Campaign journals, reviews of TTRPG stuff, and musings on D&D.
| Character | Class | Description |
|---|---|---|
| Eccy Throi | Elf level 1 | Wears a dark green cloak to hide his bulging muscles and crippling anxiety. |
| Rad | Thief level 1 | A young, short and malnourished rogue. |
| Adkin the Butcher | Fighter level 2 | A hot headed warrior quick to fury trained by Marco Vitelli, retired quartermaster of the army of the Invincible Overlord. |
| Rhovar | Fighter level 2 | A generic Nordic guy. |
| Taegen Ianlynn | Elf level 1 | Tan skinned wood elf of magnificent physique. Doesn't hide it. |
| Sinai | Cleric level 3 | White-robbed beduin, worshipper of Bukera, The Silent Scorpion. |
“What shall we do?!”
“Fire-bomb it!”
“Cast Light at its eyes!”
“Try to talk to it?”
The party was exchanging ideas rapidly, whilst a humanoid shaped fungal growth advanced towards them. It didn't seem to care too much what the adventurers had to say.
The party withdrew back into the tunnel they came from, and tightened their ranks. The fungi-man came close and lunged forward, both of its arms changing shape into a web-like sphere.
One of them landed, capturing an adventurer with a firm grip. At that moment, the creature's other arm shapeshifted once again—this time into a firm, ball-like sphere. The creature promptly proceeded to hammer the unlucky victim.
At this moment all brakes were off. One of the elves cast light on the creature's bulbous yellow growth, which they assumed to be eyes, while brave warriors Rhovar and Adkin jumped forth to rain fury.
Alas, Adkin was too eager, and sprained his ankle on the slipper cavern floor. Marco Vitelli would have had him flogged for such incompetence. Ariad, one of the retainers, was of cool nerves, and struck down the creature.
With the threat eliminated, our brave company was eager to investigate curious pods in front of them. Stepping forth they quickly discovered these were in fact two connected chambers, each some forty by forty feet and ceiling so high their torchlight barely illuminated it. A familiar stream was running through them, flowing southwards.
Around twenty human-sized pod-like shapes were hanging by thick stems from the ceiling. Each was suspended few feet off the ground. All but one were open; each reeked of rotten leaves and fish. The elves were as perplexed as humans.
Inspecting one didn't reveal much.
It was at this moment that the party opted for brilliant strategy of “we can investigate more of this cave if we split-up.” Sinai took Phelim “The Scorpion” and Norna “The Repulsive”, his trusty retainers, and went on to explore upstream.
Rest of the party focused on one unopened pod. It was hanging in the south-west corner of the lower chamber. Just behind it was a small nook. Adkin, having massaged his twisted ankle, carefully cut the pod's stem.
KLANK!
It fell to the ground with a loud thud, and bounced of like a plump watermelon. Unsure of what might lurk in it, the group surrounded it with malicious intent.
“Guys, what if one of the abducted peasants is in it?”
“Cut it gently then, I suppose?”
Taegen took to the knee, and approached this as a finely coordinate operation. He gently penetrated the pod with the tip of his blade, and then cut horizontally from top to bottom. Steaming pile of rotten sludge was his reward.
Simultaneously, Rad heard a clicking sound when the stem was cut. The source? A small compartment popped open in the alcove behind the pod. He snuck up to it, and then ransacked it. Two vials, one with metallic orange liquid and another with creamy, watery liquid.
The former had a pleasant appley aroma, while the latter had tarty, nearly citrusy smell. He carefully stowed them in his backpack.
The party fielded some interesting theories, but ultimately agreed that this sole creature wasn't the main culprit. Hence they decided to follow the path downstream, hoping it will connect to the narrow cave passageway they came from. And indeed they did. From there they went back to the chamber where they cut down nine deformed trees, and waited for Sinai's return.
The Cleric of Bukera, God of Desert Mountains, quickly found that the upstream path leads to the junction with wooden divider. It is fed by a waterfall, and it splits the stream into three paths: west, south, and east. He travelled the west when he came down for the first time; now he came to that place from the eastern passageway; therefore only southern remains to be explored. And so he went, and his acolytes followed.
Another chamber opened up after some time. The ceiling was ragged with the spiky points of innumerable stalactites. Part of the stream flowed into the middle of the room, forming a small pond. The far edge of it glowed with an eerie bluish light. Animals usually stay far away from bright colours—but Sinai is no animal.
Coming closer revealed that the edge of the pool was smeared with some sort of gooey substance.
“Norna, bend over and collect it!”
“No way! Do it yourself!”
“Okay then.”
The cleric bent over and pushed his left pinky into the goo. He was ecstatic to find out that his pinky now emanates glittery light blue hue. Next he soaked his whip, so it to glows. It made for a nice complement to his yellowish glowing boots, courtesy of small mushrooms he treaded on earlier.
Then he proceeded to pour out holy water from his vial, only to fill it with the phosphorescent liquid. With nothing else left to do, he took his team further downstream. That reunited them with the rest of the party.
Downstream they went, reaching another T-junction. Two streams joined into one at this point, flowing rapidly southwards at a fairly steep slope. This tunnel was more treacherous than all the ones they've travelled so far. Stalagmites and stalactites blocked the passage, leaving enough room for barely one person to navigate them at a time. There was no dry footing; all was slippery and wet.
Rhovar took nearly an hour securing the route. He staked an iron spike every ten feet, and then laid the rope, securing it at each point. This allowed even the least dexterous members to descend safely. They still had to watch their footing, but the chance of fatal fall was nearly nonexistent.
Another T-junction greeted them at the bottom. This time it split westwards an southeastwards. A desperate scream coming from the west interrupted the adventurers' planning meeting.
“NOOO! Let me go! NOOO! I beg you!”
Sinai the Hero led the charge, others soon followed—even the unnamed reluctant ones.
“NOOOOOO!” they ran fast enough to witness a macabre sight. Group of six fungi-men was firmly holding another human upside down. They held him above a large wooden apparatus. It was very similar to the one the party has encountered earlier, in which they found minced fish.
The man was yelling, desperately trying to set himself free, but the creatures' grip was unyielding. His grotesque ending was witnessed by all. The creatures pushed him into the device head first. Loud crunching sounds were intermingled with gut-wrenching yelps and pleas. The latter were outlasted by the former.
“Please save me!” loud female voice screamed.
“Don't leave me behind! Not like this! Not like this!”
Adventurers' torchlight was too weak to illuminate the whole chamber; their attention was laser focused on the atrocity that just transpired in front of them. Once they snapped out of it, they immediately found the scream's source. Just at the edge pf their light they could see two small cages.
Distraught woman was kneeling in one, pleading them to save her.
“My father is a rich merchant! He will reward you well! Please!”
“Oh, well, that changes everything!” Rad the Hero said.
Once again the party tightened their ranks, putting heavily armoured Sinai and Phelim upfront, while mighty warriors with long reaching weapons backed them from behind. Elves and Rad prepared their bows.
Fungal humanoids rushed them, but were forced to fight two by two. The party had successfully funnelled them to their advantage. Adkin's polearm worked overtime—he cut down four of the creatures. Rad was in his element, raining hell on all. No creature was left unscathed. Phelim, unlike his master, downed one as well.
A great tragedy struck mid-way through the fight. When the creatures closed in for melee, and Ehrman ran out of arrows, Eccy commanded him to charge in. The intent was to get the fighter to use spear from second rank, bolstering frontline's capability to dish out pain.
Not even the Gods know—except mayhap Mar Nod—what made Ehrman slip. But everyone had seen the result.
The warrior obeyed the elf, threw his shortbow to the side, and took out his spear. He pushed through his brethren, leading with the tip of his spear, ready to drive it through one of this ungodly fungal men. Alas, he lost his footing in the stream. Going down he tried to use the spear to balance himself, but ended up driving it through Phelim's heart instead. From behind.
“What... What have I done?!” he staggered backwards in disbelief.
“No... No! Impossible...” others pushed him backwards, as they finished the remaining monsters.
“No... No...” Ehrman was shaken to his core. Ariad, Rhovar, and Adkin tried to calm him with no success.
“Oh, thank Mithra you are here! I'm Merinthia. Please set me free before more of them come!” the screaming woman seemed to have regained her composure.
The chamber was some fifty by seventy feet. Surprisingly, most of it was dry. The stream terminated around the wooden contraption of doom. In fact, it seemed to power it somehow. There were four cages in total. One housed Merinthia, one a grumbling dwarf, and one a fighter named Ulster.
The cages were made of an elastic, yet firm, fungy substance. The party found it impossible to break, bend or cut. They was a small boxy affair, forcing the prisoners to sit on the ground in an uncomfortable position.
Ulster calmly explained how they found themselves here. Merinthia indeed is a daughter of a wealthy merchant, and she hired him, alongside several others, to protect her trading caravan. They were ambushed in the forest close to Bathdawn, and were taken down here. Since then, they were slowly taken away, one by one. Most were minced right in front of their eyes.
Merinthia shared similar detail, including the information that Thuskar, her most trusted and capable guard, was not imprisoned in the same cave. She is hoping that he has set himself free, and is looking for them.
The dwarf was entirely uncommunicative. He turned his back to whomever tried to address him, and merely scoffed and grumbled.
At one point a discerning adventurer noticed the cages are tied to the ground with some sort of discoloured vines. Unlike the cage, they were easy to cut. Strong-man Taegen quickly released the damsel; and she in turn threw herself in his wide elven arms.
“Oh, please take me to safety!”
Guiding her, Taegen retreated upstream, almost all the way to the T-junction.
“Here, have some food and a blade. That should help you free yourself.” Adkin three a short sword and some rations into the Grumpy's cage.
“Company!” Eccy shouted as his colleagues. He made a shocking discover following the northern exit—a chamber filled with pods and fungi-men. Eight of them to be precise.
Sinai, Rhovar, and Adkin rushed to his aid. They immediately swarmed the narrow tunnel. In doing so, they secured a tactically superior position, forcing the creatures to fight one by one while having to suffer three or more blows in return.
“Norna, get the blade from the cage with the mute dwarf and set Ulster free!” This time she did not object. Rad rushed to the fighter's cage as well.
Adkin cut down another fungal humanoid. Alas, its replacement quickly rushed in, and managed to capture Eccy Throi in its iron grip.
“AAAAAAGHHHHH!!!”
Norna unleashed an ear-piercing shriek.
Rad turned to her in confusion. Horror replaced confusion, as he realised that Norna was screaming because her right arm was ripped out from her shoulder blade. She staggered, cupping her gaping wound spurting blood, calling out for Sinai to heal her.
“What the fuck?!”
The dwarf in the cage was loudly gnawing on the arm, slurping and giggling. Once he finished with it, he grabbed the sword, and tried to cut himself loose, imitating what the adventurer's did earlier. He seemed quite clumsy.
“Ariad, get over there and beat that sword out of his hand!”
Norna's loud gaps and pleas were mostly ignored, sans Rad's quiet “I'm sorry...”
“Set me free and I'll grab her mace. Set me free and I'll bash these monsters.” Ulster said to Rad.
“And if you don't want to set me free, then I beg you to kill me right here, right now. Drive your sword straight through my heart. Anything, just not that machine!”
Ehrman, despite still being shell-shocked, managed to follow Taegen. The elf was now calming both the fighter and the damsel.
Ariad stood by the dwarf's cage, attempting to strike his hand whenever he tried to cut himself loose. So far the dwarf has cut the vines on one side of the cage.
Rad was almost done with setting Ulster free. Just one more tiny cut.
Eccy Throi was firmly in the creature's grasp. Behind it nine more stood. Sinai was brutally whipping them; entangling them. Rhovar and Adkin were stabbing at Eccy's captor.
Will they manage to fight their way out of it?
Or will they be fed to the machine?
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| Character | Class | Description |
|---|---|---|
| Sinai | Cleric level 3 | White-robbed beduin, worshipper of Bukera, The Silent Scorpion. |
| Rhovar | Fighter level 2 | A generic Nordic guy. |
| Adkin the Butcher | Fighter level 2 | A hot headed warrior quick to fury trained by Marco Vitelli, retired quartermaster of the army of the Invincible Overlord. |
| Rad | Thief level 1 | A young, short and malnourished rogue. |
Later...
| Character | Class | Description |
|---|---|---|
| Eccy Throi | Elf level 1 | Wears a dark green cloak to hide his bulging muscles and crippling anxiety. |
| Taegen Ianlynn | Elf level 1 | Tan skinned wood elf of magnificent physique. Doesn't hide it. |
Eccy Throi's report linked at the end of the post.
Continued from session 24.
Sinai gripped the whip in his hand as three crooked, deformed trees slumbered towards him. Phelim “The Scorpion” stood next to his master, ready for whatever was about to happen.
It's been nearly four hours since they've entered this forsaken place. So far everything seemed natural; water made its way through the winding caverns and tunnels. And yet, what now stood in front of them was obviously unnatural.
Rhovar pulled Sinai back, taking his spot at the frontline. The party decided to fall back and tighten their ranks in the narrow tunnel. There, their four toughest warriors would slow down the trees, while the others would engage with missile weapons from back ranks.
It was a glorious ninety-second skirmish.
The trees slumbered after the party, with only one managing to catch up with them. The party filled it with arrows, to which it responded by battering Rhovar. Adkin was quick to abandon his bow for a polearm. He soon discovered a natural gift for felling trees. Rad's bow was working overtime—the only time arrows wouldn't be flying is when he was chucking oil flasks.
Indeed, the young thief has proven to be quite a lumberjack (and pyromaniac!) himself. Not even a minor slip prevented his barrage. Unfortunately, Ehrman wasn't as efficient. Although he tried his best, he knocked himself unconscious early on in the battle. To add insult to injury, once he came back to his senses, he somehow managed to get tangled with Norna “The Repulsive,” causing them both to loose precious time.
Like mindless drones, the mad trees kept coming after the party. And like mindless drones, the party felled them one by one. Last ones went down in blazing flames, courtesy of Rad “The Mad.”
By the time they finished, the dead blackened trees were pilled so high they started blocking the water stream. Worried they might get washed away, the party spent some time rolling them along one of the tunnels, allowing the stream to flow freely once again.
“Who are you and what have you done with these trees!”
A duo of buff elves surprised the party with their inquiry.
“These were no normal trees. They were hateful and assaulted us! We are here on a mission to help the good people of Bathdawn. Hail Hydra!”
The duo scanned heavily armed party and introduced themselves as Eccy Throi and Taegen Ianlynn. They claimed to be here on behalf of their master Rinendirlan Ælasyn, investigating something of great importance.
After some minor pleasantries, both parties decided to join forces in bringing an end to whatever evil lurks here. Indeed, once the elves have landed their hands on dead trees they knew something was amiss. All of them felt off. All nine of them emanated aroma of suffering. Something here was very wrong.
The chamber they found them in was some thirty by thirty feet. Glowing moss that hangs from the ceiling in long, frilled strands illuminated it with a blue glow. The stream flown in from the northwest and turned west, to the tunnel they came from. Three artificially made canals sprawled eastwards. Three earthenware pots were in each; they used to house the hateful trees. Now they lain crushed to pieces.
A dry corridor extended further east. This was perhaps the first dry piece of soil they've seen since descending into this cavern. Alas, it didn't extended that far. In fact, it led the party to another stream, albeit wider and louder. This one has flown from north to southeast, terminating in a loud, crashing waterfall.
This time the party decided to go upstream. Rad noticed a narrow passageway to his right. It was just wide enough to fit one person. Eager for some action—maybe due to the leftover adrenaline from the previous encounter—he asked fellow adventurers to tie a rope around his waist. That was all the security he needed to go explore the mysterious tunnels on his own.
Half an hour and one dead-end later, the Master Thief had found another exit. It required a bit of crawling, but what is that for our Rad? Nothing.
Another dry tunnel. And a surprise! Looking at whence he cometh from, Rad had seen a huge stone face carved into the stone wall. The narrow tunnel he came out from was actually the face's open mouth. The face itself looked barely humanoid; almost like a mockery of human features.
Unwilling to risk it further, he went back and informed the party of his findings. The party decided to further investigate the corridor Rad had found. Since the tunnels were so narrow, it took some time for all of them to crawl through. Luckily for them they were unmolested.
The tunnel they found themselves in extended north and east. It was eerily quiet; especially after listening to overwhelming sounds of rushing water for most of the day. Rhovar and Adkin went to investigate the eastern path.
There they found a chamber covered in blue-green moss and lichen. Some patches were more colourful than others. The warriors quickly found this was no regular cave. As they got closer to the moss, they felt a slight pull towards the center of the chamber. The iron piton they threw in there hit the ground... And then started to slowly rotate towards northeast.
That was enough to send the fighters packing.
Following the passageway northwards was no less surprising. This time the whole party advanced, only to encounter a chamber blanketed with minuscule, bulb-headed yellow mushrooms. The wood elves did not recognise them, but both thought they probably aren't poisonous.
But that was not all!
Rhovar noticed a fist sized rock levitating at eye-level slowly approaching him. It looked as if the rock was gliding through the air. Its features became more apparent as it came closer: it was a carven stone head, similar in style to the large stone face they crawled out from.
Rhovar and Adkin, our favourite fighting duo, took out a sack and charged the head. Their boots got covered with vibrant yellow paste as they crushed the mushrooms. The floating head offered no resistance. Unsure what to do with it, the party hammered the sack to the cavern wall using several iron spikes.
Stepping deeper into cave revealed a passageway sloping up. By now the whole party had bright yellow boots. Following the upwards path led them to another chamber. Yes, there was something surprising in this one as well.
As they approached the mouth of the chamber, their torchlight illuminated three human-shaped figures hanging from the ceiling. The elves recognised the shapes as pea-pods, but man-sized. The room reeked of rotten fish and vegetation.
A human shaped figure stepped from around the corner. It was covered in knobby fungi. Two large yellow bulbs stuck out from its hazelnut-shaped head. It outstretched its weird looking arms and shambled silently towards the party.

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For the last month and a half I've been scouring the web for peoples' favourite and most useful Dragon Magazine articles.
Once I've noted all the recommendations, I went through each magazine and skimmed it. This step was to mark the articles I'm curious about and would like to read closer, potentially implementing them in my game or simply reading them to become a better player and judge.
So, without any further ado, the 143 articles that made my reading list are:
Now to print 'em, punch 'em, and then scribble into the margins... When I'm done I'll share which I've kept and which I've discarded, with a few sentences about each.
Got a recommendation of your own? Write to me to let me know.
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| Character | Class | Description |
|---|---|---|
| Brawley | Dwarf level 1 | Stocky, baldy, scimitar-wielding sea knave. |
| Mano Stern | Cleric level 1 | A dwarfish follower of Mesha, the Bringer of the Seasons. Blessed with almost supernatural ability to detect wickedness; cursed with a limp and clumsiness. |
| Norwell | Thief level 1 | A finely dressed slim fellow of few words. Carries the scar of betrayal. |
Mano Stern's report linked at the end of the post.
Gods weave the strands of destiny as they please; and what is pleasure to them rarely makes sense to the mortals of Wilderlands.
A dwarf pirate left for dead on an island whom managed to survive on a diet of coconuts and rats.
A man of faith whose body fails him, seeking what he does not yet understand.
A thief hiding the wounds of double-crossing underneath noble's clothes.
Which deity brought the unlikely trio will never be know, but the trail left by them perhaps will become a story of legends.
It was a hot day without a trace of shade. They saw the massive eagle-like temple towering over the city way before they even reached the Gates of Antil. The guards greeted them with enthusiasm, despite some members sporting a rather dishevelled look. They recognised the symbols of Mesha—a snow-covered twig with vibrant sprouting leaves—and were in good mood due to bountiful yield they've had this year.
“Lads, I'm taking you to the finest establishment in Antil, and getting you drunk!” Brawley rumbled.
“That is a kind offer, but I am short on coin.” Mano replied in a humble manner. Norwell was happy his status was honoured—of course he should be taken only to the best of the best.
“Worry not! It's on me!” the dwarf insisted.
Of course, having set foot in Antil for the first time in his life, he had to ask the locals for instructions. And so they headed off to the Seven Vultures inn at the docks.
Three streets were bustling with life, from street urchins running in giggling gangs to sun-tanned paddlers selling their goods to muscle clerics of the Windgod engaging into wrestling matches.
This richness of life was so captivating that Norwell failed to notice a child-like figure until it bumped into him—and ran away with his coin purse and set of thieves tool he kept in a sack!
Mano Stern, shocked by such villainy in broad daylight, immediately pursued. Norwell followed. Brawley, dressed in plate, panted heavily far behind them, but followed none the less.
They ran after the child through narrow alley ways, leaving the chatter of life behind them. The houses here were so tight that barely three men could walk side by side. Pumped with adrenaline, the trio barely noticed the lack of life and unusual quietness about the place.
“There he went!”
Mano pointed at at ramshackle stone building sandwiched between two larger buildings. The wooden door were slammed shut, and there were no windows. It seemed to be a one story house. Once the dwarf caught up and rested, the party was ready to go in.
The doors revealed a staircase going down what seemed to be a cellar of the building. The sun barely penetrated into the building, revealing a wide sofa opposite the entrance. Lighting a torch they descended.
It was a musty room, quite wide. There was a door to the right of sofa, and a wooden chest and glass cabinet to the left of it. No child was in sight.
Mano stood in the centre of the room, providing valuable light. Norwell carefully inspected the doors, finding nothing, but picking up a heavy smell of rum emanating from behind. “Surely a trap!” paranoid Brawley muttered.
Glass cabinet intrigued the dwarf. Visual inspection revealed that it is suspiciously flush against the back wall. Applying some force to it led to yet another discovery—the cabinet rotates around single vertical axis, and opens up into another corridor.
Mano's torch barely illuminated it, revealing three doors alongside it: two on their left and one the right. Dwarf picked up on the shoddy construction of the whole place, and the fact that corridor actually slopes downward.
Arranging themselves in a single file rank, the party cautiously checked door by door. First to their left was stuck; second was locked; first to their right opened up.
It's been nearly three hours since they reached this point. Brawley was at the edge of his wits; Norwell was convinced that this is some sort of thieves den and they should get out as soon as possible; Mano was the only calm one.
Seeing nothing but three beds and two small round tables was enough to send the dwarf into the rage. He rushed in, yelling and cursing, stabbing each bed with unadulterated violence. A weak whimper was heard from the second bed.
“Show yerself, ye scum!”
Flipping the bed revealed a freshly perished child-sized figure lying on its belly, coin purse and thieves tools right next to it. Kicking it over made others exhale a sigh of relief—it was a nasty goblin, not one of the street urchins. But the dwarf wasn't finished yet. He cut off its head and kicked it around the room.
“What do ye think about dis, cleric!”
“The seasons come and go, such is the cycle of life.”
Mano Stern was not to be disturbed easily.
The room had little else to offer. But the locked doors still beckoned them. Although they've proven themselves to be too much of a challenge to Norwell's lockpicking skills, combined strength of Mano and Brawley was enough to knock them open.
Another two small beds, a wooden chest, and a small roundtable with weird looking lamp sitting on top of it. The dwarf focused on chest, while the thief and cleric inspected the lamp.
The chest held a curious assortment of skulls, bones, and flagstones. Brawley moved them around with his scimitar, finding an iron stick on the bottom. He braved picking it up. It was indeed a rusty iron stick.
The lamp looked rather exquisite in its make. Although it seemed no precious metals were used to craft it, the shape was complex. It resembled a spiral, almost as if someone took a piece of wood and twisted it like a liquid in some unnatural shape, and then froze it. It felt both natural and alien at the same time. Mano put it in his backpack.
Having had enough of this rotted cellar, the party decided to head out.
It was still day, and the alley was still devoid of life. Well, mostly devoid of life. An ebony skinned figure dressed in plate mail was leaning against the building, whistling an unfamiliar tune. Its bald head was protected by a neat white turban.
“Oh, have you found anything of value inside?”
The trio was perplexed.
“You, yes, you!” the figure insisted, pointing figure to the party.
“Have you found... The magic sword?!”
“Oh come on, you surely found something? A little coin for me to keep my mouth shut?”
Last request hadn't landed to well with the dwarf, causing him to brandish his bloody sword at the extorting person. The man retreated back and whistled loudly. Three drunk men tried to run forward, but were constantly tripping and stopping to catch their breath. Brawley recognised his own ilk.
Few well thrown rocks and witty insults were all that was needed to send the pack fleeing and reeling.
“Where can we sell this lamp?”
It didn't take much asking around to learn about the Walled Bazaar, where all kind of wares trade hands. They reached it within an hour or so.
“Wait, I wanna rub it first... Cover me...”
Brawley gently held the lamp while Mano and Norwell stood guard. The retreated to one of the side alleys leading the famed marketplace. The dwarf felt warmth and could sense the craftsmanship required to make such a lamp. He rubbed it gently. No djinni came out of it. But something else happened. He noticed a faint flicker of light. Whenever he rubbed it for a minute or so, the lamp seemed to flicker for a second.
“Boys, this requires further investigation!”
The party proceeded to rent a room at King's Arms tavern. Without chronicling all the details of their bedroom shenanigans, it is sufficient to say they figured out how to rub the lamp the right way for it to emanate a bright white light.
One of the gods laughed.
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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue details the seventh, eighth , and ninth session. It also includes a gorgeous full-page illustration of Richter the Ruddy by Rebecca Burgess.
You can download the issue here.
Overlord's Annals zine is available in print as part of the legendary Alarums & Excursions APA, issue 563:

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Dr. Daniel Proctor, the creator of Labyrinth Lord, Advanced Edition Companion, Advanced Labyrinth Lord, Mutant Future, and much more, has shared some exciting news:
When I suspended Goblinoid Games' social media presence two months ago, it was because I gave myself an ultimatum.
I would write a substantial, totally new product by the first of the year and be well on my way to editing a new edition of Labyrinth Lord. If I didn't succeed in these challenges, I had decided I would close up shop for good. I am near completion of a new solo adventure, currently sitting at around 24,000 words.
In retrospect, maybe I shouldn't have been so hard on myself. I've suffered from moderate to severe anxiety for about the last seven years, amplified by a series of large life changes. The kind of life changes you check the boxes for on a form to determine how much stress you have in your life. At any given time during those years I would probably have three or four big ones happening at once. As a result, all of my hobbies essentially came to a halt. It was hard enough to get by day-to-day, much less write creative content and keep up with the demands of my publishing business. Some of you know I'm a professor, and just performing those duties was challenging enough. And of course Covid.
But I'm happy to say that at this point I'm in a much better place than I've been in years. I've come to terms with many things in my life, and I'm finally in a position to pick up where I left off. I know the industry has changed, and I know many of my supporters have been disappointed with my lack of support for my game lines, Labyrinth Lord especially. I've also let down my publishing partners. But I'm here to tell you today that all of that is coming to an end. I'm still a one-person, Indy publisher, but in addition to my own efforts I'll be be reaching out to others for partnerships moving forward. I'm very excited for what the future holds, and I hope some of you will join me on this new journey.
To read a little bit more about what I have in mind, please visit my website. It's still under construction but I have some information there about what's next for Labyrinth Lord.
Here's to the future!
Dan
goblinoidgames.com
Be sure to read the link website because it shares more about upcoming changes. Some of the highlights:
I am very much looking forward to the Second Edition!
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