Attronarch's Athenaeum

Campaign journals, reviews of TTRPG stuff, and musings on D&D.

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Time to roll up lady clerics! As described before, since only humans can be clerics in the original Dungeons & Dragons, I will roll ten of them instead of usual five.

Without firther ado, meet first batch of lady Vicars!

1. Alpsuinda Frontrank

Class: Cleric Race: Human Level: Vicar Alignment: Lawful Languages: Common, Lawful

Appearance: 4'11'' / 1.5 m, 125 lbs / 57 kg; black hair; light blue eyes; dark brown skin tone Traits: curious, lively

Experience points: 10 000 Hit points: 19 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 11 All Wands — Including Polymorph or Paralyzation: 12 Stone: 14 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 4 (low score) INT: 10 (average score; speak no additional languages) WIS: 7 (low score; minus 10% from earned experience) CON: 12 (average score; 90% chance of survival) DEX: 12 (average score) CHA: 10 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Helmet; 1 × Shield +1 Weapons: 1 × Mace (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × 50’ of Rope; 1 × 6 Torches; 4 × Flask of Oil; 1 × Silver Cross; 4 × Holy Water/Vial; 4 × Wolvesbane, bunch; 4 × Garlic, bud; 2 × Iron Rations (1 week); 2 × Scroll (Cure Light Wounds); 2 × Scroll (Bless); 2 × Potion of Healing Coins: 116 gp Encumbrance: 1336 cn

Hirelings & Mounts

1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

2. Theodora

Class: Cleric Race: Human Level: Vicar Alignment: Lawful Languages: Common, Lawful

Appearance: 5'6'' / 1.68 m, 135 lbs / 61 kg; brown hair; violet eyes; dark brown skin tone; 1' scar Traits: enigmatic, arrogant

Experience points: 10 000 Hit points: 18 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 11 All Wands — Including Polymorph or Paralyzation: 12 Stone: 14 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 7 (low score) INT: 14 (high score; speak up to 4 additional languages) WIS: 6 (low score; minus 20% from earned experience) CON: 7 (low score; 40% chance of survival) DEX: 12 (average score) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Helmet; 1 × Shield +1 Weapons: 1 × Mace +2 Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × Lantern; 2 × Flask of Oil; 1 × 3 Stakes & Mallet; 1 × Silver Mirror, Small; 1 × Silver Cross; 3 × Holy Water/Vial; 3 × Garlic, bud; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Cure Light Wounds); 1 × Scroll (Light); 1 × Scroll (Protection from Evil); 2 × Potion of Healing Coins: 162 gp Encumbrance: 1382 cn

Hirelings & Mounts

1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

3. Gentle Signy

Class: Cleric Race: Human Level: Vicar Alignment: Lawful Languages: Common, Lawful

Appearance: 6'1'' / 1.85 m, 195 lbs / 88 kg; roan hair; amber eyes; milky white skin tone Traits: delicate, pacifistic

Experience points: 10 000 Hit points: 9 Armor class: 4 Movement: 9”

Saving Throws

Death Ray or Poison: 11 All Wands — Including Polymorph or Paralyzation: 12 Stone: 14 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 16 (high score) INT: 12 (average score; speak up to 2 additional languages) WIS: 5 (low score; minus 20% from earned experience) CON: 3 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 13 (high score; up to 5 unusual hirelings with loyalty base of +1)

Equipment

Armour: 1 × Chain-type Mail; 1 × Helmet; 1 × Shield +1 Weapons: 1 × War Hammer +1 Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 4 × 50’ of Rope; 2 × 12 Iron Spikes; 2 × 6 Torches; 4 × Flask of Oil; 1 × Silver Cross; 6 × Holy Water/Vial; 6 × Belladonna, bunch; 2 × Iron Rations (1 week); 2 × Potion of Healing Coins: 41 gp Encumbrance: 931 cn

Hirelings & Mounts

1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

Ina: HD Acolyte; HP 4; AC 4 (chain-type mail armor and shield); Atk mace; MV 12''; AL Lawful; Morale 6; STR 15 INT 11 WIS 8 CON 11 DEX 14 CHA 14 LOY 12. Gear silver cross.

Monine: HD Acolyte; HP 6; AC 4 (chain-type mail armor and shield); Atk mace; MV 12''; AL Lawful; Morale 7; STR 12 INT 14 WIS 7 CON 8 DEX 8 CHA 12 LOY 12. Gear silver cross.

4. Natalia Bowyer

Class: Cleric Race: Human Level: Vicar Alignment: Lawful Languages: Common, Lawful

Appearance: 5'7'' / 1.7 m, 160 lbs / 73 kg; red hair; grey eyes; ochre skin tone Traits: inconsiderate, spendthrift

Experience points: 10 000 Hit points: 14 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 11 All Wands — Including Polymorph or Paralyzation: 12 Stone: 14 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 12 (average score) INT: 11 (average score; speak up to 1 additional languages) WIS: 16 (high score; add 10% to earned experience) CON: 9 (average score; 60% chance of survival) DEX: 11 (average score) CHA: 11 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Helmet; 1 × Shield Weapons: 1 × War Hammer +2 Gear: 1 × Leather Back Pack (300 coin capacity); 3 × Large Sack (300 coin capacity); 3 × Small Sack (50 coin capacity); 3 × Water/Wine Skin (30 coin capacity); 1 × 50’ of Rope; 1 × Lantern; 3 × Flask of Oil; 1 × Silver Mirror, Small; 1 × Silver Cross; 3 × Holy Water/Vial; 3 × Wine, quart; 2 × Iron Rations (1 week); 4 × Potion of Healing Coins: 63 gp Encumbrance: 1263 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

5. Deirdre the Hedgehog

Class: Cleric Race: Human Level: Vicar Alignment: Lawful Languages: Common, Lawful

Appearance: 6'6'' / 1.98 m, 185 lbs / 84 kg; quills for hair; light brown eyes; yellow white skin tone Traits: hostile, youthful

Experience points: 10 000 Hit points: 16 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 11 All Wands — Including Polymorph or Paralyzation: 12 Stone: 14 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 15 (high score) INT: 17 (high score; speak up to 7 additional languages) WIS: 11 (average score) CON: 9 (average score; 60% chance of survival) DEX: 9 (average score) CHA: 6 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: 1 × Plate Mail; 1 × Helmet; 1 × Shield Weapons: 1 × War Hammer +3 (3'' Throwing Range) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 6 Torches; 2 × Flask of Oil; 1 × 3 Stakes & Mallet; 1 × Silver Cross; 2 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Detect Evil); 2 × Scroll (Light); 3 × Scroll (Speak with Animals; 1 × Potion of Healing Coins: 168 gp Encumbrance: 1398 cn

Hirelings & Mounts

1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

Remaining five Vicars tomorrow.

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Introducing five lady Theurgists for the original Dungeons & Dragons!

1. Sophia Strongarm

Class: Magic-User Race: Human Level: Theurgist Alignment: Law Languages: Common, Divisional

Appearance: 6'4'' / 1.93 m, 210 lbs / 95 kg; white hair; grey eyes; caucasian skin tone Traits: lecherous, lively

Experience points: 10 000 Hit points: 10 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 16 (high score) INT: 12 (average score; speak up to 2 additional languages) WIS: 10 (average score) CON: 7 (low score; 40% chance of survival) DEX: 9 (average score) CHA: 6 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 4 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 4 × Belladonna, bunch; 4 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Protection from Evil); 1 × Scroll (Read Magic); 2 × Scroll (Levitate); 1 × Scroll (Knock); 1 × Scroll (Wizard Lock); 2 × Potion of Healing; 1 × Wand of Metal Detection (points towards any large body of metal; 2'' radius) Coins: 181 gp Encumbrance: 561 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags.

2. Aethelthryth the Cruel

Class: Magic-User Race: Human Level: Theurgist Alignment: Law Languages: Common, Divisional

Appearance: 5'4'' / 1.63 m, 145 lbs / 66 kg; black hair; dark brown eyes; light tan skin tone; ½'' scar Traits: quaint, intimidating

Experience points: 10 000 Hit points: 13 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 9 (average score) INT: 14 (high score; add 5% to earned experience; speak up to 4 additional languages) WIS: 11 (average score) CON: 14 (high score; will withstand adversity) DEX: 11 (average score) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 1 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 6 Torches; 2 × Flask of Oil; 1 × Wooden Cross; 2 × Iron Rations (1 week); 1 × Scroll (Light); 1 × Scroll (Read Languages); 1 × Scroll (Knock); 2 × Scroll (Wizard Lock); 2 × Potion of Healing; 1 × Wand of Magic Detection (reveal magic within 2'' radius; concentrating reveals general details of the magic used); 1 × Ring of Delusion (makes the wearer see whatever he desires) Coins: 160 gp Encumbrance: 520 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags.

Scanlair: HD Veteran; HP 4; AC 4 (chain-type mail armor and shield); Atk battle axe or spear; MV 9''; AL Law; Morale 9; STR 12 INT 9 WIS 15 CON 8 DEX 13 CHA 11 LOY 13.

Murchaer: HD Veteran; HP 2; AC 4 (chain-type mail armor and shield); Atk morning star or spear; MV 9''; AL Law; Morale 3; STR 4 INT 9 WIS 12 CON 12 DEX 13 CHA 11 LOY 15.

3. Galswinth the Temptress

Class: Magic-User Race: Human Level: Theurgist Alignment: Law Languages: Common, Divisional

Appearance: 5'11'' / 1.8 m, 210 lbs / 95 kg; bald; aqua eyes; milky white skin tone; eight-point star-shaped birthmark Traits: forgiving, seductive

Experience points: 10 000 Hit points: 11 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 15 (high score) INT: 7 (low score; minus 10% from earned experience; speak no additional languages) WIS: 11 (average score) CON: 14 (high score; will withstand adversity) DEX: 15 (high score; fire any missile at +1) CHA: 15 (high score; up to 5 unusual hirelings with loyalty base of +1)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × Lantern; 4 × Flask of Oil; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Continual Light); 1 × Scroll (ESP); 1 × Scroll (Invisibility); 2 × Potion of Healing; 1 × Wand of Fire Balls (51 charges); 1 × Ring of Mammal Control (control 3d6 small, or 1d8 large mammals, excluding those in the monster reference table; 6'' range) Coins: 59 gp Encumbrance: 399 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags.

Klaudic: HD Veteran; HP 3; AC 5 (chain-type mail armor and helmet); Atk sword or spear, or composite bow (ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); MV 9''; AL Neutrality; Morale 9; STR 9 INT 11 WIS 11 CON 11 DEX 11 CHA 12 LOY 6.

Zetimer: HD Veteran; HP 2; AC 5 (chain-type mail armor and helmet); Atk sword or spear, or composite bow (ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); MV 9''; AL Neutrality; Morale 10; STR 9 INT 8 WIS 12 CON 9 DEX 10 CHA 6 LOY 11.

Epastus: HD Acolyte; HP 3; AC 2 (plate mail, helmet, and shield); Atk mace; MV 6''; AL Neutrality; Morale 7; STR 7 INT 10 WIS 13 CON 12 DEX 9 CHA 10 LOY 14. Gear silver cross, 3 holy water vials.

4. Squeaky Bebba

Class: Magic-User Race: Human Level: Theurgist Alignment: Law Languages: Common, Divisional

Appearance: 5'0'' / 1.52 m, 125 lbs / 57 kg; light brown hair; bronze eyes; light brown skin tone; all double joints Traits: devoted, proud, weird

Experience points: 10 000 Hit points: 13 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 6 (low score) INT: 4 (low score; minus 20% from earned experience; speak no additional languages) WIS: 16 (high score) CON: 12 (average score; 90% chance of survival) DEX: 12 (average score) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 10’ Pole; 2 × 12 Iron Spikes; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Charm Person); 1 × Scroll (Sleep); 1 × Scroll (Detect Invisible); 3 × Scroll (Levitate); 2 × Potion of Healing; 1 × Wand of Magic Detection (reveal magic within 2'' radius; concentrating reveals general details of the magic used) Coins: 48 gp Encumbrance: 428 cn

Hirelings & Mounts

2 × Draft Horse (HD 2+1, AC 7, MV 12’’, max load 4500 cn); 1 × Wagon.

5. Anastasia Wagner

Class: Magic-User Race: Human Level: Theurgist Alignment: Law Languages: Common, Divisional

Appearance: 6'6'' / 1.98 m, 225 lbs / 102 kg; dark blonde hair; aqua eyes; grey-green skin tone; ¼'' scar Traits: sensuous, grim, unlucky

Experience points: 10 000 Hit points: 6 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 16 (high score) INT: 11 (average score; speak up to 1 additional languages) WIS: 8 (low score) CON: 13 (high score; will withstand adversity) DEX: 4 (low score; fire any missile at -1) CHA: 10 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Helm of Law Weapons: 1 × Dagger (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × 6 Torches; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 2 × Belladonna, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Charm Person); 1 × Scroll (Detect Magic); 1 × Scroll (Protection from Evil); 1 × Scroll (Read Magic); 2 × Scroll (Invisibility); 1 × Scroll (Knock); 1 × Scroll (Wizard Lock); 1 × Potion of Healing Coins: 77 gp Encumbrance: 417 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags.

Five lady Vicars coming tomorrow!

#charactercreationchallenge

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Adventurers

Character Class Description
Balarus Fighter level 3 An ex-woodsman, quite a crackshot with his bow.
Gomm Thief level 6 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Nesterin Sylpetor Elf level 2 An avid lover woods and jungles.
Ambros Cleric level 5 Follower of Aniu, Lord of Time.
Ignaeus Elf level 3 A slightly weathered looking elf with dull blonde hair and chiselled features. Seeks wealth and knowledge.
Dalkanarion Fighter level 4 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.
Hedwig Hogwarts Elf level 3 An always alert owl masquerading as an elf.

Blackmoon 8th, Earthday

Adventurers had barely any sleep whatsoever. Terrible witch Ah'sas has passed away from fever, solving one of their problems. Then they had slain Sor'Ves the Magnificent, a blue dragon lairing atop the tower of sunken fort. Now their only issue was dragging out its magnificent hoard!

The fact that Bakaru and Ah'sas Oger went missing bothered no one too much. The party collected all the sacks, backpacks, and a chest, loaded them on two dugouts they have, and paddled straight back to the fort.

Tarkus and Beorg were left behind to guard the treehouses.

A watch later and party arrived at the fort. Gomm scaled the wall, ran over the rubble covered ceiling, and then climbed the tower. Tens of thousands of coins still there, covered in blood and gore.

Adventurers moved through the fort hastily, opting to go through the antechamber, north-east doors, and then follow the long hallway to the courtyard. There stuck doors halted their progress.

Dalkanarion the Mighty rammed the tower gates, but they bounced right back. Puzzled, he observed the doors. Gomm opted to scale the southern wall, so he can get a better view.

At that moment he felt a prick in his neck. Everything around hims slowed. Sounds became drawn out and deeper. His eyelids became heavier by the moment. His fingers weaker. Gomm landed on soft grass, oblivious to the hurt from the fall, and fell asleep.

Illustration by Dreadlord.

Dalkanarion felt something sharp lodge into his back. He pulled out a dart and threw it aside.

Hedwig, Ambros, and Ignaeus ran up to the round tower, hugging its wall. Nestering remained in the center of the courtyard, wildly scanning the surroundings. Balarus ran behind the tree in the north-west corner.

The tower trio could see a long blowgun protrude from arrow slit on the second floor. Nesterin went down. Balarus couldn't believe his eyes. He had just witnessed a blue-furred bear stand up from behind the broken chapel window a blow a dart at his ally.

Balarus and Dalkanarion forced the tower doors open, beating back a towering bipedal blue bear dressed in plate mail. Unphased by the sight, they charged the monster. Hedwiga joined them. All three successfully deflected clawing attacks.

Dalkanarion exposed his back as he left the melee and ran upstairs, aiming to dispose of the monster raining darts from the above.

Outside Ambros and Ignaeus took turns in shooting at the bear taking cover in the chapel. They hadn't hit a single time.

In the tower Balarus dodged the towering monster by ducking under its right side. Then he thrust his obsidian blade right through the bear's soft tummy, spilling out its guts.

Grecian warrior caught the blowgun wielding bear just as it was fleeing further up the tower. Soon all the adventurers gave chase, driving the blue bear to the top. Ambros charged it, swinging wildly at the beast's throat. His mace connected multiple times, Ambros kills, smashing the bear's skull.

“Now... Let's pack the treasure!”

Luckily someone remembered to check in on the downed Nesterin and Gomm. Both were dragged into the tower. Both recovered in a little bit under an hour.

Following a prolonged discussion, the party had agreed to carry the maximum amount of treasure and move hastily. Ambros cast Light on his helmet so no hands were required for carrying a light source.

The party exited the courtyard and moved south, through the oil smelling chamber covered with broken glass. There they were ambushed from the darkness and hit multiple times with poisoned darts.

Half of them dropped treasure and charged into the darkness. Alas, all they could hear are loud thuds moving away from them.

Adventurers picked up the treasure and moved it into the storage room with crates. They emptied all the wooden boxes and filled them with thousands and thousands of gold coins. More precisely, three thousand gold pieces in each crate. Then they closed the doors shut, and Ignaeus cast Wizard Lock on them.

Next was the more perilous part of the plan: make two trips from the tower to the dugouts in order to fill them up with eighteen thousand gold pieces.

The problem?

Harrying walking bears of course.

Once again, the adventurers packed the treasure at the tower, and once again they went through south exit and followed the long hallway to the antechamber. There they stopped, hesitant to proceed.

Nestering opened the doors, and as expected, the front rank had been peppered with darts. Ambros went down. Nesterin grabbed the cleric by the collar and pulled him back as he shut the doors.

Then someone unnamed slapped the cleric awake. The party waited. “Let me in!” And waited. “Let me in!!!”

Hedwig could not be contained anymore. Her suggestions were ignored. She proposed to cut of the dead bears' heads to “send a message.” She suggested to hollow out their corpses and use them as sacks to carry all the treasure. She advised to build a rocketship and fly out of here.

But all her suggestions fell on deaf ears. So she opted to take matters in her own hands!

She burst through the doors and swaggered into the antechamber.

When no ill fate befall her, others followed.

Bears waited in the shadow. Once adventurers came close enough they shot another volley. Mighty Dalkanarion fell like a sack of potatoes.

Three plated bears rushed his limp body. Middle bear grabbed the warrior and threw him over its shoulder like a baby.

“I don't like it when you grab us!” Hedwig cried in exasperation.

Ambros, Ignaeus, Nesterin, and Hedwiga rallied and charged the bears, intent on recovering Dalkanarion. Gomm snuck around the massive pillars. He surprised one of the bears and backstabbed it right through the heart.

“Freeze” Ignaeus yelled whilst pointing Volmorin's scimitar at the bear carrying his ally. The bear froze in place.

“Fine, fine! Enough! Let us talk!”

Fourth bear stepped out of the darkness, urging everyone to cease their hostilities. Negotiations proceeded with spectacular show of diplomacy on both sides. The result were three decapitated bears, one escapee, and all adventurers intact.

Illustration by snoop.

Unopposed, the party made two runs between the tower and their dugouts, loading the to the gills. Alas, that also meant they finished after the sun had set.

“Worry not, I am a former seafarer. I shall navigate us back to Ah'sas hut.” Dalkanarion announced proudly.

He got the party lost, so they arrived to their jungle huts at dawn. There Tarkus and Beorg informed them they had spotted more activity in the area.

Without the witch's powerful magic to keep monsters at bay this was no longer a sanctuary it had been for the past several months.

Sunken fort was still full of treasure. Nearly twenty thousand of coins they had dragged to the huts were deep in Eyestone Jungle. And the rations were running out.

What will the adventurers do next?

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

OK, let's get to second round of rolling forty characters for Cauldron con! Like before, we will start with five fighters, or in this case, Heroiness.

1. Becuma the Sneaky

Class: Fighting-Man Race: Human Level: Hero Alignment: Law Languages: Common, Divisional

Appearance: 6'3'' / 1.91 m, 175 lbs / 79 kg; mixed dark brown and light blonde hair; violet eyes; light brown skin tone; eight-point star-shaped birthmark Traits: threatening, giddy

Experience points: 10 000 Hit points: 15 Armor class: 7 Movement: 12''

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 13 (high score; add 5% to earned experience) INT: 8 (low score; speak no additional languages) WIS: 11 (average score) CON: 5 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 17 (high score; fire any missile at +1) CHA: 11 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Leather Armor; 1 × Shield Weapons: 1 × Sword +1, Locating Objects Ability (AL Law; INT 11; EGO 3; COM speaks common, and elven; POW clairaudience, detect evil, read magic, teleportation); 1 × Dagger (1H); 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 2 × 12 Iron Spikes; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 3 × Holy Water/Vial; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 3 × Garlic, bud; 2 × Iron Rations (1 week); 1 × Potion of Healing Coins: 57 gp Encumbrance: 687 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags.

2. Wild Thecla

Class: Fighting-Man Race: Human Level: Hero Alignment: Law Languages: Common, Divisional

Appearance: 6'3'' / 1.91 m, 185 lbs / 84 kg; auburn hair; amber eyes; medium tan skin tone Traits: lunatic, afraid of commitment

Experience points: 10 000 Hit points: 16 Armor class: 2 Movement: 6''

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 12 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 8 (low score) CON: 12 (average score; 90% chance of survival) DEX: 12 (average score) CHA: 11 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 10; EGO 8; COM speaks dwarven, and elven; POW clairvoyance, locate secret doors, note shifting walls and rooms); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 × 30 Quarrels Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 1 × 50’ of Rope; 1 × 6 Torches; 1 × Steel Mirror; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 13 gp Encumbrance: 1373 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

3. Winiperga

Class: Fighting-Man Race: Human Level: Hero Alignment: Law Languages: Common, Divisional

Appearance: 5'6'' / 1.68 m, 180 lbs / 82 kg; black hair; silver eyes; medium brown skin tone; fang mouthed Traits: noisy, overbearing, voracious

Experience points: 10 000 Hit points: 18 Armor class: 2 Movement: 6''

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 10 (average score) INT: 9 (average score; speak no additional languages) WIS: 7 (low score) CON: 8 (low score; 50% chance of survival) DEX: 10 (average score) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 9; EGO 1; COM empathy; POW detect evil 12'', detect sloping passages); 1 × Dagger (1H); 1 × Hand Axe (1H, thrown range 3”); 1 × Morning Star (1H, 2H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 2 × 12 Iron Spikes; 1 × 6 Torches; 4 × Flask of Oil; 1 × Steel Mirror; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 116 gp Encumbrance: 1426 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor); 1 × Lance (1H).

4. Macatrude Trollbane

Class: Fighting-Man Race: Human Level: Hero Alignment: Law Languages: Common, Divisional

Appearance: 5'10'' / 1.78 m, 165 lbs / 75 kg; yellow hair; gold eyes; light brown skin tone; two hearts Traits: artistic, obsequious, unhelpful

Experience points: 10 000 Hit points: 12 Armor class: 4 Movement: 6''

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 12 (average score) INT: 15 (high score; speak up to 5 additional languages) WIS: 14 (high score) CON: 15 (high score; add 1 to each hit die; will withstand adversity) DEX: 6 (low score; fire any missile at -1) CHA: 13 (high score; up to 5 unusual hirelings with loyalty base of +1)

Equipment

Armour: 1 × Chain-type Mail +2; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1, +3 vs. Trolls (AL Law; INT 4; EGO none; COM none; POW none); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × Lantern; 4 × Flask of Oil; 1 × 3 Stakes & Mallet; 1 × Silver Cross; 4 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 4 × Potion of Healing Coins: 12 gp Encumbrance: 1132 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

Lanka: HD Veteran; HP 6; AC 4 (chain-type mail armor and shield); Atk mace or spear; MV 9''; AL Law; Morale 5; STR 11 INT 17 WIS 10 CON 16 DEX 16 CHA 11 LOY 10.

Gudeoc: HD Veteran; HP 3; AC 4 (chain-type mail armor and shield); Atk mace or spear; MV 9''; AL Law; Morale 9; STR 12 INT 3 WIS 12 CON 8 DEX 10 CHA 9 LOY 15.

5. Iaroslavna

Class: Fighting-Man Race: Human Level: Hero Alignment: Law Languages: Common, Divisional

Appearance: 6'4'' / 1.93 m, 205 lbs / 93 kg; light brown hair; grey eyes; dark tan skin tone Traits: unfocused, angry

Experience points: 10 000 Hit points: 18 Armor class: 2 Movement: 6''

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 12 (average score; none) INT: 6 (low score; speak no additional languages) WIS: 6 (low score) CON: 8 (low score; 50% chance of survival) DEX: 9 (average score) CHA: 6 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: 1 × Plate Mail +2; 1 × Shield +2; 1 × Helmet Weapons: 1 × Battle Axe (1H, 2H); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 3 × Water/Wine Skin (30 coin capacity); 1 × 50’ of Rope; 1 × 6 Torches; 1 × Wooden Cross; 3 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 5 Encumbrance: 1360 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Barding (Horse Armor).

Five lady Theurgists coming tomorrow!

#charactercreationchallenge

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I launched Attronarch's Athenaeum in March 2022 as a place to document session reports from the Conquering the Barbarian Altanis campaign set in the Wilderlands. Almost three years later and I have published around 500 blog posts. That... was not an initial idea!

Even more amusingly, session reports constitute only one quarter of all published posts! Another quarter comes from annual RPG a Day and Character Creation Challenge challenges. The rest is a mish-mash of resources, news, and whatever happens to be on my mind that I feel is worth sharing.

In April 2024 I have added GoatCounter, ultra-simple privacy-respecting analytics, to the blog so I get an idea if anyone is reading it at all. Since then GoatCounter had logged 12 000 visits. I am happy with that, even if I made a thousand or so of those visits. (I regularly use my own blog to remind myself of what happened in what session or use the tools I shared!)

Five most visited blog posts in 2024 were:

  1. 21 Lessons learned after running 100 sessions. I am happy that my reflections on running a long term campaign resonated with so many people.
  2. Swords & Wizardry: 400 Pregenerated Characters and 288 Equipment Packs. I made these to be used, and am delighted to hear from people who are benefiting from them.
  3. Swords & Wizardry: White Box Editions. Aftering explaining differences between Swords & Wizardry editions one to many time on Discord and Reddit I decided to write a long form blog post that I could link to instead.
  4. Swords & Wizardry: Which Monster Book to Pick. This post is an example of what happens when I wake up with a question and then share a distilled answer.
  5. News: Fight On! issue 15 now available. Return of the legendary OSR zine drew a lot of attention! I hope people will follow new and updated Fight On! website.

Besides the above, I'd like to highlight three posts that haven't received as many visits:

How about you? Did any of the last year's blog posts resonate with you?

Any favourites? Other thoughts?

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

I can't believe I have already made forty fully equipped 4th level characters for the original Dungeons & Dragons. But then again, having well organised resources, searchable digital files, and automated spreadsheets helps a lot. And so does a light ruleset. After all, there aren't that many character options in the little brown booklets.

Although I have initially set out to create five human Heroes, five human Theurgists, ten human Vicars, five dwarven Heroes, five elven Heroes, five elven Theurgists, and five hobbit Heroes, now I see that was way too low of an ambition!

Hence I wow to make another batch of characters—except they will all be female. That will make for a total of 80 player characters; plenty for anyone's taste.

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

And we come to last race and class player character combination in the original Dungeons & Dragons little brown booklets: hobbit fighter! I outlined their racial abilities yesterday and won't be repeating them here. Like with dwarves, I opted to go for mules instead of warhorses due to their size.

1. Lilidon Elwed

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional

Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; dark blonde hair; hazel eyes; striped milky white and light tan skin tone Traits: available, unconcerned

Experience points: 10 000 Hit points: 12 Armor class: 4 Movement: 6''

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 12 (average score) INT: 13 (high score; speak up to 3 additional languages) WIS: 11 (average score) CON: 14 (high score; will withstand adversity) DEX: 14 (high score; fire any missile at +1) CHA: 8 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail +2; 1 × Shield Weapons: 1 × Sword +1, +2 vs. Lycanthropes (AL Law; INT 9; EGO 3; COM empathy; POW detect gems, detect magic, detect sloping passages, see invisible objects); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 ×30 Quarrels; 1 × 30 Quarrels, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × Case with 30 Quarrels; 2 × 50’ of Rope; 2 × 12 Iron Spikes; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 1 × Silver Cross; 2 × Holy Water/Vial; 2 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing Coins: 22 gp Encumbrance: 1052 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

2. Bildad Oans

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional, Common

Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; black hair; copper eyes; milky white skin tone Traits: sentimental, aristocratic

Experience points: 10 000 Hit points: 20 Armor class: 2 Movement: 6''

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 10 (average score) INT: 6 (low score; speak no additional languages) WIS: 15 (high score) CON: 12 (average score; 90% chance of survival) DEX: 14 (high score; fire any missile at +1) CHA: 7 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 8; EGO 3; COM empathy; POW detect traps, note shifting walls and rooms); 1 × Dagger (1H); 3 × Hand Axe (1H, thrown range 3”) Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × 6 Torches; 2 × Flask of Oil; 1 × 3 Stakes & Mallet; 1 × Steel Mirror; 3 × Belladonna, bunch; 3 × Garlic, bud; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 60 gp Encumbrance: 1370 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

3. Otto Fallfoot

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional, Common

Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; orange hair; silver eyes; ochre skin tone; 1 ft long tail Traits: pious, late

Experience points: 10 000 Hit points: 11 Armor class: 4 Movement: 6''

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 11 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 9 (average score) CON: 7 (low score; 40% chance of survival) DEX: 11 (average score) CHA: 15 (high score; up to 5 unusual hirelings with loyalty base of +1)

Equipment

Armour: 1 × Chain-type Mail +1; 1 × Shield; 1 × Helmet Weapons: 1 × Mace (1H); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 × 30 Quarrels Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 2 × 50’ of Rope; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 1 × Silver Cross; 4 × Holy Water/Vial; 2 × Wine, quart; 2 × Iron Rations (1 week); 3 × Potion of Healing Coins: 117 gp Encumbrance: 1257 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

Emrond Ipinile: HD Hobbit Veteran; HP 7; AC 2 (plate mail, shield, and helmet); Atk spear or sword; MV 6''; AL Neutrality; Morale 5; STR 14 INT 6 WIS 8 CON 10 DEX 9 CHA 12 LOY 6.

Huco Elrunner: HD Hobbit Veteran; HP 6; AC 2 (plate mail, shield, and helmet); Atk spear or sword; MV 6''; AL Neutrality; Morale 6; STR 5 INT 10 WIS 12 CON 15 DEX 16 CHA 13 LOY 12.

4. Hergo Cotton

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional

Appearance: 3'6'' / 1.07 m, 105 lbs / 48 kg; light blonde hair; light green eyes; light tan skin tone; 7'' scar Traits: arrogant, garrulous, bold

Experience points: 10 000 Hit points: 21 Armor class: 2 Movement: 6''

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 10 (average score) INT: 11 (average score; speak up to 1 additional languages) WIS: 15 (high score) CON: 17 (high score; add 1 to each hit die; will withstand adversity) DEX: 12 (average score) CHA: 8 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail +2; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 6; EGO 0; COM none; POW none); 1 × Battle Axe (1H, 2H); 1 × Dagger (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 12 Iron Spikes; 2 × 6 Torches; 4 × Flask of Oil; 1 × Silver Mirror, Small; 4 × Wolvesbane, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Potion of Giant Strength Coins: 56 gp Encumbrance: 1346 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

5. Alfred Tightfield

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Law Languages: Hobbit, Divisional

Appearance: 3'8'' / 1.12 m, 120 lbs / 54 kg; blonde hair; bronze eyes; medium tan skin tone Traits: loquacious, hotheaded

Experience points: 10 000 Hit points: 15 Armor class: 2 Movement: 6''

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 15 (high score; add 10% to earned experience) INT: 12 (average score; speak up to 2 additional languages) WIS: 13 (high score) CON: 10 (average score; 70% chance of survival) DEX: 15 (high score; fire any missile at +1) CHA: 10 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 12; EGO 8; *COM telepathy, speaks dragon, and common; POW detect metal and what kind, detect sloping passages, locate secret doors, read magic, 1d4 times normal strength for 1d10 turns once per day); 1 × Dagger (1H); 1 × Heavy Crossbow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 30 Quarrels, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 6 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 1 × Lantern; 4 × Flask of Oil; 1 × Steel Mirror; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing Coins: 167 gp Encumbrance: 1337 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

I'll be taking a break day tomorrow.

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

And we come to hobbits—or halflings how they are called after TSR was forced to rename them—the last non-human race option available to players in the original Dungeons & Dragons little brown booklets. Let's see what they are capable of.

Men & Magic, p. 8:

Halflings: Should any player wish to be one, he will be limited to the Fighting-Men class as a halfling. Halflings cannot progress beyond the 4th level (Hero), but they will have magic-resistance equal to dwarves (add four levels for saving throws), and they will have deadly accuracy with missiles as detailed in CHAINMAIL.

OK, let's open Chainmail. What, there are no halflings there! Just joking, they are there as hobbits.

Chainmail, p. 29:

HOBBITS: These little chaps have small place in the wargame, but you may want them for recreation of certain battles. Remember that they are able to blend into the background and so make excellent scouts. They can fire a stone as far as an archer shoots, and because of their well known accuracy, for every two Hobbits firing count three on the Missile Fire table.

Chainmail, p. 39:

Hobbits are listed as Law.

Chainmail, p. 43:

SPECIAL ABILITY A – The ability to become invisible (Hobbits only in brush or woods)

Back to Men & Magic. On p. 9:

Halflings are listed as Law.

Underworld & Wilderness Adventures, pp. 8–9:

Secret passages will be located on the roll of a 1 or a 2 (on a six-sided die) by men, dwarves or halflings. ... When characters come to a door they may “listen” to detect any sound within. Note “Undead” never make any sound. A roll of 1 for humans, and 1 or 2 for Elves, Dwarves, or halflings will detect sound within if there is any to be heard. ...

Unlike dwarves and elves, halflings do not get a write up in Monsters & Treasure.

Summing up, halflings have the following abilities and limitations:

  • Class: Fighting-Man up to Hero (4th level).
  • Alignment: Law.
  • Languages: Halfling, Alignment, Common (20%).
  • Detect sound on 1–2 on d6.
  • Ability to become invisible in brush or woods.
  • High magic resistance, add four levels when rolling saving throws.
  • Can fire stone as far as an archer shoots and with with deadly accuracy. (Greyhawk clarification: +3 to-hit with sling.)

And tomorrow comes the pinnacle of character creation: five hobbit Heroes!

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Continuing from yesterday, we have the same elves but as Theurgists. They leave their martial equipment in saddle bags and take out scrolls and wands!

1. Yavwine Termaris / Brillianttear

Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 4'10'' / 1.47 m, 95 lbs / 43 kg; blonde hair; yellow eyes; purple skin tone Traits: pessimistic, unlucky

Experience points: 10 000 Hit points: 4 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 8 (low score) INT: 10 (average score; speak no additional languages) WIS: 8 (low score) CON: 9 (average score; 60% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × 50’ of Rope; 1 × 6 Torches; 2 × Flask of Oil; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 2 × Iron Rations (1 week); 1 × Scroll (Charm Person); 1 × Scroll (Detect Magic); 1 × Scroll (Detect Invisible); 1 × Potion of Healing; 1 × Wand of Illusion (like Phantasmal Force but wielder can move; 130 charges) Coins: 60 gp Encumbrance: 350 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Sword +1 (AL Law; INT 12; EGO 2; COM telepathy, speaks elven, dwarf, and common; POW detect sloping passages up to 1°, detect metal & what kind, detect evil, read magic, ESP); 1 × Spear (1H, 2H, thrown range 3”); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted; 2 × Quiver of 20 Arrows.

2. Errras Valholen Pellad / Underflower

Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Common, Orc, Hobgoblin, Gnoll

Appearance: 4'11'' / 1.5 m, 100 lbs / 45 kg; orange hair; amber eyes; pale grey skin tone Traits: genial, wary

Experience points: 10 000 Hit points: 8 Armor class: 5 Movement: 9''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 9 (average score) INT: 9 (average score; speak no additional languages) WIS: 5 (low score) CON: 6 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail +1 Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 4 × Flask of Oil; 1 × Silver Mirror, Small; 4 × Belladonna, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Read Languages); 1 × Scroll (Hold Portal); 1 × Scroll (Protection from Evil); 1 × Scroll (Phantasmal Forces); 1 × Scroll (Locate Object); 2 × Potion of Healing; 1 × Ring of Mammal Control (control 3d6 small, or 1d8 large mammals, excluding those in the monster reference table; 6'' range) Coins: 38 gp Encumbrance: 818 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Shield; 1 × Sword +1, +2 vs. Lycanthropes (AL Law; INT 1; EGO 0; COM none; POW none); 1 × Hand Axe (1H, thrown range 3”); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow.

3. Alellion Urdithhilemir / Greenhickory

Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Common, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 100 lbs / 45 kg; horned hair; tan eyes; pale grey skin tone; pentagram-shaped birthmark Traits: bloodthirsty, impish, rakish

Experience points: 10 000 Hit points: 10 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 13 (high score) INT: 9 (average score; speak no additional languages) WIS: 8 (low score) CON: 8 (low score; 50% chance of survival) DEX: 14 (high score; fire any missile at +1) CHA: 8 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Quiver of 20 Arrows; 2 × 12 Iron Spikes; 1 × 6 Torches; 2 × Flask of Oil; 2 × Garlic, bud; 2 × Iron Rations (1 week); 1 × Scroll (Detect Magic); 1 × Scroll (Hold Portal); 1 × Scroll (Read Languages); 1 × Potion of Healing; 1 × Wand of Secret Doors & Traps Detection (gives warning when held, 2'' radius); 1 × Ring of Water Walking Coins: 122 gp Encumbrance: 432 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Leather Armor; 1 × Sword +1, +2 vs. Magic-Users and Enchanted Monsters (AL Law; INT 2; EGO 0; COM none; POW none); ; 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted.

4. Gilandilas Imraandiril / Firmgiant

Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 125 lbs / 57 kg; yellow hair; hazel eyes; milky white skin tone Traits: curious, ambitious

Experience points: 10 000 Hit points: 13 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 13 (high score) INT: 6 (low score; minus 20% from earned experience; speak no additional languages) WIS: 9 (average score) CON: 11 (average score; 80% chance of survival) DEX: 10 (average score) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: None Weapons: 6 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 4 × Flask of Oil; 1 × Steel Mirror; 4 × Wolvesbane, bunch; 4 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Charm Person); 1 × Scroll (Sleep); 1 × Scroll (Detect Invisible); 1 × Scroll (Levitate); 1 × Scroll (Locate Object); 1 × Scroll (Knock); 2 × Potion of Healing; 1 × Wand of Fear (save versus magic or panic and flee; cone 6'' long and 3'' wide; 136 charges) Coins: 120 gp Encumbrance: 600 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Plate Mail; 1 × Helmet; 1 × Two-Handed Sword (2H); 1 × Mace (1H).

5. Filmor Filmir / Rosefir

Class: Magic-User Race: Elf Level: Theurgist Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; blonde hair; hazel eyes; pale green skin tone; five-point star-shaped birthmark Traits: solitary, exclusive

Experience points: 10 000 Hit points: 8 Armor class: 9 Movement: 12''

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 11 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 5 (low score) CON: 13 (high score; will withstand adversity) DEX: 15 (high score; fire any missile at +1) CHA: 6 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 3 Stakes & Mallet; 1 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Sleep); 1 × Potion of Healing; 1 × Potion of Giant Strength; 1 × Wand of Cold (ice blast cone 6'' long and 3'' wide dealing 6d6 damage, save versus magic to take half damage; 135 charges) Coins: 77 gp Encumbrance: 357 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Plate Mail; 1 × Shield; 1 × Helmet; 1 × Sword +1 (AL Law; INT 4; EGO 0; COM none; POW none); 1 × Spear (1H, 2H, thrown range 3”); 1 × Short Bow (2H, ranges: 1–5’’ +2 AC, 6–10’’ +1 AC, 11–15’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow.

Next up: hobbits.

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Elves in the original Dungeons & Dragons little brown booklets are a bit special. They get a lot of advantages without any noticable trade offs. One of them is ability to freely switch between Fighting-Man and Magic-User between the adventures, but not within the same “game.”

Because of that I have decided to create the elf characters as follows:

  • each character will be presented as both Fighting-Man (those are the ones below) and as Magic-User (coming tomorrow);
  • they will get a maximum of two rolls on the magic items table (two for each class);
  • they have to buy equipment from the same funds;
  • they will roll health points for each class.

With above in mind, let's roll five elven Heroes.

1. Yavwine Termaris / Brillianttear

Class: Fighting-Man Race: Elf Level: Hero Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 4'10'' / 1.47 m, 95 lbs / 43 kg; blonde hair; yellow eyes; purple skin tone Traits: pessimistic, unlucky

Experience points: 10 000 Hit points: 17 Armor class: 4 Movement: 6''

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 8 (low score; minus 10% from earned experience) INT: 10 (average score; speak no additional languages) WIS: 8 (low score) CON: 9 (average score; 60% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail; 1 × Shield Weapons: 1 × Sword +1 (AL Law; INT 12; EGO 2; COM telepathy, speaks elven, dwarf, and common; POW detect sloping passages up to 1°, detect metal & what kind, detect evil, read magic, ESP); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 6 Torches; 2 × Flask of Oil; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 2 × Iron Rations (1 week); 1 × Potion of Healing Coins: 60 gp Encumbrance: 1190 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Charm Person); 1 × Scroll (Detect Magic); 1 × Scroll (Detect Invisible); 1 × Wand of Illusion (like Phantasmal Force but wielder can move; 130 charges).

2. Errras Valholen Pellad / Underflower

Class: Fighting-Man Race: Elf Level: Hero Alignment: Law Languages: Elvish, Divisional, Common, Orc, Hobgoblin, Gnoll

Appearance: 4'11'' / 1.5 m, 100 lbs / 45 kg; orange hair; amber eyes; pale grey skin tone Traits: genial, wary

Experience points: 10 000 Hit points: 13 Armor class: 4 Movement: 9''

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 9 (average score) INT: 9 (average score; speak no additional languages) WIS: 5 (low score) CON: 6 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail +1; 1 × Shield Weapons: 1 × Sword +1, +2 vs. Lycanthropes (AL Law; INT 1; EGO 0; COM none; POW none); 1 × Dagger (1H); 1 × Hand Axe (1H, thrown range 3”); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 4 × Flask of Oil; 1 × Silver Mirror, Small; 4 × Belladonna, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Ring of Mammal Control (control 3d6 small, or 1d8 large mammals, excluding those in the monster reference table; 6'' range) Coins: 20 gp Encumbrance: 988 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Read Languages); 1 × Scroll (Hold Portal); 1 × Scroll (Protection from Evil); 1 × Scroll (Phantasmal Forces); 1 × Scroll (Locate Object); 18 gp.

3. Alellion Urdithhilemir / Greenhickory

Class: Fighting-Man Race: Elf Level: Hero Alignment: Law Languages: Elvish, Divisional, Common, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 100 lbs / 45 kg; horned hair; tan eyes; pale grey skin tone; pentagram-shaped birthmark Traits: bloodthirsty, impish, rakish

Experience points: 10 000 Hit points: 17 Armor class: 7 Movement: 12''

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 13 (high score; add 5% to earned experience) INT: 9 (average score; speak no additional languages) WIS: 8 (low score) CON: 8 (low score; 50% chance of survival) DEX: 14 (high score; fire any missile at +1) CHA: 8 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Leather Armor Weapons: 1 × Sword +1, +2 vs. Magic-Users and Enchanted Monsters (AL Law; INT 2; EGO 0; COM none; POW none); 1 × Dagger (1H); 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Quiver of 20 Arrows; 2 × 12 Iron Spikes; 1 × 6 Torches; 2 × Flask of Oil; 2 × Garlic, bud; 2 × Iron Rations (1 week); 1 × Potion of Healing; ; 1 × Ring of Water Walking Coins: 122 gp Encumbrance: 622 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Detect Magic); 1 × Scroll (Hold Portal); 1 × Scroll (Read Languages); 1 × Wand of Secret Doors & Traps Detection (gives warning when held, 2'' radius).

4. Gilandilas Imraandiril / Firmgiant

Class: Fighting-Man Race: Elf Level: Hero Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 125 lbs / 57 kg; yellow hair; hazel eyes; milky white skin tone Traits: curious, ambitious

Experience points: 10 000 Hit points: 20 Armor class: 3 Movement: 6''

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 13 (high score; add 5% to earned experience) INT: 6 (low score; speak no additional languages) WIS: 9 (average score) CON: 11 (average score; 80% chance of survival) DEX: 10 (average score; none) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Helmet Weapons: 1 × Two-Handed Sword (2H); 1 × Mace (1H); 6 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 4 × Flask of Oil; 1 × Steel Mirror; 4 × Wolvesbane, bunch; 4 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing Coins: 120 gp Encumbrance: 1380 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Charm Person); 1 × Scroll (Sleep); 1 × Scroll (Detect Invisible); 1 × Scroll (Levitate); 1 × Scroll (Locate Object); 1 × Scroll (Knock); 1 × Wand of Fear (save versus magic or panic and flee; cone 6'' long and 3'' wide; 136 charges).

5. Filmor Filmir / Rosefir

Class: Fighting-Man Race: Elf Level: Hero Alignment: Law Languages: Elvish, Divisional, Orc, Hobgoblin, Gnoll

Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; blonde hair; hazel eyes; pale green skin tone; five-point star-shaped birthmark Traits: solitary, exclusive

Experience points: 10 000 Hit points: 18 Armor class: 2 Movement: 6''

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 11 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 5 (low score) CON: 13 (high score; will withstand adversity) DEX: 15 (high score; fire any missile at +1) CHA: 6 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Law; INT 4; EGO 0; COM none; POW none); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Short Bow (2H, ranges: 1–5’’ +2 AC, 6–10’’ +1 AC, 11–15’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 3 Stakes & Mallet; 1 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 77 gp Encumbrance: 1437 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Sleep); 1 × Wand of Cold (ice blast cone 6'' long and 3'' wide dealing 6d6 damage, save versus magic to take half damage; 135 charges).

Tomorrow: same elves but as Theurgists.

#charactercreationchallenge

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