You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
Last day of this year's Character Creation Challenge! Just in time for the last class available in the Swords & Wizardry Complete rulebook: the thief.
Let's roll some stats...
SET |
STR |
DEX |
CON |
INT |
WIS |
CHA |
GOLD |
1 |
17 |
7 |
11 |
8 |
11 |
11 |
13 |
2 |
18 |
16 |
10 |
9 |
11 |
10 |
9 |
3 |
15 |
12 |
9 |
10 |
13 |
11 |
12 |
4 |
11 |
9 |
16 |
11 |
6 |
12 |
15 |
5 |
11 |
12 |
14 |
7 |
6 |
11 |
4 |
6 |
13 |
12 |
10 |
5 |
14 |
5 |
8 |
7 |
11 |
9 |
8 |
8 |
6 |
13 |
12 |
8 |
8 |
15 |
12 |
7 |
15 |
8 |
17 |
9 |
7 |
9 |
14 |
8 |
11 |
10 |
13 |
10 |
11 |
12 |
13 |
8 |
18 |
15 |
3 |
11 |
14 |
14 |
7 |
12 |
7 |
17 |
10 |
12 |
12 |
12 |
9 |
10 |
12 |
14 |
10 |
13 |
13 |
11 |
7 |
9 |
9 |
13 |
13 |
14 |
10 |
8 |
7 |
12 |
9 |
14 |
6 |
15 |
12 |
13 |
10 |
14 |
6 |
12 |
11 |
16 |
12 |
10 |
5 |
13 |
17 |
5 |
6 |
17 |
12 |
9 |
10 |
10 |
10 |
12 |
10 |
18 |
9 |
14 |
10 |
8 |
15 |
7 |
12 |
19 |
9 |
13 |
7 |
13 |
5 |
12 |
10 |
20 |
5 |
7 |
9 |
13 |
9 |
8 |
15 |
First ten will be male, second ten female; half will be Neutral, and other half will be Chaotic.
1. Anhebak
Class: Thief
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment
Appearance: 6'5'' / 1.96 m, 240 lbs / 109 kg; silver hair; light blue eyes; pale green skin tone
Traits: oily, ruthless, kinky
Hit points: 1
Armor class: 8[11]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 17 (open doors: 1–4; carry modifier: +30 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 8 (max additional languages: 1)
WIS: 11 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Lock (minimum price); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 9 sp, 9 cp
Encumbrance: 65 lbs
2. Cenwelus
Class: Thief
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment
Appearance: 6'1'' / 1.85 m, 275 lbs / 125 kg; golden hair; dark brown eyes; caucasian skin tone
Traits: mean, oblivious, corrupt, jovial
Hit points: 3
Armor class: 6[13]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 18 (open doors: 1–5; carry modifier: +50 lbs)
DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 9 (max additional languages: 1)
WIS: 11 (experience bonus: none)
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Club (1d4); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, heavy (2H, ROF ½, range 80’); 1 × Bolts, heavy (20) (1d6+1)
Gear: 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Hammer; 1 × Rope, hemp (50 feet); 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 4 sp, 5 cp
Encumbrance: 74 lbs
3. Ereas
Class: Thief
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment
Appearance: 6'0'' / 1.83 m, 225 lbs / 102 kg; red hair; copper eyes; ochre skin tone
Traits: callous, rebellious, intimidating
Hit points: 3
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 15 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 10 (max additional languages: 2)
WIS: 13 (experience bonus: +5%)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Polearm (2H, 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Thieves’ tools; 1 × Bell; 3 × Chalk, 1 piece; 1 × Grappling hook; 1 × Hammer; 2 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll
Coins: 4 gp, 2 sp, 9 cp
Encumbrance: 69 lbs
4. Surendin
Class: Thief
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment
Appearance: 5'8'' / 1.73 m, 180 lbs / 82 kg; blonde hair; black eyes; pale orange skin tone; 6'' scar
Traits: goofy, keen, honest, open
Hit points: 4
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 11 (max additional languages: 2)
WIS: 6 (experience bonus: none)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Horse, Riding; 1 × Grappling hook; 1 × Hammer; 3 × Rope, hemp (50 feet); 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll
Coins: 4 gp, 8 sp, 8 cp
Encumbrance: 75 lbs
5. Anhon
Class: Thief
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment
Appearance: 5'3'' / 1.6 m, 165 lbs / 75 kg; bald with patches of grey hair; dark brown eyes; grey-green skin tone
Traits: quiet, ambitious, weird, quaint, defiant
Hit points: 5
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 7 (max additional languages: 0)
WIS: 6 (experience bonus: none)
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Thieves’ tools; 1 × Bell; 1 × Crowbar; 1 × Hammer; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 4 sp, 8 cp
Encumbrance: 59 lbs
6. Krerias
Class: Thief
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 210 lbs / 95 kg; white hair; amber eyes; medium brown skin tone
Traits: cowardly, dumb, cheerless
Hit points: 2
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 5 (max additional languages: 0)
WIS: 14 (experience bonus: +5%)
CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Block and tackle; 1 × Grappling hook; 1 × Hammer; 1 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 6 × Candle; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 4 gp, 4 sp, 4 cp
Encumbrance: 64 lbs
7. Trocavian
Class: Thief
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment
Appearance: 5'7'' / 1.7 m, 165 lbs / 75 kg; orange hair with dark blonde stripes; light blue eyes; pale orange skin tone; 1' scar; crescent-shaped birthmark
Traits: grumpy, immaculate
Hit points: 2
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 8 (max additional languages: 1)
WIS: 6 (experience bonus: none)
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Polearm (2H, 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Thieves’ tools; 1 × Bell; 3 × Chalk, 1 piece; 1 × Grappling hook; 1 × Hammer; 2 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll
Coins: 4 gp, 2 sp, 9 cp
Encumbrance: 69 lbs
8. Parnos
Class: Thief
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 180 lbs / 82 kg; dark brown hair; aqua eyes; pale silver skin tone; circle-shaped birthmark
Traits: malicious, meticulous, agreeable, melancholy
Hit points: 4
Armor class: 6[13]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 15 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 7 (max additional languages: 0)
WIS: 15 (experience bonus: +5%)
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Horse, Riding; 1 × Block and tackle; 1 × Grappling hook; 1 × Hammer; 3 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Tent
Coins: 4 gp, 8 sp, 8 cp
Encumbrance: 70 lbs
9. Larimus
Class: Thief
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment
Appearance: 5'1'' / 1.55 m, 130 lbs / 59 kg; blonde hair; aqua eyes; amber skin tone; none scar; snake-shaped birthmark
Traits: sensuous, impish
Hit points: 4
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 7 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 8 (max additional languages: 1)
WIS: 11 (experience bonus: none)
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Lock (minimum price); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 9 sp, 9 cp
Encumbrance: 65 lbs
10. Horides
Class: Thief
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment
Appearance: 5'7'' / 1.7 m, 145 lbs / 66 kg; red hair; grey eyes; light brown skin tone; 4' long tail
Traits: calculating, wise, defiant, unlucky
Hit points: 3
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 8 (max additional languages: 1)
WIS: 18 (experience bonus: +5%)
CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Club (1d4); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4)
Gear: 1 × Thieves’ tools; 1 × Grappling hook; 1 × Pole (10 foot); 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 4 gp, 5 sp, 8 cp
Encumbrance: 65 lbs
11. Rioneve
Class: Thief
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 215 lbs / 98 kg; bald; violet eyes; yellow white skin tone
Traits: devoted, noble, quaint
Hit points: 3
Armor class: 6[13]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 14 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 12 (max additional languages: 3)
WIS: 7 (experience bonus: none)
CHA: 17 (max # of special hirelings: 6; retainer morale adjustment: +2; experience bonus: +5%)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Club (1d4); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Musical instrument
Coins: 6 gp, 7 sp, 4 cp
Encumbrance: 70 lbs
12. Subeemah
Class: Thief
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment
Appearance: 6'3'' / 1.91 m, 180 lbs / 82 kg; lavender hair; silver eyes; caucasian skin tone
Traits: likeable, fuddyduddy, wary, immature
Hit points: 1
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 10 (max additional languages: 2)
WIS: 12 (experience bonus: none)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Club (1d4); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Musical instrument
Coins: 6 gp, 7 sp, 4 cp
Encumbrance: 70 lbs
13. Emilia
Class: Thief
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment
Appearance: 6'3'' / 1.91 m, 185 lbs / 84 kg; light brown hair with roan bangs; yellow eyes; pale grey skin tone; double pupiled
Traits: tough, macho, nosy, idealistic
Hit points: 1
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 9 (max additional languages: 1)
WIS: 9 (experience bonus: none)
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Lock (minimum price); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 2 gp, 9 sp, 9 cp
Encumbrance: 65 lbs
14. Damuta
Class: Thief
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment
Appearance: 5'3'' / 1.6 m, 175 lbs / 79 kg; dark blonde hair with light blonde tones; black eyes; red skin tone; eight-point star-shaped birthmark
Traits: nosy, poised, remorseful
Hit points: 3
Armor class: 8[11]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 12 (max additional languages: 3)
WIS: 9 (experience bonus: none)
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Thieves’ tools; 1 × Crowbar; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 6 × Candle; 1 × Lantern, hooded; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 6 sp, 4 cp
Encumbrance: 54 lbs
15. Lorellauce
Class: Thief
Ancestry: Human
Alignment: Neutral
Languages: Common, Alignment
Appearance: 6'0'' / 1.83 m, 185 lbs / 84 kg; bald; amber eyes; amber skin tone
Traits: knowledgeable, never hungry
Hit points: 4
Armor class: 6[13]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 14 (max additional languages: 4)
WIS: 6 (experience bonus: none)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6); 3 × Dart (1d3, ROF 3, range 15’)
Gear: 1 × Thieves’ tools; 1 × Block and tackle; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Lock (minimum price); 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 5 gp, 4 sp, 8 cp
Encumbrance: 78 lbs
16. Echauce
Class: Thief
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 180 lbs / 82 kg; black hair; yellow eyes; chameleon like skin tone; two hearts
Traits: dangerous, unscrupulous, strange
Hit points: 2
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 5 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 13 (max additional languages: 3)
WIS: 17 (experience bonus: +5%)
CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Thieves’ tools; 1 × Crowbar; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 6 × Candle; 1 × Lantern, hooded; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll
Coins: 3 gp, 6 sp, 4 cp
Encumbrance: 54 lbs
17. Inabel
Class: Thief
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 160 lbs / 73 kg; bald; brown eyes; dark brown skin tone
Traits: outspoken, selfless
Hit points: 4
Armor class: 7[12]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 10 (max additional languages: 2)
WIS: 10 (experience bonus: none)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Club (1d4); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Musical instrument
Coins: 6 gp, 7 sp, 4 cp
Encumbrance: 70 lbs
18. Tauremi
Class: Thief
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 140 lbs / 64 kg; changeable hair; yellow eyes; dark tan skin tone
Traits: fussy, tactless, intense, judgmental
Hit points: 4
Armor class: 6[13]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 8 (max additional languages: 1)
WIS: 15 (experience bonus: +5%)
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Polearm (2H, 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1)
Gear: 1 × Thieves’ tools; 1 × Bell; 3 × Chalk, 1 piece; 1 × Grappling hook; 1 × Hammer; 2 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll
Coins: 4 gp, 2 sp, 9 cp
Encumbrance: 69 lbs
19. Tryphota
Class: Thief
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 165 lbs / 75 kg; dark blonde hair; blue eyes; light tan skin tone
Traits: lecherous, quiet
Hit points: 3
Armor class: 6[13]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 13 (max additional languages: 3)
WIS: 5 (experience bonus: none)
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Club (1d4); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Musical instrument
Coins: 6 gp, 7 sp, 4 cp
Encumbrance: 70 lbs
20. Devile
Class: Thief
Ancestry: Human
Alignment: Chaotic
Languages: Common, Alignment
Appearance: 4'11'' / 1.5 m, 140 lbs / 64 kg; roan hair; maroon eyes; medium brown skin tone; 6'' scar
Traits: obsequious, lineat, bad, rhetorical
Hit points: 2
Armor class: 8[11]
Saving throw: 15
Saving throw modifier(s): +2 bonus against devices, including traps, magical wands or staffs, and other magical devices
Attributes
STR: 5 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs)
DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3)
WIS: 9 (experience bonus: none)
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%).
Equipment
Armour: 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Thieves’ tools; 1 × Horse, Riding; 1 × Grappling hook; 1 × Hammer; 3 × Rope, hemp (50 feet); 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll
Coins: 4 gp, 8 sp, 8 cp
Encumbrance: 75 lbs
⁂
That's it! For now at least...
#charactercreationchallenge
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