2024 Character Creation Challenge Day 13
You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
Ten more druids coming!
SET | STR | DEX | CON | INT | WIS | CHA | GOLD |
---|---|---|---|---|---|---|---|
1 | 13 | 8 | 7 | 10 | 12 | 10 | 13 |
2 | 6 | 11 | 14 | 15 | 7 | 10 | 10 |
3 | 16 | 7 | 8 | 8 | 8 | 11 | 9 |
4 | 17 | 10 | 6 | 12 | 14 | 10 | 12 |
5 | 13 | 14 | 10 | 14 | 13 | 7 | 13 |
6 | 10 | 5 | 10 | 13 | 9 | 9 | 10 |
7 | 8 | 10 | 7 | 6 | 8 | 6 | 13 |
8 | 5 | 9 | 5 | 7 | 8 | 14 | 10 |
9 | 6 | 12 | 8 | 16 | 12 | 7 | 13 |
10 | 7 | 6 | 8 | 11 | 11 | 12 | 15 |
11 | 12 | 5 | 3 | 8 | 11 | 11 | 11 |
12 | 12 | 9 | 15 | 8 | 9 | 9 | 14 |
13 | 11 | 13 | 9 | 6 | 5 | 12 | 17 |
14 | 14 | 14 | 5 | 9 | 8 | 5 | 6 |
15 | 13 | 9 | 10 | 6 | 14 | 10 | 6 |
16 | 12 | 10 | 13 | 3 | 10 | 13 | 6 |
17 | 11 | 9 | 10 | 10 | 14 | 15 | 15 |
18 | 8 | 7 | 7 | 13 | 14 | 11 | 11 |
19 | 10 | 5 | 12 | 8 | 9 | 10 | 11 |
20 | 15 | 14 | 8 | 9 | 13 | 15 | 11 |
Without any further ado, meet the drudiesses.
11. Rionon
Class: Druid Ancestry: Human Alignment: Neutral Languages: Common, Alignment, Druidic
Appearance: 5'5'' / 1.65 m, 200 lbs / 91 kg; bald; dark brown eyes; medium brown skin tone Traits: boundless, popular, respectful
Hit points: 5 Armor class: 7[12] Saving throw: 15 Saving throw modifier(s): +2 against fire
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 3 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 8 (max additional languages: 1) WIS: 11 (experience bonus: none) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; able to use any magical item Clerics can, except Clerical-spell scrolls; speaks secret druidic language.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 3 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Mistletoe; 1 × Mule; 1 × Block and tackle; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 3 × Rope, hemp (50 feet); 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Lamp, bronze; 1 × Barrel; 1 × Case (map or scroll); 12 × Candle; 6 × Torch; 1 × Lantern, hooded; 12 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll Coins: 7 gp, 2 sp, 9 cp Encumbrance: 74 lbs
12. Cairene
Class: Druid Ancestry: Human Alignment: Neutral Languages: Common, Alignment, Druidic
Appearance: 5'8'' / 1.73 m, 205 lbs / 93 kg; orange hair; copper eyes; dark tan skin tone; 5'' scar; crescent-shaped birthmark Traits: intense, unlucky, rebellious, unscrupulous
Hit points: 4 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against fire
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 8 (max additional languages: 1) WIS: 9 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; able to use any magical item Clerics can, except Clerical-spell scrolls; speaks secret druidic language.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 3 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Mistletoe; 1 × Mule; 1 × Block and tackle; 1 × Grappling hook; 1 × Hammer; 1 × Ladder (10 foot); 1 × Pole (10 foot); 4 × Rope, hemp (50 feet); 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 4 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Flask, leather; 1 × Lamp, bronze; 2 × Barrel; 12 × Candle; 6 × Torch; 1 × Lantern, bullseye; 12 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 10 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll; 1 × Tent Coins: 10 gp, 7 sp, 6 cp Encumbrance: 74 lbs
13. Sarann
Class: Druid Ancestry: Human Alignment: Neutral Languages: Common, Alignment, Druidic
Appearance: 5'6'' / 1.68 m, 165 lbs / 75 kg; dark blonde hair; gold eyes; pale grey skin tone; six-pointed star-shaped birthmark Traits: curious, mean
Hit points: 3 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against fire
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 6 (max additional languages: 0) WIS: 5 (experience bonus: none) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; able to use any magical item Clerics can, except Clerical-spell scrolls; speaks secret druidic language.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Mistletoe; 1 × Mule; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 1 × Ladder (10 foot); 1 × Pole (10 foot); 3 × Rope, hemp (50 feet); 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 6 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Flask, leather; 2 × Barrel; 2 × Case (map or scroll); 12 × Candle; 12 × Torch; 12 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 3 × Fishing net (25 square feet); 1 × Signal whistle; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 10 × Rations, dried (per day); 1 × Pot, iron; 5 × Canvas (per square yard); 1 × Bedroll; 1 × Tent Coins: 12 gp, 3 sp, 5 cp Encumbrance: 70 lbs
14. Sareg
Class: Druid Ancestry: Human Alignment: Neutral Languages: Common, Alignment, Druidic
Appearance: 5'11'' / 1.8 m, 215 lbs / 98 kg; golden hair; hazel eyes; lavender skin tone Traits: garrulous, ill
Hit points: 5 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against fire
Attributes
STR: 14 (open doors: 1–2; carry modifier: +10 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 5 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 9 (max additional languages: 1) WIS: 8 (experience bonus: none) CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Class abilities
Spell casting; able to use any magical item Clerics can, except Clerical-spell scrolls; speaks secret druidic language.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Mistletoe; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll Coins: 2 gp, 4 sp, 8 cp Encumbrance: 69 lbs
15. Araid
Class: Druid Ancestry: Human Alignment: Neutral Languages: Common, Alignment, Druidic
Appearance: 6'0'' / 1.83 m, 180 lbs / 82 kg; dark brown hair; aqua eyes; light tan skin tone; cyclopic eye Traits: weak-willed, wise, quiet
Hit points: 4 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against fire
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 6 (max additional languages: 0) WIS: 14 (experience bonus: +5%) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; able to use any magical item Clerics can, except Clerical-spell scrolls; speaks secret druidic language.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Mistletoe; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll Coins: 2 gp, 4 sp, 8 cp Encumbrance: 69 lbs
16. Donice
Class: Druid Ancestry: Human Alignment: Neutral Languages: Common, Alignment, Druidic
Appearance: 6'4'' / 1.93 m, 200 lbs / 91 kg; dark brown hair; black eyes; ochre skin tone Traits: remorseful, intimidating, hotheaded
Hit points: 4 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against fire
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 3 (max additional languages: 0) WIS: 10 (experience bonus: none) CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Spell casting; able to use any magical item Clerics can, except Clerical-spell scrolls; speaks secret druidic language.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Mistletoe; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll Coins: 2 gp, 4 sp, 8 cp Encumbrance: 69 lbs
17. Iphida
Class: Druid Ancestry: Human Alignment: Neutral Languages: Common, Alignment, Druidic
Appearance: 5'9'' / 1.75 m, 150 lbs / 68 kg; yellow hair; black eyes; dark tan skin tone; five-pointed star-shaped birthmark Traits: precise, assertive, painstaking, creative
Hit points: 3 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +2 against fire
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 10 (max additional languages: 2) WIS: 14 (experience bonus: +5%) CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Spell casting; able to use any magical item Clerics can, except Clerical-spell scrolls; speaks secret druidic language.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 3 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Mistletoe; 1 × Mule; 1 × Bell; 1 × Block and tackle; 1 × Grappling hook; 1 × Hammer; 4 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 6 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Barrel; 1 × Case (map or scroll); 12 × Candle; 12 × Torch; 12 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Fishing net (25 square feet); 1 × Signal whistle; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 10 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll; 1 × Tent Coins: 10 gp, 9 sp, 6 cp Encumbrance: 75 lbs
18. Meshkuane
Class: Druid Ancestry: Human Alignment: Neutral Languages: Common, Alignment, Druidic
Appearance: 5'10'' / 1.78 m, 155 lbs / 70 kg; green hair; grey eyes; grey-green skin tone Traits: insightful, talented, direct, successful
Hit points: 1 Armor class: 7[12] Saving throw: 15 Saving throw modifier(s): +2 against fire
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 13 (max additional languages: 3) WIS: 14 (experience bonus: +5%) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; able to use any magical item Clerics can, except Clerical-spell scrolls; speaks secret druidic language.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 3 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Mistletoe; 1 × Mule; 1 × Block and tackle; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 3 × Rope, hemp (50 feet); 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Lamp, bronze; 1 × Barrel; 1 × Case (map or scroll); 12 × Candle; 6 × Torch; 1 × Lantern, hooded; 12 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll Coins: 7 gp, 2 sp, 9 cp Encumbrance: 74 lbs
19. Monari
Class: Druid Ancestry: Human Alignment: Neutral Languages: Common, Alignment, Druidic
Appearance: 5'9'' / 1.75 m, 180 lbs / 82 kg; bald; tan eyes; dark tan skin tone; 3'' scar Traits: quaint, blunt, macho, lecherous
Hit points: 5 Armor class: 7[12] Saving throw: 15 Saving throw modifier(s): +2 against fire
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 8 (max additional languages: 1) WIS: 9 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting; able to use any magical item Clerics can, except Clerical-spell scrolls; speaks secret druidic language.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 3 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Mistletoe; 1 × Mule; 1 × Block and tackle; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 3 × Rope, hemp (50 feet); 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Lamp, bronze; 1 × Barrel; 1 × Case (map or scroll); 12 × Candle; 6 × Torch; 1 × Lantern, hooded; 12 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll Coins: 7 gp, 2 sp, 9 cp Encumbrance: 74 lbs
20. Hafsha
Class: Druid Ancestry: Human Alignment: Neutral Languages: Common, Alignment, Druidic
Appearance: 5'8'' / 1.73 m, 185 lbs / 84 kg; yellow hair; light brown eyes; black skin tone Traits: tireless, purposeful, immaculate, small-minded
Hit points: 4 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +2 against fire
Attributes
STR: 15 (open doors: 1–2; carry modifier: +10 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 9 (max additional languages: 1) WIS: 13 (experience bonus: +5%) CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Spell casting; able to use any magical item Clerics can, except Clerical-spell scrolls; speaks secret druidic language.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 3 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Mistletoe; 1 × Mule; 1 × Block and tackle; 1 × Crowbar; 1 × Grappling hook; 1 × Hammer; 3 × Rope, hemp (50 feet); 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Lamp, bronze; 1 × Barrel; 1 × Case (map or scroll); 12 × Candle; 6 × Torch; 1 × Lantern, hooded; 12 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Pot, iron; 1 × Bedroll Coins: 7 gp, 2 sp, 9 cp Encumbrance: 74 lbs
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Fighter packs coming tomorrow!
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