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charactercreationchallenge

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

OK, let's get to second round of rolling forty characters for Cauldron con! Like before, we will start with five fighters, or in this case, Heroiness.

1. Becuma the Sneaky

Class: Fighting-Man Race: Human Level: Hero Alignment: Lawful Languages: Common, Lawful

Appearance: 6'3'' / 1.91 m, 175 lbs / 79 kg; mixed dark brown and light blonde hair; violet eyes; light brown skin tone; eight-point star-shaped birthmark Traits: threatening, giddy

Experience points: 10 000 Hit points: 15 Armor class: 7 Movement: 12”

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 13 (high score; add 5% to earned experience) INT: 8 (low score; speak no additional languages) WIS: 11 (average score) CON: 5 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 17 (high score; fire any missile at +1) CHA: 11 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Leather Armor; 1 × Shield Weapons: 1 × Sword +1, Locating Objects Ability (AL Lawful; INT 11; EGO 3; COM speaks common, and elven; POW clairaudience, detect evil, read magic, teleportation); 1 × Dagger (1H); 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 2 × 12 Iron Spikes; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 3 × Holy Water/Vial; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 3 × Garlic, bud; 2 × Iron Rations (1 week); 1 × Potion of Healing Coins: 57 gp Encumbrance: 687 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags.

2. Wild Thecla

Class: Fighting-Man Race: Human Level: Hero Alignment: Lawful Languages: Common, Lawful

Appearance: 6'3'' / 1.91 m, 185 lbs / 84 kg; auburn hair; amber eyes; medium tan skin tone Traits: lunatic, afraid of commitment

Experience points: 10 000 Hit points: 16 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 12 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 8 (low score) CON: 12 (average score; 90% chance of survival) DEX: 12 (average score) CHA: 11 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Lawful; INT 10; EGO 8; COM speaks dwarven, and elven; POW clairvoyance, locate secret doors, note shifting walls and rooms); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 × 30 Quarrels Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 1 × 50’ of Rope; 1 × 6 Torches; 1 × Steel Mirror; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 13 gp Encumbrance: 1373 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

3. Winiperga

Class: Fighting-Man Race: Human Level: Hero Alignment: Lawful Languages: Common, Alignment

Appearance: 5'6'' / 1.68 m, 180 lbs / 82 kg; black hair; silver eyes; medium brown skin tone; fang mouthed Traits: noisy, overbearing, voracious

Experience points: 10 000 Hit points: 18 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 10 (average score) INT: 9 (average score; speak no additional languages) WIS: 7 (low score) CON: 8 (low score; 50% chance of survival) DEX: 10 (average score) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Lawful; INT 9; EGO 1; COM empathy; POW detect evil 12'', detect sloping passages); 1 × Dagger (1H); 1 × Hand Axe (1H, thrown range 3”); 1 × Morning Star (1H, 2H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 2 × 12 Iron Spikes; 1 × 6 Torches; 4 × Flask of Oil; 1 × Steel Mirror; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 116 gp Encumbrance: 1426 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor); 1 × Lance (1H).

4. Macatrude Trollbane

Class: Fighting-Man Race: Human Level: Hero Alignment: Lawful Languages: Common, Alignment

Appearance: 5'10'' / 1.78 m, 165 lbs / 75 kg; yellow hair; gold eyes; light brown skin tone; two hearts Traits: artistic, obsequious, unhelpful

Experience points: 10 000 Hit points: 12 Armor class: 4 Movement: 6”

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 12 (average score) INT: 15 (high score; speak up to 5 additional languages) WIS: 14 (high score) CON: 15 (high score; add 1 to each hit die; will withstand adversity) DEX: 6 (low score; fire any missile at -1) CHA: 13 (high score; up to 5 unusual hirelings with loyalty base of +1)

Equipment

Armour: 1 × Chain-type Mail +2; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1, +3 vs. Trolls (AL Lawful; INT 4; EGO none; COM none; POW none); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × Lantern; 4 × Flask of Oil; 1 × 3 Stakes & Mallet; 1 × Silver Cross; 4 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 4 × Potion of Healing Coins: 12 gp Encumbrance: 1132 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

Lanka: HD Veteran; HP 6; AC 4 (chain-type mail armor and shield); Atk mace or spear; MV 9''; AL Lawful; Morale 5; STR 11 INT 17 WIS 10 CON 16 DEX 16 CHA 11 LOY 10.

Gudeoc: HD Veteran; HP 3; AC 4 (chain-type mail armor and shield); Atk mace or spear; MV 9''; AL Lawful; Morale 9; STR 12 INT 3 WIS 12 CON 8 DEX 10 CHA 9 LOY 15.

5. Iaroslavna

Class: Fighting-Man Race: Human Level: Hero Alignment: Lawful Languages: Common, Alignment

Appearance: 6'4'' / 1.93 m, 205 lbs / 93 kg; light brown hair; grey eyes; dark tan skin tone Traits: unfocused, angry

Experience points: 10 000 Hit points: 18 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 12 (average score; none) INT: 6 (low score; speak no additional languages) WIS: 6 (low score) CON: 8 (low score; 50% chance of survival) DEX: 9 (average score) CHA: 6 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: 1 × Plate Mail +2; 1 × Shield +2; 1 × Helmet Weapons: 1 × Battle Axe (1H, 2H); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 3 × Water/Wine Skin (30 coin capacity); 1 × 50’ of Rope; 1 × 6 Torches; 1 × Wooden Cross; 3 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength; Coins: 5 Encumbrance: 1360 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Barding (Horse Armor).

Five lady Theurgists coming tomorrow!

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

I can't believe I have already made forty fully equipped 4th level characters for the original Dungeons & Dragons. But then again, having well organised resources, searchable digital files, and automated spreadsheets helps a lot. And so does a light ruleset. After all, there aren't that many character options in the little brown booklets.

Although I have initially set out to create five human Heroes, five human Theurgists, ten human Vicars, five dwarven Heroes, five elven Heroes, five elven Theurgists, and five hobbit Heroes, now I see that was way too low of an ambition!

Hence I wow to make another batch of characters—except they will all be female. That will make for a total of 80 player characters; plenty for anyone's taste.

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

And we come to last race and class player character combination in the original Dungeons & Dragons little brown booklets: hobbit fighter! I outlined their racial abilities yesterday and won't be repeating them here. Like with dwarves, I opted to go for mules instead of warhorses due to their size.

1. Lilidon Elwed

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Lawful Languages: Hobbit, Lawful

Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; dark blonde hair; hazel eyes; striped milky white and light tan skin tone Traits: available, unconcerned

Experience points: 10 000 Hit points: 12 Armor class: 4 Movement: 6”

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 12 (average score) INT: 13 (high score; speak up to 3 additional languages) WIS: 11 (average score) CON: 14 (high score; will withstand adversity) DEX: 14 (high score; fire any missile at +1) CHA: 8 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail +2; 1 × Shield Weapons: 1 × Sword +1, +2 vs. Lycanthropes (AL Lawful; INT 9; EGO 3; COM empathy; POW detect gems, detect magic, detect sloping passages, see invisible objects); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 ×30 Quarrels; 1 × 30 Quarrels, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × Case with 30 Quarrels; 2 × 50’ of Rope; 2 × 12 Iron Spikes; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 1 × Silver Cross; 2 × Holy Water/Vial; 2 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing Coins: 22 gp Encumbrance: 1052 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

2. Bildad Oans

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Lawful Languages: Hobbit, Lawful, Common

Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; black hair; copper eyes; milky white skin tone Traits: sentimental, aristocratic

Experience points: 10 000 Hit points: 20 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 10 (average score) INT: 6 (low score; speak no additional languages) WIS: 15 (high score) CON: 12 (average score; 90% chance of survival) DEX: 14 (high score; fire any missile at +1) CHA: 7 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Lawful; INT 8; EGO 3; COM empathy; POW detect traps, note shifting walls and rooms); 1 × Dagger (1H); 3 × Hand Axe (1H, thrown range 3”) Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × 6 Torches; 2 × Flask of Oil; 1 × 3 Stakes & Mallet; 1 × Steel Mirror; 3 × Belladonna, bunch; 3 × Garlic, bud; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 60 gp Encumbrance: 1370 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

3. Otto Fallfoot

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Lawful Languages: Hobbit, Lawful, Common

Appearance: 3'6'' / 1.07 m, 110 lbs / 50 kg; orange hair; silver eyes; ochre skin tone; 1 ft long tail Traits: pious, late

Experience points: 10 000 Hit points: 11 Armor class: 4 Movement: 6”

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 11 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 9 (average score) CON: 7 (low score; 40% chance of survival) DEX: 11 (average score) CHA: 15 (high score; up to 5 unusual hirelings with loyalty base of +1)

Equipment

Armour: 1 × Chain-type Mail +1; 1 × Shield; 1 × Helmet Weapons: 1 × Mace (1H); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 30 Quarrels Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 2 × 50’ of Rope; 1 × Lantern; 4 × Flask of Oil; 1 × Silver Mirror, Small; 1 × Silver Cross; 4 × Holy Water/Vial; 2 × Wine, quart; 2 × Iron Rations (1 week); 3 × Potion of Healing Coins: 117 gp Encumbrance: 1257 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

Emrond Ipinile: HD Hobbit Veteran; HP 7; AC 2 (plate mail, shield, and helmet); Atk spear or sword; MV 6''; AL Neutral; Morale 5; STR 14 INT 6 WIS 8 CON 10 DEX 9 CHA 12 LOY 6.

Huco Elrunner: HD Hobbit Veteran; HP 6; AC 2 (plate mail, shield, and helmet); Atk spear or sword; MV 6''; AL Neutral; Morale 6; STR 5 INT 10 WIS 12 CON 15 DEX 16 CHA 13 LOY 12.

4. Hergo Cotton

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Lawful Languages: Hobbit, Lawful

Appearance: 3'6'' / 1.07 m, 105 lbs / 48 kg; light blonde hair; light green eyes; light tan skin tone; 7'' scar Traits: arrogant, garrulous, bold

Experience points: 10 000 Hit points: 21 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 10 (average score) INT: 11 (average score; speak up to 1 additional languages) WIS: 15 (high score) CON: 17 (high score; add 1 to each hit die; will withstand adversity) DEX: 12 (average score) CHA: 8 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail +2; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Lawful; INT 6; EGO 0; COM none; POW none); 1 × Battle Axe (1H, 2H); 1 × Dagger (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 12 Iron Spikes; 2 × 6 Torches; 4 × Flask of Oil; 1 × Silver Mirror, Small; 4 × Wolvesbane, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Potion of Giant Strength Coins: 56 gp Encumbrance: 1346 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

5. Alfred Tightfield

Class: Fighting-Man Race: Hobbit Level: Hero Alignment: Lawful Languages: Hobbit, Lawful

Appearance: 3'8'' / 1.12 m, 120 lbs / 54 kg; blonde hair; bronze eyes; medium tan skin tone Traits: loquacious, hotheaded

Experience points: 10 000 Hit points: 15 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 15 (high score; add 10% to earned experience) INT: 12 (average score; speak up to 2 additional languages) WIS: 13 (high score) CON: 10 (average score; 70% chance of survival) DEX: 15 (high score; fire any missile at +1) CHA: 10 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Lawful; INT 12; EGO 8; *COM telepathy, speaks dragon, and common; POW detect metal and what kind, detect sloping passages, locate secret doors, read magic, 1d4 times normal strength for 1d10 turns once per day); 1 × Dagger (1H); 1 × Heavy Crossbow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 30 Quarrels, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 6 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 1 × Lantern; 4 × Flask of Oil; 1 × Steel Mirror; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing Coins: 167 gp Encumbrance: 1337 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

I'll be taking a break day tomorrow.

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

And we come to hobbits—or halflings how they are called after TSR was forced to rename them—the last non-human race option available to players in the original Dungeons & Dragons little brown booklets. Let's see what they are capable of.

Men & Magic, p. 8:

Halflings: Should any player wish to be one, he will be limited to the Fighting-Men class as a halfling. Halflings cannot progress beyond the 4th level (Hero), but they will have magic-resistance equal to dwarves (add four levels for saving throws), and they will have deadly accuracy with missiles as detailed in CHAINMAIL.

OK, let's open Chainmail. What, there are no halflings there! Just joking, they are there as hobbits.

Chainmail, p. 29:

HOBBITS: These little chaps have small place in the wargame, but you may want them for recreation of certain battles. Remember that they are able to blend into the background and so make excellent scouts. They can fire a stone as far as an archer shoots, and because of their well known accuracy, for every two Hobbits firing count three on the Missile Fire table.

Chainmail, p. 39:

Hobbits are listed as Law.

Chainmail, p. 43:

SPECIAL ABILITY A – The ability to become invisible (Hobbits only in brush or woods)

Back to Men & Magic. On p. 9:

Halflings are listed as Law.

Underworld & Wilderness Adventures, pp. 8–9:

Secret passages will be located on the roll of a 1 or a 2 (on a six-sided die) by men, dwarves or halflings. ... When characters come to a door they may “listen” to detect any sound within. Note “Undead” never make any sound. A roll of 1 for humans, and 1 or 2 for Elves, Dwarves, or halflings will detect sound within if there is any to be heard. ...

Unlike dwarves and elves, halflings do not get a write up in Monsters & Treasure.

Summing up, halflings have the following abilities and limitations:

  • Class: Fighting-Man up to Hero (4th level).
  • Alignment: Law.
  • Languages: Halfling, Alignment, Common (20%).
  • Detect sound on 1–2 on d6.
  • Ability to become invisible in brush or woods.
  • High magic resistance, add four levels when rolling saving throws.
  • Can fire stone as far as an archer shoots and with with deadly accuracy. (Greyhawk clarification: +3 to-hit with sling.)

And tomorrow comes the pinnacle of character creation: five hobbit Heroes!

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Continuing from yesterday, we have the same elves but as Theurgists. They leave their martial equipment in saddle bags and take out scrolls and wands!

1. Yavwine Termaris / Brillianttear

Class: Magic-User Race: Elf Level: Theurgist Alignment: Lawful Languages: Elvish, Lawful, Orc, Hobgoblin, Gnoll

Appearance: 4'10'' / 1.47 m, 95 lbs / 43 kg; blonde hair; yellow eyes; purple skin tone Traits: pessimistic, unlucky

Experience points: 10 000 Hit points: 4 Armor class: 9 Movement: 12”

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 8 (low score) INT: 10 (average score; speak no additional languages) WIS: 8 (low score) CON: 9 (average score; 60% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × 50’ of Rope; 1 × 6 Torches; 2 × Flask of Oil; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 2 × Iron Rations (1 week); 1 × Scroll (Charm Person); 1 × Scroll (Detect Magic); 1 × Scroll (Detect Invisible); 1 × Potion of Healing; 1 × Wand of Illusion (like Phantasmal Force but wielder can move; 130 charges) Coins: 60 gp Encumbrance: 350 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Sword +1 (AL Lawful; INT 12; EGO 2; COM telepathy, speaks elven, dwarf, and common; POW detect sloping passages up to 1°, detect metal & what kind, detect evil, read magic, ESP); 1 × Spear (1H, 2H, thrown range 3”); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows/30 Quarrels; 1 × 20 Arrows, Enchanted; 2 × Quiver of 20 Arrows.

2. Errras Valholen Pellad / Underflower

Class: Magic-User Race: Elf Level: Theurgist Alignment: Lawful Languages: Elvish, Lawful, Common, Orc, Hobgoblin, Gnoll

Appearance: 4'11'' / 1.5 m, 100 lbs / 45 kg; orange hair; amber eyes; pale grey skin tone Traits: genial, wary

Experience points: 10 000 Hit points: 8 Armor class: 4 Movement: 9”

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 9 (average score) INT: 9 (average score; speak no additional languages) WIS: 5 (low score) CON: 6 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail +1 Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 4 × Flask of Oil; 1 × Silver Mirror, Small; 4 × Belladonna, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Read Languages); 1 × Scroll (Hold Portal); 1 × Scroll (Protection from Evil); 1 × Scroll of Spells (Phantasmal Forces); 1 × Scroll (Locate Object); 2 × Potion of Healing; 1 × Ring of Mammal Control (control 3d6 small, or 1d8 large mammals, excluding those in the monster reference table; 6'' range) Coins: 38 gp Encumbrance: 818 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Shield; 1 × Sword +1, +2 vs. Lycanthropes (AL Lawful; INT 1; EGO 0; COM none; POW none); 1 × Hand Axe (1H, thrown range 3”); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow.

3. Alellion Urdithhilemir / Greenhickory

Class: Magic-User Race: Elf Level: Theurgist Alignment: Lawful Languages: Elvish, Lawful, Common, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 100 lbs / 45 kg; horned hair; tan eyes; pale grey skin tone; pentagram-shaped birthmark Traits: bloodthirsty, impish, rakish

Experience points: 10 000 Hit points: 10 Armor class: 9 Movement: 12”

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 13 (high score) INT: 9 (average score; speak no additional languages) WIS: 8 (low score) CON: 8 (low score; 50% chance of survival) DEX: 14 (high score; fire any missile at +1) CHA: 8 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Quiver of 20 Arrows; 2 × 12 Iron Spikes; 1 × 6 Torches; 2 × Flask of Oil; 2 × Garlic, bud; 2 × Iron Rations (1 week); 1 × Scroll (Detect Magic); 1 × Scroll (Hold Portal); 1 × Scroll (Read Languages); 1 × Potion of Healing; 1 × Wand of Secret Doors & Traps Detection (gives warning when held, 2'' radius); 1 × Ring of Water Walking Coins: 122 gp Encumbrance: 432 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Leather Armor; 1 × Sword +1, +2 vs. Magic-Users and Enchanted Monsters (AL Lawful; INT 2; EGO 0; COM none; POW none); ; 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted.

4. Gilandilas Imraandiril / Firmgiant

Class: Magic-User Race: Elf Level: Theurgist Alignment: Lawful Languages: Elvish, Lawful, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 125 lbs / 57 kg; yellow hair; hazel eyes; milky white skin tone Traits: curious, ambitious

Experience points: 10 000 Hit points: 13 Armor class: 2 Movement: 12”

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 13 (high score) INT: 6 (low score; minus 20% from earned experience; speak no additional languages) WIS: 9 (average score) CON: 11 (average score; 80% chance of survival) DEX: 10 (average score) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: None Weapons: 6 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 4 × Flask of Oil; 1 × Steel Mirror; 4 × Wolvesbane, bunch; 4 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Charm Person); 1 × Scroll (Sleep); 1 × Scroll (Detect Invisible); 1 × Scroll (Levitate); 1 × Scroll (Locate Object); 1 × Scroll (Knock); 2 × Potion of Healing; 1 × Wand of Fear (save versus magic or panic and flee; cone 6'' long and 3'' wide; 136 charges) Coins: 120 gp Encumbrance: 600 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Plate Mail; 1 × Helmet; 1 × Two-Handed Sword (2H); 1 × Mace (1H).

5. Filmor Filmir / Rosefir

Class: Magic-User Race: Elf Level: Theurgist Alignment: Lawful Languages: Elvish, Lawful, Orc, Hobgoblin, Gnoll

Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; blonde hair; hazel eyes; pale green skin tone; five-point star-shaped birthmark Traits: solitary, exclusive

Experience points: 10 000 Hit points: 8 Armor class: 2 Movement: 12”

Saving Throws

Death Ray or Poison: 13 All Wands — Including Polymorph or Paralyzation: 14 Stone: 13 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 11 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 5 (low score) CON: 13 (high score; will withstand adversity) DEX: 15 (high score; fire any missile at +1) CHA: 6 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: None Weapons: 1 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 3 Stakes & Mallet; 1 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Sleep); 1 × Potion of Healing; 1 × Potion of Giant Strength; 1 × Wand of Cold (ice blast cone 6'' long and 3'' wide dealing 6d6 damage, save versus magic to take half damage; 135 charges) Coins: 77 gp Encumbrance: 357 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Plate Mail; 1 × Shield; 1 × Helmet; 1 × Sword +1 (AL Lawful; INT 4; EGO 0; COM none; POW none); 1 × Spear (1H, 2H, thrown range 3”); 1 × Short Bow (2H, ranges: 1–5’’ +2 AC, 6–10’’ +1 AC, 11–15’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow.

Next up: hobbits.

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Elves in the original Dungeons & Dragons little brown booklets are a bit special. They get a lot of advantages without any noticable trade offs. One of them is ability to freely switch between Fighting-Man and Magic-User between the adventures, but not within the same “game.”

Because of that I have decided to create the elf characters as follows:

  • each character will be presented as both Fighting-Man (those are the ones below) and as Magic-User (coming tomorrow);
  • they will get a maximum of two rolls on the magic items table (two for each class);
  • they have to buy equipment from the same funds;
  • they will roll health points for each class.

With above in mind, let's roll five elven Heroes.

1. Yavwine Termaris / Brillianttear

Class: Fighting-Man Race: Elf Level: Hero Alignment: Lawful Languages: Elvish, Lawful, Orc, Hobgoblin, Gnoll

Appearance: 4'10'' / 1.47 m, 95 lbs / 43 kg; blonde hair; yellow eyes; purple skin tone Traits: pessimistic, unlucky

Experience points: 10 000 Hit points: 17 Armor class: 4 Movement: 6”

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 8 (low score; minus 10% from earned experience) INT: 10 (average score; speak no additional languages) WIS: 8 (low score) CON: 9 (average score; 60% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail; 1 × Shield Weapons: 1 × Sword +1 (AL Lawful; INT 12; EGO 2; COM telepathy, speaks elven, dwarf, and common; POW detect sloping passages up to 1°, detect metal & what kind, detect evil, read magic, ESP); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 6 Torches; 2 × Flask of Oil; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 2 × Iron Rations (1 week); 1 × Potion of Healing Coins: 60 gp Encumbrance: 1190 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Charm Person); 1 × Scroll (Detect Magic); 1 × Scroll (Detect Invisible); 1 × Wand of Illusion (like Phantasmal Force but wielder can move; 130 charges).

2. Errras Valholen Pellad / Underflower

Class: Fighting-Man Race: Elf Level: Hero Alignment: Lawful Languages: Elvish, Lawful, Common, Orc, Hobgoblin, Gnoll

Appearance: 4'11'' / 1.5 m, 100 lbs / 45 kg; orange hair; amber eyes; pale grey skin tone Traits: genial, wary

Experience points: 10 000 Hit points: 13 Armor class: 4 Movement: 9”

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 9 (average score) INT: 9 (average score; speak no additional languages) WIS: 5 (low score) CON: 6 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail +1; 1 × Shield Weapons: 1 × Sword +1, +2 vs. Lycanthropes (AL Lawful; INT 1; EGO 0; COM none; POW none); 1 × Dagger (1H); 1 × Hand Axe (1H, thrown range 3”); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 4 × Flask of Oil; 1 × Silver Mirror, Small; 4 × Belladonna, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Ring of Mammal Control (control 3d6 small, or 1d8 large mammals, excluding those in the monster reference table; 6'' range) Coins: 20 gp Encumbrance: 988 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Read Languages); 1 × Scroll (Hold Portal); 1 × Scroll (Protection from Evil); 1 × Scroll of Spells (Phantasmal Forces); 1 × Scroll (Locate Object); 18 gp.

3. Alellion Urdithhilemir / Greenhickory

Class: Fighting-Man Race: Elf Level: Hero Alignment: Lawful Languages: Elvish, Lawful, Common, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 100 lbs / 45 kg; horned hair; tan eyes; pale grey skin tone; pentagram-shaped birthmark Traits: bloodthirsty, impish, rakish

Experience points: 10 000 Hit points: 17 Armor class: 7 Movement: 12”

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 13 (high score; add 5% to earned experience) INT: 9 (average score; speak no additional languages) WIS: 8 (low score) CON: 8 (low score; 50% chance of survival) DEX: 14 (high score; fire any missile at +1) CHA: 8 (low score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Leather Armor Weapons: 1 × Sword +1, +2 vs. Magic-Users and Enchanted Monsters (AL Lawful; INT 2; EGO 0; COM none; POW none); 1 × Dagger (1H); 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Quiver of 20 Arrows; 2 × 12 Iron Spikes; 1 × 6 Torches; 2 × Flask of Oil; 2 × Garlic, bud; 2 × Iron Rations (1 week); 1 × Potion of Healing; ; 1 × Ring of Water Walking Coins: 122 gp Encumbrance: 622 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Detect Magic); 1 × Scroll (Hold Portal); 1 × Scroll (Read Languages); 1 × Wand of Secret Doors & Traps Detection (gives warning when held, 2'' radius).

4. Gilandilas Imraandiril / Firmgiant

Class: Fighting-Man Race: Elf Level: Hero Alignment: Lawful Languages: Elvish, Lawful, Orc, Hobgoblin, Gnoll

Appearance: 5'1'' / 1.55 m, 125 lbs / 57 kg; yellow hair; hazel eyes; milky white skin tone Traits: curious, ambitious

Experience points: 10 000 Hit points: 20 Armor class: 3 Movement: 6”

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 13 (high score; add 5% to earned experience) INT: 6 (low score; speak no additional languages) WIS: 9 (average score) CON: 11 (average score; 80% chance of survival) DEX: 10 (average score; none) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Helmet Weapons: 1 × Two-Handed Sword (2H); 1 × Mace (1H); 6 × Dagger (1H) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 4 × Flask of Oil; 1 × Steel Mirror; 4 × Wolvesbane, bunch; 4 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing Coins: 120 gp Encumbrance: 1380 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Charm Person); 1 × Scroll (Sleep); 1 × Scroll (Detect Invisible); 1 × Scroll (Levitate); 1 × Scroll (Locate Object); 1 × Scroll (Knock); 1 × Wand of Fear (save versus magic or panic and flee; cone 6'' long and 3'' wide; 136 charges).

5. Filmor Filmir / Rosefir

Class: Fighting-Man Race: Elf Level: Hero Alignment: Lawful Languages: Elvish, Lawful, Orc, Hobgoblin, Gnoll

Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; blonde hair; hazel eyes; pale green skin tone; five-point star-shaped birthmark Traits: solitary, exclusive

Experience points: 10 000 Hit points: 18 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14

Attributes

STR: 11 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 5 (low score) CON: 13 (high score; will withstand adversity) DEX: 15 (high score; fire any missile at +1) CHA: 6 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1 (AL Lawful; INT 4; EGO 0; COM none; POW none); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Short Bow (2H, ranges: 1–5’’ +2 AC, 6–10’’ +1 AC, 11–15’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 3 Stakes & Mallet; 1 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength; Coins: 77 gp Encumbrance: 1437 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Sleep); 1 × Wand of Cold (ice blast cone 6'' long and 3'' wide dealing 6d6 damage, save versus magic to take half damage; 135 charges).

Tomorrow: same elves but as Theurgists.

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Let's make some elves! But first I will summarise their abilities as described in the original Dungeons & Dragons little brown booklets.

Men & Magic, p. 8:

Elves can begin as either Fighting-Men or Magic-Users and freely switch class whenever they choose, from adventure to adventure, but not during the course of a single game. Thus, they gain the benefits of both classes and may use both weaponry and spells. They may use magic armor and still act as Magic-Users. However, they may not progress beyond 4th level Fighting-Man (Hero) nor 8th level Magic-User (Warlock). Elves are more able to note secret and hidden doors. They also gain the advantages noted in the CHAINMAIL rules when fighting certain fantastic creatures. Finally, Elves are able to speak the languages of Orcs, Hobgoblins, and Gnolls in addition to their own (Elvish) and the other usual tongues.

Let's look at Chainmail then too.

Chainmail, p. 29:

Armed with deadly bows and magical swords, Elves (and Fairies) are dangerous opponents considering their size and build. They can perform split-move and fire, even though they are footmen. When invisible Elves (and Fairies) cannot attack — or be attacked unless located by an enemy with the special ability to detect hidden or invisible troops — but they can become visible and attack during the same turn. Those Elves (and Fairies) armed with magical weapons add an extra die in normal combat, and against other fantastic creatures they will perform even better:...

Above is followed with a list of various creatures and dice modifiers, as well as instructions to see rules for Magical Weapons.

Chainmail, p. 38:

Enchanted Arrows: ... Treat Elves armed with Enchanted Arrows as Hero-types for purposes of missile fire against fantastic targets. ...

Magical Swords: ... Besides allowing Elves to combat certain fantastic figures, they give a plus 1 to the dice score when employing the Fantasy Combat Table, and Magical Swords shed a light of their own over a circle 12” in diameter, which dispels darkness—but does not equal full light.

Chainmail, p. 39:

Elves are listed as Neutral.

Chainmail, p. 43:

SPECIAL ABILITY A – The ability to become invisible (Hobbits only in brush or woods)

SPECIAL ABILITY B – The ability to see in normal darkness as if it were light

SPECIAL ABILITY C – The ability to split move and fire

Men & Magic, p. 9:

Elves are included in both Law and Neutrality lists.

Monsters & Treasure, p. 9:

GHOULS: As stated in CHAINMAIL for Wights, Ghouls paralyze any normal figure they touch, excluding Elves.

Monsters & Treasure, p. 16:

... Elves have the ability of moving silently and are nearly invisible in their gray-green cloaks. Elves armed with magical weapons will add one pip to dice rolled to determine damage, i.e. when a hit is scored the possible number of damage points will be 2–7 per die. Elves on foot may split-move and fire. Mounted Elves may not split-move and fire, for they are not naturally adapted to horseback.

Underworld & Wilderness Adventures, pp. 8–9:

Secret passages ... Elves will be able to locate them on a roll of 1–4. At the referee’s option, Elves may be allowed the chance to sense any secret door they pass, a 1 or a 2 indicating that they become aware that something is there. ... When characters come to a door they may “listen” to detect any sound within. ... A roll of 1 for humans, and 1 or 2 for Elves, Dwarves, or Halflings will detect sound within if there is any to be heard.

I am not exactly sure about the connection between Chainmail invisibility and how it is described in Monsters & Treasure. It sounds like this ability is derived from their equipment rather than something innate. That's why I will include Elven Cloak and Boots (Monsters & Treasure p. 37) with all elven characters I roll:

Elven Cloak and Boots: Wearing the Cloak makes a person next to invisible, while the Boots allow for totally silent movement.

To sum up, elves have the following abilities and limitations:

  • Class: Fighting-Man up to Hero (4th level) and Magic-User up to Warlock (8th level).
  • Alignment: Law or Neutrality.
  • Languages: Elvish, Alignment, Common (20%), Orc, Hobgoblin, Gnoll
  • Can switch between Fighting-Man and Magic-User between adventures.
  • Can use magic armour as Magic-User.
  • See in normal darkness as if it were light.
  • Detect sound on 1–2 on d6.
  • Sense secret passages on 1–2 on d6.
  • Locate secret passages on 1–4 on d6.
  • Split move and fire.
  • Immune to ghoul paralysis.
  • +1 damage with magical weapons.

Somebody really liked elves!

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Time to roll up some dwarven Heroes! I outlined their racial abilities yesterday and won't be repeating them here. Due to their size I opted to go for mules instead of warhorses. A lot of good rolls for magical equipment.

1. Gottri Smallbaily

Class: Fighting-Man Race: Dwarf Level: Hero Alignment: Lawful Languages: Dwarf, Lawful, Gnome, Kobold, Goblin

Appearance: 4'6'' / 1.37 m, 150 lbs / 68 kg; light blonde hair; purple eyes; dark tan skin tone; no belly button Traits: obedient, callous

Experience points: 10 000 Hit points: 20 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 12 (average score) INT: 10 (average score; speak no additional languages) WIS: 16 (high score) CON: 16 (high score; add 1 to each hit die; will withstand adversity) DEX: 15 (high score; fire any missile at +1) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Sword +1, Locating Objects Ability (AL Lawful; INT 9; EGO 5; COM empathy; POW locate objects as spell, detect metal 4'' radius, detect sloping passages); 1 × Dagger (1H); 1 × Hand Axe (1H, thrown range 3”); 1 × Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 × 30 Quarrels Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 1 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 6 Torches; 6 × Flask of Oil; 1 × Steel Mirror; 3 × Belladonna, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Potion of Giant Strength; Coins: 198 gp Encumbrance: 1488 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

2. Vikram Grimlisson

Class: Fighting-Man Race: Dwarf Level: Hero Alignment: Lawful Languages: Dwarf, Lawful, Gnome, Kobold, Goblin

Appearance: 4'7'' / 1.4 m, 155 lbs / 70 kg; roan hair; light brown eyes; black skin tone Traits: self-serving, intolerant

Experience points: 10 000 Hit points: 13 Armor class: 4 Movement: 9”

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 15 (high score; add 10% to earned experience) INT: 13 (high score; speak up to 3 additional languages) WIS: 14 (high score) CON: 11 (average score; 80% chance of survival) DEX: 10 (average score) CHA: 6 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: 1 × Chain-type Mail +2; 1 × Shield +2 Weapons: 1 × Sword, Flaming +2 vs. Trolls (AL Lawful; INT 11; EGO 7; COM speaks dwarven; POW detect sloping passages up to 0,1°, read magic); 1 × Dagger (1H); 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows, Enchanted Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 1 × Quiver of 20 Arrows; 3 × 50’ of Rope; 1 × 3 Stakes & Mallet; 1 × Silver Cross; 1 × Holy Water/Vial; 2 × Iron Rations (1 week); 2 × Potion of Healing Coins: 29 Encumbrance: 910 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

3. Belegar Grimlisnev

Class: Fighting-Man Race: Dwarf Level: Hero Alignment: Lawful Languages: Dwarf, Lawful, Gnome, Kobold, Goblin

Appearance: 4'6'' / 1.37 m, 150 lbs / 68 kg; white hair; bronze eyes; pale blue skin tone; very hairy Traits: observant, dependable

Experience points: 10 000 Hit points: 22 Armor class: 3 Movement: 6”

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 10 (average score) INT: 9 (average score; speak no additional languages) WIS: 9 (average score) CON: 13 (high score; will withstand adversity) DEX: 9 (average score) CHA: 10 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail +1; 1 × Helmet Weapons: 1 × Battle Axe (1H, 2H); 1 × Dagger (1H); 1 × Pole Arm (2H); 1 × Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC); 1 × 30 Quarrels Gear: 1 × Leather Back Pack (300 coin capacity); 6 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 1 × Case with 30 Quarrels; 4 × 50’ of Rope; 2 × 12 Iron Spikes; 1 × Lantern; 4 × Flask of Oil; 1 × Steel Mirror; 1 × Wooden Cross; 2 × Wolvesbane, bunch; 2 × Belladonna, bunch; 2 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing Coins: 54 gp Encumbrance: 1260 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

Vragni: HD Dwarf Veteran; HP 1; AC 6 (leather armor and shield); Atk spear; MV 12''; AL Neutral; Morale 7; STR 9 INT 10 WIS 6 CON 6 DEX 8 CHA 9 LOY 11.

Sindri: HD Dwarf Veteran; HP 3; AC 6 (leather armor and shield); Atk spear; MV 12''; AL Neutral; Morale 10; STR 13 INT 4 WIS 9 CON 13 DEX 16 CHA 11 LOY 14.

4. Hurgar Belegarsnev

Class: Fighting-Man Race: Dwarf Level: Hero Alignment: Lawful Languages: Dwarf, Lawful, Gnome, Kobold, Goblin

Appearance: 4'7'' / 1.4 m, 155 lbs / 70 kg; orange hair; light blue eyes; milky white skin tone; 2'' scar Traits: guilty, giving

Experience points: 10 000 Hit points: 18 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 15 (high score; add 10% to earned experience) INT: 10 (average score; speak no additional languages) WIS: 10 (average score) CON: 10 (average score; 70% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield +1; 1 × Helmet Weapons: 1 × Sword –2 (Cursed Sword); 1 × Dagger (1H); 3 × Hand Axe (1H, thrown range 3”) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 6 Torches; 2 × Flask of Oil; 1 × Steel Mirror; 1 × Belladonna, bunch; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Potion of Healing; 1 × Potion of Giant Strength Coins: 9 gp Encumbrance: 1319 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

5. Skorri Redgenerous

Class: Fighting-Man Race: Dwarf Level: Hero Alignment: Lawful Languages: Dwarf, Lawful, Gnome, Kobold, Goblin

Appearance: 4'6'' / 1.37 m, 150 lbs / 68 kg; mixed dark brown and golden hair; gold eyes; yellow white skin tone Traits: intense, sly, bloodthirsty

Experience points: 10 000 Hit points: 11 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 8 All Wands — Including Polymorph or Paralyzation: 9 Stone: 10 Dragon Breath: 10 Staves & Spells: 12

Attributes

STR: 10 (average score) INT: 10 (average score; speak no additional languages) WIS: 11 (average score) CON: 6 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 12 (average score) CHA: 10 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail; 1 × Shield +1; 1 × Helmet Weapons: 1 × War Hammer +2; 1 × Dagger (1H); 1 × Short Bow (2H, ranges: 1–5’’ +2 AC, 6–10’’ +1 AC, 11–15’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 12 Iron Spikes; 2 × 6 Torches; 8 × Flask of Oil; 1 × 3 Stakes & Mallet; 2 × Iron Rations (1 week); 4 × Potion of Healing Coins: 215 gp Encumbrance: 1485 cn

Hirelings & Mounts

1 × Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

Taking a look at elves tomorrow.

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

With humans out of the way it is time to roll up some dwarves.

So, what are options available to them, using only original Dungeons & Dragons little brown booklets?

Dwarves may opt only for the fighting class, and they may never progress beyond the 6th level (Myrmidon).

In return, they get some additional benefits.

Men & Magic, p. 7:

Their advantages are: 1) they have a high level of magic resistance, and they thus add four levels when rolling saving throws (a 6th-level dwarf equals a 10th-level human); 2) they are the only characters able to fully employ the +3 Magic War Hammer (explained in Book II); 3) they note slanting passages, traps, shifting walls and new construction in underground settings; and 4) they are able to speak the languages of Gnomes, Kobolds and Goblins in addition to the usual tongues (see LANGUAGES in this book).

Men & Magic, p. 9:

Dwarves/Gnomes appear on both fLaw and Neutrality alignment charts.

Men & Magic, p. 12:

LANGUAGES: The “common tongue” spoken throughout the “continent” is known by most humans. All other creatures and monsters which can speak have their own language, although some (20%) also know the common one.

Monsters & Treasure, p. 16:

Because of their relatively small size, clumsy monsters like Ogres, Giants and the like will have a difficult time hitting Dwarves, so score only one-half the usual hit points when a hit is scored. ... They are otherwise as outlined in CHAINMAIL.

Oh, we have to check Chainmail as well!

Chainmail, p. 29:

DWARVES (and Gnomes): Because their natural habitat is deep under the ground, these stout folk operate equally well day or night. Although they are no threat to the larger creatures. Trolls, Ogres, and Giants find them hard to catch because of their small size, so count only one-half normal kills when Dwarves and Gnomes fight with them, for either attacks upon the Dwarves and Gnomes or returns should the Dwarves be the attacker. Goblins and Kobolds are their natural (and most hated) enemies, and Dwarves (Gnomes) will attack Goblins (Kobolds) before any other enemies in sight, regardless of orders to the contrary. However. Dwarves and Gnomes will not have to roll an “obedience die” (as do Knights) to follow orders, i.e.. they will not automatically attack, but if ordered to attack, and Goblins (Kobolds) are within charging distance, they will attack the Goblin (Kobold) formation to the exclusion of orders to the contrary.

Chainmail, p. 38:

Dwarves dig twice as fast as an equal number of human sappers. They may attempt 2 more mines or counter-mines than usual.

Chainmail, p. 39:

Dwarves appear only on Law alignment chart, contradicting Men & Magic. I will go with Men & Magic since it came out latter.

Chainmail, p. 43:

SPECIAL ABILITY B – The ability to see in normal darkness as if it were light

Back to Dungeons & Dragons, this time third booklet.

Underworld & Wilderness Adventures, pp. 8–9:

Secret passages will be located on the roll of a 1 or a 2 (on a six-sided die) by men, dwarves or halflings. ... When characters come to a door they may “listen” to detect any sound within. ... A roll of 1 for humans, and 1 or 2 for Elves, Dwarves, or Halflings will detect sound within if there is any to be heard.

Summing up, dwarves have the following abilities and limitations:

  • Class: Fighting-Man up to Myrmidon (6th level).
  • Alignment: Law or Neutrality.
  • Languages: Dwarven, Alignment, Common (20%), Gnome, Kobold, Goblin.
  • See in normal darkness as if it were light.
  • Detect sound on 1–2 on d6.
  • Note slanting passages, traps, shifting walls and new construction in underground settings.
  • Dig twice as fast as humans.
  • Can fully employ the +3 Magic War Hammer.
  • Attack Goblins and Kobolds before any other enemies in sight, regardless of orders to the contrary.
  • Trolls, Ogres, Giants, and clumsy monsters score only half-damage.
  • High magic resistance, add four levels when rolling saving throws.

Now I am ready to roll some dwarf Heroes!

#charactercreationchallenge

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Continuing with five more Vicars for original Dungeons & Dragons:

6. Bent Boris

Class: Cleric Race: Human Level: Vicar Alignment: Lawful Languages: Common, Lawful

Appearance: 5'11'' / 1.8 m, 185 lbs / 84 kg; black hair; grey eyes; pale grey skin tone Traits: clean, careful

Experience points: 10 000 Hit points: 11 Armor class: 3 Movement: 6”

Saving Throws

Death Ray or Poison: 11 All Wands — Including Polymorph or Paralyzation: 12 Stone: 14 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 13 (high score) INT: 8 (low score; speak no additional languages) WIS: 8 (low score; minus 10% from earned experience) CON: 4 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 10 (average score) CHA: 5 (low score; up to 2 unusual hirelings with loyalty base of -1)

Equipment

Armour: 1 × Plate Mail +1; 1 × Helmet Weapons: 1 × War Hammer +2; 1 × Snake Staff (2H, +1 to hit and to damage; on command it twines itself about a man-sized opponent it hits, rendering them helpless for 1d4 turns) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × 50’ of Rope; 1 × Lantern; 2 × Flask of Oil; 1 × Silver Cross; 2 × Iron Rations (1 week) Coins: 10 gp Encumbrance: 1090 cn

Hirelings & Mounts

None.

7. Sigibert Yellow

Class: Cleric Race: Human Level: Vicar Alignment: Lawful Languages: Common, Lawful

Appearance: 6'1'' / 1.85 m, 215 lbs / 98 kg; black hair; brown eyes; amber skin tone Traits: mild, panicky, tentative

Experience points: 10 000 Hit points: 13 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 11 All Wands — Including Polymorph or Paralyzation: 12 Stone: 14 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 14 (high score) INT: 10 (average score; speak no additional languages) WIS: 7 (low score; minus 10% from earned experience) CON: 8 (low score; none; 50% chance of survival) DEX: 11 (average score; none) CHA: 14 (high score; up to 5 unusual hirelings with loyalty base of +1)

Equipment

Armour: 1 × Plate Mail; 1 × Shield +1; 1 × Helmet Weapons: 1 × Mace +2 (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 12 Iron Spikes; 2 × Flask of Oil; 1 × 3 Stakes & Mallet; 1 × Silver Cross; 2 × Holy Water/Vial; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 3 × Garlic, bud; 2 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (level 1); 3 × Potion of Healing Coins: 162 gp Encumbrance: 1352 cn

Hirelings & Mounts

1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor)

Zavias: HD Veteran; HP 3; AC 5 (chain-type mail); Atk sword, short bow (20 arrows, 20 silver tipped arrows); MV 12''; AL Neutral; Morale 5; STR 12 INT 12 WIS 12 CON 11 DEX 12 CHA 4 LOY 13.

Omulk: HD Veteran; HP 6; AC 5 (chain-type mail); Atk sword, short bow (20 arrows, 20 silver tipped arrows); MV 12''; AL Neutral; Morale 8; STR 7 INT 13 WIS 11 CON 7 DEX 8 CHA 13 LOY 10.

8. Egbert the Stolid

Class: Cleric Race: Human Level: Vicar Alignment: Lawful Languages: Common, Lawful

Appearance: 6'3'' / 1.91 m, 200 lbs / 91 kg; grey hair; violet eyes; pale silver skin tone Traits: imperial, harsh

Experience points: 10 000 Hit points: 11 Armor class: 3 Movement: 6”

Saving Throws

Death Ray or Poison: 11 All Wands — Including Polymorph or Paralyzation: 12 Stone: 14 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 12 (average score) INT: 8 (low score; speak no additional languages) WIS: 8 (low score; minus 10% from earned experience) CON: 14 (high score; will withstand adversity) DEX: 6 (low score; fire any missile at -1) CHA: 10 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Plate Mail +1; 1 × Helmet Weapons: 1 × Mace (1H); 1 × Snake Staff (2H, +1 to hit and to damage; on command it twines itself about a man-sized opponent it hits, rendering them helpless for 1d4 turns) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 1 × 6 Torches; 1 × 3 Stakes & Mallet; 1 × Silver Mirror, Small; 1 × Silver Cross; 3 × Holy Water/Vial; 3 × Wolvesbane, bunch; 3 × Garlic, bud; 1 × Wine, quart; 2 × Iron Rations (1 week); 3 × Scroll (Protection from Evil); 2 × Scroll of Spells (Speak with Animals); 2 × Potion of Healing Coins: 93 gp Encumbrance: 1333 cn

Hirelings & Mounts

1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

9. Hewald

Class: Cleric Race: Human Level: Vicar Alignment: Lawful Languages: Common, Lawful

Appearance: 5'4'' / 1.63 m, 150 lbs / 68 kg; silver hair; gold eyes; pale grey skin tone; square-shaped birthmark Traits: approachable, punctilious, dignified

Experience points: 10 000 Hit points: 6 Armor class: 4 Movement: 6”

Saving Throws

Death Ray or Poison: 11 All Wands — Including Polymorph or Paralyzation: 12 Stone: 14 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 7 (low score) INT: 15 (high score; speak up to 5 additional languages) WIS: 13 (high score; add 5% to earned experience) CON: 6 (low score; minus 1 from each hit die; 40% chance of survival) DEX: 6 (low score; fire any missile at -1) CHA: 10 (average score; up to 4 unusual hirelings with loyalty base of 0)

Equipment

Armour: 1 × Chain-type Mail; 1 × Shield Weapons: 1 × War Hammer +1 (1H) Gear: 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 2 × 50’ of Rope; 1 × Lantern; 2 × Flask of Oil; 1 × Silver Mirror, Small; 1 × Silver Cross; 3 × Holy Water/Vial; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 3 × Garlic, bud; 2 × Iron Rations (1 week); 2 × Scroll (Cure Light Wounds); 2 × Scroll (Detect Evil); 2 × Scroll (Hold Person); 1 × Scroll (Find Traps), 1 × Scroll (Bless) Coins: 236 gp Encumbrance: 1176 cn

Hirelings & Mounts

1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags.

10. Lamissio the Heavyhanded

Class: Cleric Race: Human Level: Vicar Alignment: Lawful Languages: Common, Lawful

Appearance: 6'6'' / 1.98 m, 225 lbs / 102 kg; black hair; green eyes; amber skin tone Traits: poised, weird

Experience points: 10 000 Hit points: 16 Armor class: 2 Movement: 6”

Saving Throws

Death Ray or Poison: 11 All Wands — Including Polymorph or Paralyzation: 12 Stone: 14 Dragon Breath: 16 Staves & Spells: 15

Attributes

STR: 17 (high score) INT: 8 (low score; speak no additional languages) WIS: 7 (low score; minus 10% from earned experience) CON: 11 (average score; 80% chance of survival) DEX: 13 (high score; fire any missile at +1) CHA: 4 (low score; up to 1 unusual hirelings with loyalty base of -2)

Equipment

Armour: 1 × Plate Mail; 1 × Shield; 1 × Helmet Weapons: 1 × Mace (1H); 1 × Staff of Healing (touch person to heal as Cure Light Wounds, once per person per day) Gear: 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × 50’ of Rope; 1 × 6 Torches; 6 × Flask of Oil; 1 × 3 Stakes & Mallet; 1 × Silver Cross; 6 × Holy Water/Vial; 6 × Wolvesbane, bunch; 6 × Belladonna, bunch; 6 × Garlic, bud; 1 × Wine, quart; 2 × Iron Rations (1 week); 1 × Scroll (Detect Evil); 1 × Scroll (Detect Magic); 2 × Potion of Healing Coins: 55 gp Encumbrance: 1385 cn

Hirelings & Mounts

1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor).

Tomorrow—dwarves!

#charactercreationchallenge

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