2024 Character Creation Challenge Day 26
You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
Ten Ladies of Law!
Attributes rolled were:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD |
---|---|---|---|---|---|---|---|
1 | 8 | 12 | 11 | 15 | 8 | 12 | 9 |
2 | 5 | 13 | 12 | 8 | 7 | 11 | 14 |
3 | 9 | 13 | 12 | 14 | 6 | 15 | 8 |
4 | 11 | 13 | 7 | 13 | 11 | 10 | 4 |
5 | 4 | 8 | 11 | 10 | 12 | 11 | 8 |
6 | 11 | 5 | 6 | 8 | 9 | 12 | 9 |
7 | 12 | 7 | 10 | 11 | 4 | 5 | 9 |
8 | 8 | 9 | 15 | 10 | 9 | 9 | 8 |
9 | 11 | 8 | 13 | 10 | 10 | 15 | 13 |
10 | 6 | 14 | 8 | 14 | 11 | 7 | 14 |
11 | 10 | 13 | 13 | 10 | 14 | 12 | 13 |
12 | 12 | 7 | 11 | 9 | 12 | 10 | 12 |
13 | 12 | 10 | 13 | 7 | 14 | 12 | 9 |
14 | 17 | 14 | 12 | 10 | 12 | 10 | 14 |
15 | 10 | 11 | 17 | 9 | 9 | 9 | 16 |
16 | 11 | 9 | 12 | 6 | 9 | 7 | 14 |
17 | 13 | 14 | 13 | 12 | 10 | 18 | 8 |
18 | 11 | 7 | 11 | 10 | 11 | 10 | 13 |
19 | 8 | 14 | 11 | 14 | 11 | 10 | 11 |
20 | 8 | 11 | 11 | 14 | 13 | 8 | 9 |
Just a reminder that Paladins don't get Fighter bonuses.
Let's go...
11. Elvunda
Class: Paladin Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'5'' / 1.65 m, 175 lbs / 79 kg; grey hair; silver eyes; dark brown skin tone; transparent skin Traits: naughty, imperial, jovial
Hit points: 3 Armor class: 4[15] Saving throw: 12 Saving throw modifier(s): none
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 10 (max additional languages: 2) WIS: 14 (experience bonus: +5%) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1) Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 2 gp, 2 sp, 4 cp Encumbrance: 94 lbs
12. Verniona
Class: Paladin Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 6'0'' / 1.83 m, 200 lbs / 91 kg; red hair; brown eyes; black skin tone; 8'' scar Traits: callous, hotheaded, devoted, oblivious
Hit points: 3 Armor class: 6[13] Saving throw: 12 Saving throw modifier(s): none
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 9 (max additional languages: 1) WIS: 12 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 0 gp, 0 sp, 4 cp Encumbrance: 86 lbs
13. Lelita
Class: Paladin Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'10'' / 1.78 m, 190 lbs / 86 kg; red hair; flaming amber eyes; caucasian skin tone Traits: negative, dull
Hit points: 8 Armor class: 5[14] Saving throw: 12 Saving throw modifier(s): none
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 7 (max additional languages: 0) WIS: 14 (experience bonus: +5%) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1) Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 0 gp, 2 sp, 4 cp Encumbrance: 102 lbs
14. Bata
Class: Paladin Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 6'6'' / 1.98 m, 260 lbs / 118 kg; dark brown hair; hazel eyes; light tan skin tone Traits: tough, quiet, dogmatic
Hit points: 2 Armor class: 3[16] Saving throw: 12 Saving throw modifier(s): none
Attributes
STR: 17 (open doors: 1–4; carry modifier: +30 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 10 (max additional languages: 2) WIS: 12 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1) Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 2 gp, 2 sp, 4 cp Encumbrance: 109 lbs
15. Lelatea
Class: Paladin Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 6'4'' / 1.93 m, 275 lbs / 125 kg; grey hair with few black stripes; amber eyes; milky white skin tone Traits: effective, generous
Hit points: 7 Armor class: 3[16] Saving throw: 12 Saving throw modifier(s): none
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 17 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 9 (max additional languages: 1) WIS: 9 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.
Equipment
Armour: 1 × Plate (-6[+6] AC) Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Flail (2H, 1d8); 3 × Javelin (1d6, ROF 1, range 20’) Gear: 1 × Holy symbol, silver; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 0 gp, 7 sp, 4 cp Encumbrance: 118 lbs
16. Euandrea
Class: Paladin Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 210 lbs / 95 kg; yellow hair; tan eyes; black skin tone; circle-shaped birthmark Traits: cross, unkind, dauntless, decorous
Hit points: 1 Armor class: 4[15] Saving throw: 12 Saving throw modifier(s): none
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 6 (max additional languages: 0) WIS: 9 (experience bonus: none) CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1) Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 2 gp, 2 sp, 4 cp Encumbrance: 109 lbs
17. Nautabel
Class: Paladin Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 220 lbs / 100 kg; light brown hair; aqua eyes; dark tan skin tone; no body hair Traits: obstinate, agnostic, idol
Hit points: 6 Armor class: 4[15] Saving throw: 12 Saving throw modifier(s): none
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 12 (max additional languages: 3) WIS: 10 (experience bonus: none) CHA: 18 (max # of special hirelings: 7; retainer morale adjustment: +4; experience bonus: +5%)
Class abilities
Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’) Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 1 gp, 2 sp, 4 cp Encumbrance: 93 lbs
18. Herophida
Class: Paladin Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 6'0'' / 1.83 m, 205 lbs / 93 kg; transparent hair; blue eyes; grey-green skin tone Traits: nurturing, spoiled
Hit points: 4 Armor class: 6[13] Saving throw: 12 Saving throw modifier(s): none
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 10 (max additional languages: 2) WIS: 11 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1) Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 2 gp, 2 sp, 4 cp Encumbrance: 94 lbs
19. Galonia
Class: Paladin Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 170 lbs / 77 kg; silver hair; silver eyes; amber skin tone Traits: mean, clever, impish, charming
Hit points: 2 Armor class: 4[15] Saving throw: 12 Saving throw modifier(s): none
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 14 (max additional languages: 4) WIS: 11 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 3 × Javelin (1d6, ROF 1, range 20’) Gear: 1 × Holy symbol, silver; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 7 sp, 4 cp Encumbrance: 113 lbs
20. Horaciope
Class: Paladin Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'3'' / 1.6 m, 185 lbs / 84 kg; dark blonde hair; yellow eyes; pale green skin tone; snake-shaped birthmark Traits: smart, decisive, dorky
Hit points: 6 Armor class: 5[14] Saving throw: 12 Saving throw modifier(s): none
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 14 (max additional languages: 4) WIS: 13 (experience bonus: +5%) CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Magic items (can use all as Fighters, can have only one suit of magic armour and shield, up to three magical weapons, and may own no more than four magical items in total); charity (spend only on food and shelter, donate rest to charities and temples associated with Law); alliances (will work just with Lawful characters unless superior authority instructed them otherwise); lay on hands (once per day: a. heal 2 hp/level or b. cure disease); immune to disease; can summon 5HD warhorse once every ten years.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1) Gear: 1 × Holy symbol, wooden; 1 × Backpack (30-pound capacity); 6 × Torch; 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 0 gp, 2 sp, 4 cp Encumbrance: 102 lbs
⁂
Man, rolling up twenty Paladins was really fun!
Rangers are next, which I suspect will be fun as well. Equipment packs first, though!
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