Attronarch's Athenaeum

OSR

Dr. Daniel Proctor, the creator of Labyrinth Lord, Advanced Edition Companion, Advanced Labyrinth Lord, Mutant Future, and much more, has shared some exciting news:

When I suspended Goblinoid Games' social media presence two months ago, it was because I gave myself an ultimatum.

I would write a substantial, totally new product by the first of the year and be well on my way to editing a new edition of Labyrinth Lord. If I didn't succeed in these challenges, I had decided I would close up shop for good. I am near completion of a new solo adventure, currently sitting at around 24,000 words.

In retrospect, maybe I shouldn't have been so hard on myself. I've suffered from moderate to severe anxiety for about the last seven years, amplified by a series of large life changes. The kind of life changes you check the boxes for on a form to determine how much stress you have in your life. At any given time during those years I would probably have three or four big ones happening at once. As a result, all of my hobbies essentially came to a halt. It was hard enough to get by day-to-day, much less write creative content and keep up with the demands of my publishing business. Some of you know I'm a professor, and just performing those duties was challenging enough. And of course Covid.

But I'm happy to say that at this point I'm in a much better place than I've been in years. I've come to terms with many things in my life, and I'm finally in a position to pick up where I left off. I know the industry has changed, and I know many of my supporters have been disappointed with my lack of support for my game lines, Labyrinth Lord especially. I've also let down my publishing partners. But I'm here to tell you today that all of that is coming to an end. I'm still a one-person, Indy publisher, but in addition to my own efforts I'll be be reaching out to others for partnerships moving forward. I'm very excited for what the future holds, and I hope some of you will join me on this new journey.

To read a little bit more about what I have in mind, please visit my website. It's still under construction but I have some information there about what's next for Labyrinth Lord.

Here's to the future!

Dan

goblinoidgames.com

Be sure to read the link website because it shares more about upcoming changes. Some of the highlights:

  • Labyrinth Lord (LL) was one of the first retroclones (alongside OSRIC). Nobody back then knew what was and wasn't allowed under Open Gaming Licence. For that reason LL changed a number of small things from B/X (e.g. experience tables, treasure tables, and so on). As Old School Essentials (OSE) has shown, it is possible to entirely copy the system without running into trouble.
  • With new insight, LL 2E will come even closer to B/X, the system it emulates, and will include all the known errata (hopefully they are aware of this one) as well as improved layout and presentation. To be honest, I don't find the current one very lacking. It just oozes character.
  • There will be second edition of the Advanced Edition Companion (AEC) as well. There might be a second edition of Advanced Labyrinth Lord (compilation of LL + AEC).
  • Second edition won't be crowdfunded, and will simply arrive into stores (DTRPG and Lulu I presume). I've noticed a lot of resistance to fundraising from the older guard. Not sure why is that, but I get a feeling they think it would somehow sell them out, or something similar. In reality, it would provide them enough funds to improve the production values of their product.
  • Tentative release date is Q1 2023.

I am very much looking forward to the Second Edition!

#News #LL #OSR

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Fight On! Foliated Folio +8:

Fight On! Foliated Folio +8

Fight On! Compiled Compilation II + 11:

Fight On! Compiled Compilation II + 11

#Postbox #OSR #FightOn

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Carcosa:

Carcosa

Neverland (PDF and print):

Neverland

#Postbox #OSR

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Adventures Dark and Deep: Swords of Cthulhu:

Adventures Dark and Deep: Swords of Cthulhu

Bottomless Pit of Zorth:

Bottomless Pit of Zorth

#Postbox #OSR #ADD

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Adventures Dark and Deep, a what-if AD&D 1E was updated to 2E using only later articles published by Gygax, is currently available as digital bundle for $0.

Just like the edition it emulates, it consists of Player's Manual, Game Master's Toolkit, and Bestiary. I ordered print version in January and haven't regretted it:

Adventures_Dark_and_Deep_Players_Manual.jpg

Adventures_Dark_and_Deep_Game_Masters_Toolkit.jpg

Adventures_Dark_and_Deep_Bestiary.jpg

There is a lot in there and bestiary is just stunning. Table of contents could be better, but that is nitpicking. You can't go wrong with grabbing it for free.

#Sale #ADD #OSR

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The Heroic Legendarium:

The_Heroic_Legendarium.jpg

ACKS Axioms Compendium Volume I–VIII:

ACKS_Axioms_Compendium_Volume_I-VIII.jpg

#Postbox #OSR #OSRIC #ACKS

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The Majestic Wilderlands and The Majestic Fantasy RPG:

The-Majestic-Wilderlands-and-The-Majestic-Fantasy-RPG

Scourge of the Demon Wolf:

Scourge-of-the-Demon-Wolf

Blackmarsh:

Blackmarsh

#Postbox #OSR

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I've been toying with a unified save throw mechanic for B/X. Nothing against the one proposed in Swords & Wizardry, I simply wanted something a bit closer to the source material.

Here is the table with unified save throw for each class:

Level Fighter Magic-User Cleric Thief Dwarf Elf Halfling
1 14 14 14 14 10 10 10
2 14 14 14 14 10 10 10
3 14 14 14 14 10 10 10
4 12 14 14 14 8 8 8
5 12 14 11 13 8 8 8
6 12 12 11 13 8 8 8
7 10 12 11 13 6 6 6
8 10 12 11 13 6 6 6
9 10 12 8 10 6 6
10 8 12 8 10 4 4
11 8 8 8 10 4
12 8 8 8 10 4
13 6 8 6 8
14 6 8 6 8

Unified B/X Saving Throws by Attronarch is licensed under a Creative Commons Attribution 4.0 International License. Based on a work at https://attronarch.com/classic-dnd-unified-b-x-saving-throws.

I suggest the following two house rules:

  • Wisdom modifier is added to the saving throw.
  • Prime requisite modifier is added to the saving throw as well. Classes with dual prime requisites use the better modifier.

Example 1: Fighter with STR 13 and WIS 13 would add 2 to all their saving throws.

Example 2: Elf with STR 13, INT 9 and WIS 10 would add 1 to all their saving throws.

This is a minor buff to offset the loss for the Death Ray or Poison saves, the latter being quite present in old-school modules.

Commentary

Above saving throws were based on calculating both the mean and median for each level, and then choosing what felt in the spirit of the edition. For example, Fighters and Clerics progress the most with their saving throws, followed by Magic-Users, Thieves, Dwarves, and Elves. Halflings have the poorest progression, but such is life...

By unifying the savings throws, spells lose some of their power (easier to make save against them), while poison and instant-death-inducing effects gain power (more difficult to make the save). For that reason I proposed two house rules above.

Why not simply use attribute checks more often? Because they do not scale with character experience. This is of critical importance for games that use 3d6 in order to roll character abilities. Characters get better at avoiding danger (i.e., making a saving throw), because they get more skilful as their experience grows.

On the other hand, ability scores are mostly static. They can usually be changed by either powerful artefacts (e.g. Gauntlets of Ogre Power) or magic (e.g. Wish). For that reason, I consider them to be a poor alternative to a saving throw.

What would work though, is combining unified saving throw with attribute modifier. Save versus dragon breath? Unified saving throw + dexterity modifier. But if one goes that route, why bother unifying throws at all?

One of my assumptions is that using unified saving throws might make for a faster, smoother, and more universal adjudication. I plan on testing it with my players. Once I do, I'll update this post.

Should you wish to come up with your own unified saving throws, I've included the class calculations below. Classic saving throws are from the D&D Expert Rulebook, page X24.

Classic B/X Saving Throws

Cleric

Level Death Ray or Poison Magic Wands Paralysis or Turn to Stone Dragon Breath Rods, Staves, or Spells Mean Median
1 11 12 14 16 15 14 14
2 11 12 14 16 15 14 14
3 11 12 14 16 15 14 14
4 11 12 14 16 15 14 14
5 9 10 12 14 12 11 12
6 9 10 12 14 12 11 12
7 9 10 12 14 12 11 12
8 9 10 12 14 12 11 12
9 6 7 9 11 9 8 9
10 6 7 9 11 9 8 9
11 6 7 9 11 9 8 9
12 6 7 9 11 9 8 9
13 3 5 7 8 7 6 7
14 3 5 7 8 7 6 7
Improvement 8 7 7 8 8 8 7
8 8

Dwarf

Level Death Ray or Poison Magic Wands Paralysis or Turn to Stone Dragon Breath Rods, Staves, or Spells Mean Median
1 8 9 10 13 12 10 10
2 8 9 10 13 12 10 10
3 8 9 10 13 12 10 10
4 6 7 8 10 10 8 8
5 6 7 8 10 10 8 8
6 6 7 8 10 10 8 8
7 4 5 6 7 8 6 6
8 4 5 6 7 8 6 6
9 4 5 6 7 8 6 6
10 2 3 4 4 6 4 4
11 2 3 4 4 6 4 4
12 2 3 4 4 6 4 4
Improvement 6 6 6 9 6 6 6
7 6

Elf

Level Death Ray or Poison Magic Wands Paralysis or Turn to Stone Dragon Breath Rods, Staves, or Spells Mean Median
1 8 9 10 13 12 10 10
2 8 9 10 13 12 10 10
3 8 9 10 13 12 10 10
4 6 7 8 10 10 8 8
5 6 7 8 10 10 8 8
6 6 7 8 10 10 8 8
7 4 5 6 7 8 6 6
8 4 5 6 7 8 6 6
9 4 5 6 7 8 6 6
10 2 3 4 4 6 4 4
Improvement 6 6 6 9 6 6 6
7 6

Fighter

Level Death Ray or Poison Magic Wands Paralysis or Turn to Stone Dragon Breath Rods, Staves, or Spells Mean Median
Normal Man 14 15 16 17 18 16 16
1 12 13 14 15 16 14 14
2 12 13 14 15 16 14 14
3 12 13 14 15 16 14 14
4 10 11 12 13 14 12 12
5 10 11 12 13 14 12 12
6 10 11 12 13 14 12 12
7 8 9 10 10 12 10 10
8 8 9 10 10 12 10 10
9 8 9 10 10 12 10 10
10 6 7 8 8 10 8 8
11 6 7 8 8 10 8 8
12 6 7 8 8 10 8 8
13 4 5 6 5 8 6 5
14 4 5 6 5 8 6 5
Improvement 10 10 10 12 10 10 11
10 10

Halfling

Level Death Ray or Poison Magic Wands Paralysis or Turn to Stone Dragon Breath Rods, Staves, or Spells Mean Median
1 8 9 10 13 12 10 10
2 8 9 10 13 12 10 10
3 8 9 10 13 12 10 10
4 6 7 8 10 10 8 8
5 6 7 8 10 10 8 8
6 6 7 8 10 10 8 8
7 4 5 6 7 8 6 6
8 4 5 6 7 8 6 6
Improvement 4 4 4 6 4 4 4
4 4

Magic-User

Level Death Ray or Poison Magic Wands Paralysis or Turn to Stone Dragon Breath Rods, Staves, or Spells Mean Median
1 13 14 13 16 15 14 14
2 13 14 13 16 15 14 14
3 13 14 13 16 15 14 14
4 13 14 13 16 15 14 14
5 13 14 13 16 15 14 14
6 11 12 11 14 12 12 12
7 11 12 11 14 12 12 12
8 11 12 11 14 12 12 12
9 11 12 11 14 12 12 12
10 11 12 11 14 12 12 12
11 8 9 8 11 8 9 8
12 8 9 8 11 8 9 8
13 8 9 8 11 8 9 8
14 8 9 8 11 8 9 8
Improvement 5 5 5 5 7 5 6
5 5

Thief

Level Death Ray or Poison Magic Wands Paralysis or Turn to Stone Dragon Breath Rods, Staves, or Spells Mean Median
1 13 14 13 16 15 14 14
2 13 14 13 16 15 14 14
3 13 14 13 16 15 14 14
4 13 14 13 16 15 14 14
5 12 13 11 14 13 13 13
6 12 13 11 14 13 13 13
7 12 13 11 14 13 13 13
8 12 13 11 14 13 13 13
9 10 11 9 12 10 10 10
10 10 11 9 12 10 10 10
11 10 11 9 12 10 10 10
12 10 11 9 12 10 10 10
13 8 9 7 10 8 8 8
14 8 9 7 10 8 8 8
Improvement 5 5 6 6 7 6 6
6 6

#Resource #BX #OSR

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Old School Reference and Index Compilation (OSRIC) is an OGL retroclone of the AD&D 1E. It restates PHB, DMG and MM in a single book, with minor modifications for legal reasons.

Version 2.2 was released in 2013, and is freely available on Lulu and DTRPG. Knights & Knaves Alehouse hosts a thread for tracking and cataloguing latest known errata.

Will Mistreta did an amazing job of compiling above thread into a single post:

Yes, it's another one of these. The longest one yet by a country mile, too. As per usual, I must emphasize that this document is 100% unofficial. It is not endorsed in any way by Stuart Marshall or the rest of the original OSRIC writing and editorial gang. That said, it's my hope that the long hours I and others have put in with this superb rulebook will one day be reflected in an even more superb updated version.

All page numbers reference the most up-to-date published edition available as of this writing.

Includes contributions from: Between3and20, Cobalt-60, EOTB, grodog, Guy Fullerton, Kellri, Kramer (RIP), Landifarne, PapersAndPaychecks, soner du, squeen, Steppenwolf.

Last updated: 5-26-2022.

I compiled Will's errata into a printable document:

Enjoy. Do share any errata in the above linked thread.

#Resource #OSRIC #ADnD #OSR

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