2025 Character Creation Challenge Day 25
You can read more about the challenge here and here.
And we return to elves! In the original Dungeons & Dragons little brown booklets they switch between Fighting-Man and Magic-User between the adventures. For that reason I roll one character and then use their budget to outfit them for both classes.
Without further ado, meet five elven Heroines.
1. Linfar Gilhali Sirendil / Clawnut
Class: Fighting-Man Race: Elf Level: Hero Alignment: Lawful Languages: Elvish, Lawful, Common, Orc, Hobgoblin, Gnoll
Appearance: 5'1'' / 1.55 m, 110 lbs / 50 kg; brown hair; copper eyes; pale grey skin tone Traits: noble, active, forgetful
Experience points: 10 000 Hit points: 13 Armor class: 2 Movement: 6''
Saving Throws
Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14
Attributes
STR: 15 (high score; add 10% to earned experience) INT: 11 (average score; speak up to 1 additional languages) WIS: 11 (average score) CON: 13 (high score; will withstand adversity) DEX: 5 (low score; fire any missile at -1) CHA: 12 (average score; up to 4 unusual hirelings with loyalty base of 0)
Equipment
Armour: 1 × Plate Mail; 1 × Helmet; 1 × Shield Weapons: 1 × Sword (1H); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Composite Bow (2H, ranges: 1–8’’ +2 AC, 9–16’’ +1 AC, 17–24’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 2 × Flask of Oil; 1 × Steel Mirror; 2 × Holy Water/Vial; 1 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing; 1 × Ring of Delusion Coins: 54 gp Encumbrance: 1434 cn
Hirelings & Mounts
1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor). In saddle bags: 1 × Scroll (Light); 1 × Scroll (Read Languages); 1 × Scroll (Locate Object); 1 × Scroll (Phantasmal Forces); 1 × Wand of Enemy Detection (reveals hidden or invisible enemies if they are aware of your presence; 6'' radius).
2. Imgrana Yavaendil Sircore / Winddelta
Class: Fighting-Man Race: Elf Level: Hero Alignment: Lawful Languages: Elvish, Lawful, Orc, Hobgoblin, Gnoll
Appearance: 5'2'' / 1.57 m, 105 lbs / 48 kg; black hair; black eyes; amber skin tone; 8'' scar Traits: jovial, grim
Experience points: 10 000 Hit points: 10 Armor class: 5 Movement: 9''
Saving Throws
Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14
Attributes
STR: 13 (high score; add 5% to earned experience) INT: 12 (average score; speak up to 2 additional languages) WIS: 14 (high score) CON: 9 (average score; 60% chance of survival) DEX: 13 (high score; fire any missile at +1) CHA: 5 (low score; up to 2 unusual hirelings with loyalty base of -1)
Equipment
Armour: 1 × Chain-type Mail; 1 × Helm of Reading Magic and Languages (10% chance to get smashed when worn in combat) Weapons: 1 × Sword +1 (AL Lawful; INT 12; EGO 4; COM telepathy, speaks common; POW detect gems, detect magic, detect sloping passages, levitation, read magic); 1 × Dagger (1H); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 1 × 20 Arrows, Enchanted Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 2 × Small Sack (50 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × Lantern; 2 × Flask of Oil; 2 × Garlic, bud; 2 × Iron Rations (1 week); 1 × Potion of Healing Coins: 10 gp Encumbrance: 790 cn
Hirelings & Mounts
1 × Light Horse (HD 2, AC 7, MV 24’’, max load 3000 cn); 1 × Saddle; 1 × Saddle Bags. In saddle bags: 1 × Scroll (Light); 1 × Scroll (Protection from Evil); 1 × Wand of Illusion (like Phantasmal Force but wielder can move; 56 charges).
3. Loraerr Ellronddil / Goldfortune
Class: Fighting-Man Race: Elf Level: Hero Alignment: Lawful Languages: Elvish, Lawful, Orc, Hobgoblin, Gnoll
Appearance: 4'11'' / 1.5 m, 80 lbs / 36 kg; light blonde hair; silver eyes; pale green skin tone; 4'' scar Traits: honorable, cautious, quaint
Experience points: 10 000 Hit points: 11 Armor class: 4 Movement: 6''
Saving Throws
Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14
Attributes
STR: 5 (low score; minus 20% from earned experience) INT: 10 (average score; speak no additional languages) WIS: 9 (average score) CON: 12 (average score; 90% chance of survival) DEX: 12 (average score) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)
Equipment
Armour: 1 × Chain-type Mail +1; 1 × Helmet; 1 × Shield +1 Weapons: 1 × Hand Axe (1H, thrown range 3”); 1 × Dagger (1H); 1 × Spear (1H, 2H, thrown range 3”); 1 × Short Bow (2H, ranges: 1–5’’ +2 AC, 6–10’’ +1 AC, 11–15’’ 0 AC); 1 × 20 Arrows Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 2 × Large Sack (300 coin capacity); 1 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 12 Iron Spikes; 2 × Iron Rations (1 week); 1 × Wand of Paralyzation (save or paralyzed; cone 6'' long and 3'' wide; 25 charges); 1 × Medallion of ESP 9'' Range Coins: 11 gp Encumbrance: 1181 cn
Hirelings & Mounts
None.
4. Maranel Shasfana / Touchinglight
Class: Fighting-Man Race: Elf Level: Hero Alignment: Lawful Languages: Elvish, Lawful, Orc, Hobgoblin, Gnoll
Appearance: 5'1'' / 1.55 m, 105 lbs / 48 kg; white hair; blue eyes; milky white skin tone; 1'' scar Traits: interested, forceful
Experience points: 10 000 Hit points: 14 Armor class: 2 Movement: 6''
Saving Throws
Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14
Attributes
STR: 15 (high score; add 10% to earned experience) INT: 10 (average score; speak no additional languages) WIS: 11 (average score) CON: 9 (average score; 60% chance of survival) DEX: 8 (low score; fire any missile at -1) CHA: 9 (average score; up to 3 unusual hirelings with loyalty base of 0)
Equipment
Armour: 1 × Plate Mail; 1 × Helmet; 1 × Shield Weapons: 1 × Sword, One Life Energy Draining Ability (AL Chaotic; INT 5; EGO none; COM none; POW none); 1 × Dagger (1H); 1 × Morning Star (1H, 2H); 1 × Long Bow (2H, ranges: 1–7’’ +2 AC, 8–14’’ +1 AC, 15–21’’ 0 AC); 1 × 20 Arrows; 20 × Silver Tipped Arrow Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 4 × Large Sack (300 coin capacity); 4 × Small Sack (50 coin capacity); 2 × Water/Wine Skin (30 coin capacity); 2 × Quiver of 20 Arrows; 2 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × 3 Stakes & Mallet; 4 × Wolvesbane, bunch; 4 × Belladonna, bunch; 2 × Wine, quart; 2 × Iron Rations (1 week); 2 × Potion of Healing Coins: 34 gp Encumbrance: 1344 cn
Hirelings & Mounts
1 × Warhorse, Heavy (HD 3, AC 7, MV 12’’, max load 4500 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor). In saddle bags: 1 × Scroll (Hold Portal); 1 × Scroll (Levitate); 1 × Wand of Paralyzation (save or paralyzed; cone 6'' long and 3'' wide; 50 charges).
5. Ellnor Alcore Gildriga / Freshsheen
Class: Fighting-Man Race: Elf Level: Hero Alignment: Lawful Languages: Elvish, Lawful, Orc, Hobgoblin, Gnoll
Appearance: 5'0'' / 1.52 m, 105 lbs / 48 kg; silver hair; violet eyes; pale green skin tone; triangle-shaped birthmark Traits: quiet, brilliant, foolish
Experience points: 10 000 Hit points: 8 Armor class: 3 Movement: 6''
Saving Throws
Death Ray or Poison: 10 All Wands — Including Polymorph or Paralyzation: 11 Stone: 12 Dragon Breath: 13 Staves & Spells: 14
Attributes
STR: 10 (average score) INT: 12 (average score; speak up to 2 additional languages) WIS: 14 (high score) CON: 9 (average score; 60% chance of survival) DEX: 9 (average score) CHA: 11 (average score; up to 4 unusual hirelings with loyalty base of 0)
Equipment
Armour: 1 × Plate Mail +1 Weapons: 1 × Sword, Flaming +1 (AL Lawful; INT 4; EGO none; COM none; POW none); 1 × Dagger (1H); 3 × Hand Axe (1H, thrown range 3”) Gear: 1 × Elven Cloak and Boots; 1 × Leather Back Pack (300 coin capacity); 3 × Large Sack (300 coin capacity); 3 × Water/Wine Skin (30 coin capacity); 3 × 50’ of Rope; 1 × 12 Iron Spikes; 1 × Steel Mirror; 3 × Wolvesbane, bunch; 3 × Belladonna, bunch; 3 × Garlic, bud; 3 × Wine, quart; 2 × Iron Rations (1 week); 1 × Ring of Water Walking Coins: 72 gp Encumbrance: 1262 cn
Hirelings & Mounts
1 × Warhorse, Medium (HD 2+1, AC 7, MV 18’’, max load 3750 cn); 1 × Saddle; 1 × Saddle Bags; 1 × Barding (Horse Armor). In saddle bags: 2 × Scroll (Charm Person); 1 × Scroll (Light); 1 × Scroll (Locate Object); 4 × Potion of Healing; 1 × Wand of Fire Balls (60 charges).
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Same elves but as Theurgists coming tomorrow!
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