2024 Character Creation Challenge Day 22
You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
Time for Monks! In the original game you had to have at least 12 STR, 15 WIS, and 15 DEX to qualify for Monk class. On the other hand, in Swords & Wizardry Complete you can be a monk with any stats, but many of their class abilities are locked behind certain attribute thresholds (e.g. saving throw improves only if WIS is 12 or above, thieving skills if DEX is 15 or above, and so on). This was a compromise to make Monks more accessible, but without being overpowered.
Here are the stats I've rolled for our twenty monks, 3d6 in order:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD |
---|---|---|---|---|---|---|---|
1 | 9 | 14 | 11 | 14 | 12 | 12 | 11 |
2 | 18 | 11 | 12 | 9 | 8 | 7 | 11 |
3 | 8 | 11 | 16 | 8 | 12 | 14 | 7 |
4 | 10 | 11 | 8 | 9 | 10 | 8 | 13 |
5 | 9 | 8 | 14 | 12 | 8 | 13 | 9 |
6 | 14 | 13 | 7 | 5 | 8 | 11 | 14 |
7 | 14 | 6 | 6 | 17 | 5 | 7 | 10 |
8 | 14 | 6 | 14 | 5 | 11 | 12 | 7 |
9 | 12 | 7 | 10 | 14 | 14 | 9 | 12 |
10 | 6 | 11 | 11 | 3 | 5 | 8 | 8 |
11 | 11 | 12 | 8 | 10 | 11 | 17 | 14 |
12 | 9 | 11 | 14 | 13 | 10 | 14 | 6 |
13 | 6 | 15 | 6 | 15 | 11 | 13 | 6 |
14 | 13 | 10 | 14 | 10 | 10 | 12 | 9 |
15 | 12 | 10 | 10 | 13 | 10 | 6 | 11 |
16 | 13 | 12 | 13 | 15 | 15 | 14 | 9 |
17 | 6 | 11 | 9 | 8 | 12 | 7 | 13 |
18 | 9 | 9 | 13 | 5 | 7 | 9 | 9 |
19 | 10 | 8 | 14 | 12 | 16 | 12 | 8 |
20 | 8 | 7 | 8 | 7 | 8 | 14 | 13 |
Not a single one of them would qualify for Monk the original game. They all do here, though!
Few more notes before I get to the characters:
- Although Monks can be of any alignment, the rulebook states most are Lawful, hence I decided to make six Lawful, three Neutral, and one Chaotic.
- Since Monks have many class abilities, I just included those they get at first level, and only those they qualified for!
- Remember that STR bonuses to-hit and damage are for Fighters only. I only included these two modifiers if they were negative.
OK, let's get to it.
1. Aegidelio
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'7'' / 1.7 m, 190 lbs / 86 kg; white hair; grey eyes; ochre skin tone; square-shaped birthmark Traits: diligent, deceiving
Hit points: 1 Armor class: 8[11] Saving throw: 15 Saving throw modifier(s): +2 against paralysis and poisons
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 14 (max additional languages: 4) WIS: 12 (experience bonus: none) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).
Equipment
Armour: None Weapons: 1 × Sword, long (1d8); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6) Gear: 1 × Block and tackle; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 1 sp, 1 cp Encumbrance: 42 lbs
2. Balatius
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 6'5'' / 1.96 m, 225 lbs / 102 kg; black hair; dark brown eyes; ochre skin tone Traits: thrilled, congenial, inflexible, funny
Hit points: 3 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 18 (open doors: 1–5; carry modifier: +50 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 9 (max additional languages: 1) WIS: 8 (experience bonus: none) CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).
Equipment
Armour: None Weapons: 1 × Sword, long (1d8); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6) Gear: 1 × Block and tackle; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 1 sp, 1 cp Encumbrance: 42 lbs
3. Gonzetes
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'5'' / 1.65 m, 150 lbs / 68 kg; light brown hair; green eyes; light tan skin tone Traits: oblivious, ambitious, impish
Hit points: 3 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): +2 against paralysis and poisons
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 8 (max additional languages: 1) WIS: 12 (experience bonus: none) CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).
Equipment
Armour: None Weapons: 1 × Sword, long (1d8); 1 × Staff (2H 1d6); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6) Gear: 1 × Bell; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 0 sp, 1 cp Encumbrance: 37 lbs
4. Barrann
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'10'' / 1.78 m, 190 lbs / 86 kg; blonde hair; gold eyes; pale silver skin tone; pentagram-shaped birthmark Traits: undisciplined, moody, lovely, crafty, giving
Hit points: 2 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 10 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: +5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 9 (max additional languages: 1) WIS: 10 (experience bonus: none) CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).
Equipment
Armour: None Weapons: 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6) Gear: 1 × Bell; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 1 sp, 1 cp Encumbrance: 36 lbs
5. Victelius
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 150 lbs / 68 kg; silver hair; yellow eyes; yellow white skin tone; bird-shaped birthmark Traits: quiet, unscrupulous, hedonistic, scheming
Hit points: 3 Armor class: 10[9] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 12 (max additional languages: 3) WIS: 8 (experience bonus: none) CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).
Equipment
Armour: None Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, two-handed (2H 1d10); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Pole (10 foot); 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Chain (10 feet); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 9 sp, 1 cp Encumbrance: 53 lbs
6. Arpactus
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 185 lbs / 84 kg; blonde hair; brown eyes; dark brown skin tone Traits: fair, obedient, anxious, cowardly
Hit points: 1 Armor class: 8[11] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 14 (open doors: 1–2; carry modifier: +10 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 5 (max additional languages: 0) WIS: 8 (experience bonus: none) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).
Equipment
Armour: None Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Staff (2H 1d6); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6) Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 2 gp, 0 sp, 1 cp Encumbrance: 41 lbs
7. Mercigius
Class: Monk Ancestry: Human Alignment: Neutral Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 215 lbs / 98 kg; blonde hair; copper eyes; pale grey skin tone; five-point star-shaped birthmark Traits: uncontrolled, moralistic, fretful, suave
Hit points: 3 Armor class: 10[9] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 14 (open doors: 1–2; carry modifier: +10 lbs) DEX: 6 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 17 (max additional languages: 5) WIS: 5 (experience bonus: none) CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).
Equipment
Armour: None Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6) Gear: 1 × Block and tackle; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 2 gp, 0 sp, 1 cp Encumbrance: 29 lbs
8. Sorerus
Class: Monk Ancestry: Human Alignment: Neutral Languages: Common, Alignment
Appearance: 5'11'' / 1.8 m, 220 lbs / 100 kg; dark blonde hair; light green eyes; light tan skin tone; spider-shaped birthmark Traits: agnostic, unreliable, thankless
Hit points: 2 Armor class: 10[9] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 14 (open doors: 1–2; carry modifier: +10 lbs) DEX: 6 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 5 (max additional languages: 0) WIS: 11 (experience bonus: none) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).
Equipment
Armour: None Weapons: 1 × Sword, long (1d8); 1 × Staff (2H 1d6); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6) Gear: 1 × Bell; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 0 sp, 1 cp Encumbrance: 37 lbs
9. Amulos
Class: Monk Ancestry: Human Alignment: Neutral Languages: Common, Alignment
Appearance: 5'8'' / 1.73 m, 175 lbs / 79 kg; quills for hair; light blue eyes; yellow white skin tone; all double joints Traits: remorseful, effervescent
Hit points: 2 Armor class: 10[9] Saving throw: 15 Saving throw modifier(s): +2 against paralysis and poisons
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 14 (max additional languages: 4) WIS: 14 (experience bonus: +5%) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).
Equipment
Armour: None Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6) Gear: 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 5 gp, 0 sp, 1 cp Encumbrance: 37 lbs
10. Amaza
Class: Monk Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'0'' / 1.52 m, 130 lbs / 59 kg; grey / roan hair; brown eyes; pale gold skin tone; 4'' scar Traits: guarded, random, motherly
Hit points: 2 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 3 (max additional languages: 0) WIS: 5 (experience bonus: none) CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).
Equipment
Armour: None Weapons: 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 2 gp, 0 sp, 1 cp Encumbrance: 36 lbs
⁂
Next up: ten female monks!
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