Attronarch's Athenaeum

Campaign journals, reviews of TTRPG stuff, and musings on D&D.

Lamentations of the Flame Princess books are on sale until Tuesday May 16th. Some of my recommendations are:

  • Veins of the Earth
  • Carcosa
  • Isle of the Unknown and Dungeon of the Unknown
  • Broodmother Skyfortress
  • Adventure Anthology
  • The God that Crawls
  • The Monolith beyond Space and Time
  • Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and Their Modern
  • Staffortonshire Trading Company
  • Rulebooks (pick the free ones as well)

#Sale #OSR #LofTP

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rootring
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Adventurers

Character Class Description
Orda Fighter level 3 Very lawful and very goodly Karakan warrior from far east with bushy red mane and beard.
Fra Nevjest Cleric level 1 A rather clumsy devotee of Kodeus, the gnarly God of Dexterity and Patron Deity of Thieves.
Harker Fighter level 1 Top heavy hunk with skinny legs, wielding a massive great-axe with rose-motifs.

Later...

Character Class Description
Rashomon Elf level 1 A dangerous looking elf.
Haleth Elf level 2 An albino elf with bright red eyes.

Sunstrong 19th, Fireday

“Agh!”

Fra Nevjest was cupping his bleeding wound. Mere moments ago a disgusting mole-like humanoid create had gouged out his eye.

“Stay calm.” Tamren healed the wound, but alas, from now on Fra Nevjest will be an one-eyed cleric.

The party briefly explored other narrow corridors, finding nothing but empty, dusty chambers. They returned to the main corridor...

“Who goes there?”

“Harker!”

“I'm Orda, a great warrior! We are here to purge this temple of all evil! Do you want to join us!”

“Yes!”

And so the party grew by adding another great warrior. They traversed the wide corridor, deeper into the desecrated temple.

Soon they encountered a T-shaped junction. The path to the left was much rougher hewn-stone tunnel. The ground was covered in ash and soot, with many footprints leading in and out.

“Tamren, Brent Goose, could you stand guard here while we explore the dark tunnel?”

“Yes.”

Orda took the front, Fra Nevjest with torch right behind him, Harker watching the one-eyed cleric's back, and Fitzedward watching his back.

The quarter carefully advanced. The tunnel was winding and twisting. The deeper they went, the more did ash and soot cover every surface visible. Ground, walls, ceiling. Everything.

“Might it be something explosive?”

Another split. Ash and soot to the left, nothing up ahead. A clean tunnel—not even a single sooty footstep.

“Let's keep following the ash trail.”

And so they went deeper, following the twisting pathway. It was getting narrower and narrower by each step, forcing the party to advance in a single file formation with little space to navigate.

“Stop!”

Orda could see the tunnel turning sharply to left. The turn was almost at the right angle.

“Pass me the torch, and I'll take a peek.”

Leaning around the corner, Orda could see the following:

An irregular chamber, approximately fifteen by fifteen feet, dominated by a tall white marble statue in north-west corner. Thousands of coins laid at its feet.

Several ash clouds ash floating around a human-shaped creature. It had only one leg, black skin, burning red eyes, and was levitating just by the broken statue.

Three black stone statues similar to the one that had attacked Fra Nevjest earlier.

One of the statues lunged at peeking Orda.

“Charge!”

The quartet forced their way into the small chamber, each facing one opponent. Karakan warrior went for the red-eyed demon, while the others focused on stone statues.

It was a brief, but brutal skirmish.

Ash demon was navigating clouds of ash, using them to attack Orda. The warrior managed to cut off the monster's arm, only to be rewarded by a huge cloud of ash and soot.

Black mass was alive, crawling up his skin and forcing itself into his mouth, nostrils, eyes, and all other orifices. Orda endured it heroically, although none of his subsequent attacks connected.

Fra Nevjest's turning attempt were as impotent as his melee attacks.

Harker's attacks often landed, but failed to do much.

Fitzedward was the true star of this battle, for he felled stone statue one by one. This in turn made the ash demon focus on him. Remembering his dead brother Doud, Fitzedward took a swing and beheaded the demonic creature.

The monster imploded into a black ball, inhaled all the ash and soot, and then billowed it out in great explosion. When everything settled, the party found themselves knee deep in ash.

“This was for you brother. Rest in peace.” Fitzedward shook his sword and cleaned it of remaining soot.

“Wow, look at this statue.”

A tall, bearded man holding a sphere, made of white marble. Gaping hole in his chest revealed a pommel of a large sword. A medallion was resting on the hilt. Three creatures were engraved on it: a horse, a phoenix, and a dragon.

More than six thousand coins were resting at the foot of the statue; now covered in ash and soot.

Orda and Fra Nevjest started sorting through it, Fitzedward wasn't too interested but was helping out anyway, and Harker went back to report to the guarding party of Tamren and Brent Goose.

“Oh my!”

Tamren stood at the centre of T-junction, a pile of bones and skeletal remains under his feet. Brent Goose was just behind him, brandishing his weapon and holy symbol.

“What's happening?”

Harker ran up to them. And then he found his answer before any of the two had the chance to speak.

A tunnel to his left was full of deformed humans, each covered in dried blood, excrement, and other filth. Their claws suggested these creatures might be less human than they appear.

“Fall back! Fall back!”

The trio ran down the wide corridor they had entered through. Harker yelled insults at the monsters, hoping to attract some of them.

Alas, they all ignored him and went into the ash covered tunnel.

Orda, Fra Nevjest, and Fitzedward were woefully unaware of any of this.

“Ignore this!”

Harker ran back and chucked a burning oil flask straight into one of the monstrous human. It fell down to the ground, a mix of crispy and charred. Other horrors immediately begun feasting on its warm corpse.

“Here's more!”

Downing a second one was enough to get the attention of those that still hadn't gone into the ash-laden tunnel. They went for Harker instead.

“Uh-oh.”

The sole warrior took care of them.

Orda dropped a sack filled with coins. He heard their footsteps before he could see or smell them. He took out his Phoenix blade just in time for one of the deformed humans to run straight into it.

Fra Nevjest smashed the head of yet another one. Orda cleaved another one in half.

“Go for the leader!” Orda roared, seeing how a squat, monstrous mole-man seemingly pushing other deformed humans right in front of it.

But his words fell on deaf ears.

Cannibals swarmed the chamber. Two wrestled Fitzedward, while the third ripped out his throat. Another jumped on Fra Nevjest and gouged out his other eye. Screaming, the cleric was forced to the ground. His suffering was ended by blunt force trauma.

Orda, tired and injured from previous encounter with ash demon, took his last stand in the centre of the chamber. His red mane swung as wildly as his sword. Blood gushed wherever the blade went.

Alas. Alas. The sea of hateful flesh surrounding him was too much. Squat mole-man delivered a blow which forced the Karakan warrior to his knees. He could feel the sword trembling in his hand. It wasn't his dying body abandoning him. No. The sword was actually trembling more and more by the second. The phoenix on it started to get bright red.

Orda turned the sword around and stabbed it straight into the ground.

“I must go back!”

A huge explosion threw Harker down to the ground. The whole dungeon shook with great intensity, and a ball of flame roared out of the ash-laden tunnel.

“Orda! Fra! Fitz!”

Harker ran into the tunnel, despite the explosions moments ago. He ignored all the charred corpses and pulverized remains. Dozens of them.

“No! No...”

Marble statue still stood.

Melted Karakan splint mail covered charred remains of kneeling warrior.

Everything else was unrecognisable.

“Purge.”

“Huh?”

Harker heard a trio of voices. But there was no one present?

“Here.”

The hole in the statue was bigger than before—surely a side effect of the explosion. The giant two-handed sword was now truly visible in all its glory.

Amazed, Harker approached it. He put his rose-covered great battle axe on his back, and took out the sword.

“You will purge this temple.” a masculine voice boomed.

“You will cleanse it of evil.” a deep voice commanded.

“You will restore it to its former glory.” a stern voice ordered.

“I will.” Harker answered.

And he did.

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#Wilderlands #SessionReport

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rootring
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Tony DiTerlizzi recently shared some of his unreleased art for the Advanced Dungeons & Dragon 2nd Edition Monster Manuals:

Note: Here is a nitter link for those that are avoiding Twitter.

Otyugh and Nymph:

Kobold:

Minotaur and Ettin:

Kenku, Bullywug, Aarkocra, and Roper:

Efreeti and Hill Giant:

Although I still prefer 1e art (yes, even the funny pieces), it's always interesting to see these forgotten and lost pieces surface after all these decades.

#ADnD #Art

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rootring
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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue details the twenty-fourth, twenty-eighth, and twenty-ninth session—the first delve into the cave of The Great Fungus.

You can download the issue here.

Overlord's Annals zine is available in print as part of the legendary Alarums & Excursions APA, issue 570:

#Zine

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rootring
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Adventurers

Character Class Description
Tamren Cleric level 3 Stoic paladin of Coriptis, the Goddess of Battle and Inamorata of Berserkers. Aventail hides all but his two piercing blue eyes.
Orion Thief level 3 Very chaotic and very desperate for money. His bright red pony-tail is so long he could sweep the floor with it.
Orda Fighter level 3 Very lawful and very goodly Karakan warrior from far east with bushy red mane and beard.
Fra Nevjest Cleric level 1 A rather clumsy devotee of Kodeus, the gnarly God of Dexterity and Patron Deity of Thieves.

Later...

Character Class Description
Brent Goose Cleric level 3 An eccentric, but charismatic, cleric seeking the Holy Bird. White robes and black cloak conceal his tall, frail and anemic frame. His eagle-like nose is exposed for all to see.

Sunstrong 9th, Fireday

The party spent two weeks resting at Dontrap, a hamlet sitting by the fork of the great River Fairhills, fed by a stream from the Midnight Goddess Hills.

This once prosperous settlement was sacked more then once, especially after failing to pay protection money to Hara, a stronghold city ruled by Alyrian merchants. Many of the locals were either sold into slavery or forced into indentured servitude.

Only the stubborn and stoic remained. The young started going missing over the last few months... This is where Orda, Fra Nevjest and Orion stepped in and offered their help to Fitzedward, the local veteran.

The trio joined Fitzedward and his two brothers on the expedition to the ruins of the Elder Temple. They found it desecrated and violated. Despite failing to purge it, the party had rescued Fitzedward's sister and her husband.

That came at the cost of Doud, one of the brothers, and Orion's testicle. The latter is the reason the party spent so long at Dontrap before venturing back to the cursed temple.

Rhall, an old, one armed, one eyed priest did his best to tend to Orion's wounds, but alas failed. The thief was still alive. Having learned his lesson, he invested in extremely tight, butt-accentuating, leather pants and high heel boots.

“Nothing shall crawl up my pantaloons no more!”

Orda spent his time at Dontrap nursing the Drunk Smith back to life.

“Good tidings worker of steel, my condolences on the loss of your family. I have been venturing to purge the evil that took your family. I ask your blessing to reap vengeance on those vile beings of chaos.”

“See, I bring relics of law against the enemy. Hark. Hear how the blade sings.” He swings the blade several times, then hands it over for the Smith to inspect.

Then he knelled and offered up his old blade, named Wazukana, wrapped in linen.

“This was made for me on my twelfth birthday. The steel workers of my land fold the blade many times and hone it over many moons. They call it jewel steel. I gift it to you, in hopes it inspires you to Smith again. Your blades will be needed in the coming war.”

The warrior from the far east was lucky to encounter Smith sober. The man studied both blade with great interest, offering his comments on their provenance. Although the Phoenix blade was indeed special, the man paid more attention Wazukana since this was the first time he had seen a blade from far east.

“Yes the eastern blade is a marvel, men spend their whole lives trying to master its creation, and many others do the same attempting to master its application. Hang it above your forge for inspiration.”

Then Orda asked if he could stay with Smith whilst living in Dontrap. As payment he will labour on him and help get his forge back into working order.

“Once I gain some coin I hope to commission you to make axes and shovels, so that we can build some walls for this village.”

“Thank you. You can sleep wherever you like.”

Fra Nevjest spent his days helping out Rhall with his garden. The priest was overjoyed to meet a Lawful cleric in good health. He was twice overjoyed upon hearing that Fra and his party are planning to consecrate the Elder Temple.

At the end of two week rest an unexpected newcomer arrived in Dontrap: warrior dressed from top to toe in metal armour. Aventail covered his face. The man was caked in grime, dried blood, and rust.

Villagers gasped at the sight of his bright red sword—a symbol that this man was Chosen by Coriptis, the Goddess of Battle and Inamorata of Berserkers!

Paladins of Battle roam the Wilderlands, ever seeking Chaos to purge further. He must've been drawn by the desecrated Elder Temple.

Man in question was Tamren, and he joined the trio on their new expedition to the fallen temple. Fitzedward joined them, as promised. Hobart, his youngest brother joined as well, at the encouragement of the party.

“We need a torchboy! Come on, he will be safe in the rear. We promise!”

And so the party set out.

Mid-way up the Midnight Goddess Hills a giant eagle dive-bombed the party, surprising them. It took out a chunk of Tamren before landing on Fra Nevjest with all its weight. Then it picked him up and flew away.

Orion managed to stab the bird while it was still on the ground. It towered all of them and easily slapped everyone with its wings.

Unwilling to let the bird devour their friend, the party released a volley of arrows, each hitting a soft spot. The eagle screeched, released Fra Nevjest, and continued flying.

The cleric fell down several hundred feet and splattered all over the rocks. This unexpected turn of events surprised the party.

“Uh.”

Orion tensed his longbow, steadied his hand, and squinted.

Then he released an arrow.

And the eagle fell too.

There was very little left of the cleric, such was the impact. Orda recovered fragments of his skull. Orion made sure to pick up the brooch gifted to them by the Guardian Spirit of the Elder Temple.

It was caked in blood and gore. The thief nicely pinned it to Tamren, the now sole cleric of the party.

“Here, looks perfect.”

Finally, they sought the corpse of giant eagle.

“Does it have any treasure?”

No.

“I want to chop it up for food.”

“I want its head as a trophy.”

“Let's drag it back to Dontrap and do all of that there!”

Alas, trouble breeds trouble.

Eight red-skinned men intercepted them at the foot of the hills.

Each was dressed in a leather jerkin and a loincloth. Their bulging muscles were obvious from afar. They were armed with spears, swords, and axes. And they were as quiet as Tamren.

“These must be the Altanian barbarians...”

“We should try to parley.”

“You know what. I have a better idea! Let's use the bird to flip the bird at them!”

Stare down did not last long.

Altanians unleashed a series of ear-piercing war cries and charged the party.

Adventurers released a volley, killing two barbarians. In return they received a salvo of spears and hand axes.

“Brace!”

The barbarians were incredibly fast. And even worse for the adventurers, they fought both smart and ferociously. Four of them charged the front line. The other two ran around and flanked them.

One speared Orion straight through his face. The other overpowered Hobart and hacked him to death right in front of Fitzedward. The veteran was driven mad by grief.

Tamren and Orda called on their respective gods as they fought off these ferocious foes. They too fought smart, with their backs pressed against the giant eagle's corpse.

Their skill, and heavy armour, protected them long enough to allow them to slay their opposition. Paladin killed three, while Karakan killed four.

The sun had risen just a few hours ago, and yet the party was reduced to nothing more but two warriors covered in blood and one broken veteran.

At least they were standing on the corpses of their enemies?

“We shall give Hobart a warrior's burial. Let's head back...”

Sunstrong 19th, Fireday

Much to Orda's and Tamren's surprise, Rhall divulged that he had hidden a Raise Dead scroll for time of great need. And since he believed that Fra Nevjest was sent by the God to restore the Elder Temple, he insisted on bringing him back!

Hobart was brought back in the process as well. He was promptly slapped by Fitzedward. He promised not to undertake anymore adventuring. “It is not for me.”

Apparently dying and coming back is extremely draining on the body, mind, and spirit. It took Fra Nevjest two weeks of bed rest before he was even able to don his armour.

During these two weeks the party was joined by Brent Goose, a cleric of small birds. He was most interested in Fra Nevjest's account of a wondrous painting he found in the catacombs under the Elder Temple. It depicted a huge bird wit “Aelbos” written underneath. That was reason enough for Brent to join the party.

Revived and rejuvenated, the merry bend set out on the expedition.

No eagles nor red-skinned barbarians interrupted them this time.

“Let's go back to the catacombs to report to the Guardian Spirit.”

Alas! The spirit did not materialise where they found it last time. In fact, all the intact sarcophagi were now broken. Their inhabitants were smashed to pieces and thrown around the chamber.

“No!”

Orda engaged in some sorrowful Mongolian throat singing.

The party revisited all the burial chambers. Each was repeat of the previous case—smashed coffins and broken skeletons.

“Where are the stone cats?”

They found one, shattered and covered in blood, in one of the large burial chambers. The other was in front of small chamber with elaborate stone chest. The same chamber Orion nicked a jewel from.

Fra Nevjest tapped the cat, presented the brooch given to him by the Guardian Spirit, and then passed by it.

The chamber was empty sans the large stone chest. It was five feet long, two feet tall and two feet deep. It had three lids, all hinged. The one to the left had an engraved picture of a deer, the one in the center had an engraved picture of a sun, and the one to the right had an engraved picture of a sword.

Fra lifted the middle one. The opening was much deeper than expected. Two sacks were on the bottom. He gingerly inspected both. One of the sacks had a weapon akin to a mace and a number of coins. The other sack had a sphere, roughly one foot in diameter, that was hard on touch.

The cleric took out the mace. Then he proceeded to open the leftmost and rightmost lids. Their respective chambers were empty. The middle chamber was now empty as well.

“Thank you Guardian Spirit.”

He rejoined the party and they went deeper into the dungeon.

First they revisited all the previously explored chambers, just to make sure they don't get ambushed from behind.

Then they continued down the ten feet wide corridor. A Y-shaped junction was up ahead. But before it was a narrow corridor breaking off to the right.

“You watch guard here while I investigate this egress.”

Tamren went in first, followed by Fra Nevjest.

This corridor was indeed narrow, barely two feet wide. Straight they went, then right at the junction, and then right again, into pitch black chamber. Tamren's fighter instincts kicked in, and he blocked a creature lunging at him just as Fra brought the light.

They were flanked by two disgusting humanoids. Both had pale-pinky flesh covered in warts, boils, and sores; their faces a travesty of humanity; their hands deformed claws.

“AAAAAAGGHHHHHHH!”

Orda and Brent Goose abandoned their guard position and ran towards Fra Nevjest's painful scream.

They entered the chamber just in time to witness one of the creatures gouging out Fra Nevjest's left eye with its deformed thumb. Fra pushed back the monster back, but not before it finished what it started. The creature immediately slurped the soft delicacy.

Orda stepped in, but a gentleman he is, allowed Fra Nevjest to have the killing blow. Tamren hacked the other creature.

Fra Nevjest stumbled around, trying to process what has just happened. Somehow the the clumsy cleric became even clumsier.

One of the adventurers knelt by the monstrous corpses, shining a light upon them. He wondered in disgust:

“What are these creatures?”

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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rootring
Prev · Random · Directory · Next

Adventurers

Character Class Description
Orda Fighter level 3 Very lawful and very goodly Karakan warrior from far east with bushy red mane and beard.
Fra Nevjest Cleric level 1 A rather clumsy devotee of Kodeus, the gnarly God of Dexterity and Patron Deity of Thieves.
Orion Thief level 3 Very chaotic and very desperate for money. His bright red pony-tail is so long he could sweep the floor with it.

Warmshade 19th, Fireday

“This is the Elder Temple. Or what was left of it at least.”

Fitzedward, a veteran warrior from a nearby hamlet Dontrap, announced as the party approached the foot of wood covered hill. Several opening carved into the hill were visible, as was the broad base where once the temple stood. Now it was nothing but rubble and few decrepit pillars.

Few days ago he recruited brave adventurers to help him and his two younger brothers, Doud and Hobart, find their missing sister. His research led him to suspect the long abandoned temple of long forgotten Deity of Law.

Fitzedward was grateful—and lucky—to have secured the help of following three brave souls.

  • Orda, a mysterious and fierce looking warrior from far east. He wielded his scimitar with awe-inspiring speed. His glittering scale mail was completely alien to Fitzedward.
  • Fra Nevjest, a smart and wise acolyte of Kodeus. Despite his wit, Fitzedward couldn't help to notice how gawky the cleric was.
  • Orion, a smarmy opportunistic rogue willing to help as long as he get a “fair share” of the treasure. Fitzedward was amazed by Orion's bright red pony-tail and wondered if he might be hiding a dagger or some other sharp weapon at the end of it.

“You are experienced adventurers. How should we approach the ruin?”

“Indeed we are. We shall begin by inspecting the opening closest to us. Then we shall scale all the way up to the temple ruins. Once there we shall scout the surroundings from our vantage point. Finally, we shall investigate other openings.”

And so they went.

The first opening was a simple affair. A carved tunnel framed with simple stone blocks. It led some twenty or thirty feet inside, terminating in a junction splitting to left and right.

Large carved face was just visible at the end of the tunnel. Unfortunately there wasn't enough daylight to make out its features.

Having finished scouting this entrance, the party continued on with their plan.

Scaling the temple ruins revealed that yes, this temple has indeed been ruined. There were broken stone columns and chunks of wall strew all about the plateau. No threat was in sight.

“This is a symbol of Chaos.”

Fra Nevjest spent some time studying the large iron gates at the foot of the former temple. The doors were marked with a large circle. Eight arrows, each crossing the circle, have been gouged into the doors in a star-shaped pattern.

“What do you think Orion? Are these gates safe to open?”

Master Thief's investigation led him to conclude that no, there are no discernible traps on these massive iron doors. They seeming opened inwards, but without any notable handlebars they might require a lot of force to open.

“Let's check the last entrance, just below us.”

This entrance was also carved from the rock. And like the previous one, this opening was also framed with stone blocks. But these blocks were not as plain as the ones they've previously encountered.

Skull and skeletons and unknown runes were carved in all the blocks, with majority of the runes being just above the opening.

“Form ranks.”

Orda and Fitzedward took the front rank. Orion and Fra Nevjest followed. Doud and Hobart took the back, with the latter delegated to the torch-boy status.

The tunnel was simple. The air was stale. The atmosphere was unnerving. Two narrower tunnels were to their right, and a four-way junction just up ahead. Exercising prudence, the party decided to check each narrow tunnel before proceeding forward.

Now, this is where most of the people disagree and think the following has been dreamed up by the adventurers to justify their plunder of the sacred artefacts. I leave it up to you to decide for yourself.

Orda and Fra Nevjest were the only ones brave enough to go down the narrow tunnel. There they found five stone coffers. Orda recited words for the resting as he entered, whilst Fra Nevjest was following closely.

A cloud of light blue mist engulfed both, and transparent human figured materialised between them. Apparently it was a “guardian spirit” whom was in a great distress because the temple and catacombs have been desecrated by a necromancer.

“I have failed my task as the Guardian.” the ghost lamented.

Orda and Fra Nevjest offered their services, stating they are here on a noble quest to rescue the sister of Fitzedward.

“We'd be honoured to purge this place of evil and sanctify the altar.”

“Oh, you remind me of our strongest paladins! The evil that lurks here is strong. Cleric, head to the fourth sarcophagus from the left—there you will find a brooch that will protect you from evil.”

“Warrior, go into the adjacent crypt. There you will find the resting place of three paladins: The Phoenix, The Horse, and The Dragon. Open the first one—and none other!—there you will find a sword that never rusts.”

“Take nothing else and respect the resting. Return the artefacts once you've purged the evil.”

“We shall do so, oh mighty Guardian!”

Orion made sure to be as far way as he could from all this goody-two-shoes talk. The Guardian indicated that the main tunnel will take them deeper into the temple, where they will be able to find the source of evil.

The thief went on to scout it a bit. Two giant rats surprised him from underneath one of the loose stones. Orion wrestled one and promptly stabbed it to death. Orda severed the other in half. Then he splashed blood all over Orion.

Naturally, the party went back and spent an hour checking the crypts, “just to make sure nothing comes at us from behind.” Unbeknownst to others, Orion managed to nick a large gem that was atop a large stone chest in one of the chambers.

“Nooo!”

Fitzedward's roar echoed down the tunnels. He and his two brothers were left to guard the junction. Orion and Fra rushed to him as quickly as they could.

A grisly sight welcomed them. Doud was lying dead on the floor, a gaping wound on his neck and chest. Fitzedward was wrestling with a stout, naked human-like abomination.

The monsters had pale-pink skin, with many folds. It was hairless. The “head” looked as if someone dragged a skin over human head and then slapped a snout and rodent-like mouth. Its hands were clawed atrocity, and a set of jagged, yellow teeth protruded out of what could arguably be called its mouth.

Fitzedward was red with rage, while Hobart desperately tried to pull Doud from underneath the creature.

Orda was first to reach them, Fra soon joined the fray as well. But it was Fitzedward who decapitated the creature with a blow full of anger and sorrow.

“Brother!” he cried as he dropped to his knees.

“There will be time for sadness. But now we must find your sister. Let us go deeper.”

The tunnel went on and on, turning every thirty feet or so. Eventually they reached a t-shaped junction splitting up ahead and hard right.

Orion and Orda went to check the far right while the others took guard at the junction.

The duo found entered in a curious chamber. All the walls were painted with trees and flower, while the ceiling was painted pitch black and dotted with countless little white spots. Orion went on to explore an adjacent room while Orda was gazing at the ceiling.

Thief entered into a significantly smaller chamber. This was had all the surface painted in vibrant yellow. A blue stone sphere rested on the ground in each corner of the room. A curious man he is, Orion started playing with them.

He slapped one a few times. Then he jumped on it. Yes, it was made of stone. And yes, now he had a sore butt. Finally, he decided to roll one.

Lo and behold, it rolled in place! Next, he pushed it. Yes, it popped out of small floor depression it was in and rolled to the center of the room.

Fascinated by this, Orion went on to next sphere. This one was easy to push out of its depression as well. Only that it was a black hole that the thief failed to notice. Just like he failed to notice four giant centipedes scuttling out.

One of them found its way through Orion's pants, crawled up his thighs to his nether region. Sensing soft flesh, the creature took a powerful bit with its mandibles.

Orion yelped lough enough to draw Orda's attention. Karakan warrior refused to enter the chamber with centipedes munching on helpless thief.

“Here, hold onto this rope!”

He dragged him out of the chamber. As he did so, three giant centipedes scuttled back into the dark hole they came out of.

“My balls! It's eating my balls!” Orion cried in panic.

Orda's eyebrows and anus tensed as he did what he had to do.

He stomped Orion's affected area with all his might.

A stomach turning crunch could be heard as Orion was left breathless.

Orda carried him back to the junction.

“What happened?”

Everybody winced as Orda shared his account.

“I'm sorry this has happened to you, but we must keep on looking for our sister. Let's move on.”

Everyone agreed with Fitzedward's reminder, and the party pressed on. Even crippled Orion followed, refusing to leave the dungeon.

Another long tunnel, another T-shaped junction. This time the party went left, finding yet another junction. One path led to a green painted chamber. Birds were drawn on all the walls. A hug, majestic avian creature was painted on the south-west wall.

“Aelbos” was written on the plaque underneath it. Fra Nevjest spent some time contemplating and praying in the room for guidance.

Following the other path led them into a most disturbing chamber. This one had a number of faces painted on the walls. Faces themselves were various human expressions, but each one of them was gouged or otherwise defaced.

A demon-like stone statue which stood in the north-east corner of the room made everyone uneasy.

“Ha, I have a good idea!” Fra Nevjest announced as he took out brooch given to him by the Guardian. He held it with both hands and approached the statue.

It hissed and jumped at the cleric. The party quickly surrounded it and started hacking it down quicker than it could do the same to Fra Nevjest.

“Help us! Save us!” a female voice yelled from behind the corridor that the statue was blocking.

“That's Etarra, our sister! Begone demon!”

And with a battle cry, Fitzedward cleaved the black statue in half. It crumbled to pieces, black ichor oozing from its wounds, and then it turned gray and turned to dust.

“Quickly, follow me!” Fitzedward rushed in, Hobart besides him, Orda and Fra Nevjest right behind them.

A small, dirty room was just at the end of this narrow corridor. Etarra and Albraita, her husband, were manacled and chained to the wall. The party quickly broke their chains and rushed outside.

“Sacred Guardian, we wow to return and cleanse this place of evil as soon as we return this two good people to safety!”

The ghost nodded at brave adventurers as they left the complex underneath the ruined Elder Temple.

“Thank you for helping us. I have some unfinished business with the evil that lurks there. I promise to return with you.”

“We shall help you avenge your brother.”

Fitzedward gripped his sword and hugged Etarra.

Wilderlands might be tough, but so are its people.

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rootring
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Adventurers

Character Class Description
Rhovar Fighter level 3 A generic Nordic guy.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Rad Thief level 3 A young, short and malnourished rogue.

Thistleburn 5th, Spiritday

“Come on, we have to keep moving!”

“Go on, go on!” Rhovar waved at others in front of him.

“It is time to do the right thing. Pass me the oil flasks! And promise you'll find a wizard to revive me!”

Rad, Kuqhir, Pipluk, and Amanka ran into a dark tunnel and turned right at the junction.

Rhovar on the other hand opted to create as much noise as possible. He wanted the black mass of devouring to follow him instead of his friends. It had already consumed Kallahan and Neremyn.

Skandik warrior could feel his lungs fill with liquid. He found it increasingly difficult to breathe. His sight was getting murkier with every step he took.

“Surely a side effect of that damn yellow cloud I've inhaled...”

He stumbled and turned left at the junction. There he continued onward into yet another junction. The floor there was gummy and rubbery. Rhovar felt as if he was sinking with every step.

Was it a figment of his imagination, his brain deprived of oxygen playing tricks on him, or something else? Little does it matter, for Rhovar found himself engulfed in purple fog. Rhovar's chin hit his chest as he slumped down on his knees and entered eternal slumber.

“Keep moving, just move, move, move!”

Survivors worked their way through meandering tunnels.

“Shit, the other way!”

Seeing a familiar sickly pale light at the end of one tunnel was enough to change their course.

“Uh, another junction...”

“Let's check forward first, it might loop backwards?”

“Good idea!”

Alas, it was another dead end... Until one of the survivors spotted a narrow passageway. It was barely traversable, but Rad managed to fit through—sideways! He quickly backtracked after sniffing that burning acidic smell.

Following the south tunnel the party entered into yet another unfamiliar dark chamber.

“What is that?”

A large floating sphere entered their sight. It was silently levitating in the center of the large cave. The sphere's surface seemed leathery with warty patches. A number of floppy fleshy tubes perturbing from the upper portion of the sphere were hanging to its sides. Some had ball-shaped endings.

“Quiet... be very quiet...”

Amanka remained at the junction, while Kuqhir, Rad, and Pipluk sneaked around the sphere. They wanted to check if there is a passageway at the other side of the cave.

There wasn't.

Turning around they could see that fleshy sphere had a single massive eye on this side. It was closed. Wide mouth with innumerable shark-like teeth dominated the bottom portion of the sphere.

“Pssst—let's get out of here!”

“Ivaar, is that you?”

Pale light approached Amanka just as the others have rejoined her.

“No, my friend. I'm sorry to say, but Ivaar and others from your party are long dead. In fact so are you.” Kuqhir stepped forward to answer.

“What? How? What do you mean?”

“Your name is Grond. We have already encountered you once. Unfortunately, it looked like you've taken your own life away and your gods have cursed you to roam these caves forevermore.”

Having learned their lesson in the previous encounter with Grond, the party went to great extremes to be polite and courteous with him.

At this point Amanka offered the possibility of consecrating his remains. Perhaps that would appease the gods and allow Grond to move on.

“Watch out!”

A large black blob of boiling mass emerged from darkness. It was “merely” ten feet wide and tall—a baby compared to the one that's already consumed some of them.

Grond turned to the mass and then flew straight through it and back. The party marvelled as the blob solidified and then crumbled, until it was nothing but gray dust.

“We know where your body lies! But this horrible thing stands in our way. We will give you funeral rites if we manage to get there!”

“I will escort you there. And I will protect you. Lead the way.”

At this moment Amanka took off her chainmail so she can move as fast as others.

The party went the long way around, backtracking past the cave with wooden sarcophagus, to the illusory cave wall, then through narrow tunnels, all the way to the junction with murder stalactites, until the finally reached the skeleton.

“Allow me to show you how you were...”

Kuqhir demonstrated how they found Grond's skeleton with sword driven through his ribs and his palms resting on the pommel.

“I remember... I wish I found a different way out...”

Amanka, a cleric of of fallen warriors and unsung heroes, spoke funeral rites befitting a warrior fallen in the pits. Rad, Kuqhir, and Pipluk stood in solemn silence.

“Thank you.” Grond said with a smile.

“No, what was it you wished help with?” he asked whilst getting less and less visible with every second.

“Escape! Escape! Escape!” Rad yelled before others even registered Grond's question.

“So be it.”

And they vanished with him.

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rootring
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Adventurers

Character Class Description
Rhovar Fighter level 3 A generic Nordic guy.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Brother Kallahan Cleric level 2 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.

Thistleburn 5th, Spiritday

“You have some explaining to do!”

“Huh?”

As soon as Kallahan opened his eyes, he found himself being shouted at by Rhovar and slapped by BuddyPuddingBottom.

He was bruised, naked, and had a splitting headache. He couldn't remember much except being beaten unconscious in one of the Shang Ta temples.

The party—Amanka, Rad, Rhovar, Kuqhir, Kallahan, BuddyPuddingBottom, Neremyn and Pipluk—have been thrown into The Pit on the accounts of heresy against the Windgod, the Lawful Deity of Antil. In fact, the whole Hydra Company has been condemned, but only the preceding were brave enough to walk straight into the great Windgod Temple.

Rhovar and Kallahan were completely naked. BuddyPuddingBottom was naked except pants and face painting. The rest were in their adventuring garbs, since they had already learned it never goes planned with the Hydra Company.

“There is a skeleton over there. It's dressed in chain shirt and hold a short sword.”

“Can I take the armour?” Kallahan asked sheepishly.

“Will you take the front rank then?” Rhovar asked impatiently.

“Uh, but I am sooo weak and beaten...”

“I have a big ass flail with which I can hit from the second rank. Neremy, would you like to go up front?”

“I almost died to a piece of rock and just came back to my senses. Could I not?”

“I will be the big man! Give me the armour! I'll protect you! I'll stand at the front—alone!” BuddyPuddingBottom the Hero stepped forward and resolved the adventurers' dilemma.

Unbeknownst to the party, three hours have already passed since they were thrown into The Pit. And nothing did they know of it, nor its nature or inhabitants. All they knew was that they have to get out. Fast.

Most of the tunnels were thirty feet wide, with damp walls and stale air. They'd wind and turn and circle and widen and narrow. Most led nowhere, some led into expansive caves which then led on... It was a sprawling Pit, that's what it was.

A rattling urn scared the party into running away in one of the tunnels. In yet another one the party had found an illusory wall which took them into a large cave.

“Look! An upwards slope!”

Alas, even after climbing for several hundred feet, the party had found nothing but another dead end. This one was different though.

A broad wooden chest was standing just against the cave wall. It was so large two men could sit on it comfortably.

Kallahan approached it from the side. Yes, it was a large wooden chest. Then he checked it from the front. Yes, it was still a large wooden chest. Then he came closer to touch it.

Just as he did so a ghoulish creature jumped on the chest from behind. It crouched, with face to face with Kallahan. The naked cleric could smell the stench emanating from the creature.

“This is mine. Mine!” the creature hissed whilst banging on the chest.

Kallahan slowly backed away while speaking to it calmly.

“You should leave. Now!” the monster screamed.

“I think we should kill it and check the chest. I mean, what's it going to do? It is naked!” Kallahan “whispered” to his friends.

By now the creature had enough, and it jumped straight at the party. Heroic BuddyPuddingBottom stepped in front of Kallahan. He took the full brunt of the assault, successfully deflecting all claws and bites. Rhovar then crushed the monster's head.

“See? Easy.”

“There is a large padlock on the chest. Maybe we should check the creature for keys?”

Indeed, there was a large iron key hidden between the buttocks.

BuddyPuddingBottom approached the chest and unlocked the padlock. Then he grabbed the lid and opened it. He felt a prick on the ring finger. His body went limp and he fell face first into the open chest.

“Buddy no!”

“Quick, pull him out!”

Alas BuddyPuddingBottom had sung his last jingle.

While many were mourning their fallen jolly-maker, Kallahan checked the chest. Inside were five torches, a tinderbox, and a rusty knife. All had dried blood on them. He took them all.

Rhovar gently took off the chainmail from BuddyPuddingBottom and then donned it himself. Leaving the dead elf behind, party backtracked and continued their search for the exit.

They found a cave with an upright wooden coffer in the centre of the chamber. Naturally they set it on fire and fled as soon as something large scuttled out of it.

An hour or so later they found themselves in a remotely familiar large cave.

“This looks like the chamber where we were lowered. But where is the platform?”

“Look out!”

There was a wisp of pale light at the end of the long tunnel they just came out of. It was approaching the party rapidly.

“Form ranks!”

“Who goes there? Identify yourself!” Rhovar yelled.

“Ivaar, is that you?” the figure spoke back.

“Shit, a ghost...” Rhovar whispered to others.

“No, it is Rhovar! We have been thrown into the pit and are looking for a way out. Who are you?”

“I am Grond. I too am lost...”

Now that the figure was just a few steps away, the party could see it much better. It was in fact a man dressed in simple tunic tightened with a leather belt. Grime covered his long braided hair, and his beard braids were scruffy looking. He held a lantern in his left hand. The party couldn't help but notice that they could see through him. Kallahan elbowed Rhovar.

“Have you seen Ivaar? I've been looking for him...”

“Friend, I believe you might be dead. You have to pass on! To Valhalla!”

Grond looked around, his face a cauldron of emotions ranging from confused to scared. Then he suddenly zoned in on Rhovar.

“That armour! Where did you get it?! That is my armour!”

“We found it on a skeleton that looked long dead. Would you like us to take you there?”

“Oh. Oh. OH!”

“Yes. Please do.”

“What a polite ghost this is!” someone whispered.

Grond recounted what he could remember to Rhovar. He was a Skandik mercenary that arrived to Altanis on a paid assignment. Thabrians paid them to fight against various Altanian tribes. He even fought alongside Windriders. Most of his company perished when they demanded a fair share of plunder. Survivors were cast into this pit.

“Here we are. Let me put everything back as we found it...”

Rhovar placed the skeleton in the sitting position, including the sword that was stuck in its ribs with arms resting on the pommel.

Grond went pale(er).

“Oh no.”

He started rubbing his face nervously.

“No no no no no no no”

He mumbled incoherently.

“I remember now. I was here for days? Weeks? I couldn't take it anymore. So I ended it myself. Oh no.”

“Well my friend, Valhalla isn't for everyone.” Rhovar tapped the skeleton.

“I'm sure there are some other afterlives that accept people like you?” Kallahan added in his infinite wisdom.

None of the above landed well with Grond. He lit up like a supernova, his rage boomed through endless tunnels of The Pit,

“You dare lecture me, cur! I roamed the Romilion sea before your grandfathers! I plundered Altanis and stomped nobles into dust! I was the Scourge of Zothay, hated and feared! And you dare mock me!”

The party was absolutely consumed by fear. It was unlike anything they ever felt in their lives. Everybody ran as fast as they could, tripping over each other. They ran in blind panic without any conception or care of what might lie in the darkness ahead. For everything was better than the sickly, ever consuming light that was pursuing them.

“Rhovar!”

“RHOVAR!”

“RHOOOVAAAR!!!”

Echoed down the tunnels.

The party fled for hours before they settled in some dead end to catch some breath.

“Rad, you don't look like a kid anymore?”

“You look older yourself mate.”

Indeed, all the party members looked ten or more years older.

“What a bad deal this was.” Pipluk lamented to Neremyn.

“We have to move on. We have to.”

By now everyone could feel their bodies slowly failing them. It's been over ten hours in this pit. Adrenaline can only take them so far.

Exploring various tunnels led them to more dead ends: both proverbial and literal. One tunnel terminated with a pit so deep they could barely hear echos of the rocks they threw down. Another led into a large chamber with gold yellow patches on the ground. A tunnel that reeked of rotten flesh, burnt wood, and something acidic was deemed to dangerous to explore. A chamber with many skeletons was also evaluated as too risky to explore.

“I feel a draft!”

Indeed, one of the chambers they were exploring had a whiff of fresh air.

“Everybody stop, we have to find the source!”

“Here!”

After about half and hour of searching, both Amanka and Rad found a spot where they could feel the air stream.

“Give me some rope, and I'll check it out.”

Rad scaled the rough cave wall with ease. It was mostly vertical climb, but after some fifty feet he had to continue whilst hanging from the ceiling since it slopped inwards. Although it was tough, and he was tired, formerly young thief managed to find a narrow opening in the cave ceiling. It was pitch black, but so was everything else.

“It is narrow. Very narrow. I don't think people with armour could fit. And I don't think backpacks could fit either.”

“Do we have enough rope to hang from the hole?”

“I have 50 feet of rope.” Amanka shared.

“I found some 30 feet of rope in one of the caves.” Rhovar added.

“How about we explore a bit more? I'm afraid of what might be lurking above.”

And so the party tried their best to mark the location, and moved on through one of the tunnels.

Eventually they found themselves in yet another expansive dark cave.

“Look ahead. Something doesn't look right.”

Indeed, the darkness up ahead looked like a shimmering sea. A roiling, boiling, glistening, impossibly black sea. It was inching closer by the moment.

“Uh, I think we should leave.”

As the party turned around to flee, so did the black mass pursue. As it came closer and closer, so did the air fill with smell so intense it burned the nostrils of anyone inhaling it.

Tired and bruised, Kallahan tripped on the uneven cavernous floor.

“No, I'm not ready for the great swamps of the afterlife!”

He screamed after the others as black mass enveloped him. He could feel his skin simultaneously burning and shredded to pieces.

Romphlothicus, the Frog Lord of Swamps and Swamp Dwellers, licked its lips. The torture Kallahan endured at the hands of the Shang Ta clerics was nothing compared to the suffering that awaited him.

“Keep moving! Don't stop!”

“Watch out!”

Neremyn could feel the burden of his wounds, despite having guzzled several healing potions. He tried to take a shortcut between several stalagmites. Alas, they were too dense and he had to backtrack. But there was no time to do so.

He pushed, and he slashed, and he cursed as the black mass consumed him, bit by bit. All his efforts were in vain.

“You are faster, move on without us!” Rhovar yelled.

Indeed, Amanka and Rhovar were the only ones in heavy armour. Rad, Kuqhir, and Pipluk could outpace them.

“Head to the cave with yellow patches! Let's get the creature to consume them! Maybe it dies!”

Unwilling to agitate the said patches, Rad, Kuqhir, and Pipluk tiptoed through that cave. Unfortunately, Rhovar and Amanka couldn't afford to move slowly so they did their best not to step on anything.

“Well that didn't go so bad!” Amanka said as she turned back to Rhovar. She could see him standing in a cloud of yellow, coughing violently.

“Take cover!”

Huge stone-coloured grasshoppers suddenly begun jumping across the cave, some of them hitting the walls. Wherever one looked, they could see a yellow cloud rising.

Hydra's heads are getting chopped off one by one.

Will it survive to see another day?

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rootring
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This was a good week for open gaming and TTRPGs.

First Matt Finch released the MGL, then Azora Law finally made ORC public as well.

Notice: comments in this post do not construe legal advice.

Mythmere Games Open License

Mythmere Games has released Mythmere Games Open License.

Quick commentary:

  • Very similar to OGL.
  • Clearer than OGL.
  • Easier to distinguish Open Content.
  • Explicit that one doesn't need to contribute any Open Content even if using other's Open Content. That was already possible under OGL, and in fact was relatively common during d20 days when mostly statblocks were designated as Open Content. I think that is good since it allows more freedom.
  • We finally don't need to do bullshit like “First Edition Compatible” but can flat out say “Compatible with Dungeons & Dragons®” and similar.
  • Cleared instruction regarding notices.

Matt did a point-by-point livestream. Watch the recording here. You can provide feedback to Mythmere via their contact page or email.

Open RPG Creative License

Azora Law, the entity created to steward the Open RPG Creative (ORC) license, released the first public license draft and FAQ:

Quick commentary:

  • Much denser than OGL. Plenty of legalese.
  • Quite comprehensive in its definitions, although still some ambiguity that has to be resolved.
  • Seems to assume all content is Open Content unless stated otherwise.
  • Does not require full license replication in the publication.
  • Attributions are structured similar to the Creative Commons attributions, which I find double edged sword. On one hand it is easy, on the other we are likely to see upstream contributors simply not attributed. For example, let's say we have ten people releasing a monster on their blog and designate it as ORC Content. I gather them into a Bestiary and attribute all of them. Then someone write an adventure and decides to use some of those monsters in their work. They attribute my Bestiary but not necessarily the people who created the monsters (unless I specifically wrote in my attribution how each specific monster should be attributed).
  • I expect a number of people to misattribute works until a good practice forms.

You can provide feedback on ORC License at their Discord.

Current thoughts

Both are better than OGL.

Both seem promising.

At the moment I like MGL slightly more than ORCL.

#News #OGL #MGL #ORC #OSR

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rootring
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Adventurers

Character Class Description
Rad Thief level 3 A young, short and malnourished rogue.
Amanka Cleric level 1 Dour, glum, tight-lipped, and baggy-eyed cleric with a gravestone-shaped talisman. She reveres the Fallen One, a petty god of fallen warriors and unsung heroes.
Rhovar Fighter level 3 A generic Nordic guy.
Gomm Thief level 4 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.

Thistleburn 5th, Spiritday

“Today is the day.”

Over the last four days Rhovar had been competing in matches organised by the Shang-Ta clerics. That earned him the right to challenge the current reigning champion.

“Be there at noon. You can bring whomever you want, but you are responsible for them. May the Windgod smile upon you!”

It was a closed-door competition held in the bowels of the massive Windgod Temple that dominates the landscape for miles.

Standing 900 feet tall, it indeed is impressive by all accounts. The base is a simple box-shaped building, measuring 450 by 300 feet. On it stand a tall totem-like statue of an eagle spreading its wings, with a mind boggling wingspan of 750 feet.

People say the statue was built with divine assistance and help from the Windriders. The latter used to land on the statue's wings. From there they'd marvel at the sea, hones men of Antil, and bask in the glorious sun. But it's been decades since they graced the Temple with their presence.

“Who shall join me?”

Rad, Amanka, Gomm, Kuqhir, Neremyn, Pipluk, and BuddyPuddingBottom decided to accompany their Skandink friend. Some out of curiosity, some out of support. Buddy was the only one who decided to go in nothing but pants and face paint. The rest, with the exception of Rhovar, went fully decked out. Just in case.

“It never goes as planned.” Neremyn said to Pipluk.

Rhovar trodden on his precious warhorse, Umber Fury, sporting his cloak and horned helmet, and carrying the Hydra Company banner in his muscular hand.

The outsides of the temple were swarming with people wanting to get in. They were all pushed away by the Windgod's clerics. The crowd separated and allowed Rhovar and his entourage to pass.

“Beat his ass blondy!” somebody yelled.

“Hah, another dead man ridding!” yelled another one.

“Brutus is the bae!” a woman screamed.

Wide stairs led to the sixty feet wide and thirty feet tall iron double doors. They were currently completely open, revealing a huge chamber bathed in sun.

“Challenger, I'm afraid you will have to dismount. We will take good care of your horse.”

Gomm volunteered to take Umber Fury to the stables.

The party marched into the temple boisterously.

The grand hall was a circular chamber with 300 wide diameter. Thick marble pillars, covered in motifs of eagles, winged men, and feats of strength, supported the ceiling. They were arranged around the full circumference of the chamber.

Sun illuminated the grand hall, coming down from a huge circular opening on the 30 feet tall ceiling. The eagle statue was in fact hollow. The sun would penetrate it's many orifices, and was somehow guided all the way down into the grand hall.

Looking up, the party could see many balconies on the inside. They were all full of people. The hall too, was jam-packed. Most of those present sported the Windgod insignia, but there were many others as well.

In the center of the hall was a 30 feet wide round ring. To be fair, it was more of a round plinth with colourful mosaic. The ring was warm to the touch. That was hardly surprising given that it was noon and burning hot. The sun rays seemed to be focused on it.

On the other side of the ring Rhovar spotted a man towering above all others.

The man was no freak giant. No, no. The man was perfect; as if Gods themselves made him. Tall, broad chested and shouldered, with elegant, elongated muscles. He moved with such grace that he was more akin to a panther than man. He stood perfectly naked, his dark framing the chiselled features of his face. His manly jaw revealed a heart-melting, pearly white smile.

A gaggle of women, and men!, surrounded him. He smiled at each, and was patient and gentle in his responses. At the same time a trio of acolytes were rubbing his naked body with oil, making sure to cover every inch of his copper skin.

“Our champion, I'm sure of it.”

One of the clerics explained all the championship rules to Rhovar.

“There are three categories: fistfight, wrestling, and open fight. There are three challengers per category, called forth at random. Each will face Brutus “The Bumblebee” Beefcake. Fights are to knockout or submission. Step forward and introduce yourself when you are called out.”

Rhovar planted the Hydra Company banner with an audible thud. Then he proceeded to stretch. Amanka, Neremyn, Pipluk, and Kuqhir stood by the banner. Buddy was ready to cheer. Rad tried to get some people interested in gambling on outcomes.

“Bah, nobody wants to gamble anymore because Brutus always wins. We used to gamble on how long his challengers last, but he ruined that too by knocking people out with one punch.”

“Brothers and sisters!” a chubby man with deep voice boomed. “We are about to begin! Please find your spots and observe in silence!”

“Let's see if we will have our new Mightiest Fist!” the orator laughed as he called forth the first challenger.

The man stood proudly and spoke loudly. He made sure everyone can hear his name, his heritage, and his accomplishments. Then he stepped into the ring.

Brutus approached the ring with ease and elegance. He greeted the man with a smile.

The man went for a right hand hook; Brutus ducked and countered with left uppercut to the ribs lifting the man off the ground with the power of his blow. In the split second he caught him with the right hook to the side, knocking him several feet to the left.

The man whizzed with pain, having just had both sides of his ribcage broken. Brutus carried the man outside of the ring and handed him over to the nearby acolytes.

Next man stepped in, noticeably less courteous than the challenger before. He included several insults and provocations in his attempt to rile up the crowd. He did get some laughs.

Assuming guard, he feinted several right jabs. Brutus fluently tapped the feints, and then offered and opening. Falling for it, the challenger closed in, intending to deliver a left hook. The champion took it without flinching, locked the man's arm with his right, and delivered a powerful blow with the edge of his left palm to the man's neck.

Amanka flinched at an audible crack. She was not enjoying this competition.

This time Brutus left the man lying in the ring. Acolytes carried out his lifeless body.

Third challenger made sure to remain polite. He too listed his accomplishments and issued a challenge to Brutus.

This man was more fond of kicks than punches. He was lighting fast, delivering feints and low kicks at high speed. Brutus was no slouch either. He evaded and blocked most of the kicks. Finally, as the man went for a roundhouse kick, Brutus intercepted him with a straight kick to the chest. The man was sent flying straight out of the ring, landing into the crowd. The kick was so powerful it knocked him out.

Rhovar was intently observing from the side. Brutus was moving surprisingly fast for a man of his size. Even worse, there was logic and thought to his moves. He wasn't just counting on his impressive strength.

“Oh my, I wouldn't want to be in your skin now!” Thalysios smacked Rhovar's shoulder.

“My friend! Are you competing as well? Wrestling is coming next.”

“No, no. I haven't won enough matches. But I managed to get an invite as spectator. And what a spectacle it is!”

“How about your harem? They here too?”

“Nooo, I couldn't get them as well.”

“Let's see how the man wrestles. Maybe we can identify some weakness.”

A break was announced. Once again people swarmed Brutus, and once again several acolytes rubbed oil onto him as he smiled and spoke with his fans.

“Brothers and sisters!” the orator summoned everyone once more “The Mightiest Suplex is about to begin! Take your spots and enjoy the spectacle!”

These three challengers fared no better than the previous ones.

Brutus chocked the first one with great ease.

The second challenger tried to hug Brutus from behind, to which the champion responded by dropping his core down, opening his arms in an O shape, breaking the challenger's lock. Then he grabbed his right arms with both arms, and knelt down on his left knee as he threw the man over his shoulder. The man landed with a cringing, bone-shattering sound. He too was carried out of the ring by the acolytes.

Final competitor charged in for a clinch. Brutus jumped to the side, caught his left arm, and swung him like a ragdoll. Enraged, the man got up and charged like a raging bull. Brutus laughed and jumped over the man, mocking him. Furious, the man charged once more. This time Brutus stomped his foot, pivoted slightly, grabbed the man by the back of his neck, and redirected his charge into the ground. Face first, of course. Blood and teeth splattered all around.

The crowd cheered in ecstasy.

“Bee! Bee! Bee!”

“Oh man, he wrestles darn good as well.” Thalysios lamented.

Another break was announced.

Orator summoned Rhovar, Dio, and Trine, three challengers for the next segment.

“Men, you know the rules. When I call you out step forth and introduce yourself. There are no bells, no nothing. Get ready.”

“Brothers and sisters!” a chubby man roared once more. “You are in for the final bouts of the day! The ones everyone is here for! The Mightiest Might! Give a round of applause for our brave challengers!”

Now Rhovar stood right next to the ring, desperate to catch any weakness in Brutus's fighting style.

Trine was called forth first. He gave a boisterous introduction, and stepped into the ring.

His stance was unorthodox and unfamiliar. Even Brutus kept his distance for first few seconds. The man stood with his feet quite wide apart whilst holding one arm outstretched and other by the hip.

He'd deliver lighting fast strikes and kicks from the stance, which Brutus evaded with ease. Finally, the champion lunged forward, sweeping the man of the ground.

“Stay down.” Rhovar could hear Brutus saying to the man.

But the man bounced off, assumed his stance once more, and launched a series of attacks. Brutus slapped them all to the side, countering with a straight blow, sending the man down to the ground. The challenger vomited blood.

“Stay down.”

Trine slowly pushed himself off the ground, gathering all his strength to get back into the fight. Brutus smashed his head with a knee kick. Another corpse was carried out of the ring by acolytes.

Orator waved at Rhovar. He was next.

Rhovar went to great lengths to introduce himself properly. He list his affiliation—Hydra Company—his many achievements. He gave proper respect to Brutus. Some might say that Rhovar was quite humble in his speech, but those people never saw Brutus in person.

The ring was warm, nay, hot. Rhovar could almost feel a burning sensation under his feet. Now that he was closer to Brutus he inhaled the heavy smell of lavender and olive oil.

Brutus did not step into the ring. He looked at the balcony with the High Priest. He did that before every match. The High Priest would usually wave him, but this time he rose with both hands raised.

“Sons! Daughters! Brothers! Sisters!” the High Priest's voice filled the grand hall. Although far up, Amanka could see that the man had quite a stature. He projected this booming voice with surprising ease.

“We are truly blessed by the guidance of Shang-Ta!”

“I commune with him everyday! And let me tell you, I am still shocked by his generosity!”

“Soon we will undertake the grandest pilgrimage of all times!”

“Do you remember the nasty heretics that tried to ruin our order?!”

“Do you remember how we purged the Grand Liar Dwarvard Blummer?!”

“And do you remember how he had associates we failed to hunt down for they fled like dogs they are?!”

Rhovar looked up in confusion. Amanka, Kuqhir, Buddy, Neremyn, and Pipluk huddled tight around the Hydra Company banner. Rad slipped into the crowd.

“Today Shang-Ta sent us a gift!”

As the High Priest was talking, a group of clerics brought forth a plank on which a naked lied. He was bruised and tied.

They dropped the plank in the center of the ring, right in front of Rhovar.

Gagged and unconscious Kallahn lied on it.

“Behold! The heretics came to our home!”

“They call themselves the “Hydra Company” and they dare insult us with their sheer presence!”

Rhovar looked in confusion and tried speaking up as the massive crowd started surrounding his friends.

“I don't know this man! We are no heretics!”

“Do not lie to me! He told us all!”

“WE KNOW THE TRUTH!”

The ring tightened. Rad took off his Hydra Company band.

“Followers of Shang-Ta! Let it never be said that I am not merciful! What fate shall these heretics suffer!”

“Quarter them!”

“Hang 'em!”

“Crucifixion!”

“Let Brutus break them one by one!”

“Throw them into the Pit!”

Rhovar made failed attempts to challenge Brutus for one-to-one combat for freedom. Thalysios shrugged and urge Rhovar to try to sway crowd towards whatever seemed like the most survivable punishment.

“Pit?”

“Pit!”

And so the Hydra Company members started chanting for the pit, and soon most of the crowd joined them in their request.

“I can't hear you!” the High Priest riled the audience.

“PIT! PIT! PIT!”

“So let it be!”

“I sentence you to the trial by the Pit! By the power of the Shang-Ta, I strip you off everything! Your belongings now belong to the Windgod! Your lives are now his!”

“Should you live to see the light of day no man of faith in Antil shall be allowed to challenge you! Might makes right!”

The crowd roared with joy as they ushered the party into the ring. Rad too was caught, despite almost getting away. Thalysios grabbed Rhovar's flail and quickly passed it to him. Alas, Rhovar was still naked, but at least had his trusted weapon.

The mosaic-covered, sun-bathed ring begun trembling. Then it started to spin, slowly inching downwards. The party was cheered (or booed, depending whose account you are reading), and they descended into dark abyss.

Finding themselves in pitch black and dank environment, the party formed a tight marching order.

“Let's follow the left wall.” Amanka suggested, finding little resistance.

“Allow me to scout ahead, I can see in the dark.” Neremyn offered.

Whatever this “Pit” was, one thing was true. It was damn cavernous.

“Ouch!” Neremyn yelled from darkness as loud thud could be heard.

A 500 pound stalactite fell right on top of him. The party could barely see his body sprawled on the ground. The stalactite rumbled. The party did the only natural thing they could. They started shooting it. The stalactite fell over, and crushed even more of Neremyn.

“Maybe it's dead?”

“Maybe it isn't!”

“Let's hit it!”

And so they did.

Finally, somebody remembered to check on Neremyn. Despite his horrible shape, he was still alive, albeit unconsciousness. Kuqhir volunteered to carry him.

Pressing on, the party found several dead ends. One of them had a skeleton in chain shirt. It held a shortsword in one hand and rotted backpack in the other.

Will party suffer the same fate?

Illustrations by Idle Doodler.

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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