Attronarch's Athenaeum

Campaign journals, reviews of TTRPG stuff, and musings on D&D.

Adventurers

Character Race Class Description
Ainsley Human Ranger level 1 An older gentleman with a groomed moustache and a wooden pipe in his mouth, covered in dark green cloak.
Balarus Human Fighter level 4 An ex-woodsman, quite a crack shot with his bow.
Gerrick Human Fighter level 1 A tall hill-man with wicked reflexes and swift movements. Gerda's brother.
Kenso San Human Fighter level 2 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Minako Konishi Human Monk level 3 Pretty Karakan with grace of a panther and shrewdness of a fox. Silk sash holds here loose trousers in place, while loose jacket rounds up her exotic look.
Syd Grundy Human Fighter level 3 Tall, middle aged and scruffy looking man of the wilderness.
Tam o' Shanter Human Cleric level 4 A boisterous wine-lover of Losborst on a Great Crusade of the Grape.

Flowerbloom 6th, Airday, to Flowerbloom 13th, Earthday

Adventurers spend two weeks to travel to New Hara, buy two gallons of military oil, seven vials of holy water, one suite of plate mail, one suite of chain mail, and two silver daggers, for approximately 3 200 gold pieces worth of treasure.

They have a jolly good time being taxed, blackmailed, and ripped off at every step. Balarus refuses to sell his horse Speckles, as well as exotic Kenso and Minako to many proprietors of Hara. They conclude that the boat trip was well worth it and return to Ironburg happy and content, ready for more adventure.

Balarus spoketh:

I, Balarus, woodsman, warrior, horse whisperer, now quartermaster.

We hired a barge to make a shopping trip to Hara, not the old town now ravaged by beast men, but a new one further down the river, ensuring we travelled by night we arrived the next morning.

New Hara was a disappointing sight, there were no buildings only tents, after a shakedown by the local guards (some things never change), we started to look around for provisions.

Unfortunately common goods were rare, this town was a poor imitation of the bustling busy Hara we knew and loved, so the items we procured were few, a shortage of horses and weaponry meant we returned to the barge light of new equipment.

Some decided to find a rather untrustworthy fellow who could obtain some of the rarer items, at improved costs (some things never change) and we agreed to meet his companion a few days later, using special hand signals to verify our presence.

At the agreed place we nearly missed our contact, but our fighter, having spent the night awake, managed to mess up the signal and the contact bolted, but was chased down by the ranger and monk, he did hand over our goods and we returned to Ironburg with the needed, albeit costly, provisions.

Not a wasted trip, but one that we felt cost more than gained (some things never change).

Minako spoketh kindly of the experience as well:

Minako sat on the flat bottomed barge as it was poled towards New Hara. She had been impatiently twiddling her thumbs in Ironburg, waiting for this shopping expedition. She was curious to know what passed for civilisation in this Eastern part of the world.

The small party came on board with gold and a trio of odd pieces of plunder: a jewelled iron hand, a melted broadsword encrusted still with gems and a radiant red coat of plush ermine. A small ransom to pay for plate and chain armour, holy water and military oil that were worth half of this back home. There was also a hefty plough horse, Speckles, a lovely brute, if somewhat windy...

As the party pushed off, that piss tank Tam came rushing and leapt on board. Minako eyed him, pleased to see the cleric, but not prepared to show it overly.

The river moved slowly, but they made decent time going downstream. They passed the ruins of a city which could only be Hara. A short time later a pair of cutters intercepted the barge. Minako prepared to resist any shake down, but her colleagues talked their way out and the barge was accompanied to New Hara.

What a let down... she had seen more sophisticated outhouses than this town. It was clearly chaotic, flea bitten and struggling. Then, when the dock master, or what passed for such, announced no weapons to be worn in town, everyone grumbled. Kenso and Minako attracted such curious ogling that they decided to stay on board. The party came and went, bargaining with Penniman, and Tam getting a skin full on the side.

The locals were getting annoying with their stares. Some even leered and Minako considered feeding one fellow his manhood as a warning to others. Luckily, the time to leave arrived and they headed a short mile upstream, waiting a day and some for the appointed time.

Landing on the shore Garrick and Minako went ashore to meet the fellow who was supposed to deliver the goods. It was clearly the wrong fellow and he ran off into the bushes. They waited a few hours and a chap showed up wearing a blue arm band. Garrick, too sure of his memory, gave the wrong password signals... typical male... The deliveryman took off gast as a hare. Minako chased and caught up to the fellow. He shook with fear until Minako gave the proper signals. He hastily led them to a copse where he had hidden the goods and then cut out, cursing the party.

Minako and Garrick carried the goods back to the barge and they continued back to Ironburg.

Minako swore she would not easily volunteer to return to that oafish heap of tents and rough houses.

What will they do next? Perhaps they will dare return to the ruins of Castle Yukanthur? Or seek the Divine Grape of Losborst? Maybe another shopping trip to New Hara?

Only one way to find out.

Player character accounts by their respective players.

Meme by Lord Jubalon Flux.

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rootring
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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue includes sessions 120, and 121.

Adventurers return to civilisation, at last!

You can download the issue here.

Overlord's Annals zine is available as part of the Ever & Anon APA, issue 15:

#Zine

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rootring
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Adventurers

Character Race Class Description
Ainsley Human Ranger level 1 An older gentleman with a groomed moustache and a wooden pipe in his mouth, covered in dark green cloak.
Ambros Human Cleric level 7 Follower of Aniu, Lord of Time.
Aurella Elf Fighter level 1 / magic-user level 1 Exiled and chased out of her tree commune, she now wanders the Wilderlands.
Balarus Human Fighter level 4 An ex-woodsman, quite a crack shot with his bow.
Gerrick Human Fighter level 1 A tall hill-man with wicked reflexes and swift movements. Gerda's brother.
Ignaeus Elf Fighter level 4 / magic-user level 5 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Kenso San Human Fighter level 2 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Remus Hobbit Thief level 1 Sketchy hobbit looking for better loot.
Wilbalt Abendeurer Human Fighter level 3 A burly blonde barbarian; Warmund's younger brother and a better swordsman of the two.

Dewsnap 9th, Fireday

A hoard of chopped up giant centipedes laid strewn about Ignaeus and Balarus. Aurella, Kenso, and Jacob were unscathed.

“Oh, hey there!”

Remus the Thief, and Wilbalt the Burly stepped out of the darkness and joined the party.

They stripped the ancient skeletons of their chain shirts. Then they wrapped them up and left them in a corner of the cave for easier retrieval some time in the future.

Remus and Ignaeus had spent some time playing with the iron coffer held by one of the dead men. All that was for naught because, as it turned out, the coffer was empty! But Ignaeus had recovered a coin purse from the skeleton, and within it were two lapis lazuli gems, two obsidians, and three eye agates.

“Is this our guy? The one we are looking for?”

Fourth skeleton was noticeably different from the rest. For one, it still had hair. It was dressed in commoners' clothing, and it had no weapons nor armour.

“Might be!”

Adventurers took some of its hair. Then they proceeded to explore the west tunnel. After hundred feet or so it broke, perpendicularly, into another tunnel. A strong downdraught could be felt, as well as musty air. The elongated tunnel was quite low, some nine feet high. Numerous stalagmites poked out of the floor. Many of them were broken, being in essence, stumps.

Southwards were three shallow pits. Obviously man-made. They perplexed adventurers to no end. Eventually they gave up on figuring out them and moved further south.

On and on they went, following hundred yards or so of winding tunnels, until they reached a tight sink-hole. Down they went, one by one, following yet another long, long tunnel.

“Look...”

A round cave, with steps chiselled into the limestone, leading down a sharp drop into another cave. A carved boulder was visible. The party descended carefully.

Aurella's torch flickered.

She hesitated.

The torch extinguished.

The air exploded.

Remus and Aurella were no more.

Others were charred but alive.

“Grab the dead and let's get out!”

Exploding cave was right next to one of the caves by the entrance.

It was night outside. Adventurers set up a cold camp and went to sleep, dreaming of barbecue.

Dewsnap 10th, Spiritday

Thunderous roar of a black bear woke everyone up.

Wilbalt, whom had been on watch duty, braced for impact with glaive. He was firmly grounded, with the butt of his pole arm placed on the ground behind him.

Bear rammed him with all its might. Wilbalt held true and impaled the beast. It whimpered and clawed the burly man. He gave it no quarter; he yielded not. Kenso and Balarus hacked the wounded animal.

“Should we chop it up and take it to that insect swarm? Could serve as a bait?”

“Just leave it here. Let's take Aurella and Remus to Ambros so he can raise them...”

They arrived to Old Crus's tower, where Ambros was hiding, by noon.

“Sorry, hobbits cannot be raised.”

Aurella, though, was back and hurting. But she was back.

Adventurers then went to Ironburg to heal up and plan their next step.

Dewsnap 13th, Earthday

“Guys, I need that axe.”

Balarus, Wilbalt, Kenso, Ambros, Ainsley, and a new member Garrick, Gerda's brother, set out for the brigand's abandoned hideout.

“Guys, no really, I need that axe real bad.” Wilbalt kept repeating. At moments he was shaking as if suffering withdrawals.

“We'll get you your axe. Don't you worry.”

The axe in question was weapon sighted by the first party that went into this cave system. They had seen a pristine battle axe at the heart of insect swarm nest. Among thousands and thousands of centipedes, roaches, spiders, and other vermin. A place where Gerda had perished as others fled and left her behind.

“Where is the bear?”

“Its bones are there.”

This time the party did not take the long route via the northern tunnel, nor the route via the watery cave. No, they opted to backtrack through narrow tunnels some of them had discovered days prior.

Balarus shot few flaming arrows into the exploding cave.

Nothing exploded.

Feeling safe enough, they moved in, and through a series of narrow tunnels, until they reached the cave with skeletons. Then northwards into the insect cavern.

“Let me speak with them.”

Ambros announced.

He cast Speak with Animals.

His head nearly exploded as he heard an uproarious cacophony of voices yelling and screaming for food. Dazed and confused, it took him some time to compose himself.

As he spoke of food, the swarm grew quite and face him. Thousands tiny life forms listened attentively. They understood food was to be offered. They understood nothing else, especially all the elaborate instructions provided by Ambros.

Food was mentioned. Food was promised. Food was not delivered.

Wrong.

Food was right in front of them. Food was always right in front of them.

The swarm rushed forwards; towards the food that promised food.

Total bedlam ensued, with adventurers running in all directions.

Wilbalt and Gerrick went right and then south towards the watery tunnel. The rest fell back whence they cometh from.

“Follow two humans! Those two, yes!” Ambros yelled.

“What the fuck!!!” Wilbalt thought.

“Follow me!” Gerrick flashed his lantern at the swarm.

“Yes, follow them!”

The swarm moved slowly.

The plan was working, as the insect mass gradually moved from the cave into the tunnels.

“Quick, grab the axe while I cast Create Food!”

Ainsley sprinted for the skeletal remains. He grabbed the pristine looking battle axe.

“Let's get out!”

At the same time, Wilbalt and Garrick have been slowly retreating downwards. As the swarm advanced, they retreated. Step by step.

“Remember, there is something in the water!”

They hugged the cave wall and stepped into the shallow portion of rank, stagnant water.

And then it came; from the darkness.

A rotting carcass; jumping out, with gaping mouth and crooked fingers.

It was hacked from undeath to death, once and for all.

And then the duo fled too.

“So... about that axe...” Wilbalt panted.

“Yes, what about it?” Ainsley held it.

“I really need it. I seriously need it. I need it so bad.” Wilbalt spoke.

“Here, you can have it.”

Wilbalt smiled. Finally he got an axe too! Finally he can feel like a man, between Balarus and Thorinda each wielding a mighty axe of their own!

“Wait, one more thing!”

Party returned to the exploding cave to inspect the carved boulder. One of the adventurers remembered that boulder was jammed into some sort of crevice.

Four of them grabbed the boulder and rolled it backwards.

A hit!

Cave filled with twenty-two sacks holding over thirty thousands coins! Copper pieces galore!

Adventurers spent some hours packing all the goods, and planning their weight distribution. They also discovered a wooden chest underneath all the sacks. They decided to take it whole, instead of opening it here.

Since the night fell, they camped again. No bear this time.

Adventurers and their hoard of thirty thousand, six hundred, and eight copper pieces, plus nine hundred and sixty-six silver pieces, arrived at Ironburg on noon of Dewsnap the 14th, Fireday.

“Told you we will be rich.” Aurella quipped painfully.

Days were becoming longer. Flowerbloom, and Spring, are merely a week away, and the nature was showing it.

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rootring
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Adventurers

Character Race Class Description
Aurella Elf Fighter level 1 / magic-user level 1 Exiled and chased out of her tree commune, she now wanders the Wilderlands.
Balarus Human Fighter level 4 An ex-woodsman, quite a crack shot with his bow.
Ignaeus Elf Fighter level 4 / magic-user level 5 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Jacob Vin Human Assassin level 4 Slick black hair, inconspicuous dress, youthful for his age, and of keen instincts.
Kenso San Human Fighter level 2 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Leticia Human Cleric level 1 Extremely righteous, borderline zealot, devout follower of Rasthri, Goddess of Strength in Revenge.

Dewsnap 7, Waterday

Six chosen ones set out for tumulus once more. Alaric, the paladin of Tyr, has vowed to serve and protect Ironburg. Baron Sig asked him a couple of weeks ago to investigate freshly broken in mound. They exterminated goblins and undead on their first expedition, but had to return after Ignaeus went berserk and nearly killed everyone. This now, was the second party, set on finishing what the first one had begun.

To their delight, or disappointment, depending on whom you ask, they found the tumulus bereft of life. The chamber with rotten foodstuffs had been ransacked by a black bear, which then died from poisoning.

In one chamber they found a skeleton sitting on a large oaken throne. It was entwined with numerous vines and branches, and it reeked of decaying vegetation. A crown of thorns sat upon its head. The skeleton crumbled to dust, and all nature withered and decayed, after Balarus had poked it with his spear.

“You killed Jesus!” Kenso wept.

A room adjoining the large chamber stuffed with goblin corpses was picked clean. Few spent candles, discarded piece of parchment with a list of mining equipment, and greasy ration wrappings were all that was left. Secret chamber to the south-east contained two chests; both open, both empty.

Adventurers picked up discarded sledgehammers and pickaxes, and went to work on stone portal adorned with muscular men. Their very noisy endeavour attracted no attention. Beyond the portal was a domed semicircular chamber. At the far end was a statue of a muscular giant, sitting cross-legged. Before him was a grand stone bowl, held by dozens of muscular men. Clear spring-water filled its volume.

Of six chosen ones, only one was brave enough to take a gulp.

That was Ignaeus, the Elf of Elves. He took a sip, and then a sucked in a big gulp. The water tasted better than any of the Seven Virgin Springs known only to elves. His muscles swole and tensed, as he became muscular as well. Adventurers left the chamber and closed the portal behind them.

The final stop were secret corridors beyond the carved skeletal figure. Exploring the earthen tunnels led them to a cave-in connecting to the tree above. Nothing of value, nothing of interest.

Five chosen ones were apathetic to Aurella's desire to skin the dead bear. They helped her drag it out of the tumulus, but then made a cold camp several hundred yards away while she worked on it. Aurella was of strong spirit, and even stronger conviction.

Dewsnap 8th, Earthday

Aurella worked until the Sun set, and then until the Sun rose. Caked with gore and viscera, she stood triumphant with a “bearskin rug.” Nobody in Ironburg was interested in buying it—fur was greasy and bloody, chunks of flesh were still attached, and skin was shredded at places.

“Fine, then it will be a rug in our home!”

Adventurers spent the day resting before setting out for the abandoned brigand hideout.

Dewsnap 9th, Fireday

With Leticia opting to stay in Ironburg, the Chosen Six became Chosen Five. Minako acted as their guide, since she was the only one available that knew where the hideout is. They set out in the morning and reached the caves by noon. Out of four entrances they choose the north-east one.

Traversing the long tunnels and caves, they found the source of barking and yelping described by Minako—a pack of jackals. Kenso, Ignaeus, and Balarus slaughtered the adults, while Jacob took care of the puppies. Pushing deeper, the adventurers encountered what seemed like a dead end.

But Ignaeus and Aurella spotted a crevice on the west side. The former took off his backpack, and then shimmied sideways along it. Nearly half an hour later and he was in another cave, with sightly acrid smell. Others soon joined him. Balarus was forced to doff his armour in order to fit through, but nothing ill happened to him.

Once on the other side the party soon found themselves in the cavernous space filled with thousands of centipedes, spiders, and other vermin, crawling all about. Minako had told them all about the grisly fate Gerda had suffered, for no fault of her own besides wanting to help, and thus they give the swarm a wide berth.

Out of four tunnels leading into this cave, they chose south-west one. They moved slowly and carefully, avoiding a sporadic jagged stalagmite.

“Look!”

A cave, some thirty by forty feet, filled with stalagmites and stalactites, prostrated itself before them. But more interestingly, There were four skeletons along the south side. Three of them had yellowed bones; each wearing a chain shirt and iron helmet. The one furthest to the west held an iron coffin with both of his hands. Another skeleton, dressed in commoners' clothing and with some hair still attached to it, lied next to it. Its hand was outstretched towards the coffer.

Ignaeus walked up to them. He immediately roused a number of giant centipedes who assaulted him with ravenous rage. Jacob kebabed one, Ignaeus slashed and stomped four; then five more had fallen from above with one biting Balarus the Beefy. He returned in kind by dispatching four more, and Kenso took care of the last one.

Is one of the dead Agathon's friend?

And, more importantly, what does the coffer hold?

Meme by Lord Jubalon Flux.

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rootring
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Just received a wonderful gift from a good friend of mine. Looking forward to diving into the classics! Thank you JP!

Swords Against Darkness volumes one to five:

Books one to four of The Elric SagaElric of Melnibone, The Sailor on the Seas of Fate, The Weird of the White Wolf, and The Vanishing Tower:

The March of Muscovy and Suleiman The Magnificent by Harold Lamb:

#Postbox #Fantasy

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rootring
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Adventurers

Character Race Class Description
Ainsley Human Ranger level 1 An older gentleman with a groomed moustache and a wooden pipe in his mouth, covered in dark green cloak.
Alaric Human Paladin level 4 Big, doe eyed country boy with wavy blond hair and willingness to do the right thing. Paladin of Tyr.
Aurella Elf Fighter level 1 / magic-user level 1 Exiled and chased out of her tree commune, she now wanders the Wilderlands.
Balarus Human Fighter level 4 An ex-woodsman, quite a crack shot with his bow.
Ignaeus Elf Fighter level 4 / magic-user level 5 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Kenso San Human Fighter level 2 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Wilbalt Abendeurer Human Fighter level 3 A burly blonde barbarian; Warmund's younger brother and a better swordsman of the two.

Thawmist 16th, Airday

Head of the pale undead recoiled as Ignaeus hit it with his magic arrow. It screamed it in anguish as Alaric stabbed it with his magical weapon repeatedly. Copper coins covering its chest exploded about the room as Balarus had chopped it in half with his magical battle axe.

The combat was over before it had even begun proper. Ainsley and Balarus made a brief introduction—the latter was a familiar face, having adventured with the company a year ago. The former was new to the region, and was learning fast by hiding in the corner.

Scouring the chamber produced nothing but several hundred copper pieces, meticulously collected by wounded Aurella, and a wicked looking broadsword resting by the lower half of the severed dead.

Its dragon-head pommel beckoned adventurers.

Ignaeus inspected it closely. Then he reached out and paused to feel any evil. Having felt none, he pulled out the blade. It was smooth and sharp. A fine blade, and a good replacement for his Volmorin's Blade that had been a stump for long time.

Adventurers, now counting nine in numbers, continued their exploration of the tumulus. After spending half an hour on deciding if the should go down the wet, earthy tunnel, or beyond the portcullis in the stony portion of the complex, that is.

They found their way out of the secret chamber, back into the chamber filled with foul foodstuffs, and then beyond the portcullis. Balarus, an immensely strong man, lifted the grates nearly on his own. Ainsley and Ignaeus assisted him, making this a truly effortless task.

“How should we jam them?”

“Anyone has a ten foot pole?”

“What about those crates?”

“Nah, they are soggy!”

Alaric resolved this impasse by walking into the chamber and pointing at the winch which operates the grates. They set it right, and the passageway remained open indeed.

Exploration continued. T-shaped junction splitting right and left. The latter bent right, the former led to another chamber. Thus, they had chosen left. Empty, nothing. Left through the archway, then right, left again and down the long corridor, past the doors that lead back into the foul chamber.

Then right, and right again, now facing a long, long corridor. Two doors on the right, one at thirty feet, another at eighty. Mid-way, on the left side, twenty feet wide double doors, arched and with a motif of young men ascending and becoming strong, with the strongest sitting on a wooden throne. The portal was mortared shut.

“Psshhh...”

Listening on the first doors to the right confirmed something was amiss. Animalistic grunts and squeals could be heard.

“We killed some goblins earlier...”

“Probably more...”

Balarus opened the doors with easer that parallels only Thorinda's.

Sixteen goblins inside the chamber were not surprised.

Neither were the adventurers.

Ignaeus and Balarus led the charge, each slaying four with ease and grace of heroes. Aurella, despite her wounds, slipped into the large chamber, and shot one goblin down. Kenso killed one too.

Wilbalt charged right behind Ignaeus.

As he had arrived, the elf turned around, foam dripping from his mouth. His eyes were completely bloodshot. Elf swung at the swordsman, but his blows failed to connect. Kenso smacked Ignaeus with the blunt side of his sword.

Strongman Balarus grappled Ignaeus. His iron grip was all for naught as the elf used his own strength against him, throwing him down to the ground. Balarus stood up, but dazed and stunned. Kenso hit Ignaeus once more, and the elf reciprocated by stabbing him through the gut. This, once arrogant Karakan, had be humbled once more, as it all went to black.

As this desperate skirmish unfolded, Alaric and Ainsley mopped up rest of the goblins. Then the paladin joined. He was promptly roped by Ainsley's improvised lasso. Seeing that Ignaeus is out of control, the paladin hit him hard, for real. He hit him again, nearly killing him. Then Wilbalt took the elf down with a might strike to the head.

They tied him tight.

Frisking the many corpses produced a hundred or so silver pieces. Aurella the Coin Collector had collected them all. Wilbalt took the locked wooden chest, reasoning that it would be safer to open it back in Ironburg. There were also seven pickaxes, four hammers, and three shovels. Most were left behind.

“It's time to leave!”

Resisting the urge to open one more doors, adventurers picked up tied Ignaeus, and messed up Kenso, and exited the tumulus. It was a starry night. Emboldened with the fact they have a ranger in their party now, they decided to follow the river and march during night.

After all, Ironburg was just two leagues away.

What could possibly go wrong?

Within an hour they ran into three elves that questioned Aurella about who she is, why is another elf all tied up, and what is going on. They were tremendously confused by Aurella's insistence on going to Ironburg, a backwater human excuse for a settlement. They were gone by the time she had returned with new questions form the party.

Once back, they put Ignaeus in their cellar and waited for the next day. Then they took him to the Old Crus's tower, where Ambros was hiding away. Lama of Aniu was perplexed. He cast remove curse and nothing had happened. He cast detect evil and nothing had happened.

They ungagged the elf, only to be met with growls and hisses.

“WHAT IS THIS PANDEMONIUM!” Crus croaked as he walked down the stairs “NO VISITORS! HOW MANY TIMES DO I HAVE TO REPEAT THAT!” he yelled and bickered as he took a step at a time. The man was slower than the passage of time.

“Oh mighty and wise Crus! I throw myself in your service if you can heal my dearest friend! He is stricken with such a great rage and we do not know what to do! We will pay you! I will wash the floors! Oh, help us!” It was reported Ambros said something along such lines.

Whatever the he might have said, Old Crus was stopped dead in his tracks. He looked at the cleric intently; eyes wide open.

“Oh, I have driven out the wrong one! Woe; me!” he cried out, exasperated, smacking his own forehead. “Are you not a high priest?! Is that not an evil object?! What do high priests do with evil?! They dispel it!” Old Crus turned around and went back up, swearing profusely.

Ambros cast Dispel Evil on the sword and it fell out of Ignaeus's hand. The elf fell asleep. Alaric wrapped the sword. Then he went to the baron and informed him of the expedition.

Others sat down and began planning a supply run to New Hara.

“One plate mail. Two chain shirts. Two shields. Ten leather armours. Ten spears. Five glaives. Ten slings. Ten short bows. Two hundred arrows. One broadsword. One bastard sword. Five shortswords. Two hundred and fifty feet of hemp rope. Two crowbars. Five backpacks. Ten large canvas sacks. Ten dried rations.”

“Oil! Don't forget military oil! Gallons of military oil!”

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rootring
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Adventurers

Character Race Class Description
Gerda Human Magic-user level 1 Seeks to travel all over the Wilderlands to gain experience.
Kho Rimbo Human Magic-user level 3 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.
Minako Konishi Human Monk level 3 Pretty Karakan with grace of a panther and shrewdness of a fox. Silk sash holds here loose trousers in place, while loose jacket rounds up her exotic look.
Remus Hobbit Thief level 1 Sketchy hobbit looking for better loot.

Thawmist 16th, Airday

Minako received word from Ambros, whom had been visited at Old Crus's tower by Agathon the Wiry, that a man supposedly following a treasure map hadn't returned. He left couple of weeks ago, and Agathon promised to take care of his family. Aging constable, now promoted to the Captain of the Guard by the baron, visited the exiled cleric seeking help. “Could you ask you adventuring friends to take a look? I cannot pay, but if his map was true, you get to keep whatever you find...”

And so Minako assembled a rag-team of Kho-Rimbo wearing an iron-cage over his head, and two new recruits, namely Gerda the Medium, and Remus the Apprentice. They set out at the same time as the other, larger and better armed adventuring party set out for the tumulus north-west. But Minako and her crew travelled south-east, up the hills.

They reached the described area some time around noon. It took them until nightfall to find the described caves—four entrances in total. They retreated and camped in the wilderness. Remus spent some time carefully taking off Kho-Rimbo's bridle. The cocky theurgist was humbler and quieter than usual. Sore jaw and inflamed and swollen tongue might have contributed.

Thawmist 17th, Waterday

Adventurers carefully approached the cave slits facing south. Two were to the left, and two were to the right, separated by some two hundred feet of rock. Part of the information they had is that they right place has a tunnel going from one side of the hill to the other.

They opted to approach the east side. Northern slit was twenty feet wide and nearly thirty feet tall. Limestone tunnel beyond it stretched for sixty feet before bending eastwards. Cave mouth to their left was narrower and lower, but still open. It led to a spacious cave.

A carved boulder rested on the south side of the cave. Broken and rusted pickax was next to it. Twenty feet wide tunnel to the north stretched beyond the torchlight. Shoddy and saggy net-trap was visible. Frayed ropes held it in place. Remus scaled the cave wall and severed them.

Narrower tunnel to the west led downwards, into yet another cave. Since the slope was quite steep, and adventurers were unsure if they would be able to crawl back up, they decided to follow the northern tunnel.

This led the on a long trek downwards, into wet and jagged cave with fractured floor and tiered drops. Rank smell permeated the air. The source was a large pool of murky, stagnant water. Gerda, well educated and crafty, tied a rock to her rope and measured the depth of water. Less than three feet deep.

Adventurers waded in. The drops continued, but not as dramatic as before. Soon the humans were hip-deep, while the hobbit's nipples were at risk of getting soaked.

And then Remus vanished, jerked violently underneath the water surface. He felt an iron grip around his ankle. The hobbit thrashed about. Gerda ran for the high ground which she had felt just moments before the chaos. Kho-Rimbo ran for the closest cave column and attempted to scale it. Minako observed water for an opportunity to strike.

Remus, disoriented and drowning, pulled his dagger and slashed wildly. Alas, he hit nothing. At least he managed to take few gulps of previous air. Minako struck and hit something. Kho-Rimbo abandoned his mountaineering ambitions and rushed towards Remus and attempted to pull him upwards. The hobbit pushed against the rocky bottom, and set himself loose of whatever was holding him.

All four adventurers ran north, towards Gerda whom had found a way up, and potentially out.

Indeed, they scaled up and up, until they reached a massive cave buzzing with activity—hundreds, if not thousands, of cockroaches, spiders, centipedes, and other vermin crawling all over the place. A strong, acrid smell dominated the area.

There were two tunnels to their left and one tunnel to their right. Cave itself stretched further north-east. Although wide and long, ceiling was relatively low, at perhaps fifteen feet. Many thick stalactites stuck out.

The party moved into the vermin swarm, navigating the ground. There was no way around them, only through. Gerda swung her torch from side to side, attempting to scare as much of critters as possible. It did not work. Now they were deep into their nest, surrounded by thousands and thousands of them.

“Look.”

A skeleton dressed in plate mail rested on some sort of hump. Centipedes and spiders crawled all over. And yet, a glorious, shiny battle axe reflected back the lamplight.

Minako prodded the skeleton with her spear.

What a horrible mistake that was.

Vermin, now roused and aggravated, formed three humongous swarms. Remus and Minako were not particularly worried about that. Kho Rimbo fled the cave. Gerda hesitated, but decided to remain and help her new-met friends

Alas, what a horrible mistake that was.

Remus made an improvise lasso out of his rope. Then he threw it over the skeleton. Success!

Hundreds of centipedes, roaches, and spiders crawled all over Minako. Dozens and dozens of tiny bites tore into her flesh. Same fate befell Remus and Gerda.

The trio now ran, fleeing back into the tunnel, and jumping into the pool or rank water.

But Gerda, poor Gerda, was overwhelmed by the centipede swarm; she fell, she fell into it. And multiple swarms crawled over her, and then there was nothing but void, for in this hour of great tragedy there was moment of mercy in her as she passed out from intense shock and venom pumped into her system.

Remus emerged from the water, all red and full of blisters from insect bites. He swatted away few remaining critters. Minako did the same. Then the hobbit pulled on his rope.

“Bah!”

Skeleton completely fell apart, and the only thing he managed to drag was breastplate.

They returned to the mouth of acrid cave, but abandoned that idea after seeing very active vermin roaming about.

Thus they returned the same way the came in—down the tunnel, through the pool, up the tunnel, and then east.

“How about we at least check that north tunnel?”

And so they followed this different, hereto unexplored route.

This was a spacious tunnel, of varying width as they progressed deeper and deeper. They eventually reached a point where the tunnel widened into a cave and split off in three more directions—north, north-west and south-west.

The whole chamber reeked of manure. There were four decayed wooden crates in a natural alcove by the north-west tunnel. They contained worthless, moth-eaten and mildewy bolts of cloth.

Adventurers cautiously moved down the south-west tunnel. This lead them to another cave. Another natural alcove was to their left. A large mahogany coffer was visible at the far end of the alcove.

Minako approached it boldly.

Without any warning stone above the coffer formed mouth and began yelling loudly:

“TURNU REEN, TURNU REEN, VI NAZGUTIGILOJ! Ĉi tio ne estas via trezorejo, ne via trogo, ne via necesejoŝtono! Mi estas la Gardanto de la Juglando, la Gardanto de la Kudzuo, la Gardostaranto de la Splito! Ĉi tiu kofro enhavas nenian oron – nur la akumulitajn ternojn de mil travintrantaj meloj!”

It thundered all through the cave. Within seconds barking, yelping, and howling could be heard from the south.

Kho Rimbo wept inside, unsure if he should fled now or immediately. Remus had big eyes, his thieving instincts were going ringing. Minako cared not for the noise. She grabbed the lid and jerked it up, ripping it off.

The insides of the coffer were lined with some plushy material. A folded, magnificent crimson cloak filled the volume. Monk grabbed it and pulled it up, sending gems and other valuables wrapped inside it tumble all over the coffer.

Kho Rimbo found courage and rushed up to the chest to pick up as much of it as he could. He ignored the iron hand adorned with violet garnets and kris dagger. Remus was happy to pick everything up.

The trio emptied the coffer, and fled the cave. Nonsensical yelling did not abate with them leaving.

They ran into the wilderness, and found a safe space to camp. Remus mounted brank's bridle on Kho Rimbo so he could return to Ironburg and avoid fate worse than that one. They slept well. Or, at least the monk and thief did.

Trio returned to Ironburg on Thawmist 18th, Earthday, impressing other adventurers with their haul: a left hand made of iron and decorated with six violet garnets, three candlesticks made of gold with decorative moonstones, a magnificent crimson, stitched cloth coat, one deep blue spinel, one tourmaline, three smoky quartzs, and a magical kris dagger.

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Adventurers

Character Race Class Description
Alaric Human Paladin level 4 Big, doe eyed country boy with wavy blond hair and willingness to do the right thing. Paladin of Tyr.
Aurella Elf Fighter level 1 / magic-user level 1 Exiled and chased out of her tree commune, she now wanders the Wilderlands.
Ignaeus Elf Fighter level 4 / magic-user level 5 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Jacob Vin Human Assassin level 4 Slick black hair, inconspicuous dress, youthful for his age, and of keen instincts.
Kenso San Human Fighter level 2 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Petrus Human Paladin level 1 Follower of Surya, God of the Sun and Ruler of the Planets, sporting a large sun motif on his shield.
Wilbalt Abendeurer Human Fighter level 2 A burly blonde barbarian; Warmund's younger brother and a better swordsman of the two.

Thawmist 16th, Airday

Alaric led a party of seven to a tumuls two leagues north-west from Ironburg. He led them there after baron Sig informed him that scouts have spotted goblins digging out skeletal remains. “Alaric, get rid of the denizens. You can keep whatever you find. But you must bring me a list of everything you find.”

Having had enough of the accursed ruin known as Castle Yukanthur, adventurers gathered up and jumped at the opportunity to kick some goblin ass. They were joined by two newcomers—Aurella the Elf, and Petrus the Paladin—and set out for the tumulus with the first ray of sun.

Adventurers opted to take the longer route, following the hilly terrain instead. This, they reasoned, would give them a vantage point. They arrived around noon. Their assumption was accurate, and they spotted the tumulus nearly a thousand yards away.

It was a rectangular affair, roughly three hundred feet wide, three hundred feet long, and between thirty and fifty feet tall. Dugouts were noticeable on the southern side. A singular, albeit large, tree adorned the top. It stood proud on the south-west side.

The party spent an hour circling the barrow. This preventive scouting paid of handsomely for they spotted a large vaulted entrance into the burial mound, as well as its guarding. A large, obese beast, munching on something, sat by the entrance.

“An ogre.” more experienced adventurers muttered.

“Leave it to me.” Aurella offered.

She got down on all fours and prowled towards the foul beast. She went from bush to bush. From tree trunk to tree trunk. And when she got in position, some one hundred and forty yards away, she gingerly got up to kneeling position, and took out her longbow.

The ogre waved at her. It was munching on what appeared to be a humanoid leg. Aurella stood up and fired at the beast, twice. She hit he dirt behind it, twice.

The monster laughed and ran forward.

Aurella shoot again, twice. Her first arrow nicked the beast, making it laugh even harder. Second arrow flew into void.

But Aurella was not alone.

Alaric and Kenso ran forth, checking the ogre's progress. Wilbalt, Petrus, and Jacob were right behind.

Ogre smacked Alaric with its gnarly, half-eaten leg. The paladin recoiled from blunt force trauma, but stood still. Wilbalt used the opportunity to drive glaive straight into the beast's neck. It gurgled blood, and then toppled over.

It wore nothing but loincloth. It also had a large sack tied to a rope. Inspecting it revealed disgusting snacks—one human left arm, one elves right arm, one kneecap, and one half-chewed hobbit head.

Wilbalt took an interest into the last one. He picked out the head and fingered it. Lo and behold, a golden ring was stuck in what little remained of its gullet. While he did that, others advanced toward the tumulus.

Kenso and Jacob climbed it, and investigated the tree. Alaric and Ignaeus flanked the large vaulted entrance, twenty feet wide, and thirty feet tall at the apex. Stone doors laid smashed on the ground in front of them. Aurella and Petrus continued forth, inside.

Light shone all the way in, down the sixty feet wide corridor, and into a square chamber forty feet long and wide. Doors were straight ahead. The duo moved forth, laser-focused on them.

They heard a whistle the their right.

They turned just in time to receive three javelins to the face.

Aurella went down.

Petrus dodged and blocked.

Three filthy goblins giggled behind portcullis.

Petrus jumped to the side, flattening himself against the east wall.

Ignaeus and Wilbalt ran in, and killed all three goblins in seconds, extinguishing their mocking voices forever. Little fools remained too close to the iron grates. Two fled into the darkness beyond.

Adventurers dragged Aurella outside. She survived hear ordeal, but was properly banged up. Still, she offered to carry the torch and be useful however she can.

Kenso and Jacob informed the party that there is a hole beneath the tree, leading down, alongside its roots. It is deep and dark, so they did not see where exactly it leads.

“Let's go in!”

And so they went in. Jacob shone a light down the portcullis. A rectangular chamber, thirty feet wide and forty feet long, with an arched exit to the south-east.

North doors were locked.

Jacob stepped forth. He picked the lock like a Master Thief.

“SNAP!”

“Uh-oh.”

Within seconds Jacob, Petrus, and Kenso were doused in thick and sticky military oil.

“TZUNK! TZUNK!”

Two small quartz-stones hit against each other.

They failed to produce a spark.

And luckily, neither of the three held a torch.

“Look at them, the Greasy Boys!”

“Oh, open the doors already!”

“They are stuck.”

With a little bit of muscle and grease, the adventures forced their way into a rather disgusting chamber. It measured forty by thirty feet, and was filled with sacks of various sizes, covered with writhing maggots and buzzing flies, and sitting in pools of coagulated blood. Half a dozen of barrels contained frothing brown liquid, a rancid mix of piss and ale. Since Tam was not present, the quality of ale remains undetermined.

But west wall is what preoccupied Ignaeus and Aurella the most. A carved relief of a skeleton warrior laid in a coffin dominated the central portion.

“Aha!”

Upon a closer inspection, Ignaeus observed that the eyes are recessed. He promptly poked both of the sockets. Left eye depressed, and the relief slid to the side, revealing a thirty foot long corridor. Seven more, identical reliefs adorned the corridor.

The elf moved in, while others observed from the filthy chamber. He systematically checked each relief. Only two had the same style of recessed eyeballs—both at the end of the corridor.

He pressed the south one.

It rotated south.

Dank air assailed his nostrils. Before him was a tunnel, but not hewn stone nor natural cave. It was packed soil reinforced with wooden beams. Puddle of stagnant water were visible here and there. Water seeped through the sides.

Ignaeus and Alaric took the lead. Several alcoves were visible. Approaching the first revealed its inhabitant: a skeleton dressed in ancient leather armour and horned helmet, holding a rusty blade. Wilbalt spotted a large bronze band around its left biceps. “Would it fit me?” he thought. The skeleton's head turned towards Ignaeus. It did not move.

The elf made a few more steps forth. The head followed. Body did not move. Similar skeleton, with similar behaviour, was in the next alcove as well.

“let's go back. I don't like this. Could collapse on us anytime.”

Adventurers fell back into the corridor. Secret doors they came through had close. There was no skeletal relief on their side.

“Uh-oh.” somebody uttered.

Ignoring that, Ignaeus pressed the eyes of the northern relief.

It swung open, revealing a hewn corridor leading forth. Jacob's lantern shone the full length of it, revealing it opens up into a chamber.

Stepping in, all felt frigid cold. Their breaths became visible.

Ignaeus marched first.

Jacob and Alaric behind him.

Aurella and Kenso in step.

Petrus at the rear.

Wilbalt behind him. Daydreaming about bicep bands.

Alaric felt a presence of great evil. He knew that he cannot leave this place until he cleanses it. Nay, he was compelled to do so.

Ignaeus came to the archway.

Onyx black slab, nine inches tall, and ten feet wide and long, dominated the chamber.

Upon it a pale human laid, of taut skin and wild, white mane. Dried flowers and broken twigs adorned its flowing hair. Hundreds of copper pieces were strewn over the creatures chests, genitalia, and thighs. At its waist, on a girdle, an impeccable looking broadsword with a wolf-head pommel rested.

Pale figure raised its head, an gazed at Ignaeus with otherworldly malice.

Ignaeus quadrupled himself.

Secret doors shut behind them.

“Oh no, now we are entombed for real!” somebody eeked out.

“I think if the thing would want to attack us, it would've done already.” Wilbalt whispered “Maybe we can get out of a situation with talking for once?”

He could not believe the words he had just said...

Aurella's account by After.

Meme by Lord Jubalon Flux.

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rootring
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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue details sessions 117, 118, and 119.

Charmed by gold; charmed by lust; charmed by the witch.

You can download the issue here.

Overlord's Annals zine is available as part of the Ever & Anon APA, issue 14:

#Zine

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Adventurers

Character Race Class Description
Alaric Human Paladin level 3 Big, doe eyed country boy with wavy blond hair and willingness to do the right thing. Paladin of Tyr.
Ambros Human Cleric level 7 Follower of Aniu, Lord of Time.
Drokh Human Monk level 3 A tall, lean human monk with piercing eyes, weathered skin, and a warrior’s poise—calm and charismatic, he speaks with purpose and strikes with precision, wielding spear, bow, and blade.
Heinrik Human Magic-user level 2 Muscular mage with short blonde hair and piercing blue eyes.
Ignaeus Elf Fighter level 4 / magic-user level 5 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Jacob Vin Human Assassin level 3 Slick black hair, inconspicuous dress, youthful for his age, and of keen instincts.
Julius Human Ranger level 1 A short king covered in bushy hair and green moss.
Kenso San Human Fighter level 2 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Kho Rimbo Human Magic-user level 3 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.
Minako Konishi Human Monk level 3 Pretty Karakan with grace of a panther and shrewdness of a fox. Silk sash holds here loose trousers in place, while loose jacket rounds up her exotic look.
Syd Grundy Human Fighter level 3 Tall, middle aged and scruffy looking man of the wilderness.
Tam o' Shanter Human Cleric level 4 A boisterous wine-lover of Losborst on a Great Crusade of the Grape.
Thorinda Bung Human Monk level 3 She has blonde hair done up in a tight pony tail and wears light, loose suit.
Thorm Dwarf Dighter level 2 / thief level 3 Ashen hair, beard, and eyes. Left his own clan due to financial trouble.
Tosk Human Fighter level 1 Extremely large muscular man with pot belly; cagey about his intentions and past; seeking fortune.
Warmund Abendeurer Human Fighter level 2 A burly blonde barbarian; Wilbalt's older brother and the stronger of the two.
Wilbalt Abendeurer Human Fighter level 2 A burly blonde barbarian; Warmund's younger brother and a better swordsman of the two.

Gloomfrost 20th, Spiritday

It was noon. Last day of the last month of the year. Entire population of Ironburg, a mining thorp sitting at the northern border of Kingdom of Hara, crowded in the newly built longhouse.

Baron of Ironburg, a large, muscle-bound man called Sig of Dostrogoths, sat in his wooden throne. He was sullen and of ill mood. His muscles were tense. Next to him sat people he trusted most: Rupert Ironwill, a bishop of Tyr; Bertha of Dostrogoths, Sig's shadow; Vimaro, a vicar of Mitra; and his two trusted seers, Lamprecht and Daltz. Red Wizard Crus was given a special seat.

Across the baron, at the end of a long table, stood Ambros. He stood there, for he was brought here to hear his sentencing. He had submitted himself to fate; whatever it might bring. He had time to prepare. He had time to meditate. He had time to pray.

Ironwill stood up, and cleared his throat. Masses went quiet.

“We have gathered today, on this fine day, to share three proclamations from the Benevolent Wizard-King Klekess Racoba! First, we shall deal with the man standing before us, Ambros ap Mortain. By his own admission, Ambros is guilty of treason against the King, and the people!”

Ironwill went on and on. Ambros listened in silence. He and others had a moment to catch-up with Heinrik, whom had returned from Hara around midnight. “From what I understood, Ambros will get to live. Something will happen, but he will live. That is what Crus told me. Sig is unhappy about something, but I do not know what.”

“Ambros, by great mercy of our Wizard-King Klekess Racoba, you are exiled from the Kingdom of Hara! Anyone can kill you, facing no consequences! In fact, they would do our Kingdom a great favour!” Ironwill spoke loudly, each word uttered with great conviction and passion.

“Paladin of Tyr!” Ironwill turned to Alaric “It is only fitting you deliver justice!” A bowl of thick, black liquid was brought forth. Alaric was given a sharpened tusk. “Tattoo a mark of traitor upon the forehead of that animal over there.”

Alaric took both and went over to Ambros. “Forgive me.” he whispered, as he penetrated the skin of former High Priest of Forseti again, and again, and again. Blood and ink flew down the cleric's forehead, down his face, down his neck, and onto his chest.

“Men! Women! Children! Behold this animal before us! Yes, animal! Debased and rightsless, no better than a rabid dog!”

Loud coughs interrupted Ironwill. It was Old Crus.

“Oh, yes. Animal known as Ambros is now a slave to the Red Wizard Crus.”

Ambros spoke up “Ahem. How can I be both exiled and enslaved to Crus? I mean, Crus lives right here, in Ironburg?”

“Silence, cur!” Ironwill muttered “Chase him out! Chase him out like a rabid dog he is!” and to that the crowd booed Ambros, and threw stones, and hit him with clubs and sticks. Ambros attempted to maintain composure, and some semblance of dignity. Alas, his attempts failed them, but the scribe could not bear to write down the details.

Adventurers were mixed in with the crowd. Nearly twenty of them, ready to cause hell, and die for their friend should such fate befall them. But they stood in the silence of crowd cheering and chanting at the bloody spectacle.

Rupert continued speaking. There were two more proclamations for the king. Iron ore production must double by the summer. Barony was granted a coat of arms. Kho Rimbo slurred something along the lines of “ghhhlyy” while slobbering saliva and blood over himself. He too was treated no better than Ambros, having been sentenced to brank's bridle.

As evening came, Sig stood up and announced that a week-long Year's End celebration shall begin. This was welcomed with uproarious approval from all those present. Wilbalt and Warmund went hard on drinks, food, and games; Tosk kept up; Julius opted to focus on the food and games; Thorm, Ignaeus, Minako, tracked Ambros down and then hung out with him; Alaric orbited Sig to get to know the man better; Thorinda mopped a bit but then got down to party; Jacob spent time writing notes on specific cruelties of the region; Tam got pissed big; Kho hid in a hole and wept.

Meme by Jan.

Thawmist 1st, Airday

Ambros learned the price of his life from Old Crus.

“I have no use of you as a slave. This was merely need to humiliate you further. You are free, I don't care for you being here. For my services I want just one thing. Yukanthur's spell book.”

Ambros communed with his god Aniu, the Lord of Time.

He prepared three questions.

He received five answers.

That is between him and his god.

Thawmist 2nd, Airday

A party of seven—Wilbalt, Tosk, Julius, Alaric, Ignaeus, Jacob Vim, and Tam—returned to the ruins of Castle Yukanthur. They did not return to seek what Ambros needed. No, they came back for the secret chamber full of stone jars filled with delightful treasure and deadly gas.

It took them a full day, but they managed to extract everything that was worth it: two thousand silver pieces, one thousand gold pieces, a jar filled to the top with spiced honey, a jar—jealously guarded by Tam—filled to the top with red wine, three vials filled with pus-like substance, and three golden necklaces adorned with gems.

Adventurers returned, with no losses, to Ironburg by noon of Thawmist 3rd, Earthday.

Meme by Jan.

Thawmist 8th, Earthday

Immediately after returning, Tam began organising a huge house warming party. After all, adventurers' humble townhouse had just been built. Roughly three thousand square feet of home! Some were suspicious—will people be interested in more festivities after the biggest festival of the year?

“Leave it to the vicar of Losborst!”

Everyone was invited. And everyone showed up! Well, nearly everyone. Old Crus refused but sent a little gift via Heinrik “A single drop of this will make you drunk within seconds. No headache, no hangover. But only a single drop!” Ambros remained hiding in Crus's tower, much to the wizard's annoyance. Ignaeus kept him company. Kho Rimbo was hiding somewhere in the bushes around Ironburg.

The party was a total toss up. Everyone had amazing time. Heinrik took a drop of Crus's drink, by mixing it into his wine. Within moments he felt like he was cruising on people. Tam, seeing that, drank the whole vial, just like that. Losborst himself materialised next to him, and they continued to party like gods do. Alas, to others, Tam crumpled to the ground, soiling his finest toga.

Tosk and Thorm once more focused on mingling with Sig. That paid off as the dwarf began working on a potential deal with the baron.

Nobody died.

Adventures began dreaming of all the supplies they could procure from New Hara. They assembled a wishlist. Their bellies were full, house warm, and coffers full.

But the question remains—will their new home burn down to the ground as well? Or they have learned something from their past deeds that will allow them to create a different future for themselves?

Poster by Lord Jubalon Flux.

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