Attronarch's Athenaeum

Campaign journals, reviews of TTRPG stuff, and musings on D&D.

This report covers a week of downtime preceding session 44

Adventurers

Character Class Description
Rad Thief level 3 A young, short and malnourished rogue.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.
Gomm Thief level 4 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.
Flamthwynn Magic-User level 1 An older gentleman sporting fashionable dark blue robe with purplish overtones. Seeking arcane objects and offensive spell.
Brother Kallahan Cleric level 2 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
Rhovar Fighter level 3 A generic Nordic guy.

Thistleburn 1st–4th

A week of downtime!

Here is how people say the esteemed Hydra Company members spent it.

Rad

Having gotten drunk the night before, the young thief woke up to a most shocking discovery! His mythril shortsword was gone!

First he went back to the tavern where he got wasted alongside his Skandik friend. From there he followed whatever lead he could find; greasing the informants with some gold coins.

A mythril shortsword with Firebeard's stamp was apparently auctioned at the Walled Bazaar on Thistleburn 2nd.

Although it is unknown how the sword got there, apparently some Colwyn the Drunkard has been bragging about making quick coin just the day before. He is most often seen at the Seven Vultures.

The auction was an invite only event, mostly with men of fine standing. If reports are to be believed, it was a rather fiery auction, with many bids, harsh words, and several fistfights.

The purchaser's name is Quidsard Caltrap, the oldest brother of Bowie and Krom Molder. He immediately tested the blade against three fools who dared assault him the moment he left the Waled Bazaar.

Taking few select mercenaries, Rad went looking for Colwyn. Indeed, true to his name, the man was at Seven Vultures, red and drunk.

“Look at that boy! Now he has a private army! And to think he gambled his last coin just a few months ago here!” the bartender quipped as Rad sent his mercenaries after Colwyn.

Nobody even tried to get in their way.

“What did I ever do to you?! What do you want from me?! I paid my dues! I swear I did!” The drunk cried.

Dramatically walking up to the men held by the mercenaries, Rad stops just a few inches away from the drunk's face. He stares the man down with folded arms and expressionless face for ten seconds straight.

“I believe you and me have some business to attend to. We can make this quick or agonisingly long.”

The man looked absolutely terrified.

“I'm going to hope that's a yes. Let's take this outside so people can enjoy there drinks in peace.”

Colwyn remained speechless. His bowels gave in, and the drunk soiled himself as mercenaries dragged him out.

Rad tried his best not to retch. He continued “I've heard you have come across some wealth recently my friend. I would love to hear the tale of how you acquired such funds.”

The drunk confessed he stumbled upon a young drunk boy who had dropped a nice looking sword. He took it to a fence in the sewers, to a representative of the Underlight Guild, whom paid him 120 gold coins, and that was it.

At Rad's signal the mercenaries frisked the man for any valuables he might have. Sans the soiled ones.

After a minute or, Rad counted 36 gold coins, 22 silver coins, and 74 copper coins. “Is that all you have? I hope for your sake it's not.”

“I-i-it is!”

And so Rad traded mithril for shit.

Neremyn

The elf spent two days resting and recovering, to heal his bruised body and ego after the crypt delve. Pipluk, the prisoner-turned-retainer, had little interest in sharing more about his past with Neremyn.

He also had nothing of value to share about the crypt. “We just arrived there moments before you burst in and beat us senseless. What more do I have to share? Stop being so nosy!”

Turning his attention to Paxton, the cleric whom they saved from the crypt prison, proved to be much more fruitful endeavour.

Although Paxton didn't know much about the layout, he was able to share more about the sound of rustling leaves and the undead the party had faced.

“When I was much younger I met a druid who taught me about a special creature of nature that looks like a mound of leaves. This creature sucks in the air around it and produces a sound similar to one of rustling leaves.”

“Although barely audible, the sound has a far reach, sometimes up to several miles. That sound is especially soothing to the restless dead, putting them in a sort of stasis.”

“Since they aren't actually dead, you probably disturbed those three in the chamber with runic inscriptions when one of you stepped on them. That might explain their uncommon ferocity.”

Neremyn took notes.

Gomm

Disturbing nightmares have been keeping Gomm awake ever since he had an encounter in the Solemn Glade. Desperate for sleep, he resorted to look for a dream oracle, or anyone really, who can interpret his dreams.

Failing to find anyone relevant at the Walled Bazaar, Gomm accepted the services from a filthy crone in a dark alleyway.

“Put your trust in the woman!” cost him 27 copper pieces.

Contemplating her words, Gomm went on another mission. Rhovar asked if he could learn more about Lord Warcrown, the man who wronged them at Kelman's Rumble.

Frequenting various places yielded very little intel. Anyone Gomm spoke to refused to say much about Lord Warcrown. One person, even shadier than the crone, offered to share more for a “small price of 100 gold coins.”

Gomm handed over the purse.

The man took it with his grubby hands, and counted them very slowly. Once he finished, he leaned in and opened his mouth. His offensive breath reached Gomm before his words:

“He is a dangerous man. The one you shouldn't be asking questions about.”

The man grabbed Gomm's hand a stabbed him with a dagger. Then he turned around and fled. Gomm pursued the man, but was unfortunately slower.

Looking to outsmart the man, Gomm scaled the nearby two story dwelling, intent on cutting him off by running over the rooftops.

He could see the man making his way through the crowd. Alas he was already quite far. Soon he disappeared from Gomm's sight.

Unwilling to give up yet, Gomm rappelled down to the street, and scaled the building across. Then he ran towards the assumed direction of the man. Alas, he didn't see any familiar figures.

A fat woman with a cudgel peeked out of the rooftop trapdoor, cursing Gomm in unfamiliar language. The thief threw a sack over her head and legged it across the roofs.

Gomm returned home safely and with enough time to lick his wounds.

Kuqhir

The wizard set out to accomplish two things: find a learned man who can identify dweomers, and find a truly learned man who can mentor him.

There are no libraries in Antil.

There are no wizard towers in Antil.

This is really fucking middle of nowhere in filthy barbarian lands.

It is a miracle this damn place even has walls.

On the other hand, he managed to track down Dagmar, and old sage—at least twice, if not more, Kuqhir's age.

Dagmar doesn't claim to be a wizard, but does say he can decipher arcane devices and scriptures.

“For simple dweomers I ask for a minor contribution of 200 gold coins per item and a cask of good wine. I will accept quality hashish as well. One needs to be relaxed when dealing with sensitive matters.”

“Now, when it comes to more complex dweomers, I ask for 200 gold coins per day of study and a lovely courtesan to ease my aged body and stressed mind. No slovenly trulls, please.”

“It's hard work.”

Kuqhir paid the asked price for identifying three scrolls. They were as follows: Scroll of Detect Magic, Scroll of Sleep, and Scroll of Levitate.

BuddyPuddingBottom

The merry elf decided he wants to make Hydra Company HQ an even merrier place! Hence he went on a recruiting spree, looking for dwarves and elves.

His approach?

“I'll do it by singing a festive winter theme jolly at the dingiest most cut throat bar I can find disregarding my own safety.”

“I'll warm those hearts!”

The result?

He warmed zero hearts and got covered in spit, urine, spoiled ale, and few other, even more rotten liquids

Once that hadn't worked, BuddyPuddingBottom set up a little shop in front of the base selling wooden horses carved during his adventures and hooked shaped peppermint confections.

Eight orphans residing at the Hydra Company HQ all joined BuddyPuddingBottom in making toys. Most of them actually just played with the toys elf had made.

Passerbys indeed felt a bit merrier seeing the elf playing with the kids. Some even commended him on how obedient his slaves are!

BuddyPuddingBottom sang jingles obliviously.

Flamthwynn

The magic-user decided to look for rumors around town, trying to frequent places where other magic-users would be, paying special attention to any places of magical knowledge mentioned. He was especially careful not to get beat up by the wizard mafia.

Spending a week in Antil specifically looking for magic-users, one thing became obvious—there aren't that many.

Borlace Kember, The Master Alchemist, is the name he heard mentioned more than once. Apparently he is the most powerful wizard in the region. His tower is just south-west of Antil, overlooking the Romilion Sea.

“Real cranky that one. Better approach with caution!”

Flamthwynn didn't get beat up by anyone.

Brother Kallahan

The cleric used his downtime week to go to a library and look for information on divine bargains or pacts and how they work. Specifically, he was seeking how to break free from them.

Alas, there are no public libraries in Antil. Known places of knowledge are temples in the Pilgrim's Quarters. Lawful temples Kallahan knew of in Antil include:

  • Shanga-Ta, The Windgod Temple being the largest in the whole region and home to the High Priest Panthal.
  • Shang-Ta, a number of smaller temples in the city.
  • Temple of Aladantle, the Goddess of Beauty, where Kallahan was thrown out of for being too ugly.
  • Temple to the the twin God and Goddess of Law, Thyr the Lawgiver and Muir the Lady of Paladins.

The cleric decided to got for one of the smaller Shang-Ta temples, seeking a friendly face.

“If they ask why I left, I will say that I was on a spiritual journey in the wilderness to find myself and learn to know the Windgod. Then I will politely ask them about the library at the Great Temple, and if I would be allowed to visit it, to pursue my religious education.”

Indeed, he came to a smaller temple where he recognised the officiating cleric. Six acolytes were tending to the temple, with two doing pushups and one doing pullups.

“Might makes right, my brothers! Might I bother you for a minute of your time?”

Ingham, the cleric, looked at Kallahan with face of surprise.

“How dare you show your face here, heretic!”

Turning to the acolytes, he yelled:

“Men, this is one of the Blumer's heretical associates! Prove your worth! Might makes right!”

“Peace, peace my brothers! I do not know of this Blumer you speak of? Stay your hand, let us discuss this!”

“Don't listen to his treacherous tongue!”

“Might makes right!”

Kallahan throughout the beating simply tried—in vain—to protect himself with arms raised above his head. The first hit has him go “OW!” and tip toe around for a second, holding his bruised scalp. The second hit sends him sprawling on the floor like a ragdoll, without making a sound part from the thud of his body on the pavement, and the furling of his robes.

“And to think we once called him Brother! Tie him up! We will present him to the...” was the last Kallahn heard before fading to black.

Rhovar

A brilliant idea came to Rhovar after a night of drinking.

“I should joust to gain prestige.”

Naturally, he went looking for opportunities.

Windgod acolytes and priests are organising following matches: bare-knuckle fighting, wrestling, and mixed. Anyone is allowed to participate. The bouts are fought naked.

The most prestigious arena is the one within the Windgod Temple where every Spiritday (5th day of the week) the winners from the previous four days are invited to participate in the Mightiest Fist, Mightiest Suplex, and Mightiest Might.

Current champion in all three disciplines is Brutus “The Bumblebee” Beefcake. Although the fights are to the knockout or submission, many have died facing the Bumblebee.

“Mixed martial arts. That's my jam.”

Master tactician he is, Rhovar decided not to bathe for a full day so he gets that competitive stink advantage.

On Thistleburn 2nd he faced two men.

First match was against Jalk the Merry.

The two naked men faced off in the dusty square. Rhovar's mane was tussled by the light breeze. Jalk, the portly friar laughed heartily, his rosy cheeks squashed with a smile.

“I have twice your bulk lad, best to give up now before I crush you.” The fatling slapped his gut like a drum.

The man was indeed much larger in weight, but Rhovar felt he was far more lithe, and cunning. At the ring of the bell the portly friar dashed forward looking to catch the barbarian in a bear hug. Rhovar, bouncing on his feet, evaded the grapple and circled the man, looking to capture his opponent's leg. He shot forth with both hands, coiling around the friar's knee and waist.

Sand was kicked, and the two men grunted as their bulk swung around the sand. Foot by foot, Rhovar gained ground until, through gritted teeth, Jalk tumbled to the earth. But not before casting down a brutal elbow to the barbarian's face.

Crash. The two men hit the sand, scrambling like beetles in the flow of stream. Strikes dashed out, sand spat like flutes of flame, but Rhovar soon Pinned the man and mounted his mighty gut. Blows soon rained down.

A bloodied hand slapped the barbarians chest and a cry came out, “I yield.”

Rhovar stood and wiped the bloodied sand from his chest and face. He helped the friar up.

“You were harder to fell than a tree my friend.”

The battered friar chuckled, “And I have given you a wound to remember me.” Indeed he had, as Rhovar's front tooth had been snapped from his mouth.

Second match was against Briar Webbe.

The small wiry peasant named Briar Webbe approached from the far wall where he had been leaning.

“I'll face you next Skandik.”

“You, but you narey a man. But a waif.”

The small peasant frowned at that, and pointed to the cleric carrying the bell. The instrument was stuck and the match began. Like lighting the tiny brown skinned man kicked at the barbarian and bopper and weaved. Rhovar was caught off guard for a moment, a few of the blows hitting him in his chest. The skandik parried an incoming kick, and with the twist of his hip, knocked out the peasant with a single straight right. The match was over.

Rhovar won both the matches of the day. Some of the spectators bought him drinks and shared some coin they won betting—a total of 44 silver pieces.

On Thistleburn 3rd he faced four men.

The sun was hardly up, long scrawling shadows scratched across the courtyard. Rhovar had returned to the fighting square, this time with several of his soldiers who wanted to come and watch him work.

He charged once around the sand pit on his charger Umber Fury. Only a single cleric was around, he swept the courtyard and squinted at the barbarian. “Thought you'd be back.” He said.

The Skandik warrior dismounted, took a gulp of wine and disrobed. As his heavy helm hit the floor four red skinned barbarians walked into the arena. They wore animal skins and scraps of salvaged leather armour, carried spears and shields of rattan. One of them wore a leopard skin, and had a shaved head that glistened in the sun.

“A fat merchant said we could earn some coin fighting here. Well. We're ready.”

The old cleric dusted off his robe, put on his feather headdress, took up his bell and read out at the short list of rules. No eye gouging, no hits to the groin or the back of the head, all else was permitted.

The Altanians disrobed and leered at Rhovar, spitting into the sand, and making vulgar gestures. The Skandik stood in silent contemplation, it was the first time he had seen barbarians from the southern jungles, though he had heard about them plenty.

“Watch out boss, they say they are sneaky.”

A small crowd had gathered, they took up pews eating grilled lizard and drinking plumb wine, the Altanians decided amongst themselves which would fight first. One with a dead eye took up the challenge first. He came to meet Rhovar in the centre of the sand pit.

“Rhovar is my name. Good stead.”

“Jann.” The barbarian squawked. Rhovar didn't know if it was his name or a threat. The men took up their stances, five paces distant, then, as the morning prayers echoed out from the great totem, the bell was rung.

“Might makes right! Kill him!” Cried a drunken patron, his white linen thawb stained red from wine.

The two men slammed into each other, fast blows from battle hardened fists. The barbarian got a few good slugs through Rhovar's defence, but the Skandik caught his arm and wrenched it down to the floor. The Altanian scrambled across the sand, trying to break free of the grapple, but the Nordman's knee came down on his shoulder, forcing his face into the sand.

“Yield, yield or I break it.” Rhovar cried above the barbarians scream. It was over. The other three barbarians stared at the towering blonde man, eyes full of venom.

The bell rang thrice more. The next warrior was Glik, and he was a fine boxer, fighting toe to toe with the Skandik for over three minutes, but he eventually ran out of energy, his guard dropped and the Hydra Company officer knocked him out with a flurry of blows.

The next in the pit was Bid, he had a long braided mohawk, twined with bone trophies, but this became his undoing as Rhovar circled him like a puma grabbed a hold of it, swinging him to the ground by his hair and kicking him in the face for a KO.

Their leader was last, he called himself Irnkard. The leopard skin wrapped around, him he had felled with his own hands, or so he boasted before the match. The crowd were cheering, and several betting pools had been set up. The Hydra Company soldiers were several pints of grot deep and roaring like lions. Rhovar's chest rose and fell, laboured, and sweat glistened on his back and head. The summer sun was beating down like a volley of fire arrows. The pale moon Vannis hung like a ghost in the sky.

“Grimir, give me strength.” The northman said.

“No gods, only flesh.” The Altanian quipped whilst beating his chest. The bell rang for the final time. Rhovar made to tackle his foe about the waist, but the lithe Altanian kicked sand into his eyes.

“Cheat! Cheat!” Roared the Hydra men, but no rule had been broken.

Irnkard took the initiative, jumped and launched a knee into the Skandik's face, bowling him over like a pheasant shot in the hunt. He followed this with a flurry of kicks into the Northman's trunk. Coins tumbled into fists as last minute bets were made on the sideline.

But as another rough kick was aimed at Rhovar's head, the barbarian rolled back and swept his opponent off of his feet with his own leg. The two men lunged and rolled in the sand like hyenas. Irnkard managed to take Rhovar's back, and just as he managed to wrap his arm around his throat the vicious Northman bit into it and chewed off a chunk of flesh. As the two men scrambled to their feet, the blonde warrior spat blood into his foe's face, making the red-skinned warrior flinch back, all the opening the Skandik needed, as he rushed in and head butted the Altanian into slumber.

The match was over. The Hydra men grabbed Rhovar and lifted him on their shoulders, he dripped blood, and sweat, and sand, and waved merrily to the jubilant crowd.

Rhovar was the champion of that day as well.

On Thistleburn 4th he faced his most challenging opposition, yet.

Lucky to have a friend with divine healing magic, Rhovar turned up the next day at the battle site full of vigour. Riding his horse naked and bareback, ready for his battle. He tossed his previous winnings to the urchins and vagabonds that loitered around the battle pit. A small crowd had already gathered, and as Umber Fury galloped into the sand strewn square, a silence fell across the area.

“They say that this laddie bites like a jackal, and thrashes around like a beast. Well, we'll see how he fares against the stalwart bulk of Sarforlig Gravelbrew, son of Shamus Gravelbrew, twelfth Laird under the mountain.” The heavy accented voice echoed out.

Rhovar squinted against the sun and scanned the crowd. It parted, and a naked, silver bearded dwarf stomped into view. His body was mired with battle wounds and lesions. His arms were knotted with muscles and his eyes were like deep pits of coal.

“I'ma crush you laddie. I'm gunna make you cry.”

The crowd went absolutely wild.

“Sarforlig Gravelbrew, oh Shang Ta, we are going to get a show today.” Rampant gamblers rushed to make bids.

“You can try.” Rhovar said as he leapt from his steed. “But you will fail.”

The audience became deathly silent. The clerics pushed the crowd back and marked out the ring. The two warriors took their positions. Rhovar tried to steady himself, this dwarf was clearly a veteran warrior, and the crowd knew him, which meant he must be a previous champion. He was going to need to use speed, and keep away from those giant hands.

The bell rang.

“Die!” Gravelbrew spat as he ran forward with unexpected speed. Rhovar stumbled back to keep distance, the dwarf gnashed his teeth and swiped like an ape with his huge arms, but Rhovar was able to keep distance. If one of those hands connects, I'm done for, he thought.

“Get back here and fight, Skandik dog.” Gravelbeard roared.

Rhovar kicked out and hit the dwarf square in the mouth, but he didn't even flinch. The dwarf closed the distance, grabbed Rhovar by the neck and waist and threw him nearly five foot across the sand. Rhovar quickly leapt onto his feet and narrowly avoided being pinned by the massive demihuman.

“You cur!” Gravelbeard shouted. Rhovar again kicked him in the teeth and thin bloody drool flew out of his mouth. Rhovar fell back, throwing out strikes, and connecting once or twice, but the return blows were horrendously powerful. Then, his back met the crowd and several of the peasants slapped and whipped his hide.

Gravelbeard laughed, “Laddie, laddie, nowhere for you to hide now.” And he grabbed the Skandik again and suplexed him like a rag doll. Rhovar sprawled out on the ground, utterly winded, the massive hand of the dwarf grabbed his neck and pulled him up. Gravelbeard laughed bitterly. Just as he was about to speak Rhovar thrust out a jab directly into the dwarfs throat.

The dwarf wheezed, and choked, and doubled over, unable to breath. Rhovar, tumbled onto of him, and began to pummel his face until the massive man fell unconscious.

Rhovar roared and dried the blood from his face with the hot sand of the arena.

His next match was fast, a small dervish named Fath Al-Bazzaz stepped forward, and was dispatched with a leg kick that took away the desert man's ability to walk.

Next was Thalysios the Purist, renowned burglar, archer, and wayfarer. He was also known as a master wrestler, and the finest javelin thrower in Altanis.

“May our match be quick and painless.” Said Thalysios, as he strutted into the arena. His harem of women powdering his neck with perfume and popping sweet grapes into his mouth.

“I promise not to ruin your man.” Rhovar said to the harem, who giggled and fanned themselves from the wretched heat.

The two men faced off, and the bell was rung, and they circled each other like hungry cats.

“I have been watching your matches, with training you might make a good wrestler.” Thalysios jested.

“I'll show you skill.” Said Rhovar, and he attempted to catch the smaller mans neck. But like an eel, he was able to slip his hooks around the Skandik's defence and push him back. But the bigger man threw an elbow into the thief, and disturbed his technique. Back and forth the two men wrestled. One gaining an advantage, and then the other reversing it. For five minutes they struggled, pushing and sliding each other across the sand. Eventually, growing tired, they took to throwing cheap hooks into each others ribs, and the trying to trip each others feet. But neither could be turned or thrown.

Eventually, after ten minutes of constant battle, the two exhausted warriors gripped each others arms, not in a lock or hold, but in a handshake.

“I cannot best you.”

“Nor I you.”

“Then let us both agree on a draw, and forever call each other brothers.”

“Aye, brothers!” And the crowd roared but were disappointed in such an end to a herd racing match.

After Rhovar had finished laughing with the olive skinned master thief, a smaller man tapped him on his shoulder and offered a match.

“Aye, I shall crush you quickly, I need a drink.” Said Rhovar. It was indeed a quick match, and Momo Khoury suffered a terrible broken eye socket from a nasty uppercut from the Skandik.

On his third consecutive day of winning and entertaining the crowd, Rhovar earned 77 gold coins in gifts from various patrons.

He also received three marriage proposals.

“You can be polygamous in Barbarian Altanis, right?” Rhovar pondered.

“Of course you can!” Thalysios answered.

“What dowries do you offer?”

First man offered two pigs. The second offered three bales of hay. And third offered a fine dagger and a donkey. Neither of them were joined by their promised daughters at the moment

Rhovar accepted all three offers.

“The pigs will be roasted at the wedding feast. I will spend all the competition earnings on the ceremony, wine and musicians!”

Little did it matter of these women were ugly, for Rhovar desired a harem of his own.

The men got into shouting match regarding whom will get married first. The situation rapidly devolved into an incompetent fist fight as each demanded that Rhovar marries their daughter first.

“I won't marry anyone if you don't calm down right now!” naked Rhovar commanded.

“Being your daughters before me at the Hydra Company headquarters. There you will lay your case. Then I shall pick whom I marry first!”

“Oh yes, I'll bring Tuliana by next Spiritday!”

“Forget them, I'll introduce you to lovely Yasmine in three days!”

“Listen to these clowns! Janice and I will be at your place by tomorrow evening!”

Each man ran in a different direction.

And finally, Rhovar received an invitation to compete at the Mightiest Might match on Thistleburn 5th which will take place within the Windgod's Temple.

There he will get a chance to compete against the current reigning champion, Brutus “The Bumblebee” Beefcake.

“By the end of tomorrow everybody will know my name.”

Rhovar's matches written by his player, BloodyHand.

Discuss at Dragonsfoot forum.

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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue details the twenty-fifth, twenty-sixth, and twenty-seventh session—each following a different adventuring party.

You can download the issue here.

Overlord's Annals zine is available in print as part of the legendary Alarums & Excursions APA, issue 569:

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The Sorcerers' Enclave:

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Adventurers

Character Class Description
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.
Rad Thief level 3 A young, short and malnourished rogue.
Rhovar Fighter level 3 A generic Nordic guy.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Amanka Cleric level 1 Dour, glum, tight-lipped, and baggy-eyed cleric with a gravestone-shaped talisman. She reveres the Fallen One, a petty god of fallen warriors and unsung heroes.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.

Sunstrong 19th, Fireday

Having rested at their camp, the party was ready to head back to the crypts. After all, Pinella's arguments about countless riches hidden inside were too irresistible.

The expeditionary force consisting of Rhovar, Amanka, Neremyn, Rad, BuddyPuddingBottom, Kuqhir, Arnbella, Bowerroth, and Galiana confidently marched in. The stone portal was closed.

That's not how they left it.

“Spread out!”

One of them pulled on the hidden lever that unlocks the portal, while others manned the nearby bastion.

Massive stone slab raised lazily, just like the last time, until it stopped some eight feet tall with a loud thud. The chamber with runic inscriptions was as they left it. Three corpses still laid on the ground solemnly.

The party moved in cautiously, making sure to avoid the runes and corpses.

Double doors to their left were wide open—this was the chamber they burst in the previous day. Double doors to the right were still closed. The passageway ahead was wide open.

Few of the members secured the passageway while others took to the closed double doors. It was Rad who heard belly laugh and squeaking sounds emanating from behind them.

He signalled to the others that he heard something of interest. They soon started to form a line in front of the doors that were about to received the same treatment as before.

“AAAAAAAAAAAAAAAAAAAAA!”

“What th–”

The corpse Galiana accidentally stepped on uttered a blood-chilling shrill, surprising her. Shocked, Bowerroth stepped back onto yet another corpse!

The first corpse sprung up, torn off Galiana's face as she tried to reach her holy symbol, bit incoming Rad, and clawed at swinging Rhovar. All three fell down to the ground.

Two remaining clerics rubbed their holy symbols.

Two remaining clerics failed to summon their deity's favour.

Then one of them got brutally disembowelled by the other slumbering undead.

Then the last of them, being Amanka, decided to run for her life.

“Look! They aren't dead!”

Kuqhir yelled at the fleeing members.

Indeed, Rhovar and Rad were merely lying in stiff, contorted positions.

Galiana on the other hand, was most definitely dead.

The vicious monster that had already claimed three lives charged at Buddy.

Kuqhir and Neremyn used the opportunity to approach Rad and Rhovar respectively. The wizard managed to pick up the thief, but elf struggled with the bulky, heavily armoured warrior.

As if they weren't it having tough enough, suddenly someone opened the double doors to the south.

That someone being a group of four squat goblins.

The monster jumped on Buddy, but failed to drive its claws into him. It did manage to lick his face, leaving foul saliva all over him. The elf pushed the monster away, and then took a run for it.

In a most welcome turn of events, the monster charged into the group of confused goblins instead after the elf. Perhaps it was put off by his peppermint flavoured skin.

Either way, what remained of the party was fleeing at full speed. Except Kuqhir and Neremyn who were desperately trying to save Rad and Rhovar. There was still one undead that was chasing after them.

In the flash of brilliance, Kuqhir threw his satchel to Amanka.

“There are some oil flasks inside!”

Amanka promptly set the whole satchel on fire and threw it straight into the face of the pursuing monster.

The gods heard her now.

The expeditionary force retreated back to their camp leaving horrible screams behind them.

There they rested long enough for Rad and Rhovar to regain their senses.

And then they marched to Antil.

Sunstrong 19th, Sunset

Neremyn found an obsidian citadel encroached by the jungle.

He took a peek beyond the broken portion of the wall.

There he saw three house-sized spiders consume a giant-sized humanoid.

The party continued to Antil.

Sunstrong 20th, Spiritday

Finally, the Gates of Antil!

Feeling generous, the party liberated Amdor, and hired the rest of their prisoners—Pipluk the Elf and two thugs named Luqe and Argun.

And then Rhovar jovially announced:

“Let's get paralytic for the second time today!”

Illustrations by Idle Doodler.

Discuss at Dragonsfoot forum.

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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue details the twenty-second, and twenty-third session—a rescue operation in the classic Hydra Company style.

You can download the issue here.

Overlord's Annals zine is available in print as part of the legendary Alarums & Excursions APA, issue 568:

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Adventurers

Character Class Description
Brother Kallahan Cleric level 2 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.
Eccy Throi Elf level 1 Wears a dark green cloak to hide his bulging muscles and crippling anxiety.
Barad the Bald Magic-User level 1 Bald, beardless, chinless, and lazy-eyed.
Rhovar Fighter level 3 A generic Nordic guy.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.
Amanka Cleric level 1 Dour, glum, tight-lipped, and baggy-eyed cleric with a gravestone-shaped talisman. She reveres the Fallen One, a petty god of fallen warriors and unsung heroes.
Zilar Fighter level 1 A handsome 9th son of a noble who has read too many trashy fantasy books for his own good, and now thinks that bravery is not being scared of anything.

Sunstrong 18th, Earthday

“Tie them all up!”

The party has just beaten three figures to unconsciousness, with one of them being a treacherous elf that dares to stab the pal Neremyn.

These bad people were trying to break into another room, from whence an unknown person shouted defiantly that they'll never be caught alive.

“We are the Hydra Company!” Rhovar shouted standing next to the same doors. “We are here to rescue Herat's sister! You have nothing to worry about if you are an honest man!”

A few moments later a large man dressed in long gray-blue robe opened the doors. He introduced himself as Amdor, and thanked the party for taking care of these foul men that tried to kill him. An ornate staff with gilded swirls was in his left hand.

Rhovar interrogated the man, all the while playing thumb games with him. He was gravely worried that Amdor might try to surprise them with some powerful spell. After all, just minutes ago an elf put him to sleep with surprising ease.

Neremyn, Eccy, Kallahan, and few others took to interrogation of unconscious men. Months in the city of Antil have apparently softened Brother Kallahan, for his first move was to gently awaken one of the men.

Once that did not work, he resorted to tried and tested method of slapping the person. Alas, all he got were few incoherent rumbles and sloppy mumbles.

On the other hand, Eccy and Neremyn were far more successful. They quickly found out their captive kinsman's name was Pipluk. Eccy's bloodthirsty gaze and semi-erotic caressing of his serrated handaxe motivated Pipluk to answer any and all questions with great haste.

“I'm the leader of this adventuring band. We came here for the same reason as you! To seek treasure in these long forgotten crypt. That was when we encountered the robbed man. Since he was most uncooperative, we decided to teach him a lesson. And then you showed up!”

“Why did you stab me!” Neremyn demanded.

“Well, you were the one who charged in, slashing and breaking, and all that shit!”

On the other hand, Rhovar had managed to learn much more from Amdor. If he was to believe him, the man was a member of an adventuring party whom had made the crypt their home. He offered to guide the Hydra Company to his leader, but Rhovar refused.

He also explained that the sound of rustling winds is what “keeps the dead sleeping” and that it is important to “stay as quiet as you can” as not to disturb the resting.

At one moment Kallahan joined Rhovar in questioning Amdor. Despite the wizard sharing everything he knew, the duo did not seem to trust him.

Finally, Amdor divulged something of great interest!

“A few weeks ago—or was it days?—we captured a group of adventurers who tried to break into our home. Unfortunately two of them died, but the man and woman whom had survived were thrown into our cells.”

“Tell me more about the woman!” Herat nearly jumped at the man.

“Long brown hair, pretty face, quite feisty. I remember her yelling so much we had to knock her unconscious!”

“That's her! Can you take us to her?”

“Of course. Which way would you like to go?”

“The shortest!”

“In that case we will head back to the Flame Portal overlooking the docks. I created a secret passageway behind the lever using my majestic arcane skills.”

“I'm sorry, but although we trust you, we will tie your hands. Do you understand?”

“You know, I could be of more help if I was untied...”

They tied his hands anyway.

Rad, Galiana, and Boweroth took Pipluk and his two thus outside, so they secure them in their camp.

The rest of the party went to the Flame Portal, with few of them always keeping an eye on Amdor.

The man was not lying—there was another secret door behind the secret chamber that housed the lever.

“Come on! Let's go!” Herat was less and less patient.

Rhovar stepped through the passageway first, with Herat closely following. Although less than five feet wide, the passage was quite tall, with their torches barely reaching the ceiling. The surfaces were smooth and featureless.

Splash.

Zilar and Amanka turned around just in time to see several crocodile headed humanoids crawl out of the water behind them.

“Lizardmen!”

“Form ranks!”

Eccy charged to the staircases on the left, Zilar and Amanka to the right, while the rest of the party ran up the stairs to the top of the bastion. Rhovar and Herat were too deep to hear the details, but they were aware of something happening.

“There is five more swimming down there!”

“Watch out!”

Four of them surrounded Zilar. They beat him unconscious with their bone weapons. Bloodied and zoned out, Zilar fell down on the ground.

Eccy disembowelled the monster in front of him, while Kuqhir started to chant magical words. Alas! By the time he was done, two of the beasts grabbed Zilar and jumped into the sea!

Rhovar joined the fray just in time to finish off the lizardman already wounded by BuddyPuddingBottom and Kallahan. When Kuqhir finished his ritual, three more lizardmen fell.

Amanka slipped on one of the stairs and tumbled straight into the sea. Luckily, the opposition had either left (with still breathing Zilar) or had been killed.

“You know, if my hands weren't tied I could solved this with a move of my finger!”

Kuqhir studied the man. He couldn't see any spellbook. Maybe he left it somewhere safe? Either way, the party formed a single file rank, and marched through the secret passageway.

“You should see flat wall just ahead. It is another secret door. It's a simple rotating mechanism, just push one of the edges and it will open.”

Rhovar pushed gingerly, opening the doors a little bit.

“Fuck off!” a female voice shouted.

“That's her voice!” Herat whispered to Rhovar and tried to push him forward. The Skandik hadn't budged whatsoever. “Wait. It might be a trap. Tell her to calm down.”

“Pinella it's me, Herat!”

“Oh sister, so happy to hear your voice! Come in and help me!”

Now the party charged in with all their might.

They rushed into a roughly twenty-five by twenty feet chamber with double doors to the left and right. Various torture contraptions hanged on the north wall. A naked woman was chained to the hanging bed on the south wall.

Ugly looking man with bloodied face and nothing but chain shirt stood in the southwest corner of the room. Last thing he did in his miserable life before Rhovar crushed his head into a pulp was pulling on a silk cord hanging from the ceiling.

Herat took care of her sister, whom was in very good health despite her predicament. “Fucking loser. Good riddance. Cannot tell you how many times I broke his ugly face.”

“What the fuck is this Amdor?” Rhovar grabbed the wizard by his throat. Eccy flanked the man, sporting his axe once more.

“Ghhhgfhh–you are choking me–”

“Yes I fucking am! Speak!”

“–I don't come here often. What do I know what they do here!”

“How many of you are there left?! Where are they!”

As this was happening, Kuqhir, Neremyn and Amanka went through the west double doors, for there were more prison cells there. Indeed, a bruised man dressed in rags was in one of them.

“Are my eyes fooling me or have my prayers been answered?”

The man slowly got off the ground, revealing his badly mauled arms and scab-covered legs.

“Come, let's get you out of here.”

“I'm sorry, I don't have the strength to carry myself... Please save my friend as well, she is in the torture chamber next door...”

“Don't worry, she is with her sister now.”

Amanka watched guard over the south doors. Much to her surprise several dog shaped head emerged from the doors—as if they turned into liquid wood—and started barking and growling audibly.

“Let's get out of here a bit quicker.”

“Six more! Just south of here, behind the barking doors is another secret passageway which leads you into the former priests' chambers. That's where our base is!”

Amdor answered Rhovar as Kuqhir and Neremyn returned, carrying a broken man. Amanka followed with a brisk pace.

“Just one more thing. Herat please pass me the dagger...”

Having castrated her jailer, now she too was ready to leave.

Illustrations by Idle Doodler.

Discuss at Dragonsfoot forum.

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Soon coming to Kickstarter:

From the Mythmere Games newsletter:

Swords & Wizardry was originally written in 2008 by Matt Finch, author of the Tome of Adventure Design. It’s an ENNIE award-winning retro-clone of the original 1974-1978 rules for Dungeons & Dragons*, an edition usually called Original D&D or OD&D. As with most early role-playing games, it is very rules-light by today’s standards, which makes it easy to learn and fast-moving to play.

All the rules for the game are contained in one book, 144 pages long, which includes everything needed to play. This new version is backward compatible with the earlier versions, containing several small changes, but nothing that changes fundamental rules.

For those who are familiar with the recent developments with the Open Game License, this new version of the rules is non-OGL. It uses the Creative Commons License, and will have an independent license allowing third-party publishers to use the Swords & Wizardry rules for creating adventures and even new games.

There will be both an offset-print version (the blue cover shown, which will have a high-quality sewn binding) and a print-on-demand version (the Erol Otus cover shown). These will have roughly the same final price to the backer before shipping – neither one is a “premium” or “deluxe” cover, although the blue offset print books will be of a higher quality than a print-on-demand press generates.

In addition to having a print-on-demand option, we will again use our fulfillment partners in the UK to lower shipping costs for UK, EU, Norway, and Switzerland customers. We will be using a new warehouse in the USA, because we have found a fulfillment company that’s very close to our house.

#News #OSR #SW

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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue details the nineteenth, twentieth , and twenty-first session—founding of the world famous Hydra Company.

You can download the issue here.

Overlord's Annals zine is available in print as part of the legendary Alarums & Excursions APA, issue 567:

#Zine

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Session judged by myself, report written by Sleazy B, player who controled Serga in this session. He usually plays Eccy Throi in the Conquering the Barbarian Altanis campaign.


The Party

  • Serga Ulmus, a half-orc cleric on a mission to retrieve his forefathers relic which will allow him to rule orc clans.
  • Gobanneu, a goblin bodyguard in the service of Serga.
  • Uglamm the Wretched, a foul warlock wearing black cloak and a goat horned circlet..
  • Mavious Blarv, Uglamm's apprentice.

HEAR THIS, the age of Serga is upon us! I, Uglamm the Wretched, have been tasked with the glorious honor of chronicling his tale.

It was the retrieval of Alkarg, the Elf-Destroyer, that brought this age to ripeness. I was honored to be among those tasked with delving into the lost citadel of Alhurmus, the bastion of his revered ancestor Mondru IV (may Gruumsh glorify his name!), and there to combat the many traps and deadly beasts. Yet it was through Serga’s strength that we were victorious!

Be it remembered that the numerous clever traps of Mondru’s fortress felled brave orcs who gave their life for Serga! And it was their blood that stoked the fire of Serga’s resolve. The halls of the fortress were lined with statues of the honored dead, and trophies torn bloodily from the hands of slaughtered elf-kind. And each of them seemed to bow and cheer “Serga!” as he passed. Enshrined among the great halls were heroes of old, and their treasures, and they too looked upon their descendant with admiration and respect. For Serga is the chosen of Gruumsh!

Let the name of the vile lycanthrope who defiled those hallowed halls be forgotten, only the glory of Serga remains. Through violence and treachery, many of Serga’s servants were slain. So it was that only his brother Baktar, and his servants Durz and Nogurgh survived to accompany Serga to the lowest level of the fortress, where resided the Bane of Elves. How beautiful were those lower halls which glorified Gruumsh! And yet, even here, the brilliance of Mondru’s defenses cost incautious Durz his life. There were many riddles there, engraved upon black iron gates. And yet, for one as clever in words as Serga there was nothing hidden! For he was wise in the written form. Cautiously did he, his brother, and his servant enter to that final chamber. And yet seeing the prize in front of him, the Elf-Destroyer, Serga strode forward bravely. And the honored dead that lined the hall there were glad to see him, and they proferred to him the spear itself which he had sought.

The three heroes rose victorious through the labyrinth to where they had entered into the fortress, and where awaited Serga and Baktar’s father Thaagwa, who had taught Serga the ways of Gruumsh, and his retinue of brave Orcs. Yet when they entered into the plain air they discovered treachery! A band of men, led by hateful elves, had put to the sword Serga’s faithful followers, and even his father (though his father lived just long enough to see his son emerge).

Seeing this evil before him, and the blood spilled by those that would oppose him, there rose in Serga a righteous fury. And he strode into the field, glowing a brilliant red, a sign of his hatred for the treacherous elves! There he did battle with those villains, I saw it with my own eyes! He slew them to the last one. And though Baktra and Nogurgh could not withstand the hateful violence of the elves, Serga emerged, all drenched in the blood of his enemies. Let it be known! All who oppose the chosen of Gruumsh will find only destruction.

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Adventurers

Character Class Description
Rhovar Fighter level 3 A generic Nordic guy.
Gomm Thief level 4 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Rad Thief level 3 A young, short and malnourished rogue.
Eccy Throi Elf level 1 Wears a dark green cloak to hide his bulging muscles and crippling anxiety.
Barad the Bald Magic-User level 1 Bald, beardless, chinless, and lazy-eyed.
Amanka Cleric level 1 Dour, glum, tight-lipped, and baggy-eyed cleric with a gravestone-shaped talisman. She reveres the Fallen One, a petty god of fallen warriors and unsung heroes.
Zilar Fighter level 1 A handsome 9th son of a noble who has read too many trashy fantasy books for his own good, and now thinks that bravery is not being scared of anything.
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.
Oberon Fighter level 3 A tall, supple hunter adorned with bones and horns of his prey.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.

Sunstrong 16th, Airday

Morjen. Liana. Yorlen. Meldorian. Warcrown. Kelman.

The names and associated faces were now just a groggy memory for Rhovar and Rad. But not for Barad. Oh no. He still remembers everything from the previous night.

“My dear friends, I bear gifts!”

It was Aergal Firebeard, a dwarf whose son the company had saved months ago.

“It takes time for mithril weapons to be forged, but they are the finest in all of Wilderlands!”

He brought them a mithril short sword, a mace, and a two-handed sword.

“Now, what is it I hear my friends? Is it true that you've been to Kelman's famous Rumble! Oh, don't hold me in dark; spill your beans at once!”

While Rhovar and Rad struggled to remember the details, Barad bluntly said:

“Sorry, but we have signed the Code of Secrecy. We are not allowed to speak of the night. We hope you understand.”

“I see, I see. Well, see you again in a few months. All of you are welcome to my manor at any time. Maybe visit once?”

“Hey, where is Eccy?” finally someone spoke up.

“Oh yeah, we received a letter from the Walled Bazaar. Apparently he made a huge mess there yesterday. Got into a fight and broke some noses, flipped few stands and what not. They subdued him and threw him into prison. They are asking for 1200 gold pieces to release him unharmed, plus 741 silver pieces for damage done.”

“He is a good elf. We will pay the ransom.”

“By the way, have we gotten any responders to our call for adventurers?”

Indeed, five individuals answered Hydra Company's call: fighter Richrad “The Treacherous” Feutrer, thief Watt “The Merciful” Coxeter, magic-user Arnbella Meale, cleric of luck Bowerroth, and cleric of the library Galiana “The Lily” Payne.

All were hired.

“Well met old friends!”

Yet another visitor came to the Hydra Company's headquarters.

This time it was Herat, a female warrior that was briefly with them during their time at the mushroom caves.

“You remember how I joined Sinai because he promised that he'd help me find my sister? Well, I have a very strong lead! But I need your help... Apparently, the she was a member of adventuring party that went to seek a crypt in the jungle just east of here. I even got a map—see? Would you be willing to head there with me?”

“And what is the pay?” Rad magnanimously asked.

Herat blushed. “I don't have anything to pay you, but if the rumours are true, the crypt she went seeking is full of ancient treasure. That should suffice, no?”

“Yes.”

And so the company set out to prepare a new expedition.

Sunstrong 17th, Waterday

Oh how impressive they were!

A column with three marching abreast led by Rhovar mounted on glorious Umber Fury, the warhorse of mysteriously missing Sir Fondleroy.

Eccy, Zilar (a new guy who just joined the company), Neremyn, Amanka, Kuqhir, Barad, and BuddyPuddingBottom were joined by their retainers Galiana, Arnbella, Bowerroth, and Richrad.

The wizards actually rode in the VVagon pulled by two draft horses.

Finally, ten mercenaries armed with shortbows and daggers followed.

Herat was up front with Rhovar, since she had the map to her sister's supposed last location.

Just as they were leaving the Gates of Antil, Barad the Bald had caught glimpse of a familiar face. Although dressed in a simple clothing and without large grey robe, Barad was certain this was Meldorian the “Gargoyle” from the previous night's horror show.

The man looked nervous and was continuously looking over his shoulders. Somehow he failed to notice the impressive column of the Hydra Company.

“Rhovar! That's one of them!”

The Skandik warrior trodded to the unsuspecting man; towering over on him on Umber Fury; and demanded in booming voice he enters into their VVagon.

Meldorian was so shocked he went as pale as Kelman's albino servants. He couldn't form a single coherent sentence. He was pushed into the VVagon with little resistance.

“You'll go on a ride with us now. Don't you worry.” Barad consoled the man.

Meldorian sat in silence, shivering and trembling in anticipation.

“Some thugs are following us.” Rad announced.

Well, whomever they were, they were not brave enough to challenge the Hydra Company in the open.

“Kelman's spies, for sure.”

“W-w-where are you taking me?”

Meldorian finally spoke.

“Oh, that's no concern of yours. Relax.”

And little did they speak to the man until they were several hours away from Antil.

“Speak, fiend! You threw the dice as will, did you not!”

“Spare me! I did not want to play, but I value my life more than some beggars' and lepers'!”

“Have you not seen us walk out?!”

“To be honest, I expected you to show up on some of the planks as well! How could I know they'd really let you leave?”

“Where were you going now?”

“I was fleeing Antil, that's where I've been going! And you should too! Anyone who returns is a dead man.”

With a little helping of motivational intimidation, Meldorian revealed his plan was to surprise everyone with a Sleep spell, and then simply pick up all the valuable. He got cold feet as the night went on and simply gave up.

And somehow he managed to gather enough courage to insult Barad:

“Esteemed colleague, you asked me how do I remember the events from the last night. Any mage worth their salt would've recognised that “Code of Secrecy” was nothing but a simple curse for the feeble-minded.”

By now Rhovar had enough of the man.

“I'll cut off your tongue and chop off your hands!”

Eccy Throi supported that notion.

Others simply turned their heads away as Meldorian grovelled for mercy. But no matter how much he begged, Rhovar had made up his mind.

Seeing he has no other option, Meldorian fled for the jungle, running as fast as he could. He even left behind his haversack. Luckily for him, Rhovar and Eccy were to slow to catch up. Others did not try to prevent him from escaping.

“Bah. Herat, are we close yet?”

“No.”

Sunstrong 18th, Earthday

“This must be it!”

After nearly twelve hours of jungle exploration, they had finally found the entrance into the crypt marked on Herat's map.

The following were to go in as the main party: Herat, Rhovar, Eccy, Zilar, Amanka, Rad, Neremyn, BuddyPuddingBottom, Kuqhir, Bowerroth, Galiana, and Arnbella. The rest formed a camp at the safest spot they could find.

The passage the have discovered at the back of a cave led them to another huge water-filled underground cavern opening up into the Romilion Sea some few hundred yards north.

A wooden bridge crossed the subterranean river flowing into the sea, leading to portal beside a twenty feet high tower. From where the stood, the party could infer that this was an underground dock of sorts.

Two more towers followed the first one, with a docking bay between each. The bays were at a lower level, with steps leading down into the water. Everything was littered with rubble and masonry. The steps, as well as part of the docks were also covered with wet green weed, slime, barnacles and sea snails.

The elves could hear a feint sound of rustling leaves.

Opposite of the second tower stood twenty feet tall and twenty feet wide double doors. They were arched and covered in carving of intertwined skeletons, culminating with a large carved flame at the top of the archway.

Four thick metal bars ran across the doors, with numerous chains and padlock shackling them to the doors. Rad couldn't resist the temptation, so he decided to try to pick one of the locks.

At the same time, the rest of the party searched the towers and docking bays, finding little of interest except a rotting barge with a skeleton and a rusted chest.

“Chest, you say! Now that's more my drift!”

Rad reached the barge without any delay.

“Hmm, yes, a chest.”

The skeleton crumbled into dust as soon as it was prodded.

“OUCH!”

As soon as he stepped into the barge, two lampreys lunged at him, surprising the young thief.

Buddy immediately shot down one, while the other was put to sleep by Kuqhir. Zilar ran down the slippery stairs just in time to embrace panicked Rad in his strong arms.

After everyone had calmed down, they recovered the rusty chest, finding an ornate golden goblet, a flask with liquid, blue gourd full of white sand, and a silver armband.

“Guys, there are another big ass doors here as well.”

Indeed, at the end of eastern portion of the docks stood fifteen feet wide and twenty feet tall opening. It was framed with skeletal borders surrounding a cascade of water. On the floor was a three feet wide groove.

The “doors” was in fact a thick slab of stone. It currently stood at some ten feet above ground.

Simultaneously, Neremyn had been exploring behind the metal bars blocking the large double doors they've previously encountered.

“Aha”

Beneath the lowest bar he found a concealed lever. Smart elf he is, he decided to use a ten foot pole to flip it.

BAM!

The stone slab fell down with such force that it almost knocked Buddy on his bottom.

“Oh, I guess we now know what this lever does.”

Flipping it again resulted in the stonegates being open once more. They opened into a dark chamber.

“Light up. We are going in.”

The party entered into a large chamber with ceiling so high they had to shoot an arrow to see it. The marble floor in the center of the room was covered in mysterious symbols. On top of them two men laid solemnly. Both looked long dead.

“Uh, this looks worrying.”

Smaller double doors were to the north and south.

After carefully prodding and experimenting with the rune carved floor, the party had decided it's safe enough to be approached. Casting Read Languages, Neremyn was able to decipher part of the writing. In essence it spoke of faraway people whom established this as their final resting place. The High Priest and The Archmage were in charge of interment processions. And, perhaps most importantly to the party, everyone here is buried with all their worldly possessions.

“Shh! Noise behind northern doors!”

THUD. THUD. THUD.

It sounded like something hard was banging against another hard surface.

Thirsting for action, they party ordered themselves behind the doors. Rhovar and Zilar led the charge.

They burst into a chamber with several broken bunks and shredded mattresses, barrels, and few desks. In front of them a group of three men were using a bench as a battering ram against doors to the east.

“Look! They have hoods! And daggers! They must be the bad guys!”

The party immediately killed one, and beaten the other two senseless.

Alas, they failed to notice an elf hiding behind the barrels. The surprise weaved his hands and spoke few words, dropping everyone but insomniac Amanka.

He too was beaten senseless shortly thereafter.

A defiant shout came from behind the doors hooded men tried to break through.

“You will never get me alive!”

Illustrations by Idle Doodler.

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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