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Through September I hosted the RPG Blog Carnival with the theme of Wondrous Weapons and Damning Dweomers.

Here is the chronological round-up of all contributions:

A lot of cool and gameable material (I especially like the d100 table by Elemental Reductions) that can be easily used.

Just comment if I missed your contribution and I'll add it to the list.

Since this was fun, I think I'll host the Carnival again next year.

Let me know if there is a topic you are yearning for! ;)

#RPGBlogCarnival #OSR #Resource

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This post is part of the RPG Blog Carnival: Wondrous Weapons and Damning Dweomers.

JG1040 Wondrous Weapons was one of the late Judges Guild publications. It has four pages for random generation of magical weapons that are unlike anything else at that time (see bottom of the post for the tables). Although they are for The Judges Guild Universal System, they can easily be used with any TSR Dungeons & Dragons editions and their retroclones. I don't think they were playtested at all, but at the same time I think they can produce some cool and creative results.

Without further ado, here are ten wondrous weapons:

  1. Almeh's Fury: short sword +1 to hit, double damage. An elegant single edged shortsword with elaborate hand guard (1 AC bonus). Three sapphires are embedded in the pommel; removing or destroying them will make the sword lose its powers.
  2. Bearaxe: battle axe +2 damage. The blade is decorated with copper-filled engravings of bear motifs.
  3. Grower: two-handed sword. Grower can shrink on command, up to 1/20th of original size.
  4. Invisible Doom: arrow +1. A single arrow with chameleon power (colour changes to match surroundings). The arrow is difficult to spot (odds as for detecting secret doors). Three rock runes and three transparent opals (worth 6 000 gp intact) adorn its body.
  5. Ironcarver: dagger. A medium sized dagger with a straight, single edge. It cuts and punctures through cold metal with great ease (target counts as if it is unarmoured). The
  6. Ithixhul: two-handed sword +2. Very light sword (as dagger) made of pure mithril with electrum details on the pommel. Two blood-red rubies adorns its extensive handguard (2 AC bonus). The rubies can absorb 3 points of fire damage per day. Ithixhul can harm ethereal creatures.
  7. Rock: rock. Rock is a sentient rock (INT 17, COM empathy, AL rock) with gold veins. Its only purpose is to kill all.
  8. Silver Seeker: javelin +2. Can how two different targets on a single throw, and returns to the thrower every time but must be caught. Javelin is made of pure mithril and covered with adamantite runes of alien origin.
  9. Stalwart's Blade: sword. This steel blade decorated with silver geometric patterns will adjust its length to match the wielder's height, ensuring perfect reach. Additionally it will bestow the wielder with +2 CON as long as it senses that wielder is acting as someone's defender.
  10. Zontar: hand axe. This hand axe made from pure orichalcrum imbues the wielder with agility (2 AC bonus). Further, it does 3 points of cold and four points of electrical damage with each strike. Struck creature suffers this magical damage at the end of round.

As promised, here are the tables:

Alas, despite my love for Judges Guild material, outputs from the above tables require a lot of work. For example, for previous posts I used all the outputs. This time I had to roll almost 100 results to get a selection that I was happy to work with...

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This post is part of the RPG Blog Carnival: Wondrous Weapons and Damning Dweomers.

Arduin Grimoires by Dave Hargrave were notorious supplements for OD&D published in 1977 and onwards. They were filled with crazy tables that definitely were not everyones cup of tea.

But I certainly love some of them—like his Special Ability Charts that we used in our game for years—and even when I didn't use them, I certainly was inspired to make something of my own.

This week I decided to use the “Random Chance Chart For Magik Weapons” from The Arduin Grimoire Volume (scroll down for legend and explanation of the chart):

  1. Alrika's Cleaver: Battleaxe +1 to hit, +3 to damage; AL Lawful; INT 4; EGO 17; COM none; MOT renown; POW none. An elegant dwarven battleaxe made of finest dwarven steel. Forged for famed dwarven battle-priestess, Alrika Frigasniz. Although it lacks communicative abilities, it will become noticeably dull and darker if it isn't flattered and praised regularly. It will attempt to assert control over the owner whenever they take a swing against any dwarf.
  2. Blackblade: Hand and a Half Broadsword +5 to hit, +2 to damage; AL Neutral Good; INT 9; EGO 13; COM empathy; MOT renown; POW none. Wicked looking bastard sword made of blackened mithril. It has an obsession with sheaths made of exotic leather. It will demand at least dozen of sheaths to be taken on every adventure. It will be very unhappy unless it is told a gory bed time story every night.
  3. Deepthrust: Rapier +1 to hit, +3 to damage; AL Neutral Evil; INT 18; EGO 16; COM telepathy within 12”, speaks one language; MOT renown; POW Clairvoyance, Detect Life, Flight, Frost Giant Strength. Diamond studded thin blade with gilded guard and exquisite sheath (worth 4 000 gp). Deepthrust enjoys duels and will refuse its powers to anyone whom it deems cowardly or unfit in any way. It will always demand a full share of treasure, which is to be spent on sheaths, oils, and bards. It hates clumsiness and will refuse to serve any such person (with DEX less than 12)—in fact it will viciously mock them, hoping to incite a duel. Deepthrust is not stupid, so it will see through insincere flattery and react accordingly. Deepthrust allows the wielder to fight with strength of a Frost Giant, meaning it attacks as 10+1 HD monster and hits for 2d6+1 damage.
  4. Hellfire: Sling +2 to hit, +3 to damage; AL Chaotic Evil; INT 18; EGO 18; COM telepathy within 12”, speaks one language; MOT renown; POW +1 versus Undead, Paralysis, and Life Drain attacks, Detect Life, Haste, Fire Giant Strength, Treat all armor classes hit as AC 9. This hateful weapon has been forged in the very core of the planet by Ammonuz, a fire giant cleric, to wage ware on Overlanders. It is a simple Y-shaped sling, with body made of black rock. The sling itself is of unknown material. Hellfire cares for nothing but destruction, and will instantly attempt to dominate anyone who dares touch it. And destructive it is: not only does the wielder strike with power of a fire giant (as 11+3 HD monster for 2d6+2 damage), but any living target counts as if it had AC of 9. That means that they are automatically struck, unless they have means of reducing the attacker's attack probability. Hellfire might be sufficiently impressed by new “owner” if the latter destroys everything and everyone, including its allies, upon picking it up. But its appetite for destruction is endless, and no owner has survived it.
  5. Moonlight: Light Crossbow +1 to hit, +3 to damage; AL Lawful Evil; INT 9; EGO 17; COM empathy; MOT renown; POW none. Ultralight crossbow with mechanism that doesn't require any maintenance nor oiling. It is so perfect it can be fired and reloaded with a single hand. Used to be a favourite weapon of notorious assassin Mateis Fluoniope. Moonlight will refuse to shoot “shoddily” made quarrels, which it is very particular about (roll a d4, on 1 it refuses to shoot a bolt). It will happily spend hours inspecting bolts for use, and will occasionally demand special-made bolts.
  6. Nedbryn: Shortbow +2 to hit, +3 to damage; AL Lawful Evil; INT 20; EGO 1; COM telepathy within 12”, speaks four languages; MOT renown; POW Detect Alignment (like cleric spell Detect Evil but at double range and can detect any alignment), Flight, Haste (Cursed). Made from hangman tree hardened in blood of one hundred demi-humans. Bowstring is enchanted spidersilk. Nedbryn possesses alien-like intelligence, and revels in causing prolonged suffering. She will introduce herself to any adventurer within range and seek help, playing to their ego. Although she can impeccably detect alignment, she will hide her own. Only clerics of name level and higher can correctly detect her alignment—and only if they spend number of months equal to the difference between her intelligence and their wisdom. Nedbryn will adjust to her wielder. Her patience is endless. She can tolerate abuse. She will learn everything there is to learn about her owner. She will give out genuinely helpful advice, but always in the service of her agenda. There is nothing she enjoys more than building up an aspiring adventurer into respected ruler and then slowly ruining them. If she gets bored she will malfunction at the most inappropriate time, e.g. when flying over a precipice or running away from a horde of monsters.
  7. Princekiller: Lance +3 to hit, +2 to damage; AL Neutral; INT 8; EGO 16; COM empathy; MOT renown; POW none. By all account a mundane lance, indistinguishable from others. Forged by vengeful wizard Cullen Leeper whom was slighted by a local king. He planted the lance for tournament organised by the king, in which king's son was participating as well. Leeper ensured the lance ended in a dull man's hands, and son was “accidentally” killed. Princekiller has a sizeable ego, and will demand tournaments organised in its favour at least bimonthly. It will also demand the best of horses and the best of challengers.
  8. Red Sun: Two Handed Battleaxe +3 to hit, +3 to damage; AL Neutral Good; INT 5; EGO 16; COM none; MOT renown; POW none. Large two-handed double-bitted battleaxe with ironwood shaft and bright red blades. It hates prolonged exposure to darkness, and thoroughly enjoys sunbathing. When happy, the blades look as if sun rays are bouncing within them. When unhappy, the blades look like dimmed sun.
  9. Sarioin: Halberd +3 to hit, +1 to damage; AL Neutral; INT 10; EGO 16; COM speaks two languages; MOT renown; POW none. A halberd with iron shaft and tempered steel blade. Sarioin will introduce himself as “warrior's finest weapon, but strategist's true weapon!” It is quite spendthrifty, and will always look for reasons why something else should be bought too, e.g. “quality costs!”, “buy thrice, cry once!”, “are you sure we don't need another one?” Sarioin will not demand anything be spent on it, but will greatly appreciate that. What it will demand every single time is to be consulted on battle plans and course of action. It will speak out of order and let anyone know if it disagrees with the approach, plans, or ideas. Sarioin is the prototypical armchair general, and will always have something to say.
  10. Volmago the Vampire Vanquisher: Spear +4 to hit, +2 to damage; AL Neutral; INT 18; EGO 8; COM telepathy within 12”, speaks two languages; MOT renown; POW Detect Distance, Detect Undead, +2 versus Undead, Paralysis, and Life Drain attacks. A silver tipped spear with shaft of cold iron. Volmago is still grieving its former owner, great paladin Cladus Eacham, whom was betrayed by his party and slain by a mated pair of vampires. Volmago desires only to be left to grieve and will refuse cooperation. If the new to-be owner is able to get it to open up and avenge Cladus, then Volmago will serve that person with undying loyalty. Volmago knows a lot about undead and will share that information.

Legend: AL: alignment; INT: sword's intelligence; EGO: sword's ego; COM: sword's means of communication; POW sword's power(s).

As I wrote, for this article I decided to use the “Random Chance Chart For Magik Weapons” from The Arduin Grimoire Volume 1 (1977):

Even if you are familiar with OD&D some of the table entries might leave you a bit puzzled. There are no explanations or details beyond above table. Spell that don't appear in OD&D are also not detailed in the grimoires. For example Detect Alignment. I just assume it works the same as Detect Evil/Good in OD&D.

Weapon “character and alignment” is interesting as well. In the grimoires Dave explicated his views on alignment, which are kind of summarised in the following table:

Weapon intelligence and ego scores can be much higher than in OD&D, meaning much higher probability a player character might have really bad time. In fact, imagine rolling a chaotic evil weapon with high intelligence and ego. Yes, it might end up with many special powers, but since it would easily dominate even the strongest characters, it almost acts as a cursed weapon.

How many powers gets assigned is a bit ambiguous, especially regarding special powers. Number of “normal powers” depends on the weapon's intelligence:

INT Normal Powers
14–15 1
16–17 2
18–19 3
20–21 4
22 5

Number of “special attributes” depends on the weapon's intelligence and ego:

INT EGO Special Attributes
15–17 15–17 1
18–20 18–20 2
21–23 21–23 3
24 24 4

Finally, I interpret Dave's table as supplemental to procedures in the OD&D. I used those to determine weapon's purpose (1:10 for it to be special), communication abilities, and number of languages spoken. All three original Arduin Grimoires have been reprinted in the Arduin Trilogy.

#RPGBlogCarnival #Resource #Arduin #ODnD #SW #OSR

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This July we celebrated the 100th session of Conquering the Barbarian Altanis campaign. Our first session was on March 8, 2022. Time flies! Below are my reflections and answers to some questions I have received about running the campaign.

Background

Our campaign is located in the Wilderlands Barbarian Altanis. We play weekly (Tuesdays evening) for three hours, online, using Discord and Owlbear Rodeo. Between the sessions we sometimes engage in play-by-post, especially for downtime activities. That way we can really focus on action in every session.

Each player makes three characters when they join the game. They pick one they begin with and start playing. They can activate another character in case the first one dies, or gets stuck somewhere (e.g. in another dungeon delve we are not continuing because more than half of the players aren't present).

I've allowed anyone interested to join us and try out our game. Since we've begun there have been dozens of players that came and went, with around twenty sticking around. Roughly a quarter of those are active non-stop, another quarter is active but joins live sessions a bit rarer, and remainder joins whenever life allows.

Our campaign is very open ended, with a lot of freedom for the players. This also puts onus on them to decide what to do, what do prioritise, and how to organise themselves. Over time this has led to players controlling multiple characters, embarking on concurrent expeditions, racing against time, causing and fixing trouble in the land, and so on.

In other words—we are playing an open ended sandbox where the world is alive and is actively shaping and being shaped by the players.

Lessons Learned

  1. Don't take it personally. People come and go. Life happens. Miscommunication happen as well. When somebody leaves the game without notice or stops playing I don't dwell on it.
  2. Be consistent and predictable. Game is on Tuesdays evening. Game happens as long as someone signs up. Game event is put up three days ahead, and player roll call is broadcast the day before. Game happens every week. If there is change of days, that is communicated a week before.
  3. Clear boundaries. I have only two hard rules that would make me act immediately: no player-versus-player behaviour and no sexual violence. I repeat these two rules to each new player. I state them in a direct, no chance to misunderstand, manner.
  4. Keep a furious pace. We are playing for 180 minutes. That isn't much time. There are no breaks. “What are you doing next?” is my most common question. For longer discussion I activate a ten-minute timer that is visible to all players.
  5. Keep interferences to a minimum. I do my best to ensure players need as little as possible to play. Currently they only need internet browser with three open tabs: Discord for voice chat and dice rolling, Owlbear Rodeo for simple VTT map, and Google Slides for their character sheets. I don't want them to waste time wrestling with tools.
  6. Keep the game running and review rules after. If I can't look something up within 180 seconds, and it is not a life or death situation, then I'll make a ruling and tell players that I'll look up the exact rule or numbers after the game.
  7. Don't correct. If I make a mistake while running a module or something I've written down, I do not retcon it. The “mistake” becomes canon and I work it in. One such “mistake” led to fifty memorable game sessions.
  8. Be generous. My default stance is to rule in players' favour when uncertain or if I made a procedural error. For example, if I forgot to ask for declarations and one of the PCs was supposed to cast a spell, I will allow it. After all, it is me who made the error. There will always be another chance for that PC to die, no matter how generous I am.
  9. Don't be afraid of exceptional PCs. Scroll with powerful spells? Magic weapons with strong bonuses and abilities? Large treasure cache that would allow everyone to level up? Gasp! Who cares! Let them have it! The stronger they are, the more fun we can have! Players always find novel ways to kill their characters anyway.
  10. Fun isn't always right. Long-running open-ended sandboxes require some logistics and politicking and serious intelligence gathering. Sometimes a winding down session is welcome after a series of mentally intensive sessions. A “boring” session every two dozen sessions is a welcome respite that also allows players to realign regarding their goals.
  11. Take great notes. I have created three templates that I use every session: day tracker, combat tracker, and session tracker. I take notes on every character, combat, and in-game day. I maintain in-game calendar. At any moment I know where and when each and every character is. That is critical for running an open-world sandbox with multiple player characters adventuring at the same time.
  12. Do the math. After every session I list recovered treasure, earned experience (in bulk, as not to reveal how much XP each individual treasure or monster is equal, which is sometimes useful), and distribution of experience (what character are eligible for experience and what is their share). I also write out how much XP is each share worth, including bonuses. Since I take great notes this takes me less than five minutes and preemptively solves many questions. Players just need to find their character, share, and update experience.
  13. Don't overprepare. I have an inexpensive egg timer. My partner hates its ticking sound. So I use a watch instead. 30 minutes for a session. That's how much I give myself. If I do something more than ten times, then I either automate it with a spreadsheet or script, or create a reusable template.
  14. Do the bare minimum. I prepare everything in iterations. Published material is organised so I can easily access it, while everything else has just the essential ready. For example, if players suddenly decide to take a turn into some settlement, then I'll play with nothing but one to two sentence description and procedural charts in my Judge binder. If they remain in the settlement for longer than one session, then I will sketch it. If they stay longer, I'll flesh it out a bit more. Same goes for dungeons and wilderness locales. First they are rumours, then they are entrances with areas around them, then they are fleshed out.
  15. Everything beyond the bare minimum should be a reward in itself. If I decide to spend more time on something it is because I want to, and have no expectation players will do anything with it. Creating a dungeon or locale, researching rules and procedures, polishing house rules... I do them because I find them fun, and might use them in game, but without any plan or expectation to force them on the players.
  16. Prune the Judge binder regularly. Every quarter I go through my Judge binder and move sheets around. Those that get used during the game go up front. Those that get used during prep go to the back, separated by a coloured divider. Those that don't get used get removed.
  17. Convene community. Since we are all on the same Discord server, the discussion is always flowing. We have a generic “lobby” channel where we discuss many non-game related topics. There are players from all walks of life so there is always something new to learn from each other. Memes and jokes are shared, new products and crowdfunding campaigns recommended so we all get a bit poorer, ideas are traded and critiqued, and so on and so forth. Everyone participates, regardless of how often they play.
  18. Create a space that encourages mutual support and reflection. Many players mean many different personalities and play styles. Of course, those that remains are relatively similar, but that doesn't mean there is no room for improvement. I often use plurals and ask players to think “we” and “our,” especially when discussing their next steps.
  19. Facilitate players outside of the game. Love for specific type of gameplay is what brought us together. It is fair to assume there might be more mutual interests. If someone wants to run a one-shot with different rules or their own game, or recruit people for a game they are starting, or needs help with something they are working on, or anything else, I do my best to connect them together.
  20. Public praise, private punishment. I do my best to congratulate and reward good play, thinking, and cooperation with a kind word and explicit praise in front of everyone. If somebody is misbehaving, then I have a one to one conversation with them. Public shaming is for military and prisons, not games.
  21. Don't absolve responsibility. At the end of the day I am the person responsible for our game and community. That isn't something that can or should be delegated.

Questions & Answers

I've received some additional questions about our campaign and my style that aren't covered with above lessons. I'm including these questions and my answers below.

If you have a question of your own feel free to email me or share it in the comment below, and I'll reply when I have time.

Question

How to handle dropping players into a sandbox game without them feeling lost, overwhelmed with so much potential choice that it feels like no choice at all, or lacking direction; and about how to encourage them to seek out adventure hooks and pursue their own goals. I wasn't there for the first session of Barbarian Altanis, but I'd love to hear about how you set up that first session, and how you prepared prior to the beginning of the game. Did you begin by giving the players a clear quest to go on? Did you give them a limited number of hooks from which they could choose? Or something else entirely?

Answer

Preparation: I read the Wilderlands material and picked region I liked the most, Barbarian Altanis.

Session 0: I introduced Wilderlands, Barbarian Altanis, type of game I will run (open-ended, player driven, no PvP, no sexual violence). Then I asked players to pick a starting point. They choose Kestizar.

Session 1: we begun playing. I read hexes around Kestizar and placed some dungeons within 25 mile radius. I collated hooks and gave them out randomly during the sessions. I mixed that with random tables. There was no clear quest; purely player driven.

Reflection: in retrospect I think some of the players were a bit confused and/or lost. It took several sessions before they committed to a specific hook. Few of them led to very violent outcomes with few survivors. Our first year was a bit mudcore, to an extent because of player choices (since I never intended it to be as I placed plenty of treasure and magic items, but refused to railroad you to them). There were multiple (!) occasions where they'd give up right before hitting a big pile of treasure. But then the hydra lair changed everything. ;)

Question

Advice that worked or didn't work for you. Resources that you found useful—what books did you keep on hand during sessions and/or prep, sort of thing? Is there a book/resource that isn't made that you would have loved to have used?

Answer

Honestly, I did not seek advice beyond the rulebooks. First I spent a year or so reading B/X, then BECMI, and then Rules Cyclopedia. Then I read AD&D 1e DMG and PHB. In parallel, I spent a lot of time understanding TSR's catalogue, editions, publications, how they tie in together, what is their focus, and what are the differences. I don't remember why, but I decided to try out B/X and RC/BECMI, so I found a game of each and begun playing. I want to see the rules in action. From that experience I decided to run B/X first, so I master it and then in the future potentially upgrade into a more advanced system. After all, that was TSR's promise!

When I was exploring TSR's catalogue their main settings did not grab me. Mystara was fine, but not captivating. I liked Dark Sun, but wanted something closer to regular fantasy or sword & sorcery. Thunder Rift was cool, but felt too constrained. Then somehow, and I don't even remember when or how, I stumbled upon Wilderlands of High Fantasy. It blew my mind. It was fucking awesome.

CITY STATE OF THE INVINCIBLE OVERLORD.

BARBARIAN ALTANIS.

CITY STATE OF THE WORLD EMPEROR.

Hex one-liners with crazy hooks. Vast, but not too big. Populated, but not too dense. Ready for adventure as is, but easily expanded and filled out with anything. Setting that can take abuse. Setting that can be improvised with. I like the content, I liked the aesthetics, and I liked the ethos. That was the time I took a deep dive into Judges Guild and their catalogue.

Having picked the ruleset and setting, my next step was to get all the core books. By now I have acquired most of the TSR catalogue, so I begun hunting down Wilderlands publications. After studying the four booklets and Necromancer Games boxset, I felt like I was ready to run a life long campaign. My next step was to pick an area. I've selected because (1) I liked it so fucking much, and (2) it was in the middle of everything. My next step was to read up on adventures and shortlist a dozen or so I want to run.

I spent time making a list of best rated modules (usually starting with tenfootpole.org), and then I'd seek more reviews of publications I liked. If I was still hooked, then I'd buy and skim them. If I still liked them, on the list they would go. When the players selected their starting point on the map, I looked for few low level modules and placed them in the region.

Following all that, I made a binder with key notes on Barbarian Altanis, list of modules, empty papers for additional notes, and print outs of modules the players would be most likely to visit. Then I made another binder, the Judge binder, where I put all the procedures I use during play, including those for random procedural generation. I'm confident enough to improvise anything, but still like using good tables.

Bar none, my most references book is Ready Ref Sheets by Judges Guild. It is amazing. Some of the procedures are bad. Most are great. But the flavour is inimitable. Besides those, I frequently reference d30 DM Companion and d30 Sandbox Companion. Heck, I got d30s just because of them. I do have a collection of other tables as well, mostly from AD&D 1e and Arduin.

I don't feel like I need another book in life. With above two binders I could run a game until I die. That of course does not mean I am not acquiring more books... What can I say, I like reading stuff old and new.

Question

Did you find your preparation methods shifted, and how? and was that change from your own developing skill, or because of the length of the game? Is there anything you learned or did that you wish you'd known or done before you started, or that you wish you had done earlier in the campaign?

Answer

Over time I shortened my preparation even more, but the methods are still the same. Or at least I think they are.

Once I made a four-level tower with adjacent camp and underground dungeon with cave complex. I made it because players were dead-set on marching on it to fight barbarians there. Then, after mustering a mercenary army they decide to go somewhere else instead. I do not regret making it, but it was a good signal to maintain my usual iterative approach to developing points of interest.

Question

You've run a long open table. What are the stats on your player pool? Did trends emerge for how players played in an open table format? What sort of players should GMs of open tables look to recruit? What sort of “player stable management” did you do?

Answer

Yeah, it's been going more than two and half years now. I've been maintaining a public character roster that includes characters from all players that are still playing.

When a player leaves, I delete their character from the “Alive” list, but keep them in the other lists. In other words, I haven't been tracking exact number of how many people came and left. There was a good number that was curious to learn more about our play style, who would come play a few sessions and then leave. There were some that would join and then leave.

There are currently 21 players with 34 characters. There are more, but some of the are uncertain, so I don't want to spoil anything. Let's just say that at least two have been playing in a months long play-by-post session that still hasn't come to an end.

Regarding recruiting, I basically try to recruit more people that are like people I'm playing with right now. As I wrote elsewhere, I strongly believe that good games are to be had with good players, hence I care more about attitude than skill or years of gaming experience. The only foolproof way to test compatibility is to play a session together.

For player character “stables” I did not use anything special. Make a character sheet for each character and keep track of them. That's it.

Question

How was it putting session reports in A&E?

Answer

It is fun! It took me some time to get use to the format, and contributors publishing their reaction and comments to previous issue in the next issue. Like commenting on blogs, but with longer delay and more in depth commentary. Collating reports for A&E is another chance at proofreading, and I often cringe at mistakes I catch. Another thing I used to do much more, but haven't done a lot of it in my latest submission, is including art. Initially I'd hunt for stock images, play with Midjourney to generate something usable, and try to fill in the gaps with art. Now I just use a little bit of abstract art and maybe one or two stock illustrations. My plan is to keep publishing the reports in A&E as long as the game keeps on going and zine keeps coming out. A fun side bonus is getting fan mail from strangers.

Next 100 Sessions

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This post is part of the RPG Blog Carnival: Wondrous Weapons and Damning Dweomers.

This week I decided to use Magical Weapons for Labyrinth Lord by Djeryv / Wizardawn as the starting point.

Spell effects are from Labyrinth Lord and Advanced Edition Companion (no-art versions of Labyrinth Lord and Advanced Edition Companion are free).

(For those new to OSR, Labyrinth Lord is a B/X retroclone, meaning its supplements are easy to use with Old-School Essentials and Swords & Wizardry.)

Without further ado, here are thirty unique magical weapons, sorted alphabetically:

  1. Abysmal Battle Axe +1 of Invisibility (as magic-user spell Invisibility, twice a week). Hooked axe with obsidian blade and lacquered shaft that causes bleeding blisters. Has two eyes, one on each side of the blade. Poking an eye causes the axe and wielder to turn invisible.
  2. Bastard Sword +1, +2 of Exorcism (versus demons and devils). Blade of pure white light with handle and pommel of unknown alien material similar to polished steel.
  3. Bastard Sword +1, +2 of Lycanthrope Hunting (versus lycanthropes). The blade has silver sheen to it, although it is made of steel.
  4. Bastard Sword of the Cursed (-2, cursed). Bat-shaped iron sword-guard. The fuller (groove along the blade) is polished steel.
  5. Divine Heavy Flail +1, +3 of Death Dealing (versus undead). Favourite weapon of Prophet Gardgal Verdier.
  6. Dreadful Morningstar +1, +2 of Exorcism (versus demons and devils). Gnarly looking monringstar with bent spikes. Made entirely of pure holy iron.
  7. Earthly Light Pick +1, +2 of Magical Vanquishing (versus magical monsters). Forged by long forgotten dwarf blacksmith during the Great Construct Uprising.
  8. Fabulous Quarterstaff of the Cursed (-2, cursed). Wearer believes they are the most fabulous person on the planet and will make sure everybody else knows it as well.
  9. Fallen Mace +1 of the Necromancer (as cleric spell Animate Dead, once a week). Made entirely of stainless steel. Cannot blemish, not matter how hard it hits. Wielded by infamous chaotic cleric Mavorla the Despoiler.
  10. Fiendish Battle Axe +1. Danish battle axe with perennially bloodstained iron blade. Blood can't be washed off.
  11. Fiendish Light Crossbow +1 of the Skunk (as magic-user spell Stinking Cloud, once a week). A slim transparent cylinder is attached to the underside of the crossbow. Cylinder slowly sucks in smells from the environment, which are then magically enriched with vile vapours. Once the chamber is full, as indicated by it being filled with sickly yellow gas, it can be discharged with a click (no arrow needed).
  12. Foul Short Sword +3. The sword smells worse than a rotting troglodyte. Releases sticky ichor when gripped. Forged by Jaa'kewalimnit, a sludge demon.
  13. Glorious Morningstar +2, +3 of Spellcaster Doom (versus spell casters). Magnificent morningstar with obsidian head, ironwood shaft, and steel grip. It is the morningstar that crushed the head of notorious wizard Amenotari Thutmok.
  14. Hand Axe +1, +2 of Lizard Extinction (versus reptiles, excluding dragons & wyverns). A simple handaxe with wooden shaft and steel blade, easily mistaken for a mundane hand axe.
  15. Heavenly Long Sword +3 of the Sage (as magic-user spell Read Magic, twice a week). Gold blade and grip, while sword-guard is a golden winged sun. It looks absolutely splendid, and is desired by rulers throughout the land. Last to wield it was legendary King Numedas “The Fair” Septigius.
  16. Heavy Flail +1, +2 of Giant Conquering (versus giants). Although it looks like a mundane flail, it is so heavy it can be only lifted by characters that have at least 15 strength.
  17. Incredible Dagger +2, +3 of Magical Vanquishing (versus magical monsters). Nicknamed after legendary assassin Levacia whom allegedly yelled “incredible, is it not?!” whenever she'd stab someone to death with it.
  18. Light Crossbow +3 of the Eagle (as magic-user spell Fly, three times a week). Lightweight crossbow made of enchanted wood from elven forest. Three eagles are on the body; touching any of them grants the user ability to fly.
  19. Lost Quarterstaff +3 of the Skunk (as magic-user spell Stinking Cloud, twice a day). Striking either side of the staff into the ground makes the other side release noxious gas.
  20. Magical Light Crossbow +1 of Snake Charming (as cleric spell Snake Charm, twice a week). Gifted to prince Onurekri who liked to play with snakes. He died to suicide.
  21. Sacred Hand Axe of Wounding (+1, wounding). Gilded blade with ironwood shaft and bronze pommel.
  22. Sling +2, +3 of Deterioration (versus regenerating monsters). Y-shaped sling made from troll bones and thoul sinews.
  23. Treasured Battle Axe +1 of Magic Missiles (as magic-user spell Magic Missile, twice a week). Double-bladed steel battle axe with ironwood shaft. Blades and shaft are studded with red and green jewels. Jewels pulsate gentle light, unless both Magic Missile charges have been used.
  24. Trident +1 of Mind Reading (as magic-user spell ESP, once a day). Made of pure jade. Stolen from Sahuagin prince by a band of daring adventurers.
  25. Trident +1, +3 of Exorcism (versus demons and devils). Gold trident of a long forgotten merfolk hero. Sparkles with electricity when within 30 feet of a devil.
  26. Two-Handed Sword +2, +3 of Golem Banishment (versus golems and statues). Ten feet long slab of iron used to discipline golems. Forged by mad wizard Hjorth “The Ghastly” Pans.
  27. Unholy Light Pick of Wounding (+1, wounding). Borderline erotic moans can be heard whenever it draws blood.
  28. Villainous Dagger +3 of Seeing (as magic-user spell Detect Invisible, three times a week). Tri-edge dagger of polished steel. Belonged to notorious hunter Amargacht the Cruel.
  29. War Hammer +2, +3 of Lizard Extinction (versus reptiles, excluding dragons & wyverns). Double-headed mithril war hammer with wrought iron shaft and diamond-shaped mithril pommel. Weapon of legendary dwarven hero Fimbur Gorazinsson whom used it during Woelands Saurian Crusades.
  30. Wondrous Shortbow +1, +2 of Lizard Extinction (versus reptiles, excluding dragons & wyverns). Forged by Virthin Halrond, an elf who fancied lizardmens' flesh.

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This post is part of the RPG Blog Carnival: Wondrous Weapons and Damning Dweomers.

Twenty magical swords for Swords & Wizardry, sorted alphabetically (see bottom of the post for explanation of sword attributes):

  1. Blackblade: Two-handed Sword +1/+2 versus dragon types; AL Lawful; INT 7; EGO 6; COM telepathic with wielder; MOT kill dragon types (dragons, basilisks, hydras, etc.); POW control one animal at a time. Obsidian blade with bronze grip. Forged by dracophobes from the future.
  2. Bloomrose: Long Sword +1; AL Lawful; INT 6; EGO 2; COM empathic; MOT renown. Steel blade with copper grip adorned with rose motifs. Forged by Gottra Bigkind to feel more feminine during Goblin Wars.
  3. Bronseblad: Long Sword +1, AL Lawful. Bronze blade with bronze grip. Forged by technomancers of a lost continent.
  4. Foolsblade: Cursed Short Sword -1, for traps with a chance to trigger or not (e.g. pit traps spring on 2 in 6), the wielder always triggers the trap. Flint blade with copper grip. Forged by Tsoozethld, an arauk demon.
  5. Giantslayer: Long Sword +2/+3 versus giant types; AL Lawful; INT 10; EGO 8; COM telepathic with wielder and speaks three language out loud; MOT kill giant types (goblins, trolls, giants, etc.); POW (1) wielder immune from level/energy drain, (2) can project brief auditory illusions up to 60'. Steel blade with ruby grip. Forged by visitors from the future to fight undead giants.
  6. Iron Spider: Long Sword +1; AL Neutral; INT 7; EGO 3; COM telepathic with wielder; MOT renown; POW 4 in 6 chance to chop down a missile in mid flight. Steel blade with bronze grip. Forged by ancient aliens who got annoyed by humans shooting them.
  7. Lightsabre: Long Sword +1, AL Lawful. Energy blade with emerald grip. Forged by a mad wizard Attalostas Cloudpacer to serve as a showpiece (distraction) for adventurers of lesser intellect.
  8. Logazor's Scorned: Long Sword +1, AL Chaotic. Steel blade with bone grip. Forged by Logazor Keenplate, a dwarf blacksmith of some renown, who discarded the blade in disgust.
  9. Magedoom: Long Sword +1/+2 versus Magic-Users; AL Lawful; INT 8; EGO 4; COM telepathic with wielder; MOT kill Magic-Users; POW wielder need never rest. Steel blade with ruby grip. Forged by an envious wizard Tapis Sereem, who was promptly murdered by the henchman he commanded to test the sword.
  10. My First Magic Sword: Long Sword +1; AL Lawful; INT 5; EGO 3; COM empathic; MOT renown. Steel blade with wood grip. Forged by wizard Dullinan for practice.
  11. Ribtorch: Long Sword +1; AL Lawful; INT 6; EGO 3; COM empathic; MOT renown. Energy blade with bone grip (actually a bear's rib). Forged by technomancers of Atlantis as joke weapon for those to be executed by trial in the arena.
  12. Rightway: Two-handed Sword +2; AL Neutral; INT 10; EGO 12; COM telepathic with wielder and speaks three languages out loud; MOT renown; POW (1) never get lost in the wilderness, (2) detect opposite alignment within 30'. Steel blade with ram horn grip. Forged for Marllana Terarel, an elf whou couldn't find her way out of a jungle.
  13. Sawsword: Long Sword +1; AL Chaotic; INT 6; EGO 1; COM empathic; MOT renown. Steel serrated blade with bronze grip. Forged by Svkivzinilnaaki, a pathetic demon hoping to enslave a mighty warrior to do deeds in its name.
  14. Sealseeker: Long Sword +1; AL Chaotic; INT 7; EGO 6; COM telepathic with wielder; MOT renown; POW place sword on the ground for 1 turn, and it will point in the direction of the nearest secret door. Steel blade with ruby grip. Forged by Anika Bacchus, hailing from the future.
  15. Skag's Skål: Long Sword +1; AL Lawful; INT 5; EGO 1; COM empathic; MOT renown. Steel blade with horn grip. Forged by dwarf Skag Glumtower who wanted a sword that would allow him to kill and drink in rapid succession.
  16. The Hound: Long Sword +1; AL Neutral; INT 9; EGO 1; COM telepathic with wielder and speaks one language out loud; MOT renown; POW detect invisibility within 30'. Steel blade with copper grip. Forged by Ragni Ragnisson, a dwarven hero who hated deep elves with great passion.
  17. The Plank: Two-handed Sword +2/+3 versus flyer types; AL Lawful; INT 11; EGO 9; COM telepathic with wielder, speaks three languages out loud, and reads magic as per the spell; MOT kill flyer types (rocs, maticores, balrogs, etc.); POW (1) any living thing cut apart by this blade (beheading, limb lopped off, trunk bisected, etc.) will grow into an auto-homocidal clone/doppelganger of the original in d6 days, (2) 4 in 6 chance to chop down a missile in mid flight, (3) emits Light on command, as per magic-user spell. 2” x 2” seven feet long plank with bronze grip on one end. Forged by technomancers of a lost continent to fight a rust batmonster infestation.
  18. Toothpick: Long Sword +1, AL Lawful. Wood blade with bone grip. Carved by a Titan in a time of need.
  19. Unrequited Love: Long Sword +1; AL Neutral; INT 6; EGO 3; COM empathic; MOT renown. Steel blade with copper grip. Forged by mad wizard Inele as a gift for Fighter she was wooing.
  20. Valindel: Short Sword +3; AL Lawful; INT 12; EGO 3; COM telepathic with anyone within 30', speaks three languages out loud, and reads magic as per the spell; MOT kill dragon types (dragons, basilisks, hydras, etc.); POW (1) wielder can “fly” (leap) up to 20', over the heads of up to two ranks of enemies, those enemies can't attack the leaping wielder, unless armed with missile weapons or long polearms, (2) sword bats out of the air any (non-magical) missiles aimed at the wielder, (3) never accidentally dropped (during surprise, for example), (4) warns against cursed magic items (for items already identified as magical by Detect Magic or similar means). Steel blade with copper grip. Forged for Ullialanel Valindel Yavarond, a famed elf dragon slayer.

Legend: AL: alignment; INT: sword's intelligence; EGO: sword's ego; COM: sword's means of communication; MOT sword's motivation; POW sword's power(s).

I made the above with the help of Paul Gorman's excellent free supplement Magic Swords for Swords & Wizardry. First I generated sword abilities using his tables, and then I refined them until I was satisfied.

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Friends and strangers!

Through September I am hosting the RPG Blog Carnival, and I would like to invite you to contribute!

The theme is Wondrous Weapons and Damning Dweomers, and your contributions can be anything related to it.

For example:

  • fleshed out magical weapons,
  • detailed cursed items,
  • random tables related to magical weapons,
  • random tables related to cursed items,
  • procedures related to magical weapons,
  • procedures related to cursed items,
  • drawings of magical or cursed items,
  • adventures or locales with magical weapons or cursed items.

There are no limits besides the overarching theme!

Simply share a link to your contribution (e.g. a blog post) in the comments below, and I will include it in the summary post at the end of the month.

P.S. If you don't have a blog, but would still like to participate then you can either send me your contribution via email or comment below.

P.P.S. Don't panic if you don't see your comment immediately after you submit it—I have to manually approve each comment.

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With Swords & Wizardry returning home to Mythmere Games we have seen them publish a number of new books, including a new monster book titled Fiends & Foes.

Given than the system has been around for some time (an euphemism for “it is one of the first OSR retro-clones and it shaped the whole movement”), I wondered how does it compare to previous Swords & Wizardry monsters books published by Frog God Games.

Hence I set out to compare monsters in the following five books:

Note on Monstrosities: in 2023 Frog God Games released an update scrubbing Swords & Wizardry brand and replacing it with generic OSR mark. The statblocks were unchanged. Approximately 25 monsters were added.

Summary

Too busy? Just want the conclusion?

If you are playing Swords & Wizardry, then getting the latest rulebook and Fiends & Foes is the way to go. Get Monstrosities and Tome of Horrors Complete on sale.

If you don't care about Swords & Wizardry, but want as many monsters as possible then get Monstrosities and Tome of Horrors Complete on sale.

Scroll to the bottom for analysis and slightly more elaborate verdict.

Method

In the analysis I included all the monster entries in each of the above books. Whenever a monster had a table with variants, I included those as well. First I made a large list with monster names as listed in the book; then I made a list of “normalised” names since naming conventions weren't consistent. Finally I compared the monsters based on normalised name and their description. There were few cases where same monster has different name, probably due to legal reasons. I left both names, but included pointers to relevant sources for both of them.

Qualitative differences

In Swords & Wizardry Complete Revised and Fiends & Foes layout is more compact , which does introduce some spread orphans. Monsters include morale and % in lair, two statistics that were not present in previous official Swords & Wizardry bestiaries.

In Monstrosities, Tome of Horrors Complete, and Tome of Horrors IV each monster gets a page, illustration, and a mini-adventure in paragraph form. All three are quite chunky, and there is some bad to mediocre art, which isn't so surprising given the volume.

Swords & Wizardry Complete Revised, Fiends & Foes, and Monstrosities provide abbreviated monster stat blocks, which are quite handy for copy pasting. A random example from each:

Spectre: HD 6; AC 2[17]; Atk spectral weapon or touch (1d8 + level drain); Move 15 (fly 30); Save 11; Morale 11; AL C; CL/XP 9/1300; Special: +1 or better magic weapons to hit, level drain (2 levels with hit).

Dianemic Tree (awakened): HD 8; AC 5[14]; Atk 1 branch (1d6 + imprisonment); Move 12 (blink); Save 8; Morale 8; AL N; CL/XP 10/1800; Special: Dimensional imprisonment.

Giant Slug of P’Nahk: HD 8; AC 7[12]; Atk bite (2d8); Move 9; Save 8; AL C; CL/XP 11/1,700; Special: surprise (3-in-6 chance), blast of insanity, immune to blunt weapons.

So, how many monsters?

Book Monster count
Swords & Wizardry Complete Revised 173
Swords & Wizardry Fiends & Foes 343
Monstrosities (OSR 2023) 613
Tome of Horrors Complete (S&W) 759
Tome of Horrors IV (S&W) 277
Total 2165
Total sans duplicates 1682

For comparison, AD&D Monster Manual has 377 monsters, Fiend Folio 186 monsters, and Monster Manual II has 366 monsters, for a total of 929 monsters.

Overlap analysis

Fiends & Foes 83% (285/343) monsters are present in Monstrosities (OSR 2023). Meaning 58 additional monsters.

Monstrosities (OSR 2023) 47% (285/613) monsters are present in Fiends & Foes, and 27% (163/613) are present in Swords & Wizardry Complete Revised. Meaning 165 additional monsters.

Tome of Horrors Complete (S&W) 2% (13/759) are present in Swords & Wizardry Complete Revised, and 2% (16/759) are present in Fiends & Foes. Meaning 730 additional monsters.

Tome of Horrors IV (S&W) 0% (0/277) are present in Swords & Wizardry Complete Revised, and 1% (2/277) are present in Fiends & Foes. Meaning 275 additional monsters.

Tome of Horrors IV (S&W) 1% (2/277) are present in Monstrosities (OSR 2023), and 1% (1/277) are present in Tome of Horrors Complete (S&W). Meaning 274 additional monsters.

Monstrosities (OSR 2023) 5% (30/613) monsters present in Tome of Horrors Complete (S&W). Meaning 583 additional monsters.

Special note: monsters that appear in both Monstrosities and Tome of Horrors Complete often have slightly different statblock.

Monster index

Legend:

Monster SWCR F&F MOSR TOHC TOHIV
Aardvark, Giant 7 6
Aaztar-Ghola 7 7
Aberrant 10
Aboleth 8 8
Abomination 11
Abomination, Owlephant 11
Abomination, Tigrilla 11
Abyssal Larva 13
Adamantine Wasp, Swarm 528
Addath 5
Adherer 14
Aerial Servant 15
Afanc 16
Ahlinni (Cackle Bird) 17
Air Gust 8 9
Al-mi'raj 19
Algidarch 6
Algoid 18
Allip 8 10
Amalgamation 7
Amphorons of Yothri, Juggernaut 9 11–12
Amphorons of Yothri, Warrior 9 11–12
Amphorons of Yothri, Worker 9 11–12
Anemone, Great (Giant) Sea 21
Angel, Chalkydri 22
Angel, Empyreal 23
Angel, Flayed 88
Angel, Greater (Highest Echelon) 10–11
Angel, Guiding 10
Angel, Messenger (Third Echelon) 11
Angel, Monadic Deva 24
Angel, Movanic Deva 25
Angel, Protector (Second Echelon) 11–12
Animal Lord, Cat Lord 26
Animal Lord, Mouse Lord 27
Animated Carpet 12 13
Animated Chair 12 13
Animated Objects 12 13
Ankheg 12–13 14
Ant Lion 28
Ant, Giant (Queen) 96 15
Ant, Giant (Warrior) 96 15
Ant, Giant (Worker) 96 15
Ant, Velvet, Swarm 536
Ape, Carnivorous 13 17
Ape, Dakon 123
Ape, Flying 13 16
Ape, Gorilla 13 17
Ape, Plant-Imbued 432
Ape, Reigon 459
Ape, Tombotu 219
Apparition 29
Aqueous Orb 13 18
Arach 30
Aranea 14 19
Arbiter 14
Arbiter Hound 15
Arcanix, Greater 20
Arcanix, Major 20
Arcanix, Minor 20
Arcanoplasm 31
Archer Bush 32
Archer Tree 15 21
Archerfish, Giant 620
Argos 10
Artificers of Yothri 15–16 22
Ascomoid 33
Asp, Swarm 152
Asrai 34
Assassin Bug, Giant 35
Assassin Vine 17 23
Astral Moth 16 24
Astral Prism 16–17
Aswang 12
Athatch 25
Atomie 37
Attoral, Adult 26
Attoral, Young 26
Aurumvorax (Golden Gorger) 38
Axe Beak 621
Azer 17 27
Baba Yaga 14
Babbler 39
Baboon, Alpha 17–18 28
Baboon, Baboonwere 15
Baboon, Giant 17–18 28
Baboon, Giant Alpha 17–18 28
Baboon, Giant Pack Leader 17–18 28
Baboon, Normal 17–18 28
Baboon, Pack Leader 17–18 28
Baboon, Panjaan 17–18
Baccae 40
Badger, Giant 96 29
Bag of Teeth 30
Banderlog 41
Banshee 96 31
Banshee, Queen 16
Baobhan Sith 42
Barbegazi (Ice Gnome) 43
Barracuda 18 32 622
Basalt Hound 33
Basidirond 45
Basilisk 96 34
Basilisk, Amphisbaena 20
Basilisk, Crimson 46
Basilisk, Desert 35
Basilisk, Greater 47
Bat, Doombat 48
Bat, Giant 37
Bat, Giant (Bat Monster) 97 36
Bat, Giant (Greater Bat) 97
Bat, Giant (Vampire Bat) 96–97
Bat, Mobat 48
Batrachian 18
Battlehulk 17
Bear 97
Bear, Black 38
Bear, Cave 19 40
Bear, Grizzly 19 39
Bear, Grizzly, Minikin 148
Bear, Polar 19 40
Bear, Shadow 18
Beast of Chaos 49
Bedlam 50
Bee, Giant 19 41
Beetle, Gelid Greater 265
Beetle, Giant (Normal) 19 44
Beetle, Giant Arcane 42
Beetle, Giant Blister 51
Beetle, Giant Boring 51
Beetle, Giant Death Watch 52
Beetle, Giant Fire 97 43
Beetle, Giant Huhu 45
Beetle, Giant Rhinoceros 52
Beetle, Giant Saw-Toothed 53
Beetle, Giant Slicer 54
Beetle, Giant Water 54
Beetle, Ravager 19
Beetle, Requiem 55
Beetle, Stench 20
Behir 20 46
Belabra (Tangler) 56
Bhuta 57
Biclops 58
Birhaakaman (Wild Bird-men) 20 47
Bison, Dire 195
Bladder, Lightning 135
Bladecoin, Swarm 210
Bleeding Horror 59
Blindheim 60
Blood Bush 60
Blood Orchid 22
Blood Orchid, Giant Savant 22
Blood Orchid, Savant 22
Bloodsoaker Vine 23
Bloodsuckle 62
Bloody Bones 63
Boar, Giant Wild 20
Boar, Wild 97–98 50
Bog Beast 65
Bog Creeper 65
Bog Mummy 66
Bogeyman 67
Boggart 68
Bone Cobbler 69
Bone Crawler 24
Bone Delver 25
Bone Mound 51
Bone, Swarm 211
Boneneedle 70
Bonesucker 71
Boobrie (Marsh Terror) 26
Bookworm 71
Borsin (Ape Centaur) 52
Brainstorm 21 54
Brass Man 72
Brontotherium 622
Brownie 73
Brume 74
Brykolakas 74
Bucentaur 28
Bucentaur, Herd-Leader 28
Buckawn 75
Bugbear 98 55
Bulette 98 56
Bulgrimalkin 21–22
Bumblebee, Giant 76
Bunyip 77
Burning Dervish 78
Burning Ghat 29
Cadaver 79
Cadaver Lord 80
Camel 22 57
Camel, Portal (Sage Beast) 386
Carbuncle 81
Caribe, Giant 623
Carrion Claw 30
Carrion Creeper 98
Carrion Fly 58
Carrion Moth 82
Caryatid Column 83
Cat, Feral Undead 22 59
Cat, Golden 287
Cat, Jaguar 633
Cat, Leopard 71 300
Cat, Leopard, Snow 633
Cat, Lion 115 307
Cat, Lion, Cave 634
Cat, Lion, Mountain 634
Cat, Lynx 635
Cat, Lynx, Desert (Caracal) 635
Cat, Lynx, Giant 73 321
Cat, Malkeen 144
Cat, Panther 82 381
Cat, Saber-Toothed (Homotherium) 648
Cat, Saber-Toothed (Smilodon) 647
Cat, Saber-Toothed (Smilodon), Giant 648
Cat, Tiger 101 487
Cat, Tiger, Refracted 178
Cat, Tiger, Sabre-Tooth 101 488
Caterprism 84
Caterwaul 85
Catfish, Giant Electric 623
Catoblepas 22 60
Cattle, Aurochs, Northlands 13
Cattle, Cow 23 61
Cattle, Ox 23 61
Cave Cricket 86
Cave Eel 62
Cave Fisher 87
Cave Leech 88
Cave Moray 89
Cavern Crawler 31
Centaur 98 63
Centipede Nest (Swarm) 23 64
Centipede, Giant (Large, 20ft long) 99 65
Centipede, Giant (Man-Sized) 99 65
Centipede, Giant (Small, Lethal) 98 65
Centipede, Giant (Small, Non-Lethal) 98–99 65
Cerberus 90
Cerebral Stalker 91
Chain Worm 92
Chalkeion (Men of Bronze) 23 66
Chamelon, Giant 624
Chaos Knight 24 67
Char Shambler 32
Cherum 93
Chike (Croc Folk) 33
Chimera 99 68
Chrystone 94
Chupacabra 95
Church Grim 96
Churr 97
Chuul-Ttaen 35
Cimota 36–37
Cimota, Guardian 36–37
Cimota, High 36–37
Cinder Knight 38
Clam, Giant 98
Clamor 98
Clawed Fiend 69
Cliessid 70
Cloaker 24 71
Clockwork Brain Gear 99
Clockwork Bronze Giant 102
Clockwork Drone 99
Clockwork Overseer 99
Clockwork Parasite 100
Clockwork Scout 100
Clockwork Swarm 101
Clockwork Titan 101
Clockwork Warrior 101
Clubnek 103
Cobra Flower 103
Cobra, Iron 75 333 336
Cockatrice 99 72
Coffer Corpse 104
Colossus, Jade 105
Conshee 40
Cooshee 106
Coral Clamper 25 73
Corby, Dire 194
Corpse Candle 106
Corpse Orgy 107
Corpse Rook 108
Corpse Tree 74
Corpsespinner 109
Couatl 25 75
Crab Man 26 77
Crab, Fire 242
Crab, Giant 25–26 76
Crab, Monstrous 110
Crabman 111
Crabnipede 26 78
Crag Man 112
Crawling Offspring 138
Crayfish, Monstrous 113
Crazed 41
Crimson Creeper 79
Crimson Creeper Clone 80
Crimson Death 42
Crocodile, Giant 99 82
Crocodile, Normal 99 81
Crocodile, Sea 99
Crocodile, Zombie 115
Crow, Murder 393
Crucifixion Spirit 113
Crumbler 83
Crypt Thing 114
Crysolax 43
Crystal Growth 84
Crystaline 85
Crystalline Creature 44
Crystalline Horror 115
Crystallis 116
Daemon, Anthraxus (The Oinodaemon) 121
Daemon, Cacodaemon 117
Daemon, Charon (Boatman of the Lower Planes) 117
Daemon, Charonodaemon 118
Daemon, Derghodaemon 118
Daemon, Guardian 119
Daemon, Hydrodaemon 120
Daemon, Piscodaemon 122
Daochyn 46
Darakel 86
Dark Creeper 26–27 87 124
Dark Custodian 47
Dark Stalker 27 88 124
Darkmantle 27 89
Darnoc 125
Deasic (Ice Creeper) 90
Death Worm 127
Deathdiver 91
Deathknight 48
Deathstroke Serpent 49
Decapus 128
Deer 625
Deer, Dire 195
Deer, Onyx 408
Defender Globe 50
Demi-Elemental, Dust (Air & Earth) 28
Demi-Elemental, Firestorm (Air & Fire) 28
Demi-Elemental, Lava (Earth & Fire) 28–29
Demi-Elemental, Mud (Earth & Water) 29
Demi-Elemental, Steam (Fire & Water) 29
Demi-Elemental, Storm (Air & Water) 30
Demi-Elementals 28
Demi-Lich 129
Demiurge 130
Demodand, Shaggy 131
Demodand, Slime 132
Demodand, Tarry 133
Demon Lord, Baphomet (Demon Lord of Beasts) 155
Demon Lord, Beluiri (The Temptress) 156
Demon Lord, Caizel (Deposed Queen of Succubi) 157
Demon Lord, Chosen of Lilith, Vladimir 34
Demon Lord, Dagon (Demon Prince of the Sea) 158
Demon Lord, Fraz-Urb'luu (Demon Prince of Deception) 159
Demon Lord, Jubilex (The Faceless Lord) 160
Demon Lord, Kostchtchie (Demon Prince of Wrath) 161
Demon Lord, Maphistal (Second of Orcus) 162
Demon Lord, Orcus (Demon Prince of the Undead) 102–103 114 163
Demon Lord, Pazuzu (Demon Prince of Air) 164
Demon Lord, Sonechard (General of Orcus) 165
Demon Lord, Tsathogga (The Frog God) 166
Demon Lord, Vepar (Duke fo Dagon) 167
Demon Prince, Isclaadra (Demon Prince of Mists and Deception) 34 112
Demon Prince, Kharkazax (Demon-Prince of Carrion) 34–35 113
Demon Prince, Orcus (Demon-Prince of the Undead) 102–103 114 163
Demon Prince, Thalasskoptis (The Sea-Demon Lord) 36 116
Demon Prince, Yildraathu (Demon-Lord of Pestilence) 36–37 117
Demon Princess, Teratashia (Demon-Princess of Dimensions) 35–36 115
Demon-Stirge 118
Demon-Wolf of Braazz 119
Demon, Abyssal Harvester (Fourth-Category Demon) 12
Demon, Achaierai 30 92
Demon, Aeshma (Rage Demon) 134
Demon, Alu-Demon 135
Demon, Arauk (First-Category Demon) 30–31 93
Demon, Baalroch (Balor) (Sixth-Category Demon) 100 94
Demon, Balban (Brute Demon) 135
Demon, Cambion 136
Demon, Chaaor (Beast Demon) 137
Demon, Choronzon (Chaos Demon) 138
Demon, Ciratto 51
Demon, Coral 31 95
Demon, Corruptor, Azizou (Pain Demon) 140
Demon, Corruptor, Barizou (Assassin Demon) 140
Demon, Corruptor, Geruzou (Slime Demon) 140
Demon, Daraka (Swarm Demon) 141
Demon, Darkswimmer 31–32 96
Demon, Dretch 100 97
Demon, Erinyes 100 98
Demon, Gallu-Demon (Faceless Demon) 142
Demon, Gharros (Scorpion Demon) 143
Demon, Glabrezu (Third-Category Demon) 100–101 99
Demon, Greruor (Frog Demon) 143
Demon, Grimlek 100
Demon, Hezrou (Second-Category Demon) 101 101
Demon, Khavorr (Third-Category Demon) 32 102
Demon, Kytha 52
Demon, Laravaxu (Second-Category Demon) 32 103
Demon, Lemure 101 104
Demon, Mallor (Serpent Demon) 144
Demon, Manes 101 105
Demon, Marilith (Fifth-Category Demon) 101 106
Demon, Mehrim (Goat Demon) 145
Demon, Mezzalorn (Wasp Demon) 146
Demon, Nabasu (Death Stealer Demon), Demonling 147
Demon, Nabasu (Death Stealer Demon), Mature 147
Demon, Nalfeshnee (Fourth-Category Demon) 101–102 107
Demon, Nerizo (Hound Demon) 148
Demon, Nysrock (Cobra Demon) 149
Demon, Ooze, Greater 150
Demon, Ooze, Lesser 150
Demon, Quasit 102 108
Demon, Shaavazi (Fourth-Category Demon) 33 109
Demon, Shadow 151
Demon, Shrroth (Squid Demon) 152
Demon, Skitterdark 153
Demon, Stirge 154
Demon, Succubus 102
Demon, Succubus, Crystalline 44
Demon, Tatarux 53
Demon, Vrock (First-Category Demon) 102 110
Demon, Yildra 33 111
Demonic Knight 168
Demonic Mist 54
Demonvessel 37 120
Denizen of Leng 37–38 121
Dergenue (Wall Wench) 122
Dertesha 123
Devil, Alastor (Executioner of Hell) 177
Devil, Amaimon 169
Devil, Amon (Duke of Hell) 178
Devil, Baal (Duke of Hell) 179
Devil, Baaphel (Duke of Hell) 180
Devil, Blood Reaver (Garugin) 170
Devil, Caasimolar (Former President of Hell) 181
Devil, Dantalion (Duke of Hell) 55
Devil, Demoriel (Twice-Exiled Seductress) 182
Devil, Flayer (Marzach) 171
Devil, Geryon (Arch-Devil) 183
Devil, Ghaddar 172
Devil, Gorson (The Blood Duke) 184
Devil, Hellstoker (Marnasoth) 173
Devil, Hutijin (Duke of Hell) 185
Devil, Lilin 174
Devil, Lilith (Former Queen of Hell) 186
Devil, Lucifer (Prince of Darkness) 187–188
Devil, Moloch (Arch-Devil) 189
Devil, Nupperibo 175
Devil, Titivilus (Duke of Hell) 190
Devil, Tormentor (Tormentor of Souls) 176
Devil, Xaphan (Duke of Infernus) 191
Devouring Mist 56
Dhezik 124
Dianemic Tree 38
Diger 193
Dimensional Corsair 38–39
Dinosaur, Ankylosaurus 103 125
Dinosaur, Bonesnapper 70
Dinosaur, Brainosaurian 21 53
Dinosaur, Brontosaurus 103 126
Dinosaur, Elasmosaurus 39 127
Dinosaur, Euparkeria 57
Dinosaur, Gorgosaurus 58
Dinosaur, Nothosaurus 59
Dinosaur, Podokesaurus 60
Dinosaur, Stegosaurus 39 128
Dinosaur, Thorny Tyrannosaurus 556
Dinosaur, Triceratops 103 129
Dinosaur, Tyrannosaurus Rex 103 130
Disenchanter 200
Djinni 104 131
Dobie 61
Dog, Blink 97 49
Dog, Death 126
Dog, Devil 192
Dog, Dire 196
Dog, Foo 252
Dog, Guard 104 132
Dog, Mastiff, Shadow 91 429
Dog, Moon 387
Dog, Pet 104 132
Dog, War 104 132
Dog, Wild 104 132
Dolphin 39 133
Domovoi 62
Doppelganger 104 134
Dracohydra 63
Dracolisk 201
Draconid 202
Draggonel 211
Dragon Turtle 106 147
Dragon, Astral 40–41
Dragon, Black 105 137
Dragon, Blue 105 138
Dragon, Brass 41 139
Dragon, Bronze 41 140
Dragon, Cloud (Draco Nimbus Caelo) 203
Dragon, Copper 42 141
Dragon, Dungeon (Draco Carcer Dominus) 204
Dragon, Ethereal 42
Dragon, Faerie (Draco Fraudatio Minimus) 205
Dragon, Gold 105 142
Dragon, Gray 64
Dragon, Green 105–106 143
Dragon, Mist (Draco Nebulus Terra) 206
Dragon, Red 106 144
Dragon, Silver 42–43 145
Dragon, Smoke (Draco Fumo Suffoco) 207
Dragon, White 106 146
Dragon, Wrath (Draco Sanctus Benevolentia) 208
Dragonfish 625
Dragonfly, Giant 210
Dragonne 43 148
Dragonship 212
Drake, Brine 65
Drake, Fire 213
Drake, Ice 214
Drake, Salt 215
Drake, Splinter 216
Drake, Storm 66
Drake, Vile 67
Drakeling, Flame 68
Drakeling, Frost 69
Draug (Wolf-Bear Folk) 149 217
Dreadweed 70
Dream Spectre (Nightmare Creature) 218
Drelb (Haunting Custodian) 219
Drider 43 150
Drow 43–44 151
Dryad 106 152
Duergar 44 153
Dune Horror 71
Dust Digger 220
Dwarf 107 154
Dwarf, Frost 72
Dwelver 155
Eagle, Giant 44 156
Ear Seeker 221
Eblis 221
Edon 74
Eel, Electric 626
Eel, Fire 75
Eel, Giant (Giant Electric) 44–45 157
Eel, Giant (Giant Moray) 44–45 157 626
Eel, Gulper 627
Efreeti 107 158
Ekimmu 76
Elemental Animal, Fire Crab 9
Elemental Animal, Fire Crab, Giant 9
Elemental Animal, Fire Fish 9
Elemental Construct, Air 226
Elemental Construct, Earth 227
Elemental Construct, Fire 228
Elemental Construct, Water 229
Elemental Dragon, Air 230
Elemental Dragon, Earth 231
Elemental Dragon, Fire 232
Elemental Dragon, Water 233
Elemental Lord, Inder (Lord of Fire Elementals) 77
Elemental Lord, Lypso (Lord of Water Elementals) 77
Elemental Lord, Onyst (Lord of Earth Elementals) 78
Elemental Lord, Susir (Lord of Air Elementals) 78
Elemental Skeleton, Air 163
Elemental Skeleton, Earth 164
Elemental Skeleton, Fire 165
Elemental Skeleton, Water 166
Elemental, Air 107 159
Elemental, Earth 107 160
Elemental, Fire 107–108 161
Elemental, Frost 45
Elemental, Gravity 222
Elemental, Negative Energy 223
Elemental, Positive Energy 223
Elemental, Psionic 224
Elemental, Salt 79
Elemental, Smoke 80
Elemental, Time 225
Elemental, Water 108 162
Elemental, Wood 81
Elephant 45 167
Elephant, Dire 196
Elf 108 168
Elf, Fallen 84
Elusa Hound 234
Emberleaf 82
Encephalon Gorger 234
Ethereal Shade 45 169
Ettercap 46 170
Ettin 46 171
Executioner's Hood 235
Exoskeleton, Giant (Ant) 46 172
Exoskeleton, Giant (Beetle) 46–47 173
Exoskeleton, Giant (Crab) 47 174
Exploding Bones 175
Eye Killer 236
Eye of the Deep 237
Eyeless FIlcher 176
Fachan 83
Falcon, Giant 628
False Spiders, Giant, Pedipalp 238
False Spiders, Giant, Solifugid 238
Falshantog-Yoth (Fal-Yoth, the Hungering Vine) 177
Fear Guard 239
Felikaur 178
Fen Witch 240
Ferec (Foxtaur) 179
Fetch 241
Firebird 86
Firefiend 245
Fish, Giant 108
Fisherman 87
Flail Snail 246
Flea, Giant 247
Flea, Giant, Phase 426
Flenser 47 180
Fleshhewn Troll Throne 89
Flind 248
Floating Eye 249
Flowerchild 47–48 181
Flowershroud 48 182
Flumph 250
Fly, Giant 251
Flying Jellyfish, Giant 48 183
Flying Squirrel, Carnivorous 49 184
Flytrap Shambler 49 185
Fogwarden 251
Forester's Bane (Snapper Saw) 253
Forgotten One 254
Forlarren 255
Formian, Male 50 186
Formian, Queen 50 186
Formian, Taskmaster 50 186
Formian, Warrior 50 186
Formian, Worker 50 186
Fox 629
Fox Monk 187
Fox, Giant 101
Frog, Giant 629–630
Frog, Giant (Large) 50–51 188
Frog, Giant (Medium) 50–51 188
Frog, Giant (Small) 50–51 188
Frog, Giant Abyssal Dire 256
Frog, Giant Dire 629–630
Frog, Giant Killer 51 189
Frog, Killer 629–630
Frog, Poisonous 629–630
Frog, Poisonous, Swarm 532
Froghemoth 256
Froglum 51 190
Frost Man 257
Fulgurate Mushrooms 258
Fungal Creeper 191
Fungi, Violet 51 192
Fungoid 258
Fungus Man 91
Fungus Man, King 91
Fungus, Fountain 90
Fungus, Sheet 491
Furious Fountain 193
Fye 259
Fyr 260
Galley Beggar 92
Gallows Tree 545 261
Gambado 262
Gargoyle 108 194
Gargoyle, Four-Armed 263
Gargoyle, Fungus 263
Gargoyle, Green Guardian 264
Gargoyle, Maggog 195
Gargoyle, Margoyle 264
Gargoyle, Spitting 93
Gas Spore 52 196 265
Gelatinous Cube 109 197
Gelatinous Emperor 94
Genie, Abasheen 266
Genie, Hawanar 267
Genie, Marid 268
Genie, Seraph 95
Geon 269
Ghaggurath 96
Ghast 52 198
Ghirru 97
Ghost 109
Ghost, Strangling 199
Ghoul 109 200
Ghoul-Stirge 272
Ghoul, Ao-Nyobo (Blue Wife) 201
Ghoul, Cinder 270
Ghoul, Crimson 52–53 202
Ghoul, Dust 271
Ghoul, Monkey 149
Giant Slug of P’Nahk 53 211
Giant, Bronze 273
Giant, Cave 274
Giant, Cloud 109 203
Giant, Coral 98
Giant, Coral, Chief 98
Giant, Crag 99
Giant, Crag, Elder 99
Giant, Daimyo 204
Giant, Ferrous 275
Giant, Fire 109 205
Giant, Frost 109 206
Giant, Hill 110 207
Giant, Hill, Soulless 200
Giant, Jack-In-Irons 276
Giant, Jotun 100
Giant, Khmornian 208
Giant, Sand 277
Giant, Sea 278
Giant, Smoke 279
Giant, Stone 110 209
Giant, Storm 110 210
Giant, Volcano 280
Giant, Wood 281
Gibbering Abomination 103
Gibbering Mouther 53 212
Gibbering Orb 104
Gibbering Orb, Lesser 105
Gillmonkey 53–54 213
Glass Butterfly 214
Glass Wyrm 282
Glimmer 54 215
Glitterskull 216
Gloom Crawler 283
Gloomwing 284
Glue Willow (Animated) 54
Glurm (Zen Frog) 217
Gnarlwood 285
Gnoll 110 218
Gnoll, Uruak (Scrap Gnoll) 513
Goat, Dire 196
Goat, Giant 54 219
Goat, Lantern 356
Goblin 110 220
Goblin, Belfry 221
Goblin, Belfry (Vampiric) 222
Goblin, Crazed 41
Goblin, Oni-Aka (Asian Red Goblin) 223
Goblin, Oni-Kage (Asian Shadow Goblin) 224
Goblin, Oni-Yama (Asian Mountain Goblin) 225
Goblin, Redcap (Chaos Goblin) 226 458
Gohl (Hydra Cloud) 286
Golem, Blood 288
Golem, Cacophony (Screaming Skull) 475
Golem, Clay 110 227
Golem, Crystalline 108
Golem, Dragolem 135
Golem, Flagstone 288
Golem, Flesh 110–111 228
Golem, Furnace 289
Golem, Gelatinous 290
Golem, Glass 229
Golem, Ice 291
Golem, Iron 111 230
Golem, Iron Maiden 292
Golem, Magnesium 293
Golem, Mummy 294
Golem, Necromantic 109
Golem, Ooze 295
Golem, Ossuary 112
Golem, Philosopher 110
Golem, Rope 296
Golem, Skiff 111
Golem, Spontaneous 112
Golem, Stone 111 231
Golem, Stone Guardian 297
Golem, Tallow 298
Golem, Wax 55 232
Golem, Witch-Doll 299
Golem, Wood 300
Gorbel 301
Gorgimera 302
Gorgon 111 233
Gorgon, True 303
Gorilla Bear 304
Grave Risen 305
Gravebird 55 234
Gray Nisp 306
Graymalkin, Common 307
Graymalkin, Slinker 307
Graymalkin, Tether 307
Great Lantern Worm 235
Green Brain 55 236
Gremlin 308
Grey Spirit 114
Gribbon 115
Grick 56 239
Griffon 111–112 240
Grig, Swarm 529
Grimalkin 56
Grimlock 116
Grimm 309
Grimshrike 117
Grimstalker (Banaan) 310
Grippli 311
Groaning Spirit 312
Gronk 313
Growling Shadow 56 241
Grue (Type 1) 56–57 242
Grue (Type 2) 57 243
Gryph 314
Gump 244
Gutslug 315
Gwurrum (Mists of Faerie Vengeance) 245
Hag, Annis 57 246
Hag, Desert 57–58 247
Hag, Night 118 358
Hag, Nymph 118
Hag, Pit 431
Hag, Sea 58 248
Hag, Witch 58
Half-Ogre 316
Hamster, Giant 631
Hanged Man 317
Hangman Tree 318
Harpy 112 249
Harpy, Fallen 85
Haunt 319
Haunt, Glacial 106
Haunt, Gloom 107
Hawk, Blood 61
Hawktoad 59 250
Head-Stealer 251
Headless Hound 252
Heat, Swarm 530
Hedon 119
Hell Hound 112 254
Hellcat 59 253
Herald of Tsathogga 322
Hieroglyphicroc 59–60 255
Hippocampus 323
Hippocampus 60 256
Hippogriff 112 257
Hippopotamus 60 258 631
Hippopotamus, Dire 197
Hoar Fox 324
Hoar Spirit 325
Hobgoblin 112 259
Homunculus 60 260
Hooded Gatherer 121
Hornet, Giant 326
Horse, Dragon 209
Horse, Ebony 73
Horse, Grave Mount 113
Horse, Kathlin 347
Horse, Noble Steed 160
Horse, Pony 261
Horse, Rhianna 122
Horse, Riding 112 261
Horse, Undead Mount 48
Horse, War 112 261
Horsefly, Giant 327
Hound of Chronos 61 262
Hound of Ill Omen 328
Huecuva 329
Huggermugger 330
Human, Bandit 113 263
Human, Berserker 113 264
Human, Captain-at-Arms 61
Human, Cave-People 61
Human, Lieutenant-at-Arms 62
Human, Merchant 62
Human, Normal 113 263
Human, Pirate 62–63
Human, Sergeant-at-Arms 113 265
Human, Soldier 113 266
Hyaenodon 632
Hydra 113–114 267
Hyena 114 268
Hyena, Giant 114 269
Igniguana 63 270
Imaginary Friend 63
Imp 63 271
Inaed 272
Inner Child 273
Inphidian, Cobra-Black 331
Inphidian, Common 332
Inphidian, Dancer 333
Inphidian, Death’s Head 123–124
Inphidian, Gray-Scale 124
Inphidian, Night Adder 334
Inphidian, Rattler 335
Invisible Stalker 114 274
Iounifier 63–64 275
Jack-in-the-Box 276
Jack-O-Lantern 337
Jackal 64 277
Jackal of Darkness 64 278
Jaculi 338
Janni 65 280
Jelly, Jolly 125
Jelly, Marsh 339
Jelly, Mustard 340
Jelly, Ochre 118 364
Jelly, Stun- 341
Jelly, Symbiotic 538
Jelly, Whip 342
Jellyfish, Hypnotic 65 281
Jellyfish, Monstrous 343
Jupiter Bloodsucker (Vampire Plant) 344
Jynx 126
Kamadan 345
Kamarupa 127
Kamasuhn 282
Kampfult (Sinewy Mugger) 346
Kapre 128
Kech 348
Keeper of the Well 283
Kelp Devil 349
Kelpie 350
Khargra 351
Kheph, Elder 65–66 284
Kheph, Mage 65–66 284
Kheph, Priest 65–66 284
Kheph, Warrior 65–66 284
Khryll 66 285
Ki-rin 66–67 286
Killmoulis 352
Knight Gaunt 129
Knight of Winter 67 288
Kobold 114 287
Koi Folk 289
Komodo Dragon, Giant 67 290
Komodo Dragon, Normal 67 290
Korog 130
Korred 353
Kraken 68 291
Kraken, Sand 469
Kuah-Lij 354
Kulgreer 131
Kurok-Spirit 68 292
Kzaddich 68–69 293
Lamia 69 294
Lammasu 69 295
Lamprey, Burrowing 132
Lamprey, Giant 69 296
Lamprey, Land 355
Lamprey, Lightning 70 297 136
Lamprey, Swarm 212
Lava Child 357
Leaping Maw 298
Leech, Giant 114 358
Leech, Giant (Freshwater) 70 299
Leech, Giant (Sea) 70 299
Leonine 133
Lephane 301
Leprechaun 71 302 359
Leucrota 71 303
Lich 114–115 304
Lich Shade 360
Lichenthrope 71 305
Linnorm 72 306
Lithonnite 72 308
Livestone 361
Living Disease, Black Rot 137
Living Disease, Festering Lung 137
Living Lake (Agrath-Ogh) 362
Living Monolith 138
Lizard Samurai 309
Lizard Samurai, Captain 309
Lizard, Blood 635
Lizard, Cavern 363
Lizard, Fire 364
Lizard, Giant 72 310
Lizard, Giant Forest 139
Lizard, Giant Rock-Horned (Blood Lizard) 635
Lizard, Gnasher 365
Lizard, Lava 140
Lizard, Lightning 311
Lizardman 115 312
Lobster-Giant 313
Lost Thought 72–73
Lupin 141
Lurker, Above 115 314 366
Lurker, Ceiling 115 314 366
Lycanthrope, Werebear 115 315
Lycanthrope, Wereboar 115–116 316
Lycanthrope, Wererat 116 317
Lycanthrope, Weretiger 116 318
Lycanthrope, Wereweasel 73 319
Lycanthrope, Werewolf 116 320
Lycanthrope, Werewolverine 143
Lythic 367
Macaw, Giant 73 322
Magmoid 368
Magnesium Spirit 369
Malcarna 323
Malformian 324
Mammoth 116 325 636
Mammoth, Minikin 148
Mandragora 370
Mandrake, Deadly 145
Mandrill 637
Mantari 371
Manticore 116 326
Mantidrake 372
Mantis, Giant Praying 74 327
Mantisikt 74
Margay 638
Marmoset, Giant 638
Marrosian Statue 328
Mastiff, Giant 101
Mastodon 639
Maun-Ge 329
Mawler 374
Meat Puppet, Humanoid 146
Meat Puppet, Otyugh 146
Mechanism, Bronze Cobra 74–75 330
Mechanism, Clockwork Cavalier 331
Mechanism, Giant Robot 75 332
Mechanism, Iron Cobra 75 333 336
Medusa 116 334
Medusa, Greater 375
Melgara 335
Melhukiskata (Snap-Snatcher) 336
Memory Child 376
Mephit, Brimstone 76 337
Mephit, Fire 76 337
Mephit, Lightning 378
Mephit, Smoke 76–77 379
Merman 116–117 338
Midnight Peddler 380
Mihstu 381
Mimi 382
Mimic 77 339
Mimic, Outhouse 340
Mimic, Undead 147
Minotaur 117 341
Minotaur, Bronze 27
Minotaur, Obsidian 403
Mire Brute 383
Mirror Fiend 342
Mist-Men 343
Mite, Common 384
Mite, Pestie 384
Mogura-Jin (Cannibal Mole Men) 77 344
Mohrg 345
Mold, Brown 77 346
Mold, Yellow 127 77 347
Mole Men 77 344
Mongrelman 385–386
Monkey, Spire 150
Monstrous Mouth 348
Moose 640
Moose, Dire 197
Mordnaissant 151
Mortuary Cyclone 388
Mosquito, Giant 389
Moss, Memory 377
Moss, Purple 442
Moth, Helix 320
Moth, Helix (Larva) 320
Moth, Hell 321
Mothdog 78 349
Mothmere 350
Muckdweller 390
Mudbog 390
Mudman 391
Mule 261
Mummy 117 351
Mummy of the Deep 392
Mummy, Asp 152
Murder-Born 394
Mushroom-Man 352
N’gathau, Aagash The Broken 653
N’gathau, Asagin The Assassin 653
N’gathau, Chaadon The Slayer 653–654
N’gathau, Chaas The Flayed 654
N’gathau, Ghehzi The Mutilator 654
N’gathau, Greixas The Destroyer 654–655
N’gathau, Modar The Avenger 655
N’gathau, N'hror The Eater 655
N’gathau, Raauka The Ravager 656
N’gathau, The Quorum 657–658
N’gathau, Ulaska't The Twisted 656–657
N’gathau, Veenes The Blademistress 657
N’gathau, Veruard The Razor and the Creator 657
Naga, Death 153
Naga, Guardian 117 353
Naga, Ha-Naga 154
Naga, Hanu- 78 354
Naga, Spirit 117 355
Naga, Water 117–118 356
Narwhal 155
Nazalor 395
Necro-Phantom 156
Necrophidius 396
Neomimic 157
Neomorphic Twin 357
Nereid 397
Netherspark 398
Night-Mare 118 359
Nilbog 399
Niln (Vapor Horror) 400
Niserie 158
Nithu 159
Nixie 118 360
Nuckalavee 401
Nykoul 361
Nymph 78 362
Nymph, Fire 243
Oakman 402
Oblivion Wraith 363
Octopus, Giant 118 365
Oculaktis 79 366
Ogre 118–119 367
Ogre Mage 119 370
Ogre, Swamp 79 368
Ogre, Tusken 79–80 369
Ogren 404
Ogrillon 405
Oktomon 80 371
Old Crawler 327
Oliphant 640
Omgoth 373
Ooze, Amber 409
Ooze, Crystal 410
Ooze, Demon, Greater 150
Ooze, Demon, Lesser 150
Ooze, Ebon 162
Ooze, Entropic 411
Ooze, Ghost (Ectoplasm) 222
Ooze, Glacial 412
Ooze, Golem 295
Ooze, Grey 111 238
Ooze, Magma 413
Ooze, Mercury 414
Ooze, Metallic (Hoard Ooze) 415
Ooze, Spawn of Jubilex 163
Ooze, Undead 416
Ooze, Vampiric 417
Oozeanderthal 164
Ophidian 80 374
Ophidian, Sterile 80 374
Orc 119 375
Orc, Black Orc of Orcus 418
Orc, Blood 419
Orc, Ghost-Faced 419
Orc, Greenskin 420
Orc, Orog 421
Origami Warrior 81 376
Ostrich, Giant 81 377
Otyugh 119 378
Owl, Giant 81 380
Owlbear 119 379
Paleoskeleton, Triceratops 422
Panjaan 82
Peacock, Giant 82
Pech 423
Peg Powler 165
Pegasus 119 382
Peryton 82 383
Pestilential Cadaver 166
Petrified Horror 167
Phantasm 424
Phantom 425
Phantom Stalker 425
Phantom, Fire 243
Phasma 427
Phlogiston 428
Phooka 429
Phycomid 430
Piercer 120 384 430
Pig-Men 168
Pike, Giant 641
Pique 83
Piranha, Giant Flying 169
Piranha, Swarm 531 169
Pixie 83 385
Plant Guardian, Algant 170
Plant Guardian, Banyant 170–171
Plant Guardian, Cactant 171
Plant Guardian, Sargassant 170
Plantoid 172
Plantoid King 172
Plantoid Servitor 173
Platonic Polymorph 83–84
Poltergeist 433
Porcupine, Dire 197–198
Proscriber 434
Protector 435
Proto-Creature 174
Proto-Creature, Giant 174
Pseudo-Dragon 84 387
Psiwyrm (Draco Presentia Facultas) 436
Pudding, Black 97 48
Pudding, Blood 437
Pudding, Brown 438
Pudding, Dun 439
Pudding, Rot 88–89 414
Pudding, Stone 440
Pudding, White 441
Purple Worm 120 388
Pyrolisk 442
Quadricorn 389
Quantum 443
Quarn 390
Quasi-Elemental, Acid 444
Quasi-Elemental, Lightning (Large) 445
Quasi-Elemental, Lightning (Medium) 445
Quasi-Elemental, Lightning (Small) 445
Quasi-Elemental, Obsidian 446
Quickling 447
Quickwood 448
Quipper 641
Racoon 642
Racoon, Dire 642
Ragged Craw 391
Rakewood 175
Rakshasa 120 392
Ram 646
Ram, Dire 198
Ranine 393
Rat, Baric 44
Rat, Barrow 451
Rat, Brain 452
Rat, Ethereal 453
Rat, Giant 120 395
Rat, Giant (Monstrously Huge) 120 395
Rat, Giant Desongnol Rat 396
Rat, Shadow 454
Rat, Shadow, Swarm 535
Rat, Slitherat 95 447
Rat, Spore 455
Rat, Sumatran Rat-Ghoul 99–100 478
Rat, Vapor 582
Rat, Wizard’s Lab 85 387
Ratling 84–85 394
Ravager, Brawler 176
Ravager, Crawler 176
Ravager, Flier 176
Raven, Giant 85 398
Raven, Swarm 533
Raven, Zombie 115 554
Rawbones 456
Ray, Giant Manta 85 399
Ray, Sting 85–86
Ray, Sting 400
Razor Wing 401
Recurser 86 402
Red Jester 457
Redwraith 86 403
Reef Walker 86 404
Refracted Creatures 177–178
Reliquary Guardian 460
Remorhaz 87 405
Renzer (Devilfin) 461
Retch Hound 462
Retriever 87 406
Rhacos 407
Rhinoceros 87 408
Rhinoceros 408
Rhinoceros, Woolly 88 409 643
Riptide Horror 463
Roc 121 411
Rock Reptile 464
Rock Weasel, Giant 410
Ronus 465
Roper 88 412
Roper, Stone 466
Rot Grub 88 413
Rothran 415
Rottentail 416
Rusalka (Water Witch) 89 417
Rust Monster 89 418
Ryven 467
Sabrewing 468
Sahuagin 90 419
Salamander 121 420
Salamander, Ice 179
Sand Screamer (Ferret Snake) 421
Sand Stalker 470
Sandling 471
Sandman 472
Satyr 90 422
Scarecrow 473
Scimitar Horn 644
Sciurian 180
Scorpion, Giant 90 423
Scorpion, Giant, Crystalline 44
Scorpion, Giant, Ommoth 161
Scorpionfolk 181–182
Screamer 183
Screaming Devilkin 474
Scylla 476
Scythe Horn 644
Scythe Tree 477
Sea Cat 90 424
Sea Horse, Giant 91 425 645
Sea Lion 91 426
Sea Monster 121 427
Sea Serpent 121 428
Sea Serpent, Brine 478
Sea Serpent, Deep Hunter 479
Sea Serpent, Fanged 479
Sea Serpent, Finback 184
Sea Serpent, Gilded 480
Sea Serpent, Shipbreaker 481
Sea Serpent, Spitting 482
Sea Wasp, Monstrous 485
Sepulchral Guardian 487
Serpent Creeper 186
Sewer Sludge (Spawn of Dungie) 187
Shade 188
Shadow 121 430
Shadow Hunter 189
Shadow Wing 190
Shadow, Lesser 488
Shambling Mound 122 431
Shark, Astral 36
Shark, Giant 92
Shark, Giant Landwalker 489
Shark, Large 91 432
Shark, Medium 91 432
Shark, Oil 406
Shark, Refracted 177
Shark, Small 91 432
Shark, Swordtooth 191
Shattered Soul, Impaled Spirit 192
Shedu, Common 490
Shedu, Greater 490
Sheep 646
Shocker Lizard 92 433
Shrangaathi 92 434
Shrieker 122 435
Shroom 93 436
Silaaal 437
Silent Knight 93 428
Silid 492
Silverfish Swarm 193
Silverfish, Giant 193
Sirene Flower 194
Skarusoi 93–94 439
Skeletal Fury 440
Skeletal Swarm 213
Skeleton 122 441
Skeleton Warrior 495
Skeleton, Amber 8
Skeleton, Black 493
Skeleton, Fossil 94 442
Skeleton, Lead 494
Skin Feaster 195
Skin Stitcher 496
Skulk 497
Skull Child 196
Skulleton 498
Skullmural 443
Skunk 646
Skunk, Dire 199
Skunk, Giant 94 444
Sky Worm 445
Skyger 94–95 446
Slaad Lord of Entropy (Chaos Lord of Entropy) 499
Slaad Lord of the Insane (Chaos Lord of the Insane) 500
Slag Worm 501
Slaughterford (Reaperborn) 502
Sleeping Willow 503
Slime Crawler 504
Slime Mold 505
Slime, Green 111 55–56 237
Slime, Olive 407
Slime, Walking 520
Slithering Tracker 122 448 506
Sloorg (Midden Monster) 449
Slorath 507
Sloth Viper 508
Sloth, Dire 199
Slug, Dimensional 197
Slug, Giant 122–123 450 509
Slug, Giant, Sea 483
Snail, Giant 95
Snake, Cobalt Viper 39
Snake, Cobra 95–96 451
Snake, Fire 244
Snake, Giant Constrictor 96 453
Snake, Giant Constrictor, Boalisk 64
Snake, Giant Venomous, Amphisbaena 96 453 20
Snake, Giant Venomous, Cobalt Viper
Snake, Giant Venomous, Cobra 96
Snake, Giant Venomous, Spitting 96 453
Snake, Giant Venomous, Viper 96 453
Snake, Giant, Blaze Boa 21
Snake, Javelin 452
Snake, Marble 373
Snake, Python 95–96 451
Snake, Sepia 486
Snake, Viper 95–96 451
Sojourner of the Sea 198
Sorcerer Ox 96–97 454
Sorcery Leech 455
Soul Eater 510
Soul Knight 199
Soul Nibbler 511
Soul Reaper 512
Soulspinner 456
Sparksting, Swarm 214
Spectral Scavenger 457
Spectre 123 458
Spectre, Parasitic 459
Sphinx, Andro- 97 460
Sphinx, Crio- 97 461
Sphinx, Dromosphinx 201
Sphinx, Gyno- 97 462
Sphinx, Hieraco- 97 463
Spider Collective 515
Spider Lich 205
Spider, Albino Cave 202
Spider, Astral 11
Spider, Flagstone 466
Spider, Giant (Larger) 123 464
Spider, Giant (Medium) 123 464
Spider, Giant (Smaller) 123 464
Spider, Giant Funnel-Web 203
Spider, Giant, Invisible 98 465
Spider, Giant, Phase 465
Spider, Hellwidow 120
Spider, Phase 123
Spider, Scarlet, Swarm 534
Spider, Sea 484
Spider, Shard 204
Spider, Skull 514
Spider, Sword 216
Spiderweed 467
Spinal Leech 515
Spine Rat 468
Spiny Horror 469
Spiny Horror, Swarm 469
Spire Monkey 470
Spongefolk 471
Spriggan 516
Sprite 98 517
Squealer 518
Squid, Giant 123–124 472
Squid, Giant Aerial 98–99 473
Stag, Giant 99 474 102
Star-Mouthed Worm 99 475
Stegocentipede 519
Stench Kow 520
Stingray (Large) 649
Stingray (Medium) 649
Stingray (Small) 649
Stirge 124 476
Stirge Demon 154
Stirge, Swarm 215
Stone Idol, Frog 206
Stone Idol, Gargoyle 206–207
Stone Idol, Shedu 207
Stone Idol, Sphinx 208
Stone Maiden 521
Stoneflower 99 477
Stormwarden 522
Strangle Vine 100 481
Strangle Weed 523
Stroke Lad 524
Stygian Leviathan 525
Stygian Spawn 209
Stymphalian Bird (Bronze Beak) 526
Sudoth 527
Syanngg 100 479
Sycorex (Archaeopteryx Potens) 480
T'shaan 539
Tabaxi 540
Taer 541
Talorani 217
Tangle Weed 100 481
Tangtal (Dupli-Cat) 542
Tatzelworm 482
Tazelwurm 543
Temporal Crawler 544
Tendriculos 101 483
Tendrul 545
Tenebrous Worm 546
Tentacled Horror 547
Tentamort 548
Therianthrope, Asswere 550
Therianthrope, Dire Wolfwere 552
Therianthrope, Foxwere 550
Therianthrope, Jackalwere 65 279 550
Therianthrope, Lionwere 551
Therianthrope, Mulewere 551
Therianthrope, Owlere 551
Therianthrope, Sealwere 185
Therianthrope, Wolfwere 551
Thermite, Queen 549
Thermite, Warrior 549
Thermite, Worker 549
Thessalmonster, Thessalgorgon 553
Thessalmonster, Thessalhydra 553
Thessalmonster, Thessalisk 554
Thorny 555
Thought Eater 218
Throat Leech 557
Thugtoad 484
Thunder Beast 558
Thundershrike 559
Thylacine 485
Tick, Giant 124 486 560
Tiger Barb, Giant 650
Time Flayer 561
Tintinnabulooze 101
Titan 124 489–490
Titan, Cursed 101–102 489–490
Toad-Hydra 103 494
Toad-Men 495
Toad, Giant 102 490
Toad, Giant Horned 102 491
Toad, Giant Ice 102 492
Toad, Giant Poisonous 103 493
Toad, Rakklethorn 450
Todawan Master 103 496
Tombstone Fairy 562
Tombwailer 497
Torthri 498
Transitory Cat 104
Transposer 563
Trapper 124–125 499 564
Trapper Beast 124–125 499 564
Treacherous Treasure 500
Treant 125 501
Treant, Lightning 565
Treant, Razor 220
Treant, Stone 221
Tree Ghost 502
Tri-Flower Frond 566
Triton 104 503
Triton, Dark 104–105 504
Troblin 567
Troglodyte 105 505
Troll 125 506
Troll, Black 222
Troll, Cave 568
Troll, Flame-Spawned 569
Troll, Ice 570
Troll, River 223
Troll, Rock 571
Troll, Spectral 513
Troll, Swamp 572
Troll, Two-Headed 573
Troll, Undead 224
Tsalakian 105–106 507
Tsathar, Common 574
Tsathar, Scourge 574
Tuatara, Giant 650
Tumblespark 575
Tunnel Prawn 106 508
Tunnel Worm 576
Turtle-Shark 578
Turtle, Giant Bog 577
Turtle, Giant Sea 106 509
Turtle, Giant Snapping 106 510 651
Twilight Mushrooms 579
Ubue 580
Uggoth 225
Ulmarian 106–107
Ulmarian Flamingo 107
Undead Elemental, Fire 226
Unicorn 125 511
Urrslumber 512
Valeany 227
Vampire 125–126 515
Vampire Rose 581
Vampire Spawn, Desert 108–109
Vampire Spawn, Feral 228
Vampire Tree (Jubokko) 514
Vampire, Desert 108
Vapor Crane, Fledgling 516
Vapor Crane, Large Adult 516
Vapor Crane, Small Adult 516
Vargouille 517
Vargoyle 109
Varn (Eternal Gladiator) 518
Vegepygmy 584
Vierd 519
Vilstrak (Tunnel Thug) 585
Volt (Bolt Wurm) 586
Voltar 229
Vorin 587
Vulchling 588
Walrus 109
Walrus, Panjaan 109
Wandering Hole 521
Wandering Sawgrass 109
Wang Liang 589
War Flower 230
Warden Jack, Swarm 537
Wasp, Elven 231
Wasp, Giant 109 522
Wasp, Vapor 583
Water Leaper 232
Water Wosp, Giant 110
Water Wosp, Swarm 110
Weasel, Giant 110–111 523
Weird, Acid 233
Weird, Air 235
Weird, Blood 590
Weird, Earth 235–236
Weird, Fire 236
Weird, Frost 233
Weird, Fungus 591
Weird, Lava 591
Weird, Lightning 592
Weird, Magma 233–234
Weird, Mud 234
Weird, Ooze 234
Weird, Smoke 235
Weird, Water 236
Well Lurker 593
Were-Mist 111 524
Whale, Fire (Burning Leviathan) 244
Whale, Killer (Orca) 111 525
Whale, Leviathan 134
Whale, Sperm 111 526
Wichtlein 237
Widow Creeper 594
Wight 126 527
Wight, Barrow 595
Wight, Blood 596
Wight, Sea 111–112 528
Wight, Sword 238
Will-o’-the-wisp 126 529
Willow Dusk 597
Wind Walker 598
Winter Bloom 599
Witch Grass 600
Witch Tree 601
Witchlights 239
Witchlights, Elder 239
Witherstench 602
Witherweed 603
Wizard's Shackle 604
Wolf 126 530
Wolf-in-Sheep's-Clothing 608
Wolf-Spider 609
Wolf, Abyssal 605
Wolf, Dire 530
Wolf, Ghoul 606
Wolf, Raggoth 449
Wolf, Shadow 607
Wolf, Winter 112 531
Wolf, Worg 126 532
Wolf, Worg, Giant 102
Wolverine 112 533
Wolverine, Giant 112 534
Woodwose 610
Wraith 126 535
Wraith, Lurker 142
Wyvern 127 536
Xacon 240
Xanntii Ascendant 539
Xanntii Commoner 537
Xanntii God-Spawned 538
Xanntii Ocean Hunter 540
Xole 113 541
Xorn 113 542
Xoth-man 241
Yaruga 543
Yellow Musk Creeper 611
Yellowjacket, Giant 612
Yeti 127 544 613
Yeti, Panjaan 114
Ygg (Gallows Tree) 545 261
Yhakkor 242
Yienhool 114 546
Yith, Hound of 114 547
Yurmp (Toad Robber) 548
Zetan 549
Zombie 127 550
Zombie, Brain-Eating 551
Zombie, Brine 614
Zombie, Corpsespun 615
Zombie, Gallows Tree 261
Zombie, Hungry 243
Zombie, Juju 616
Zombie, Leper 552
Zombie, Pyre 553
Zombie, Spellgorged 617
Zombie, Yellow Musk 618

Verdict

I want to play Swords & Wizardry!

Get Swords & Wizardry Complete Revised and Fiends & Foes first since they are available in offset print, are much more table friendly, include all the classic monsters you need to get going (around 500), and also include monster morale and % in lair.

Then get Tome of Horrors Complete (Swords & Wizardry edition), followed by Monstrosities (2023 OSR edition). Their PDFs often go on sale, so be patient and you'll get the for a good price. Prints are quite expensive, since both are quite thick.

Tome of Horrors IV (Swords & Wizardry edition) is entirely optional. It contains mostly high level threats, and is most useful if you are looking for “official” conversion of monsters in the Slumbering Tsar.

I just want as many OSR monsters as possible!

Just buy Tome of Horrors Complete (Swords & Wizardry edition) and Monstrosities (2023 OSR edition) when they go on sale.

#Resource #SW #OSR

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Comments

DiceParser is a Discord bot for rolling dice. Besides simple rolls, it also supports various commands like exploding dice, sorting dice, and so on. More importantly, it also allows us to code macros, a predefined set of commands we can call with a shortcut.

This comes very handy during character creation, which usually involves several rolls. That holds true for all four ability score generation methods explained in the Dungeon Masters Guide.

Using the codes below you will be able to quickly generate a set of rolls for any of the four methods described by Gary. See end of the post for additional DiceParser guidance.

Method I

All scores are recorded and arranged in the order the player desires. 4d6 are rolled, and the lowest die (or one of the lower) is discarded.

Code:

4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;[$1,$2,$3,$4,$5,$6]s;"Character ability scores\nMethod I\n\n@7\n"

Macro:

cc-method-i 4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;[$1,$2,$3,$4,$5,$6]s;"Character ability scores\nMethod I\n\n@7\n" False

Method II

All scores are recorded and arranged as in Method I. 3d6 are rolled 12 times and the highest 6 scores are retained.

Code:

3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12]k6;"Character ability scores\nMethod II\n\n@13\n"

Macro:

cc-method-ii 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12]k6;"Character ability scores\nMethod II\n\n@13\n" False

Method III

Scores rolled are according to each ability category, in order, STRENGTH, INTELLIGENCE, WISDOM, DEXTERITY, CONSTITUTION, CHARISMA. 3d6 are rolled 6 times for each ability, and the highest score in each category is retained for that category.

Code:

3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6]k1;[$7, $8, $9, $10, $11, $12]k1;[$13, $14, $15, $16, $17, $18]k1;[$19, $20, $21, $22, $23, $24]k1;[$25, $26, $27, $28, $29, $30]k1;[$31, $32, $33, $34, $35, $36]k1;"Character ability scores\nMethod III\n\nSTR: @37\nINT: @38\nWIS: @39\nDEX: @40\nCON: @41\nCHA: @42\n"

Macro:

cc-method-iii 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6]k1;[$7, $8, $9, $10, $11, $12]k1;[$13, $14, $15, $16, $17, $18]k1;[$19, $20, $21, $22, $23, $24]k1;[$25, $26, $27, $28, $29, $30]k1;[$31, $32, $33, $34, $35, $36]k1;"Character ability scores\nMethod III\n\nSTR: @37\nINT: @38\nWIS: @39\nDEX: @40\nCON: @41\nCHA: @42\n" False

Method IV

3d6 are rolled sufficient times to generate the 6 ability scores, in order, for 12 characters. The player then selects the single set of scores which he or she finds most desirable and these scores are noted on the character record sheet.

Code:

3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;"Character ability scores\nMethod IV\n\nSET 1\n\nSTR: $1\nINT: $2\nWIS: $3\nDEX: $4\nCON: $5\nCHA: $6\n\nSET 2\n\nSTR: $7\nINT: $8\nWIS: $9\nDEX: $10\nCON: $11\nCHA: $12\n\nSET 3\n\nSTR: $13\nINT: $14\nWIS: $15\nDEX: $16\nCON: $17\nCHA: $18\n\nSET 4\n\nSTR: $19\nINT: $20\nWIS: $21\nDEX: $22\nCON: $23\nCHA: $24\n\nSET 5\n\nSTR: $25\nINT: $26\nWIS: $27\nDEX: $28\nCON: $29\nCHA: $30\n\nSET 6\n\nSTR: $31\nINT: $32\nWIS: $33\nDEX: $34\nCON: $35\nCHA: $36\n\nSET 7\n\nSTR: $37\nINT: $38\nWIS: $39\nDEX: $40\nCON: $41\nCHA: $42\n\nSET 8\n\nSTR: $43\nINT: $44\nWIS: $45\nDEX: $46\nCON: $47\nCHA: $48\n\nSET 9\n\nSTR: $49\nINT: $50\nWIS: $51\nDEX: $52\nCON: $53\nCHA: $54\n\nSET 10\n\nSTR: $55\nINT: $56\nWIS: $57\nDEX: $58\nCON: $59\nCHA: $60\n\nSET 11\n\nSTR: $61\nINT: $62\nWIS: $63\nDEX: $64\nCON: $65\nCHA: $66\n\nSET 12\n\nSTR: $67\nINT: $68\nWIS: $69\nDEX: $70\nCON: $71\nCHA: $72\n"

Macro:

cc-method-iv 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;"Character ability scores\nMethod IV\n\nSET 1\n\nSTR: $1\nINT: $2\nWIS: $3\nDEX: $4\nCON: $5\nCHA: $6\n\nSET 2\n\nSTR: $7\nINT: $8\nWIS: $9\nDEX: $10\nCON: $11\nCHA: $12\n\nSET 3\n\nSTR: $13\nINT: $14\nWIS: $15\nDEX: $16\nCON: $17\nCHA: $18\n\nSET 4\n\nSTR: $19\nINT: $20\nWIS: $21\nDEX: $22\nCON: $23\nCHA: $24\n\nSET 5\n\nSTR: $25\nINT: $26\nWIS: $27\nDEX: $28\nCON: $29\nCHA: $30\n\nSET 6\n\nSTR: $31\nINT: $32\nWIS: $33\nDEX: $34\nCON: $35\nCHA: $36\n\nSET 7\n\nSTR: $37\nINT: $38\nWIS: $39\nDEX: $40\nCON: $41\nCHA: $42\n\nSET 8\n\nSTR: $43\nINT: $44\nWIS: $45\nDEX: $46\nCON: $47\nCHA: $48\n\nSET 9\n\nSTR: $49\nINT: $50\nWIS: $51\nDEX: $52\nCON: $53\nCHA: $54\n\nSET 10\n\nSTR: $55\nINT: $56\nWIS: $57\nDEX: $58\nCON: $59\nCHA: $60\n\nSET 11\n\nSTR: $61\nINT: $62\nWIS: $63\nDEX: $64\nCON: $65\nCHA: $66\n\nSET 12\n\nSTR: $67\nINT: $68\nWIS: $69\nDEX: $70\nCON: $71\nCHA: $72\n" False

DiceParser notes

  • You can learn more about the Rolisteam Dice Parser here.
  • Full documentation is available here.
  • Finally, and this is important for macros to work, you must include them in reverse order! In other words, add them as follows:

/macro add line: cc-method-iv 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;"Character ability scores\nMethod IV\n\nSET 1\n\nSTR: $1\nINT: $2\nWIS: $3\nDEX: $4\nCON: $5\nCHA: $6\n\nSET 2\n\nSTR: $7\nINT: $8\nWIS: $9\nDEX: $10\nCON: $11\nCHA: $12\n\nSET 3\n\nSTR: $13\nINT: $14\nWIS: $15\nDEX: $16\nCON: $17\nCHA: $18\n\nSET 4\n\nSTR: $19\nINT: $20\nWIS: $21\nDEX: $22\nCON: $23\nCHA: $24\n\nSET 5\n\nSTR: $25\nINT: $26\nWIS: $27\nDEX: $28\nCON: $29\nCHA: $30\n\nSET 6\n\nSTR: $31\nINT: $32\nWIS: $33\nDEX: $34\nCON: $35\nCHA: $36\n\nSET 7\n\nSTR: $37\nINT: $38\nWIS: $39\nDEX: $40\nCON: $41\nCHA: $42\n\nSET 8\n\nSTR: $43\nINT: $44\nWIS: $45\nDEX: $46\nCON: $47\nCHA: $48\n\nSET 9\n\nSTR: $49\nINT: $50\nWIS: $51\nDEX: $52\nCON: $53\nCHA: $54\n\nSET 10\n\nSTR: $55\nINT: $56\nWIS: $57\nDEX: $58\nCON: $59\nCHA: $60\n\nSET 11\n\nSTR: $61\nINT: $62\nWIS: $63\nDEX: $64\nCON: $65\nCHA: $66\n\nSET 12\n\nSTR: $67\nINT: $68\nWIS: $69\nDEX: $70\nCON: $71\nCHA: $72\n" False

/macro add line: cc-method-iii 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6]k1;[$7, $8, $9, $10, $11, $12]k1;[$13, $14, $15, $16, $17, $18]k1;[$19, $20, $21, $22, $23, $24]k1;[$25, $26, $27, $28, $29, $30]k1;[$31, $32, $33, $34, $35, $36]k1;"Character ability scores\nMethod III\n\nSTR: @37\nINT: @38\nWIS: @39\nDEX: @40\nCON: @41\nCHA: @42\n" False

/macro add line: cc-method-ii 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12]k6;"Character ability scores\nMethod II\n\n@13\n" False

/macro add line: cc-method-i 4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;[$1,$2,$3,$4,$5,$6]s;"Character ability scores\nMethod I\n\n@7\n" False

Happy rolling!

#Resource #DiceParser #ADnD #OSRIC #OSR

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Comments

Here is an index of pregenerated characters and matching equipment packs for all Swords & Wizardry Complete ancestry and class combinations:

Ancestry & Class Equipment Pack
Human Assassin (10 male, 10 female) Assassins' equipment packs
Human Cleric (10 male, 10 female) Clerics' equipment packs
Human Druid (10 male, 10 female) Druids' equipment packs
Human Fighter (10 male, 10 female) Fighters' equipment packs
Human Magic-User (10 male, 10 female) Magic-Users' equipment packs
Human Monk (10 male, 10 female) Monks' equipment packs
Human Paladin (10 male, 10 female) Paladins' equipment packs
Human Ranger (10 male, 10 female) Rangers' equipment packs
Human Thief Thieves' equipment packs
Dwarf Fighter Fighters' equipment packs
Dwarf Fighter/Thief Fighter/Thieves' equipment packs
Dwarf Fighter/Cleric Clerics' equipment packs
Elf Fighter/Magic-User Fighter/Magic-Users' equipment packs
Elf Fighter/Magic-User/Thief Fighter/Magic-User/Thieves' equipment packs
Elf Thief Elf Thieves' equipment packs
Half-Elf Fighter/Magic-User Elf Fighter/Magic-Users' equipment packs
Half-Elf Fighter/Magic-User/Cleric Fighter/Magic-User/Cleric equipment packs
Half-Elf Thief Human Thieves' or Elf Thieves' equipment packs
Halfling Fighter Halfling Fighters' equipment packs
Halfling Thief Halfling Thieves' equipment packs

Characters

Characters above are suitable as PCs and NPCs (e.g. classed retainers). They can also be used to quickly assemble a low-level NPC adventuring party.

Characters were generated strictly rules-as-written, meanining rolling 3d6 in order to determine attributes, and then building on top of that. Low hp was not re-rolled.

I did my best to present character blocks so you can use them as-is. Hence they include attribute bonuses and maluses (and I removed STR bonuses for all non-fighters; similarly, I did not include % spells known from INT for non-casters; nor bonus experience for multi-classed characters), class abilities (I included only descriptions for level 1), and ancestry abilities

If a player doesn't like their character name, appearance, or trait, they can change them. I've deliberately made apperance and traits terse, to allow for quick and generous interpretation.

Equipment

Selecting equipment is one of the most time consuming element of creating a new character. That's why I made bespoke equipment packs for all ancestry and class combinations. You can use them for any character you generate, not just those above.

Equipment packs contain the following:

  • Armour: armour equipped, with both descending and ascending armour class included.
  • Weapons: weapons carried, statistics included.
  • Gear: all other gear, usually listed from specialised to containers to exploration, and finishing with rations and misc.
  • Coins: remaining wealth, expressed in gold, silver, and copper pieces.
  • Encumbrance: total encumbrance in pounds, includes everything (yes, total coin weight as well).

Players roll 3d6 to determine their starting gold pieces. Then they can pick matching or lower equipment pack. In the latter case they also take the difference in gp.

For example, Hyrkon the Fighter rolls 16. That means he begins with 160 gold pieces. If he decides to buy equipment pack under 14, he will take everything listed in it and add 20 gold pieces. He should also add 2 lb to his encumbrance! (10 coins = 1 lb.)

But what if Hyrkon's player wants to hand-pick his equipment? Then I'd suggest sending him a categorised list of Swords & Wizardry equipment, and telling him to ensure he has one of each weapon type, appropriate containers, exploration gear, and rations.

Finally, Magic-Users can use this list of pregenerated first-level spellbooks to determine their starting spells. They simply roll d20 and cross-refernce it with their INT score.

Attronarch's Character Codex?

I did my best to collate all the Swords & Wizardry Complete characters and equipment packs in this post.

If there is enough interest, I'd be willing to write a supplement focused on characters and hired help. It'd contain:

  • 400 pregenerated characters, covering all ancestry and class combinations!
  • Equipment tables, for quick rolling!
  • Special ability charts for player characters, with over 100 000 unique combinations!
  • Recruiting, loyalty, and morale procedures for hired help!
  • 300 porters and torch-bearers, for when you need quick 1gp help!
  • 300 men-at-arms, for when you need non-classed muscle!
  • 12 mercenary companies, for when you need a gang of rascals!

The supplement would be Swords & Wizardry compatible, available in PDF and print-on-demand, and formatted for ease of use at the table.

Email me if that's something you'd like to see in the future.

#Resource #SW #OSR

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