2024 Character Creation Challenge Day 23
You can read more about the challenge here and here.
Dedicated to Niko whom once lamented “man you have SW in the scene for like 10 or more years and you cannot get a supplement with pregens.”
Continuing with Monks. For reminder, here are the attributes:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD |
---|---|---|---|---|---|---|---|
1 | 9 | 14 | 11 | 14 | 12 | 12 | 11 |
2 | 18 | 11 | 12 | 9 | 8 | 7 | 11 |
3 | 8 | 11 | 16 | 8 | 12 | 14 | 7 |
4 | 10 | 11 | 8 | 9 | 10 | 8 | 13 |
5 | 9 | 8 | 14 | 12 | 8 | 13 | 9 |
6 | 14 | 13 | 7 | 5 | 8 | 11 | 14 |
7 | 14 | 6 | 6 | 17 | 5 | 7 | 10 |
8 | 14 | 6 | 14 | 5 | 11 | 12 | 7 |
9 | 12 | 7 | 10 | 14 | 14 | 9 | 12 |
10 | 6 | 11 | 11 | 3 | 5 | 8 | 8 |
11 | 11 | 12 | 8 | 10 | 11 | 17 | 14 |
12 | 9 | 11 | 14 | 13 | 10 | 14 | 6 |
13 | 6 | 15 | 6 | 15 | 11 | 13 | 6 |
14 | 13 | 10 | 14 | 10 | 10 | 12 | 9 |
15 | 12 | 10 | 10 | 13 | 10 | 6 | 11 |
16 | 13 | 12 | 13 | 15 | 15 | 14 | 9 |
17 | 6 | 11 | 9 | 8 | 12 | 7 | 13 |
18 | 9 | 9 | 13 | 5 | 7 | 9 | 9 |
19 | 10 | 8 | 14 | 12 | 16 | 12 | 8 |
20 | 8 | 7 | 8 | 7 | 8 | 14 | 13 |
And to repeat notes:
- Although Monks can be of any alignment, the rulebook states most are Lawful, hence I decided to make six Lawful, three Neutral, and one Chaotic.
- Since Monks have many class abilities, I just included those they get at first level, and only those they qualified for!
- Remember that STR bonuses to-hit and damage are for Fighters only. I only included these two modifiers if they were negative.
Let's roll!
11. Araceleta
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'6'' / 1.68 m, 160 lbs / 73 kg; roan hair; light green eyes; yellow white skin tone Traits: enigmatic, tactless, rakish, poised
Hit points: 2 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 10 (max additional languages: 2) WIS: 11 (experience bonus: none) CHA: 17 (max # of special hirelings: 6; retainer morale adjustment: +2; experience bonus: +5%)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).
Equipment
Armour: None Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Staff (2H 1d6); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6) Gear: 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 2 gp, 0 sp, 1 cp Encumbrance: 41 lbs
12. Pasithera
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 155 lbs / 70 kg; roan hair; blue eyes; pale gold skin tone Traits: garrulous, realistic, naive
Hit points: 5 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 13 (max additional languages: 3) WIS: 10 (experience bonus: none) CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).
Equipment
Armour: None Weapons: 2 × Sword, short (1d6); 1 × Polearm (2H, 1d8+1); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 4 sp, 1 cp Encumbrance: 54 lbs
13. Tahiah
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'5'' / 1.65 m, 120 lbs / 54 kg; bald; grey eyes; amber skin tone; cat clawed Traits: no self-confidence, haggling, deferential
Hit points: 3 Armor class: 8[11] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs) DEX: 15 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 15 (max additional languages: 4) WIS: 11 (experience bonus: none) CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Thieving skills if DEX ≥ 15 (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 10%; move silently: 20%; open locks: 10%); charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed); deflect missiles if DEX ≥ 15 (saving throw vs. arrows and magic missile).
Equipment
Armour: None Weapons: 2 × Sword, short (1d6); 1 × Polearm (2H, 1d8+1); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 4 sp, 1 cp Encumbrance: 54 lbs
14. Kornista
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'10'' / 1.78 m, 185 lbs / 84 kg; white hair; light green eyes; light brown skin tone; 8'' scar; sword-shaped birthmark Traits: wishy washy, nibbler, unfeeling
Hit points: 4 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 10 (max additional languages: 2) WIS: 10 (experience bonus: none) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).
Equipment
Armour: None Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, two-handed (2H 1d10); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Pole (10 foot); 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Chain (10 feet); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 9 sp, 1 cp Encumbrance: 53 lbs
15. Levanelle
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'8'' / 1.73 m, 210 lbs / 95 kg; mixed light brown and golden hair; hazel eyes; pale green skin tone Traits: gullible, rigid, envious
Hit points: 4 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 13 (max additional languages: 3) WIS: 10 (experience bonus: none) CHA: 6 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level).
Equipment
Armour: None Weapons: 1 × Sword, long (1d8); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 2 × Arrows (20) (1d6) Gear: 1 × Block and tackle; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 1 sp, 1 cp Encumbrance: 42 lbs
16. Rhota
Class: Monk Ancestry: Human Alignment: Lawful Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 190 lbs / 86 kg; orange hair; brown eyes; pale green skin tone; horns-shaped birthmark Traits: macho, calculating, capricious
Hit points: 2 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): +2 against paralysis and poisons
Attributes
STR: 13 (open doors: 1–2; carry modifier: +10 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 15 (max additional languages: 4) WIS: 15 (experience bonus: +5%) CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed, 25% kill chance if STR ≥ 12 and if target's HD is no more than 1 higher thank monk's level); alertness if WIS ≥ 15 (party surprised only on 1-in-6).
Equipment
Armour: None Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, two-handed (2H 1d10); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Pole (10 foot); 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Chain (10 feet); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 9 sp, 1 cp Encumbrance: 53 lbs
17. Elvona
Class: Monk Ancestry: Human Alignment: Neutral Languages: Common, Alignment
Appearance: 5'9'' / 1.75 m, 130 lbs / 59 kg; bald; light green eyes; black skin tone; 4'' scar Traits: quaint, grim, enigmatic, proud, weak-willed
Hit points: 2 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 8 (max additional languages: 1) WIS: 12 (experience bonus: none) CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).
Equipment
Armour: None Weapons: 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6) Gear: 1 × Bell; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 1 sp, 1 cp Encumbrance: 36 lbs
18. Heqertari
Class: Monk Ancestry: Human Alignment: Neutral Languages: Common, Alignment
Appearance: 5'6'' / 1.68 m, 175 lbs / 79 kg; grey hair; tan eyes; pale grey skin tone; 7'' scar Traits: frightened, hopeless, irreverent, conversational, selfless
Hit points: 2 Armor class: 9[10] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 5 (max additional languages: 0) WIS: 7 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).
Equipment
Armour: None Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, two-handed (2H 1d10); 12 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Pole (10 foot); 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Chain (10 feet); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 9 sp, 1 cp Encumbrance: 53 lbs
19. Lorope
Class: Monk Ancestry: Human Alignment: Neutral Languages: Common, Alignment
Appearance: 5'7'' / 1.7 m, 180 lbs / 82 kg; brown hair; purple eyes; black skin tone Traits: remorseful, intimidating
Hit points: 4 Armor class: 10[9] Saving throw: 15 Saving throw modifier(s): +2 against paralysis and poisons
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 12 (max additional languages: 3) WIS: 16 (experience bonus: +5%) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed); alertness if WIS ≥ 15 (party surprised only on 1-in-6).
Equipment
Armour: None Weapons: 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Manacles; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 2 gp, 0 sp, 1 cp Encumbrance: 36 lbs
20. Eava
Class: Monk Ancestry: Human Alignment: Chaotic Languages: Common, Alignment
Appearance: 5'4'' / 1.63 m, 135 lbs / 61 kg; roan hair; gold eyes; pale grey skin tone; pentagram-shaped birthmark Traits: cutthroat, artistic, lingering, patient
Hit points: 3 Armor class: 10[9] Saving throw: 15 Saving throw modifier(s): none
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 7 (max additional languages: 0) WIS: 8 (experience bonus: none) CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Charity (keep bare minimum, donate the rest); cannot use potions; can use magic weapons and rings; deadly strike with unarmed attacks (75% stun chance for 2d6 rounds if to-hit roll is 5 higher than needed).
Equipment
Armour: None Weapons: 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6) Gear: 1 × Bell; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 1 sp, 1 cp Encumbrance: 36 lbs
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