Attronarch's Athenaeum

Campaign journals, reviews of TTRPG stuff, and musings on D&D.

25% on many titles. Here are few I'm happy to recommend to all OSR Judges, sorted by publisher. Most of the books bellow are settings and procedures, which makes it easy to take out elements you find interesting and use them in your game.

Arduin

Dave Hargrave was a mad man. A very creative mad man. You might never play Arduin as written, which just like Palladium Fantasy was a bunch of AD&D 1E house rules, but you will walk away inspired like never before.

  • Arduin Trilogy. Compiles Arduin Grimoire Vol 1, 2, and 3. I still use special ability charts presented herein.
  • Arduin II. A first attempt to make a functional, stand-alone game after TSR and Gary turned on anyone who dared hack it.

Palladium Books

Palladium Books is a troubled publisher, but I still have a soft spot for their early fantasy work. Black and white illustrations galore!

Palladium Fantasy RPG 1E

Weapons, Armours and Castles

These are illustrated guides to various weapons, armours, and yes, castles, one might use in their fantasy game. I love thumbing through them for inspiration.

Chaosium

A well known publisher of Call of Cthulhu, RuneQuest, and Pendragon. Although I'm not interested in their rules, I've always been fascinated by Glorantha.

Glorantha

These are all modules from the first edition era. Just how I like them.

Goodman Games

Goodman Games might be best know for their Dungeon Crawl Classic system, but I love their system neutral supplements, as well as opulent re-releases of cherished classics. I like most of the stuff written by Michael Curtis, whom also authored the amazing Stonehell megadungeon.

Modules & Settings

Supplements

Hack & Slash Publishing

Columbia Games

Columbia Games publications don't go on sale so often.

Harn has beautiful, well thought out materials that are usable with many fantasy systems. The maps are gorgeous and personalities are fleshed out just enough to drop them into any world without too much fuss.

Below are select brief supplements I found useful:

Two crunchier, but amazing resources are:

Campion & Clitherow

Weather? Weather! Never worry again. Never.

True Mask Games

Factions? Factions! Never worry again. Never.

Geoffrey McKinney

Seriously, for less than $10 you can get material that will last you a lifetime whenever your players decide to go somewhere you haven't prepared for. As a bonus, below supercharges B1 and B2.

Simon Forster

What, you want more variety than in Mike's dungeon. “Production qualities?” Well then you are in luck, because Simon Forster has written splendid digest-sized books of lairs:

Autarch

Autarch is the publisher of Adventurer Conqueror King System, marvellous system built on B/X chassis. It offers superior take on domain management, race-as-class, functional and tightly integrated economy, and plethora of play-tested options for ambitious Judges and adventurous Players.

Rules

Adventures

All adventures, except Dwimmermount, are set in Auran Empire, which is an ACKS setting. I've found all the adventures superb and easy to adjust (and steal from). AX3 has some great tables for urban dwellings.

Expeditious Retreat Press

The first publisher of OSRIC material. A lot of good stuff, but I picked few of more generic offerings I often use.

#Sale #OSR #Arduin #OSRIC #XRP #Chaosium #RQ #PFRPG #ACKS #GG #DCC #Harn

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rootring
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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue details the thirty-second, and thirty-third session—Hydra Company faces the fungal abomination Ack!

You can download the issue here.

Overlord's Annals zine is available in print as part of the legendary Alarums & Excursions APA, issue 572:

#Zine

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Adventurers

Character Class Description
Gildree Elf level 1 Expat from far away land with a permanent scowl. Attempts to integrate with locals by carrying halberd and blood-red plate mail adorned with little skull motifs.
Rashomon Elf level 1 A dangerous looking elf.
Lyffed Elf level 1 Thin and balding elf whom also happens to be Rashomon's friend.
Brent Goose Cleric level 3 An eccentric, but charismatic, cleric seeking the Holy Bird. White robes and black cloak conceal his tall, frail and anemic frame. His eagle-like nose is exposed for all to see.
Hedwig Hogwarts Elf level 2 An always alert owl masquerading as an elf.

Harvestime 10th, Spiritday

Another gorgeous, sunny day in the Barbarian Altanis. Our group of merry adventurers, now reinforced with Hedwig Hogwarts, an elf with huge, owl-like eyes, and equally owl-like, messy hair.

The party had been staying at the Circled Star inn, the best and most luxurious place that welcomes wary travellers in Hara. Full of coin, they could afford the exuberant price of five gold pieces per day.

Either way, few of the members laid low—no, they were enterprising, undertaking various downtime activities whilst preparing their next expedition.

Brent Goose built a small shrine to Kadrim and continued his public sermons. He was rewarded with the following vision:

Four small robbed creatures dance in a circle. One wears white robe, the other wear brown robes. They dance faster and faster and faster until they suddenly stop. The white one open his robe—revealing to be some unholy mix of standing dog, rat, and reptile—and takes out a crumpled roll of parchment. Others gather around it and marvel at the drawing of wings made from wood and metal. The white robed creature points to lines next to it and points further up the mountain. Then it looks you straight into the eyes and hisses! You wake up, surrounded by your followers, all eager to hear what vision Kadrim sent to you.

Eon joined the Fighter's Guild, and invested 77% of all his money into an amazing investment opportunity. Now all he has to do is wait two weeks to get three times his investment back. No risk!

Marston went seeking for new war dog to buy, but lo and behold, he ran into Danny, his old war dog. Yes, he was a bit scruffy and without leather harness, but healthy otherwise. Gildree sought work, and found work. Questionable disposal of two bodies in a house in a dark alleyway. There he found a bruised and cut corpse of half-naked dwarf as well female halfling. Gildree chopped them up and then dissolved their remains using the liquid given to him by his patron. Work is work, and 500 gold pieces is one heavy sack. He did the job, no questions asked, and was paid, no questions asked.

Two elven buddies, Rashomon and Lyffed, hit the regular taverns, listening attentively. Lyffed did most of the heavy work, since Rashomon's comments mostly either landed flat or outright insulting.

Whilst at the Dancing Wolf tavern, they over-heard six tough-looking men boasting of their recent success plundering “a dangerous dungeon underneath a ruined tower.”

Luckily, they were “too tough and too smart” to fall for all the traps laid within. With few well delivered compliments, several rounds of drinks, and open-ended questions, the elves weaselled out that this ruined tower should be ten miles south-west of Hara.

On the morning of this very day, the party consisting of Gildree—with his two retainers, Hawkwerth and Oldham—Rashomon, Lyffed, Brent Goose, and Hedwig Hogwarts set out to find that tower. And all the riches that lurk underneath it.

Harvestime 12th, Waterday

Finally! By the second daylight watch of the third day, the party had found an eighty feet tall ruined tower. What once was an impressive cylinder of white marble was now nothing but a dilapidated tower full of gaping wounds. Large, ornate door frames stood there, door-less, exposing the tower's insides.

Closer inspection of the tower from the outside revealed two curiosities. First, the damage seemed to be cause by siege engines or something of similar power. Second, the damage seemed to be primarily caused from the inside.

“Let's go in.”

Insides again pointed at tower's once glorious shape. The floor was perfectly smooth stone. Were it not for the rubble from the smashed ceiling, it would be a wonder to marvel at. The insides were completely illuminated by the sunlight coming in through the non-existent roof.

A dome of smooth, gray stone dominated the inside of the tower. Circling it, the party had found large stone doors. Closed, of course. Two strong members got to it, and soon they were opened doors. Just like the tower, this dome also had a broken top. There was little of interest there besides staircase leading into the darkness.

Rashomon took the lead.

The spiral staircase went on, and on, and on. The stairs, like walls, were of exceptional quality. They were incredibly smooth, with well-hidden joints. Finally, after half-an hour of descent, the party entered a round chamber with fifty foot diameter. Four fluted columns spanned the whole height of the chamber. There were doors to the north and west. Both were framed with ornamental decorations. Writing in unknown language adorned the top of both doors.

“Finally a use for Read Languages spell!” Rashomon and Lyffed approached the west door. Once the latter had cast his spell, the symbols and letters started moving around like earthworms, until they made sense.

“Door” the text said.

“Oh.”

The duo stepped forward to listen. First then felt elevation change, then they felt arrows lodging in their backs. Luckily for them, only one manage to penetrate the armour and do some damage.

Gildree quickly compared the text above the north doors to the one just deciphered by Lyffed. They were identical.

“Very helpful!”

Hedwig the Owl notices something was off with the mural at the base of radial staircase down which they came. There was a large decorative section that looked like a frame—but nothing was framed! And it didn't look like something was moved...

“I press it with the tip of my sword.” Hedwig announced.

Nothing.

“Ha-ha, I press it with my palm then.” Hedwig followed.

The framed area depressed, and then gave in under Hedwig's relentless push. A dark, narrow passageway opened up before them.

“I go in!” Hedwig shared.

Like the surroundings, the passage was well made as well. But it had no decorations, no embellishments, nothing. Well, not nothing.

Few steps in the owl-elf's eyes widened as a silver urn, a golden urn, and four skeletal heads, each wearing a chunky gold necklace, entered his sight.

Hedwig gingerly touched one of the necklaces with the tip of his sword. Nothing happened. Rashomon joined in behind him. Hedwig took one necklace. Nothing happened. Then Rashomon took one. Nothing happened. Then Hedwig took the other two necklaces, as well as two urns. Then he heard a sound of stone scrapping against stone, followed by child-like giggle. And then both him and Rashomon nearly perished from a repeated volley of darts and stones flying at them from the darkness to their left.

“Out, get out!”

Some tried to shoot into the darkness, but with little success. Rashomon summoned an orb of purple light and hurled it down the corridor. Magic missile illuminated the secret passageway as it flew forward, revealing a horde of shin-sized humanoids. Its landing was announces with one of the small human's violent explosion. Blood and gore covered its allies, and their child-like giggles were replaced with high-pitched growls.

“Step aside!”

An burning oil flask was lobbed where the magic missile just landed. A hit! Screams of terror and cries of desperation supplanted high-pitched growls. The party was victorious. Hedwig and Rashomon were nearly dead.

“Should we head out? Look at all this treasure—that's pure profit, right there!”

“No, let's check one more room.”

“Where to, then?”

“Not the trapped doors, that's sure.”

“How about we go down the secret passage?”

“No, they might wait for us in ambush.”

“North door, then?”

“Sure. When I listened at them I haven't heard anything.”

“Let's go.”

Hedwig and Brent Goose staid behind, watching the passageway which they've just plundered. Rest of the party forced the doors open and entered a fifty by fifty foot chamber.

Twelve fluted columns formed a square pattern, essentially splitting the chamber into outer and inner square. Gildree marched on, flanked by Hawkwerth, and followed by Lyffed. Wounded Rashomon was the last, keeping an eye for any would-be ambushers.

Alas, that did not help him notice the floor giving in under the weight of four of them. The last thing Gildree witnessed in his life was perfectly polished stone floor. Hawkwerth and Lyffed suffered minor injuries. Rashomon, on the other hand, had a near death experience. He survived, but was now so badly injured— several broken bones and ribs at bare minimum—he required assistance even to move.

“Has anyone brought rope?”

“No.”

In a flash of brilliance, Oldham came up with a simple plan. The pit the four adventurers fell in was merely ten feet deep. If they pass him Gildree's polearm, then he could extend it as far as possible and hold it tight, while others climb out one by one. And indeed, that's what the victims agreed to.

But there was one little complication. Rashomon couldn't really move on his own. Nothing to worry about, though! Hawkwerth and Lyffed properly manhandled him until the elf was out of the pit. Not before Lyffed noticed a bunch of small hands coming out of the walls! The hands tapped over all the adventurers, stealing gold coins wherever they could find them! And then they vanished.

Unlike Gildree's corpse, which was left to rot in the pit.

“Voices from above!”

“Quick, hide around the corner!”

“Extinguish those torches!”

Brent Goose heard a number of masculine voices descending from above, down the same staircase they cometh from. The party retreated into the room with the pit. They pressed against the south wall, and patiently waited.

The voices got louder. They were definitely in the round chamber. No one understood the language they spoke. Based on the volume, there could be anywhere between five or twelve of them. Finally, Lyffed took a big breath, stepped around the corner, and introduced himself.

Four well armed and armoured dwarves immediately turned to him.

“Who goes there?!” one of them asked in Lawful, waving his battleaxe at the elf.

“A party of adventurers. We are on our way out. Be careful, there are many traps here!”

Pleasantries were briefly exchanged. The dwarves came down here to investigate the construction, for they were really curious after seeing the tower. They were all quite impressed with the build quality, and might even spend some time mapping the place. They also managed to lob few poorly concealed jabs at the party.

“Who would expect a place like this to be unguarded and untrapped! Inconceivable!”

The party retreated out of the ruined tower, and marched straight back to Hara. Since they were hauling treasure, as well as badly injured elf, it took them three days to return.

Their first stops were money changers—all coin entering Hara must be reported, else it is confiscated—and then the jeweller. Gold urn held 200 gold pieces, while silver urn held 200 silver pieces. Four gold chains were each worth 1400 gold pieces. The party held onto significant wealth even after paying the tax and service fees.

It was a good expedition. For everybody except Gildree.

What next?

Will they return to the ruined tower?

Or seek fortune elsewhere?

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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rootring
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We are upgrading from Owlbear Rodeo (OBR) 1 to OBR2.

Follow the steps below to set-up everything needed to play.

1. Create an account

You will need a free account (“Nestling” level).

  • Head to: https://www.owlbear.app/
  • Click PLAY FREE in top right corner
  • Fill in your email address
  • FIll in sign-up code you receive in your email
  • Create a password

2. Prepare an account

OBR2 is “empty” compared to OBR1.

To populate it with generic tokens, as in OBR1, do the following.

3. Join the Wilderlands game

That's it, you are almost ready to play.

Owlbear Rodeo 2 guides

Although similar, OBR2 does handle a number of things differently compared to OBR1. Here are links to guides you might find helpful:

  • Images (types, usage, transformation, management, editing)
  • Drawing (modes, fill, stroke, editing, layers, trim and join)
  • Text (editor, shortcuts)
  • Measure (modes, type, scale)

#Resource

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rootring
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Adventurers

Character Class Description
Gildree Elf level 1 Expat from far away land with a permanent scowl. Attempts to integrate with locals by carrying halberd and blood-red plate mail adorned with little skull motifs.
Marston Dangon Magic-user level 1 A tall man engulfed by large cloak with broad, stuffed shoulder pads. Hundreds of sewn fireflies make his cloak look alive.
Rashomon Elf level 1 A dangerous looking elf.
Lyffed Elf level 1 Thin and balding elf whom also happens to be Rashomon's friend.
Ripos Wildcheeks Halfling level 3 A halfling of style as attested by his loose fitting white blouse, silky cravat, and red cap.
Brent Goose Cleric level 3 An eccentric, but charismatic, cleric seeking the Holy Bird. White robes and black cloak conceal his tall, frail and anemic frame. His eagle-like nose is exposed for all to see.

Thistleburn 14th, Fireday

“Drop your weapons now, scum!”

Four armed man stared down Lyffed, whom had just scaled the rungs out of the underground tunnels leading into the cellar of the haunted house.

The elf politely declined, grabbed the rope, and rappelled back down. Just in time to witness a magnificently fashionable halfling emerge from a cloud of flour. That and six armed men fighting Rashomon, Gildree, and Marston.

A brutal skirmish ensued.

Rashomon the Death Dealer killed three of the armed thugs, and forced one to commit suicide. Gildree cleaved one in half. Wildcheeks perished within first ten seconds; he went down after being stabbed twice by a gluten intolerant thug.

Another unexpected ally appeared in a cloud of goose feathers! It was a cleric of Kadrim, The God of Small birds. He chirped and cheered in the background, as the party hacked their opposition to pieces.

Lyffed wasn't very successful with his attack. Heck, he couldn't even hack a dazed opponent. In fact, the man in question managed to defend himself. Upon coming back to his senses, he judged he'd be better off by fleeing into the dark tunnels. So he did.

Two more thugs descended down the rungs, only to be cornered by the superior might of these adventurers. To make it even worse, their “friends” above locked the trapdoor, getting them stuck with these murder-inclined people. Hence, they dropped their weapons and pleaded for mercy.

“Who do you serve and what are you looking for here?”

Rashomon went straight for the business. Marston took the stage and begun a loud monologue how he is the absolutely best mage. In the Wilderlands. Brent Goose cheered him on. Gildree frisked the corpses.

After a little bit of encouragement, the captive revealed they are mere swords-for-hire in the service of Klekless Racoba. The latter has been paying “small men the size of grown male's shin” to spy on all the merchant families, as well as queen's residence. He'd use that information to plunder the richest caravans.

Satisfied with the information, as well as the map they had recovered, the party decided to head back and report everything to the castellan.

Only one small issue.

Their only way out was locked. And what if more of these men were just waiting for them?

Well, Gildree The Brave and Strong scaled the rungs, and started bashing the jammed trapdoor. It took him a mere hour to get through. Much to the delight of elves below who threw casual insults like jabs.

Surprise!

No one greeted them upstairs. The party huddled, quickly navigated the streets of Hara to rejoin with members who took a day of rest—Eon, Helmuth, and Edimus—and then went straight to the citadel.

“The castellan will see you when he has time.”

Naturally, they had to wait until sundown.

“The name you mentioned. Are you sure that's the person whom you want to accuse as the main perpetrator?”

“Yes, Klekless Racoba. Our prisoners can corroborate our story.”

Two tied men nodded.

“Klekless is the headmaster of the Mage's Guild. And these are serious accusations. I'll ask you to stay in Hara until we confirm your findings.”

The ask was, of course, and euphemism for command in this case.

“Now, if you will return me the signet rings. Yes, good, yes, all five of them. You will be rewarded as promised—your full weight in gold coins.”

Thistleburn 20th, Spiritday

Adventurers had to wait six days to hear the final verdict. Brent Goose spent his time proselytising, feeding birds, and earning himself a moniker of “bird lady.”

Gildree took a very low profile, spent his time in the citadel barracks, and being cautious of everything. Marston did the opposite. He went carousing, telling everyone what a great mage he is.

Rashomon and Lyffed retreated into Poseidon's temple to train and meditate. They also spent time in deep conversations with acolytes and clerics.

On the sixth day since their report, a man charged them in the street, yelling profanities. The man was tackled by the guards. “Another one of the scum taken! You–” the captain of the guards pointed at Rashomon “Yes, you! The castellan demands your presence at the citadel. Now.”

This time the party did not have to wait to be admitted. In fact, the castellan barely gave them any time whatsoever.

“You were correct. We have sealed the tunnels. Unfortunately, Klekless Racoba has fled the city. I'm sure you made a very powerful enemy. Either way, thank you for your services. You are most welcome to stay in Hara and spend your earned coin here.”

The man left before they had much to ask—and seemingly ignored whatever else might've been pointed at him.

“What now?”

“Let's hit the streets and taverns!”

Harvestime 5th, Spiritday

Brent Goose continued his sermons in the streets of Hara. Lo and behold! He attracted ten followers! The worshipping circle of Kadrim grows! True holy leader he is, he crashed at his worshipper's place and consumed their food and drinks.

Rashomon, Lyffed, and Gildree spent their days at the Fighter's guild. Little interesting work was offered. Their efforts to recruit new members resulted in Gildree picking up a fistfight with wannabe-tough guy. The elf knocked out some of his teeth just for a good measure.

And how about Marston. Well, he continued boasting about his importance and success in busting this “spy ring that troubled the castellan for years!” The result? The Grand Wizard was kidnapped after one of his escapades, dragged into a windowless room, and interrogated about his true involvement with the spy ring.

How he got out of their grip alive is a bit unclear. Marston, of course, would tell you how he blasted them with his amazing powers.

“They melted before my very eyes, not even a one percent of my true power!”

The sun was up. People were in good mood. And our adventurers were getting bored.

That's never a good sign for the locals.

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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rootring
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Goodman Games has put up their whole 3E catalogue for sale. Most of these, and especially The Complete Guides, are almost system neutral.

Yes, they have the 3E statblocks, but core of the texts focus on the flavour, descriptions, and similar, rather than purely mechanics. I found them rather easy to steal from.

With that being said, here are some of my favourites:

#Sale #GG #DCC

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rootring
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Adventurers

Character Class Description
Harker Fighter level 1 Top heavy hunk with skinny legs, wielding a massive great-axe with rose-motifs.
Rashomon Elf level 1 A dangerous looking elf.

Later...

Character Class Description
Gildree Elf level 1 Expat from far away land with a permanent scowl. Attempts to integrate with locals by carrying halberd and blood-red plate mail adorned with little skull motifs.
Hagar the Hewer Dwarf level 1 Imagine Conan as dwarf.

A bit later...

Character Class Description
Marston Dangon Magic-user level 1 A tall man engulfed by large cloak with broad, stuffed shoulder pads. Hundreds of sewn fireflies make his cloak look alive.
Lyffed Elf level 1 Thin and balding elf whom also happens to be Rashomon's friend.

Thistleburn 13th, Earthday

“Let's get the wounded out, recruit some more muscle and return.”

Rashomon proposed.

“Agreed!”

Harker replied.

Having left Eon, Edimus, and Helmut in the care of talented acolytes of Poseidon, the enterprising duo ran into two equally enterprising adventurers.

One was Hagar, a savage, extremely muscled dwarf. Heck, the former ironsmith couldn't hide all the bulging muscles even if his life depended on it.

Another man, or rather elf, was a real eye sore on the streets of Hara. He had the face of a person who disapproves of everything and everyone around him. His blood-red armour covered with little skulls did not make him any more approachable. Gildree was all he said.

Both Hagar and Gildree were delighted at the prospect of earning some coin by exploring a cellar of haunted house.

“Then come and follow us!”

And so the new quartet was ready to descend down the ladders that hurt Eon so badly. The party improvised an anchor for the rope. Newcomers weren't really informed of the dangers, but were generously encouraged to rappel down first, nonetheless.

Luckily for all involved, no new traps were triggered.

The party found themselves in a simple thirty by forty feet chamber. Solid-looking wooden doors were to the west, and dark passageway to north-east. The latter led into a long, dark corridor stretching to the left.

“Hmmm, I could hear a yawning sound behind the doors.”

“Let's ignore and move on.”

“But what if it is a monster and we get ambushed from behind?”

“Let's ambush it first!”

And so the party arranged themselves around the door, prepared to cut down whatever might lurk behind.

“Ready?”

“Open!”

A large, mean-looking mastiff starred down the wanna-be-ambushers, looking very unsurprised. The attackers rushed forward, finding themselves surrounded by four large canines.

One jumped on Harker, clawing and biting relentlessly. The young man fell down to the ground. The mastiff mauled him unconscious. At the same time, other two dogs took down Hagar, despite the dwarf's bulging muscles. In fact, he might've even lost some in the process...

“Uh, it looks a bit grim!”

Gildree unleashed his violence, leaping over the bodies of his fallen allies. He speared one of the dogs straight through the heart. Rashomon disemboweled the dog that dared charge him.

“You did your best, kid.” was the last thing Harker heard as the mastiff bit off his throat.

The two remaining elves fought for their lives, mopping up the surviving dogs.

“Hmmm... Let's get the wounded out, recruit some more muscle and return.”

Rashomon said.

“Wounded?”

Gildree asked, pointing at stiff Harker with gaping wound on his throat, and Hagar's tattered remains.

“The dwarf is still breathing.”

“For now.”

“Won't we look suspicious dragging two corpses through the streets?”

“Hmmm... You are right. Let's make it look like we are distressed and they need healing.”

“Grand plan.”

And so the two elves dragged two mangled bodies to the Temple of Poseidon.

“My good elf, you were here merely an hour ago. Who are these new people that require our assistance? And I'm sorry to say, but that young man looks like beyond saving.”

It didn't matter what the acolytes had to say, for Rashomon flashed the ring given to him by Hara's castellan, and the acolytes had to obey.

“Done. Now let's recruit few more talents like yourself Gildree.”

Lo and behold! Rashomon just happened to run into Lyfeed, an elven warrior priest from the same land as himself. It didn't take a lot of persuading to get him to join. Some details might have been omitted.

Like attract like. A tall man dressed in ominous looking cloak adorned with hundreds of fireflies approached the party. He was flanked by a stacked rottweiler responding to “Danny.”

“Marston Dangon, wizard looking for adventure.”

“Well, you found it!”

The new quarter returned to the cellar of the haunted house just as sun started to set.

“What happened here?”

“Nothing much. Few dogs lying in ambush. We easily dispatched them.”

“We?”

“Well, myself and the previous party.”

“Ahh, I see.”

The canine corpses were the only interesting thing in this, otherwise bare, chamber.

Moving down the dark corridor, the party encountered another sharp turn as well as closed doors. Peeking through revealed another small chamber—this time devoid of large mastiffs.

A simple table and four chairs were by the west wall. Four empty cups and small casket of wine rested on the table. A large lever on the south wall was set in the “up” position. The party carefully pushed it into “down” position using a pole.

Nothing happened.

Following the corridor they reached yet another hard turn. And then another. This time there were bloated doors opposite the corridor. One of the member gently broke through, sending them flying into a chamber full of debris. Offensive smell of rot and dampness assailed their nostrils.

“Screw this, let's move on.”

After half an hour or so of walking down the corridor the party encountered yet another hard turn. The corridors were mostly ten feet wide and some seven feet high. They were simple hewed affairs. Sometimes they'd run into pools of stale water. Some wall portions were damp.

Lighting torch after torch, the party moved down the corridors without rest. They ignored all the narrow passageways, opting to stick with the broader ones.

Unbeknownst to them, hours and hours passed.

“Doors!”

Indeed, they finally ran into something that wasn't a long, wet corridor.

“Can't hear anything...”

“Stuck...”

“Open gently!”

THUD! CRAAACK! THUD!

Another successful gentle opening, as attested by broken doors lying flat on the ground.

The party entered into a large fifty by thirty foot room. Another doors were on in the middle of north wall, two smaller doors were in the south-west and south-east corners respectively, and an open archway in the middle of south wall.

A long table dominated the room. It was surrounded by nineteen chairs. A large, fifteen by ten foot map dominated the west wall. Rashomon recognised what it was a map of—Hara.

Many buildings had weird symbols on them: circles, crosses, check marks, dots, and similar.

“Let's pack the map and get out. I'm sure castellan will appreciate this.”

All other doors didn't budge as well. Forcing the north doors open revealed yet another long corridors. Smaller door in the south-east corner on the other hand led revealed a small chamber.

A crude bed in the southeast corner, a shelf holding an unlit candle on the south wall, and a small closed chest on the floor in the northeast corner were all there is to it. It was the most lavish room they have encountered so far!

The party poured in, dreaming of treasure. Gildree opened the chest with a pole. A cloud of purple gas filled the room, dropping Rashomon and Marston.

“Oh, nice!”

Gildree recovered fifteen obsidian gems and seven rock crystals from the chest. Lyffed poked the prone bodies. They did not react. Listening closely, he could hear both were still breathing.

The duo closed the doors of the small chamber, and holed there until Rashomon and Marston awoke from their magical slumber.

Thistleburn 14th, Fireday

“I think now is really the time to go back!”

“Indeed!”

“But which way? We passed miles and miles of these twisting corridors...”

“Don't worry, for I have been mapping as we went!”

And thanks to Rashomon's fine notes, the party managed to find their way back to the chamber with ladders leading into the haunted house.

Lyffed scaled the rungs. No traps were activated in the process.

The elf was greeted by a number of sharp tips and scowling faces.

“Drop your weapons and slowly come out.”

Rashomon, Marston, and Gildree were engaged in banter, not paying close attention to what's happening above.

Suddenly the doors behind their back flung open, and six figures poured out.

“Drop your weapons, scum!”

“Do you know who I am!” Marston demanded “The mightiest mage you have ever met!”

“Are you mightier than Klekless Racoba?!” one of the armed men yelled back, unfazed.

“Who?”

“Drop your weapons now, scum!”

“Look how they butchered mu puppies! Let me gut them all!” a cracked voice could be heard in the background.

Lyffed prepared to grab the rope and rappel down in the chamber, unaware of the fact his friends have just been surprised.

Rashomon prepared his Magic Missile, Gildree tensed his halberd, and Marston still wondered who the hell is Klekless Racoba.

Will Rashomon have to recruit new adventurers after this encounter?

Or will this encounter spell the end of his worries?

Discuss at Dragonsfoot forum.

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rootring
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Events presented in this report happened at the same time as sessions 44, 45, and 46. We played them out via play-by-post.

Adventurers

Character Class Description
Gomm Thief level 4 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Basso Halfling level 1 A stable boy whom got tired of shovelling horse shit.
Flamthwynn Magic-User level 1 An older gentleman sporting fashionable dark blue robe with purplish overtones. Seeking arcane objects and offensive spell.
Oberon Fighter level 3 A tall, supple hunter adorned with bones and horns of his prey.
Eccy Throi Elf level 1 Wears a dark green cloak to hide his bulging muscles and crippling anxiety.
Barad the Bald Magic-User level 1 Bald, beardless, chinless, and lazy-eyed.

Thistleburn 5th, Spiritday, Late Afternoon

The day was coming to an end.

Rhovar, Rad, Amanka, Kuqhir, Neremyn, BuddyPuddingBottom, and whomever else went to cheer for the Skandink warrior at the Windgod Temple competition still haven't returned.

Nothing worrisome given that these competitions are known to last—especially when one accounts grand feast that follows.

Gomm is the only one who has returned, together with warhorse Umber Fury, to the Hydra Company headquarters.

At that time, the following characters could be found at Hydra's base of operations: Gomm, Basso, Flamthwynn, Oberon, Eccy Throi, Barad the Bald, Pinella, Herat, Paxton, and ten archer mercenaries.

In addition to them, there were also eight kids of varying age: Ithiel, Musemour, Govier, Wycliffe, Valnea, Eweora, Audrey, and Honeyie.

Here is where everyone was:

Ground floor

Oberon was training three archers in the main hall. Gomm recently arrived on Umber Fury, and was greeted by Basso whom had been tending to two draft horses. Paxton was lounging with them. It's a really hot day so they left the double doors open to let in some fresh air.

Eccy was studying in the small library in the west wing of the house. Little Govier was eavesdropping on the elf. He thought he went unnoticed. Eccy was always aware of him.

Ithiel was quietly playing cards with two archers standing guard in the lobby.

Naughty Eweora was once again going through the personal belongings of the Hydra Company officers'.

Second floor

Valnea was sitting on the deck overlooking the main hall. She was the oldest and smartest of the kids they've saved from monstrous slave-traders. Although initially interested in Kuqhir's teachings, recently she has shown much more liking for strategy and tactics.

Herat had once again caught Musemour and Wycliffe breaking into the vault. She is currently scolding them, threatening to dump them in the “Caves of Horrible Shroom!”

Audrey was silently gazing through the west window.

Barad and Flamthwynn were discussing arcane matters in the resting area. Honeyie was sleeping on the floor. He farted occasionally.

Cellar

Pinella has recently been spending a lot of time in the basement. She has been keeping something to herself.

“Well met, men of Hydra Company!”

A wiry, olive skinned man stopped by the Hydra Company's HQ entrance. He was sweaty, breathed heavily, and carried Rhovar's horned helmet under his left arm.

“I'm Thalysios, and I'm afraid that I'm bringing you bad news!”

“Rhovar and his friends were labelled heretics by the Windgod's High Priest. There was no trial or hearing given—only judgement!”

“Rhovar asked me to take his stuff and inform you as quickly as possible. I have no idea what you guys did, but leaving Antil might be a good idea.”

“Here, take the nordman's helmet. I'll take my leave now. Godspeed!”

Eccy, hearing what happened to Rhovar and the rest of the crew, stalked up to Thalysios and investigated the helmet. Alas, it truly was Rhovar’s.

“They threw him into a dark pit. Apparently some horrible horrors lurk there... Still, I have no doubt he will survive. I've seen him fight!”

“And where is this pit?!” Eccy demanded.

“Right in the middle of the temple. To be honest, I didn't even know it was there! The central ring rotates and then goes downwards.” the man took a pause to take in a big breath, and then continued “Friend, going there might not be the best idea. But if you insist, it might be wise to take off that Hydra Company armband...”

After hearing all this, Basso begun preparing the horses for departure. He also organised the crew to start packing valuables so he can evenly distribute the load between the animals. Paxton and Herat jumped to help him. Kids kept getting in way. Only Valnea understood what was happening.

Gomm rode Umber Fury around the dockland asking any ship crew he passed for passage on a boat for all the company. Two ships caught his attention. One seemed unmanned, sans the guards at the dock, while the other, shabbier looking one, had few figures lounging on the board.

An hour or so later, they managed to pack roughly one fifth of their total treasure from the vault.

Gomm found out one of the ship's would be willing to take them on for a “fair payment” and “appropriate services during the journey.” Their final destination is City State of the Invincible Overlord, but will stop at several places along the coast to restock and trade. Hara being one of them. Their planned departure is three days from now. Guards of the other ship didn't have any useful info.

Eccy approached the massive Windgod Temple. Large double doors open a little bit and an exquisitely dressed nobleman stormed out, followed by eight thuggish characters. As soon as he descended the stairs he was greeted by eight more, one of them bringing forth a majestic chestnut brown stallion.

The man jumped on the horse and condescendingly sneered at his men: “Pick up the pace! I want to reach them before Panthal's lapdogs! There is still one I have unfinished business with.” They completely ignored Eccy and briskly moved in the direction the elf came from.

Eccy stood at the bottom of staircase leading into the temple. The iron doors closed behind the man. There were roughly twenty acolytes outside, not counting a mass of people moving around.

The elf approached an acolyte and in a boastful voice said the following: “I have heard your god is a great god and that you who worship him value strength. Tell me, what does it take to join your ranks?”

“Shang Ta welcomes all, brother! Why don't you come back tomorrow at noon and I'll introduce you to my Brother who takes care of new followers like you?”

“I feel a calling. Is there no way to proceed today? Something calls me from within the temple to do battle and win glory! Is this not what Shang Ta demands?!”

“Your calling is strong! Might makes right! If you wait until nightfall I'm happy to walk you to my temple just a few streets away from here!”

“Your temple!? What's wrong with this temple here? I feel there is a great battle for me within those walls!”

“The Windgod Temple is closed to the public today. What's with the aggression, brother?'

“For what reason is it closed? What stands between me and glory?”

“It's a weekly match of champions. If you wish to participate you must compete for a full week in matches of your choice. The best fighters are then invited to challenge Brutus, the reigning champion.”

“Do you not see brother? This must be the fight to which I have been called! There is no time to lose, you must lead me to this Brutus!”

“Hmmm... How should I know if you are a worthy challenger? What deeds have you accomplished? What foes have you vanquished?”

Eccy brandished his serrated handaxe. “I have cut the scalp from many a man, and taken the head off beasts the likes of which I cannot describe! Do you stand between me and glory? My destiny lies beyond those doors!”

“Might makes right, brother. If you can submit 5 of us in a row I might let you in.”

Elf quickly took care of the first acolyte, but alas, the second one threw him off balance.

“I'm afraid you are not good enough to face Mr. Bumblebee.”

“Mr. Bumblebee, his name will remain etched into my mind as I train. Is there no other way to meet this man?”

“Probably, but I can't help you with that.”

Gomm managed to negotiate rather favourable terms: 450 gold coins for the whole company, and they set sail within two hours.

Another hour later, preparations for departure are in full swing.

Basso & Oberon were overseeing the packing process. Four mercenaries, Paxton, Herat, and Pinella were hard at work.

Barad was in the library checking if there was anything critical to pack. Flamthwynn was in the master bedroom. He packed all the potions and was now hiding under the bed, waiting for further instructions.

Gomm, whilst returning to the HQ, noticed four figures hugging the north side, and four hugging the west side. He also noticed a mounted figure with wand-like object in hand pointing at the direction of the Hydra Company building.

The thief promptly ripped his cloak, doused it in oil, tied to an arrow, lighted it, and shoot it through the upper floor widow on the west side of the building. Alas, he missed! His attempt was noticed by four figures on the west side!

Next he rode up to within 60ft and begun peppering the enemies with arrows and shouting as loud as he could “They're here, they're here, fly you fools!” His next arrow landed true, pinning one to the wall.

Gomm reared up on Umber fury and shouted out, “Dogs! You'll feel the barbed tongue of the hydra! Attackers! Attackers! Be on Guard” and then he loosed an arrow into another figure at the north side. This time it was a miss.

Mounted thief could see the north figure turn around right corner, out of sight. The mounted man was also now out his your sight. Two men by west wall charged him.

Others scaled the wall and reached the window Gomm had targeted mere seconds ago. As one smashes it a child-like scream could be heard. Another one reached in and then yanked his hand out, throwing a small girl to the ground.

Her scream was brief.

Her flight was done in a blink of an eye.

Valnea's life was gone before it begun proper.

Eweora screamed at the sight, bringing to everyone's attention that something was happening. Basso and Oberon caught glimpse of Herat running up the stairs. She turned red and yelled “NO!” like a wounded beast.

“Flamm, it's time to nut up!” Barad shouted. Flamthwynn was very content being under large, secure bed. “Well, I tried...” Barad exhaled and move to entrance chamber. He took command of nearby mercenaries and ordered the kids to get back and hide.

“Hold the doors!” he was preparing to cast Hold Portal. Mercs pressed just in time as someone tried to burst in.

Sounds of fighting were coming from top floor. Basso & Oberon heard heavy footsteps, yells, and metal clanging. And then they heard Herat's broken yelp “Sister!”

“We need help up here!” Paxton yelled.

“Die, knave!” Herat roared as she crushed the head of her sister's murderer.

Gomm was having trouble controlling his warhorse in melee, but so far no one managed to knock him down. And horse was doing fine on its own; what could few thugs do to it? Well, after it was slashed for the first time, Umber Fury decided it had enough—both of the inept rider as well as the attackers. First it threw Gomm of its back. Then it stomped the thugs into bloody mess.

Flamthwynn heard doors crack open. Then he saw unfamiliar boots snooping around the master bedroom. He held his breath.

Barad's spell went off, causing the enemies to hit the doors in vain and curse profusely. “Follow me to the center. We must gather everyone, head into the cellar and retreat into the sewers!”

Basso and Oberon finally reached the second deck only to see Herat fighting off three thugs. Pinella was lying in a pool of blood, and Paxton was lying next to hear. Musemour and Wycliffe, Valena's younger brothers were attacking one of the thugs. Wycliffe managed to drive a kitchen knife into the man's leg.

Unlike mercenaries, the kids didn't really follow Barad's commands. “Just pick them up and carry little brats!”

Herat fell to her knees, blood dripping from her cracked skull. Next blow dislocated her jaw, and she fell, lifeless, next to her sister.

At this moment, three men burst in through secondary entrance, encountering Barad and few mercenaries carrying children. One dressed in chain shirt asked:

“Is any of you Barad?”

“I'm a clerk for these folk, Reston, what are you doing here? We heard screams from upstairs.” Barad replied.

“We are here to kidnap a man named Barad and kill everyone else.”

“Well, then I am Barad, aren't I?”

Without missing a beat, the man standing next to the asking man stabbed Barad straight through the gut.

Barad went out how he'd always hoped: yelling at the children.

The man in chain went pale.

“You imbecile! We need him alive!” he grabbed twitching Barad and started dragging him out.

“Let him go!” “Scoundrels!” “Face your fate!”

Mercenaries rallied and hacked to death two thugs flanking the armoured man holding unconscious Barad.

Basso killed the thug whom had killed Herat. The surviving two pushed past the kids, going for Basso and Oberon respectively. Both thugs failed to strike the duo. The second one also fumbled, and in the process his bandanna slipped, blinding him.

As blindfolded thug stumbled, Musemour crouched behind his knees. The man stepped back, tripped over, and fell flat on his back. Wycliffe, struggling to lift Paxton's mace, just dropped it on the man's head. There he lied, dead in a pool of blood, just like the kids' innocence.

Basso killed the remaining thug on the second floor, and then called the children to stay close to him. Kids spat on the thugs' corpses and then ran up behind the halfling. Oberon checked on their fallen friends—Paxton was still alive but unconscious.

Flamthwynn, hiding under the bed, could see the unknown boots scuttle away, through doors leading to the kitchen.

Barad, in hazy confusion, could feel being slowly carried while familiar voices shouted from behind him. Mercenaries charged out, trying to rescue Barad. There they encountered three more thugs, one also in chain.

Basso ran down and reached the wide double doors used to roll out the wagon. There he could see five mercenaries fighting three attackers. One of the men in chain held Barad's limp body.

In distance he could see a mounted figure flanked by two armoured figures. The man on the horse had the evilest grin Basso has seen in life.

He took a shot.

And missed.

The man laughed.

In fact, as he leaned back to laugh he missed an arrow discharged by Gomm.

The man reined in his horse and waved the stick in his hand at Gomm—discharging a shining yellow orb, akin to small sun.

The orb flied right past Gomm, scorching some of his arm hair.

Mercenaries surrounded the thugs holding Barad and hacked them all down—but the man in chain shirt. Basso tried to hit the mounted man, but missed again.

“Your fate is sealed, knaves! I'll make sure to buy any survivors!” the man yells. Then turned around and galloped off southwards, in the direction of the Windgod Temple.

His two bodyguards ran after him, but are nowhere near as fast as his riding horse...

The polite man who stabbed Barad dropped his mace: “I yield! I'm naught but a muscle-for-hire, just like you.”

Hydra Company has successfully defended their HQ against unknown assailants.

Herat and Pinella, the sisters, have died protecting the children.

Valnea, the oldest and brightest, died from blunt force trauma after being yanked through the window.

Paxton was knocked unconscious, but is now fine. He tripped whilst fighting and knocked himself out.

Barad is now stable, after being magically healed by Paxton.

Four kids were nowhere to be found: Audrey, Ithiel, Govier, and Honeyie.

And they had one prisoner.

After checking that the assailants are gone, Flamthwynn emerged from his hiding spot to assess the situation. He offered to help find the kids or help the wounded. He is a coward, but not an evil one!

Oberon frisked the corpses, recovering 56 silver pieces, 11 daggers, 9 clubs, 2 long swords, and 2 maces.

“Gather your belonging and follow me! I shall wait not longer than ten minutes!” Gomm announced loudly.

Their captive introduced himself as Notred. ““Uh, Lord Warcrown doesn't really tolerate failure. May I join you as well?”

“Why did they want me young man?” Barad interrogated Notred.

“You probably know better than me. It isn't difficult to insult Lord Warcrown. I just know that we had the orders to get you alive.”

Gomm lead Basso, Flamthwynn, Barad, six kids, and five mercenaries towards the ship. The captain was surprised to see them return so quickly.

“I'll summon the crew once you pay. No horses. And what's with the kids?”

Gomm instructed the mercs to load the treasure, paid the captain, and then took the two draft horses and Umber fury around the dockland saying “For Sale, all offers considered. All offers considered folks, grab a good bargain on a genuine thoroughbred war horse and two draft horses. I have twenty minutes, any offers considered.”

“I will buy Umber Fury.” Eccy announced. He just caught up with the rest, having returned from the Windgod Temple. “I'll take Ithiel home.”

“You... buy him? Don't be ridiculous.” Gomm stared firmly at Eccy for a beat. Then he smirked. He patted the stallion's neck, and handed Eccy the reigns. “There will be no buying. He's yours. Ride safe. Ride fast.” Gomm thrust out his arm for a hand shake.

Eccy grabbed his hand and held it firmly. “We leave Rhovar and the rest to their deaths then? I can only hope they die with blood on their blades. Good luck in whatever land you find yourself in.”

“We weren't meant for this place, Eccy of the elves. Rhovar is Skandik, he will prevail, or, if he dies, then it will be glorious, and he will meet with his ancestors. The Gods of this land are fickle. Come with us aboard a ship and find finer pastures, of milk and honey. Raise the lad as your own. One day, you might discover you are happy.”

“I will meet my death here in this land. I know death now, and no longer fear it. I once was an elf, now I am something else. And besides, I made this child a promise. I know that were I to renege on it I would lose what is left of the elf that once was Eccy. Go well Gomm.” Eccy turned away, and helped Ithiel up onto Umber Fury.

Following the news of Hydra Company denounced as heretical association, and surviving the savage assault on their HQ, the Hydra Company had successfully boarded a ship destined for the City State of the Invincible Overlord. Eccy remained in Antil, his mind set on fulfilling a promise he had give to Ithiel.

The seamen slowly trickled in, protesting being called back so soon. Many reeked of alcohol and debauchery. Their protests were quickly crushed by the Captain's generous bribe of one gold coin to each.

It was a long, hot, and humid day. The ship lazily rolled out of the port, until making enough distance to drop down its sails and roll off into the Romillion Sea.

The Windgod Temple's massive frame loomed over the survivors; their former headquarters shrinking by the moment in its shadow.

Flamthwynn stood on the deck and looked overboard wistfully.

Gomm climbed to the crows nest for some brief respite. Up amongst the sails he can't keep Antil and its evils from his mind, so he takes his knives to a whetstone. With the scrape of steel on stone the blade gets a little sharper, and he begins to plan for the future.

Basso watched as Eccy rode off into the distance. He gives him a small wave, despite knowing very well that the elf won't be able to see it.

Oberon was resting on a rail by himself with his back facing the others. As people passed him, they left him alone allowing him peace to stare out into the ocean and be lost in his thoughts. In reality, Oberon has never been on a boat, let alone a ship, before and does not have his his sea legs. He was in pure agony, puking his brains out.

Eccy rode hard for Weststar, the place Ithiel called home. From there he will likely continue “adventuring” until he meets an untimely end.

And thus ends Hydra Company in Antil.

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Adventurers

Character Class Description
Harker Fighter level 1 Top heavy hunk with skinny legs, wielding a massive great-axe with rose-motifs.
Edimus Gorgon Cleric level 1 An elderly looking gentleman—despite his young age—dressed in long cape caked with dirt and grime. Worshipper of Pernatam, God of Sculptures.
Eon Fighter level 3 Silent and imposing tall, wiry ebony man adorned with plate mail, orange scarf, and necklace of skeletal finger.
Hellmuth Mithaft Fighter level 1 A bold mercenary with glorious red beard and pearly facial hair.
Rashomon Elf level 1 A dangerous looking elf.

Thistleburn 13th, Earthday

“How about we visit that spooky house at the north edge of the town?”

“The one by Assassins' Guild?”

“Yeah.”

“Sure, why not.”

A brisk walk, a bridge toll, and a loud nobleman later, the inquisitive quintet reached the dilapidated two story house that fit the description of various drunkards they've spoken with the previous day.

Most of the windows were caked with dirt and grime. Still, that did not prevent the party to circle it. They split up, and each individually tried to look like a casual local just going for a relaxing walk around supposedly haunted house in the shadiest part of the town. Nothing suspicious about that.

The entrance to the house was in the northwest corner of the building. The doors were broken off the hinges and were simply leaning onto the door frame. Two windows on the north side were caked with mud from the outside—it was impossible to see inside. Other windows revealed that insides are even worse looking than outsides. Dirt, dust, broken furniture, debris... you name it.

Following a brief discussion, the party set in motion their penetration plan. Rashomon and Edimus stood guard, inconspicuously of course, by the southwest corner. Harker, Eon, and Hellmuth subtly stormed the entrance hall of the building. Having found no opposition, they summoned the two guards to join them.

Since haunted houses are best explored individually, the party immediately split up.

Edimus followed the south corridor. He felt uneasiness as he approached the doors midway through. This was the entrance into the room with mud-stained windows...

Hellmuth returned the doors they gently removed from the frame. Eon added few iron spikes—a little trap for anyone trying to follow them from behind. Harker swept the floor, seeking who knows what.

Finally, Eon and Rashomon opened wide creaky double doors to the east. A decayed dinning room with a webbed skeleton in the northeast corner is what greeted them.

Edimus and Harker couldn't resist the call of the forbidden room, so they promptly entered. Alas, they were rewarded with few rotten books, parchments, and some candles. Harker did manage to recover a book of really bad poetry, though.

Hellmuth went further south, peeking into a room that was full of debris: broken bed frame, destroyed chairs, torn mattress and shredded cloths—all piled up by the south wall of the room. He could swear he could see some of the debris sliding on the floor. He moved on.

Eon and Rashomon, experienced adventurers they are, carefully approached the webbing.

“You know what this means?”

“Skeleton?”

“Yes.”

“Yes!”

“Treasure!”

The treasure being two large spiders lunging from behind the skeleton, one above it and one beneath it. Both were dispatched in a single round. Both spiders, that is. Scanning the room revealed no other treasure. Adjacent kitchen, in even worse shape, had even less to offer.

As Edimus neared the room with debris that Hellmuth just passed, he felt sick to his stomach once again.

“Something isn't right.”

Flying furniture pieces confirmed that suspicion. Cleric and fighter avoided them all, and quickly alarmed the rest of the party of the invisible danger.

Eon and Rashomon, experienced adventurers they are, quickly brought the dinning table—with Hellmuth's assistance, to block off the passage towards the room that was catapulting debris at them.

“Oh, I had enough! I'll cleanse this evil myself!”

Harker—perhaps trying to appease the Oathkeeper—ran around, through adjacent room, and into the room with levitating furniture.

“I'll turn it myself!” Edimus enthusiastically announced and ran with him.

“This kids will get killed without me!” Rashomon sighed and ran with them as well.

Eon and Hellmuth kept their mouths shut as they tried to keep the doorway shut.

“Begone evil spi–uh, I forgot they stole my holy sy–”

Edimus's forgetfulness was awarded with a flying furniture piece hitting him straight into the forehead. That sent him screaming back whence he came from.

“Reveal yourself, apparition!” Harker demanded.

Rashomon jumped into the center of the room and sprinkled holy water all around.

“Can't you see it, boy? It's right next to your pointy friend.” a stern voice boomed in Harker's head.

And indeed! He could see a vague human shape juggling broken furniture pieces and various debris.

“Begone!” the boy yelled as he cut it down in half. All levitating objects fell down to the ground.

Eon and Hellmuth tackled the screaming cleric. They pinned him and helped him come back to his senses with an array of modern soothing methods.

“Let's move on. We aren't done yet.”

“Sounds good.”

“Hey, we haven't checked these doors yet.”

South-most doors on the west side led into a small room with solid workbench and an assortment of tools for carpentry. A set of stairs around the corner led into a damp cellar.

“We should see what's in the basement.”

“Could you wait until I make myself a wooden holy symbol? I'll saw a small cow.”

Two hours and few cuts latter, Edimus had something resembling a cow. Kind of. Finally, the party descended into the darkness.

The large chamber was damp and smelly. Rotted shelves lined the west wall. Two doors were on the east wall. The first were bloated and nailed shut from the outside. The second were as plain as walls of Hara.

“Hmmm...”

There were a few benches in the alcove underneath the stairs. An orderly pile of firewood was arranged in the southeast corner. Both areas had significantly less dust.

By this time, Eon was getting impatient. He went for the bloated doors.

“That looks like someone tried to keep something inside. Perhaps we should start with other doors?”

So he opened the other doors, only to find what seemed to be a wine storage. Eight large barrels were neatly arranged in the southeast corner of the room. A dozen or so minutes later, the ebony warrior discovered a poorly concealed trapdoor. Iron handle was in a depression on the cover.

Unwilling to risk his fingers, the warrior jammed in an iron spike, and used the leverage to open the doors upwards. Stale air, dark hole, and rusty iron rungs descending into the darkness.

“Pass me the torch.”

Eon inhaled and went down.

Click.

Two scythes suddenly sprung and cut deep into his palms. Gritting his teeth, the warrior lost his grip, and fell into the darkness.

Rashomon was quick to react, and quickly scaled the ladder himself. He kept his blade out, just in case there were any other scythes to be triggered.

Click.

He picked up on the subtle sound just as he was about to step off the ladder. No scythes came out, but a chunk of debris fell from above. Although he managed to avoid some of it, the elf did not escape completely unscathed.

“Let me bind your wounds and then we'll get you out!”

When Eon fell down, his survival instincts kicked in and he immediately rolled to the side, seeking the safest spot to orient himself.

The ladder led into a dark chamber of hewn stone. A dark corridor was in northeast corner. Reinforced doors were in the northwest corner.

Rashomon tied a rope around Eon's waist, and then they pulled him up. The elf followed.

“Should we retreat, heal, and then return?”

“Whomever set these traps will know someone has been snooping around.”

“Maybe we should lay in ambush here?”

“How about we split? You go rest, while a few of us goes down to see what's there?”

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Will Mistreta continues collating OSRIC errata.

You can download the latest A4 and letter versions here.

#Resource #OSRIC #ADnD #OSR

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