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Matt Finch of OSRIC and Swords & Wizardry fame has been working on an OGL replacement ever since Wizard of the Coast tried to go nuclear on the OGL.

The license formally know as Mythmere Games Open License (MGL) is now titled Alternative to Existing Licenses for Fantasy (AELF).

Those who have used OGL before will find it quite familiar with few very welcome clarifications and improvements. You can find the license guide at Mythemere web page.

Without further ado, the license text is provided below.

ALTERNATIVE TO EXISTING LICENSES FOR FANTASY (AELF) LICENSE

[BEGINNING OF LICENSE]

AELF OPEN LICENSE VERSION 1.0a

Defined Terms are listed in Section 13.

  1. CONSIDERATION AND GRANT: In consideration for Your agreement to abide by the terms of this License, Mythmere Games LLC and each other Contributor grants You an irrevocable, perpetual, worldwide, royalty‑free, non‑exclusive license to Use the AELF Open Gaming Content that such Contributor has contributed under this License. By Using AELF Open Gaming Content under this License, You accept the terms of this License.

  2. CONTRIBUTION OF OPEN CONTENT: AELF Open Gaming Content may be contributed by any Contributor, and if so contributed may be Used by You, under the terms of this License. In connection with the contribution, Distribution, or Use of any AELF Open Gaming Content under this License, no terms or conditions may be added to or subtracted from this License except as expressly described herein.

  3. OTHER USAGE BY CONTRIBUTOR: Material that any Contributor contributes as AELF Open Gaming Content may also be released by that Contributor under one or more other licenses so long as it does not include AELF Open Gaming Content that was created by another Contributor without such other Contributor’s separate consent. However, such other licenses must be independent of this License: they may not add or subtract terms or conditions to the use of the AELF Open Gaming Content under this License, nor may they affect the validity of the contribution or the rights of Use of such AELF Open Gaming Content hereunder.

  4. REQUIREMENTS FOR CONTRIBUTING AELF OPEN GAM- ING CONTENT: If You are contributing material as AELF Open Gaming Content, You represent that Your contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License (which may include, without limitation, through a Creative Commons CC-BY or CC0 license grant or another permanent licensing arrangement that allows any use of the intellectual property without any restriction on use other than attribution). Once the material is contributed, it is subject to the grant included in Section 1 and all other terms and conditions of this License. If your material is derived from a Creative Commons CC-BY License grant, you must require the proper attribution to this upstream material by those using your material under this license. Material derived from a Creative Commons License that includes the designators SA, ND, or NC, which restrict the use of the material by downstream users, may not be contributed as AELF Open Gaming Content under this License.

  5. NOTICES: In order to Use any AELF Open Gaming Content under this License: (a) You must include a copy of this License in any material in which you Use such AELF Open Gaming Content; (b) in that copy of this License, You must update the COPYRIGHT NOTICE in Section 14 below to include (i) the exact text of the COPYRIGHT NOTICE from any AELF Open Gaming Content contributed by anyone else that You are Using, and (ii) the title, the copyright date, and the copyright holder’s name of any AELF Open Gaming Content you are contributing, and (iii) any attributions required under a Creative Commons License or similar permitted open license for the use of any content under either clause (i) or clause (ii); and © You must prominently (immediately before the copy of the license required under (a) above, and also on the title page of the work, if possible) include in your work the following statement: “This work includes AELF Open Gaming Content, which may only be used under the terms of the AELF Open License version 1.0a. This product is not endorsed or reviewed by Mythmere Games LLC or any other contributor of AELF Open Gaming Content and does not represent the views of Mythmere Games LLC or any other contributor.”

  6. USE OF PRODUCT IDENTITY: This license does not grant to You any rights in any Product Identity, and the owner of any Product Identity shall retain all rights, title and interest in and to that Product Identity. However, where rights of fair use or other exceptions or limitations on copyright or similar law apply to any Product Identity, such rights, exceptions, and limitations supersede a claim of Product Identity under the terms of this License, but do not exempt You from any notice requirements in Section 5. The inclusion of any Product Identity in any work that includes AELF Open Gaming Content does not constitute a challenge to the ownership of that Product Identity.

  7. NO NEED TO CONTRIBUTE: Using AELF Open Gaming Content under this license does not require you to contribute any new AELF Open Gaming Content. If you do contribute new AELF Open Gaming Content, it must be clearly identified as such.

  8. USE OF CONTRIBUTOR CREDITS: You may not market or advertise AELF Open Gaming Content using the name of any Contributor unless You have written permission from the Contributor to do so. You may include a statement of compatibility if the Contributor has set forth terms for statements of compatibility or if your statement complies with relevant law regarding trademarks.

  9. PRIVITY OF CONTRACT: In any dispute hereunder, only the Contributors of content Used by You are considered to be in privity of contract with You. No other person shall be deemed a third-party beneficiary of this License with respect to You.

  10. INABILITY TO COMPLY: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the AELF Open Gaming Content due to statute, judicial order, or governmental regulation, then You may not Use any AELF Open Gaming Content so affected.

  11. TERMINATION FOR FAILURE TO COMPLY WITH LI- CENSE: This License (under all versions present and future) will terminate automatically, but only as to You (and to all of Your affiliates and subsidiaries), if You fail to comply with any of the terms hereof and You do not cure such failure within 30 days of becoming aware of it. If the License has so terminated with respect to You, it may only be reinstated if all Contributors of the relevant content Used by You, who were adversely affected by Your failure to comply, waive such failure in writing. However, no such termination shall affect the license of any AELF Open Gaming Content (whether contributed by the person as to which this License has terminated or by any other person) under this License to any persons as to which this License has not terminated.

  12. OTHER PROVISIONS: (a) If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. (b) You agree that before you use this License, you will seek such advice, including legal counsel, as you deem appropriate, and will take such advice into consideration before using this License. As a result, the interpretation of this License shall not be construed against the drafter. © This License shall be governed by and construed in accordance with the laws of the State of Texas.

  13. DEFINED TERMS: This License includes certain defined terms, which may be identified by the use of a capital letter. (a) “AELF Open Gaming Content” means any content clearly identified as AELF Open Gaming Content by a Contributor in any work covered by this License and any material that is purely numerically or game-mechanically derived from such content; (b) “Contributors” means Mythmere Games LLC and each other copyright and/or trademark owner who has contributed AELF Open Gaming Content under this License; © “Derivative Material” means material based on pre-existing copyrighted material, including translations (including translations into computer languages), modifications, corrections, additions, extensions, upgrades, improvements, compilations, abridgments, or any other form in which the pre-existing work may be recast, transformed or adapted; (d) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit, or otherwise distribute; (e) “Product Identity” means any trademark, any tradename, or any material subject to copyright, in each case in any work covered by this License, that is not clearly identified as AELF Open Gaming Content by the Contributor that owns such intellectual property; Product Identity may include such things as product and product line names; logos and identifying marks including trade dress; artifacts; creatures; characters; stories, storylines, plots, thematic elements, dialogue, incidents, and language; artwork; symbols, designs, depictions, likenesses, formats, or poses; concepts; themes; graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses, and special abilities; places, locations, and environments; equipment; and magical or supernatural abilities or effects; (f) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of AELF Open Gaming Content; and (g) “You” or “Your” means a licensee under this License.

  14. COPYRIGHT NOTICE

[Insert both (i) the exact text of the COPYRIGHT NOTICE from any AELF Open Gaming Content You are Using, together with any required attribution under Section 5(b)(iii), and (ii) the title, the copyright date, and the copyright holder’s name of your product, together with any additional required attribution under Section 5(b)(iii).]

[END OF LICENSE]

#News #OGL #MGL #AELF

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This was a good week for open gaming and TTRPGs.

First Matt Finch released the MGL, then Azora Law finally made ORC public as well.

Notice: comments in this post do not construe legal advice.

Mythmere Games Open License

Mythmere Games has released Mythmere Games Open License.

Quick commentary:

  • Very similar to OGL.
  • Clearer than OGL.
  • Easier to distinguish Open Content.
  • Explicit that one doesn't need to contribute any Open Content even if using other's Open Content. That was already possible under OGL, and in fact was relatively common during d20 days when mostly statblocks were designated as Open Content. I think that is good since it allows more freedom.
  • We finally don't need to do bullshit like “First Edition Compatible” but can flat out say “Compatible with Dungeons & Dragons®” and similar.
  • Cleared instruction regarding notices.

Matt did a point-by-point livestream. Watch the recording here. You can provide feedback to Mythmere via their contact page or email.

Open RPG Creative License

Azora Law, the entity created to steward the Open RPG Creative (ORC) license, released the first public license draft and FAQ:

Quick commentary:

  • Much denser than OGL. Plenty of legalese.
  • Quite comprehensive in its definitions, although still some ambiguity that has to be resolved.
  • Seems to assume all content is Open Content unless stated otherwise.
  • Does not require full license replication in the publication.
  • Attributions are structured similar to the Creative Commons attributions, which I find double edged sword. On one hand it is easy, on the other we are likely to see upstream contributors simply not attributed. For example, let's say we have ten people releasing a monster on their blog and designate it as ORC Content. I gather them into a Bestiary and attribute all of them. Then someone write an adventure and decides to use some of those monsters in their work. They attribute my Bestiary but not necessarily the people who created the monsters (unless I specifically wrote in my attribution how each specific monster should be attributed).
  • I expect a number of people to misattribute works until a good practice forms.

You can provide feedback on ORC License at their Discord.

Current thoughts

Both are better than OGL.

Both seem promising.

At the moment I like MGL slightly more than ORCL.

#News #OGL #MGL #ORC #OSR

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Soon coming to Kickstarter:

From the Mythmere Games newsletter:

Swords & Wizardry was originally written in 2008 by Matt Finch, author of the Tome of Adventure Design. It’s an ENNIE award-winning retro-clone of the original 1974-1978 rules for Dungeons & Dragons*, an edition usually called Original D&D or OD&D. As with most early role-playing games, it is very rules-light by today’s standards, which makes it easy to learn and fast-moving to play.

All the rules for the game are contained in one book, 144 pages long, which includes everything needed to play. This new version is backward compatible with the earlier versions, containing several small changes, but nothing that changes fundamental rules.

For those who are familiar with the recent developments with the Open Game License, this new version of the rules is non-OGL. It uses the Creative Commons License, and will have an independent license allowing third-party publishers to use the Swords & Wizardry rules for creating adventures and even new games.

There will be both an offset-print version (the blue cover shown, which will have a high-quality sewn binding) and a print-on-demand version (the Erol Otus cover shown). These will have roughly the same final price to the backer before shipping – neither one is a “premium” or “deluxe” cover, although the blue offset print books will be of a higher quality than a print-on-demand press generates.

In addition to having a print-on-demand option, we will again use our fulfillment partners in the UK to lower shipping costs for UK, EU, Norway, and Switzerland customers. We will be using a new warehouse in the USA, because we have found a fulfillment company that’s very close to our house.

#News #OSR #SW

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Columbia Games is running a Kickstarter for HârnWorld hardcover.

The book will contain:

Basically a detailed view of the Hârn island, and a high-level view of the Lythia continent and Kethira planet.

Harn has beautiful, well thought out materials that are usable with many fantasy systems. The maps are gorgeous and personalities are fleshed out just enough to drop them into any world without too much fuss.

From the HârnWorld introduction:

HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages, barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure.

Check out this free introduction document to learn more.

The Kickstarter campaign ends on March 14th.

Bedsides the HârnWorld 40th Anniversary Hardcover, you can also get all four kingdom hardbacks released so far (Kaldor, Melderyn, Rethem, and Orbaal), as well as complete Columbia Games Harn material.

So far I've been very happy with kingdom hardbacks, and am looking forward to this one as well. Although I run the Wilderlands of High Fantasy setting, I find Harn material invaluable to save prep time for settlements.

#News #Harn

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Wizards of the Coast has announced they'll update the Open Gaming Licence. By update, they of course mean they'll reduce what one is able to do, introduce new ridiculous restrictions, and sabotage their existing fan base who are promoting them for free.

Ever since 4E there's been a lot of discussions regarding how irrevocable OGL really is. In the wake of recent developments, Alexander Macris (creator of the excellent Adventurer Conqueror King System) offers an interesting take:

In short: it is unlikely that the current version of OGL can be revoked. It is very likely Wizards of the Coast will try to do whatever they can to get everyone on their new OGL.

But really, OSR creators don't need anything beyond OGL 1.0 and 1.0a. I seriously doubt new WotC edition will bring any significant innovations worth backporting.

All of this might be a good spark for creating a rock-solid D&D retro-clone released under the Creative Commons licence.

In fact, if you have:

  • an intimate understanding of any of the following: B/X, BECMI, Rules Cyclopedia, New Easy-to-Master D&D, and Classic D&D;
  • are interested in collaboratively creating a comprehensive system reference document licensed under the Creative Commons ; and
  • can write

then send me an email. Perhaps there is enough of us to make a difference.

#News #OGL #OSR

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Two months since announcing his return, Dan has shared Labyrinth Lord 2E preview:

Download it for free at DriveThruRPG.

Update: Dan removed the preview due to feedback. In how own words:

Hey everyone, based on feedback I'm going to need to rethink presentation. The release timeframe will probably change. I'm taking some time to mull it over and I'll update when I can.

Discussion at Dragonsfoot forum.

Discussion at OSR reddit.

Some quick thoughts:

  • Visual feel is reminiscent of later Mystara publications. I'm a big fan of black-and-white, and while I can tolerate the ornamental frame, I don't think coloured background is the way to go.
  • I like the addition of green explainer text. In general, I've observed a lack of instructional language in a lot of modern OSR rule-sets, so this makes for a nice addition.
  • The art is sometimes endearing, and sometimes off-putting.

Either way, I'm still looking forward to it.

#News #OSR #LL

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Robert Conley just shared some delightful news about Majestic Fantasy Realms, the spiritual successor to the Wilderlands of High Fantasy:

By next year I will be releasing stuff for the Majestic Fantasy Realms which is formatted similarly to how Blackmarsh is set up. Except it will be four 12” by 18” maps. There will be some city/town maps included but nothing like the original CSIO. For that I have a long term plan for what I call the City State of Eastgate. Basically picking up from where I left off in 2009...

Here is how the maps look at the moment:

It should come to Kickstarter next year, so keep your eyes open.

In the meantime, the following are available from Rob's DriveThruRPG:

And much more from his website.

#News #OSR #SW #MFRPG

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Dr. Daniel Proctor, the creator of Labyrinth Lord, Advanced Edition Companion, Advanced Labyrinth Lord, Mutant Future, and much more, has shared some exciting news:

When I suspended Goblinoid Games' social media presence two months ago, it was because I gave myself an ultimatum.

I would write a substantial, totally new product by the first of the year and be well on my way to editing a new edition of Labyrinth Lord. If I didn't succeed in these challenges, I had decided I would close up shop for good. I am near completion of a new solo adventure, currently sitting at around 24,000 words.

In retrospect, maybe I shouldn't have been so hard on myself. I've suffered from moderate to severe anxiety for about the last seven years, amplified by a series of large life changes. The kind of life changes you check the boxes for on a form to determine how much stress you have in your life. At any given time during those years I would probably have three or four big ones happening at once. As a result, all of my hobbies essentially came to a halt. It was hard enough to get by day-to-day, much less write creative content and keep up with the demands of my publishing business. Some of you know I'm a professor, and just performing those duties was challenging enough. And of course Covid.

But I'm happy to say that at this point I'm in a much better place than I've been in years. I've come to terms with many things in my life, and I'm finally in a position to pick up where I left off. I know the industry has changed, and I know many of my supporters have been disappointed with my lack of support for my game lines, Labyrinth Lord especially. I've also let down my publishing partners. But I'm here to tell you today that all of that is coming to an end. I'm still a one-person, Indy publisher, but in addition to my own efforts I'll be be reaching out to others for partnerships moving forward. I'm very excited for what the future holds, and I hope some of you will join me on this new journey.

To read a little bit more about what I have in mind, please visit my website. It's still under construction but I have some information there about what's next for Labyrinth Lord.

Here's to the future!

Dan

goblinoidgames.com

Be sure to read the link website because it shares more about upcoming changes. Some of the highlights:

  • Labyrinth Lord (LL) was one of the first retroclones (alongside OSRIC). Nobody back then knew what was and wasn't allowed under Open Gaming Licence. For that reason LL changed a number of small things from B/X (e.g. experience tables, treasure tables, and so on). As Old School Essentials (OSE) has shown, it is possible to entirely copy the system without running into trouble.
  • With new insight, LL 2E will come even closer to B/X, the system it emulates, and will include all the known errata (hopefully they are aware of this one) as well as improved layout and presentation. To be honest, I don't find the current one very lacking. It just oozes character.
  • There will be second edition of the Advanced Edition Companion (AEC) as well. There might be a second edition of Advanced Labyrinth Lord (compilation of LL + AEC).
  • Second edition won't be crowdfunded, and will simply arrive into stores (DTRPG and Lulu I presume). I've noticed a lot of resistance to fundraising from the older guard. Not sure why is that, but I get a feeling they think it would somehow sell them out, or something similar. In reality, it would provide them enough funds to improve the production values of their product.
  • Tentative release date is Q1 2023.

I am very much looking forward to the Second Edition!

#News #LL #OSR

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Wilderlands of High Fantasy is a campaign setting published by Judges Guild in the 70's. It's by far the best fantasy setting ever published (yes, I am biased) for a busy Judge who doesn't have infinite prep time.

The setting is just populated enough that one can drop in whatever they wish, without breaking anything. At the same time, there are plenty of cool things to interact with even without adding anything.

Legendary adventures in the Wilderlands include City State of The Invincible Overlord, Wraith Overlord, Tegel Manor, Caverns of Thracia, The Thieves of Fortress Badabaskor, and many, many other, less known ones.

The setting was originally published in four booklets:

  • Wilderlands of High Fantasy (City State of Invincible Overlord, Barbarian Altantis, Glow Worm Steppes, Tarantis, and Valon)
  • Fantastic Wilderlands Beyonde (Desert Lands, Sea of Five Winds, Elphand Lands, and Lenap)
  • Wilderlands of the Magic Realm (Ghinor, the Isles of the Blest, the Ebony Coast, and Ament Tundra)
  • Wilderlands of the Fantastic Reaches (Isle of Dawn, the Southern Reaches, the Silver Skein Isles, and the Ghinor Highlands)

Besides the setting, they came with a plethora of additional rules and procedures for generating everything from ruins to caves to dungeons.

The setting was compiled and expanded into a box-set by Necromancer Games in 2005. Unfortunately, it's been long sold-out, just like the originals, so it is quite expensive to get it today.

Robert Conley, a long-time Wilderlands contributor and Judge (his Wilderlands campaign has been going on for 40 years!), revised the four original booklets and their maps under the license from Judges Guild:

His own works in the Wilderlands are amazing as well:

  • The Majestic Wilderlands (a 140 page rules supplement compatible with the Swords & Wizardry rules and a guide to the Majestic Wilderlands)
  • Scourge of the Demon Wolf (a 72 page adventure compatible with the Swords & Wizardry rules and a setting supplement to the Majestic Wilderlands detailing a small barony, a complete fantasy village, a conclave of mages, a crossroads hamlet, and a camp of wandering beggars)

Above two are available as print bundle as well.

His licence will lapse (all reasons explained here) and all of the above will be removed from his store page by Monday, August 21st, 2022.

Given that Judges Guild of today is nothing but a mismanaged mess, make sure to get these amazing supplements while you still can.

And even more importantly, to support Robert Conley, a person who has kept the true spirit of Wilderlands alive long after Bob Bledsaw had passed away.

#News #Wilderlands

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