Fresh From Postbox: Two Harn Kingdoms
Kingdom of Kanday and Kingdom of Chybisa:
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Campaign journals, reviews of TTRPG stuff, and musings on D&D.
Kingdom of Kanday and Kingdom of Chybisa:
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Character | Class | Description |
---|---|---|
Balarus | Fighter level 3 | An ex-woodsman, quite a crackshot with his bow. |
Ignar Erikson | Fighter level 3 | Strong, tall, broad warrior with piercing blue eyes and a fashionable winged helm. |
Tarkus the Promising | Cleric level 4 | Follower of Bachontoi, God of Red Wisdom. |
Beorg the Gravedigger | Fighter level 3 | Inspired to adventure after burying several adventurers. |
Ambros | Cleric level 6 | Follower of Aniu, Lord of Time. |
Ignaeus | Elf level 4 | A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge. |
“Oh, here it is!”
Tarkus and Beorg led the adventurers back to the crypt south-east of Midway. Their stop at the village just a day ago was very short-lived, for they were not welcome at all. But that did not bother our heroes that much, since they only had one thing on their mind: dungeon delving.
Well, two things actually. Safe dungeon delving. Hence they opted to revisit a dungeon they've been to nearly a year ago, where they smashed everything open, crossed the trapped hallway, navigated the maze, liberated the wrongfully imprisoned king, and extracted their hard earned coin.
Perhaps there was something they had missed?
Rappelling down the pit revealed nothing much had changed. The stone slab was still pushed inwards, allowing anyone to enter and leave the crypt as they desire. Adventurers opted to avoid the chamber with laughing skulls and cleaving meathooks.
They explored the left wing of long mausoleum, which led them to a large circular chamber completely filled with skeletal remains of hundreds, if not thousands, creatures. Bone pile towered eight feet tall, and filled the full circumference of the chamber.
Without anything better to do, adventurers decide to clean up this mess by moving it from this chamber to another chamber. Couple of hours later and they found a hidden trapdoor with a chest. One thousand and five hundred gold pieces, as well as five nice gems, were their reward. Wise beyond their age, they closed the trapdoor so they are not slowed down as they explore the dungeon.
Next, they followed narrow exit out of the mausoleum with hundreds of crypts into the square chamber with obviously chaotic temple. Giving it a wide berth they walked down a long corridor slopping downwards. With each step they got deeper and deeper into purple fog.
“Wait! Allow me to move first and sweep the floor! Last time we were here we were attacked by blobs of burning flesh!” Beorg cautioned his friends and did what he said he would do.
Nothing assaulted them.
The mist was emanating from onyx black stone gates just at the end of the corridor. Purple haze seeped out from underneath and various barely visible orifices. To the adventurers' left were the steps leading into the trapped hallway, while to their right were large gates of pure white marble. Purple fog bounced off of an invisible barrier just in front of the white gates.
“Interesting...”
Balarus and Ignar, two mighty warriors, had to give it their all to barely open the gates. What a sight greeted them!
A square chamber, with walls, ceiling, and floor all made out of white marble. Facing them, in a semi-circle, were nine pedestals, all illuminated by a source-less spotlight. Upon central pedestal, which was broader and taller than the rest, a golden gavel inlaid with precious stone bands, rested.
Following several turns of careful inspection, one of the adventurers dare to approach the gavel. It was Ambros, Elder of Aniu. First he hovered his palm over the gavel. Others noticed how Ambros zoned out for a bit, lagging in his replies to their inquiries. Then everyone saw the cleric reach for the gavel.
Ambros's eyes turned upside-down, his fist clenched around the gavel, and he slumped to the ground, frothing from his mouth and trashing about. Without missing a beat all the adventurers jumped on him, grabbing him by the legs and arms so he doesn't hurt himself. Beorg tried to pry the gavel out of his hand with the dagger, but failed miserably.
How surprised Ambros was when he opened his eyes! Pinned down by his own colleagues and allies! He shook himself free and rolled to the side. Tarkus and Balarus addressed him in Lawful, asking him if he was well. Of course he was! The Ignar asked him if he could let go of the gavel. Of course he could! Would he? Of course he would! And Ambros put the gavel in his backpack.
“What god do you pray to?” Ignar continued his line of inquiry. Ambros gave a passionate sermon on timelessness of Aniu. Tarkus, vicar of Bachontoi, confirmed that this was indeed a prayer to Aniu and was as legitimate as far as he could tell.
“All is good then, I guess...” for rest of the expedition Ignar kept a close eye on Ambros.
As Ambros stepped out, and walked towards the purple fog it gave way as if some invisible force-field was around the cleric. With these interesting turn of events, the party decided to attempt the onyx gates.
Balarus and Ignar heaved as they tried again and again and again. They regretted their success as soon as it came. The duo pushed the black gates open, smashing them against the chamber walls. Before them was a whirlpool of raging purple mist flowing towards the central hole.
A horde of figures in various stages of decomposition were continuously trying to climb out of the hole. They pushed and pushed at the thick purple goo covering them, but were unable to cut through it. Moreover, the figures would frequently turn on each other, pulling the one on the top downwards.
The chamber was circular, with no visible ceiling. Purple fog rolled down the walls, joining the whirlpool. Most of it was sucked into the oozy portal, while the rest was fanned out into the corridor. An ancient leather canoe with a single paddle rested on the other side of the chamber, directly opposite from the entrance. Numerous runes and symbols covered its sides.
“Ambros, this might be your calling!” Ignar encouraged the cleric.
Indeed, Ambros was the sole adventurer who dared enter this accursed chamber. As before, the mist evaporated in his presence. Upon coming closer to the bottomless hole, figures were violently pulled down by horrible shapes that clawed their way to the top. They too were unable to pierce through the surface.
Without much more to do, Ambros stepped out.
Ignaeus came to the threshold. There he cast Read Magic and Read Languages. And then he dared to read the scriptures on the canoe. Fighting violent visions, the elf surmised that this is some sort of vessel that allows one to traverse the “river of lost souls,” whatever they might be.
“Let's close these doors, get our treasure, and get out of here!”
And so they did! Very promptly, if one might add.
The question is: will they return to squeeze the dry rag once again?
Discuss at Dragonsfoot forum.
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A zine chronicling the Conquering the Barbarian Altanis D&D campaign. Can't believe how time flies—fourth year of publishing the zine!
This issue details sessions 69, 70, and 71 as adventurers help a worried figure eliminate an old threat. Nothing goes as planned.
You can download the issue here.
Overlord's Annals zine is available in print as part of the legendary Alarums & Excursions APA, issue 591:
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You can read more about the challenge here and here.
Wow, what a month had this been! Making eighty fourth level charactes for the original Dungeons & Dragons (little brown booklets only) took some time, despite having much less options than in later editions. But I do not regret the work, since I now have enough fully fleshed out pregens for both cons and one shots. Perhaps you find them useful as well!
Final distribution is:
They are all of the same alignment—Law—and I ensured that each is legitimately playable and can meaningfully contribute to any game session. That was of course made easier by OD&D not putting a huge emphasis on ability scores.
Since checking 30+ blog posts to find the right character and their abilities can be a bit time consuming and unfriendly, I took time to create a hyperlinked index for ease of use. Just click on their name and the link will take you directly to that character. Links to racial special abilities as well as thoughts on character creation are just below the index table.
No. | Class | Race | Character |
---|---|---|---|
1 | Fighting-Man | Human | Seruh the Hero |
2 | Fighting-Man | Human | Erif the Hapless |
3 | Fighting-Man | Human | Medr the Silent |
4 | Fighting-Man | Human | Malulf Silvertongue |
5 | Fighting-Man | Human | Side-Eye Oleg |
6 | Magic-User | Human | Egil Goldenrod |
7 | Magic-User | Human | Culann the Pale |
8 | Magic-User | Human | Fork-Tongued Dragolen |
9 | Magic-User | Human | Bresal The Seer |
10 | Magic-User | Human | Justin |
11 | Cleric | Human | Ailill the Crusader |
12 | Cleric | Human | Aldoin Xill |
13 | Cleric | Human | Gisulf the Gray |
14 | Cleric | Human | Thorvald Godspeaker |
15 | Cleric | Human | Senan the Bear |
16 | Cleric | Human | Bent Boris |
17 | Cleric | Human | Sigibert Yellow |
18 | Cleric | Human | Egbert the Stolid |
19 | Cleric | Human | Hewald |
20 | Cleric | Human | Lamissio the Heavyhanded |
21 | Fighting-Man | Dwarf | Gottri Smallbaily |
22 | Fighting-Man | Dwarf | Vikram Grimlisson |
23 | Fighting-Man | Dwarf | Belegar Grimlisnev |
24 | Fighting-Man | Dwarf | Hurgar Belegarsnev |
25 | Fighting-Man | Dwarf | Skorri Redgenerous |
26 | Fighting-Man | Elf | Yavwine Termaris / Brillianttear |
27 | Fighting-Man | Elf | Errras Valholen Pellad / Underflower |
28 | Fighting-Man | Elf | Alellion Urdithhilemir / Greenhickory |
29 | Fighting-Man | Elf | Gilandilas Imraandiril / Firmgiant |
30 | Fighting-Man | Elf | Filmor Filmir / Rosefir |
31 | Magic-User | Elf | Yavwine Termaris / Brillianttear |
32 | Magic-User | Elf | Errras Valholen Pellad / Underflower |
33 | Magic-User | Elf | Alellion Urdithhilemir / Greenhickory |
34 | Magic-User | Elf | Gilandilas Imraandiril / Firmgiant |
35 | Magic-User | Elf | Filmor Filmir / Rosefir |
36 | Fighting-Man | Hobbit | Lilidon Elwed |
37 | Fighting-Man | Hobbit | Bildad Oans |
38 | Fighting-Man | Hobbit | Otto Fallfoot |
39 | Fighting-Man | Hobbit | Hergo Cotton |
40 | Fighting-Man | Hobbit | Alfred Tightfield |
41 | Fighting-Man | Human | Becuma the Sneaky |
42 | Fighting-Man | Human | Wild Thecla |
43 | Fighting-Man | Human | Winiperga |
44 | Fighting-Man | Human | Macatrude Trollbane |
45 | Fighting-Man | Human | Iaroslavna |
46 | Magic-User | Human | Sophia Strongarm |
47 | Magic-User | Human | Aethelthryth the Cruel |
48 | Magic-User | Human | Galswinth the Temptress |
49 | Magic-User | Human | Squeaky Bebba |
50 | Magic-User | Human | Anastasia Wagner |
51 | Cleric | Human | Alpsuinda Frontrank |
52 | Cleric | Human | Theodora |
53 | Cleric | Human | Gentle Signy |
54 | Cleric | Human | Natalia Bowyer |
55 | Cleric | Human | Deirdre the Hedgehog |
56 | Cleric | Human | Baldhild the Prankster |
57 | Cleric | Human | Judge Theodohilda |
58 | Cleric | Human | Ingund Mistborn |
59 | Cleric | Human | Annushka, The Scourge of World Emperor |
60 | Cleric | Human | Theophano the Pious |
61 | Fighting-Man | Dwarf | Duree Fathand |
62 | Fighting-Man | Dwarf | Kettra Silvertarge |
63 | Fighting-Man | Dwarf | Lenka Karstinsniz |
64 | Fighting-Man | Dwarf | Gerta Gertasniz |
65 | Fighting-Man | Dwarf | Karelia Bredasdottir |
66 | Fighting-Man | Elf | Linfar Gilhali Sirendil / Clawnut |
67 | Fighting-Man | Elf | Imgrana Yavaendil Sircore / Winddelta |
68 | Fighting-Man | Elf | Loraerr Ellronddil / Goldfortune |
69 | Fighting-Man | Elf | Maranel Shasfana / Touchinglight |
70 | Fighting-Man | Elf | Ellnor Alcore Gildriga / Freshsheen |
71 | Magic-User | Elf | Linfar Gilhali Sirendil / Clawnut |
72 | Magic-User | Elf | Imgrana Yavaendil Sircore / Winddelta |
73 | Magic-User | Elf | Loraerr Ellronddil / Goldfortune |
74 | Magic-User | Elf | Maranel Shasfana / Touchinglight |
75 | Magic-User | Elf | Ellnor Alcore Gildriga / Freshsheen |
76 | Fighting-Man | Hobbit | Goldwyn Hornblower |
77 | Fighting-Man | Hobbit | Susan Barrels |
78 | Fighting-Man | Hobbit | Bess Lindenbrook |
79 | Fighting-Man | Hobbit | Sallon Amblin |
80 | Fighting-Man | Hobbit | Ulfam Rainwell |
Humans are the only race that can progress in each of the three classes. Other races have the following special abilities and limitations:
If you are interested in my thoughts behind creating fourth level characters:
And just as I finish typing this I get another idea... now only to find good character sheet for the original Dungeons & Dragons to make it a reality...
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You can read more about the challenge here and here.
Today I fixed errors and typos for:
Character index coming tomorrow!
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You can read more about the challenge here and here.
Spent the day today fixing errors and typos for:
Continuing tomorrow...
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Second batch of fourth level characters for the original Dungeons & Dragons done! I'll take a break today, then spend the following two days cleaning up errors, and then create an index on the final day.
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Character | Class | Description |
---|---|---|
Ambros | Cleric level 6 | Follower of Aniu, Lord of Time. |
Ignaeus | Elf level 4 | A slightly weathered looking elf with dull blonde hair and chiselled features. Seeks wealth and knowledge. |
Nesterin Sylpetor | Elf level 3 | An avid lover woods and jungles. |
Gomm | Thief level 6 | Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice. |
Dalkanarion | Fighter level 4 | A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself. |
Balarus | Fighter level 3 | An ex-woodsman, quite a crackshot with his bow. |
Zardon | Cleric level 1 | Fairly stout fellow with messy beard and rosy-red smiling cheeks. Follower of Teros, the God of the Forest. |
Hedwig Hogwarts | Elf level 4 | An always alert owl masquerading as an elf. |
Three weeks.
That's how long it took a party of ten—Ambros, Balarus, Beorg the Gravedigger, Dalkanarion, Gomm, Hedwiga, Ignaeus, Nesterin Sylpetor, Tarkus the Promising, and Zardon—to reach the bank of river Farhills just opposite Hara.
Before they left Ah'sas hut, Gomm buried a large cache of treasure they were unable to carry: nine thousand one hundred and eighty gold pieces. The thief sketched a treasure map so they can find it when they return.
Illustration by Dreadlord.
Once they broke out of the jungle, the party had decided to head south, towards Vigil Sound bay. There they buried another treasure cache counting six thousand eight hundred and twenty gold pieces. Nesterin drew this map.
Illustration by kickmaniac.
Then they spent some days seeking a keep they heard might be in the area. Having run out of rations, and failing to forage sufficient amount of food, some of the members had to go hungry. Although they did not find any fortifications—intact or ruined—they did stumble upon a trail.
They followed it south until they were close to the Castle of the Wode. They were too afraid to face Tagoler, so they gave it a large berth, at the expense of even more members starving.
But now they were in front of the ferryman. Dirty from days of travel, black pit in their bellies from days of fasting, and fear of what might they find in their minds. It's been months since they left the City of Merchants.
Hagar the Hewer, now deceased adventurer, was to become new Hara's castellan. That was the deal with the Namelin family, which the party had ultimately sided with. But Hagar died, and adventurers failed to offer a satisfying alternative. At the same time, Imrael family, as well as all those allied with them, blacklisted the party.
Finding themselves without friends, they decided to follow Ambros's geas to Ketche. There they helped the local cleric, but by accident Ambros had prolonged his own geas. And then a cascade of decisions led them through jungle and then back to Hara.
In order to minimise the risk, the party divided in two groups. First group was comprised of less known members: Dalkanarion, Balarus, Zardon, Hedwig, and Nesterin. Gomm joined them as well, pretending he is a stranger. They were to be the first to go. Then second group—Ambros, Ignaeus, Tarkus, Beorg—would arrive several hours later.
Since it was already night the ferryman had initially protested, but tossing a dozen of gold pieces shifted his mood rapidly.
Careful, if slightly paranoid, the adventurers' approach had paid off for none of them got into significant trouble. They were surprised to find the city in much better state than they left it. Streets were cleaner, guards were plentiful, and locals were in good mood.
“You will not believe this Gomm!” the thief was updated at the guild. “The Queen had bested all the Merchants' bloviations! Since they failed to agree on the next castellan, as she requested, she named her own!” his colleague continued, excited “Tsamar the Queen of Pirates is our new castellan! Well, they are privates now, but you get what I mean. Gomm, the Age of Thieves is upon us!”
These news pleased Gomm greatly.
Indeed, everybody grovelled at Tsamar's feet, striving to get in her good graces. Namelin's thugs were quickly put in place by Tsamar's experienced mariners. By all accounts, new castellan does her duties with an iron fist.
“I think the Red Queen now owes us big. We messed up Namelin's and Imrael's plans so much that she got to pick her favourite candidate.” one adventurer dreamt aloud.
What will adventures make out of this?
Will they make new allies or enemies?
Discuss at Dragonsfoot forum.
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You can read more about the challenge here and here.
With hobbit Heroines, the second round of character creation comes to an end. Read more about hobbit abilities in the original Dungeons & Dragons little brown booklets here. Although not explicitly forbidden, I avoided large two-handed weapons and also opted for mules as mounts instead of horses.
Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional
Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; golden hair; silver eyes; pale orange skin tone Traits: composed, pacifistic
Experience points: 10 000 Hit points: 12 Armor class: 4 Movement: 6''
Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12
STR: 11 (average score) INT: 11 (average score; speak up to 1 additional languages) WIS: 7 (low score) CON: 12 (average score; 90% chance of survival) DEX: 11 (average score) CHA: 11 (average score; up to 4 unusual hirelings with loyalty base of 0)
Armour: 1 × Chain-type Mail +2; 1 × Shield Weapons: 1 × Sword +1, +2 vs. Lycanthropes (AL Law; INT 9; EGO 3; COM empathy; POW detect gems, detect magic, detect sloping passages, see invisible objects); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 ×30 Quarrels; 1 × 30 Quarrels, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × Case with 30 Quarrels; 2 × 50’ of Rope; 2 × 12 Iron Spikes; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 1 × Silver Cross; 2 × Holy Water/Vial; 2 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing Coins: 22 gp Encumbrance: 1052 cn
1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).
Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional, Common
Appearance: 3'6'' / 1.07 m, 115 lbs / 52 kg; red hair; yellow eyes; ochre skin tone Traits: nosy, oily
Experience points: 10 000 Hit points: 20 Armor class: 2 Movement: 6''
Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12
STR: 9 (average score) INT: 8 (low score; speak no additional languages) WIS: 9 (average score) CON: 6 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 15 (high score; up to 5 unusual hirelings with loyalty base of +1)
Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 8; EGO 3; COM empathy; POW detect traps, note shifting walls and rooms); 1 × Dagger (1H); 3 × Hand Axe (1H, thrown range 3”) Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × 6 Torches; 2 × Flask of Oil; 1 × 3 Stakes & Mallet; 1 × Steel Mirror; 3 × Belladonna, bunch; 3 × Garlic, bud; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 60 gp Encumbrance: 1370 cn
1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).
Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional, Common
Appearance: 3'7'' / 1.09 m, 115 lbs / 52 kg; dark brown hair; dark brown eyes; light tan skin tone Traits: honorable, disturbed
Experience points: 10 000 Hit points: 11 Armor class: 4 Movement: 6''
Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12
STR: 13 (high score; add 5% to earned experience) INT: 9 (average score; speak no additional languages) WIS: 13 (high score) CON: 8 (low score; 50% chance of survival) DEX: 13 (high score; fire any missile at +1) CHA: 13 (high score; up to 5 unusual hirelings with loyalty base of +1)
Armour: 1 × Chain-type Mail +1; 1 × Shield; 1 × Helmet Weapons: 1 × Mace (1H); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 × 30 Quarrels Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 2 × 50’ of Rope; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 1 × Silver Cross; 4 × Holy Water/Vial; 2 × Wine, quart; 2 × Iron Rations (1 week); 3 × Potion of Healing Coins: 117 gp Encumbrance: 1257 cn
1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).
Emrond Ipinile: HD Hobbit Veteran; HP 7; AC 2 (plate mail, shield, and helmet); Atk spear or sword; MV 6''; AL Neutrality; Morale 5; STR 14 INT 6 WIS 8 CON 10 DEX 9 CHA 12 LOY 6.
Huco Elrunner: HD Hobbit Veteran; HP 6; AC 2 (plate mail, shield, and helmet); Atk spear or sword; MV 6''; AL Neutrality; Morale 6; STR 5 INT 10 WIS 12 CON 15 DEX 16 CHA 13 LOY 12.
Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional
Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; blonde hair; grey eyes; pale gold skin tone Traits: shady, hotheaded
Experience points: 10 000 Hit points: 21 Armor class: 2 Movement: 6''
Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12
STR: 11 (average score) INT: 13 (high score; speak up to 3 additional languages) WIS: 11 (average score) CON: 12 (average score; 90% chance of survival) DEX: 13 (high score; fire any missile at +1) CHA: 10 (average score; up to 4 unusual hirelings with loyalty base of 0)
Armour: 1 × Plate Mail +2; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 6; EGO 0; COM none; POW none); 1 × Battle Axe (1H, 2H); 1 × Dagger (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 12 Iron Spikes; 2 × 6 Torches; 4 × Flask of Oil; 1 × Silver Mirror, Small; 4 × Wolvesbane, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Potion of Giant Strength Coins: 56 gp Encumbrance: 1346 cn
1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).
Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional
Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; bald; tan eyes; dark brown skin tone; 1' scar Traits: scruffy, shallow
Experience points: 10 000 Hit points: 15 Armor class: 2 Movement: 6''
Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12
STR: 10 (average score) INT: 10 (average score; speak no additional languages) WIS: 5 (low score) CON: 13 (high score; will withstand adversity) DEX: 8 (low score; fire any missile at -1) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)
Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 12; EGO 8; *COM telepathy, speaks dragon, and common; POW detect metal and what kind, detect sloping passages, locate secret doors, read magic, 1d4 times normal strength for 1d10 turns once per day); 1 × Dagger (1H); 1 × Heavy Crossbow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 30 Quarrels, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 6 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 1 × Lantern; 4 × Flask of Oil; 1 × Steel Mirror; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing Coins: 167 gp Encumbrance: 1337 cn
1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).
⁂
I'll be taking a break day tomorrow.
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These are the same elves from yesterday, but outfitted as Theurgists. Their martial equipment is packed away and they carry only what they are allowed to use.
Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Common, Orc, Hobgoblin, Gnoll
Appearance: 5'1'' / 1.55 m, 110 lbs / 50 kg; brown hair; copper eyes; pale grey skin tone Traits: noble, active, forgetful
Experience points: 10 000 Hit points: 10 Armor class: 9 Movement: 12''
Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15
STR: 15 (high score) INT: 11 (average score; speak up to 1 additional languages) WIS: 11 (average score) CON: 13 (high score; will withstand adversity) DEX: 5 (low score; fire any missile at -1) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)
Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 2 × Flask of Oil; 1 × Steel Mirror; 2 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Ring of Delusion; 1 × Scroll (Light); 1 × Scroll (Read Languages); 1 × Scroll (Locate Object); 1 × Scroll (Phantasmal Forces); 1 × Wand of Enemy Detection (reveals hidden or invisible enemies if they are aware of your presence; 6'' radius) Coins: 54 gp Encumbrance: 414 cn
1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor). In saddle bags: 1 × Plate Mail; 1 × Helmet; 1 × Shield; 1 × Sword (1H); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow; 2 × Quiver of 20 Arrows.
Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll
Appearance: 5'2'' / 1.57 m, 105 lbs / 48 kg; black hair; black eyes; amber skin tone; 8'' scar Traits: jovial, grim
Experience points: 10 000 Hit points: 12 Armor class: 9 Movement: 12''
Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15
STR: 13 (high score) INT: 12 (average score; speak up to 2 additional languages) WIS: 14 (high score) CON: 9 (average score; 60% chance of survival) DEX: 13 (high score; fire any missile at +1) CHA: 5 (low score; up to 2 unusual hirelings with loyalty base of -1)
Armour: 1 × Helm of Reading Magic and Languages (10% chance to get smashed when worn in combat) Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 2 × 50’ of Rope; 1 × Lantern; 2 × Flask of Oil; 2 × Garlic, bud; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Scroll (Light); 1 × Scroll (Protection from Evil); 1 × Wand of Illusion (like Phantasmal Force but wielder can move; 56 charges) Coins: 10 gp Encumbrance: 330 cn
1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Chain-type Mail; 1 × Sword +1 (AL Law; INT 12; EGO 4; COM telepathy, speaks common; POW detect gems, detect magic, detect sloping passages, levitation, read magic); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted; 2 × Quiver of 20 Arrows.
Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll
Appearance: 4'11'' / 1.5 m, 80 lbs / 36 kg; light blonde hair; silver eyes; pale green skin tone; 4'' scar Traits: honorable, cautious, quaint
Experience points: 10 000 Hit points: 8 Armor class: 4 Movement: 9''
Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15
STR: 5 (low score) INT: 10 (average score; speak up to none additional languages) WIS: 9 (average score) CON: 12 (average score; 90% chance of survival) DEX: 12 (average score) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)
Armour: 1 × Chain-type Mail +1; 1 × Shield +1 Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × 50’ of Rope; 1 × 12 Iron Spikes; 2 × Iron Rations (1 week); 1 × Wand of Paralyzation (save or paralyzed; cone 6'' long and 3'' wide; 25 charges); 1 × Medallion of ESP 9'' Range Coins: 11 gp Encumbrance: 931 cn
Packed in a bundle and tied with rope: 1 × Helmet; 1 × Hand Axe (1H, thrown range 3”); 1 × Spear (1H, 2H, thrown range 3”); 1 × Short Bow (2H, ranges: 1–5’’ +2 AC, 6–10’’ +1 AC, 11–15’’ 0 AC); 1 × 20 Arrows; 1 × Quiver of 20 Arrows.
Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll
Appearance: 5'1'' / 1.55 m, 105 lbs / 48 kg; white hair; blue eyes; milky white skin tone; 1'' scar Traits: interested, forceful
Experience points: 10 000 Hit points: 5 Armor class: 9 Movement: 12''
Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15
STR: 15 (high score) INT: 10 (average score; speak no additional languages) WIS: 11 (average score) CON: 9 (average score; 60% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)
Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 3 Stakes & Mallet; 4 × Wolvesbane, bunch; 4 × Belladonna, bunch; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Hold Portal); 1 × Scroll (Levitate); 2 × Potion of Healing Coins: 34 gp Encumbrance: 334 cn
1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor). In saddle bags: 1 × Plate Mail; 1 × Helmet; 1 × Shield; 1 × Sword, One Life Energy Draining Ability (AL Chaotic; INT 5; EGO none; COM none; POW none); 1 × Morning Star (1H, 2H); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow; 2 × Quiver of 20 Arrows.
Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll
Appearance: 5'0'' / 1.52 m, 105 lbs / 48 kg; silver hair; violet eyes; pale green skin tone; triangle-shaped birthmark Traits: quiet, brilliant, foolish
Experience points: 10 000 Hit points: 11 Armor class: 3 Movement: 6''
Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15
STR: 10 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 14 (high score) CON: 9 (average score; 60% chance of survival) DEX: 9 (average score) CHA: 11 (average score; up to 4 unusual hirelings with loyalty base of 0)
Armour: 1 × Plate Mail +1 Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 3 × Large Sack (300 coin capacity); 3 × Water/Wine Skin (30 coin capacity); 3 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × Steel Mirror; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 3 × Garlic, bud; 3 × Wine, quart; 2 × Iron Rations (1 week); 2 × Scroll (Charm Person); 1 × Scroll (Light); 1 × Scroll (Locate Object); 4 × Potion of Healing; 1 × Wand of Fire Balls (60 charges); 1 × Ring of Water Walking Coins: 72 gp Encumbrance: 1242 cn
1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor). In saddle bags: 1 × Sword, Flaming +1 (AL Law; INT 4; EGO none; COM none; POW none); 3 × Hand Axe (1H, thrown range 3”).
⁂
Tomorrow: hobbit Heroines.
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