2024 Character Creation Challenge Day 19
You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
With equipment packs and spellbooks out of the way, I can finally generate ten Magic-Users. This time I'm adding another column for the spellbook:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD | BOOK |
---|---|---|---|---|---|---|---|---|
1 | 6 | 13 | 12 | 8 | 7 | 9 | 11 | 17 |
2 | 8 | 16 | 14 | 18 | 12 | 10 | 9 | 16 |
3 | 17 | 5 | 9 | 9 | 5 | 14 | 8 | 8 |
4 | 11 | 11 | 13 | 7 | 13 | 8 | 17 | 10 |
5 | 7 | 13 | 8 | 8 | 13 | 5 | 11 | 11 |
6 | 8 | 9 | 17 | 10 | 10 | 6 | 12 | 5 |
7 | 11 | 6 | 17 | 12 | 10 | 10 | 10 | 9 |
8 | 12 | 8 | 8 | 12 | 7 | 10 | 9 | 8 |
9 | 13 | 5 | 9 | 4 | 11 | 11 | 11 | 14 |
10 | 8 | 13 | 6 | 15 | 14 | 10 | 9 | 2 |
11 | 8 | 12 | 10 | 14 | 9 | 6 | 10 | 11 |
12 | 14 | 14 | 10 | 10 | 11 | 3 | 12 | 16 |
13 | 14 | 13 | 12 | 13 | 12 | 11 | 12 | 1 |
14 | 11 | 11 | 15 | 11 | 13 | 13 | 11 | 1 |
15 | 11 | 13 | 8 | 14 | 12 | 9 | 15 | 4 |
16 | 11 | 12 | 5 | 8 | 16 | 8 | 9 | 16 |
17 | 13 | 11 | 14 | 11 | 16 | 10 | 11 | 20 |
18 | 9 | 13 | 11 | 11 | 16 | 10 | 8 | 20 |
19 | 15 | 7 | 7 | 9 | 6 | 14 | 13 | 11 |
20 | 11 | 11 | 7 | 5 | 8 | 12 | 8 | 14 |
As with Fighters, three Magic-Users are Lawful, four Neutral, and three Chaotic.
1. Amalrervius
Class: Magic-User Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'2'' / 1.57 m, 120 lbs / 54 kg; roan hair; gold eyes; pale grey skin tone; 4'' scar Traits: brave, guarded, resilient
Hit points: 3 Armor class: 8[11] Saving throw: 15 Saving throw modifier(s): +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 8 (max additional languages: 1; max spell level: 5; chance to understand new spell: 40%; min/max number of basic spells understandable per level: 3/5) WIS: 7 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting.
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Mule; 1 × Wagon; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 2 × Barrel; 2 × Chest; 2 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet) Spellbook: Hold Portal, Magic Missile, Read Magic Coins: 4 gp, 4 sp, 8 cp Encumbrance: 33 lbs
2. Achalus
Class: Magic-User Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 160 lbs / 73 kg; black hair; hazel eyes; fluorescent dark brown skin tone; six fingered Traits: practical, ferocious, mean
Hit points: 4 Armor class: 8[11] Saving throw: 15 Saving throw modifier(s): +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 18 (max additional languages: 6; max spell level: 9; chance to understand new spell: 95%; min/max number of basic spells understandable per level: 8/All) WIS: 12 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting.
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 2 × Case (map or scroll); 6 × Candle; 6 × Torch; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Manacles; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet) Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Protection from Evil, Read Languages, Read Magic, Shield, Sleep Coins: 6 gp, 3 sp, 8 cp Encumbrance: 36 lbs
3. Pallalin
Class: Magic-User Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 6'8'' / 2.03 m, 205 lbs / 93 kg; orange hair; tan eyes; medium brown skin tone; ¼'' scar Traits: tight, saintly
Hit points: 4 Armor class: 10[9] Saving throw: 15 Saving throw modifier(s): +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 17 (open doors: 1–4; carry modifier: +30 lbs) DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5) WIS: 5 (experience bonus: none) CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Spell casting.
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Mule; 1 × Bell; 3 × Chalk, 1 piece; 1 × Ladder (10 foot); 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 3 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet) Spellbook: Hold Portal, Protection from Evil, Sleep Coins: 4 gp, 0 sp, 9 cp Encumbrance: 35 lbs
4. Arcteades
Class: Magic-User Ancestry: Human Alignment: Neutral Languages: Common, Alignment
Appearance: 5'5'' / 1.65 m, 190 lbs / 86 kg; grey hair; brown eyes; yellow white skin tone Traits: quaint, garrulous, kind, fair
Hit points: 2 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 7 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4) WIS: 13 (experience bonus: +5%) CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Spell casting.
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Scroll; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet) Spellbook: Detect Magic, Hold Portal, Magic Missile, Shield Coins: 2 gp, 5 sp, 4 cp Encumbrance: 32 lbs
5. Victos
Class: Magic-User Ancestry: Human Alignment: Neutral Languages: Common, Alignment
Appearance: 5'0'' / 1.52 m, 165 lbs / 75 kg; quills for hair; yellow eyes; pale grey skin tone; 5'' scar; x-shaped birthmark Traits: hotheaded, haggling, evil
Hit points: 3 Armor class: 8[11] Saving throw: 15 Saving throw modifier(s): +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 7 (open doors: 1–2; carry modifier: 0 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 8 (max additional languages: 1; max spell level: 5; chance to understand new spell: 40%; min/max number of basic spells understandable per level: 3/5) WIS: 13 (experience bonus: +5%) CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Class abilities
Spell casting.
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Mule; 1 × Wagon; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 2 × Barrel; 2 × Chest; 2 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet) Spellbook: Charm Person, Light, Magic Missile Coins: 4 gp, 4 sp, 8 cp Encumbrance: 33 lbs
6. Behdeti
Class: Magic-User Ancestry: Human Alignment: Neutral Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 145 lbs / 66 kg; auburn hair; aqua eyes; pale orange skin tone Traits: embittered, resentful, contented
Hit points: 4 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 17 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 10 (max additional languages: 2; max spell level: 5; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 10 (experience bonus: none) CHA: 6 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Class abilities
Spell casting.
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Horse, Riding; 3 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet) Spellbook: Protection from Evil, Read Languages, Read Magic, Shield Coins: 3 gp, 8 sp, 9 cp Encumbrance: 33 lbs
7. Belulk
Class: Magic-User Ancestry: Human Alignment: Neutral Languages: Common, Alignment
Appearance: 5'7'' / 1.7 m, 175 lbs / 79 kg; auburn hair; light brown eyes; pale blue skin tone; eigh-point star-shaped birthmark Traits: saucy, stolid
Hit points: 5 Armor class: 10[9] Saving throw: 15 Saving throw modifier(s): +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 6 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 17 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6) WIS: 10 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting.
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Bell; 1 × Block and tackle; 1 × Grappling hook; 1 × Ladder (10 foot); 1 × Rope, hemp (50 feet); 1 × Shovel; 1 × Backpack (30-pound capacity); 4 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 2 × Case (map or scroll); 6 × Candle; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet) Spellbook: Hold Portal, Light, Protection from Evil, Shield, Sleep Coins: 3 gp, 9 sp, 4 cp Encumbrance: 36 lbs
8. Brogaidh
Class: Magic-User Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 6'2'' / 1.88 m, 180 lbs / 82 kg; silver hair; gold eyes; pale blue skin tone Traits: rash, thankless, rejects change, meticulous, alluring
Hit points: 2 Armor class: 10[9] Saving throw: 15 Saving throw modifier(s): +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6) WIS: 7 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting.
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 2 × Case (map or scroll); 6 × Candle; 6 × Torch; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Manacles; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet) Spellbook: Charm Person, Detect Magic, Light, Read Magic Coins: 6 gp, 3 sp, 8 cp Encumbrance: 36 lbs
9. Zorabus
Class: Magic-User Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'5'' / 1.65 m, 190 lbs / 86 kg; black hair; hazel eyes; grey-green skin tone; 1 ½'' scar Traits: angry, dreary, disciplined, insecure
Hit points: 3 Armor class: 10[9] Saving throw: 15 Saving throw modifier(s): +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs) DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 4 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4) WIS: 11 (experience bonus: none) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting.
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 9 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Mule; 1 × Wagon; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 2 × Barrel; 2 × Chest; 2 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet) Spellbook: Magic Missile, Shield Coins: 4 gp, 4 sp, 8 cp Encumbrance: 33 lbs
10. Aham
Class: Magic-User Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 6'1'' / 1.85 m, 145 lbs / 66 kg; brown hair; aqua eyes; milky white skin tone; five-pointed star-shaped birthmark Traits: opinionated, grumpy, babyish, uncommitted
Hit points: 3 Armor class: 8[11] Saving throw: 15 Saving throw modifier(s): +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10) WIS: 14 (experience bonus: +5%) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Spell casting.
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Staff (2H 1d6); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 2 × Case (map or scroll); 6 × Candle; 6 × Torch; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Manacles; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bottle of wine, glass; 1 × Bedroll; 1 × Ink (1-ounce bottle); 6 × Parchment (sheet) Spellbook: Charm Person, Detect Magic, Hold Portal, Magic Missile, Shield, Sleep Coins: 6 gp, 3 sp, 8 cp Encumbrance: 36 lbs
⁂
Ten female Magic-Users coming tomorrow!
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