2025 Character Creation Challenge Day 1
You can read more about the challenge here.
This year I'll be running three games at Cauldron Con using the three original Dungeons & Dragons little brown booklets. We will play The Thieves of Fortress Badabaskor, one level of The Darkness Beneath, and one session in the ongoing Conquering the Barbarian Altanis campaign.
Since I want to maximise play time I have decided to make a number of mid-level (read: hero level) pre-generated characters that can be pulled at random by players. Either at the beginning of the session or later when their first pick suffers a terrible fate.
Hence, I plan to create the following characters during this challenge:
- Five human Heroes
- Five human Theurgists
- Ten human Vicars
- Five dwarven Heroes
- Five elven Heroes
- Five elven Theurgists
- Five hobbit Heroes
That will be a total of 40 characters:
- 20 Fighting-Men (50%)
- 10 Magic-Users (25%)
- 10 Clerics (25%)
All will be generated with 3d6 in order. All will be aligned with Law (hey, they are for con game, I want them all to be on the same team). Due to their status and experience, they will have hand-picked equipment.
Resources I'll be using are:
- Original Dungeons & Dragons limited to the first three booklets: Book I: Men & Magic; Book II Monsters & Treasure; Book III: The Underworld & Wilderness Adventures.
- Hyborian Names generator to create human names; Apocrypha 2: Chart of Darkness for elven names; Dwarfs: Stone and Steel for dwarven names; and some random name generator for hobbits.
- Height and weight chart by spurious for height and weight and Arduin Grimoire for unique physical appearance.
- d1000 NPC Traits to generate 2d3 traits.
But before I start rolling I must decide how to determine the distribution of magical items. After all, Heroes, Theurgists, and Vicars would surely have them.
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