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ADnD

DiceParser is a Discord bot for rolling dice. Besides simple rolls, it also supports various commands like exploding dice, sorting dice, and so on. More importantly, it also allows us to code macros, a predefined set of commands we can call with a shortcut.

This comes very handy during character creation, which usually involves several rolls. That holds true for all four ability score generation methods explained in the Dungeon Masters Guide.

Using the codes below you will be able to quickly generate a set of rolls for any of the four methods described by Gary. See end of the post for additional DiceParser guidance.

Method I

All scores are recorded and arranged in the order the player desires. 4d6 are rolled, and the lowest die (or one of the lower) is discarded.

Code:

4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;[$1,$2,$3,$4,$5,$6]s;"Character ability scores\nMethod I\n\n@7\n"

Macro:

cc-method-i 4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;[$1,$2,$3,$4,$5,$6]s;"Character ability scores\nMethod I\n\n@7\n" False

Method II

All scores are recorded and arranged as in Method I. 3d6 are rolled 12 times and the highest 6 scores are retained.

Code:

3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12]k6;"Character ability scores\nMethod II\n\n@13\n"

Macro:

cc-method-ii 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12]k6;"Character ability scores\nMethod II\n\n@13\n" False

Method III

Scores rolled are according to each ability category, in order, STRENGTH, INTELLIGENCE, WISDOM, DEXTERITY, CONSTITUTION, CHARISMA. 3d6 are rolled 6 times for each ability, and the highest score in each category is retained for that category.

Code:

3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6]k1;[$7, $8, $9, $10, $11, $12]k1;[$13, $14, $15, $16, $17, $18]k1;[$19, $20, $21, $22, $23, $24]k1;[$25, $26, $27, $28, $29, $30]k1;[$31, $32, $33, $34, $35, $36]k1;"Character ability scores\nMethod III\n\nSTR: @37\nINT: @38\nWIS: @39\nDEX: @40\nCON: @41\nCHA: @42\n"

Macro:

cc-method-iii 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6]k1;[$7, $8, $9, $10, $11, $12]k1;[$13, $14, $15, $16, $17, $18]k1;[$19, $20, $21, $22, $23, $24]k1;[$25, $26, $27, $28, $29, $30]k1;[$31, $32, $33, $34, $35, $36]k1;"Character ability scores\nMethod III\n\nSTR: @37\nINT: @38\nWIS: @39\nDEX: @40\nCON: @41\nCHA: @42\n" False

Method IV

3d6 are rolled sufficient times to generate the 6 ability scores, in order, for 12 characters. The player then selects the single set of scores which he or she finds most desirable and these scores are noted on the character record sheet.

Code:

3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;"Character ability scores\nMethod IV\n\nSET 1\n\nSTR: $1\nINT: $2\nWIS: $3\nDEX: $4\nCON: $5\nCHA: $6\n\nSET 2\n\nSTR: $7\nINT: $8\nWIS: $9\nDEX: $10\nCON: $11\nCHA: $12\n\nSET 3\n\nSTR: $13\nINT: $14\nWIS: $15\nDEX: $16\nCON: $17\nCHA: $18\n\nSET 4\n\nSTR: $19\nINT: $20\nWIS: $21\nDEX: $22\nCON: $23\nCHA: $24\n\nSET 5\n\nSTR: $25\nINT: $26\nWIS: $27\nDEX: $28\nCON: $29\nCHA: $30\n\nSET 6\n\nSTR: $31\nINT: $32\nWIS: $33\nDEX: $34\nCON: $35\nCHA: $36\n\nSET 7\n\nSTR: $37\nINT: $38\nWIS: $39\nDEX: $40\nCON: $41\nCHA: $42\n\nSET 8\n\nSTR: $43\nINT: $44\nWIS: $45\nDEX: $46\nCON: $47\nCHA: $48\n\nSET 9\n\nSTR: $49\nINT: $50\nWIS: $51\nDEX: $52\nCON: $53\nCHA: $54\n\nSET 10\n\nSTR: $55\nINT: $56\nWIS: $57\nDEX: $58\nCON: $59\nCHA: $60\n\nSET 11\n\nSTR: $61\nINT: $62\nWIS: $63\nDEX: $64\nCON: $65\nCHA: $66\n\nSET 12\n\nSTR: $67\nINT: $68\nWIS: $69\nDEX: $70\nCON: $71\nCHA: $72\n"

Macro:

cc-method-iv 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;"Character ability scores\nMethod IV\n\nSET 1\n\nSTR: $1\nINT: $2\nWIS: $3\nDEX: $4\nCON: $5\nCHA: $6\n\nSET 2\n\nSTR: $7\nINT: $8\nWIS: $9\nDEX: $10\nCON: $11\nCHA: $12\n\nSET 3\n\nSTR: $13\nINT: $14\nWIS: $15\nDEX: $16\nCON: $17\nCHA: $18\n\nSET 4\n\nSTR: $19\nINT: $20\nWIS: $21\nDEX: $22\nCON: $23\nCHA: $24\n\nSET 5\n\nSTR: $25\nINT: $26\nWIS: $27\nDEX: $28\nCON: $29\nCHA: $30\n\nSET 6\n\nSTR: $31\nINT: $32\nWIS: $33\nDEX: $34\nCON: $35\nCHA: $36\n\nSET 7\n\nSTR: $37\nINT: $38\nWIS: $39\nDEX: $40\nCON: $41\nCHA: $42\n\nSET 8\n\nSTR: $43\nINT: $44\nWIS: $45\nDEX: $46\nCON: $47\nCHA: $48\n\nSET 9\n\nSTR: $49\nINT: $50\nWIS: $51\nDEX: $52\nCON: $53\nCHA: $54\n\nSET 10\n\nSTR: $55\nINT: $56\nWIS: $57\nDEX: $58\nCON: $59\nCHA: $60\n\nSET 11\n\nSTR: $61\nINT: $62\nWIS: $63\nDEX: $64\nCON: $65\nCHA: $66\n\nSET 12\n\nSTR: $67\nINT: $68\nWIS: $69\nDEX: $70\nCON: $71\nCHA: $72\n" False

DiceParser notes

  • You can learn more about the Rolisteam Dice Parser here.
  • Full documentation is available here.
  • Finally, and this is important for macros to work, you must include them in reverse order! In other words, add them as follows:

/macro add line: cc-method-iv 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;"Character ability scores\nMethod IV\n\nSET 1\n\nSTR: $1\nINT: $2\nWIS: $3\nDEX: $4\nCON: $5\nCHA: $6\n\nSET 2\n\nSTR: $7\nINT: $8\nWIS: $9\nDEX: $10\nCON: $11\nCHA: $12\n\nSET 3\n\nSTR: $13\nINT: $14\nWIS: $15\nDEX: $16\nCON: $17\nCHA: $18\n\nSET 4\n\nSTR: $19\nINT: $20\nWIS: $21\nDEX: $22\nCON: $23\nCHA: $24\n\nSET 5\n\nSTR: $25\nINT: $26\nWIS: $27\nDEX: $28\nCON: $29\nCHA: $30\n\nSET 6\n\nSTR: $31\nINT: $32\nWIS: $33\nDEX: $34\nCON: $35\nCHA: $36\n\nSET 7\n\nSTR: $37\nINT: $38\nWIS: $39\nDEX: $40\nCON: $41\nCHA: $42\n\nSET 8\n\nSTR: $43\nINT: $44\nWIS: $45\nDEX: $46\nCON: $47\nCHA: $48\n\nSET 9\n\nSTR: $49\nINT: $50\nWIS: $51\nDEX: $52\nCON: $53\nCHA: $54\n\nSET 10\n\nSTR: $55\nINT: $56\nWIS: $57\nDEX: $58\nCON: $59\nCHA: $60\n\nSET 11\n\nSTR: $61\nINT: $62\nWIS: $63\nDEX: $64\nCON: $65\nCHA: $66\n\nSET 12\n\nSTR: $67\nINT: $68\nWIS: $69\nDEX: $70\nCON: $71\nCHA: $72\n" False

/macro add line: cc-method-iii 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6]k1;[$7, $8, $9, $10, $11, $12]k1;[$13, $14, $15, $16, $17, $18]k1;[$19, $20, $21, $22, $23, $24]k1;[$25, $26, $27, $28, $29, $30]k1;[$31, $32, $33, $34, $35, $36]k1;"Character ability scores\nMethod III\n\nSTR: @37\nINT: @38\nWIS: @39\nDEX: @40\nCON: @41\nCHA: @42\n" False

/macro add line: cc-method-ii 3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;3d6;[$1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12]k6;"Character ability scores\nMethod II\n\n@13\n" False

/macro add line: cc-method-i 4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;4d6k3;[$1,$2,$3,$4,$5,$6]s;"Character ability scores\nMethod I\n\n@7\n" False

Happy rolling!

#Resource #DiceParser #ADnD #OSRIC #OSR

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I've just updated the errata printouts to include the latest changes. You can download the latest A4 and letter versions here.

P.S. OSRIC 3.0 will be coming to Kickstarter later this year. I'll let you know as soon as the campaign sign-up goes live.

#Resource #OSRIC #ADnD #OSR

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Matt Finch of Mythmere Games just published OSRIC mission statement at the Knights & Knaves Alehouse:

Since the “OSRIC's Path Forward” thread, there has been more discussion about OSRIC, licensing, and so forth.

Stuart and I are working on an OSRIC 3.0, but it will be under the AELF License (a Mythmere Games license that's similar to the OGL). OSRIC 3.0 will be produced by Mythmere Games, and we are planning (tentatively) for a Kickstarter in September or October of this year.

A few points:

1) Simply maintaining OSRIC under the OGL is possible at this time, but in the long run I think it's a bit of a risk. WotC can probably cut off access to new users of the OGL at any time by “withdrawing the open offer”. I don't think I'm giving WotC a roadmap here; they almost certainly are aware of this approach to the license. They wanted to do more than that to kill it quickly, but there's a much more reliable way to poison it over time, which is simply to withdraw the offer to “sign on” to the OGL. But after the massive backlash to their attempt to kill the license at one blow, they will have to wait a while before mentioning the OGL again. This potential future withdrawal of the offer would create a problem for anyone new who wanted to publish something for OSRIC, so it behooves us to move to a different license now, before the axe eventually comes down.

2) The ORC license has some problems with easy usability. I won't go into those because it's complicated and also because there's discussion about it in lots of other places. The AELF License, since it works in the same way as the OGL, is familiar enough that it can be adopted relatively easily by anyone familiar with the OGL.

3) OSRIC 3.0 is intended to be completely backward-compatible with OSRIC 2.0, and it shouldn't require any “new versions” of adventures that have been published in the past. There might turn out to be minor glitches in terms of backward compatibility, but those will be the exception.

4) The reasons for coming out with a new version: a) First, the license, as mentioned above. b) Secondly, it's to meet the needs of a younger batch of gamers in a context where the PDFs of the original books are available from WotC (which wasn't the case when we originally published OSRIC 2.0). This means several different avenues of approach.

—– The writing style will use bullet points and other visual call-outs to avoid the “wall of text” effect. Even those of us raised in pre-internet days are starting to find the bullet-point arrangement preferable to a long block that doesn't visually separate and organize the more important elements of the text.

—-We're going to include a VTT-friendly method of scale since so many people now game online.

—-We're going to try to make this version what EOTB calls a “teaching edition,” meaning lots of guidance for playing the game. The “how to play” information is in the original books to a degree, but it can be presented at the forefront and that's what anyone new to the whole OSR needs. Also, AD&D is simply more complex than other OSR games like B/X, so it needs to be presented in a step-by-step format that draws the learner into the process.

More information to come later.

Great move to focus on teaching and accessibility! First edition of Advanced Dungeons & Dragons is packed to the brim with stuff that stood the test of time, but its presentation and density sometimes scares people away. Stuart and Matt are more than capable in producing text that is both inspiring and informative—hence I'm looking very much forward to OSRIC 3.0.

#News #OSR #OSRIC #ADnD

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The Crossroads of Chaldén, an adventure resurrected from 1986, which I had the pleasure of editing (mildly) and laying out has been published in July:

Crossroads of Chalden takes place near the barbarian lands of snow and ice. The people are gruff and suspicious of outsiders, and to folk from other lands they seem introverted and superstitious. First written back in 1986, this Dragonsfoot publication is a ready-to-play module with an introduction to a new world for First Edition Dungeons & Dragons. Plenty of information to flesh out the world in which Chalden lies, or to place it within the World of Greyhawk. Included is also helpful hints for new DMs in how to run and adjudicate the module. An AD&D adventure for Characters Levels 2-3.

Download it for free from Dragonsfoot.

And here is the forum topic where you can ask one of the authors (Peyre) questions.

I'm confident this module won't be everyones cup of tea, but it is a fascinating window into a home-brewed adventure from mid-80s, 1e era.

#Resource #Adventure #ADnD

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Will Mistreta continues collating OSRIC errata.

You can download the latest A4 and letter versions here.

#Resource #OSRIC #ADnD #OSR

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Tony DiTerlizzi recently shared some of his unreleased art for the Advanced Dungeons & Dragon 2nd Edition Monster Manuals:

Note: Here is a nitter link for those that are avoiding Twitter.

Otyugh and Nymph:

Kobold:

Minotaur and Ettin:

Kenku, Bullywug, Aarkocra, and Roper:

Efreeti and Hill Giant:

Although I still prefer 1e art (yes, even the funny pieces), it's always interesting to see these forgotten and lost pieces surface after all these decades.

#ADnD #Art

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Will Mistreta continues collecting OSRIC errata.

Newest additions include notes for:

  • Know Alignment
  • Water Breathing
  • Lurker Above
  • Phoenix
  • Naga, Spirit
  • Spider, Huge
  • Squealer

I've added them to the A4 and letter versions available here.

#Resource #OSRIC #ADnD #OSR

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Old School Reference and Index Compilation (OSRIC) is an OGL retroclone of the AD&D 1E. It restates PHB, DMG and MM in a single book, with minor modifications for legal reasons.

Version 2.2 was released in 2013, and is freely available on Lulu and DTRPG. Knights & Knaves Alehouse hosts a thread for tracking and cataloguing latest known errata.

Will Mistreta did an amazing job of compiling above thread into a single post:

Yes, it's another one of these. The longest one yet by a country mile, too. As per usual, I must emphasize that this document is 100% unofficial. It is not endorsed in any way by Stuart Marshall or the rest of the original OSRIC writing and editorial gang. That said, it's my hope that the long hours I and others have put in with this superb rulebook will one day be reflected in an even more superb updated version.

All page numbers reference the most up-to-date published edition available as of this writing.

Includes contributions from: Between3and20, Cobalt-60, EOTB, grodog, Guy Fullerton, Kellri, Kramer (RIP), Landifarne, PapersAndPaychecks, soner du, squeen, Steppenwolf.

Last updated: 5-26-2022.

I compiled Will's errata into a printable document:

Enjoy. Do share any errata in the above linked thread.

#Resource #OSRIC #ADnD #OSR

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