Swords & Wizardry: 400 Pregenerated Characters and 288 Equipment Packs

Here is an index of pregenerated characters and matching equipment packs for all Swords & Wizardry Complete ancestry and class combinations:

Ancestry & Class Equipment Pack
Human Assassin (10 male, 10 female) Assassins' equipment packs
Human Cleric (10 male, 10 female) Clerics' equipment packs
Human Druid (10 male, 10 female) Druids' equipment packs
Human Fighter (10 male, 10 female) Fighters' equipment packs
Human Magic-User (10 male, 10 female) Magic-Users' equipment packs
Human Monk (10 male, 10 female) Monks' equipment packs
Human Paladin (10 male, 10 female) Paladins' equipment packs
Human Ranger (10 male, 10 female) Rangers' equipment packs
Human Thief Thieves' equipment packs
Dwarf Fighter Fighters' equipment packs
Dwarf Fighter/Thief Fighter/Thieves' equipment packs
Dwarf Fighter/Cleric Clerics' equipment packs
Elf Fighter/Magic-User Fighter/Magic-Users' equipment packs
Elf Fighter/Magic-User/Thief Fighter/Magic-User/Thieves' equipment packs
Elf Thief Elf Thieves' equipment packs
Half-Elf Fighter/Magic-User Elf Fighter/Magic-Users' equipment packs
Half-Elf Fighter/Magic-User/Cleric Fighter/Magic-User/Cleric equipment packs
Half-Elf Thief Human Thieves' or Elf Thieves' equipment packs
Halfling Fighter Halfling Fighters' equipment packs
Halfling Thief Halfling Thieves' equipment packs


Characters above are suitable as PCs and NPCs (e.g. classed retainers). They can also be used to quickly assemble a low-level NPC adventuring party.

Characters were generated strictly rules-as-written, meanining rolling 3d6 in order to determine attributes, and then building on top of that. Low hp was not re-rolled.

I did my best to present character blocks so you can use them as-is. Hence they include attribute bonuses and maluses (and I removed STR bonuses for all non-fighters; similarly, I did not include % spells known from INT for non-casters; nor bonus experience for multi-classed characters), class abilities (I included only descriptions for level 1), and ancestry abilities

If a player doesn't like their character name, appearance, or trait, they can change them. I've deliberately made apperance and traits terse, to allow for quick and generous interpretation.


Selecting equipment is one of the most time consuming element of creating a new character. That's why I made bespoke equipment packs for all ancestry and class combinations. You can use them for any character you generate, not just those above.

Equipment packs contain the following:

Players roll 3d6 to determine their starting gold pieces. Then they can pick matching or lower equipment pack. In the latter case they also take the difference in gp.

For example, Hyrkon the Fighter rolls 16. That means he begins with 160 gold pieces. If he decides to buy equipment pack under 14, he will take everything listed in it and add 20 gold pieces. He should also add 2 lb to his encumbrance! (10 coins = 1 lb.)

But what if Hyrkon's player wants to hand-pick his equipment? Then I'd suggest sending him a categorised list of Swords & Wizardry equipment, and telling him to ensure he has one of each weapon type, appropriate containers, exploration gear, and rations.

Finally, Magic-Users can use this list of pregenerated first-level spellbooks to determine their starting spells. They simply roll d20 and cross-refernce it with their INT score.

Attronarch's Character Codex?

I did my best to collate all the Swords & Wizardry Complete characters and equipment packs in this post.

If there is enough interest, I'd be willing to write a supplement focused on characters and hired help. It'd contain:

The supplement would be Swords & Wizardry compatible, available in PDF and print-on-demand, and formatted for ease of use at the table.

Email me if that's something you'd like to see in the future.

#Resource #SW #OSR

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