Time to roll up Elf characters for Swords & Wizardry Complete Revised. RAW they can be Fighter/Magic-User, Fighter/Magic-User/Thief, or Thief. Take note of maximum levels achievable, as well as how XP is handled for multi-classed characters. Without further ado, here are the attribute rolls:
SET |
STR |
DEX |
CON |
INT |
WIS |
CHA |
GOLD |
BOOK |
1 |
15 |
5 |
11 |
7 |
12 |
13 |
12 |
14 |
2 |
10 |
12 |
11 |
10 |
11 |
12 |
14 |
11 |
3 |
12 |
14 |
10 |
11 |
16 |
12 |
11 |
3 |
4 |
15 |
14 |
11 |
11 |
11 |
11 |
9 |
7 |
5 |
3 |
9 |
14 |
9 |
8 |
11 |
12 |
16 |
6 |
11 |
9 |
13 |
10 |
10 |
10 |
12 |
3 |
7 |
10 |
8 |
12 |
9 |
12 |
17 |
16 |
8 |
8 |
8 |
16 |
11 |
13 |
9 |
8 |
12 |
7 |
9 |
12 |
11 |
10 |
9 |
9 |
6 |
13 |
15 |
10 |
10 |
15 |
9 |
9 |
8 |
16 |
12 |
16 |
11 |
13 |
10 |
9 |
14 |
13 |
12 |
11 |
6 |
12 |
9 |
16 |
18 |
15 |
11 |
14 |
6 |
17 |
13 |
13 |
12 |
11 |
13 |
12 |
10 |
10 |
3 |
14 |
11 |
16 |
8 |
15 |
9 |
11 |
12 |
8 |
15 |
15 |
11 |
9 |
11 |
9 |
7 |
12 |
12 |
16 |
13 |
16 |
10 |
8 |
15 |
10 |
7 |
4 |
17 |
5 |
15 |
8 |
17 |
4 |
8 |
7 |
14 |
18 |
10 |
9 |
11 |
11 |
10 |
10 |
17 |
19 |
19 |
11 |
8 |
9 |
10 |
8 |
13 |
16 |
11 |
20 |
8 |
14 |
10 |
10 |
14 |
15 |
3 |
20 |
In regards to the naming, I was inspired by the Warhammer Fantasy Roleplay wherein elves have names in their own tongue which is almost unpronouncable for the Common folk.
In response, elves often take a “Human” name as well, which is based on whatever they like—usually some elements of nature or somesuch. I also tried to maintain the grim humour aspect of it, for Elves are often mocked for their silly “Human” names as well.
Hence every character below is named ELF NAME / SELF-GIVEN HUMAN NAME.
First ten characters are male, the other ten are female. Names are gender-neutral. Within each set of ten first three are Lawful, following four Neutral, and last three Chaotic.
1. Larcore Sirwine / Neverendingfern
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 115 lbs / 52 kg; white hair; bronze eyes; black skin tone; circle-shaped birthmark
Traits: quaint, unpredictable, bitter
Hit points: 3
Armor class: 6[13]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 15 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs)
DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 7 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4)
WIS: 12
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Magic Missile, Shield
Coins: 5 gp, 3 sp, 3 cp
Encumbrance: 101 lbs
2. Haslor Halholen Urdithandil / Kingledge
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 95 lbs / 43 kg; dark blonde hair; copper eyes; amber skin tone
Traits: capricious, wise, cautious
Hit points: 2
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 10 (max additional languages: 2; max spell level: 5; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 11
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Bell; 3 × Chalk, 1 piece; 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 1 × Garlic, charmed; 5 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 5 × Parchment (sheet)
Spellbook: Charm Person, Magic Missile, Protection from Evil, Sleep
Coins: 3 gp, 3 sp, 0 cp
Encumbrance: 98 lbs
3. Harfar Airfaruviel / Longface
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'3'' / 1.6 m, 100 lbs / 45 kg; orange hair; hazel eyes; grey-green skin tone; ½'' scar
Traits: bloodthirsty, bold
Hit points: 3
Armor class: 4[15]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 16
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Crowbar; 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Detect Magic, Read Magic, Shield, Sleep
Coins: 4 gp, 1 sp, 8 cp
Encumbrance: 87 lbs
4. Alcoran Ilunor / Springhide
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 105 lbs / 48 kg; silver hair; amber eyes; black skin tone
Traits: garrulous, honorable, jaded
Hit points: 3
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 15 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 11
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Chalk, 1 piece; 1 × Crowbar; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Detect Magic, Read Languages, Shield, Sleep
Coins: 6 gp, 7 sp, 3 cp
Encumbrance: 79 lbs
5. Virras Linriel Haswine / Lavendersheen Clearbreeze
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 4'9'' / 1.45 m, 100 lbs / 45 kg; purple hair; yellow eyes; pale blue skin tone
Traits: remorseful, perverse, sultry, safe
Hit points: 3
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 3 (to-hit modifier: -2; damage modifier: -1; open doors: 1; carry modifier: -10 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5)
WIS: 8
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Hold Portal, Read Languages
Coins: 5 gp, 3 sp, 3 cp
Encumbrance: 101 lbs
6. Ullialoth Gilwenmir / Calmpath Strongpup
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; grey / dark blonde hair; gold eyes; light tan skin tone; bird-shaped birthmark
Traits: obedient, proud, ambitious, hedonistic, calculating
Hit points: 2
Armor class: 9[10]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 10 (max additional languages: 2; max spell level: 5; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 10
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Detect Magic, Read Magic, Shield, Sleep
Coins: 5 gp, 3 sp, 3 cp
Encumbrance: 101 lbs
7. Dolgaliel Loraoth / Palefruit
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 4'10'' / 1.47 m, 120 lbs / 54 kg; roan hair; tan eyes; dark brown skin tone; five-point star-shaped birthmark
Traits: gruff, lacking
Hit points: 1
Armor class: 10[9]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 10 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: +5 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 12 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5)
WIS: 12
CHA: 17 (max # of special hirelings: 6; retainer morale adjustment: +2)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 1 × Garlic, charmed; 5 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Hold Portal, Protection from Evil, Sleep
Coins: 3 gp, 3 sp, 5 cp
Encumbrance: 97 lbs
8. Imraandara Virgaliel / Fleetwing
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment
Appearance: 4'11'' / 1.5 m, 95 lbs / 43 kg; yellow hair; amber eyes; milky white skin tone; ½'' scar
Traits: scared, civilised, boorish, sultry
Hit points: 2
Armor class: 4[15]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 9
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Light, Magic Missile, Read Languages, Read Magic, Sleep
Coins: 5 gp, 3 sp, 3 cp
Encumbrance: 101 lbs
9. Angandara Virinde Filandile / Bluefeather
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 115 lbs / 52 kg; golden hair; green eyes; medium tan skin tone
Traits: vindictive, obedient, skillful
Hit points: 4
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 12 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5)
WIS: 9
CHA: 6 (max # of special hirelings: 2; retainer morale adjustment: -2)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Chain (-4[+4] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Detect Magic, Light
Coins: 3 gp, 3 sp, 3 cp
Encumbrance: 84 lbs
10. Filgaliel Morarel / Sungiant Silentcol
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; light brown hair; light brown eyes; yellow white skin tone
Traits: grim, naive, ruthless
Hit points: 5
Armor class: 4[15]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 15 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5)
WIS: 8
CHA: 16 (max # of special hirelings: 6; retainer morale adjustment: +2)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Hold Portal, Read Languages
Coins: 5 gp, 3 sp, 3 cp
Encumbrance: 101 lbs
11. Yavawen Lordriga / Broadbosoms
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 105 lbs / 48 kg; dark blonde hair; grey eyes; dark tan skin tone; ¼'' scar; x-shaped birthmark
Traits: dazzling, talented, inquisitive, nibbler
Hit points: 4
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 13 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs)
DEX: 10 (missile to-hit modifier: 0; AC modifier: none)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 14 (max additional languages: 4; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 13
CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Crowbar; 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Light, Magic Missile, Read Languages, Read Magic, Shield, Sleep
Coins: 4 gp, 1 sp, 8 cp
Encumbrance: 87 lbs
12. Loraalion Loraluviel / Freshtrunk
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; blonde hair; hazel eyes; pale blue skin tone; ¼'' scar
Traits: intense, optimistic, tough
Hit points: 3
Armor class: 7[12]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 9 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 18 (hp per hit die modifier: +1; raise dead survival: 100%)
INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10)
WIS: 11
CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC)
Weapons: 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Bell; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Detect Magic, Light, Protection from Evil, Read Languages, Read Magic, Sleep
Coins: 4 gp, 2 sp, 3 cp
Encumbrance: 56 lbs
13. Yavaerr Sirgranaavandrel / Mapledale Sweepingshoulder
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Lawful
Languages: Common, Elven, Alignment
Appearance: 4'11'' / 1.5 m, 105 lbs / 48 kg; auburn hair; aqua eyes; light brown skin tone
Traits: haggling, babyish, wasteful, simian
Hit points: 3
Armor class: 6[13]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 13 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs)
DEX: 12 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 13 (max additional languages: 3; max spell level: 7; chance to understand new spell: 65%; min/max number of basic spells understandable per level: 5/8)
WIS: 12
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Hold Portal, Light, Protection from Evil, Shield, Sleep
Coins: 8 gp, 8 sp, 3 cp
Encumbrance: 80 lbs
14. Laurelmal Amandile / Vastfriend
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 105 lbs / 48 kg; silver hair with brown stripes; aqua eyes; dark tan skin tone; spider-shaped birthmark
Traits: inconsiderate, guarded, ill, moody, brilliant
Hit points: 3
Armor class: 4[15]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 15 (max additional languages: 4; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10)
WIS: 9
CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Light, Magic Missile, Protection from Evil, Read Languages, Read Magic, Shield, Sleep
Coins: 5 gp, 3 sp, 3 cp
Encumbrance: 101 lbs
15. Farlor Harrasian / Moonledge
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 95 lbs / 43 kg; auburn hair; blue eyes; chameleon like skin tone
Traits: arrogant, nosy, sensuous, lecherous
Hit points: 3
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 15 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs)
DEX: 11 (missile to-hit modifier: 0; AC modifier: none)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 9
CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Hold Portal, Magic Missile, Shield
Coins: 5 gp, 3 sp, 3 cp
Encumbrance: 101 lbs
16. Anginal Edriarel / Russetdew Southfold
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 5'2'' / 1.57 m, 105 lbs / 48 kg; dark brown hair; blue eyes; medium brown skin tone
Traits: frightened, plotting, possessive
Hit points: 5
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 13 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs)
DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 8 (max additional languages: 1; max spell level: 5; chance to understand new spell: 40%; min/max number of basic spells understandable per level: 3/5)
WIS: 15
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Detect Magic, Light, Sleep
Coins: 3 gp, 3 sp, 8 cp
Encumbrance: 69 lbs
17. Iouviel Edrialion Filavandrel / Gleamingrock
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Neutral
Languages: Common, Elven, Alignment
Appearance: 4'10'' / 1.47 m, 90 lbs / 41 kg; roan hair; dark brown eyes; ochre skin tone
Traits: accomplished, voracious, spontaneous
Hit points: 3
Armor class: 8[11]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 5 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs)
DEX: 15 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%)
INT: 17 (max additional languages: 5; max spell level: 9; chance to understand new spell: 85%; min/max number of basic spells understandable per level: 7/All)
WIS: 4
CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Read Languages, Read Magic, Sleep
Coins: 3 gp, 3 sp, 8 cp
Encumbrance: 69 lbs
18. Linhali Gilholen / Nakedglimmer
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Chaotic, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 110 lbs / 50 kg; blonde hair; bronze eyes; pale blue skin tone; reptile tongued
Traits: dignified, communicative, stimulating
Hit points: 4
Armor class: 8[11]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 10 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 9 (missile to-hit modifier: 0; AC modifier: none)
CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 10
CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC)
Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, long (2H, ROF 2, range 70’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Bell; 3 × Chalk, 1 piece; 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Chain (10 feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 5 × Parchment (sheet)
Spellbook: Detect Magic, Read Languages, Read Magic, Sleep
Coins: 11 gp, 4 sp, 0 cp
Encumbrance: 50 lbs
19. Lorgaliel Valandiril / Clearnut
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; black hair; grey eyes; light brown skin tone
Traits: thankless, orderly
Hit points: 2
Armor class: 5[14]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 11 (open doors: 1–2; carry modifier: +5 lbs)
DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point)
CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 10 (max additional languages: 2; max spell level: 5; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 8
CHA: 13 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC)
Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6)
Gear: 1 × Spellbook; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 1 × Garlic, charmed; 5 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Charm Person, Magic Missile, Protection from Evil, Sleep
Coins: 3 gp, 3 sp, 5 cp
Encumbrance: 97 lbs
20. Hasthin Yavgrana / Myglimmer
Class: Fighter / Magic-User
Ancestry: Elf
Alignment: Chaotic
Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 95 lbs / 43 kg; yellow hair; dark brown eyes; milky white skin tone; pentagram-shaped birthmark
Traits: tough, lecherous
Hit points: 1
Armor class: 8[11]
Saving throw, Fighter: 15
Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs)
Saving throw, Magic-User: 15
Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs)
Attributes
STR: 8 (open doors: 1–2; carry modifier: 0 lbs)
DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point)
CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%)
INT: 10 (max additional languages: 2; max spell level: 5; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6)
WIS: 14
CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1)
Class abilities
Multiple attacks; parry (only if DEX ≥ 14); spell casting.
Ancestry abilities
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Equipment
Armour: None
Weapons: 1 × Club (1d4); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 3 × Javelin (1d6, ROF 1, range 20’)
Gear: 1 × Spellbook; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet)
Spellbook: Hold Portal, Light, Shield, Sleep
Coins: 4 gp, 8 sp, 3 cp
Encumbrance: 48 lbs
⁂
Elf Fighter / Magic-User / Thieves up next!
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