2025 Character Creation Challenge Day 5

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here and here.

Let's categorise the equipment from the original Dungeons & Dragons! Upon re-reading Men & Magic I realised that the equipment list is in facted sorted by categories. It just happens they are not spelled out, but they become obvious once you put the whole list in a spredsheet.

I divided the items on the list into 11 categories: one-handed melee weapons, two-handed melee weapons, missile weapons, animals, vehicles, armor, exploration gear, containers, light, deterrents, and rations. In effect, I ended up with lists very similar those by Necropraxis.

As a bonus, I will also include a list of magical items that are priced on page 7. These are example costs of creating magical items. Since I am rolling hero-level characters, I might allow them to buy from it, at double price.

Without further ado, here are the items in each category.

ONE-HANDED MELEE WEAPONS

ITEM COST (gp) ENC (cn)
Dagger (1H) 3 20
Hand Axe (1H, thrown range 3”) 3 50
Mace (1H) 5 50
Sword (1H) 10 50
Battle Axe (1H, 2H) 7 100
Morning Star (1H, 2H) 6 100
Flail (1H, 2H) 8 100
Spear (1H, 2H, thrown range 3”) 1 150
Lance (1H) 4 150

TWO-HANDED MELEE WEAPONS

ITEM COST (gp) ENC (cn)
Battle Axe (1H, 2H) 7 100
Morning Star (1H, 2H) 6 100
Flail (1H, 2H) 8 100
Spear (1H, 2H, thrown range 3”) 1 150
Pole Arm (2H) 7 150
Halberd (2H) 7 150
Two-Handed Sword (2H) 15 150
Pike (2H) 5 150

MISSILE WEAPONS

ITEM COST (gp) ENC (cn)
Short Bow (2H, ranges: 1–5’’ +2 AC, 6–10’’ +1 AC, 11–15’’ 0 AC) 25 50
Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC) 40 50
Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC) 50 50
Light Crossbow (2H, ranges: 1–6’’ +2 AC, 7–12’’ +1 AC, 13–18’’ 0 AC) 15 50
Heavy Crossbow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC) 25 50
20 Arrows/30 Quarrels 5 0
Silver Tipped Arrow 5 0
Hand Axe (1H, thrown range 3”) 3 50
Spear (1H, 2H, thrown range 3”) 1 150

ANIMALS

ITEM COST (gp) ENC (cn)
Mule (HD 2+1, AC 7, MV 12’’, max load 3500 cn) 20
Draft Horse (HD 2+1, AC 7, MV 12’’, max load 4500 cn) 30
Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn) 40
Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn) 100
Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn) 200
Saddle 25 250
Saddle Bags 10

VEHICLES

ITEM COST (gp) ENC (cn)
Cart 100
Wagon 200
Raft 40
Small Boat 100
Small Merchant Ship 5000
Large Merchant Ship 20000
Small Galley 10000
Large Galley 30000

ARMOR

ITEM COST (gp) ENC (cn)
Leather Armor 15 250
Chain-type Mail 30 500
Plate Mail 50 750
Helmet 10 50
Shield 10 150
Barding (Horse Armor) 150 750

EXPLORATION GEAR

ITEM COST (gp) ENC (cn)
50’ of Rope 1
10’ Pole 1
12 Iron Spikes 1

CONTAINERS

ITEM COST (gp) ENC (cn)
Small Sack (50 coin capacity) 1
Large Sack (300 coin capacity) 2
Leather Back Pack (300 coin capacity) 5
Water/Wine Skin (30 coin capacity) 1
Quiver of 20 Arrows 10 0
Case with 30 Quarrels 10 0

LIGHT

ITEM COST (gp) ENC (cn)
6 Torches 1
Lantern 10
Flask of Oil 2

DETERRENTS

ITEM COST (gp) ENC (cn)
3 Stakes & Mallet 3
Steel Mirror 5
Silver Mirror, Small 15
Wooden Cross 2
Silver Cross 25
Holy Water/Vial 25
Wolvesbane, bunch 10
Belladonna, bunch 10
Garlic, bud 5

RATIONS

ITEM COST (gp) ENC (cn)
Wine, quart 1
Iron Rations (1 week) 15
Standard Rations (1 week) 5

MAGICAL ITEMS

ITEM COST (gp) ENC (cn)
Scroll of Spells 100 per spell per level 20
Potion of Healing 250 30
Potion of Giant Strength 1000 30
20 Arrows, Enchanted 1000 0
Armor, Enchanted +1 2000 0
Wand of Cold 10000 100
X-Ray Vision Ring 50000 20

That's it for the equipment that can be bought! There are two more things I must consider before rolling: how to determine magical equipment and how to determine unusual hirelings. But that is for tomorrow.

#charactercreationchallenge

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