky.
Ellnor Alcore Gildriga / Freshsheen Elf Fighter level 4 / Magic-User level 4 5’0”, 105 lbs; silver hair; violet eyes; pale green skin tone; triangle-shaped birthmark.
Yavwine Termaris / Brillianttear Elf Fighter level 4 / Magic-User level 4 4’10”, 95 lbs; blonde hair; yellow eyes; purple skin tone. Pessimistic, unlucky.
Alfred Tightfield Hobbit Fighter level 4 3’8”, 120 lbs; blonde hair; bronze eyes; medium tan skin tone. Loquacious, hotheaded.
Helmuth Mithaft Human Fighter level 1 A bold mercenary with glorious red beard and pearly facial hair.
Heran Marod Human Cleric level 3 Bearded, aging man with shaved head. Follower of Umannah, the Sun God, The Radiant Death.
Gomm Human Thief 6 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Dalkanarion Human Fighter level 6 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.
Bildad Oans Hobbit Fighter level 4 3’6”, 110 lbs; black hair; copper eyes; milky white skin tone. Sentimental, aristocratic.
Alellion Urdithhilemir / Greenhickory Elf Fighter level 4 / Magic-User level 4 5’1”, 100 lbs; horned hair; tan eyes; pale grey skin tone; pentagram-shaped birthmark. Bloodthirsty, impish, rakish.
Belegar Grimlisnev Dwarf Fighter level 4 4’6”, 150 lbs; white hair; bronze eyes; pale blue skin tone; very hairy. Observant, dependable.
Ailill the Crusader Human Cleric level 4 5’10”, 180 lbs; golden hair; light brown eyes; pale silver skin tone; 1 ½” scar. Sensuous, bloodthirsty.
Gottri Smallbaily Dwarf Fighter level 4 4’6”, 150 lbs; light blonde hair; purple eyes; dark tan skin tone; no belly button. Obedient, callous.
Lilidon Elwed Hobbit Fighter level 4 3’6”, 110 lbs; dark blonde hair; hazel eyes; striped milky white and light tan skin tone. Available, unconcerned.
Bent Boris Human Cleric level 4 5’11”, 185 lbs; black hair; grey eyes; pale grey skin tone. Clean, careful.
Hergo Cotton Hobbit Fighter level 4 3’6”, 105 lbs; light blonde hair; light green eyes; light tan skin tone; 7” scar. Arrogant, garrulous, bold.
Otto Fallfoot Hobbit Fighter level 4 3’6”, 110 lbs; orange hair; silver eyes; ochre skin tone; 1 ft long tail. Pious, late.
Hurgar Belegarsnev Dwarf Fighter level 4 4’7”, 155 lbs; orange hair; light blue eyes; milky white skin tone; 2” scar. Guilty, giving.

Meadowlark

On Meadowlark 14th, the Queen summoned Ambros and his holy army to Hara.

On the evening Meadowlark 16th, Ambros marched into Hara.

On Meadowlark 16th, Hara burned as Ambros and his men evacuated as many people as they could.

On Meadowlark 17th, the Priestess of Poseidon quenched the roaring flames by flooding the city.

On Meadowlark 17th, Red Queen of Hara proclaimed the following to the roaring mass of her supporters:

“A kingdom forged in blood and fire.”

By end of the month Mavis, the High Priestess of Poseidon, has been appointed as The Chosen Daughter of Poseidon and Matron Protector of Kingdom of Hara.

By end of the month Ambros, the High Priest of Forseti, has been appointed as The Patriarch General and Justice Supreme of Kingdom of Hara.

“A kingdom forged in blood and fire.” the Queen instructed them.

Longrass 1st, Airday

Upon hearing the news, Dalkanarion and other adventurers that remained at the Cedarwade Keep had returned to Hara. There Dalkanarion, Heran Marod, and Helmuth Mithaft rendezvoused with Gomm. The sharper came in possession of valuable information. There is windowless tower on the south-east side of the Ghinarian Hills, filled to the brim with valuable crystals. These crystals are lightweight and easy to transport, while being valued the same as precious gems.

Given that Hara had just burned down to the ground, there was plenty of capable folk around looking for ways to line their pockets. Thus, soon eleven more adventurers were recruited: Malulf Silvertongue, Macatrude Trollbane, Seruh the Hero, Ingund Mistborn, Karelia Bredasdottir, Theodora, Anastasia Wagner, Ellnor Alcore Gildriga, Yavwine Termaris, Alfred Tightfield, and Alfred Tightfield.

Counting all their retainers and hired help, the company counted twenty three persons. They set out for Ahyf.

Longrass 5th, Spiritday

The company was so large they rented out all the beds, cots, floors, and lofts. Then they commissioned all the fishermen in the village to hunt and salt and smoke as much as they can, for they needed iron rations for their trek. That took a week, which adventurers wisely spent planning their route.

Longrass 14th, Fireday

The company travelled along the coast, circling Ghinarian Hills. Once they reached the south-east edge of the hills they split in two parties. Seven adventurers took all the horses and retainers, and established a base camp. Meanwhile, remaining eight adventurers split into two scouting parties, and began looking for this windowless tower.

Longrass 15th, Spiritday

Gomm's scouting party had found a gray concrete block, forty by forty feet and sixty feet tall, some hour and a half of walk from their camp. They briefly investigate the tower before deciding to return and inform others.

Longrass 17th, Waterday

Fifteen adventurers approached the windowless tower. Alas, no matter how much they searched, they were unable to find any entrance nor opening. Tower surface was gray and rough. It was one of the elves who picked on a subtle whalesong emanating from a deep fissure several hundred feet away from the tower. The crevice was difficult to find, for it was covered with bushes and overgrowth.

It was wide enough so that two adventurers could descend side by side. Gomm drank potion of Gaseous Form and investigated downwards. It was two hundred deep descent, opening up into a large cave system. Gomm returned and informed the party.

Counting their ropes adventurers were happy to have four hundred feet of rope—just enough to make two longer strings so they could descend in pairs. Iron spikes were used to create improvised anchors. Within an hour fourteen adventurers had rappelled down into the chamber.

Bildad Oans was left behind to guard the crevice and ropes, but failed his saving throw against intoxication, and simply laid down in the bushes.

Cave system sprawled from south-west towards north-east. More interesting was a roughly circular tunnel leading steeply downwards from which the whalesong-like sound emanated. Adventurers formed a marching order and descended slowly.

Sixty feet or so letter they reached a fork. South led into partly-calcified corpse of purple worm while east led further down. Several adventurers opted to explore the corpse, several stood guard, and few brave individuals scouted ahead.

Purple worm reeked of decay, but that did not prevent adventurers from rummaging through its intestinal tract. They were rewarded with a sapphire and a finely engraved plate mail. Those scouting ahead discovered that tunnel bends southwards and then continues for a hundred feet or more.

They also discovered a fissure on the east cave wall. Peeking through revealed another sizeable cave. The floor was criss-crossed with deep imprints, like something tubular or round rolled through the cave on a regular basis.

Party proceeded further south, reaching a junction. Checking both left and right revealed both paths lead to another, larger cave. To east were large double doors, closed shut. To the south were broken double doors, behind them a hewed room filled with rubble. To west was another tunnel, with hot and damp air.

Large bronze bell hung in the center of the chamber. It was some fifteen or so above the ground, hanging from thick chain. Bronze hammer hung lower, some six or seven feet off the ground. Termaris, Helmuth, and Alfred immediately zoned in on the bell as something dangerous. Therefore, they formed a human-elf-hobbit pyramid to reach the hammer and bell, with intent to disassemble them. Alas, being professional adventurers and not circus performers meant it took them some trial and error before they stabilised.

Rest of the adventurers spread out through the chamber, investigating it. Roughly half inspected the east side with stone double doors, while others explored south and western portions of the cave.

Forcing the stone doors open revealed a forty by forty chamber of plain concrete walls, much like those of the windowless tower above ground. There were single doors on the opposite side. As soon as an adventurer stepped in, magic mouth formed above the single doors and boomed:

“Grozny the mage bids you welcome, visitors, to the museum of forgotten science. Please wait here and you will be attended shortly.”

Helmuth held his breath as Termaris and Alfred balanced on his shoulders, reaching up for the bell. Suddenly the whole cave shook violently. He squeezed his muscles and barely prevented those above collapsing on him. Then a high purple worm burst through the cave wall, barreling forward at great speed.

The trio was toppled, falling all over. Adventurers were now split in half, with a hungry purple worm between them. Ellnor pulled out his Wand of Fireball and shoot it straight at the worm. Fireball exploded, its shock wave and explosion filling the volume. Ellnor was instantly killed. Perhaps for the better, so he did not have to live with the shame of also killing Malulf, Macatrude, Ingund, and Anastasia. Several others were singed, but survived the blast.

But it was not all for naught. Purple worm slumped, dead. Fireball burned a hole right through it, big enough to pass through. Out of its intestines emerged five adventures the worm had swallowed moments ago—Greenhickory, Belegar, Ailill, Boris, and Hergo.

Alfred jumped off the purple worm. He had mounted it with intent to... Who knows what? Ride it maybe? Stab it to death? Whatever it was did not mater, for the explosion also triggered the large bronze bell. Ground shook. Cave walls shook. Adventurers fled in all directions. Most ran into the concrete chamber which seemed solid and immovable. Seruh the Hero fled upwards, towards the exit. Karelia went for west tunnel, exploring it. Greenhickory elected to simply stand and drink his Potion of Invisibility.

Adventures watched in horror as not one, not two, not three, but four purple worms burst out of the cave floor, ravaging the chamber like mad. They jumped at the stone doors and shut the down. Greenhickory barely made it before they sealed him in with the worms. Others in fact were not even aware of him!

Seruh fled further up. Karelia had reached a massive chasm. No matter how far she had shone her light, there was no visible bottom. Air was warm and damp. Unfortunately, when purple worms emerged in chamber behind her, they caused a major tremor, which resulted with her tripping forwards into the chasm. She had soon discovered that chasm was bottomless, for her heart had given in before she had hit the bottom.

Adventurers that hid—or tactically retreated, if we were to ask them—in the concrete chamber quickly learned that outside vibrations are not felt within. They were stables, and besides the noise, could not feel any tremors. Opening the east doors led them to a thirty feet wide vaulted hall sprawling from south to north. Straight across were another doors, much like the ones they came through.

To the left the vaulted hall continued for hundreds of feet—exact length was difficult to determine without further exploration. Immediately to their right was a domed alcove that house a ferocious looking iron golem. The golem was in a crouched positions, knees to chest, arms bent and by the sides, looking forward at roughly forty five degree. Metal clamps held his triceps, attached to massive iron rings with chains. The golem crouched on a plinth, and in front of it was a copper disk inset into the plinth.

“That is a trap if I had seen any!”

Adventurers spilled into the hall. Listening at east doors revealed nothing. Several dared to approach the iron golem. As they did, metallic voice boomed:

“I am the iron golem of wishing. Step forward and make your wish!”

Theodora replied:

“I wish you would come help us and destroy the purple worms in the adjacent chamber!”

Metallic voice repeated:

“I am the iron golem of wishing. Step forward and make your wish!”

Theodora stepped on the copper disk and made her wish:

“I wish–”

“FOR DEATH!” metallic voice roared as the iron golem pounded the copper disk with maximum force. Theodora was reduce to nothing but mush.

After several minutes of shocked silence, metallic voice spoke:

“I am the iron golem of wishing. Step forward and make your wish!”

Adventurers moved north without further delay. No additional wishes were made. Vaulted hall eventually led to the cavernous grand hall. Floor was polished marble, ceiling too high to be seen, and four massive columns run the length of the hall. Greenhickory, still invisible, approached to columns covered with weird symbols and hieroglyphics. He cast Read Languages. Symbols made no sense. Thus, still invisible, he warned others not to waste their time on the columns.

Seruh the Hero explored the caves where they descended down the ropes. He decided to investigate cave system north-east from their entry point. Following the right cave wall led him to a most surprising discovery—a dilapidated balcony overlook the cave ahead. Walking onwards, he discovered a destroyed hewn chamber. Walls were in ruin, and most of the chamber was reduced to ruin. He scaled the remnants, and then jumped on the balcony.

Adventurers spread out all throughout the grand hall. They found doors in the south east and north east corners. There was also an archway in the north west corner, leading forward and then curving upstairs. Listening at south doors revealed nothing, while listening at north doors revealed a continuous low humming sounds.

Those scouring the west wall detect a secret doors using a magical sword. Doors were thirty feet off the ground, right in the middle of west wall. Termaris and Alfred forged a plan. The elf hammered in iron pitons. Then the hobbit climbed up. Failing to find any opening mechanism, the hobbit decided fell back to the good old brute force. What can only be described as epic display of both power and acrobatics, Alfred managed to jerk the secret doors open.

Discovery was perhaps a bit disappointing, for this was basically the bottom of a sliding chute trap. Climbing through it led to cave chamber they had seen through the fissure when they entered. Hobbit returned to the grand hall and informed the others.

Several adventurers broke into the south east room. There they discovered absolutely massive, ornate freestanding spiral staircase. It was carved from solid marble, and had bannisters set with jewels. It sprawled upwards way beyond any light source the party had. Greenhickory, still invisible, upon hearing mention of jewels, ran straight towards the staircase and touche the shiny gems.

He was stuck, like glued, to the staircase. The construction vibrated, like it was made of jelly. Then it elongated upwards, towering over the elf, splitting wide open at the top. Long, disgusting tongue fell out of the gaping wound, attempting to seize the elven snack. Adventurers shot at the construct, but their bolts and arrows simply bounced. Few individuals ran in, but their weapons stuck to the staircase.

The tongue wrapped around elf. Giant monster crushed him as it lifted the elf high above, into the darkness.

“Get out! Get out!” Termaris yelled as he aimed Wand of Fireball he had appropriated from Ellnor's immolated remains. Once everyone had stepped out, and he was fifty feet away from the chamber, Termaris shot a fireball or two inside.

Greenhickory saw the fireballs connecting to the base of the staircase. The flames reached upwards, just barely singing his robe. He was now very visible. The monster trembled and shivered as it liquefied. Elf was now in freefall from nearly hundred feet. Of quick wit and quick reflexes, he quickly cast Levitate. To describe his landing as dramatic would be an understatement. The elf landed like a Phoenix emerging from the fire, much to the applause of his allies. Some were confused too, for they weren't even aware of his presence.

Whilst this was happening, several adventurers explored the north west corridor. As they want up and up, the reached another corridor. To their surprise they saw Seruh just at the end!

Adventuring company reconvened in the grand hall. A decision was made that majority will retreat above ground, either to heal or for other reasons. Eight adventurers were to explore further and report by end of the day. Those were Dalkanarion, Heran Marod, Seruh, Belegar, Ailill, and Termaris. They were joined by fresh Otto Fallfoot and Hurgar Belegarsnev.

The glorious eight proceeded to the north east doors in the grand hall. This led them into most curious chamber which was roughly cross shaped. North, west, and south alcoves were dominated by weird contraptions. Eastern was obviously broken, and behind it was a large hole in the wall opening up into a cave tunnel.

North and south alcoves contained upright sarcophagi made of polished metal and glass. Their fronts were mostly of glass, revealing their content. A man dressed in grossly outdated attire was in the north box, while a woman dressed in black robe was in the south. Man had a chain shirt underneath his cloak, while the woman was holding a poorly concealed wand in her right hand, and had a leather belt with a pouch.

Adventurers used ESP to check if these two were sentient or dead. The man dreamt of riding a horse through the field; of making love to his wife; of spending time with his family. The woman dreamt of reaching for an ostrich sized opaque gemstone. It was always within reach, and yet somehow impossible to grasp.

Around this time Heran Marod, Seruh, and Otto excused themselves and retreated outside.

Ailill drank his potion of Giant Strength. He crouched by the north pod and jerked the opening mechanism. Steel-and-glass sarcophagus released cold gas. The man slumped to the bottom of it, and then fell forward. He was caught by the adventurers. Both Dalkanarion and Termaris focused their ESP on the man.

The man was confused. He jumped backwards, his warrior instincts kicking in. He tapped his sides, looking for sword or dagger, but was unable to find any. It took time and effort, but adventurers managed to calm him down. Man's name was Pryjax. He had visited this place on the invitation of his friend Grozny the Wizard. That is the last thing he was able to remember. He had no idea who is the woman in other chamber. Adventurers gave him a spear and a hand axe—he agreed to join them exploring this place.

Ailill repeated the same procedure with south sarcophagus. One of the adventurers seized the wand, while the other jerked the belt. The latter nearly resulted in adventurers stripping the woman naked. Therefore, aggression that followed her confusion is perfectly understandable. Alas, the woman was unable to fool the party with her lies, for she was constantly scanned by ESP.

Pryjax, standing next to Dalkanarion, began coughing violently. He coughed out yellow mucous. “Yellow mould!” The Grecian warrior beheaded the man without further delay. Hurgar dragged the corpse into the grand hall. Then he set it on fire.

“See, this is what happens if you lie to us.” Dalkanarion warned the woman. She revealed she came hear to steal the Egg of Desire, a powerful artefact. But she accidentally ended up in this contraption, trapping herself. Her thoughts were vile and deceptive. Termaris stabbed her right through the heart.

Exploring the tunnel on the east wall led the party of five to a chamber completely filled with yellow mould. But this was no ordinary mould—that much was obvious—for it was in shapes of puffballs, spires, corals, so on and so forth. As Hurgar stepped forth a pathway in yellow mould formed!

The dwarf made few more steps. The he heard a chorus of voices in his mind:

“We do not mean harm. Step forward friend.”

And so he stepped forward. This was some sort of abominable yellow mould that developed intelligence and telepathic capability. It considered a friend anyone who was willing to stop the whalesong, which the yellow mould colony found very disruptive. It explained that the source lies to the south east, in a tower within a tower.

“We will lead you as far as we can go. No further than that. Follow the path and destroy the source.”

The entity used many words and sentence to explain what in essence are doors. Since it had no concept of doors, it was unable to directly communicate that, but wise adventurers figured it out on their own.

The followed the path provided by the yellow mould. They noticed the path closing behind them. One wrong step, or change of “heart” of the colony, and their lungs would be chock full of the deadly mould.

But five survived their trek through the yellow death, and soon forced the doors open into a regular hewn corridor. They turned left at the junction and walked upstairs into a large square chamber. They were promptly greeted by a dozen or more magic mouths that began yelling, cursing, babbling loudly, belching, reciting, so on and so forth.

Unable to think or hear each other, the party had to rely on communicating with hand signals and eyes. Dalkanarion pointed to corridor on the north side, with stairs leading up. Quintet ran there and upstairs.

Up and up they went. Suddenly the stairs rotated, with them still attached as if they were glued. They turned upside down, and yet they were standing upright.

“Tower withing the tower! We must be here!”

Whalesong was getting slightly louder. It felt pleasant. Relaxing.

Adventurers pushed on, upwards. The dwarf estimated they went up at least eighty feet since they rotated. They entered an empty chamber, with nothing but single doors. On those doors was a single, fleshy eye, carefully looking at the adventurers.

Belegar moved forward and was hurled backwards. Hurgar tried the same and was thrown back. Dalkanarion took out his coin with Continual Light and pointed it at the eye. It squinted. Dalkanarion walked towards the eye, until he forced it shut due to light. Others followed behind him, and forced the doors open.

Another weird, almost bare chamber. There was a freestanding arch made of reddish stone in the centre of the room. It had six depressions for large gemstones. One was filled with a sapphire. There were single doors, opposite the ones they came through. They placed a ruby they recovered earlier into one of the holes. Nothing happened.

Onwards through the doors they went. Another spiral staircase! Here whalesong was even louder. Everyone felt a lull. Happiness. Relaxation. Warm light upon their skin. A gentle breeze. Hurgar sat down on stairs. Then he lied down and closed his eyes forever.

Last four pushed upwards, with every step taking great effort. Half-way up they reached another doors. Belegar, juiced up on the Potion of Giant Strength, broke them open. A spacious, well-furnished bedchamber and study prostrated before them. A man dressed in fine robes sat in an armchair near the large canopy bed. The man had taut skin. He was smiling.

“Blast him!”

“Wait, maybe he is dead already!”

Whalesong was loud here. The man had not shown any reactions whatsoever. They robbed him off his ruby amulet and a key with an eye-shaped handle. Then they left the chamber, Termaris blasted it with fireball, and then continued upwards.

The song was now so powerful every step, every move, every twitch of a muscle demanded complete and utter concentration. Adventurers stood at the bottom of a tower. Hundred and twenty feet above them was a platform, levitating mid air. A single narrow ladder led to it.

Belegar Grimlisnev volunteered to climb up. Rung by rung he went. Atop the platform was a large silk cushion on it a massive black jewel rocked back and forth, emitting the sweet whalesong. The dwarf summoned up all his willpower and seized the Egg of Desire.

Music stopped.

Dalkanarion, Ailill, and Termaris felt relieved.

Not for long though.

The tower began shaking violently. Belegar wrapped the Egg and packed it in his backpack. Then he shimmied down the ladders. The quartet ran down the spiral staircases as everything around them trembled and shook. They ran around the arch, through the eye chamber, and down the spiral stairs. They were rotated once more.

They fled through the chamber with chattering magical mouths. “Wait!” Termaris blasted the cave with yellow mould. Better safe than sorry, right? Alas, they got lost in the cave and went in the wrong direction. Series of minor and major tremors made the ground roar and shake, sounds only amplified by cave acoustics.

Dalkanarion, Belegar, Ailill, and Termaris ran through the tunnel and into the chamber with steel-and-glass sarcophagi. Purple worms were bursting through walls left and right, crushing and boring through everything in their way.

Grand hall was a sight of massacre, as hook horrors battled purple worms. Iron Golem echoed throughout the hall, eager to grant wishes. Adventurers fled across the hall, up the stairs and towards the dilapidated balcony. Everything around them was being reduced to rubble.

They slid down, turned left, and began climbing up the rope. Adventurers above them pulled them up just in time. A sudden earthquake shook Ghinarian Hills, closing the chasm they had just climbed out of.

The windowless tower shook and shivered. It sunk into the ground, groaning and roaring. Soil and rocks covered the whole, like it was never there.

Dalkanarion stood up, dusted himself of, cleared his throat, and pulled out a scroll.

“Gentlemen, by the powers vested in me by the Queen of Hara, I recruit you–”

“Oh no, no. You know where you can put that.” Termaris cut him off.

Belegar on the other hand was eager for new adventures and happily accepted the invitation.

Adventuring company slowly marched back to their camp, unaware of the true nature of the item they had came in the possession of.

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Adventurers

Character Race Class Description
Dalkanarion Human Fighter level 6 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.
Heran Marod Human Cleric level 3 Bearded, aging man with shaved head. Follower of Umannah, the Sun God, The Radiant Death.
Tobias Lindflags Hobbit Thief level 3 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Somniel Elf fighter level 1 / Magic-User level 1 An elf of ambivalent age suffering from mild amnesia.
Ignaeus Elf fighter level 5 / Magic-User level 4 A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge.
Ludd Nuck Human Fighter level 1 A lad from the farm, still wet behind the ears and smelling of dung whom became an adventurer to impress a village lass who jilted him.
Tikatu Human Druid level 3 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Kho Rimbo Human Magic-User level 2 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.

Meadowlark 16th, Airday

Dalkanarion has promised the Oathkeeper he would return to destroy the nexus of evil on the second level. Ignaeus arrived just in time to reinforce the party.

Seeing how his elven ally would benefit from magical plate mail more than himself, Dalkanarion doffed it and gave it to Ignaeus. Then he forced Ludd Nuck to strip his own armour, for it was formerly Dalkanarion's armour. Poor Ludd was then give Ignaeus's former armour, which was fitted for an elf, not a big, burly stable boy.

With first rays of sun, adventurers descended into the underground complex once more.

Tobias and Dalkanarion made a stop by the chamber with fountain filled with amazingly tasting water. Whilst the latter felt nothing special drinking it, the former felt completely rejuvenated by the refreshing water.

They heard a sudden scream and rushed up. Ludd Nuck was surprised by a viper snake that slithered through the rubble. It bit his face, unleashed venom, and slithered away. Dalkanarion ran to the dying man, and cradle him in his big, strong arms, until Ludd Nuck stopped convulsing and twitching. They went from Chosen Seven to Glorious Eight and back to Chosen Seven in a blink of an eye.

Meme by MLord.

Dalkanarion carried Ludd's corpse into the fountain room, and placed him gingerly on the ground. This was a room of Law, and would thus make for a grave better than any other a regular adventurer might expect.

Party continued towards the spiral staircase leading further down. To get there they passed through he secret doors where they fought stone statues, then through X shaped chamber, then past the pool chamber, and across hundred feet long corridor with iron grates on the floor. Tobias heard a sounds of something breaking water, but other adventurers chose to ignore him.

They wisely elected not to ignore the sounds of wet flash slapping against cold stone floor. A pack of ravenous ghouls rush at the party from the darkness. Heran Marod held up his gold symbol, a plate with spirals made of gold and copper. They fled in his awesome presence, screeching and wailing.

Adventurers resumed with their initial plan. Down and down they went down the spiral staircase until the reach a long corridor with ominous frescoes. Then they beelined straight to the room with heretical tapestries.

“But wait, let's get the treasure out first!”

Three burliest adventurers stepped through the black tapestry and into the treasure vault bathed in eternal darkness. From there they recovered two chests that still had coins. One weighted nearly hundred and twenty pounds, and was filled to the brim with silver, copper, and gold pieces. The other was lighter, some fifty pounds, with nearly two thousand gold coins. Heran Marod emptied the second coffer into a large sack, and then gave it to Hue, Dalkanarion's “squire,” to carry.

Total destruction was next item on the menu. Dalkanarion started by slashing all the tapestries across. Then Somniel hacked them into finer pieces and threw them on a single pile. Finally, Heran was torching the pile, creating larger and larger bonfire over time. Tapestries were large and heavy. They spanned almost two hundred feet in length. Smoke that filled the chamber soon escaped into the dungeon corridor. It lazily rolled along the vaulted ceiling.

“Time to go!”

Alas, the party soon found their route blocked by a gang of skeletons and rotting undead hulks. Dalkanarion rushed forth and seized a position in the side of a T-shaped junction. He needs a lot of space to wield massive Oathkeeper effectively. Tobias put on his ring of invisibility and snuck right behind him, hoping to find an opening for a backstab.

The elven duo Ignaeus and Somniel charged straight into the fray. The former immediately destroyed a skeleton, while the latter was immediately punched out cold by the hairy, rotting hulk.

Zombie hulks, some seven feet tall, towered over the skeletons. In fact, they were so eager for adventurers' flesh that they smashed the skeletons in front of them.

Tobias was shocked when a pack of undead surprised him from behind. Luckily for him, being invisible meant that all sans one went straight for Dalkanarion. But one tripped over cowering hobbit. Rotting hulk stood up, and clawed into empty space. Hobbit dodged with ease.

Heran prayed to Umannah. At first it didn't work, then it worked, then it didn't work again, and then it worked once more. He turned five zombie hulks and two zombie elves. Tikatu and Dalkanarion destroyed several. Brave boy Tobias attempted a frontstab, became visible, missed, and then fled behind Heran.

“Let's get out of here!”

Party turned corner, went thirty or so feet straight, and then stopped as soon as they heard noises of something scraping against stone floor. Dalkanarion dropped the heavy chest he was carrying. The coffer splintered in hundred pieces as thousands of coins spilled all over the ground. The myrmidon rushed forth towards the stairs. By doing so he prevented four fossilized skeletons from advancing into the long corridor.

Heran stepped behind Dalkanarion, called upon Umannah once more, and failed. banished foul undead. Suddenly all their light sources dimmed greatly. Frescoes began glowing with dim red light along the full length of the corridor.

“Forget the coins, get out!”

Adventurers moved at an incredible speed, scaling the stairs like their life depended on it. As before, they crossed the long corridor with grates by side-stepping the iron bars through the alcoves. They carefully crossed the pool room. Being completely focused in the direction of rank pool ghouls often ambush from, adventurers relied on the safety of walls a tad too much.

Thus, Ignaeus and Tikatu were completely surprised when wall next to the suddenly swung open, and a pack of ravenous ghouls assaulted them heads on. Elf was so shocked he dropped his sword, while Tikatu dropped like a sack of potatoes by a single slash of ghoulish claw.

Heran Marod faced the undead ambushers, gripped his holy disk, and called upon Umannah with such determination that undead fled in terror once more. Dalkanarion picked up the paralysed pygmy, and adventurers fled the dungeon.

They emerged into fresh air at noon of a clear day. Kho Rimbo greeted them by the horses. Chosen seven rode back to Cedarwade Keep in order to rest, regroup, and plan their further actions.

“Tikatu,” Dalkanarion said solemnly to the druid “you take care of my wife if I perish in this den of evil.”

“I have lice.” the druid said.

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Adventurers

Character Race Class Description
Dalkanarion Human Fighter level 6 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.
Heran Marod Human Cleric level 3 Bearded, aging man with shaved head. Follower of Umannah, the Sun God, The Radiant Death.
Ludd Nuck Human Fighter level 1 A lad from the farm, still wet behind the ears and smelling of dung whom became an adventurer to impress a village lass who jilted him.
Tikatu Human Druid level 3 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Kho Rimbo Human Magic-User level 2 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.
Tobias Lindflags Hobbit Thief level 3 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Somniel Elf fighter level 1 / Magic-User level 1 An elf of ambivalent age suffering from mild amnesia.

Meadowlark 14th, Fireday

“The Queen demands you and your men return to Hara. Today.”

Decarili, a large, barrel chested Altanian of blood red complexion said to Ambros. Cleric knew the man, for he was the Captain of Queen's Guard. Decarili arrived just before first rays of sun broke and marched straight into the cleric's tent.

“What is going on in Hara that requires the return?” Ambros inquired.

“Tsamar is missing. Aseti has been killed. Zenon has been killed. Tangay has been killed. Queen wants you and your men back. As far as I know, Dalkanarion's orders remain unchanged.” Decarili answered, straight to the point.

“I haven't a clue who any of these people are, but it sounds serious.” Ludd Nuck whispered.

“Tsamar is the castellan of Hara who gave me the thugs troops and was setting us up to fail. Zenon, I think, was the head of the Assassin’s guild. Did Tsamar pull a hit and run? Is there a new Assassin Guild Master in town cleaning up shop? Is the wizard we are after pulling strings in town? All of it serious and bad. This will also leave the Keep unguarded, along with all our treasure.” Dalkanarion explained to wondering Ludd.

Ambros discretely asked Dalkanarion to speak to Decarili as well. Grecian warrior had recently came in the possession of a necklace that allows him to hear thoughts of persons he focuses on. He did not hear anything that would indicate that Decarili was lying or presenting falsehoods. In fact, the Queen's Captain was genuinely surprised at the news that one of Hara's patrols was vanquished by beastmen.

“The Queen wants her Justice Supreme return to Hara today.”

Without any delay, Ambros commanded Marlon and Jace to disassemble camp and prepare to march to Hara. Dalkanarion and six chosen adventurers would remain at the Cedarwade Keep.

Thus, Heran Marod, Ludd Nuck, Kho Rimbo, Tobias Lindflags, Somniel, and Dalkanarion packed up their belongings, and selected a least filthy and devastated room in the keep as their new base of operations. Tikatu opted to remain in his tree hole several hundred yards away.

Dalkanarion spent rest of the day meditating with the Oathkeeper. He wished to learn how to purge the nexus of evil at Racoba's Redoubt. Three paladin spirits advised him of Three Steps of Total Purification: (i) destroy all evil objects, (ii) destroy all evil creatures, and (iii) consecrate the divine areas. If (iii) doesn't work, then destroy the whole building.

Meadowlark 15th, Spiritday

The chosen seven, plus Dalkanarion's linkboy Hue, rode northwest, forded the river, and reached the plateau around noon. They tied the horses nearby, assigning Ludd Nuck once more to guard duty. Then they descended into the underground complex once more.

Dalkanarion led at the front of the marching order, while others followed side-by-side behind him. The party elected to explore the eastern portion of the dungeon. Thus they descended into the antechamber, turned south into the improvised sleeping quarters, then east into the corpse and statue chamber. Pit trap connecting the chambers was closed shut.

Turning south, adventurers descended into a dust caked chamber reeking of death and rot. Three decayed corpses at the south side of the chamber were the source of stench. They had little in terms of usable equipment, but their coin pouches were not empty. Dalkanarion counted a total of four hundred and fifty electrum pieces, and ninety platinum pieces. Others spread out and searched the walls, seeking secret doors and passageways.

Finding nothing, the party backtracked to sleeping quarters, then headed west past the obelisk and into the kidney shaped chamber. Now they turned south-west, circumvented the teleportation trap, and revisited locked birch-tree doors. Tobias successfully picked the lock that defeated him weeks ago.

Stale air mixed with smell of dry soil assailed their nostrils. A dry fountain filled with dirt and rocks dominated the chamber. Besides doors to the southeast and southwest, there was nothing else of notice. Dalkanarion, Tikatu, Heran, and Somniel cleaned up the fountain. They dug nearly five feet deep before the water began gushing proper.

Tikatu, Druid of Second Mysteries, could smell that water was pure. Dalkanarion took a deep gulp. It was the best tasting water he ever had. Truly refreshing. He filled his waterskin with it.

Southeast doors led into a dead end chamber filled with destroyed furniture, and rotted rolled tapestries. There was also a chest with one thousand and two hundred copper pieces. Adventurers used it as a doorstopper. Southwest chamber was completely empty.

The party returned back to the kidney room. Now they went further west, down the stairs that pass by the X shaped chamber that leads to ghoul pool. They continued straight down until they reached an archway that was unlike any other they have encountered in this complex so far.

Illustration by MLord.

The archway had ornamental, twisting serpentine features running from top to bottom. Adventurers marched in. Before them was an elongated chamber, some twenty feet wide, and nearly hundred feet long. There were alcoves to left and right every ten feet or so. Dalkanarion led into the darkness. Tikatu and Kho Rimbo loitered by archway. Tobias followed right behind Dalkanarion. Heran investigated first west alcove while Somniel checked the east alcove.

“Run!” Heran yelled as he noticed a sickening green fog leaking from a tiny hole in the alcove. Everyone made a dash for the archway, and up the stairs. The fog quickly filled the chamber, but it did not go beyond the archway itself.

Dalkanarion heard sounds of stone hitting stone. Heavy thuds. He turned around and faced the direction of stairs leading up. Secret doors swung open and a marble statue wielding stone spear and shield stepped out. Combat that followed was brutal. Somniel used the opportunity to fire crossbow at the statue. Bolt shattered upon impact. Dalkanarion stepped forth to duel the statue. Kho Rimbo cast his Magic Missiles. Tikatu repeatedly missed with his spear. Marble was flying all around, but statue did not stop.

Tobias, with his Ring of Invisibility on, snuck around the statue, and then lunged at its knees from behind. Hitting with shortsword, he broke the statue's leg, sending it crumbling into thousand marble pieces. There was little time to celebrate, for Dalkanarion was nicked by stone spears twice. On the second hit he felt bone-chilling coldness spreading from his wound. He began shivering and chattering from the coldness.

Somniel joined the melee with second statue since there was now enough space for both Dalkanarion to wield his greatsword, and elf to attack with mace. It was much for naught, given that Somniel either missed or failed to do damage with his attacks.

Dalkanarion slowly worked the second statue, breaking it piece by piece. Tobias snuck once more, and once more delivered a great blow. Alas, this time it did have the same great outcome as before. This time the statue remained intact. In return, the hobbit was smacked by the stone spear. He learned his lesson and retreated from melee.

In the final exchange, the statue drove stone spear straight into Dalkanarion, hitting him with great might. The flesh made warrior retaliated by a powerful swing, finally bringing the statue down. Adventurers fled the dungeon complex, and rejoined Ludd “The Horse Whisperer” Nuck. He had a jolly good time with the horses.

It was evening. Heran and Tikatu healed those wounded. Adventurers discussed returning to Cedarwade Keep to rest and recover. But it was no longer a safe haven. But what now? They returned here to cleanse great evil sensed by the Oathkeeper. They did not achieve their mission. As night set the adventurers pondered their next move.

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Adventurers

Character Race Class Description
Dalkanarion Human Fighter level 5 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.
Heran Marod Human Cleric level 2 Bearded, aging man with shaved head. Follower of Umannah, the Sun God, The Radiant Death.
Tobias Lindflags Hobbit Thief level 2 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Somniel Elf fighter level 1 / Magic-User level 1 An elf of ambivalent age suffering from mild amnesia.
Ludd Nuck Human Fighter level 1 A lad from the farm, still wet behind the ears and smelling of dung whom became an adventurer to impress a village lass who jilted him.
Tikatu Human Druid level 2 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Kho Rimbo Human Magic-User level 1 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.

Meadowlark 4th–9th

While most adventurers were resting and planning their next move, Ignaeus was busy study the scrolls they have recovered for the fugitive wizard's bed chambers. In total he identified eleven scrolls. One was cursed, one was a simple protection scroll, three were of clerical nature, and the remaining six were for magic-users. There were some potent spells written on them, like Dispel Evil and Wall of Iron.

Ambros sought divine guidance from Forseti. He retreated to his tent and prepared a ritual to commune with the god. He prepared three questions. By the time Ambros said the right words and did the right moves, he found himself transported to a grand gilded hall. Pillars of gold held the ceiling covered in solid silver. Forseti sat on a glimmering throne. He hears you out before speaking.

Ambros asked his first question “Lord Forseti, I have cleansed you temple and re-ordered its business, it is now time I continued my personal journey and I would know who I should pass the Gavel of Justice to?”

And to that Forseti answered calmly “You have not cleansed the temple, nor brought its business in order. Corruption runs amok, and there is little justice in Hara. You should pass the Gavel of Justice to someone who will care for it more than you.”

Ambros asked his second question “Your followers under Marlon have done fine work and a number have died in your service. I would like to suggest Marnon as my replacement at the Temple.”

And to that Forseti answered calmly “Marlon val Brookwood and his men did well. But Marlon is not a priest. Fate has different plans for him. He is not a fit replacement for you.”

Ambros asked his third question “I would seek your blessing to continue to spread the justice of Forseti in other lands.”

And to that Forseti answered calmly “You have my blessing to bring Justice to your world. I advise you begin immediately, for you have done great injustice to young Lord whom had put his trust in you.

Ambros, you have shown yourself to be a poor champion of Justice. But I am not a cruel, nor vindictive god. Perhaps the pain you endured twisted your mind and soul. Perhaps all the betrayal you suffered made you cynical.

Bring Justice to your world, Ambros. To die doing so would make for a life worth living. Should you wish to abandon that path all you have to do is smash the gavel against a ball of lead.”

With that Forseti waved Ambros away. The cleric was back in his tent once more. He felt great, completely invigorated. All his injuries were completely gone—no more burn marks, his hair had regrown, and his body just felt younger.

Cleric decided to meditate on Forseti's words. Dalkanarion on the other hand decided to lead a part of adventurers back to the dungeon. This was driven by the latest intelligence provided by daring Kho Rimbo. Insane edgy wizard snuck into the dungeon on his own, snuck past the ghoul pool, went down a level, and found the treasure chamber.

A party of seven were to ride there, get the treasure, and get out.

Meadowlark 10th, Spiritday

Adventurers reached the plateau an hour or so before the evening. Ludd Nuck volunteered for horse duty. Party of six descended into the underground complex, following Kho Rimbo's instructions.

They moved swiftly, without delay. Down into the antechamber, south into the former brigand barracks, then west past the black obelisk, and then north through the secret doors. They paused in the X-shaped room with two statues so Kho Rimbo could cast Read Magic.

With scroll in hand he went down and face the pool chamber. Dalkanarion and Somniel took the front, ready for undead horrors. Tikatu threw a coin with continual light. Kho Rimbo cast Wall of Iron from the scroll. Metal shavings materialised out of thin air, first slowly, then rapidly expanding into iron rods, scrapping against each other violently. The pool chamber had been completely cut off from the octagonal chamber, allowing free passage.

Party hurried down the long corridor with grates, and then south down the steep stairs. There they collect three thousand coins Kho Rimbo has spilled on the floor. Heran Marod put it all in one large sack, which eh then gingerly placed in the corridor. They planned to pick it on their way out.

Down the spiral staircase they went, one by one. It was a deep, lengthy descent. Adventurers eventually faced what Kho Rimbo had described—a twenty feet wide corridor with most vile frescoes on the wall. There were arched buttresses every ten feet.

“Beware. This is a place of pure evil!” paladins imbued in the Oathkeeper warned Dalkanarion.

“Stick to the south wall! Don't look at frescoes! Second turn to the right!” Kho Rimbo instructed. Everyone followed his words down to a T. Dalkanarion led the way, Oathkeeper at the ready. Moving south they quickly reached heavily dented iron doors that Kho Rimbo struggled for hours with. Dalkanarion pushed them open on his first try.

Adventurers poured into a long chamber adorned with tapestries on all sides. Six tapestries along the south wall were of different individuals, each engaged in some cruel endeavor. Two tapestries on the east wall had different motifs. The central one was of a wicked tower, surely out of proportion since it dwarfed the mountains surrounding it. Adventurers recognised the vista—those were the mountains to the west of the plateau above them. Tapestry right next to it was a mass of creatures paying tribute to the tower.

Tapestries on the east wall were perhaps most diverse. Westernmost tapestry depicted a crying man pierced by hundreds of daggers, knives, and needles. Central tapestry was of an inverted image of the one across, on the east wall, a massive inverted tower hanging from the cavern ceiling. Northernmost western tapestry was completely black, akin to framed darkness.

Five tapestries on the north wall were all of the same robed man with wicked expression. Two were of particular interest. First was of the robed man with a winged figure behind it. Second was of the same robed man locked in a wizard duel with a man dressed in a Chromatic robe. The latter was depicted as in great pain. Any magic.user would recognised the insignia and symbols of the latter—Chromatic Wizards are the most powerful spellcasters in all of Wilderlands.

“Destroy this den of evil at once!” Oathkeeper paladins demanded of Dalkanarion.

“I shall return here at a later time. Now we must recover the treasure and leave.” young swashbuckler replied.

“RETURN?!” paladins boomed “Return? You were set on abandoning your post mere days ago and now you tell us you will return!”

Dalkanarion quickly placated the Oathkeeper by giving an oath he will return to this place and purge it of all evil.

“There, through the black tapestry. Definitely not behind the one with crying man!” Kho Rimbo instructed. Once again everyone followed the instructions.

Kho Rimbo nearly cried tears of joy after he passed the black tapestry and was able to see inside the chamber! The coins with Continual Light cast of them were still providing light, albeit greatly diminished. Heran Marod cast Light spell but it did nothing.

Hidden treasure chamber contained six large wooden chests, two small iron strongboxes, and two wooden mannequins. One mannequin was dressed in plate mail, with sword and shield one the wall behind it. Other mannequin was knocked on the ground, dressed in chain mail. Seven bolts laid next to it, as well as a heavy crossbow.

Detect Magic confirmed that armours, sword, and whatever was in the strongboxes, was magical. Adventures organised themselves. Some took heavy chests—weighing over hundred pounds each—while others packed armours, weapons, and lighter objects.

“Wait, how do we get out?” Tobias asked, alarmed. Indeed, there were no doors nor tapestries.

“You have to push the wall or something. I don't know, I got out in total darkness.” Kho Rimbo replied.

Once again Dalkanarion opened the doors with a single shove. Unlike Kho Rimbo, who spent countless hours to get out. Treasure laden adventurers hurried through the tapestry chamber, north, then west through the frescoed corridor, up the spiral stairs, picked up the sack with coins, and continued west, avoiding grates with foul water beneath them.

They reached the octagonal chamber just as Wall of Iron began screaming once more. Howling metal echoed throughout the complex. Dalkanarion put down the chest and ordered everyone to keep moving. Nothing came charging from the pool. Once everyone went by him, he picked up the chest and caught up with them. Just in time to force another doors open.

From this point on it was a free for all, everyone running as fast as they could while hauling a ton of treasure. Heran Marod fell behind others. He heard a child screaming in terror just as he passed the black obelisk. Chilling scream was soon followed by most sinister deep laugh. Heran did not even stop to think about it—he kept moving as if his life depended on it.

Ludd was delighted to see his friends return alive. They loaded the treasure on the horses and rode to the nearby river. There they camped, eager for first rays of sun.

Meadowlark 11th, Airday

Adventurers rode straight for Cedarwade Keep. En route they ran into the Altanian ranger twins. The duo informed them about a great number of beastmen some fifteen to twenty leagues west of Hara. They've seen them obliterate one of patrols.

“Nasty. But then again they put up a pathetic fight. City folk can't fight even when their life depends on it!”

Party reached Cedarwade Keep by evening of the same day. There they eagerly counted their spoils: five thousands eight hundred and forty two gold pieces, twenty seven thousand silver pieces, one gem, two potions, one pouch of dust, one chime, seven magical heavy bolts, one magical plate mail, one magical chain mail, and one magical broadsword.

Adventurers convened in Dalkanarion's tent to discuss their next move. Yesterday's plans were swept aside, and new, bolder course of action was discussed. But what will they do? What will they commit to? And what will come out of it?

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This report covers a solo adventure undertaken by Kho Rimbo, who split from the party on the evening of Meadowlark 1st, and returned to explore the dungeon. Report was written by Brulligrum, Kho's player, with minor edits by me.

Adventurers

Character Race Class Description
Kho Rimbo Human Magic-User level 1 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.

Meadowlark 1st, Airday

Although he had been gone for days no one had noticed that Kho Rimbo had gone missing. That's what happens when you are the torchbearer. People only acknowledge your existence when it is dark. In the the light they do not notice your presence at all. Well at least everyone is noticing me now! thought the wayward and previously unmissed mage.

He was still unsure why he had done it. Why he had remained behind when the others left. Something had taken hold of him. Something whispered promises of gold. Something whispered he could be more than a mere torchbearer. Thinking back he now thought that although the gold was real it was really just a ruse. The something had wanted him.

Ill prepared, with naught but a single flask of oil and but a day or two of food and water he slipped back down into Racoba's retreat. Alone.

Back he trod, along the same path he had recently travelled with many. On reaching the stairs to the ghouls lair he did the unthinkable and snuffed out his lantern. In the smothering ebon dark the only reality was the wall at his side, the ground beneath his feet and the booming thump of his heart. With every shuffling footstep he dreaded hearing the splash of water followed by the sound of wet slapping feet rushing towards him in the dark, but luck seemed to favour his foolish endeavour. When he believed he had travelled far enough he relit his lantern, the light hurt his eyes but he welcomed it none the less. Ahead were the stairs where the whispers had first assailed him, and like a fool he once again heeded their intoxicating call.

Down a spiral stair case he corkscrewed his way and at their base discovered a grand buttressed gallery. On the walls abstract paintings seem to ebb and flow in chaotic formations and Kho dared not gaze upon them scared of what they might reveal. With prickling neck and teeth aching from being gritted he slowly traversed the hall of horror.

As he crept forward he ignored various side passages especially a great arch from which evil emanated like demonic breath. At the hallways end he found stairs leading up, surely not the way to the whispered treasure. Perhaps it was through the archway he thought. A thought he could not be sure was his own but for some reason acted on it anyway. All this while he had failed to notice his lantern slowly dimming and the walls beginning to take on a deep red hue.

He passed beneath the arch and down a flight of stairs to a passage like unto the one he had just left, but here he could not fail to notice the deep red glow of the walls. As he moved on the feeling of evil became a palpable syrupy thing he had to force his way through. Somehow quelling his instinct to run he eventually came upon an overbearing set of double doors, doors that his frantic instincts begged him not to open, still he tried. They were locked. Finally allowing common sense to prevail Kho fled back up the stairs and through the great arch to the gloomy red gallery above.

Despite his obvious peril Kho was not ready to give up his search. Meanwhile twisted humanoid silhouettes had began to to form in the ruddy paintings but Kho tried to pay them no heed thinking surely they were only a trick of the eye.

He elected to explore some of the side passages he had passed earlier. The first led to a chamber of humanoid skeletons who's bones showed signs of violent deaths. It was here he realised his lantern was casting barely half the light that it had before. Further on he opened a door that opened to a blank wall and he was forced to return the way he had come.

Back in the gallery the walls pulsed with deep red light and the abominable humanoid outlines were unmistakable. A feeling of dread washed over Kho Rimbo but instead of fleeing for the stairs he bolted down one of the side passages. Looking back his blood ran cold as he saw the red glow and its accompanying shapes were now following him.

He fled down the corridor to find his way barred by a battered and dented iron door with an obvious heavy lock. He glanced behind him. Beyond his lanterns feeble light he saw the red glow bathing the corridor as it followed him and from it coalesced a creature, a form of no natural origin. With a force driven by terror Kho turned back to the door and hammered at the lock and against all odds it gave way. He battered his way into the room beyond without care for who or what may lie within and slammed the the door, he then set to jamming it shut with a handful of iron spikes. Barely had his frantic labours ceased before the the sound of scratching and thumping emanated from the other side of the door. He scrambled back and quickly tried to take stock of his surrounding, praying he hadn't just jumped out of the frying pan and into the fire. He hadn't, not yet anyway. The diminished light of his lantern revealed a room hung with tapestries of evil aspect but there was no obvious way out. Meanwhile the pursuing horror pounded at the door relentlessly. Hurriedly Kho began to check behind the hangings. They mostly depicted an evil wizard and a black tower looming over its surrounding mountains, behind these he found nothing but wall. Two stood out amongst the others. One depicted a a man being eviscerated by a hundred blades, the other was featureless and black. Behind the former was a dark passage and the latter he dared not touch.

Whist the door creaked and groaned from the tattoo of doom being beaten by the horror beyond Kho desperately tried to form a plan of action. He barely considered the passage hidden behind the eviscerated man as he was sure that route would lead to a bloody death. Boom, Boom, went the door.

A plan came to him to use a tapestry to envelope the monster so he could rush by, but when he considered the tapestries great size and his own fatigue he realised this was an illusion of grandeur that would lead to his death.

The door squealed and groaned.

He then considered turning out his lantern and waiting in the dark, hoping beyond hope that the creature would just go away. This seemed like little more than postponing an inevitable death. Boom, boom, groan. What about the black tapestry, what if...

The assault on the door stopped.

Kho stood stock still, the booming of his heart replaced that from the battered door.

Had it gone?

After a short wait in the eerie silence Kho tippy-toed to the door. It was bent and buckled, bulging in its frame. He tried to snatch a glance through a gap near the frame and barely leapt back in time as long taloned fingers slashed at his face. The pounding of the door and of Kho's heart renewed with fierce vigour.

Kho finally made his decision. He hurried to the black tapestry and whilst wincing he placed his hand on its ebon surface. It felt like the surface of a cold lake and his hand passed through. With a last glance at the warped door he clambered through the black surface.

Beyond he found himself enveloped in utter darkness and stilled silence, only the feeling of the floor beneath his feet told him he was not dead. From this point on touch became his only reliable sense. He found a wall and gingerly followed it with his fingers. Time was now fluid and had no meaning so he didn't know how long had passed before he collided with something in the dark. There followed a great crashing of metal, chain and wood. Overcome by terror and sheer exhaustion Kho passed out into a darkness of his bodies own creation.

Meadowlark 2nd, Waterday

From darkness he woke to more darkness, but resolute he got up and blundered on. He tripped over something heavy, righted himself, and took to examining his assailant. A wooden box with a lid. Was this it? carefully he opened the lid and then thrust his hand inside. It sank to the wrist in jingling coins. He pulled out his hand and coins fell between his fingers. He had found the promised treasure, but the irony was he could not even see it.

“Nooooooo” he howled “this is hell!”

From then on Kho's memories were jumbled. He didn't doubt he was at the edge of his sanity. He remembered fumbling around in the darkness and stumbling over countless more chests, all filled with coins. He might of slept but could not be sure in a darkness deeper than slumber.

How and when he found himself back in the tapestry room he did not know. Respite from the dark was short lived. He lit his lantern only to have it sputter out, the oil finally used up. The dark welcomed him back but he did not welcome it.

His blind flight back through the redoubt was literal. Looking back Kho got the feeling he had not escaped, but instead had been allowed to leave.

Meadowlark 4th, Fireday

About a day later Kho shambled into the camp around Cedarwade keep. “I found the treasure” he called out to the surprised faces that greeted him.

“Now if someone fills me a tub of hot water and Dalkanarion scrubs my back I will tell you how to get it.”

Kho's legs gave way beneath him and as he passed out he heard Dalkanarion's gruff voice “Not bloody likely!”

Now recovered the former torch bearer was ready to lead the band back to the treasure, but a sinister thought kept dogging him.

What if he had been led to the treasure and then allowed to leave? What if the evil below was using him to bring it tastier souls like those of Dalkanarion and Ambros?

Discuss at Dragonsfoot forum.

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Adventurers

Character Race Class Description
Tikatu Human Druid level 1 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Kho Rimbo Human Magic-User level 1 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.
Ambros Human Cleric level 6 Follower of Aniu, Lord of Time.
Ignaeus Elf fighter level 5 / Magic-User level 4 A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge.
Dalkanarion Human Fighter level 5 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.

Meadowlark 1st, Airday

“We must eliminate the ghouls. They are huge pain in the ass.”

Thus adventurers concocted a plan. First they abandoned Racoba's chamber, reasoning that there will be time to ransack the room once the threats have been eliminated. Next, they returned to the octagonal chamber next to the rank pool of foetid water where they assumed the ghouls are hiding. Lastly, they took a defensive position on top of stairs leading into the chamber.

And then they waited for the ghouls to come out of the water and charge straight into this carefully laid ambush. And waited. And waited. And waited. Hours went on and on. Tiredness set it. Attention wavered. The monsters did not come.

“Perhaps they can sense the presence of Father Ambros?”

A valid guess. The more obvious guess of “perhaps they can see us given there is a straight line from the pool to our position and we are bathed in light” was skipped. Ambros retreated further up, close to the chamber with two armed statues.

Alas, no monsters. After nearly two watches of waiting in “ambush” adventurers decided to call off the plan, retreat to the surface, and rest. They stepped back, two by two, with Dalkanarion leaving last, for he was the strongest and boldest of this crew.

Not even the keen elven ears of Ignaeus picked up on the sounds of water splashing. Dalkanarion's fighting instincts kicked in and he was not taken by surprise. Gripping the massive Oathkeeper and tensing his massive biceps, the warrior turned around to face the incoming ravenous ghoul horde. He ran forth, cutting them off before they could scale the stairs.

The mighty warrior swung his greatsword, dominating the corridor. He cut right through the first beast, obliterating it straight into the unlife. “Fall back and regroup! We fight them at the junction!” he commanded. Now fighting on the defensive, Dalkanarion parried and dodged attacks of three fearless ghouls that pressed on.

He barely felt the claws on his thigh. The nails did not hurt at all. But stiffness that set in was nearly instantaneous. The paladins spirits imbued in the Oathkeeper roared, denied. Other adventurers looked in horror as the mightiest of them fell down to the ground.

Ignaeus jumped forward, swinging and kicking at the ghoul horde. His ancient bloodline would protect him where human bloodline failed. The elf endured the claws and jaws of the undead, suffering in the process. Kho Rimbo ran in from the backline, vying to drag Dalkanarion out of melee before the beasts drag him into the abyss.

“Begone!” Ambros thundered, his golden gavel sending ghouls fleeing once more. The party picked up paralysed Dalkanarion and left the dungeon at once.

Meadowlark 2nd, Waterday

Having rested and recovered, Ambros healed those wounded, and then they returned to the underground complex. This time they ordered Marlon to keep all the squads above ground. There would be no more losses.

The party of five went straight for the wizard's chamber. Ambros was ready to blast any undead that would dare appear before them. Once in the chamber they cast Detect Magic and Find Traps. The scrolls still detected as magical. The north door frame still detected as trapped.

Adventurers collected the scrolls and left the dungeon. Then they disbanded the camp and returned to the Cedarwade Keep. Nobody noticed—or if they did, they did not care enough to share it—that Kho Rimbo was nowhere to be seen.

Dalkanarion was handed a letter from the queen. She gave him blanket permission to recruit up to twenty able bodied men from the lands south of Hara. Should anyone refuse to answer the call he can decide their fate as he pleases.

“Too little, too late. Yet another set-up.” The young swashbuckler shook his head, disillusioned with the whole affair.

Ambros was informed that Lord Kyle had sent a messenger twice, asking for his immediate counsel as soon as possible. “We rest and head out first thing in the morning.” the High Priest commanded. And so it was.

Meadowlark 3rd, Earthday

“Ambros! Dalkanarion! Ignaeus! Great to see you again! Pleased to see you again...” young Lord Kyle welcomed the men whom he has been paying to great sums of money to secure his lands. This, he was convinced, was the right thing to do give their promises to him. Having been updated on the latest developments, Kyle went straight for the matter he summoned Ambros for.

“Briaron of Ahyf visited me the other day. Skandik raiders have been pillaging, raping, and burning freely through his domain for several weeks now. He heard that I have capable men in my employ and thus came here to ask for help. I said I will speak to you!”

Dalkanarion was first to speak, rebuffing young Lord's request for help. “They should seek help from Hara. After all, it is to them whom they pay protection money.”

“And so do I, and yet I have come to hire you for they don't do anything but collect money. You know that yourself.”

But Dalkanarion was unmoved. He will not risk being spread out too thin for some villages and peasants. Ahyf and their lands are outside of his mandate. If people are happy with uncaring rulership who is he to fight for them? They should rise against their oppressor then and not expect others to save them. He also reminded Lord Kyle that he does not command them, but simply pay them.

Ambros, the actual leader of the holy army that Lord Kyle has been paying for, was equally unmoved by the plight. His frustration with the queen, temple, and merchants' nonsense was at a peak.

Adventurers returned to the Cedarwade Keep by the evening. Ambros organised a sermon for the fallen soldiers. Then he prepared to commune with Forseti, for he was eager to find the path forward.

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