Attronarch's Athenaeum

Campaign journals, reviews of TTRPG stuff, and musings on D&D.

Kingdom of Kanday and Kingdom of Chybisa:

#Postbox #Harn

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Adventurers

Character Class Description
Balarus Fighter level 3 An ex-woodsman, quite a crackshot with his bow.
Ignar Erikson Fighter level 3 Strong, tall, broad warrior with piercing blue eyes and a fashionable winged helm.
Tarkus the Promising Cleric level 4 Follower of Bachontoi, God of Red Wisdom.
Beorg the Gravedigger Fighter level 3 Inspired to adventure after burying several adventurers.
Ambros Cleric level 6 Follower of Aniu, Lord of Time.
Ignaeus Elf level 4 A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge.

Redleaves 5th, Spiritday

“Oh, here it is!”

Tarkus and Beorg led the adventurers back to the crypt south-east of Midway. Their stop at the village just a day ago was very short-lived, for they were not welcome at all. But that did not bother our heroes that much, since they only had one thing on their mind: dungeon delving.

Well, two things actually. Safe dungeon delving. Hence they opted to revisit a dungeon they've been to nearly a year ago, where they smashed everything open, crossed the trapped hallway, navigated the maze, liberated the wrongfully imprisoned king, and extracted their hard earned coin.

Perhaps there was something they had missed?

Rappelling down the pit revealed nothing much had changed. The stone slab was still pushed inwards, allowing anyone to enter and leave the crypt as they desire. Adventurers opted to avoid the chamber with laughing skulls and cleaving meathooks.

They explored the left wing of long mausoleum, which led them to a large circular chamber completely filled with skeletal remains of hundreds, if not thousands, creatures. Bone pile towered eight feet tall, and filled the full circumference of the chamber.

Without anything better to do, adventurers decide to clean up this mess by moving it from this chamber to another chamber. Couple of hours later and they found a hidden trapdoor with a chest. One thousand and five hundred gold pieces, as well as five nice gems, were their reward. Wise beyond their age, they closed the trapdoor so they are not slowed down as they explore the dungeon.

Next, they followed narrow exit out of the mausoleum with hundreds of crypts into the square chamber with obviously chaotic temple. Giving it a wide berth they walked down a long corridor slopping downwards. With each step they got deeper and deeper into purple fog.

“Wait! Allow me to move first and sweep the floor! Last time we were here we were attacked by blobs of burning flesh!” Beorg cautioned his friends and did what he said he would do.

Nothing assaulted them.

The mist was emanating from onyx black stone gates just at the end of the corridor. Purple haze seeped out from underneath and various barely visible orifices. To the adventurers' left were the steps leading into the trapped hallway, while to their right were large gates of pure white marble. Purple fog bounced off of an invisible barrier just in front of the white gates.

“Interesting...”

Balarus and Ignar, two mighty warriors, had to give it their all to barely open the gates. What a sight greeted them!

A square chamber, with walls, ceiling, and floor all made out of white marble. Facing them, in a semi-circle, were nine pedestals, all illuminated by a source-less spotlight. Upon central pedestal, which was broader and taller than the rest, a golden gavel inlaid with precious stone bands, rested.

Following several turns of careful inspection, one of the adventurers dare to approach the gavel. It was Ambros, Elder of Aniu. First he hovered his palm over the gavel. Others noticed how Ambros zoned out for a bit, lagging in his replies to their inquiries. Then everyone saw the cleric reach for the gavel.

Ambros's eyes turned upside-down, his fist clenched around the gavel, and he slumped to the ground, frothing from his mouth and trashing about. Without missing a beat all the adventurers jumped on him, grabbing him by the legs and arms so he doesn't hurt himself. Beorg tried to pry the gavel out of his hand with the dagger, but failed miserably.

How surprised Ambros was when he opened his eyes! Pinned down by his own colleagues and allies! He shook himself free and rolled to the side. Tarkus and Balarus addressed him in Lawful, asking him if he was well. Of course he was! The Ignar asked him if he could let go of the gavel. Of course he could! Would he? Of course he would! And Ambros put the gavel in his backpack.

“What god do you pray to?” Ignar continued his line of inquiry. Ambros gave a passionate sermon on timelessness of Aniu. Tarkus, vicar of Bachontoi, confirmed that this was indeed a prayer to Aniu and was as legitimate as far as he could tell.

“All is good then, I guess...” for rest of the expedition Ignar kept a close eye on Ambros.

As Ambros stepped out, and walked towards the purple fog it gave way as if some invisible force-field was around the cleric. With these interesting turn of events, the party decided to attempt the onyx gates.

Balarus and Ignar heaved as they tried again and again and again. They regretted their success as soon as it came. The duo pushed the black gates open, smashing them against the chamber walls. Before them was a whirlpool of raging purple mist flowing towards the central hole.

A horde of figures in various stages of decomposition were continuously trying to climb out of the hole. They pushed and pushed at the thick purple goo covering them, but were unable to cut through it. Moreover, the figures would frequently turn on each other, pulling the one on the top downwards.

The chamber was circular, with no visible ceiling. Purple fog rolled down the walls, joining the whirlpool. Most of it was sucked into the oozy portal, while the rest was fanned out into the corridor. An ancient leather canoe with a single paddle rested on the other side of the chamber, directly opposite from the entrance. Numerous runes and symbols covered its sides.

“Ambros, this might be your calling!” Ignar encouraged the cleric.

Indeed, Ambros was the sole adventurer who dared enter this accursed chamber. As before, the mist evaporated in his presence. Upon coming closer to the bottomless hole, figures were violently pulled down by horrible shapes that clawed their way to the top. They too were unable to pierce through the surface.

Without much more to do, Ambros stepped out.

Ignaeus came to the threshold. There he cast Read Magic and Read Languages. And then he dared to read the scriptures on the canoe. Fighting violent visions, the elf surmised that this is some sort of vessel that allows one to traverse the “river of lost souls,” whatever they might be.

“Let's close these doors, get our treasure, and get out of here!”

And so they did! Very promptly, if one might add.

The question is: will they return to squeeze the dry rag once again?

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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A zine chronicling the Conquering the Barbarian Altanis D&D campaign. Can't believe how time flies—fourth year of publishing the zine!

This issue details sessions 69, 70, and 71 as adventurers help a worried figure eliminate an old threat. Nothing goes as planned.

You can download the issue here.

Overlord's Annals zine is available in print as part of the legendary Alarums & Excursions APA, issue 591:

#Zine

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Wow, what a month had this been! Making eighty fourth level charactes for the original Dungeons & Dragons (little brown booklets only) took some time, despite having much less options than in later editions. But I do not regret the work, since I now have enough fully fleshed out pregens for both cons and one shots. Perhaps you find them useful as well!

Final distribution is:

  • 40 Fighting-Man Heroes (10 human, 10 dwarf, 10 elf, 10 hobbit)
  • 20 Magic-User Theurgists (10 human, 10 elf)
  • 20 Cleric Vicars (all human)

They are all of the same alignment—Law—and I ensured that each is legitimately playable and can meaningfully contribute to any game session. That was of course made easier by OD&D not putting a huge emphasis on ability scores.

Since checking 30+ blog posts to find the right character and their abilities can be a bit time consuming and unfriendly, I took time to create a hyperlinked index for ease of use. Just click on their name and the link will take you directly to that character. Links to racial special abilities as well as thoughts on character creation are just below the index table.

No. Class Race Character
1 Fighting-Man Human Seruh the Hero
2 Fighting-Man Human Erif the Hapless
3 Fighting-Man Human Medr the Silent
4 Fighting-Man Human Malulf Silvertongue
5 Fighting-Man Human Side-Eye Oleg
6 Magic-User Human Egil Goldenrod
7 Magic-User Human Culann the Pale
8 Magic-User Human Fork-Tongued Dragolen
9 Magic-User Human Bresal The Seer
10 Magic-User Human Justin
11 Cleric Human Ailill the Crusader
12 Cleric Human Aldoin Xill
13 Cleric Human Gisulf the Gray
14 Cleric Human Thorvald Godspeaker
15 Cleric Human Senan the Bear
16 Cleric Human Bent Boris
17 Cleric Human Sigibert Yellow
18 Cleric Human Egbert the Stolid
19 Cleric Human Hewald
20 Cleric Human Lamissio the Heavyhanded
21 Fighting-Man Dwarf Gottri Smallbaily
22 Fighting-Man Dwarf Vikram Grimlisson
23 Fighting-Man Dwarf Belegar Grimlisnev
24 Fighting-Man Dwarf Hurgar Belegarsnev
25 Fighting-Man Dwarf Skorri Redgenerous
26 Fighting-Man Elf Yavwine Termaris / Brillianttear
27 Fighting-Man Elf Errras Valholen Pellad / Underflower
28 Fighting-Man Elf Alellion Urdithhilemir / Greenhickory
29 Fighting-Man Elf Gilandilas Imraandiril / Firmgiant
30 Fighting-Man Elf Filmor Filmir / Rosefir
31 Magic-User Elf Yavwine Termaris / Brillianttear
32 Magic-User Elf Errras Valholen Pellad / Underflower
33 Magic-User Elf Alellion Urdithhilemir / Greenhickory
34 Magic-User Elf Gilandilas Imraandiril / Firmgiant
35 Magic-User Elf Filmor Filmir / Rosefir
36 Fighting-Man Hobbit Lilidon Elwed
37 Fighting-Man Hobbit Bildad Oans
38 Fighting-Man Hobbit Otto Fallfoot
39 Fighting-Man Hobbit Hergo Cotton
40 Fighting-Man Hobbit Alfred Tightfield
41 Fighting-Man Human Becuma the Sneaky
42 Fighting-Man Human Wild Thecla
43 Fighting-Man Human Winiperga
44 Fighting-Man Human Macatrude Trollbane
45 Fighting-Man Human Iaroslavna
46 Magic-User Human Sophia Strongarm
47 Magic-User Human Aethelthryth the Cruel
48 Magic-User Human Galswinth the Temptress
49 Magic-User Human Squeaky Bebba
50 Magic-User Human Anastasia Wagner
51 Cleric Human Alpsuinda Frontrank
52 Cleric Human Theodora
53 Cleric Human Gentle Signy
54 Cleric Human Natalia Bowyer
55 Cleric Human Deirdre the Hedgehog
56 Cleric Human Baldhild the Prankster
57 Cleric Human Judge Theodohilda
58 Cleric Human Ingund Mistborn
59 Cleric Human Annushka, The Scourge of World Emperor
60 Cleric Human Theophano the Pious
61 Fighting-Man Dwarf Duree Fathand
62 Fighting-Man Dwarf Kettra Silvertarge
63 Fighting-Man Dwarf Lenka Karstinsniz
64 Fighting-Man Dwarf Gerta Gertasniz
65 Fighting-Man Dwarf Karelia Bredasdottir
66 Fighting-Man Elf Linfar Gilhali Sirendil / Clawnut
67 Fighting-Man Elf Imgrana Yavaendil Sircore / Winddelta
68 Fighting-Man Elf Loraerr Ellronddil / Goldfortune
69 Fighting-Man Elf Maranel Shasfana / Touchinglight
70 Fighting-Man Elf Ellnor Alcore Gildriga / Freshsheen
71 Magic-User Elf Linfar Gilhali Sirendil / Clawnut
72 Magic-User Elf Imgrana Yavaendil Sircore / Winddelta
73 Magic-User Elf Loraerr Ellronddil / Goldfortune
74 Magic-User Elf Maranel Shasfana / Touchinglight
75 Magic-User Elf Ellnor Alcore Gildriga / Freshsheen
76 Fighting-Man Hobbit Goldwyn Hornblower
77 Fighting-Man Hobbit Susan Barrels
78 Fighting-Man Hobbit Bess Lindenbrook
79 Fighting-Man Hobbit Sallon Amblin
80 Fighting-Man Hobbit Ulfam Rainwell

Humans are the only race that can progress in each of the three classes. Other races have the following special abilities and limitations:

If you are interested in my thoughts behind creating fourth level characters:

  • Day 1: tools used.
  • Day 2, day 6, day 10: magical item determination.
  • Day 4: on ability scores.
  • Day 5: categorising equipment.
  • Day 7: unusual hirelings hiring table.
  • Day 15: decision to present same elf as Fighting-Man and Magic-User.

And just as I finish typing this I get another idea... now only to find good character sheet for the original Dungeons & Dragons to make it a reality...

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Second batch of fourth level characters for the original Dungeons & Dragons done! I'll take a break today, then spend the following two days cleaning up errors, and then create an index on the final day.

#charactercreationchallenge

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Adventurers

Character Class Description
Ambros Cleric level 6 Follower of Aniu, Lord of Time.
Ignaeus Elf level 4 A slightly weathered looking elf with dull blonde hair and chiselled features. Seeks wealth and knowledge.
Nesterin Sylpetor Elf level 3 An avid lover woods and jungles.
Gomm Thief level 6 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Dalkanarion Fighter level 4 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.
Balarus Fighter level 3 An ex-woodsman, quite a crackshot with his bow.
Zardon Cleric level 1 Fairly stout fellow with messy beard and rosy-red smiling cheeks. Follower of Teros, the God of the Forest.
Hedwig Hogwarts Elf level 4 An always alert owl masquerading as an elf.

Willowind 2nd, Waterday

Three weeks.

That's how long it took a party of ten—Ambros, Balarus, Beorg the Gravedigger, Dalkanarion, Gomm, Hedwiga, Ignaeus, Nesterin Sylpetor, Tarkus the Promising, and Zardon—to reach the bank of river Farhills just opposite Hara.

Before they left Ah'sas hut, Gomm buried a large cache of treasure they were unable to carry: nine thousand one hundred and eighty gold pieces. The thief sketched a treasure map so they can find it when they return.

Illustration by Dreadlord.

Once they broke out of the jungle, the party had decided to head south, towards Vigil Sound bay. There they buried another treasure cache counting six thousand eight hundred and twenty gold pieces. Nesterin drew this map.

Illustration by kickmaniac.

Then they spent some days seeking a keep they heard might be in the area. Having run out of rations, and failing to forage sufficient amount of food, some of the members had to go hungry. Although they did not find any fortifications—intact or ruined—they did stumble upon a trail.

They followed it south until they were close to the Castle of the Wode. They were too afraid to face Tagoler, so they gave it a large berth, at the expense of even more members starving.

But now they were in front of the ferryman. Dirty from days of travel, black pit in their bellies from days of fasting, and fear of what might they find in their minds. It's been months since they left the City of Merchants.

Hagar the Hewer, now deceased adventurer, was to become new Hara's castellan. That was the deal with the Namelin family, which the party had ultimately sided with. But Hagar died, and adventurers failed to offer a satisfying alternative. At the same time, Imrael family, as well as all those allied with them, blacklisted the party.

Finding themselves without friends, they decided to follow Ambros's geas to Ketche. There they helped the local cleric, but by accident Ambros had prolonged his own geas. And then a cascade of decisions led them through jungle and then back to Hara.

In order to minimise the risk, the party divided in two groups. First group was comprised of less known members: Dalkanarion, Balarus, Zardon, Hedwig, and Nesterin. Gomm joined them as well, pretending he is a stranger. They were to be the first to go. Then second group—Ambros, Ignaeus, Tarkus, Beorg—would arrive several hours later.

Since it was already night the ferryman had initially protested, but tossing a dozen of gold pieces shifted his mood rapidly.

Careful, if slightly paranoid, the adventurers' approach had paid off for none of them got into significant trouble. They were surprised to find the city in much better state than they left it. Streets were cleaner, guards were plentiful, and locals were in good mood.

“You will not believe this Gomm!” the thief was updated at the guild. “The Queen had bested all the Merchants' bloviations! Since they failed to agree on the next castellan, as she requested, she named her own!” his colleague continued, excited “Tsamar the Queen of Pirates is our new castellan! Well, they are privates now, but you get what I mean. Gomm, the Age of Thieves is upon us!”

These news pleased Gomm greatly.

Indeed, everybody grovelled at Tsamar's feet, striving to get in her good graces. Namelin's thugs were quickly put in place by Tsamar's experienced mariners. By all accounts, new castellan does her duties with an iron fist.

“I think the Red Queen now owes us big. We messed up Namelin's and Imrael's plans so much that she got to pick her favourite candidate.” one adventurer dreamt aloud.

What will adventures make out of this?

Will they make new allies or enemies?

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

With hobbit Heroines, the second round of character creation comes to an end. Read more about hobbit abilities in the original Dungeons & Dragons little brown booklets here. Although not explicitly forbidden, I avoided large two-handed weapons and also opted for mules as mounts instead of horses.

1. Goldwyn Hornblower

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional

Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; golden hair; silver eyes; pale orange skin tone Traits: composed, pacifistic

Experience points: 10 000 Hit points: 12 Armor class: 4 Movement: 6''

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 11 (average score) INT: 11 (average score; speak up to 1 additional languages) WIS: 7 (low score) CON: 12 (average score; 90% chance of survival) DEX: 11 (average score) CHA: 11 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail +2; 1 × Shield Weapons: 1 × Sword +1, +2 vs. Lycanthropes (AL Law; INT 9; EGO 3; COM empathy; POW detect gems, detect magic, detect sloping passages, see invisible objects); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 ×30 Quarrels; 1 × 30 Quarrels, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × Case with 30 Quarrels; 2 × 50’ of Rope; 2 × 12 Iron Spikes; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 1 × Silver Cross; 2 × Holy Water/Vial; 2 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing Coins: 22 gp Encumbrance: 1052 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

2. Susan Barrels

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional, Common

Appearance: 3'6'' / 1.07 m, 115 lbs / 52 kg; red hair; yellow eyes; ochre skin tone Traits: nosy, oily

Experience points: 10 000 Hit points: 20 Armor class: 2 Movement: 6''

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 9 (average score) INT: 8 (low score; speak no additional languages) WIS: 9 (average score) CON: 6 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 15 (high score; up to 5 unusual hirelings with loyalty base of +1)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 8; EGO 3; COM empathy; POW detect traps, note shifting walls and rooms); 1 × Dagger (1H); 3 × Hand Axe (1H, thrown range 3”) Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × 6 Torches; 2 × Flask of Oil; 1 × 3 Stakes & Mallet; 1 × Steel Mirror; 3 × Belladonna, bunch; 3 × Garlic, bud; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 60 gp Encumbrance: 1370 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

3. Bess Lindenbrook

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional, Common

Appearance: 3'7'' / 1.09 m, 115 lbs / 52 kg; dark brown hair; dark brown eyes; light tan skin tone Traits: honorable, disturbed

Experience points: 10 000 Hit points: 11 Armor class: 4 Movement: 6''

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 13 (high score; add 5% to earned experience) INT: 9 (average score; speak no additional languages) WIS: 13 (high score) CON: 8 (low score; 50% chance of survival) DEX: 13 (high score; fire any missile at +1) CHA: 13 (high score; up to 5 unusual hirelings with loyalty base of +1)

Equipment

Armour: 1 × Chain-type Mail +1; 1 × Shield; 1 × Helmet Weapons: 1 × Mace (1H); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 × 30 Quarrels Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 2 × 50’ of Rope; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 1 × Silver Cross; 4 × Holy Water/Vial; 2 × Wine, quart; 2 × Iron Rations (1 week); 3 × Potion of Healing Coins: 117 gp Encumbrance: 1257 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

Emrond Ipinile: HD Hobbit Veteran; HP 7; AC 2 (plate mail, shield, and helmet); Atk spear or sword; MV 6''; AL Neutrality; Morale 5; STR 14 INT 6 WIS 8 CON 10 DEX 9 CHA 12 LOY 6.

Huco Elrunner: HD Hobbit Veteran; HP 6; AC 2 (plate mail, shield, and helmet); Atk spear or sword; MV 6''; AL Neutrality; Morale 6; STR 5 INT 10 WIS 12 CON 15 DEX 16 CHA 13 LOY 12.

4. Sallon Amblin

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional

Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; blonde hair; grey eyes; pale gold skin tone Traits: shady, hotheaded

Experience points: 10 000 Hit points: 21 Armor class: 2 Movement: 6''

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 11 (average score) INT: 13 (high score; speak up to 3 additional languages) WIS: 11 (average score) CON: 12 (average score; 90% chance of survival) DEX: 13 (high score; fire any missile at +1) CHA: 10 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail +2; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 6; EGO 0; COM none; POW none); 1 × Battle Axe (1H, 2H); 1 × Dagger (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 12 Iron Spikes; 2 × 6 Torches; 4 × Flask of Oil; 1 × Silver Mirror, Small; 4 × Wolvesbane, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Potion of Giant Strength Coins: 56 gp Encumbrance: 1346 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

5. Ulfam Rainwell

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional

Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; bald; tan eyes; dark brown skin tone; 1' scar Traits: scruffy, shallow

Experience points: 10 000 Hit points: 15 Armor class: 2 Movement: 6''

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 10 (average score) INT: 10 (average score; speak no additional languages) WIS: 5 (low score) CON: 13 (high score; will withstand adversity) DEX: 8 (low score; fire any missile at -1) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 12; EGO 8; *COM telepathy, speaks dragon, and common; POW detect metal and what kind, detect sloping passages, locate secret doors, read magic, 1d4 times normal strength for 1d10 turns once per day); 1 × Dagger (1H); 1 × Heavy Crossbow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 30 Quarrels, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 6 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 1 × Lantern; 4 × Flask of Oil; 1 × Steel Mirror; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing Coins: 167 gp Encumbrance: 1337 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

I'll be taking a break day tomorrow.

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

These are the same elves from yesterday, but outfitted as Theurgists. Their martial equipment is packed away and they carry only what they are allowed to use.

1. Linfar Gilhali Sirendil / Clawnut

Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Common, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 110 lbs / 50 kg; brown hair; copper eyes; pale grey skin tone Traits: noble, active, forgetful

Experience points: 10 000 Hit points: 10 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 15 (high score) INT: 11 (average score; speak up to 1 additional languages) WIS: 11 (average score) CON: 13 (high score; will withstand adversity) DEX: 5 (low score; fire any missile at -1) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 2 × Flask of Oil; 1 × Steel Mirror; 2 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Ring of Delusion; 1 × Scroll (Light); 1 × Scroll (Read Languages); 1 × Scroll (Locate Object); 1 × Scroll (Phantasmal Forces); 1 × Wand of Enemy Detection (reveals hidden or invisible enemies if they are aware of your presence; 6'' radius) Coins: 54 gp Encumbrance: 414 cn

Hirelings & Mounts

1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor). In saddle bags: 1 × Plate Mail; 1 × Helmet; 1 × Shield; 1 × Sword (1H); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow; 2 × Quiver of 20 Arrows.

2. Imgrana Yavaendil Sircore / Winddelta

Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 5'2'' / 1.57 m, 105 lbs / 48 kg; black hair; black eyes; amber skin tone; 8'' scar Traits: jovial, grim

Experience points: 10 000 Hit points: 12 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 13 (high score) INT: 12 (average score; speak up to 2 additional languages) WIS: 14 (high score) CON: 9 (average score; 60% chance of survival) DEX: 13 (high score; fire any missile at +1) CHA: 5 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: 1 × Helm of Reading Magic and Languages (10% chance to get smashed when worn in combat) Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 2 × 50’ of Rope; 1 × Lantern; 2 × Flask of Oil; 2 × Garlic, bud; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Scroll (Light); 1 × Scroll (Protection from Evil); 1 × Wand of Illusion (like Phantasmal Force but wielder can move; 56 charges) Coins: 10 gp Encumbrance: 330 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Chain-type Mail; 1 × Sword +1 (AL Law; INT 12; EGO 4; COM telepathy, speaks common; POW detect gems, detect magic, detect sloping passages, levitation, read magic); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted; 2 × Quiver of 20 Arrows.

3. Loraerr Ellronddil / Goldfortune

Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 4'11'' / 1.5 m, 80 lbs / 36 kg; light blonde hair; silver eyes; pale green skin tone; 4'' scar Traits: honorable, cautious, quaint

Experience points: 10 000 Hit points: 8 Armor class: 4 Movement: 9''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 5 (low score) INT: 10 (average score; speak up to none additional languages) WIS: 9 (average score) CON: 12 (average score; 90% chance of survival) DEX: 12 (average score) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail +1; 1 × Shield +1 Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × 50’ of Rope; 1 × 12 Iron Spikes; 2 × Iron Rations (1 week); 1 × Wand of Paralyzation (save or paralyzed; cone 6'' long and 3'' wide; 25 charges); 1 × Medallion of ESP 9'' Range Coins: 11 gp Encumbrance: 931 cn

Hirelings & Mounts

Packed in a bundle and tied with rope: 1 × Helmet; 1 × Hand Axe (1H, thrown range 3”); 1 × Spear (1H, 2H, thrown range 3”); 1 × Short Bow (2H, ranges: 1–5’’ +2 AC, 6–10’’ +1 AC, 11–15’’ 0 AC); 1 × 20 Arrows; 1 × Quiver of 20 Arrows.

4. Maranel Shasfana / Touchinglight

Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 105 lbs / 48 kg; white hair; blue eyes; milky white skin tone; 1'' scar Traits: interested, forceful

Experience points: 10 000 Hit points: 5 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 15 (high score) INT: 10 (average score; speak no additional languages) WIS: 11 (average score) CON: 9 (average score; 60% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 3 Stakes & Mallet; 4 × Wolvesbane, bunch; 4 × Belladonna, bunch; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Hold Portal); 1 × Scroll (Levitate); 2 × Potion of Healing Coins: 34 gp Encumbrance: 334 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor). In saddle bags: 1 × Plate Mail; 1 × Helmet; 1 × Shield; 1 × Sword, One Life Energy Draining Ability (AL Chaotic; INT 5; EGO none; COM none; POW none); 1 × Morning Star (1H, 2H); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow; 2 × Quiver of 20 Arrows.

5. Ellnor Alcore Gildriga / Freshsheen

Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 5'0'' / 1.52 m, 105 lbs / 48 kg; silver hair; violet eyes; pale green skin tone; triangle-shaped birthmark Traits: quiet, brilliant, foolish

Experience points: 10 000 Hit points: 11 Armor class: 3 Movement: 6''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 10 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 14 (high score) CON: 9 (average score; 60% chance of survival) DEX: 9 (average score) CHA: 11 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail +1 Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 3 × Large Sack (300 coin capacity); 3 × Water/Wine Skin (30 coin capacity); 3 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × Steel Mirror; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 3 × Garlic, bud; 3 × Wine, quart; 2 × Iron Rations (1 week); 2 × Scroll (Charm Person); 1 × Scroll (Light); 1 × Scroll (Locate Object); 4 × Potion of Healing; 1 × Wand of Fire Balls (60 charges); 1 × Ring of Water Walking Coins: 72 gp Encumbrance: 1242 cn

Hirelings & Mounts

1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor). In saddle bags: 1 × Sword, Flaming +1 (AL Law; INT 4; EGO none; COM none; POW none); 3 × Hand Axe (1H, thrown range 3”).

Tomorrow: hobbit Heroines.

#charactercreationchallenge

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