Attronarch's Athenaeum

Campaign journals, reviews of TTRPG stuff, and musings on D&D.

Adventurers

Character Race Class Description
Tikatu Human Druid level 3 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Amari Human Ranger level 1 Black hair that shines blue. Scarred like a gladiator.
Drokh Human Monk level 1 A tall, lean human monk with piercing eyes, weathered skin, and a warrior’s poise—calm and charismatic, he speaks with purpose and strikes with precision, wielding spear, bow, and blade.
Tobias Lindflags Hobbit Thief level 3 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Heinrik Human Magic-User level 1 Muscular mage with short blonde hair and piercing blue eyes.
Dalkanarion Human Fighter level 6 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.

Warmshade 5th, Spiritday

The dead-end cave vibrated from constant tremors. Tobias, Drokh, and Heinrik desperately searched for any hidden opening while Dalkanarion, Amari, Tikatu, and Seren held the narrow tunnel leading into the cave.

As time passed so did adventurers become more and more desperate. And in a moment of darkness they asked the sword to guide them out. “Well, I have shown you the way out once and you cursed me!” the sword told them. Dalkanarion asked it nicely to lead the way.

Forward they went, into the cave with dead Altanian bull-man and curled up shit-stained dwarf, and then spent time figuring out how to carry the latter since Ambros could raise him from the dead. Planning done, they moved past the the basket of copper pieces acting as trap for the dumb and greedy, and then stopped by the tunnel opening leading into a four way junction.

“Yes, there, and then straight, you know, like the last time I guided you...”

But as they stepped forward their light illuminated a large, bull-headed figure at the end of the tunnel. The figure just stood menacingly. Party retreated and went down the hereto unexplored tunnel. Amari protested, unhappy with having exposed behind.

Several winding tunnels and perplexing cave later, adventurers decided to back track. No bull-man will bully them in changing their course. They ran into the beast sooner than they expected. Now it was blocking their return.

Illustration by MLord.

“Maybe it is paralysed?” Dalkanarion theorised, for it hadn't charged not roared. It was obviously breathing and moving, but a man can dream. Myrmidon approached carefully, for which he was rewarded with a greataxe to the thorax.

Dalkanarion held the front, while Drokh and Amari stabbed with spears from the second rank. Mighty warrior, tired, naked, and wounded, delivered a good number of cuts to the beast.

Bull-man reciprocated in kind, and sent Dalkanarion flying, knocking him out. Drokh capitalised on the grim moment by crouching and then lunging upwards, piercing the monster through the chin and skull. He paused for dramatic moment, and then pulled it out. The beast slumbered few steps and then collapsed to the ground.

They checked on Dalkanarion. Wounded and shaken but still alive. Then they proceeded on, intent on returning to cave Tobias, Amari, Seren, and Heinrik entered through.

“Yes, that way. Maybe left. Maybe right. It's been a while.”

Adventurers eventually reached the Y-shaped split leading into the cave. But there was light coming from it, as well as excited yelling and hollering. Tobias took the initiative, slid on his Ring of Invisibility, and then advanced toward the light. He observed a dozen of Altanians, squatting, wrestling, and uttering “Hunt! Hunt! Hunt!” in rotations. He reported back.

Locked in arguing about what to do next, adventurers were surprised by a mighty earthquake that knocked most of them prone. Same thing happened to Altanians next cave, momentarily interrupting their festivities. Indecisive adventurers approached the cave, but then Dalkanarion made a gross error.

“You want WHAT?!” the sword thundered “YOU WANT TO DO WHAT, YOU UNGRATEFUL MEATBAG?!” It was deeply insulted by Dalkanarion suggesting to pass the sword to another, less muscular and impressive adventurer.

“Move! Follow me!” Tobias quick wit saved the party, for he quickly realised cannibals had heard them and were now acting. Remembering the tunnels, he navigated the adventurers down the tunnel, then through the cave with beheaded bull-man, then left, straight, left again, which led them to the lit cave, now bereft of Altanians.

“To the right and straight!” they turned and moved, tremors making the advance challenging. But yelling and hollering was now behind them, in far distance. They walked and crawled, until they could see the tunnel splitting left and right.

Light and distressed yells were coming from the right. Steps carved into the cave floor led up to the left. Tobias scouted ahead. A cave, some forty by forty feet, was a beehive of activity, with three dozen or so Altanians milling about. There were two adjoining caves, one straight ahead and one to the left. Invisible hobbit returned to the party and informed them of the options. They decided to sneak past the cave opening and go left, up the carved steps.

They entered a foul smelling cave filled with emaciated men and women of the Wilderlands. Starving Alyrians, Altanians, Thabrians, and more, numbering between two and three dozen. They were huddled on one side of the cave, while broken Heran Marod lied on the other. He emanated heat so powerful that it could be felt in the whole cave.

Dalkanarion ran up to him, and whispered “We are here! Bring down the wrath of your god!”

Three tribesmen walked in from the other side. At first they did not notice adventurers mixed with captives. Amari, Drokh, and Heinrik seized the moment and struck true. Dalkanarion lifted Heran's broken body, hoping that he could use him as a holy symbol that spews fire at infidels. He pointed him towards the cannibal barbarians, but nothing happened. Catatonic cleric let out a doleful moan.

“Dalkanarion! Quick, pass me to the invisible hobbit! I can help him struck with surprise!” the sword suggested.

“Shut up and do your job!” the myrmidon retorted, putting Heran down gingerly.

Amari was hit hard and fell down in defeat. Drokh drove the spear through the man's throat. Tobias took off his ring and surprised another barbarian with dagger through heart.

“Oh no, it is you who will shut up now.” the sword announced deviously.

Tobias felt sharp pain in his back. Then he felt nothing but longing for his mother. And then all was black.

Heinrik watched as Dalkanarion split the hobbit in half with a single swing of a sword. “Huh” he thought “he is a cool guy, so probably the other guy had it coming.” Then he turned around and stabbed another barbarian.

Drokh watched in horror as Dalkanarion seized the Ring of Invisibility and disappeared. Heinrik the Muscle Wizard parried the cannibal's attack and then killed him with a clean overhead dagger to the skull.

Drokh rushed to Tobias. Hobbit had a deep gash from top of head to the bottom of his butt. He was most certainly dead. Heinrik checked in on Amari. “Kill me now...” she muttered “just kill me now... I don't want to fall in hands of these savages...”

Heinrik was distracted for long enough to go into wish fulfilling mode.

“Quick, look at them. They are all naked and bloodstained! Get rid of your clothes and smear blood over yourself!”

Drokh, Heinrik, and Seren discarded their armours and clothing. Then they painted themselves red with crimson blood of the Altanians.

“What about women, how are they dressed?!”

“No idea!”

“Tie me up and pretend I am your prisoner then!” Amari suggested.

Another powerful earthquake shook the caves. Whole tribe buzzed with chaos and madness.

“Now is our chance! Let's go!” Drokh led the way.

They exited into an elongated cave adjoined by five other caves. Altanians were running around, some in panic, some in confusion. Something was happening.

Disguised adventurers moved cave by cave, surrounded by countless tribesmen hollering and pushing through in the darkness. They followed the mass moving up and down a tunnel.

At one moment a tribesman ran into Drokh. Barbarian stopped and looked at Drokh. Monk pumped his muscle, grunted, and spat on the ground. Barbarian backed off and continued wherever he was headed to initially.

“Light!”

Hearts pounding, adventurers moved forward towards huge ball of orange light. Overpowering smell of seared hair and flesh permeated the damp cave air. Huge column of liquid fire melted through the cave rock.

The party moved hard left, towards the only solid opening. They ran through winding tunnels, hoping that at least some of the tribesmen were wise enough to flee for their life. Tunnels turned left and right, junctions split all the ways, but adventurers pressed on and on. At few occasions some of them almost fell down, to be trampled by the moving horde, but were saved in the last second.

“Light!”

Drokh, Heinrik, Seren, and Amari escaped the lair of Bull God alive. They ran as fast as they could, making distance from the cave entrance. They ran past the skull-adorned stakes driven into the ground. They ran past roaring Altanians hurling insults at the sky. They ran until they reached Ambros and Tikatu, guided by Forseti's divine intervention. And then they all ran together, as the sun melted the very Ghinarian Hills they stood on.

Dalkanarion watched as his hand swung towards the right. That was not the direction he wanted to go in. Was he now so tired that his very limbs were failing him? Bloodied, tired, wounded. Is this how he would go down? By slaying his ally?

Then he heard it. That annoying, arrogant, anxious voice. “You thought you were better than me, did you not? You doubted me? Well, now I will show you!” The sword spoke to him mentally.

Dalkanarion watched as his arms frisked the hobbit's corpse. He watched as he put a ring on his blood finger. His only solace was that Tobias died quickly and without suffering. The cut was clean. Straight through the brain and down the spine. He didn't even realise he died.

“Watch now, watch!”

Dalkanarion could se the environment change. Amari was knocked down. Heinrik, Drokh, and Seren put up a desperate fight. But he was moving away from them and through the mass of Altanians buzzing through the caves. He moved, pushing them aside with ease.

“What a body! What power! You, boy, will server me well!”

Sword did care little for Dalkanarion's torn feet, skinned shins, or bleeding palms. It had driven him mercilessly. It drove him forward, through the mass, and away from the fire.

It drove him true. It did not care for Dalkanarion's eyes screaming in pain as they were exposed to bright sunlight after weeks of being captured underground. It did not care for Dalkanarion's body almost falling apart from exertion, pain, and exhaustion.

It drove him downhill, until the body could take no more.

“I know a cleric that could heal us. Then we would be stronger.” Dalkanarion spoke to the sword. He might have lost control of his body, but his mind was his.

“Do you take me for a fool! A cleric! So he can Dispel Evil! You will obey me, slave!” sword yelled in anger.

“We need to rest. Heal up. I know safe places. You seem lost.”

“Shut up! I know exactly where I am going. Shut up! Get up!”

Dalkanarion, a youthful beast of a body, slowly rose from the ground. The body crawled on, dragging itself in defiance of nature.

And while the body might have been enslaved, the mind waited patiently for its chance. It was surprised by the Sword once. Now it will surprise the Sword—when the chance presents itself.

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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Adventurers

Character Race Class Description
Tikatu Human Druid level 3 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Amari Human Ranger level 1 Black hair that shines blue. Scarred like a gladiator.
Ambros Human Cleric level 6 Follower of Aniu, Lord of Time.
Drokh Human Monk level 1 A tall, lean human monk with piercing eyes, weathered skin, and a warrior’s poise—calm and charismatic, he speaks with purpose and strikes with precision, wielding spear, bow, and blade.
Tobias Lindflags Hobbit Thief level 3 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Seren Human Ranger level 1 Beardless and blinkless ranger.
Heran Marod Human Cleric level 4 Bearded, aging man with shaved head. Follower of Umannah, the Sun God, The Radiant Death.
Heinrik Human Magic-User level 1 Muscular mage with short blonde hair and piercing blue eyes.
Belegar Grimlisnev Dwarf Fighter level 3 / thief level 3 4’6”, 150 lbs; white hair; bronze eyes; pale blue skin tone; very hairy. Observant, dependable.
Dalkanarion Human Fighter level 6 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.

Warmshade 5th, Spiritday

Amari, Seren, Heinrik, and Tobias rushed to a dead-end. There the rangers braced for charge. They heard a loud, angry, protracted bellow moments ago. Prepared, they waited.

“Oh yeah, you can hack this hack without any issues.” the sword cheered Dalkanarion as he stepped towards the bull-headed man. Belegar followed, shit-caked dagger ready, slinking through the shadowy cave. Ecteri gripped iron piton nervously.

“Athena protects!” the Myrmidon roared.

“Wait, listen!” Tobias the invisible cautioned the party. Bellowing was now replaced by a familiar voice echoing down the tunnels. “This sounds like Dalkanarion!”

“But which way to go?”

“Hey, let's spend a round listening closely!”

“Sounds good!”

The beast swung wildly at Dalkanarion, but the warrior dodged. Belegar delivered his coveted backstab, intended for his torturer, straight into the beast's thigh. He was rewarded with a mighty blow to the face, shattering his nose and cheeks.

“You got it! Keep swinging! Stay focused!” the sword cheered Dalkanarion on.

“This way, I think”

Amari, Seren, Heinrik, and Tobias moved through the caves and tunnels. Indecisive, they moved slower than usual.

“Even a dull blade can kill in the hands of great warrior like you!”

Dalkanarion stood over dead bull-headed man.

Belegar had curled up in a dense ball of hair and flesh.

Myrmidon checked on the dwarf.

He was dead.

“Which way to go?!”

“We can't hear him anymore...”

“DALKANARION!”

“DALKANARION!!!”

The quarter stood and yelled.

“Can you hear that?” Ecteri asked.

“Yes! Yell with me young man! Yell with me if you value your life!”

Both parties did their best to follow each others voice. Echos made it for a very disorienting experience. Without Belegar, the dwarf, Dalkanarion was much more lost.

“Wait, wait. Let's pause and listen again.”

“Sword, do you know they way out?”

“Of course! You just need to ask.”

“Please lead the way out then.”

“We should go there.”

“No, we should go there!”

“Wait, which way should we go?”

“I am invisible.”

The quarter lost round to being indecisive.

“Yes, just keep going straight. Almost there. I am, uh, quite sure. Yes, quite sure.”

Dalkanarion kept following the sword, Ecteri right behind him.

“Hey, I think I know where we are now!”

Amari, Seren, Heinrik, and Tobias were back in the cave with beheaded bull-man's corpse. Bloody head was tied to Heinrik's back.

“I know which way to go now!”

Dalkanarion could see light up ahead. He and Ecteri moved slowly.

“Yes, just straight.” the sword said.

Grunts and growls could be heard, matched with familiar sounds of screaming, pleading, and crying.

“You led us back!” Dalkanarion whispered through gritted teeth.

They turned around and ran.

“You asked for a way out! This is the way out!” the sword protested.

The rangers led the way back to the cave with three exits, the one close to the three flayed corpses.

They readied themselves as they could see the light approaching from the long tunnel.

Dalkanarion and Ecteri ran as fast as they could, but these deep, underground tunnels are quite treacherous and uneven.

Heinrik, Seren, and Amari saw a large, naked, bloodied man running towards them, sword swinging. Luckily Tobias had recognised Dalkanarion from before.

“You are alive!”

“I am!”

“Where is Heran?”

“Alas, he has been captured and broken. His god will take care of him.”

“Do you know a way out?”

“No, do you?”

“We think so but are not sure...”

There was little time to rejoice.

Wounded and spent, the rejoined party roamed the tunnels and caves.

Eventually they passed the familiar flayed corpses, and reached a four way intersection with upside down corpse in one of the dead ends.

“This is familiar...”

“Yes, you pulled me out of the cave just up ahead and then to the right.”

Meme by MLord.

“Brace yourself!”

The party was not surprised by three large bull-men rolling up behind them.

Drokh shoot arrows; striking true. Others braced for the charge.

Bull-men fell back into the tunnel.

Adventurers discussed what to do.

“They must be circling us!”

No one heeded Seren's warning. The ranger chased into the tunnel, but was checked by a single bull-man waiting around the corner.

“Behind! Watch out!”

Two bull-men came running from the opposite side of the intersection. It was a total whirlwind now, everyone fighting in the center of this cave. Dalkanarion slashed, and Amari stabbed. Little Tobias finished what others had started—he took of his ring, and stabbed the bull-man right into his heart.

Seren was duking it out with the bull-man in the tunnel, ensuring that his party does not get overrun. The beast was wearing him down, quick.

Drokh went down in one of the exchanges. Amari and Dalkanarion were consistent in their efforts. Large bull-headed men fought with ferocity. He swung his great-axe with awesome violence, caring little for who or what he hits.

Ecteri, emboldened by the fight, also joined the fray. He was promptly cleaved in half. His business plans would never come to life.

Heinrik, the Magic-User Who Should Have Been a Fighter, leaped on the wounded bull-man, grabbed his neck with his left hand, and stabbed him in the throat—repeatedly—with the dagger in his right hand.

Beast fighting Seren backed off and disappeared into the dark caves.

“Check on Drokh...”

The monk was still alive, but battered and injured. He would require some serious bed rest.

“We must go back... That must be the way out! Maybe we took the wrong turn somewhere?”

Adventurers limped back to the crossing with flayed corpses. And then they had seen the light to their left. Shouts and grunts accompanied them.

“Hunt! Hunt! Hunt!”

Ecstatic growls and howls echoed.

“HUNT! HUNT! HUNT!”

“Screw this, go back!”

“I could smell fresh air in the cave where I found this sword.” Dalkanarion shared.

“Oh. I can take you there if you wish. Just ignore that basket full of copper pieces—it is a trap for less intelligent men.”

Amari, Dalkanarion, Drokh, Heinrik, Seren, and Tobias turned around, went straight, right into the junction, straight, then right, ignored the basket to the left and went right, then left through narrow opening and into the dead end cave with fresh air.

“Hunt! Hunt! Hunt!” echoed from all directions. Growling and howling was without break. Bull roars could be heard intermittently.

“Spread out! Look for secret entrances and passageways!”

Ambros was deep in prayer.

Tikatu fiddled and fidgeted.

Decarili sat in silence.

Morning and noon passed, and Tobias and his team had not returned yet.

The trio waited patiently, hidden in the crevice an hour or so away from the Wyverns' Crag and Bull God's lair.

It was evening in a sunny, hot Altanis. The sky was clear. Sun was beating down mercilessly, showing no signs of abating any time soon.

All three men looked up simultaneously.

Decarili squinted.

Sky rapidly transformed from pinkish into bright orange.

Sun raced across the sky—as if it had been ridding a chariot of stars—until it was almost directly above the hills.

Then it became larger and larger and large until it was a blinding fireball covering all of the sky, forcing the men to cover their eyes.

It vomited a great beam of pure fire, blasting straight on top of the Wyverns' Crag.

Ghinarian hills shook violently as the sun blasted the rock.

Beam slid south-wards.

Heran was warm, content.

He was bodyless; immaterial.

Umannah had seen him; Umannah had heard him.

The burning eye gazed into his very existence.

This was Heran's final test; his final chance to prove the weight of his soul.

Discuss at Dragonsfoot forum.

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This report covers event that transpired via play-by-post after session 151 and until the beginning of the session 153.

Adventurers

Character Race Class Description
Heran Marod Human Cleric level 4 Bearded, aging man with shaved head. Follower of Umannah, the Sun God, The Radiant Death.
Belegar Grimlisnev Dwarf Fighter level 3 / thief level 3 4’6”, 150 lbs; white hair; bronze eyes; pale blue skin tone; very hairy. Observant, dependable.
Dalkanarion Human Fighter level 6 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.

After the battle

Belegar felt a sudden jerk on his belt. Then heavy force pressed him down into the ground. He could taste a strong taste of iron his your mouth. Blood caked his beard and hair.

In a moment he realised there were multiple people pressing him down. In seconds his armour straps were cut, and he was stripped naked. Once Altanians realise he was alive, they pulled him up to his knees.

Still groggy from the beating, it was difficult for him to make sense of the surroundings. He saw two Altanians lifting naked Heran Marod. One of the Altanians picked up the Oathkeeper. In an instant he cried out in pain, as his hands burned, eyes popped out, and refuse escaped him. He dropped down dead, with the sword falling on him, cleaving him straight in half.

Remaining Altanians kicked unconscious Dalkanarion repeatedly, with a few of them stomping him brutally. Finally, they stripped him naked too, and then lifted him up. Altanian whom had remained in the light wrapped up the Oathkeeper, and then tied it to his back.

“Calves!” he roared, facing two youthful Altanians “Hunt down the fleeing coward—bring him home alive or do not return at all.” Then he turned to others, Brothers!” he announced “Mother will be happy with our gifts! We head home now!”

Although disoriented, Belegar realised they were in essence going back in the direction they arrived from. Their hands were not tied. In fact they were not restrained in any way. He was constantly kicked and dragged, urged to hurry up and follow the pace. Otherwise they threatened to de-limb him and turn him into a backpack.

Sunrise

Keeping up the pace with these mad-men, especially after nearly dying, was an arduous task for Belegar. They spent the night traveling along the hills. That was the easy part. Now they were going up. Barefeet. And one of the Altanians took a special pleasure in tripping Belegar up from time to time, just to see how much he can take. It was not a good day for Belegar.

Nightfall

Up and up and up and up and up. That was Belegar's day. Sun beating down mercilessly. That one Altanian picking up on him, time and time again. Dalkanarion proved to be heavy, so Altanians took rotations in carrying him. Heran was carried by a single Altanian. There was discussion mid-day about the value of carrying and old man to the Mother. She likes them young. What's the purpose of this old bastard then? But loud Altanian said everybody must be brought to the Mother.

Sudden outburst of roaring and yelling spooks Belegar. A vertical crevice in the hills, like a wound upon the rock, flanked by six dozen stakes driven into the ground, rotting head atop each.

They have arrived.

“Watch your step, Dwarf.” Belegar's bully grinned as he pushed him into the darkness.

Into Hell

Despite the circumstances, Belegar's keen dwarven senses kicked in. Not even thirty feet in, and it is thick, black darkness. Surprisingly little light comes through the crevice. Belegar could barely see the Altanians in front and behind him.

He did notice they grabbed a rope hanging from the cave wall to the right. Dwarf paid attention to the rope, counting. Every ten feet or so there was an iron ring, hammered into the cave wall, through which the rope passed.

From time to time other Altanians passed him. They all followed the rope. Belegar had a lapse, and got lost for a moment. He was confident they have been following the tunnel for at least an hour.

Heran opened his eyes to total darkness. He felt sick as he was poked in his belly by something sharp. His hands and legs were dangling down. The moment he showed signs of life he was dumped to the ground.

“Well, well, well, the old man is alive after all!” he heard a voice with heavy breath right in front of him. “Hold the rope and walk... Or let it go and die! What do I care! Hahahahahhahahha!” the man burst out laughing. Heran realise he was naked. Umannah did not answer his prayers.

They followed the rope, traversing a natural cave tunnel of varying width. They passed through several open chambers. Belegar felt they were mostly going down, but not at a great slope. At one moment they descend down carved stairs, and then turn left, abandoning rope. Altanians lit up few tallow candles and proceeded on, with captives sandwiched between them. Dalkanarion was still unconscious.

From there they turned right and followed the winding tunnel going down and then up. They entered a cave where Altanians suddenly stopped. The loud one blew a horn, which nearly made Belegar's head explode. Then they turned left and followed another long tunnel.

“Who blows there?!”

“Bommos! Bringing gifts for the Mother!”

“She is resting now. Go away.”

“Move aside shroomsucker or I'll disembowel you!”

Short scuffle between the adventurers' captors and the other side resulted with the former badly beaten. Belegar dropped down on all four and snitched a dagger in the chaos. He hid it in his massive beard.

The fight took place in a cave with four exits. Losers—-and their captives—-were eventually thrown out, with Bommos and his gang sulking away. The retreat was chaotic and disorderly, but eventually Belegar realised they moved south-west from the cave, heading further down, down another long, long tunnel.

An hour or so later, and they could see the light at the end of the tunnel.

Into depths

They approached the light and entered a cave system filled with smoke and people. It was damp and warm. One of the caves they passed was filled with long wooden shafts over smoking fires; skins of various animals and men hanging over, drying. In adjacent chamber skins were dipped into holes and cavities filled with foul smelling acid.

Everything smelt, nay reeked, of grease and body odour. Tallow candles illuminated many caves they traversed. All were packed with Altanians, mostly naked. Men, women, children. Most, but not all, had ritual scarring covering their extremities.

“I will add the dwarf's face and back to my jacket!” Belegar's friend announced to the cheering mass. “But I want it to be a face of terror! Fear! Fear for your life, dwarf!”

Adventurers were taken past several more chambers, and Belegar felt the direction was primarily eastwards. Then they were thrown into a chamber packed with emaciated Altanians, Alyrians, Antillians, and Thabrians.

They were not chained nor tied up in any way. There were no guards in this cave chamber. In general, neither Belegar nor Heran spotted any guard posts. Due to low light and tight caves it was impossible to count how many Altanians they passed. Could be several dozen, could be several hundred. They did not pass a single empty cave.

The chamber had two exits. An opening to the west, which adventurers had been brought from to, and a tunnel slopping downwards to the east.

No water nor food was given. The prisoners sucked and licked the crevices along the south wall, through which water seeped in little droplets.

Belegar tried to talk to some of the captives. He was interested to know where the tunnel slopping downwards to the east leads to and if there are prisoners that would be willing to fight against their captors.

Dwarf counted around thirty captives. Altanians and Thabrians were more than happy to fight, but they did not take Belegar seriously at all. “East tunnel leads to the play ground where the Bull God dwells.” they told him.

He also began working on a back up plan, should all else fail. He started acting even weaker than he was. This was a ploy to fool his bully, and then stab him at the most opportune moment. To maximise his final strike, he began smearing shit—his own and of others—onto the blade. “Best case I kill him, worst case I give him a massive infection.” the dwarf though to himself.

Heran prayed for Cure Light Wounds so he could heal his allies. He also prayed for Bless, to embolden captives to break out. He spent rest of his time ministering to the prisoners. “Umannah, give me strength in what may be my final hours to bring glory to your name and destroy these, the forces of Chaos, that would wipe away your Law from the lands of man.”

Over the next three days few new captives were thrown into the chamber. Several were taken, screaming and crying, back into the cave system. Altanians taking them often described in great detail the gruesome acts they were about to perform on them.

An old crone checked in on Dalkanarion daily. She would sniff around him and then leave. Six large tribesmen always accompanied her.

On the second day of their captivity, Heran managed to pray to Umannah. That did not go unnoticed and caused a great commotion. His Bless inspired three of the captives to attempt escape. They were promptly caught, skinned alive, and then boiled in an iron cauldron. Their screams intermingled with laughter and howling of the tribesmen.

Following, the same crone that checked in on Dalkanarion regularly, instructed Altanians on how to deal with the cleric. First they broke all of his fingers, one by one. Then they broke his wrists. Then elbows. Finally, they dislocated his shoulders. Finally finally, they dislocated his jaw. He could not speak, nor could he cast spells anymore. He was crippled for life.

Belegar crouched, a dense ball of shit and hair. Other captives gave him a wide berth. His dagger was ready. He was bidding his time. He would go down fighting.

Fourth day in Hell

Dalkanarion woke up in a dank, warm cave. There was a heavy smell of sweat, offal, and human waste. He was in cave with thirty or so other captives. Belegar, the dwarf, was the only one with some semblance of (accurate) feeling for passage of time. Heran was a disfigured atrocity, his arms mangled and twisted, his jaw locked to the side, making every sound coming from his sound like a pained moan.

Myrmidon was naked, without any possessions. There were no bonds his arms, nor legs. He was free to stretch and move. His attempts to reach out mentally to the Oathkeeper yielded no response. Several hours after he woke up, a hunched crone of dark red skin, accompanied by six bulky tribesmen, arrived.

“You are a big and strong boy, unlike scum over there.” she croaked whilst waving at other captives. “Eat, eat, you will need strength.” He was served a bucket of boiled meat, seven cucumbers, and four oranges. “Tell this old woman more about yourself, Dalkanarion. Tell it all...”

“I am from the north, good lady, but found their states and laws too stifling and self-serving. Too many lords and ladies, thees and thows, but always the downtrodden paying the price. I longed for fresh air and a new start. Where a man, armed with steel and courage, can forge his own destiny. A land that can start new and restore hope to the simple folk. My Lady of the Owl represents War, Justice, and Wisdom. In service, I strive to become Champion of the people.” Dalkanarion spoke whilst standing tall and proud.

He continued “It comes to my ear that distant northern lords, especially the pompous 'overlord,' seek to spread their influence into these lands, ever grasping beyond their reach. But what do they truly know of Altanis and its vitality? Only more tax revenue and military recruits. Tell your people to push back and throw them into the sea should they come armed! Already, in a night of blood and fire, the nefarious and evil lords and guild masters of Hara have been wiped. The cleansing has started. I accept your gracious offer of food. Knowing full well that other plates have been deprived to feed my belly. To be seen as champion, though, I must advise it should be shared amongst the starving.”

The crone's eyes widened and she let out a cackle at the mention of Hara. While talking, Dalkanarion assessed her guard. He also tried to ascertain if she was wearing his medallion of ESP or if he felt a mental tug on his mind.

The crone was naked, using a bent staff to prop herself. Numerous fetishes adorned her, mostly hanging around her saggy neck, but there were plenty of bracelets on her wrists and ankles. Her wrinkled skin was covered with layers and layers of scars.

Six tribesmen don't look dissimilar from men that easily defeated Dalkanarion. Four of them were wearing leather jerkins. All had belts, loincloths, hand axes, and daggers.

“But I know there are more than one way of proving oneself a champion amongst different peoples. Let us honour the gods under their gaze from moon and stars. Light a blaze to illuminate the heavens so that all those above may watch. And give me your finest champion to fight in noble combat after much feasting and dancing. Since primordial times, this is how man proves himself. Let blood honour the almighty, and struggle of man versus man them. Would you, crone, follow such a champion into a new age?”

“Big words from a big man!” she laughed, as did her entourage. “Eat, eat, and you will get your wish. Then we will see if you are a strong as a Bull or just full of big words.”

“Do you gaze into the flames old witch? Do they whisper to you? I have been into the den of vilest evil and gazed into utter darkness. Wicked sorcery descends upon these lands from the mountains of the west, from a sorcerous stronghold within, driving down a howling band of humanoids and brigands. This I know. Would you stand against blasphemous magics and slavering hobgoblins?”

“Others come and go, but Altanians are forever. Bore me no more!” she spit rancid phlegm at Dalkanarion.

“I relish the opportunity for Owl to shred Bull old crone, as has been done before.” Dalkanarion retorted “Yes dirt-crawler, forever hiding in their holes naked, wretched, filthy. Daring not to wander free under the heavens, hiding ashamed of their wretchedness in the eyes of the gods. No dreams, no hope, no change. Forever cursed in their dark tunnels.” He stood stolidly, allowing the spit to hit him. “Now crawl away woman and leave me to rest.”

“Yes, yes, yes!” the crone cackled as Dalkanarion hurled his words at her. “You and your ink will soon be trampled by the Bull God himself!” They left you, cackling.

Others captives stared at Dalkanarion. Few of them began squaring up. Fighter knew that look very well. The look of a hungry animal ready to pounce. Four of them took a few steps towards him.

Dalkanarion look menacingly at them and growled “Advance further and there will be a reckoning...” He motioned towards Heran “Did YOU do this to him fools?”

Two of the four rushed forward. Dalkanarion lunged at them like a wild animal, knocking them both out cold in two rounds. Then he took the food given to him, and squashed it as soft as he could. His plan was to feed it to Heran, however possible.

Cleric's psyche and consciousness, now fully retreated into mind fortress, shielding him from great physical trauma, prayed to Umannah. He dedicated the pain he felt to his God.

Heran could see nothing but fire in his mind's eye. He felt nothing but fire. His flesh melted. His pain washed away. He became warm and serene.

“Burn my body with your divine light and blind the unbelieving Altanians. Umannah I beseech you! Make my body a weapon to drive out this vile corruption.”

Nothing happened immediately, but the warm sensation did not go away. Heran felt presence of something great, but that greatness was not aware of him—yet.

And thus, Heran's psyche dwelt in this presence, meditating.

Dalkanarion, having defeated the two assailants with great ease, encouraged others to back down, too starved to put up a fight.

Heran lied on his back, propped against the cave wall. He was catatonic and unresponsive. Drool dripped down his broken jaw. His mangled arms were bent and crooked. As Dalkanarion approached him, he felt increased warmth—Heran himself was emanating heat, much more than one would expect from a man, even if he was feverish.

Myrmidon knelt next to his broken friend and squeezed orange juice into his gaping mouth.

“Your words are lost on them, Dalkanarion.” a youthful but skinny man addressed him. The face did not look familiar.

“Name's Ecteri, Higman's bastard. I doubt you remember me, but I know of you and your friends. Well, to be fair, everyone in Hara knows of you. My father deals with adventurers quite often. Or, I guess, used to deal now that his establishment burned down to the ground. He is a jeweller. I pleaded with him many times to allow me to follow his trade. It was all for naught. SO I set out to make a name for myself in Ahyf. Gods did not smile upon me, Dalkanarion, and I ended up here, destined to become nothing but a clothing article. How horrible. But your words are not lost on me. Do we stand a chance to live? Is there hope? Or was all that just bravado of a doomed man?”

“Doomed, lad? Oh no. As long as we breathe there is always hope, by Athena. Stand fast and we will find a glimmer of a chance at some point. Just be prepared to follow orders when called upon. Round up any trustworthy folk and huddle together for a council of war. Tell me, also, where this downward passage and stairs lead? Is it guarded? Have you heard or smelt anything from there? Any light?” Dalkanarion spoke whilst chewing on boiled meet and slowly feeding it to Heran, who was completely unable to chew or swallow. Then he turned to the brown ball of hair “Belegar, how fare you my friend?”

“I am unsure where they lead to. That is where they take strong men like you. It is completely unguarded and I haven't seen anyone return. What I do know is that tribesmen get very excited when someone goes there.” Ecteri replied.

Belegar shared everything he learned since being captured.

Another day in Hell

Heran was still warm. In fact, he radiated even more heat, palpable at ten feet radius. Belegar reeked really bad. That dagger was caked proper. He was careful not to nick himself on it.

Sometime during the day tribesmen took three of the skinniest captives. They were taken into the caves. They screamed for hours as Altanians turned them into leather.

“If we ever make it out, I’m coming back to burn this place down.” Dalkanarion muttered to himself.

A loud bull roar echoed from the unguarded path leading down.

Heran meditated. He was nothing but charred bones in a whirlwind of fire. The roaring of flames were now nothing but background noise. There was no pain, only serenity. A titanic, planet-sized, eye formed out of flames and gazes into his being.

The gaze was unflinching; its attention constant. It was all encompassing. Everything rumbled and shook as flamed dance around Heran, forming sounds that he could make sense of.

“You call unto me in great pain, desiring death and destruction upon those surrounding you, Heran Marod.

Chaos confounds, corrupts, and cannibalises in a moment of weakness.

Would you not rather bring people salvation and clarity?

Or you wish nothing but Radiant Death to them?

Speak, and your wish shall be granted.”

“My Lord, Father of the Light that is my life. My body is ruined, and I have seen the evil of these barbarian Altanians. To be the tinder to the flame that drives Chaos from these lands has been my aspiration since I have discovered the truth of your glory. I know that all men's lives are passing, that our candles' fires are quickly extinguished. Let me be that tinder. If my fire must go out, let it shine bright in its last moments and consume those who are agents of Chaos. Let my death safeguard my companions from this place of evil. Destroy the barbarians.”

Dalkanarion knelt next to the cleric. He whispered words of encouragement and gratitude into his ear. He also promised revenge. Then he and Belegar tried to rouse captives to join them in a daring escape downwards.

“Stand tall all of you. Now is the time to be reckoned, and measure the steel of your spirit. Whatever life is left in us, it’s worth spending it as free as possible or fighting for that freedom. I refuse to simply wait here for the inevitable sacrifice. I choose to fight on my terms, whatever may come, and die like a man rather than a cowering sheep. We have an advantage of initiative and numbers. Some may perish, but that might purchase the freedom of others. I’ll put my own body first in the line. Who will join me?!? For Athena Protectress!”

Dalkanarion's words fell on deaf ears. Ecteri slowly stood up “I'll join you. But if we are captured again, then please break my neck, for those who flee suffer horrible fates.”

Belegar had a shit-caked dagger, Dalkanarion and Ecteri each had a rock. The rocks lit up, providing torch-like illumination. They thanked Heran for his gift.

The trio descended, sneaking past a chamber filled with tribesmen, and then continued deeper down, following the tunnel. Half an hour later they emerged into a cave with two exits. North exit led straight and then turned west. South exit opened up into a Y shaped junction, with tunnel splitting south-west and south-east.

They headed north, turned west and reached a four way junction. North had a broad bend before turning west. South was a dead end with three flayed corpses. East opened up in a larger cave.

Dalkanarion pulled out three iron spikes from the corpses. They were caked with blood and gore. Belegar heard loud footsteps coming from the cavern to the east.

Heavy thuds suddenly stopped. The trio went north, turned west, and followed the tunnel for some fifty feet before it turns north-east. They were now at a junction with four exits.

North-east tunnel went thirty feet and then turned north.

North-west led into a tunnel running from north-east to south-west.

South-east was the direction they came from.

South-west was a dead-end after twenty feet. There was an upside down human corpse, cleaved almost in half vertically. It was hanging by ankles nailed into the cave wall. Maggots and flies festered in its rotting flesh.

Party goes northwest, then turns northeast, reaching a Y-shaped split.

North-west was a dead-end with a hewn alcove. Inside the alcove was a basket, filled to the brim with copper pieces, reflecting the adventurers' light.

North-east opened up into a cave with exit to the north. They heard a feeble cry “help... help... I am stuck...” coming from that direction.

The moved slowly and cautiously in that direction, into the cave and further north. It was a narrow passageway, some three feet wide. It opened up in a wide cave, some thirty feet long and fifteen feet deep. The ceiling was roundish, some twenty feet above. Air was a bit fresher.

“Please... over here... get me out... I am stuck...”

It took Dalkanarion a moment to realise it was a sword speaking to them! Not mentally, but out loud. The blade was stuck in the wall at the west end of the cave. Steel hilt adorned with emeralds was jutting out.

Dalkanarion tried reaching out mentally. There was no response. He attempted to pull the sword out.

“Thank you–oh, what a strong grip!”

Dalkanarion heaved and pulled, but the sword remained stuck!

“You have mighty thews, it must've been a fluke! Oh, please try again!” the sword cries out, exasperated.

He pulled and pulled and pulled, but no movement!

“Try to push yourself against the rock! Use your whole body, not just arms! Please!”

Dalkanarion's muscles almost bursting, he finally pulled out the sword, sending him flying on his ass.

“Wow, amazing!” the sword quipped “I hope my blade hasn't dulled so much to be useless! Thank you mighty warrior! What is your name?”

Belegar heard heavy footsteps and laboured breathing approaching from south. Peeking through narrow tunnel he could see into the cave they came through.

A large, red-skinned man with bull's head and large, two-handed axe, entered. He stared in Belegar's direction.

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Adventurers

Character Race Class Description
Heinrik Human Magic-User level 1 Muscular mage with short blonde hair and piercing blue eyes.
Seren Human Ranger level 1 Beardless and blinkless ranger.
Tobias Lindflags Hobbit Thief level 3 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Somniel Elf fighter level 1 / Magic-User level 1 An elf of ambivalent age suffering from mild amnesia.
Tikatu Human Druid level 3 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Amari Human Ranger level 1 Black hair that shines blue. Scarred like a gladiator.

Warmshade 2nd, Waterday

Adventuring party of eight found themselves at the junction, both literal and metaphorical. After a brief discussion, they decided that Ignaeus and Mepheus of Hephaestus would escort badly wounded Somniel to Ahyf. The elf was in no shape to adventure.

Tobias used the time to chat with Decarili, the Queen's Captain of the Guard and their guide to Ghinarian Hills.

“How long have you been serving the Queen for?”

“I've served the Queen ever since she defeated the Mother of our tribe and led us into new era. That was thirteen years ago.”

“And whereabouts are you from?”

“Where from? Here. I was born on Ghinarian hills.”

“Do you know anything about this Bull God tribe?”

“Yes, I know my tribe well. That is why I am your guide.”

“Do you believe a peaceful resolution of the matter is possible?”

“Peace? Yes, peace at the end of the blade.”

“What is your take on why you were sent with us when the city received a direct threat from Racoba?”

“Why was I sent with you? Ask your High Priest, he asked for it.”

Frustrated but persistent, Tobias did his best to keep the conversation going. He was thirsting for something—anything—useful and insightful.

“Can you tell me more about the sacrifices and their significance? Are these part of the old ways?”

“We sacrifice men and women to bring the Bull God to life. He then takes us on a Great Hunt. That is what the crones say. They are full of shit.”

“Can you tell me more about the Bull God?”

“Bull God is the patron of our tribe. Every Altanian tribe has a patron. Bull God is a big, majestic bull.”

“As our guide, what do you think would be the path taken to our destination? One where we do not necessarily cross hunting grounds but we can still make good time?”

“Are you joking little hobbit? Tell me what do you see around us? As far as the eyes see? Do you want me to put you on my shoulders? Well, everything you see, and beyond, are Altanian hunting grounds. Altanis, they call it. You know, what is Barbarian Altanis to City-Folk is merely Altanis to us. Best path is usually the shortest path. Less steps. Probably better for you that way.”

Tobias smirked about the comments and after a brief pause retorted in a friendly manner. “I always fancied a nice sorrel stallion, but its not the time to break one in.”

He continued “However as the Altanians seem to be hunting for people, we actually might be better off not following the treaded path. If you want fish, you go to the river – this path here is like the river, and we don't want to be caught, do we?”

Decarili shrugged.

Adventurers decided against following the trail towards the desecrated temple. Instead, they asked Decarili to take them straight to the wyvern lair, which is supposedly atop the second highest peak. From there it should be possible to see where Altanians lair.

Maybe.

Warmshade 3rd, Earthday

Amari gazed at the sky, in the direction Decarili was pointing to. She could see two wyverns flying in her direction. Barrel-chested Altanian tapped her on the shoulder and whispered with a big grin “See, I am taking you in the right direction.”

Two predators failed to spot six tasty snacks and went on about minding their own business.

After two watches of hard trek in sweltering heat, the second peak of Ghinarian Hills was within reach. Adventurers spent the evening watch looking for a perfect spot to hole in and spend the night.

They found a horizontal crevice, positioned and bent so it is easy to observe the outsides from withing, while being nearly invisible to those outside.

There they planned and deliberated. The best plan they cooked rested firmly on Tobias's small shoulders. The hobbit would put on his ring of invisibility and then scale the peak, explore the wyvern lair if necessary, and identify where the Bull God tribe lairs.

Warmshade 4th, Fireday

Some time after midnight Seren and Tikatu, whom were on guard duty, spotted eight human-like figures running down-hill. Howla and Vannis illuminated their frames. They moved quickly and with grace. Ranger and druid remained silent. There was no light in their camp and figures were several hundred yards away. No need to draw any unwanted attention. Plus, Tobias was sleeping. The hobbit will need all the strength he can muster to complete his task.

Indeed, Tobias left the camp with the first rays of sun proper. He followed the goat trail pointed out by Decarili. He slowly moved up, despite being invisible, watching his steps carefully. Would be a pity to fall down and become an invisible corpse.

Overlooking south side of the hills was an oval opening, some twenty feet wide and thirty feet tall. Tobias took a brief peek. Broken bones of various humanoids and animals littered the cave floor as far as eyes could see. The thief steeled himself, turned around, and scanned the surroundings.

Minutes felt like hours. Nothing. Nothing. Nothing. Tobias was under so much stress he was unable to appreciate beautiful Altanian summer. There were no traces of clouds whatsoever. He could see sea to the east, great plains and woodlands to the south, and majestic mountain range to the west. But he could not appreciate them, for he knew there were wyverns just behind his back.

Then they appeared. The respite Tobias had been looking for.

A gang of dozen or so Altanians were running uphill, coming from south and going towards the peak Tobias was on. Then they suddenly went downwards and disappeared out of sight. At this moment the hobbit heard a deep grumbling sounds echoing from the cave behind him. He promptly climbed down, ran to the camp, and shared his observations with other adventurers.

“You see, Tobias, now you need to pull up your big boy pants and go check out where did those barbarians go. Don't forget to put on the ring!”

Encourage by great support of his colleagues, Tobias set out once more. It took him two hours to find where did the barbarians go. A narrow crevice, some forty feet tall, in the hillside. It looked like a wound upon the rock. Sixty or so stakes were planted into the ground around the crevice. Rotting corpses, broken skulls, and animal carcasses were impaled upon them.

Tobias dropped to the ground, belly down. He was several hundred yards away from the crevice, on an elevated position. He observed as his heart pounded.

There was no rhyme nor reason to Altanians coming and going from the crevice. Two would enter, seven would exit, loiter about, then four would enter, several more exit and go about... Tobias could see no disciplined guards or patrols. He did get to witness the men engage in cruel and sadistic pastime activities.

“There must be another way...” the hobbit thought. That's why he decided to search the surrounding thoroughly instead of merely lying on his belly and observing the crevice. He spent the whole noon slowly crawling about, investigating every nook and cranny that seemed even remotely interesting.

His effort paid off, for he did find another cave opening. This one was above the crevice he had found earlier, in addition to being further east. Proud of his discoveries, Tobias returned to the camp to share what had he learned.

Adventurers discussed their plans well into the night.

Warmshade 5th, Spiritday

“Listen, here is the plan.” Amari attempted to break the gridlock. Adventurers were unable to commit to a plan that did not feel like an outright death march. “Ambros, and Tikatu stay here. Seren, Heinrik, Tobias, and myself go. Tobias, you keep the ring on at all time. Don't engage. Let us die if it comes to it. You just follow us, take notes, and then live to tell others where to go!”

There was also fundamental disagreement about the nature of this expedition. Is it about recovering an Egg of Desire, a powerful artefact recovered from the Windowless Tower, or about rescuing Dalkanarion, Heran Marod, and Belegar Grimlisnev.

Seren and Heinrik accepted the plan. Tobias was hesitant but accepted in the end too.

“Decarili, will you join us?”

“My job was to guide your here and to ensure Ambros delivers the Queen's message. I stay with him.”

“Wow, was that ominous or what?”

Decarili gave his best attempt at giving a more enthusiastic shoulder shrug to encourage the Daring Four. “One word of advice. Avoid the gaze of any women you meet in the caves.” he offered as parting advice.

“Wait, what? Why?” the hobbit inquired.

“Altanian women as psionically gifted. Different tribes focus on different talents. Women of the Bull God can make your head explode. Why did you think the merchants fear meeting the Queen?”

“Wow, what is this, an anthropology lesson BEFORE we head into the den of cannibalistic barbarians?! Just now?! Anything else we should know?!”

“Don't get captured.”

The quartet left camp in the morning. Tobias led them to the second entrance he had found. Everybody hoped that this would lead them true. Heinrik filled his bullseye lantern. Then they entered.

Sprawling tunnel went on and on and on and on. They walked for hours, tense and on the edge. They walked for so long that lamp oil was nearly spent before they reached an opening leading into another tunnel.

Ahead of them were three bull skulls nailed to the cave wall. Looking right they could see the tunnel goes for some twenty feet before turning right again. Looking left they could see the tunnel goes for fifty feet before twisting.

They elected to follow the left hand path.

This led them into a confounding cave system with numerous natural tunnels cris-crossing each other. Whenever they stumbled upon a dead end they'd find horribly mutilated corpses there. One had three flayed humans. Another had a hobbit stuffed into an elf stuffed into a human.

“I hear something...”

Heinrik warned the party. They were standing at a junction, deciding where to go next. Magic-User heard heavy footsteps rapidly approaching from their right. Adventurers fell back and readied themselves.

A massive man, naked and of blood red complexion, charged them, swinging two handed great axe with ease. A bull's head was where one would expect to see a human one.

Seren was ready, having braced his spear. He cut into the charging beast, wounding it. The man-bull retaliated by slashing the ranger. Seren countered with another well targeted flurry of attacks.

Tobias followed instructions he agreed to before entering this vile place. He hugged the cave wall and watched the scene unfurl before his eyes.

Heinrik backed off just enough to cast Light at the bull headed man's eyes. The beast hollered, but kept swinging. Amari used its confusion to deliver several stabs of her own. Seren followed up with another round of thrusts and slashes. Medium dropped his staff, pulled out the dagger, and joined the fray.

Badly wounded, the beast tried to back off. It failed miserably, as Seren, Amari, and Heinrik repeatedly stabbed it. Man-bull fell down, bleeding from countless freshly punctured orifices. The beast groaned and exhaled. Adventurers stood victorious.

Amari pulled on the horns. The bull head was not a mask—it was flesh and sinew. Heinrik took the greataxe and used it to decapitate the monster. Then he strapped it to his backpack and secured it with rope.

Quartet moved on, exploring tunnels and getting nowhere.

Then they heard a loud, angry, protracted bellow. This time they were unable to ascertain wherefrom it was coming—the echo made it sound like they were completely surrounded.

Tobias squeezed his ring.

Meme by MLord.

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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue details sessions 88, 89, and 90.

Adventurers explore a crypt, a barrow, and a temple.

You can download the issue here.

Overlord's Annals zine is available as part of the Ever & Anon APA, issue 5:

#Zine

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Adventurers

Character Race Class Description
Heran Marod Human Cleric level 4 Bearded, aging man with shaved head. Follower of Umannah, the Sun God, The Radiant Death.
Belegar Grimlisnev Dwarf Fighter level 3 / thief level 3 4’6”, 150 lbs; white hair; bronze eyes; pale blue skin tone; very hairy. Observant, dependable.
Dalkanarion Human Fighter level 6 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.
Tikatu Human Druid level 3 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Amari Human Ranger level 1 Black hair that shines blue. Scarred like a gladiator.
Tobias Lindflags Hobbit Thief level 3 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Somniel Elf fighter level 1 / Magic-User level 1 An elf of ambivalent age suffering from mild amnesia.
Ambros Human Cleric level 6 Follower of Aniu, Lord of Time.
Ignaeus Elf fighter level 5 / Magic-User level 4 A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge.
Heinrik Human Magic-User level 1 Muscular mage with short blonde hair and piercing blue eyes.
Mepheus of Hephaestus Human Cleric level 1 Miniature Dalkanarion with curly black hair, close-cropped beard, dark eyes and even darker hairs.
Seren Human Ranger level 1 Beardless and blinkless ranger.

Longrass 18th, Earthday

Dalkanarion, Heran Marod, and Belegar Grimlisnev packed their belongings. Having retrieved as much treasure as they could from the Windowless Tower, the adventuring company of over twenty members disbanded. Aforementioned trio gave up their treasure shares in return for keeping the mystical Egg of Desire.

“We should head straight to the Cedarwade Keep” Heran and Dalkanarion reasoned. Thus, they decided to follow along the Ghinarian Hills along the southern side. This would take them straight through the Altanian hunting grounds. At the same time, it would allow them to reach their destination three times as fast compared to traveling all the way around.

Adventurers judged this to be the risk worth taking.

Longrass 19th, Fireday

“Watch!” Belegar pointed at a slow moving mass of men several hundred yards away from the party. Adventurers hid in the scrub and bushes, and observed patiently.

It soon became apparent that the man had unnatural gait. They looked more like they were dragging themselves along than walking normally. Amongst them were four men on horseback. Two were dresses in dark black robes, while other two had grimy dark cloaks thrown over chain shirts.

Foul band marched towards south east, same direction the party had arrived from. Adventures hid and waited until they judged that the danger has moved far away. Then they proceeded onwards, until nightfall.

Adventures made a cold camp. The summer was merely two days away, and the sky was clear. Grass was fresh, vibrant, and soft. Dalkanarion, Belegar, and his two retainers Vragni and Sindri, laid down to sleep. Heran Marod took the first watch.

“YAAAA!”

“AAAAGH!”

“RRRRAGH!”

Roaring and yelling woke everybody up. A dozen Altanian barbarians had overran the adventures in a blink of an eye. Heran cast Light to see the opposition better. Vragni was brutally hacked to death. Belegar took several powerful blows and was brought down, bleeding profusely.

Dalkanarion bellowed, drawing attention to himself. He was surrounded and beaten up without any mercy whatsoever. The mighty myrmidon had slain only a single barbarian before succumbing to their relentless assault.

Heran tried to flee by untying the horses. Alas, horses broke off in total panic and galloped off into the darkness. He was promptly beaten up by two Altanians. Sindri fled for his life, sprinting away from the hills.

Longrass 20th, Spiritday

Ambros turned around in his bedroll. He rolled left and right, sweating profusely. He had a dream most disturbing. He saw bloodied Dalkanarion and Heran Marod dragged into the hills and then into some dark hole. Naked and bloodied, they were sacrificed to the Bull God. Ambros felt powerful presence of Chaos, so powerful his whole body convulsed, waking him up.

Illustration by MLord.

Without any delay he gathered all the adventurers currently in the smoldering ruins of Hara. These were Tikatu the pygmy druid, Amari the Amazon ranger, Tobias the robber, Somniel the elf, Ignaeus the elven hero, Heinrik the muscle mage, Mepheus of Hephaestus, and Seren the watchful ranger.

Ambros quickly shared his disturbing dream. Adventurers agreed that it was most likely a premonition or vision. The Patriarch General and Justice Supreme of Kingdom of Hara was adamant that Dalkanarion must be saved. He was too valuable, both for adventurers, but also for the Kingdom of Hara.

“Uh, we think you should go speak to the Queen. Isn't she an Altanian?”

“Yes, I shall do so.”

Ambros returned several hours later, joined by Decarili, the Captain of Queen's Guard. He learned that Altanians in his dreams were of the Bull God tribe, same tribe the Queen hails from. She gave Ambros a small pouch, asking him to deliver it to the Matriarchs of the tribe for her. Decarili will serve as the guide. Bull God tribe used to roam the Ghinarian Hills, but in recent years they seems to have taken a liking for caves and deep, dark places.

“Patriarch General! The castellan asks for your immediate presence at the citadel!”

A filthy, flea-infested man stood before Ambros and Marlon.

“I bring a message from the Grand Wizard Klekess Racoba!” he spat as he spoke, showing his rotten teeth “He demands surrender of the city or we will take it by force!”

Ambros turned to Marlon “You are responsible for the defenses. I trust you to take care of it.”

“Yes, High Priest.” Marlon's response was as swift as his sword beheading the messenger.

Ambros and adventurers packed up and left in hurry. They decided to follow the trail to Midway, ford the river, then follow the trail towards Ahyf, but take the right turn at the junction, so called Pilgrims' Pathway.

That was the plan.

Warmshade 1st, Airday

”...” Amari signaled to Seren to watch ahead. Large wooden box was propped up by an unstable branch wedged between two stones. Beyond it were several boulders right next to the overgrown trail they were following. Three ogre heads were peeking above the boulders, looking at the rangers hopefully.

Ignoring the traps, adventures began peppering the ogres with arrows and sling stones. Ignaeus released an arrow, hitting the left eye of one ogre. His second arrow landed true too, hitting the right eye of the same ogre. The beast fell down.

Other two ogres closed in. Seren took the brunt of the attack, while Tikatu and Tobias attacked from the sides. But it was Muscle Mage Heinrik who did true damage to it with his trust staff. “Why spend magic when you can spend sweat?” He smashed ogre's head wide open like a watermelon.

Other ogre nearly killed Somniel. Ignaeus and Mepheus of Hephaestus made a short work of the monster, hacking and bashing it to death.

“Hey, how about we check their lair? We have been here months ago. Dalkanarion and crew can wait few more hours...”

Ignaeus led the party to the ogres' lair. Investigating it resulted with the party finding 769 silver pieces, 1279 gold pieces, one pearl, one platinum pin with opal, and a necklace of electrum beads on a heavy thread. They also found owlbear droppings, left some of their own, and promptly fled the lair.

Warmshade 2nd, Waterday

“Pilgrims' Pathway” sun bleached wooden plank read. It was evening. Somniel was barely keeping up with the party, slowing them all down. Ahyf was seven leagues away. Windgod Temple some fifteen leagues up hill. A tribes' lair was who knows where.

Will adventurers escort Somniel to safety? Or leave him to fend on his own? Will they rush to the peak of Ghinarian Hills? Or take some other route? Every day is precious, and every day represents an irreversible decision...

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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I finally unpacked all the goodies I brought back from the Cauldron con. Most of these were brought from overseas by a good friend of mine. Some were gifts, for which I am very grateful.

Castle Book II, Book of Treasure Maps III, Heroic Expeditions, Prey of Darkness, Shield Maidens of Sea Rune, and Spies of Lightelf:

City State of the Invincible Overlord (Mayfair Games version):

City of the Ape-Men and Four Dooms & Seven Voyages:

Valus:

Return to Perinthos (Jennell Jaquays memorial megadungeon, I contributed a level):

#Postbox #OSR #JG

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Next year's Cauldron convention will take place from 8 to 11 October, 2026:

That will be from Thursday to Sunday. Save the date and keep an eye on their website, for this year's tickets were sold out in hours.

Cauldron is the best convention to attend if you have any interest in playing old-school Dungeons & Dragons, be it any flavour of the originals from the 70s, or the first edition of Advanced Dungeons & Dragons.

To get the feeling of atmosphere and games that take place at Cauldron, I recommend the following accounts & reflections:

#Convention #Cauldron #OSR #FightOn

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I spent last weekend (October 17–19) playing old-school Dungeons & Dragons at Cauldron, “an OSR Euro Con.” I had an absolute blast of a time, organisers did an amazing job, and players were all great.

In this post I share my reflections on the whole experience. See this post for reports on games I either played or hosted.

Preparation

I've decided to take a night bus to Frankfurt, then a train to Marburg, and then hitched a shuttle ride offered by the organisers to the final destination, Hofraithe Rosenthal.

Everything I needed to run my games was packed in a single yellow binder: five reference sheets for OD&D, player reference sheet for Magic-User and Cleric spells, character index with eighty fourth level characters, eighty character sheets printed on yellowish paper, and, of course, module notes and maps.

Early on I decided I will (1) run three games myself—The Thieves of Fortress Badabaskor on Friday night, Conquering Barbarian Altanis on Saturday night, and Darkness Beneath Megadungeon level on Sunday morning—and (2) join three other games. That, I felt, was a fair balance of supporting others and offering what I like to others.

Since I've already written about why I have chosen to run OD&D and above adventures, I point you to the following post.

Friday

Night bus was perfect for me. I've slept through most of the journey and arrived well rested. I did not get to experience the horrors of DB. My train arrived on time, and organisers greeted me on the train station as agreed upon. An hour or so later we reached nice white houses with timber beams, my home for the next three days.

First thing I did was make my bed. No way I'd be in the mood to do so at 2 am, or whichever time would my Friday night game finish. That proved to be great foresight. Next, I scanned all the gaming rooms. Organisers provided a small map and a list with all the games and associated tables and rooms.

Tables were beautiful, chunky and concrete. Beams worried me a bit, for they too were chunky and concrete. My assigned table was just between two beams and between two other tables. I worried how many player could realistically fit given that I wasn't even able to wedge in eight chairs. Second table was kind of useless because there were other beams around, so there was nowhere it could be moved without blocking passageway. And I didn't want to stand in the way of gamers trying to reach their fix.

My games were with unlimited attendance. I was committed to running a game for two or twenty players. I tried out few different layouts, but ultimately decided to pull the horizontal table behind me and place it against the wall. Then I left all my belongings on that table—now promoted to the Judge Table—and decided to have nothing on the Player Table.

There were some really great rooms, but Linde, the one I was assigned to, had the most concurrent games. I knew it'd be loud, but I was looking forward to it nonetheless because I knew the atmosphere would be great.

With everything prepared I mingled around, meeting people and chatting. It was great to connect faces with online nicknames and handles. This was also a very special convention because I met several long-time players from our Conquering the Barbarian Altanis campaign. That was absolutely awesome. I am unable to express in words how great it was to meet in person after gaming since 2022 together.

Playing in Dreadlord's game was mighty fun. Read more about it here. We smashed through the dungeon and almost completed it with great success. My character died in the process, but one of our adventuring party member's escaped with the scroll. Dreadlord is an outstanding Judge, with quick wit and great humour. Players were great too—I was impressed by the gaming skills of all present!

Hearty dinner was served. It was then that I noticed that pretty much everything was home cooked. And how awesome is that?! This made me feel like I was at a barbecue, an intimate event, and not some corporate convention with fancy catering and what not. Organisers told me there was around hundred people here, but it felt much tighter. The atmosphere was just great.

Given that I had a night game to run I elected to skip soda drinks and focused on water. Throat was to be protected. I had hours and hours of being loud ahead of me. A Chainmail game was being set up on the ground floor. It looked really great, and I was looking forward to hearing from everyone how it went. Settembrini and Dreadlord tried to convert me to figure-collector-painter-sufferer but I made my saving throw and remained committed to avoiding adding another expensive hobby to my life.

People slowly queued up for the game sign-up forms. I took a glance at the papers and they were filling up fast. Great, just how it should be! My assumptions about Linde and table setup were quickly proven true. We shimmied the table a bit to make room for everyone. Packed tight, we were ready to game!

I framed the game as simple as I could: no player versus player, your objective is to exterminate the Cult of Angall, we play until we want. I went over the core gameplay loop with two moves per turn, dexterity ranking no-roll initiative, and assigned a caller. Game time!

45 minutes into the session and players suffered a near total TPK caused by Wand of Cold. Only one character managed to escape. That was a total of 10 in game turns. New characters were distributed, and players planned a new delve, intent on getting it proper this time.

The session is described in detail here. I am not sure until when did session go, perhaps 1 or 2 in the morning. Players managed to breach the Temple, but then noped out with Beads of Escape after seeing all the opposition inside. As I cleaned up the table I took a glance at the character index. 18 characters out of 70 got used up on the first day. That was one quarter of all characters! 8 of them perished. People preferred human fighters and magic-users.

I smiled. This will be a great con.

Saturday

It was already Saturday by the time we wrapped up our Friday night game. I walked around, looking at the items for silent auction. There was some cool stuff so I added few lazy bids. Most of the games were done, but Chainmail game was still raging on. I had some tea for the throat and then retreated to the room.

Morning brought more mingling, good home-made food (cakes!). People were approaching me, pumped about the night session I were to run later that day. More about that in a moment. I drank tea after tea...

The first session I played in was the Blue Mausoleum by the indomitable Melan. It was flat out awesome. All players were great. We adopted a very aggressive play style, going straight for the grand jewel, ignoring everything else. If my count is correct we went through almost 25 keyed areas, killing and looting. Professionalism!

On mapping duty.

Next up was another game by Dreadlord, Setian Vault that will be published in one of the upcoming Fight On! issues. I politely refused the mapping and caller duty, opting to focus on drinking tea, and stabbing things. The game was chill. We barreled through the dungeon, finding secret doors to shortcut sraight to the evil artefact. Once again, iron focus won the day. We crushed evil snake-children without any mercy whatsoever. We destroyed their altar and left with great treasure, unharmed. Dreadlord was stellar as always.

Suckling pig and sauerkraut were served galore for the dinner. Auction followed, with many cool items. All my items bombed hard, getting zero bids. In fact, I only sold and traded items outside of the auction, so there was at least that.

Food of champions.

The list for the Wilderlands game was filling up fast. That was great. But there was no way Linde could take all of that. Dreadlord, or perhaps Niko, suggested I speak to Settembrini about using the dining room instead. With the organiser's blessing I changed the room on the paper from Linde to Dining Hall.

Photo by James Knight.

Theo, Mitch, Niko, and Sam rode into the hall like four riders of the apocalypse, all dressed up in Wilderlands shirts. They helped me arrange the tables. As other players trickled in they joined in on the work. Since I have experience managing large workshops and groups I made it extremely clear that one side of combined tables is exclusively mine. There were to be no tables nor anyone sitting next to me.

This is a simple trick to ensure that I have everyone's undivided attention. I am one and the players are many—and I must do whatever I can to minimise distractions. With such large group my number one priority was to ensure everybody gets to play, not spectate but play! In order for players to play they must have a clear view of me, hear my words, and understand the information I am communicating. That is why it is vital for large games to have a central spot without any additional distractions.

As more and more people poured in we added more and more tables. We were filling up the dining hall! Settembrini kindly reminded us that we still have a full tray of pork behind us. Indeed, it is important to be well nourished for peak gaming performance.

This was a session 149 of our ongoing Conquering the Barbarian Altanis campaign. What happened here is part of our regular game. Stakes are real. Consequences enduring. Choices endless. We brought our whole open-world sandbox to Cauldron, and opened it up for all those present to rock it as they wish.

I already provided a detailed in-game session report in this blog post, and now I wish to focus more on behind the scenes.

First, I did not bring any preconceived notions of what the players would or wouldn't do. Total and complete freedom. What I did bring though is a summary of intelligence player characters have so there is something to work with.

Once everyone was seated and had a character sheet I opened by framing the game. I explained it is a part of our home game and that everyone has a say in what they wish to do tonight. Regular players would get no extra voting power. In fact, I encouraged everyone to consider their own goals and not simply delegate the decision making to regular players! I repeated my two HARD NO rules—no player versus player and no sexual violence—and then summarised the in game situation. Some were taking notes, some soaking it in, and some suffered in their own way. Finally, I said there will be no breaks. Anyone can get up and leave to do whatever they can. Just inform the player next to you to take care of your character. We will play until the last man standing.

As I wrote several times before (see here or article in Fight On! #16), I prefer high-energy, fast-moving games. People came to play in Wilderlands, not sight-see people playing Wilderlands! Therefore I adopted a style that would “activate” every player every in-game turn, discussion, and decision. With large groups delegation and clear, concise instructions are key. Plus, it was already late when we started. I knew player concentration would only diminish as we played.

It was an endurance marathon. And I was about to run it as a sprint.

To begin I divided players in three teams, asked them to discuss intelligence and leads I have shared with them, and decide on which they would like to pursue and why. Alternatively, they were also free to propose an option of their own. Once they decide they must choose one amongst them to present their thoughts to the whole table. I gave them a timer and off we went.

How it started.

The thrill of that moment is something that cannot be described. I love to be challenged as a Judge. Where will they go? What will they decide on? Everything is a possibility! Theo and his team pitch to storm the palace and kill the queen. Other two teams argue for the Windowless Tower full of valuable crystals. One, they are valuable, two, they are light to carry. In less than 10 minutes we had 15 players agree, align, and commit to a specific expedition goal. I cannot stress how important that is for running sandbox games where players have total freedom.

Although I brought along laptop with me, I did not want to power it up. It is small, but it still would be a barrier between players and myself. Everything I needed was in my head. I know map of Barbarian Altanis by heart. I know distances between major spots. I could describe and draw all the directions players could imagine to go into. I referenced my material only when I absolutely had to—which was usually to double check something before wrecking player characters. Key to brutal, no fudge games, is ensuring players are not unfairly butchered. I never killed a player character out of spite or deliberately. I simply create conditions in which players get their characters killed.

During the overland exploration, I made use of the teams to discuss and align on the plans. This ensured we maintain a brisk pace and alignment. This also allowed us to split the party (more like company given their numbers) and cover more terrain. Once the dungeon entrance was located, I advised everyone should enter, simply because deciding to do otherwise would be deciding not to play.

Once they entered the dungeon proper I asked them to draw up marching order. This is a vital piece of information for me, especially given the size of the group. From then on I was rapidly calling out players, asking them to declare and describe their character's actions. It doesn't matter if they are still doing the same thing (“I keep watch,” “I guard the exit,” “I follow behind him”)! What matters is that the brain gets activated, they speak up, and they are involved. This was super important to maintain attention given we were playing past midnight after a full day of gaming.

The shenanigans that went on were beyond belief. But it was exactly the type of Dungeons & Dragons I love to play. Characters exploring dangerous environments. Characters interacting with dangerous stuff, bringing ruin to themselves and others. Characters succeeding despite the odds, emerging victorious.

In action. Photo by Gus.

Just imagine fourteen characters in a large cave, three of them trying to build a human-elf-hobbit pyramid to reach a large bronze bell above them, five of them forcing open large stone double doors, a dwarf peeking down bottomless chasm, other checking some rubble on the other side of the cave. Then one character activates magic mouth which causes a wandering monster to come. I roll a purple worm, which then burst out the cave walls, causes total chaos, characters scrambling all over. In panic and tiredness, one of them pulls the Wand of Fireballs and blasts the worm. But with limited space, fire ball fills the volume and kills half the characters.

What do we do with five players whose characters just died? Kick them out? Absolutely not! The purple worm has a blast hole in it. And it just happened to swallow five adventurers before bursting into the chamber. Keep on playing! Bell went off, roll wandering monster, FIVE FUCKING PURPLE WORMS INCOMING!

“You better run,” I advise the players. They oblige, but run in different directions. The energy of such chaotic game is incredible; something that cannot be captured in any medium. I do not think it can be described in writing, nor recorded on dictaphone, nor video. It has to be lived in the moment; experienced together.

Our hollering attracted people passing by. To be fair, we were playing in the dining hall, so people were coming for food and drinks too. I offered everyone whom approached the table or watched to join us. A simple yes and I'd give them a character sheet. Come join the madness.

Iron Golem of Wishing had me in stitches. I find it incredibly funny—not in a demeaning way—when players decide to give something a go, despite everyone being well aware that something is most likely a trap. I am incredibly grateful to the player who stepped on the copper disk and made his wish. I was in tears, laughing.

Another notable situation was when hobbit and elf detected secret doors high above the floor. They improvised a ladder by hammering in some iron pitons, which the hobbit scaled. He was in a bad spot, with poor balance, leaning backwards, pulling onto something that required force.

“Roll snake eyes on 2d6 to succeed. That is around 2,5% chance to succeed.” I declared.

Whole room erupted as Gus rolled 1 and 1 on his emerald green dice. But why 2 on 2d6? Why didn't I ask for % on d00 or something on d20 or something else? In my mind rules are more than rules. They come with certain aesthetics. OD&D, or more specifically little brown booklets, use primarily d6s. Yes, there are other dice, but d6s are rolled a lot. I know 2d6 distribution almost by heart. 8+ is around 40%, 9+ 30%, 10+ 15%, 11+ 10%, 12+ 3% (not exact probabilities, but rounded well enough for adjudicating in the moment). This was a nearly impossible task, so 12+ sounds good. But 2, i.e. snake eyes, has slightly different flavour and yet the odds are the same. So in a split moment I adjudicate the odds (cca 2,5%), the dice to be rolled (2d6), and target number (2), all congruent with aesthetics and feeling of the game we are playing.

We began with 15 players. One dropped as soon as he joined. Around 1:30 in the morning another 8 dropped due to tiredness and exhaustion. Two more joined. One vanished. Around 2:30 three more left, retreating into their bed chambers. The Final Four Titans played until 3:30 when they recovered great treasure and escaped the dungeon against all odds.

I salute their endurance and congratulate everyone on their success. They have just unleashed terrible artefact into our game. I love it.

The final four in action. Photo by James Knight.

Sunday

It was around 4:30 in the morning by the time I cleaned up the room. Players helped me and then retreated. We congratulated each other on a game well played. I put the reference sheets back into the judge binder. Character sheets were for players to keep—either to play in other games, take home as memorabilia, or both.

I was too pumped to go to sleep. I went for a walk through the gaming rooms upstairs. They were all empty, lights turned off. I lost all my bids. Oh well, at least it wasn't anything that I really desired. But losing for one euro feels funny. Anyway, I had some snacks and something to drink.

It was almost 5:00 in the morning and there was a small group of folk discussing loudly by the Chainmail table. A gentleman was tallying up the scores for best player, best judge, and whatever else was there. I realised I forgot to ask players to fill in any of those. Oops. I had a pleasant conversation about society, technology, belief systems, philosophy of science, and breaking jaws with Prince of Nothing, Oger (I think), and two more gentlemen whose names I unfortunately forgot.

I set my alarm to 7:30 and went to my room. My roommates were in deep sleep. I laid down and slept like a baby. Woke up on time and packed everything up since we were to leave the rooms.

There was an awards ceremony followed by a group photo in the morning. As one of the Judges I was granted access to the Chest of Treasure, from which I had pulled a branded notebook. Once again, the atmosphere was great as we all cheered for the best player, the best Judge, winners of the tournament, so on and so forth. At one moment I wondered “who are these people?!”

Then it hit me how packed the agenda was. I was playing non-stop since I arrived. Virtually the only time I stopped to chat and mingle was Sunday before dawn. It'd be great if the con was extended by one more day, but then again, would I simply play one day longer or actually hang out? I guess I will see next year, because the organisers announced Cauldron 2026 will be from Thursday to Sunday.

Cauldron dice tray and notebook.
FAG cap, a gift from Dreadlord.

I glanced at the character index. 20 were taken last night for the Wilderlands session, leaving around 32 more characters to pick from for the last game. There were only one human fighter and one magic-user left. There were plenty of human clerics, and hobbit fighters. Perfect for the Darkness Beneath Megadungeon session I ran for the final gaming slot. We were back in Linde, squeezing with others. Luckily, table to our left abandoned the room, so we had some extra space to accommodate all ten players that joined.

As before, I framed the game, outlining the goal and boundaries. I was also explicit on ending the session 15 minutes before scheduled ending time so everyone would have time to say goodbyes and do whatever else they need to before leaving the premises. Fascinatingly, no one showed any signs of weariness! I loved that, for this was another high-energy, fast-paced game. Interestingly, this party had the same random encounter as the last party I led through this dungeon, which was for Precognition con earlier this year. Brain rats jumping in river, boarding the coracles, and causing chaos.

By the end of the con 45 player characters from my list of 70 pregenerated characters were used. That is almost 65%! Of those, 19 died, some 40%. Of those, 25% died due to friendly fire. Great numbers.

Blue for characters that were used, red for those that perished.

Summation

An absolute spectacle of convention. Pesa Nexus and volunteers did an amazing job. There is room for improvement, but they are well aware of all the points raised by the attendees and are working on it. And I cannot stress enough how minor these issues are in the light of an awesome convention they ran.

This is the event for people desiring to play old-school Dungeons & Dragons, be it any flavour of the originals from the 70s, or the first edition of Advanced Dungeons & Dragons. Congratulations to organisers for their hard work, great effort, and amazing experience they have provided us. Also, a special call out for young players who were volunteering and playing in between. I was impressed by their skills— they played like pros! The game will survive us just fine.

I hope to see you there next year. You can expect another Wilderlands marathon session, and perhaps even a special romp through the City State of the Invincible Overlord. Fight on!

Until next year!

Cauldron 2025 Posts

All posts for the Cauldron 2025 convention:

#Convention #Cauldron #OSR #FightOn

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