Swords & Wizardry: 20 Half-Elf Fighter/Magic-User/Clerics
Twenty Half-Elf Fighter/Magic-User/Cleric characters for Swords & Wizardry Complete Revised incoming! First half are male, remaining half are female. In each group half are Lawful and half are Chaotic. Deities are from the Petty Gods. Spellbooks have been randomly filled. Naming convention is the same as before. Attributes generated 3d6 in order:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD | BOOK |
---|---|---|---|---|---|---|---|---|
1 | 7 | 9 | 10 | 17 | 15 | 7 | 6 | 8 |
2 | 12 | 7 | 8 | 10 | 11 | 9 | 14 | 16 |
3 | 12 | 10 | 13 | 11 | 10 | 14 | 11 | 10 |
4 | 11 | 10 | 6 | 15 | 12 | 14 | 6 | 17 |
5 | 9 | 10 | 18 | 9 | 10 | 7 | 14 | 19 |
6 | 8 | 16 | 16 | 11 | 13 | 10 | 17 | 17 |
7 | 11 | 5 | 8 | 13 | 13 | 14 | 8 | 5 |
8 | 4 | 11 | 6 | 12 | 18 | 15 | 11 | 18 |
9 | 14 | 10 | 15 | 9 | 6 | 7 | 11 | 19 |
10 | 7 | 11 | 13 | 11 | 10 | 9 | 13 | 19 |
11 | 12 | 13 | 11 | 15 | 12 | 11 | 8 | 19 |
12 | 7 | 11 | 8 | 12 | 11 | 5 | 14 | 8 |
13 | 9 | 11 | 15 | 14 | 11 | 7 | 6 | 1 |
14 | 9 | 10 | 4 | 6 | 10 | 12 | 17 | 12 |
15 | 6 | 12 | 15 | 13 | 11 | 9 | 11 | 7 |
16 | 13 | 13 | 10 | 13 | 13 | 9 | 11 | 10 |
17 | 13 | 11 | 16 | 11 | 8 | 16 | 11 | 16 |
18 | 8 | 9 | 15 | 15 | 10 | 9 | 13 | 12 |
19 | 8 | 8 | 4 | 9 | 13 | 14 | 10 | 3 |
20 | 9 | 13 | 15 | 14 | 8 | 11 | 9 | 6 |
1. Ragan Royalmarvel
Class: Fighter / Magic-User / Cleric Deity: Bartleby, petty god of inactivity; symbol is a quill (p. 17) Ancestry: Half-Elf Alignment: Lawful Languages: Common, Elven, Alignment
Appearance: 4'11'' / 1.5 m, 135 lbs / 61 kg; bald; light brown eyes; light brown skin tone; 5'' scar Traits: negative, cocky
Hit points: 3 Armor class: 6[13] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 7 (open doors: 1–2; carry modifier: 0 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 17 (max additional languages: 5; max spell level: 9; chance to understand new spell: 85%; min/max number of basic spells understandable per level: 7/All) WIS: 15 CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, wooden; 3 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Protection from Evil, Read Magic Coins: 7 gp, 3 sp, 9 cp Encumbrance: 73 lbs
2. Attala Broadshrub
Class: Fighter / Magic-User / Cleric Deity: Lord of Mediocre Plots, petty god of hackneyed stories and unoriginal tales; symbol are four runes in a language that no one knows, but that everyone implicitly understands to translate as comedy, romance, tragedy, and satire (p. 96) Ancestry: Half-Elf Alignment: Lawful Languages: Common, Elven, Alignment
Appearance: 5'4'' / 1.63 m, 130 lbs / 59 kg; silver hair; brown eyes; grey-green skin tone; circle-shaped birthmark Traits: tough, rebellious, intimidating
Hit points: 3 Armor class: 6[13] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 7 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 10 (max additional languages: 2; max spell level: 5; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 11 CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Flail (2H, 1d8); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Hold Portal, Read Languages, Shield Coins: 6 gp, 9 sp, 9 cp Encumbrance: 88 lbs
3. Klaudestus Keendelta
Class: Fighter / Magic-User / Cleric Deity: Zumbiboo, petty god of dust; symbol is a handful of dust (p. 206) Ancestry: Half-Elf Alignment: Lawful Languages: Common, Elven, Alignment
Appearance: 5'5'' / 1.65 m, 125 lbs / 57 kg; black hair; yellow eyes; pale silver skin tone; 10'' scar Traits: bold, disturbed
Hit points: 4 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 10 CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Hold Portal, Light, Shield, Sleep Coins: 3 gp, 0 sp, 9 cp Encumbrance: 87 lbs
4. Libalion Firmspur
Class: Fighter / Magic-User / Cleric Deity: Avirgiri, petty god of ordered decay; symbol is a walking stick and an hourglass (p. 14) Ancestry: Half-Elf Alignment: Lawful Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 140 lbs / 64 kg; yellow hair; copper eyes; dark brown skin tone Traits: charming, dogmatic
Hit points: 4 Armor class: 6[13] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10) WIS: 12 CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, wooden; 3 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Detect Magic, Light, Protection from Evil, Read Languages, Read Magic, Sleep Coins: 7 gp, 3 sp, 9 cp Encumbrance: 73 lbs
5. Bakaza Vermilionshine
Class: Fighter / Magic-User / Cleric Deity: Meifer, petty goddess of streetlamp lighters; symbol is a lantern surrounded by a glow (p. 107) Ancestry: Half-Elf Alignment: Lawful Languages: Common, Elven, Alignment
Appearance: 5'6'' / 1.68 m, 130 lbs / 59 kg; dark brown hair; silver eyes; scarlet skin tone Traits: bold, lecherous
Hit points: 4 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 9 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 18 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5) WIS: 10 CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Flail (2H, 1d8); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Detect Magic, Hold Portal, Read Magic, Shield Coins: 6 gp, 9 sp, 9 cp Encumbrance: 88 lbs
6. Baraccatius Goldpassion
Class: Fighter / Magic-User / Cleric Deity: Pelchako, petty god of tricks and revenge; symbol is a leveled balance (p. 140) Ancestry: Half-Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 125 lbs / 57 kg; white hair; blue eyes; light tan skin tone Traits: apologetic, panicky
Hit points: 5 Armor class: 2[17] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 13 CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Plate (-6[+6] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Read Magic, Shield, Sleep Coins: 6 gp, 1 sp, 5 cp Encumbrance: 107 lbs
7. Borares Touchingfold
Class: Fighter / Magic-User / Cleric Deity: Mosht Al Blopp, petty god of fetid pools; symbol is a turtle head dripping with slime (p. 113) Ancestry: Half-Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'3'' / 1.6 m, 130 lbs / 59 kg; roan hair; hazel eyes; dark tan skin tone; cyclopic eye Traits: ferocious, tasteful, tireless
Hit points: 3 Armor class: 7[12] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8) WIS: 13 CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, wooden; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 1 × Lamp, bronze; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Detect Magic, Hold Portal, Protection from Evil, Read Languages, Read Magic Coins: 6 gp, 0 sp, 5 cp Encumbrance: 77 lbs
8. Atari Westcurve
Class: Fighter / Magic-User / Cleric Deity: Lady of Tasks Forgotten, petty goddess of forgotten tasks; symbol are dying ants floating in a bottle of dubious content (p. 89) Ancestry: Half-Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 4'11'' / 1.5 m, 120 lbs / 54 kg; dark blonde hair; tan eyes; pale blue skin tone; reptile tongued Traits: ambitious, academic, weird
Hit points: 1 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 4 (to-hit modifier: -2; damage modifier: -1; open doors: 1; carry modifier: -10 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 6 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6) WIS: 18 CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Hold Portal, Protection from Evil, Shield Coins: 3 gp, 0 sp, 9 cp Encumbrance: 87 lbs
9. Rufares Silvershrub
Class: Fighter / Magic-User / Cleric Deity: Zzyzz, petty god of irrational fears; symbol is a swirling red vapor within a black void (p. 208) Ancestry: Half-Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'5'' / 1.65 m, 150 lbs / 68 kg; roan hair; magenta eyes; ochre and black shifting skin tone; pentagram-shaped birthmark Traits: unscrupulous, rakish
Hit points: 4 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 14 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5) WIS: 6 CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Detect Magic, Hold Portal, Read Magic, Shield Coins: 3 gp, 0 sp, 9 cp Encumbrance: 87 lbs
10. Acastitheus Brightshoulder
Class: Fighter / Magic-User / Cleric Deity: Ellsbeth, petty goddess of damsels in distress; symbol is a frilly handkerchief or a hennin with attached veil (p. 46) Ancestry: Half-Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 4'11'' / 1.5 m, 125 lbs / 57 kg; golden hair; tan eyes; ochre skin tone Traits: obedient, curious, callous
Hit points: 4 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 7 (open doors: 1–2; carry modifier: 0 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 10 CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Detect Magic, Read Languages, Read Magic, Sleep Coins: 5 gp, 5 sp, 9 cp Encumbrance: 88 lbs
11. Lorellautia Ivorymist
Class: Fighter / Magic-User / Cleric Deity: Dinud, petty god of shields & shield-makers and eggs, egg contents & egg-layers; symbol is an egg within an egg (p. 41) Ancestry: Half-Elf Alignment: Lawful Languages: Common, Elven, Alignment
Appearance: 5'5'' / 1.65 m, 130 lbs / 59 kg; white hair; light blue eyes; light tan skin tone; sword-shaped birthmark Traits: rowdy, self-reliant, ugly
Hit points: 2 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 12 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: +5 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10) WIS: 12 CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, wooden; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 1 × Lamp, bronze; 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Protection from Evil, Read Languages, Read Magic, Sleep Coins: 6 gp, 0 sp, 5 cp Encumbrance: 77 lbs
12. Levanidna Palespark
Class: Fighter / Magic-User / Cleric Deity: Kakanuawana, petty god of yam destitution; symbol is a basket in which a spider has built a web, but which s otherwise empty (p. 79) Ancestry: Half-Elf Alignment: Lawful Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 115 lbs / 52 kg; grey / red hair; violet eyes; caucasian skin tone Traits: weird, judgmental
Hit points: 2 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 7 (open doors: 1–2; carry modifier: 0 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6) WIS: 11 CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Flail (2H, 1d8); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Detect Magic, Light, Read Magic Coins: 6 gp, 9 sp, 9 cp Encumbrance: 88 lbs
13. Lorice Narrowplum
Class: Fighter / Magic-User / Cleric Deity: Tix-ka-tix, petty god of patience; symbol is a pair of red eyes, or two vermilion circles (p. 171) Ancestry: Half-Elf Alignment: Lawful Languages: Common, Elven, Alignment
Appearance: 5'7'' / 1.7 m, 120 lbs / 54 kg; bald; copper eyes; pale grey skin tone; 7'' scar Traits: affectionate, gracious
Hit points: 4 Armor class: 6[13] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 14 (max additional languages: 4; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8) WIS: 11 CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, wooden; 3 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Protection from Evil, Read Languages, Read Magic, Sleep Coins: 7 gp, 3 sp, 9 cp Encumbrance: 73 lbs
14. Trevola Springsweet
Class: Fighter / Magic-User / Cleric Deity: Tuu Bih D’turmin’d, petty god of empty spaces yet to be filled; symbol is an empty circle or empty square (p. 177) Ancestry: Half-Elf Alignment: Lawful Languages: Common, Elven, Alignment
Appearance: 5'3'' / 1.6 m, 145 lbs / 66 kg; red hair; light brown eyes; ochre skin tone Traits: sickly, pacifistic, ardent
Hit points: 3 Armor class: 3[16] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 4 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 6 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4) WIS: 10 CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Plate (-6[+6] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Magic Missile, Sleep Coins: 6 gp, 1 sp, 5 cp Encumbrance: 107 lbs
15. Hafshira Leatherthorn
Class: Fighter / Magic-User / Cleric Deity: Gnunnug, petty god of the number seven; symbol is a seven-pointed star atop a rainbow (p. 58) Ancestry: Half-Elf Alignment: Lawful Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 140 lbs / 64 kg; mixed red and light brown hair; light brown eyes; light brown skin tone Traits: grim, naive, judgmental
Hit points: 5 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 6 (to-hit modifier: -1; damage modifier: 0; open doors: 1; carry modifier: -5 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8) WIS: 11 CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Light, Magic Missile, Read Languages, Read Magic, Sleep Coins: 3 gp, 0 sp, 9 cp Encumbrance: 87 lbs
16. Deidamiope Redlake
Class: Fighter / Magic-User / Cleric Deity: Lord Downall, petty god of drains and floods; symbol is a forked spiral (p. 94) Ancestry: Half-Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'4'' / 1.63 m, 130 lbs / 59 kg; red hair; blue eyes; purple skin tone Traits: ruthless, jovial
Hit points: 2 Armor class: 4[15] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 13 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8) WIS: 13 CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Read Magic, Shield Coins: 3 gp, 0 sp, 9 cp Encumbrance: 87 lbs
17. Rosene Ivoryfoot
Class: Fighter / Magic-User / Cleric Deity: Berenedril, petty god of folly, stupidity and blind luck; symbol is a jester's hat (p. 20) Ancestry: Half-Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 130 lbs / 59 kg; mixed red and dark blonde hair; light blue eyes; milky white skin tone Traits: coy, jealous
Hit points: 5 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 13 (to-hit modifier: +1; damage modifier: 0; open doors: 1–2; carry modifier: +10 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 16 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 8 CHA: 16 (max # of special hirelings: 6; retainer morale adjustment: +2)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Grappling hook; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Garlic, charmed; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Hold Portal, Read Languages, Shield Coins: 3 gp, 0 sp, 9 cp Encumbrance: 87 lbs
18. Devera Silverbasin
Class: Fighter / Magic-User / Cleric Deity: Lady of Lost Angles, petty goddess of mathematical errors; symbol is a five-point tesseract star (p. 88) Ancestry: Half-Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 115 lbs / 52 kg; yellow hair; brown eyes; milky white skin tone Traits: unbiased, motherly, aristocratic
Hit points: 5 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10) WIS: 10 CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 2 × Case (map or scroll); 6 × Torch; 1 × Flint & steel; 6 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Protection from Evil, Read Languages, Shield, Sleep Coins: 5 gp, 5 sp, 9 cp Encumbrance: 88 lbs
19. Aidalla Sweepingfold
Class: Fighter / Magic-User / Cleric Deity: Lumagog, petty god of itching, festering wounds; symbol is a filthy, scabrous scratching finger (p. 97) Ancestry: Half-Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 120 lbs / 54 kg; light blonde hair; blue eyes; dark brown skin tone; raven-shaped birthmark Traits: tenacious, introspective
Hit points: 4 Armor class: 7[12] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 4 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5) WIS: 13 CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Mace, heavy (1d6); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Crowbar; 1 × Hammer; 2 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Detect Magic, Shield, Sleep Coins: 5 gp, 6 sp, 9 cp Encumbrance: 78 lbs
20. Arunda Longleap
Class: Fighter / Magic-User / Cleric Deity: Detriax, petty goddess of space junk and derelict hope; symbol is an angular, vampiric-looking skull (p. 37) Ancestry: Half-Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 135 lbs / 61 kg; auburn hair; light green eyes; pale grey skin tone Traits: matronly, superstitious, crafty
Hit points: 6 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Cleric: 15 Saving throw modifier(s), Cleric: +2 against being paralyzed or poisoned
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 13 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 14 (max additional languages: 4; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8) WIS: 8 CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting; banishing undead.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Hammer, war (1d4+1); 1 × Staff (2H 1d6); 1 × Sling (2H, ROF 1, range 40’); 1 × Stones, sling (20) (1d4) Gear: 1 × Spellbook; 1 × Holy symbol, silver; 3 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Lamp, bronze; 1 × Case (map or scroll); 1 × Lantern, hooded; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll Spellbook: Light, Magic Missile, Read Languages, Read Magic, Shield, Sleep Coins: 4 gp, 3 sp, 5 cp Encumbrance: 77 lbs
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