2024 Character Creation Challenge Day 9
You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
Let's make some clerics! As before, we will roll attribute scores with 3d6 in order:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD |
---|---|---|---|---|---|---|---|
1 | 10 | 14 | 7 | 13 | 12 | 14 | 9 |
2 | 8 | 4 | 11 | 12 | 13 | 10 | 11 |
3 | 10 | 12 | 6 | 10 | 8 | 10 | 10 |
4 | 17 | 7 | 8 | 8 | 16 | 7 | 17 |
5 | 8 | 9 | 8 | 14 | 11 | 16 | 7 |
6 | 10 | 10 | 13 | 11 | 12 | 9 | 12 |
7 | 11 | 12 | 7 | 8 | 6 | 17 | 13 |
8 | 10 | 14 | 10 | 6 | 17 | 7 | 15 |
9 | 9 | 13 | 13 | 16 | 12 | 11 | 9 |
10 | 8 | 9 | 10 | 8 | 15 | 13 | 7 |
11 | 16 | 12 | 13 | 11 | 6 | 12 | 10 |
12 | 10 | 12 | 9 | 12 | 14 | 12 | 12 |
13 | 7 | 12 | 9 | 8 | 11 | 8 | 11 |
14 | 11 | 12 | 9 | 15 | 11 | 12 | 13 |
15 | 13 | 13 | 14 | 12 | 12 | 9 | 12 |
16 | 14 | 8 | 8 | 11 | 8 | 12 | 14 |
17 | 11 | 10 | 12 | 8 | 14 | 11 | 5 |
18 | 11 | 11 | 10 | 9 | 6 | 8 | 5 |
19 | 6 | 13 | 10 | 13 | 10 | 9 | 11 |
20 | 8 | 10 | 13 | 12 | 13 | 15 | 12 |
In Swords & Wizardry Complete Revised clerics cannot be Neutral—only Lawful or Chaotic. Hence I decided to make 10 of each. Lawful clerics worship Lawful deities, while Chaotic worship, well, Chaotic deities. The deities were sourced at random from Petty Gods.
1. Angalion
Class: Cleric Deity: Neco, petty goddess of political assassinations and contract killings; symbol is a small green frog facing downward (Petty Gods p. 120) Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 165 lbs / 75 kg; blonde hair; black eyes; light brown skin tone Traits: ferocious, inconsistent, stimulating
Hit points: 3 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 13 (max additional languages: 3) WIS: 12 (experience bonus: none) CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 3 sp, 5 cp Encumbrance: 77 lbs
2. Metabel
Class: Cleric Deity: Merramorina, petty god of the lawful end of time; symbol is a broken circle with four dots in the center (Petty Gods p. 108) Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 170 lbs / 77 kg; roan hair; black eyes; pale green skin tone; 1'' scar Traits: intense, poised, humble, rebellious, honorable
Hit points: 1 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 4 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 12 (max additional languages: 3) WIS: 13 (experience bonus: +5%) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 0 sp, 9 cp Encumbrance: 87 lbs
3. Decilius
Class: Cleric Deity: Pollycockle, petty goddess of small children and youngest siblings; symbol is a hand holding stuffed animal (Petty Gods p. 144) Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'10'' / 1.78 m, 205 lbs / 93 kg; dark brown hair; mixed aqua and gold eyes; amber skin tone Traits: miserly, ruthless, cowardly
Hit points: 2 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 10 (max additional languages: 2) WIS: 8 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Hammer; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 5 gp, 6 sp, 9 cp Encumbrance: 78 lbs
4. Ojentius
Class: Cleric Deity: Bubulmax, petty god of adventurers and muscles; symbol is a six pack of abs (Petty Gods p. 23) Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 6'2'' / 1.88 m, 220 lbs / 100 kg; dark blonde hair with dark brown stripes; yellow eyes; medium brown skin tone; tailed (4'' long) Traits: perverse, immaculate, self-conscious, righteous
Hit points: 4 Armor class: 4[15] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 17 (open doors: 1–4; carry modifier: +30 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 8 (max additional languages: 1) WIS: 16 (experience bonus: +5%) CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Plate (-6[+6] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 6 gp, 1 sp, 5 cp Encumbrance: 107 lbs
5. Victeus
Class: Cleric Deity: Saint Vineria, petty goddess of eyes; symbol is a bowl with a pair of eyes inside it (Petty Gods p. 156) Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'7'' / 1.7 m, 125 lbs / 57 kg; dark blonde hair with dark brown spots; yellow eyes; medium brown skin tone Traits: sentimental, shrewd
Hit points: 1 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 14 (max additional languages: 4) WIS: 11 (experience bonus: none) CHA: 16 (max # of special hirelings: 6; retainer morale adjustment: +2; experience bonus: +5%)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Flail (2H, 1d8); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, wooden; 1 × Bell; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 1 sp, 9 cp Encumbrance: 67 lbs
6. Abasarmer
Class: Cleric Deity: Maharb’aal, petty god of remorse and guilt; symbol is a dilated pupil (Petty Gods p. 100) Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'8'' / 1.73 m, 195 lbs / 88 kg; black and red hair; grey eyes; lavender skin tone Traits: jovial, rakish
Hit points: 2 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 11 (max additional languages: 2) WIS: 12 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 0 sp, 9 cp Encumbrance: 87 lbs
7. Chigakar
Class: Cleric Deity: Diit’Wentii, petty god of minutiae; symbol is the shining icosahedron (Petty Gods p. 39) Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'7'' / 1.7 m, 150 lbs / 68 kg; orange hair; brown eyes; dark tan skin tone; 1 ½'' scar Traits: noble, wise, dashing
Hit points: 5 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 8 (max additional languages: 1) WIS: 6 (experience bonus: none) CHA: 17 (max # of special hirelings: 6; retainer morale adjustment: +2; experience bonus: +5%)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 5 gp, 5 sp, 9 cp Encumbrance: 88 lbs
8. Thutmuris
Class: Cleric Deity: Wicked Skein, petty goddess of unwelcome messages; symbol is a broken quill (Petty Gods p. 189) Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 6'3'' / 1.91 m, 170 lbs / 77 kg; dark brown hair; no eyes (nor sockets or lids; 50' radar sense) eyes; grey-green skin tone Traits: saintly, blase, decisive, impartial, feisty
Hit points: 5 Armor class: 3[16] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 6 (max additional languages: 0) WIS: 17 (experience bonus: +5%) CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 1 × Bell; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 8 sp, 9 cp Encumbrance: 98 lbs
9. Abeem
Class: Cleric Deity: Hlinjassa, petty god of broken dreams, fleeting nightmares, and lucid dreaming; symbol is a pocketful of sand, or a tiny hourglass of silver sand (Petty Gods p. 69) Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'6'' / 1.68 m, 145 lbs / 66 kg; red hair; yellow eyes; pale orange skin tone; 1 ½'' scar; circle-shaped birthmark Traits: cheerless, chivalrous, handsome, succinct
Hit points: 5 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 16 (max additional languages: 5) WIS: 12 (experience bonus: none) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 3 sp, 5 cp Encumbrance: 77 lbs
10. Anafra
Class: Cleric Deity: Yellow King, petty god of the the madness that comes with illness and old age; symbol is pallid mask (Petty Gods p. 196) Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 6'0'' / 1.83 m, 165 lbs / 75 kg; black hair; violet eyes; dark brown skin tone; no belly button Traits: panicky, tough, assertive, argumentative
Hit points: 3 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against being paralyzed or poisoned
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 8 (max additional languages: 1) WIS: 15 (experience bonus: +5%) CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Spell casting; banishing undead.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Flail (2H, 1d8); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, wooden; 1 × Bell; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Garlic, charmed; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 1 sp, 9 cp Encumbrance: 67 lbs
⁂
Ten ladies coming tomorrow!
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