2025 Character Creation Challenge Day 2
You can read more about the challenge here.
As I wrote yesterday, I'm creating forty 4th level characters that can be used for conventions games, strictly by original Dungeons & Dragons little brown booklets.
One of the key differentiators between the characters, besides players' play style, is their gear and equipment. These characters have survived to be known as Heroes, Theurgists, and Vicars. They have all earned 10 000 experience points, primarily through acquisition of coins, gems, and jewellry.
Thus, I won't be randomly rolling for their (mundane) equipment. What I'll do instead is to give them a budget of 1 500 + 1d6*10 gold pieces and hand pick equipment based on their ability scores and traits.
For determining magic items I will use the table from Vol III The Underworld & Wilderness Adventures, p.19:
Class | Item | Chance |
---|---|---|
Fighting-Man | Sword | 50% |
Fighting-Man | Shield | 25% |
Fighting-Man | Armor | 25% |
Magic-User | Wand | 60% |
Magic-User | Ring | 30% |
Magic-User | Miscellaneous Magic | 20% |
Cleric | Weapon | 40% |
Cleric | Staff | 30% |
Cleric | Shield | 20% |
Cleric | Armor | 10% |
I will roll all items in the relevant table, once per level. For example, for Fighting-Man I will roll four times to see if they have any magical swords, four times to see if they have any magical shield, and four times to see if they have any magical armour.
Specific magic items will be rolled using the tables in Vol II Monsters & Treasure. I will not be adding any flavour or modifications to those items beyond what is in the rulebook!
That's it for today. Tomorrow I'll make the first Hero.
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