Attronarch's Athenaeum

OSR

I'm selling part of my Necrotic Gnome collection. All books are mint, unused, and some of them are still shrink-wrapped. Shipping from EU; bank transfer preferred within EU, otherwise PayPal is fine.

I'm selling four different lots:

  • LOT A: Old-School Essentials Box with Classic and Advanced Fantasy (Kickstarter edition), 160 EUR
  • LOT B: Carcass Crawler zines (Kickstarter editions), 60 EUR
  • LOT C: Necrotic Gnome adventures (Kickstarter editions), 80 EUR
  • LOT D: Old-School Essentials Classic Game Set and Advanced Expansion Set (Kickstarter editions), 140 EUR

Lists and photos below.

LOT A: Old-School Essentials Box with Classic and Advanced Fantasy (Kickstarter edition)

160 EUR

NG-0008SE1 Old-Shool Essentials box NG-0002 Classic Fantasy: Core Rules NG-0003 Classic Fantasy: Genre Rules NG-0004 Classic Fantasy: Cleric and Magic-User Spells NG-0005 Classic Fantasy: Monsters NG-0006 Classic Fantasy: Treasures NG-0009 Advanced Fantasy: Genre Rules NG-0010 Advanced Fantasy: Druid and Illusionist Spells (with “Advanced Fantasy: Genre Rules” misprint on the spine) NG-0015 Advanced Fantasy: Monsters NG-0016 Advanced Fantasy: Treasures

LOT B: Carcass Crawler zines (Kickstarter editions)

60 EUR

Carcass Crawler Issue Zero (Kickstarter exclusive) Carcass Crawler Issue 1 Carcass Crawler Issue 2 Carcass Crawler Issue 3

LOT C: Necrotic Gnome adventures (Kickstarter editions)

80 EUR

NG-0011 The Hole in the Oak NG-0001BX Winter's Daughter (uncensored version) NG-0020 The Incandescent Grottoes NG-0021 Halls of the Blood King NG-0022 The Isle of the Plangent Mage NG-0023 Holy Mountain Shaker

LOT D: Old-School Essentials Classic Game Set and Advanced Expansion Set (Kickstarter editions)

140 EUR

#Sale #NecroticGnome #NG #OSR #OSE

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https://www.fightonzine.com/

Friends, I'm happy to share new official Fight On! website:

https://www.fightonzine.com/

I've been working closely with Iggy, Calithena, and sleazy_b (who actually did all the hard work of coding and interpreting our wishes) since August.

We wanted to create a simple, fast, and straightforward website that would allow anyone to find issues old and new, special volumes, and keep up with Fight On! related news.

Let us know how we did!

#News #FightOn #OSR

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Mythmere Games recently published Book of Options for Swords & Wizardry. The book, as you might have guessed from its name, includes a number of optional rules for extending your Swords & Wizardry game. Among other things it includes 12 new classes (barbarian, bard, chivalric knight, demon hunter, dwarven priest, elf blade, illusionist, necromancer, troubadour, warlock, wrath-chanter, and feycaster) and two new ancestries (gnomes and stygians).

With new Character Creation Challenge looming from around the corner (it's 2025 already?! where did 2024 go?!), one of the ideas I had is to create first level player characters for each class and ancestry combination, like I did earlier this year.

First step towards that is to map all the class and ancestry combinations in Book of Options:

Class / Ancestry Human Dwarf Elf Half-elf Halfling Gnome Stygian
Barbarian
Bard * *
Chivalric Knight
Demon Hunter
Dwarven Priest
Elf Blade
Illusionist
Necromancer
Troubadour
Warlock
Wrath-Chanter
Fighter
Thief
Fighter/Thief
Fighter/Illusionist
Illusionist/Thief
Feycaster
Assassin
Cleric
Magic-User

Asterisk on Gnome and Stygian Bard: under class description bard is described as allowed to any ancestry, but neither of the new ancestries lists Bard as allowed class. Matt Finch confirmed to me that allowing bard class to either of those new ancestries should be considered as optional rule. Gnome would have the same level limitation as dwarf, elf, and halfling, while stygian would have no level limitation, like human and half-elf.

First thing I notice is that there is a whopping 42 combinations (44 if we include optional bard extension)! That is more than twice as much from Swords & Wizardry Complete Revised, which has 19 combinations (20 if we include optional fighter-cleric dwarf):

Class / Ancestry Human Dwarf Elf Half-elf Halfling
Assassin
Cleric
Druid
Fighter
Magic-User
Monk
Paladin
Ranger
Thief
Fighter-Cleric *
Fighter-Thief
Fighter-Magic-User
Fighter-Magic-User-Thief
Fighter-Magic-User-Cleric

Given that it took me several months to create 400 player characters (and their equipment packs), I think I'll have to chunk characters for Book of Options. I'll start with humans and work my way from there.

Since I already made all the tables, why not bring them together?

Below is a combined table of all class and ancestry combinations from Swords & Wizardry Complete Revised and Swords & Wizardry Book of Options:

Class / Ancestry Human Dwarf Elf Half-elf Halfling Gnome Stygian
Assassin
Barbarian
Bard * *
Chivalric Knight
Cleric
Demon Hunter
Druid
Dwarven Priest
Elf Blade
Feycaster
Fighter
Illusionist
Magic-User
Monk
Necromancer
Paladin
Ranger
Thief
Troubadour
Warlock
Wrath-Chanter
Fighter-Cleric *
Fighter-Illusionist
Fighter-Magic-User
Fighter-Magic-User-Cleric
Fighter-Magic-User-Thief
Fighter-Thief
Illusionist-Thief

As you can see, that is a massive 64—sixty-four—legal class and ancestry combinations. Throw that on a new player and see that cope with analysis paralysis. That's why it is so important that the Judge selects options most relevant to their game. But that is topic for another post.

#Resource #SW #OSR

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Another year, another chance to buy great OSR publications at discounted prices. Just like last year, I decide to do a single megapost by category (adventures, supplements, and bestiaries). I also limited myself to only ten bullets per category (but I cheated a bit).

Either way, below are books I'm happy to recommend, because I found them useful for my game. Some of them aren't often suggested, so I hope you find some inspiring gems as well!

Adventures

  • Gatehouse on Cormac’s Crag. A village, seven-level dungeon with good verticality, and player handouts, all in 39 pages. Appropriate for levels 1-3.
  • The Sanctuary Ruin & Ironwood Gorge by Ludibrium Games. Great mini campaign, good pacing and escalation of threat, interesting dungeon to explore, multiple factions, and easy to plug into existing setting and/or build on. Ruin is levels 1-3, Gorge 3-5.
  • The Pod-Caverns of the Sinister Shroom. Very fun dungeon with 52 keyed areas over three levels. Includes novel enemies, environmental hazards, and plenty of interactivity.
  • The Palace of Unquiet Repose. An interesting underground necropolis for exploration. One of those places where you just want to get the treasure and get out ASAP.
  • The Black Monastery. A mansion full of monsters. Slightly nonsencial at times, criminally lacks treasure, but I still find charming in that “this has seen a lot of play” way.
  • Mike's Dungeons, Mike's Dungeons: The Deep Levels and Mike's World: The Forsaken Wilderness Beyond. Less than $10 for material that will last you a lifetime whenever your players decide to go somewhere you haven't prepared for. As a bonus, aforementioned supercharge B1 and B2.
  • Griffin Mountain. Amazing old-school sandbox module by Kraft, Jaquays, and Stafford. Although it is for Classic RuneQuest it is easy to adapt to D&D and OSR systems.
  • Palace of the Vampire Queen, The Dwarven Glory and The Misty Isles. Witness for yourself how the earliest adventures looked like. Will you be able to make them work?
  • The Lost City of Barakus (local and regional maps). Includes a starting city (with seven adventures), a wilderness area (with 26 keyed encounters and mini adventures), and a large five-level dungeon with interesting factions and cool big-bad.
  • Cyclopean Deeps (volume one and two). Underground hex-crawl for high-level parties. Includes underground settlements as well. Perfect for plugging into lowest levels of large dungeons or under a sprawling city.

Supplements

Bestiaries

#BlackFriday2024 #Sale #OSR

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Fight On! bundle (issues 1 to 14) available for limited time!

Get fourteen issues for 50% off! Legendary OSR zine jam-packed with essays, adventures, house rules, art, comics, magic items—you name it!

The sale will run for just a week or so after Calithena or Ignatius (Fight On! editors), announce it publicly so don't wait for too long. This is a great deal.

Update: the sale will run until October 11th.

#Sale #FightOn #OSR

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Through September I hosted the RPG Blog Carnival with the theme of Wondrous Weapons and Damning Dweomers.

Here is the chronological round-up of all contributions:

A lot of cool and gameable material (I especially like the d100 table by Elemental Reductions) that can be easily used.

Just comment if I missed your contribution and I'll add it to the list.

Since this was fun, I think I'll host the Carnival again next year.

Let me know if there is a topic you are yearning for! ;)

#RPGBlogCarnival #OSR #Resource

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Spread the word!

Fight On! presents: a

David A. Trampier and David C. Sutherland III Memorial Art Contest!

Honoring the dedicatees of Issues #16 and #17 of the legendary fanzine!

Rules: Artists retain ownership of and all rights to their work, except that winning artists grant Fight On! Publications the right to first publish that work in an issue of Fight On! and subsequent collections including that issue/article in perpetuity. No AI.

All Submissions Due by November 30 to iggyumlaut@gmail.com.

Prizes! Color Division: $80 First Prize; $40 Second Prize; $25 Third Prize. B&W Division: $75 First Prize; $35 Second Prize; $15 Third Prize. Trampier Memorial Prize: $50. Sutherland Memorial Prize: $50. (Multiple third prizes possible. Last two are for work inspired by or in the style of; can stack or award separately.)

Judges include:

Spread the word!

#News #FightOn #OSR

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This post is part of the RPG Blog Carnival: Wondrous Weapons and Damning Dweomers.

JG1040 Wondrous Weapons was one of the late Judges Guild publications. It has four pages for random generation of magical weapons that are unlike anything else at that time (see bottom of the post for the tables). Although they are for The Judges Guild Universal System, they can easily be used with any TSR Dungeons & Dragons editions and their retroclones. I don't think they were playtested at all, but at the same time I think they can produce some cool and creative results.

Without further ado, here are ten wondrous weapons:

  1. Almeh's Fury: short sword +1 to hit, double damage. An elegant single edged shortsword with elaborate hand guard (1 AC bonus). Three sapphires are embedded in the pommel; removing or destroying them will make the sword lose its powers.
  2. Bearaxe: battle axe +2 damage. The blade is decorated with copper-filled engravings of bear motifs.
  3. Grower: two-handed sword. Grower can shrink on command, up to 1/20th of original size.
  4. Invisible Doom: arrow +1. A single arrow with chameleon power (colour changes to match surroundings). The arrow is difficult to spot (odds as for detecting secret doors). Three rock runes and three transparent opals (worth 6 000 gp intact) adorn its body.
  5. Ironcarver: dagger. A medium sized dagger with a straight, single edge. It cuts and punctures through cold metal with great ease (target counts as if it is unarmoured). The
  6. Ithixhul: two-handed sword +2. Very light sword (as dagger) made of pure mithril with electrum details on the pommel. Two blood-red rubies adorns its extensive handguard (2 AC bonus). The rubies can absorb 3 points of fire damage per day. Ithixhul can harm ethereal creatures.
  7. Rock: rock. Rock is a sentient rock (INT 17, COM empathy, AL rock) with gold veins. Its only purpose is to kill all.
  8. Silver Seeker: javelin +2. Can how two different targets on a single throw, and returns to the thrower every time but must be caught. Javelin is made of pure mithril and covered with adamantite runes of alien origin.
  9. Stalwart's Blade: sword. This steel blade decorated with silver geometric patterns will adjust its length to match the wielder's height, ensuring perfect reach. Additionally it will bestow the wielder with +2 CON as long as it senses that wielder is acting as someone's defender.
  10. Zontar: hand axe. This hand axe made from pure orichalcrum imbues the wielder with agility (2 AC bonus). Further, it does 3 points of cold and four points of electrical damage with each strike. Struck creature suffers this magical damage at the end of round.

As promised, here are the tables:

Alas, despite my love for Judges Guild material, outputs from the above tables require a lot of work. For example, for previous posts I used all the outputs. This time I had to roll almost 100 results to get a selection that I was happy to work with...

#RPGBlogCarnival #Resource #ODnD #OSR

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