Attronarch's Athenaeum

Campaign journals, reviews of TTRPG stuff, and musings on D&D.

31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here.

Cottar Goodman

Class: Halfling Alignment: Chaotic Languages: Halfling, Common, Alignment

Appearance: 3'7” / 1,09 m, 58 lbs. / 26 kg; bushy auburn hair with few slivers of brown; stubbly neckbeard Traits: Tough, remorseful, defiant, beautiful handwriting

Hit points: 6 Armor class: 7

Attributes

STR: 13 (+1 to hit, damage, and open doors) INT: 8 (can write simple Common words) WIS: 11 DEX: 10 CON: 12 CHA: 10

Saving throws

Death Ray or Poison: 10 Magic Wands: 11 Paralysis or Turn to Stone: 12 Dragon Breath: 13 Rods, Staves, or Spells: 14

Equipment

Coins: 67 gp Armor: Leather Armor Weapons: Short Sword Gear: Small Sack (2), Tinder Box, Wooden Pole (10ft)

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here.

Proctor Maskill

Class: Magic-User Alignment: Neutral Languages: Common, Alignment, Dwarvish

Appearance: 5'10” / 1,78 m, 193 lbs. / 88 kg; dark blonde hair; amber eyes; sword-shaped birthmark on chest Traits: Dwarf-maniac, scheming, tough, kinky

Hit points: 3 Armor class: 7

Attributes

STR: 11 INT: 15 (reads and writes native languages) WIS: 14 (+1 on magic-based saving throws) DEX: 17 (+2 to hit with missiles, -2 AC bonus, +2 initiative) CON: 7 (-1 points per hit die) CHA: 10

Saving throws

Death Ray or Poison: 13 Magic Wands: 14 Paralysis or Turn to Stone: 13 Dragon Breath: 16 Rods, Staves, or Spells: 15

Equipment

Coins: 59 gp Armor: None Weapons: Dagger Gear: Spell Book (Sleep), Backpack, Silver Dagger, Steel Hand Mirror, Wooden Pole (10ft)

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here.

Grover Winmill

Class: Magic-User Alignment: Chaotic Languages: Common, Alignment, Bugbear

Appearance: 5'3” / 1,60 m, 71 lbs. / 32 kg; lived-in face; dry, dark skin with golden hue Traits: Suspicious, poor hygiene, good with horses

Hit points: 4 Armor class: 8

Attributes

STR: 10 INT: 14 (reads and writes native languages) WIS: 7 (-1 on magic-based saving throws) DEX: 13 (+1 to hit with missiles, -1 AC bonus, +1 initiative) CON: 13 (+1 points per hit die) CHA: 5 (-1 adjustment to reactions)

Saving throws

Death Ray or Poison: 13 Magic Wands: 14 Paralysis or Turn to Stone: 13 Dragon Breath: 16 Rods, Staves, or Spells: 15

Equipment

Coins: 80 gp Armor: None Weapons: Dagger Gear: Spell Book (Shield), Backpack, Wine (1 qt), Wooden Pole (10ft)

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here.

Iduna

Class: Fighter Alignment: Lawful Languages: Common, Alignment, Orcish

Appearance: 5'5” / 1,65 m, 135 lbs. / 61 kg; beige, light skin; robust; wavy hair dropping just below her ears Traits: Wants to make her father proud, fidgety, covetous, mildly manipulative

Hit points: 5 Armor class: 4

Attributes

STR: 13 (+1 to hit, damage, and open doors) INT: 13 (reads and writes native languages) WIS: 16 (+2 on magic-based saving throws) DEX: 9 CON: 14 (+1 points per hit die) CHA: 13 (+1 adjustment to reactions)

Saving throws

Death Ray or Poison: 12 Magic Wands: 13 Paralysis or Turn to Stone: 14 Dragon Breath: 15 Rods, Staves, or Spells: 16

Equipment

Coins: 1 gp Armor: Chain Mail Armor Weapons: Long Sword Gear: Large Sack, Standard Rations (1 week), Wine (1 qt), Wooden Pole (10ft)

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here.

Boastridge Callendar

Class: Magic-User Alignment: Chaotic Languages: Common, Alignment, Hobgoblin

Appearance: 5'7” / 1,70 m, 131 lbs. / 59 kg; luscious, full lips; copper chestnut matted long hair; unkempt neck beard Traits: Greedy, delusional, loves guilt tripping others

Hit points: 5 Armor class: 8

Attributes

STR: 12 INT: 15 (reads and writes native languages) WIS: 3 (-3 on magic-based saving throws) DEX: 13 (+1 to hit with missiles, -1 AC bonus, +1 initiative) CON: 15 (+1 points per hit die) CHA: 5 (-1 adjustment to reactions)

Saving throws

Death Ray or Poison: 13 Magic Wands: 14 Paralysis or Turn to Stone: 13 Dragon Breath: 16 Rods, Staves, or Spells: 15

Equipment

Coins: 33 gp Armor: None Weapons: Dagger Gear: Spell Book (Ventriloquism), Backpack, Wooden Pole (10ft), Holy Water (vial), Torches (6), Rope (50ft), Iron Spikes (12)

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here.

Magna “The Numb”

Class: Thief Alignment: Chaotic Languages: Common, Alignment

Appearance: 4'8” / 1,42 m, 87 lbs. / 39 kg; light copper blonde curly hair Traits: Calm, inspired by her sister, yearns for affection, constantly feels worthless

Hit points: 2 Armor class: 9

Attributes

STR: 10 INT: 4 (cannot read or write Common) WIS: 5 (-2 on magic-based saving throws) DEX: 11 CON: 8 (-1 points per hit die) CHA: 7 (-1 adjustment to reactions)

Saving throws

Death Ray or Poison: 13 Magic Wands: 14 Paralysis or Turn to Stone: 13 Dragon Breath: 16 Rods, Staves, or Spells: 15

Equipment

Coins: 155 gp Armor: None Weapons: Battle Axe, Dagger Gear: Small Sack 3, Torches (6), Wooden Pole (10ft)

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here.

Nireal

Class: Elf Alignment: Neutral Languages: Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Halfling, Dragon

Appearance: 4'10” / 1,47 m, 98 lbs. / 44 kg; burly; furrowed face Traits: Polite, self-conscious, disgusted by failure

Hit points: 1 Armor class: 8

Attributes

STR: 15 (+2 to hit, damage, and open doors) INT: 17 (reads and writes native languages) WIS: 12 DEX: 10 CON: 10 CHA: 6 (-1 adjustment to reactions)

Saving throws

Death Ray or Poison: 12 Magic Wands: 13 Paralysis or Turn to Stone: 13 Dragon Breath: 15 Rods, Staves, or Spells: 15

Equipment

Coins: 28 gp Armor: None plus Shield Weapons: Battle Axe, Dagger Gear: Spell Book (Hold Portal), Backpack, Wine (1 qt), Steel Hand Mirror, Iron Spikes (12), Silver Dagger

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here.

Luna

Class: Cleric Deity: Old Mother, petty goddess of lost and orphaned children; symbol is a cradle (Petty Gods p. 130) Alignment: Lawful Languages: Common, Alignment

Appearance: 5'8” / 1,72 m, 183 lbs. / 83 kg; light tan; pointed ears; ring-shaped birthmark around her left calf Traits: Seeks purpose, tireless

Hit points: 6 Armor class: 5

Attributes

STR: 7 (-1 to hit, damage, and open doors) INT: 7 (can write simple Common words) WIS: 14 (+1 on magic-based saving throws) DEX: 7 (-1 to hit with missiles, +1 AC penalty, -1 initiative) CON: 11 CHA: 7 (-1 adjustment to reactions)

Saving throws

Death Ray or Poison: 11 Magic Wands: 12 Paralysis or Turn to Stone: 14 Dragon Breath: 16 Rods, Staves, or Spells: 15

Equipment

Coins: 2 gp Armor: Chain Mail Armor plus Shield Weapons: Sling (30 stones) Gear: Holy Symbol, Large Sack, Tinder Box, Silver Dagger, Wooden Pole (10ft), Steel Hand Mirror

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here.

Theodosia “The Fiendish” Sendall

Class: Magic-User Alignment: Lawful Languages: Common, Alignment, Goblin

Appearance: 5'8” / 1,72 m, 92 lbs. / 42 kg; auburn hair, mahogany eyes; cat-clawed Traits: Mild tempered, passive-aggressive, abusive

Hit points: 2 Armor class: 8

Attributes

STR: 8 (-1 to hit, damage, and open doors) INT: 13 (reads and writes native languages) WIS: 10 DEX: 14 (+1 to hit with missiles, -1 AC bonus, +1 initiative) CON: 14 (+1 points per hit die) CHA: 11

Saving throws

Death Ray or Poison: 13 Magic Wands: 14 Paralysis or Turn to Stone: 13 Dragon Breath: 16 Rods, Staves, or Spells: 15

Equipment

Coins: 16 gp Armor: None Weapons: Dagger Gear: Spell Book (Protection from Evil), Backpack, Lantern, Standard Rations (1 week), Silver Dagger, Wolfsbane (1 bunch), Torches (6)

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31 DAY CHARACTER CREATION CHALLENGE

You can read more about the challenge here.

Widuklar Weakshield

Class: Dwarf Alignment: Lawful Languages: Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Appearance: 3'9” / 1,14 m, 89 lbs. / 40 kg; light-brown, neatly cropped hair; periwinkle-tinted eyes Traits: Talkative, very inspired by his clan leader, harbours prejudices against gnolls

Hit points: 5 Armor class: 4

Attributes

STR: 11 INT: 11 (reads and writes native languages) WIS: 10 DEX: 9 CON: 13 (+1 points per hit die) CHA: 11

Saving throws

Death Ray or Poison: 10 Magic Wands: 11 Paralysis or Turn to Stone: 12 Dragon Breath: 13 Rods, Staves, or Spells: 14

Equipment

Coins: 10 gp Armor: Chain Mail Armor plus Shield Weapons: Long Sword, Dagger Gear: Backpack, Torches (6), Wooden Pole (10ft), Lantern, Wolfsbane (1 bunch)

#charactercreationchallenge

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