2024 Character Creation Challenge Day 10
You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
Yesterday I rolled up ten male clerics. Today I shall roll up ten female clerics—five worshipping a Lawful deity and five worshipping a Chaotic deity. As yesterday, all deitites are randomly rolled from Petty Gods.
Rolled attributes were:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD |
---|---|---|---|---|---|---|---|
1 | 10 | 14 | 7 | 13 | 12 | 14 | 9 |
2 | 8 | 4 | 11 | 12 | 13 | 10 | 11 |
3 | 10 | 12 | 6 | 10 | 8 | 10 | 10 |
4 | 17 | 7 | 8 | 8 | 16 | 7 | 17 |
5 | 8 | 9 | 8 | 14 | 11 | 16 | 7 |
6 | 10 | 10 | 13 | 11 | 12 | 9 | 12 |
7 | 11 | 12 | 7 | 8 | 6 | 17 | 13 |
8 | 10 | 14 | 10 | 6 | 17 | 7 | 15 |
9 | 9 | 13 | 13 | 16 | 12 | 11 | 9 |
10 | 8 | 9 | 10 | 8 | 15 | 13 | 7 |
11 | 16 | 12 | 13 | 11 | 6 | 12 | 10 |
12 | 10 | 12 | 9 | 12 | 14 | 12 | 12 |
13 | 7 | 12 | 9 | 8 | 11 | 8 | 11 |
14 | 11 | 12 | 9 | 15 | 11 | 12 | 13 |
15 | 13 | 13 | 14 | 12 | 12 | 9 | 12 |
16 | 14 | 8 | 8 | 11 | 8 | 12 | 14 |
17 | 11 | 10 | 12 | 8 | 14 | 11 | 5 |
18 | 11 | 11 | 10 | 9 | 6 | 8 | 5 |
19 | 6 | 13 | 10 | 13 | 10 | 9 | 11 |
20 | 8 | 10 | 13 | 12 | 13 | 15 | 12 |
Let's get to it...
11. Vernede
Class: Cleric Deity: Deity: Zodraz, petty god of seeds and toil; symbol is chaff of wheat (Petty Gods p. 205) Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 6'2'' / 1.88 m, 240 lbs / 109 kg; blonde hair; copper eyes; caucasian skin tone Traits: vacant, sensitive
Hit points: 5 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 16 (open doors: 1–3; carry modifier: +15 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 11 (max additional languages: 2) WIS: 6 (experience bonus: none) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Hammer; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 5 gp, 6 sp, 9 cp Encumbrance: 78 lbs
12. Felacia
Class: Cleric Deity: Hymenphalia, petty god of hermaphroditic fertility; symbol is an apple blossom encircled by a string of pearls or two snails engaged in copulation (Petty Gods p. 70) Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'8'' / 1.73 m, 200 lbs / 91 kg; dark blonde hair; black eyes; caucasian skin tone Traits: abusive, liar
Hit points: 4 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 12 (max additional languages: 3) WIS: 14 (experience bonus: +5%) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 0 sp, 9 cp Encumbrance: 87 lbs
13. Damianiona
Class: Cleric Deity: Screbblo, petty god of cobblers and quality footwear; symbol is upside down boot (Petty Gods p. 158) Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'5'' / 1.65 m, 125 lbs / 57 kg; blonde hair; dark brown eyes; pale blue skin tone Traits: straightlaced, petty, goal orientated, satisfied
Hit points: 3 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 7 (open doors: 1–2; carry modifier: 0 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 8 (max additional languages: 1) WIS: 11 (experience bonus: none) CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 0 sp, 9 cp Encumbrance: 87 lbs
14. Rosunda
Class: Cleric Deity: Anwyn Wood, petty god of favors; symbol is left-pointing arrow with right-pointing arrow beneath (Petty Gods p. 6) Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: dark brown hair with grey stripes; dark brown eyes; ochre skin tone Traits: independent, volatile, retiring, flexible
Hit points: 4 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 15 (max additional languages: 4) WIS: 11 (experience bonus: none) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 5 gp, 5 sp, 9 cp Encumbrance: 88 lbs
15. Alcidna
Class: Cleric Deity: Tsrura, petty god of starvation, illusion, and time’s wintry end; symbol is an emaciated horse (Petty Gods p. 176) Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 6'1'' / 1.85 m, 190 lbs / 86 kg; orange hair; blue eyes; ochre skin tone; 5'' scar Traits: understanding, secure
Hit points: 3 Armor class: 4[15] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 12 (max additional languages: 3) WIS: 12 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 0 sp, 9 cp Encumbrance: 87 lbs
16. Rabarte
Class: Cleric Deity: Ellsbeth, petty goddess of damsels in distress; symbol is a frilly handkerchief or a hennin with attached veil (Petty Gods p. 46) Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'8'' / 1.73 m, 205 lbs / 93 kg; dark brown hair; hazel eyes; ochre skin tone; spider-shaped birthmark Traits: grim, clever, intimidating, naive
Hit points: 1 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 14 (open doors: 1–2; carry modifier: +10 lbs) DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 11 (max additional languages: 2) WIS: 8 (experience bonus: none) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Flail (2H, 1d8); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 6 gp, 9 sp, 9 cp Encumbrance: 88 lbs
17. Mehtalika
Class: Cleric Deity: Magpie Princess, petty goddess of magpies and pregnant mothers; symbol is a golden ring (Petty Gods p. 98) Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'5'' / 1.65 m, 145 lbs / 66 kg; light blonde hair; aqua eyes; black skin tone; snake-shaped birthmark Traits: inflexible, unruly, sweet, giggly
Hit points: 4 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 8 (max additional languages: 1) WIS: 14 (experience bonus: +5%) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, wooden; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Torch; 3 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 7 gp, 7 sp, 9 cp Encumbrance: 73 lbs
18. Nabari
Class: Cleric Deity: Yululun, petty god protector of tombs and cemetaries); symbol is tombstone (Petty Gods p. 200) Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'5'' / 1.65 m, 150 lbs / 68 kg; brown hair; copper eyes; amber skin tone; 4'' scar; bird-shaped birthmark Traits: incompetent, boring
Hit points: 2 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 9 (max additional languages: 1) WIS: 6 (experience bonus: none) CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, wooden; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Torch; 3 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 7 gp, 7 sp, 9 cp Encumbrance: 73 lbs
19. Kakrenet
Class: Cleric Deity: Curdle, petty goddess of blind milk maids; symbol is a three-legged milking stool (Petty Gods p. 33) Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'0'' / 1.52 m, 145 lbs / 66 kg; golden hair; dark brown eyes; pale silver skin tone Traits: weak-willed, weird
Hit points: 6 Armor class: 4[15] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 6 (to-hit modifier: -1; damage modifier: 0; open doors: 1; carry modifier: -5 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 13 (max additional languages: 3) WIS: 10 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 0 sp, 9 cp Encumbrance: 87 lbs
20. Mandika
Class: Cleric Deity: Adassec, petty god of stairs and ladders; symbol is a ladder (Petty Gods p. 3) Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'10'' / 1.78 m, 155 lbs / 70 kg; brown hair; tan eyes; dark tan skin tone; 6'' scar; sword-shaped birthmark Traits: remorseful, kind, macho
Hit points: 7 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 12 (max additional languages: 3) WIS: 13 (experience bonus: +5%) CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 0 sp, 9 cp Encumbrance: 87 lbs
⁂
That's it, twenty clerics done! Druids coming next...
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