Swords & Wizardry: 20 Dwarf Fighters
As promised at the end of 2024 Character Creation Challenge, I will continue creating characters and equipment packs for Swords & Wizardry Complete. So, let's get to Dwarf Fighters!
First, lets roll some attributes.
SET | STR | DEX | CON | INT | WIS | CHA | GOLD |
---|---|---|---|---|---|---|---|
1 | 10 | 11 | 13 | 13 | 13 | 11 | 12 |
2 | 16 | 12 | 8 | 7 | 9 | 9 | 12 |
3 | 9 | 15 | 8 | 9 | 11 | 9 | 10 |
4 | 7 | 10 | 6 | 11 | 16 | 9 | 13 |
5 | 6 | 7 | 10 | 12 | 11 | 12 | 11 |
6 | 7 | 10 | 5 | 3 | 14 | 12 | 12 |
7 | 9 | 11 | 12 | 12 | 11 | 17 | 8 |
8 | 12 | 14 | 10 | 9 | 7 | 10 | 11 |
9 | 15 | 7 | 9 | 9 | 12 | 10 | 11 |
10 | 7 | 11 | 14 | 8 | 9 | 16 | 10 |
11 | 18 | 5 | 8 | 16 | 12 | 13 | 6 |
12 | 15 | 6 | 12 | 12 | 10 | 10 | 12 |
13 | 12 | 7 | 15 | 14 | 9 | 11 | 12 |
14 | 6 | 7 | 13 | 15 | 9 | 12 | 10 |
15 | 15 | 13 | 13 | 11 | 10 | 9 | 7 |
16 | 8 | 12 | 9 | 4 | 6 | 14 | 14 |
17 | 11 | 11 | 12 | 10 | 11 | 6 | 9 |
18 | 4 | 5 | 13 | 11 | 9 | 14 | 15 |
19 | 8 | 8 | 10 | 10 | 15 | 14 | 13 |
20 | 5 | 6 | 13 | 13 | 10 | 9 | 13 |
First ten are male, remaining are female. Six are Lawful, eight are Neutral, and remaining six are Chaotic. They use the same equipment packs as Fighters. Swords & Wizardry Complete Revised uses term ancestry, hence I used it for these characters as well. RAW, dwarven abilities as described on page 28 don't have any rolls assigned to them, but they are suggested on page 75. I decide to include the abilities without rolls.
Without any further ado, meet twenty dwarven fighters!
1. Oldor Kazransson
Class: Fighter Ancestry: Dwarf Alignment: Lawful Languages: Common, Dwarven, Alignment
Appearance: 4'6'' / 1.37 m, 150 lbs / 68 kg; auburn hair; grey eyes; pale gold skin tone; 1' scar Traits: sly, wise, scheming
Hit points: 7 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 13 (max additional languages: 3) WIS: 13 (experience bonus: +5%) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 2 × Rope, hemp (50 feet); 1 × Shovel; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Tent Coins: 6 gp, 1 sp, 4 cp Encumbrance: 89 lbs
2. Haakon Redeye
Class: Fighter Ancestry: Dwarf Alignment: Lawful Languages: Common, Dwarven, Alignment
Appearance: 4'8'' / 1.42 m, 160 lbs / 73 kg; red hair; black eyes; dark brown skin tone Traits: restless, persuasive
Hit points: 7 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 16 (to-hit modifier: +1; damage modifier: +1; open doors: 1–3; carry modifier: +15 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 7 (max additional languages: 0) WIS: 9 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 2 × Rope, hemp (50 feet); 1 × Shovel; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Tent Coins: 6 gp, 1 sp, 4 cp Encumbrance: 89 lbs
3. Snorri Glumstout
Class: Fighter Ancestry: Dwarf Alignment: Lawful Languages: Common, Dwarven, Alignment
Appearance: 4'6'' / 1.37 m, 150 lbs / 68 kg; orange hair; amber eyes; pale gold skin tone; 1'' scar Traits: petty, compliant, erratic, fussy
Hit points: 1 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 15 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 9 (max additional languages: 1) WIS: 11 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Lamp, bronze; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 5 sp, 2 cp Encumbrance: 79 lbs
4. Kargun Vragnisnev
Class: Fighter Ancestry: Dwarf Alignment: Neutral Languages: Common, Dwarven, Alignment
Appearance: 4'4'' / 1.32 m, 145 lbs / 66 kg; yellow hair; black eyes; amber skin tone; 6'' scar Traits: inconsiderate, rejects change
Hit points: 5 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 7 (open doors: 1–2; carry modifier: 0 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 11 (max additional languages: 2) WIS: 16 (experience bonus: +5%) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Bell; 1 × Crowbar; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 2 sp, 0 cp Encumbrance: 89 lbs
5. Gomrund Grumdinsnev
Class: Fighter Ancestry: Dwarf Alignment: Neutral Languages: Common, Dwarven, Alignment
Appearance: 4'4'' / 1.32 m, 150 lbs / 68 kg; silver hair; copper eyes; grey-green skin tone Traits: dogmatic, hotheaded
Hit points: 7 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 12 (max additional languages: 3) WIS: 11 (experience bonus: none) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1); 9 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Block and tackle; 1 × Crowbar; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 6 sp, 4 cp Encumbrance: 98 lbs
6. Alrik Thingrimsson
Class: Fighter Ancestry: Dwarf Alignment: Neutral Languages: Common, Dwarven, Alignment
Appearance: 4'5'' / 1.35 m, 145 lbs / 66 kg; grey / dark blonde hair; aqua eyes; light tan skin tone Traits: determined, lowly, disloyal
Hit points: 1 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 7 (open doors: 1–2; carry modifier: 0 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 5 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 3 (max additional languages: 0) WIS: 14 (experience bonus: +5%) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 2 × Rope, hemp (50 feet); 1 × Shovel; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Tent Coins: 6 gp, 1 sp, 4 cp Encumbrance: 89 lbs
7. Krudd Starkhelm
Class: Fighter Ancestry: Dwarf Alignment: Neutral Languages: Common, Dwarven, Alignment
Appearance: 4'5'' / 1.35 m, 165 lbs / 75 kg; transparent hair; tan eyes; caucasian skin tone; 10'' scar Traits: fussy, humble, jovial
Hit points: 4 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 12 (max additional languages: 3) WIS: 11 (experience bonus: none) CHA: 17 (max # of special hirelings: 6; retainer morale adjustment: +2; experience bonus: +5%)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lantern, hooded; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 2 sp, 5 cp Encumbrance: 89 lbs
8. Bardin Brogarsson
Class: Fighter Ancestry: Dwarf Alignment: Chaotic Languages: Common, Dwarven, Alignment
Appearance: 4'6'' / 1.37 m, 155 lbs / 70 kg; red hair; black eyes; milky white skin tone Traits: miserly, quiet, mean
Hit points: 1 Armor class: 4[15] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 9 (max additional languages: 1) WIS: 7 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1); 9 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Block and tackle; 1 × Crowbar; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 6 sp, 4 cp Encumbrance: 98 lbs
9. Grunni Ketilsnev
Class: Fighter Ancestry: Dwarf Alignment: Chaotic Languages: Common, Dwarven, Alignment
Appearance: 4'7'' / 1.4 m, 150 lbs / 68 kg; yellow hair; grey eyes; ochre skin tone Traits: modest, risk-taking
Hit points: 7 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 15 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 9 (max additional languages: 1) WIS: 12 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1); 9 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Block and tackle; 1 × Crowbar; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 6 sp, 4 cp Encumbrance: 98 lbs
10. Furgil Strongdrake
Class: Fighter Ancestry: Dwarf Alignment: Chaotic Languages: Common, Dwarven, Alignment
Appearance: 4'5'' / 1.35 m, 135 lbs / 61 kg; saffron hair; amber eyes; pale grey skin tone Traits: miserable, lying
Hit points: 6 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 7 (open doors: 1–2; carry modifier: 0 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 8 (max additional languages: 1) WIS: 9 (experience bonus: none) CHA: 16 (max # of special hirelings: 6; retainer morale adjustment: +2; experience bonus: +5%)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Lamp, bronze; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 5 sp, 2 cp Encumbrance: 79 lbs
11. Karelia Boldhand
Class: Fighter Ancestry: Dwarf Alignment: Lawful Languages: Common, Dwarven, Alignment
Appearance: 4'9'' / 1.45 m, 165 lbs / 75 kg; bald; amber eyes; medium brown skin tone Traits: disciplined, upset, decisive, involved
Hit points: 5 Armor class: 7[12] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 18 (to-hit modifier: +3; damage modifier: +3; open doors: 1–5; carry modifier: +50 lbs) DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 16 (max additional languages: 5) WIS: 12 (experience bonus: none) CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 3 × Javelin (1d6, ROF 1, range 20’) Gear: 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 4 sp, 4 cp Encumbrance: 78 lbs
12. Solveig Skorinasdottir
Class: Fighter Ancestry: Dwarf Alignment: Lawful Languages: Common, Dwarven, Alignment
Appearance: 4'5'' / 1.35 m, 155 lbs / 70 kg; light blonde hair; amber eyes; pale green skin tone; circle-shaped birthmark Traits: plotting, intimidating, boastful
Hit points: 4 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 15 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs) DEX: 6 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 12 (max additional languages: 3) WIS: 10 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 2 × Rope, hemp (50 feet); 1 × Shovel; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Tent Coins: 6 gp, 1 sp, 4 cp Encumbrance: 89 lbs
13. Grondi Kareliasdottir
Class: Fighter Ancestry: Dwarf Alignment: Lawful Languages: Common, Dwarven, Alignment
Appearance: 4'6'' / 1.37 m, 145 lbs / 66 kg; maroon hair; amber eyes; emerald green skin tone Traits: hedonistic, obedient, weird, nosy
Hit points: 5 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 14 (max additional languages: 4) WIS: 9 (experience bonus: none) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 2 × Rope, hemp (50 feet); 1 × Shovel; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Tent Coins: 6 gp, 1 sp, 4 cp Encumbrance: 89 lbs
14. Breda Hunnisdottir
Class: Fighter Ancestry: Dwarf Alignment: Neutral Languages: Common, Dwarven, Alignment
Appearance: 4'5'' / 1.35 m, 140 lbs / 64 kg; yellow hair; light blue eyes; grey-green skin tone; flower-shaped birthmark Traits: joyful, scarred, unreliable, tacky, irritable
Hit points: 6 Armor class: 7[12] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 15 (max additional languages: 4) WIS: 9 (experience bonus: none) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Lamp, bronze; 1 × Lantern, hooded; 1 × Lantern, bullseye; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 5 sp, 2 cp Encumbrance: 79 lbs
15. Modra Fatdrake
Class: Fighter Ancestry: Dwarf Alignment: Neutral Languages: Common, Dwarven, Alignment
Appearance: 4'7'' / 1.4 m, 155 lbs / 70 kg; silver hair; copper eyes; light tan skin tone Traits: scheming, miserly
Hit points: 9 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 15 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 11 (max additional languages: 2) WIS: 10 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Crossbow, light (2H, ROF 1, range 60’) Gear: 1 × Bolts, light (20) (1d4+1); 1 × Crowbar; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 2 gp, 8 sp, 4 cp Encumbrance: 74 lbs
16. Karga Morgasdottir
Class: Fighter Ancestry: Dwarf Alignment: Neutral Languages: Common, Dwarven, Alignment
Appearance: 4'5'' / 1.35 m, 145 lbs / 66 kg; dark blonde hair; amber eyes; pale silver skin tone Traits: hotheaded, impressionable
Hit points: 6 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 4 (max additional languages: 0) WIS: 6 (experience bonus: none) CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Axe, battle (1H 1d8; 2H 1d8+1); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Block and tackle; 1 × Chalk, 1 piece; 1 × Crowbar; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 4 gp, 7 sp, 9 cp Encumbrance: 100 lbs
17. Morga Boriasdottir
Class: Fighter Ancestry: Dwarf Alignment: Neutral Languages: Common, Dwarven, Alignment
Appearance: 4'6'' / 1.37 m, 150 lbs / 68 kg; black hair; light blue eyes; medium brown skin tone Traits: cheerful, trustworthy, accepting, inefficient
Hit points: 5 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 10 (max additional languages: 2) WIS: 11 (experience bonus: none) CHA: 6 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Crossbow, light (2H, ROF 1, range 60’); 1 × Bolts, light (20) (1d4+1) Gear: 1 × Crowbar; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 8 sp, 4 cp Encumbrance: 70 lbs
18. Modra Karstinsniz
Class: Fighter Ancestry: Dwarf Alignment: Chaotic Languages: Common, Dwarven, Alignment
Appearance: 4'6'' / 1.37 m, 160 lbs / 73 kg; golden hair; metallic gold eyes; medium tan skin tone; 6'' scar Traits: religious, perverse, fanatical, persevering
Hit points: 9 Armor class: 5[14] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 4 (to-hit modifier: -2; damage modifier: -1; open doors: 1; carry modifier: -10 lbs) DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 11 (max additional languages: 2) WIS: 9 (experience bonus: none) CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC) Weapons: 1 × Chain (-4[+4] AC); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 9 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Grappling hook; 2 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 7 gp, 1 sp, 4 cp Encumbrance: 102 lbs
19. Lenka Forkfist
Class: Fighter Ancestry: Dwarf Alignment: Chaotic Languages: Common, Dwarven, Alignment
Appearance: 4'5'' / 1.35 m, 155 lbs / 70 kg; red hair; bronze eyes; black skin tone; 3'' scar Traits: accident prone, smiling, creative
Hit points: 6 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 10 (max additional languages: 2) WIS: 15 (experience bonus: +5%) CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Bell; 1 × Crowbar; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 2 sp, 0 cp Encumbrance: 89 lbs
20. Gerta Brownmail
Class: Fighter Ancestry: Dwarf Alignment: Chaotic Languages: Common, Dwarven, Alignment
Appearance: 4'4'' / 1.32 m, 145 lbs / 66 kg; golden hair; black eyes; amber skin tone Traits: sensual, concerned, affable
Hit points: 6 Armor class: 6[13] Saving throw: 15 Saving throw modifier(s): +1 bonus on all saving throws except against spells (including those from wands and staffs), +4 bonus on saving throw against any magic
Attributes
STR: 5 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs) DEX: 6 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 13 (max additional languages: 3) WIS: 10 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14).
Ancestry abilities
Notice stonework features (sloping corridors, moving walls, and traps made of stone); can identify whether stonework is recent or not; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Bell; 1 × Crowbar; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Coins: 3 gp, 2 sp, 0 cp Encumbrance: 89 lbs
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Twenty dwarven fighter/thieves coming next. Or their equipment packs. Roll for surprise!
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