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wilderlands

Wilderlands of High Fantasy is a campaign setting published by Judges Guild in the 70's. It's by far the best fantasy setting ever published (yes, I am biased) for a busy Judge who doesn't have infinite prep time.

The setting is just populated enough that one can drop in whatever they wish, without breaking anything. At the same time, there are plenty of cool things to interact with even without adding anything.

Legendary adventures in the Wilderlands include City State of The Invincible Overlord, Wraith Overlord, Tegel Manor, Caverns of Thracia, The Thieves of Fortress Badabaskor, and many, many other, less known ones.

The setting was originally published in four booklets:

  • Wilderlands of High Fantasy (City State of Invincible Overlord, Barbarian Altantis, Glow Worm Steppes, Tarantis, and Valon)
  • Fantastic Wilderlands Beyonde (Desert Lands, Sea of Five Winds, Elphand Lands, and Lenap)
  • Wilderlands of the Magic Realm (Ghinor, the Isles of the Blest, the Ebony Coast, and Ament Tundra)
  • Wilderlands of the Fantastic Reaches (Isle of Dawn, the Southern Reaches, the Silver Skein Isles, and the Ghinor Highlands)

Besides the setting, they came with a plethora of additional rules and procedures for generating everything from ruins to caves to dungeons.

The setting was compiled and expanded into a box-set by Necromancer Games in 2005. Unfortunately, it's been long sold-out, just like the originals, so it is quite expensive to get it today.

Robert Conley, a long-time Wilderlands contributor and Judge (his Wilderlands campaign has been going on for 40 years!), revised the four original booklets and their maps under the license from Judges Guild:

His own works in the Wilderlands are amazing as well:

  • The Majestic Wilderlands (a 140 page rules supplement compatible with the Swords & Wizardry rules and a guide to the Majestic Wilderlands)
  • Scourge of the Demon Wolf (a 72 page adventure compatible with the Swords & Wizardry rules and a setting supplement to the Majestic Wilderlands detailing a small barony, a complete fantasy village, a conclave of mages, a crossroads hamlet, and a camp of wandering beggars)

Above two are available as print bundle as well.

His licence will lapse (all reasons explained here) and all of the above will be removed from his store page by Monday, August 21st, 2022.

Given that Judges Guild of today is nothing but a mismanaged mess, make sure to get these amazing supplements while you still can.

And even more importantly, to support Robert Conley, a person who has kept the true spirit of Wilderlands alive long after Bob Bledsaw had passed away.

#News #Wilderlands

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Adventurers

Character Class Description
Rad Thief level 1 A young, short and malnourished rogue.
Deter Darker Magic-user level 1 Cloak-wearing body-modification aficionado.
Winslow Fighter level 2 A dirty warrior reeking of urine, body odours, and rotten wood.

Winslow's and Deter's reports linked at the end of the post.

Sweetrain 19th, Fireday

Leaving their fighter to the doom of his making, the party successfully fled the pursuing mass of monsters. While most were into recovering and lollygaging around Antil, Rad and Winslow felt a bit more ambitious.

They remembered Sir Fondleroy, whom offered Taaaz 500 gold coin for a “simple escort and protection service.” On their way to him they've encountered a slender man dressed in cloak and shorts, the latter revealing his hairy thighs and legs. Shoes with curls pointing upwards adorned his feet, and a half-mask concealed his face.

The man in question was Deter Darker, the most uncharismatic mage to ever step foot in Antil. That, of course, did not deter Rad and Winslow to invite him to join them. The more the merrier!

Sir Fondleroy took some convincing from the trio before taking them on as his escorts. He'd already hired Mahlon, Xaver, and Whippold, three locals, but was afraid they'd betray and mug him as soon as they left Antil.

And so they set off.

“We are looking for a magical tower that allows only the select few in. Those who manage to pass all its tests and tribulations are rewarded with a vast kingdom, breathtaking princess, and endless riches.” Fondleroy answered Winslow's inquiries.

“I've travelled all of Wilderlands, paid many thousand gold coins to sages and wise-men, and looked into more then one unsavoury place. It was many years of work—but I believe I'm on the right trail now!”

“My friends, if my notes are correct—and there is no reason why they shouldn't be—then by tomorrow evening all of you will have posts in my kingdom. Rad, you'll be my bailiff! Winslow, captain of the guard! Deter, I'm sure we'll find a post for you as well—one where no one can see you!”

Three guard Fondleroy hired before trailed the party, frowning and sulking behind them. What will their posts be? Why are they being snubbed so?

Either way, the day was coming to an end just as they reached the jungle which was supposedly hiding their kingdom...

Sweetrain 20th, Spiritday

“Winslow, Rad, please come closer gentlemen. Do you remember I mentioned trials? Well, the first one is by the entrance. There is supposedly a creature—some sort of guardian—whom bars others from entering the tower. The legend says it was a warlord unworthy of the kingdom who is now cursed to watch over it forevermore.”

“Now, if my notes are correct—and there is no reason why they shouldn't be—this creature is awfully slow. So my plan is that the two of you sneak as far away from me as you can, and then pelter it with arrows and stones. When it is sufficiently distracted, I'll make a run for the tower and get in. From then on, just keep it distracted until I come out.”

“Under no circumstances should anyone follow me into the tower. Is that understood?” and just as Fondleroy finished, the party had found what they were seeking.

It's been hours and hours of working through the thick jungle. What stood in front of them barely made any sense, but it was what they were after none the less.

A monolithic tower nearly 150 feet tall, sparkly and blinding, reflecting the sun into whomever tries to lay their eyes on it. It was surrounded by an acre of green, lush meadow. Blush red bushes ringed the base, hares grazed the grass, and few deer frolicked on the far end of the field. It was truly a sight to behold.

“This must be it! Make small camp here. Mahlon, Xaver, Whippold, and Deter, you stay in the camp and watch that no one disturbs us. Rad and Winslow, you make your way west and shoot at the guardian... With that being said, where is it?”

There was a ten feet tall black obelisk that stood right in front of the sole entrance into the tower. It looked crooked, and black than the blackest black—as if it was sucking in the surrounding light into itself. Rad and Winslow instinctively pointed at it “That thing.”

And so they set the plan in motion. Winslow went as far west as he could; Rad hid in the overgrowth and readied his shortbow; and Fondleroy crouched behind some broken trees, ready to make a run for it.

The adventurers had been right. The obelisk reacted to the arrows and stones by transforming into a twenty feet tall pole, with two appendages hanging on each side. Both seemed to terminate with horrid hooks. Whatever was shot at it seemed to disappear. It approached the attackers slow, so slow. It didn't seem to walk, but rather levitate or glide towards them. It creaked and shivered as it moved.

A minute later, Fondleroy was almost ready to make a run for it. He was so focused on the reward that awaits him, that he failed to notice Deter sneaking up behind him.

One Rad realised he is wasting arrows, he opted to use his voice instead. Shouting profanities and provocations seemed to work quite well. Winslow managed to creep up all the way to the tower. Being so close, he could finally see the tower is really made of—some sort of blue-gray speckled stone.

“Now!” Sir Fondleroy muttered to himself, and sprinted off for the large wooden gates reinforced with iron bars. Deter followed, observing the noble making his way in. He could see him stand in front of the doors, making specific hand movements, and then operating an ornate box next to the doors. Finally, the gates opened, and he went in.

Using the opportunity, Deter sneaked up to the doors, and realised that Fondleroy hadn't completely closed them. They were ajar just enough to barely see in. Pausing to listen, Deter heard several female voices speaking in order:

“Those who would have a kingdom must be pure in heart, trusting and peaceful.”

“One must throw away the weapons of war and don the garments of love!”

“Only the pure and the worthy may break the seal and awaken the princess.”

“To the princess’ groom will pass the right to rule over the Kingdom of Duvan’Ku and possess its treasures.”

As this was happening, Rad heard Umber Fury—Fondleroy's war horse—neigh. Making his way towards the camp unveiled a confusing sight. It looked like Mahlon was trying to pull something off the horse, while Xaver and Whippold were wrestling each other.

Being the “shoot first, ask later” type of guy, Rad immediately downed Mahlon by an arrow to the head. The other two stopped wrestling, and pulled their swords on each other.

Deter decided he listened enough. He is going in. A horrific sight materialised in front of him as he was to lay his hands onto the doors. They transformed into a writhing mass of tentacles and teeth, dripping with gooey saliva-like substance. Some of the appendages lunged at him, and pulled him into the opening manifesting in front of him.

Was it through arcane means or sheer willpower does not matter, for Deter somehow managed to survive the crushing hug of the monster. Alas, that meant that he was conscious as the horror started to fuse with him.

Winslow circled the guardian obelisk, and was about to run back to them camp, when he'd seen his fellow adventurer pulled in by the doors. Unwilling to leave him be, the fighter ran up, and pulled the mage out of the horrific doors. Chunks of flesh and muscle were ripped from Deter's bones, but at least he was now on the fighter's back.

But their return was about to get even more exciting.

Twenty-foot tall levitating obelisk started to buzz and tremble. It lifted off the ground, and then fell apart into four pillars connected with a plus-shape on top of them. A deformed sphere formed beneath the crossing of two pillars. Looking into it filled Winslow with unexplainable sense of dread and doom.

“Ghjhhh... Agghhh! Hjjkklkjjj...” he growled and spat and murmured; but he pressed on, with Deter on his back. Whilst this was happening, Xaver and Whippold still fought each other, both failing to inflict any significant wounds. Rad resolved their score by head-shooting Xaver.

The transformed guard moved much faster than the levitating one. In fact, it galloped straight at heavily encumbered Winslow. But it came to sudden halt, smashing into an invisible barrier. The fighter just stepped out of the idyllic meadow, and it seemed the creature was incapable of following them. Fool's luck!

The horses were restless. Even Umber Fury, whom has seen many battlefield, seemed unnerved by something. Rad frisked the corpses while Winslow bandaged mutilated Deter. Then they made a campfire, and threw the two dead Altanians into the fire. Whippold didn't seem to protest.

“What now?”

“We wait for Sir Fondleroy...”

Four hours later and Vanis was out in all its glory. What a magnificent full moon was it!

“Ghhh... Ahh! Don't look! Don't look at me!” Winslow grunted as he howled. The horses went mad, ripping out the stakes and galloping off into the jungle. “HHssshhh! Aggghh!” Rad looked in horror as the fighter deformed into a hairy beast, his clothes and leather armour bursting at seams. He readied his shortbow as this creature ran into the jungle. Two yellow eyes were the last thing he'd seen of Winslow.

Whippold was too tired to say anything. This was all way too surreal for him. What the fuck has he gotten himself into?

“We watch guard until the dawn.” Rad ordered. And so they did.

Meadowlark 1st, Airday

“Not a word to anyone about this. Not a word.” Naked, bloodied, and filthy, Winslow returned to camp in the early morning. Unbeknownst to the fighter, Rad was most upset about lost horses. “Do you know how valuable these are! And you scared them all away! You git!”

“What's in there?” a small silk pouch was hidden on the right side of the Umber Fury's plate mail barding. “By the Barangorn!” Ten pristine pearls were in it.

“Listen, he'd be done by now. It'd be best to head back to Antil. Our friend here needs some care anyway!”

Player Session Reports

And Deter's portrait:

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Adventurers

Character Class Description
Winslow Fighter level 2 A dirty warrior reeking of urine, body odours, and rotten wood.
Rad Thief level 1 A young, short and malnourished rogue.
Rux Cleric level 1 A humble priest of Dyrantril, God of Alchemy.
Brother Kallahan Cleric level 2 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
Taaaz Fighter level 3 Tall figure whose skinny frame is hidden behind plate armour he never takes off—including the helmet.
Gon'd'elf Elf level 1 “Surely magnificent, am I not?” is his favourite opener. Works every time, 40% of the time.

Taaaz's and Winslows's reports linked at the end of the post.

Sweetrain 16th, Airday

“What shall we do next?”

“Let's escort that noble, that seemed like easy coin!”

“What about that orc artefact? Didn't that sound alluring as well?”

“Yes, but we are dirt poor and wilderness is scary—will even reach the ruined fort alive?”

“Fine, what about crocodile gizzards? Let's take a walk to the jungle and seek some...”

“Oh man, jungles around here are just vile! Wyvrens, giant spiders, and all kinds of horrors lurk there!”

And so were Taaaz, Kallahan, Rad, Rux, and Gon'd'elf discussing their next adventure, when a dirty figure interrupted them.

“Lads, there is a bandit keep full of treasure just south-west of here. My friends were slaughtered like pigs, and I was left for dead, but its riches remain unspoiled!”

It was difficult to assess what was more offensive about the figure—its smell or visage—but its words were enough to motivate our brave band of delvers.

“Winslow's the name. I'll be happy to lead the way should you be interested.”

They packed their supplies into VVagon, fed their draft horses, and assembled their impressive retinue of fighting men: Samlan, Balfour, Ariun, Ehrman, and Ariad.

And off they marched, leaving the Gates of Antil behind them.

Sweetrain 17th, Waterday

By the end of first watch, two ruined towers connected by equally dilapidated gatehouse were within sight. Dividing themselves into smaller groups, the party marched in line with some hundred feet between each team.

Rad was leading far ahead—his petite figure would surely allow him to scout the ruin efficiently. It was sunny, as most days in Altanian peninsula are. Birds were chirping and wildlife was freely moving around. It was as nature gave little care to this ruined keep marring its halcyon vista.

For two hours he carefully prowled to, and through the gatehouse, and then to west and east ends, finding absolutely nothing but bare stone, collapsed walls, and overgrown cracks. He did find four entrances, two to each tower.

Both towers had large wooden doors on their south side. Gatehouse had two facing doors midway its corridor.

The party came up with a devious plan:

  • Brother Kallahan, leading Samlan and Balfour, will sneak up to west tower and spike the doors.
  • Taaaz, Winslow, Rux, and Ariun will sneak up to east tower and spike the doors as well.
  • Rad, Gon'd'elf and his retinue, will hide some two hundred feet away, with bows ready to rain hell on any opposition that might emerge.

Once the tower doors would be spiked, the party would enter through the gatehouse, and slaughter all there is to be slaughtered.

Spiking teams approached the towers slowly, ensuring they move as silently as possible. Archery team found a safe spot and crouched between some bushes, rocks, and broken trees.

“Why are we spiking this? Why don't we just go in?” Taaaz inquired as Winslow and Rux took out mallets and iron spikes.

Gon'd'elf saw them first, some three hundred feet to the east. Three towering figures, each at least two metres tall, followed by six human-sized figures. It was difficult to see them clearly, but all seemed to be heavily armoured and well equipped with swords, spears, maces, and bows.

Unwilling to reveal his position, he opted to fire an arrow towards the east tower as a warning signal to his friends.

“That's it; this is the signal!” Taaaz yelled enthusiastically, and went straight through the doors as a living incarnation of a battering ram, his retainer bravely rushing in. Winslow and Rux looked at each other, and fled in Gon'd'elf's direction.

Kallahan and his crew just finished spiking the west tower, and opted to flee on the first sight of commotion.

The approaching figures started sprinting toward the east tower, yelling and roaring. The elf recognised smaller humanoids—hobgoblins. The larger were unfamiliar, but had a rather imposing frame, with bulging muscles covered in fur. Their faces were akin to tiger's—if the tiger had been hit with a shovel.

Approaching monsters seemed oblivious to anything but the man who just broke into the east tower; they moved with hunter's intent.

“Oh... Ooooh, the Reverie calls!” the elf entered an entranced state so deep that Rad couldn't wake him up, no matter what he did. He tried slapping, pouring water, licking his ear; everything he could think of!

Taaaz bashed in through another doors, finding a dark junction in front of himself. He motioned to his equally bloodlusty retainer to come closer so he can hand him the lantern, but a sudden scream was all he could hear. Ariun fell into dark pit, not a sound to be heard from him.

“Hey... Are you OK? Are you alive?” Taaaz's questions went unanswered. He ran into the closest room he could find, but was caught by two tiger-headed creatures, followed by a number of hairy humanoids.

Layout worked in his favour—since corridors were barely five feet wide, the pursuers were forced to fight one by one. He placed the lantern onto the ground in the corner of the room, unheated his great sword, and faced the towering monster.

Three hobgoblins and one tiger-faced monster were still outside, unable to squeeze in. “Fire!” Gon'd'elf roared as he snapped out of his narcoleptic attack. Rux, Kallahan, Samlan, and Balfour rushed them, oil flasks at ready. Winslow fell back, hid behind some rock, and started pelting the monsters with stones.

Alas, all but the elf repeatedly missed. Rux, being the first to come within throwing range, also missed with his oil flask. Hobgoblins used the opportunity to mob him. One of them grabbed him by the arm as he was about to light another flask, and chopped it off with its axe. Other two then wrestled him down to the ground, and beat him to a pulp. He was defiant until the very end.

Taaaz, inside the east tower, was trading blows with the monster. Both were strong and pumped, dexterous and agile—but the fighter was better! Not even a crab spider dropping from the ceiling broke his concentration. The monster swung its morningstar, missed the warrior by an inch. Taaaz responded by dropping his greatsword low between the attackers legs, followed by a might swing upwards; cleaving the monster in half.

Then he grabbed its big head, smashing it with his gauntled fist; ripping out its still pulsing throat. Unrelenting in his brutality, he grabbed still the monster still twitching remains, and threw them into the hallway he fled from, slamming the doors behind him.

Outside, the party rained arrows, rocks, and oil flasks at the charging hobgoblins. Gon'd'elf took two down, and Balfour set one alight. Large, tiger-faced, monster charged in, swinging wildly. It took four arrows and six blows to take it down. It was Balfour, still enraged with Rux's death, who mercilessly clubbed the creature on both sides of its head.

“Shall we go in to save our friends?”

“Nah, he made his bed. There'll be time for revenge!”

“Who is in there?”

Taaaz, dripping with blood of his enemies, and breathing heavily observed the room he was in. It was small, with a wall-to-wall gold-green tapestry. He could hear a sound of crashing doors from behind it. A similar creature to the one he just eviscerated stepped out from behind the gold-green tapestry and lunged at him with its bare hands.

Brushing off its blows, the fighter struck it several times, bringing his sword down on its skull. As the monster dropped to its knees, Taaaz continued hammering its head with the pummel of his greatsword, until there was nothing but mashed brain jelly all over the floors, walls, tapestry, and himself.

The room now thoroughly reeked of blood and fur. A quick frisk of the corpse revealed eight gold coins. Scuttling could be heard from behind the tapestry.

“Let's head back to the camp. We can regroup there and figure further course of action. It's just four hundred feet away. Let's go!”

The warrior used his two-handed sword to unhinge the top-left of the tapestry, provoking the crab spider to lunge at its own death, impaling itself on Taaaz's greatsword.

Wounded and exhausted, the only logical course of action was to plunder this small room for all its riches. A closer inspection of the tapestry revealed a motif of a hart chased by hounds and riders. The colors are now faded, and several large holes ruin the composition. Moths have also been at the tapestry, and any light shone on the far side of the tapestry is visible as pinpricks of light coming through the tapestry's surface.

He also noticed a chest by the north-west wall. It was old and with a broken latch. Some rubbish and silver coin were all its contents. Taaaz knelled down, and started folding the tapestry so he can put it into his backpack.

As he was doing so, both doors burst open, and the small ten by fifteen room was flooded by goblins and hobgoblins, surprising the fighter. He tried to swing, but alas, missed them all.

The sheer quantity of small critters was too much for Taaaz to handle, and they quickly crawled up his legs and pulled down on his arms. One of the hobgoblins squeezed him in a bear hold, while the other smashed the warrior's helmet with a mace.

Wrestling him down to the ground, one of the goblins gleefully clawed out the fighter's eyes, while the others repeatedly stabbed him into the neck.

“Maybe we should go back for him? He is one of us after all...”

As they ran to their camp to take a breather, a mass of creatures poured out of the eastern tower. The largest of them carried a bloodied greatsword.

“Into the VVagon!”

Player Session Reports

And Taaaz's illustration of the keep:

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Adventurers

Character Class Description
Taaaz Fighter level 2 Tall figure whose skinny frame is hidden behind plate armour he never takes off—including the helmet.
Bobins Halfling level 1 A curly-haired, dagger-wielding halfling in search of adventure.
Amanda Hugencuise Thief level 1 A new girl in town, claiming to be foreign exchange student, up for some “exciting missions” and enjoying the local cuisine.
Rad Thief level 1 A young, short and malnourished rogue.
Rux Cleric level 1 A humble priest of Dyrantril, God of Alchemy.
Gon'd'elf Elf level 1 “Surely magnificent, am I not?” is his favourite opener. Works every time, 40% of the time.

Taaaz's and Bobins's reports linked at the end of the post.

Sweetrain 14th, Fireday

There it stood—calling them, teasing them. A gray featureless monolith, sixty feet wide and sixty feet tall. One of them already died scaling it.

Taaaz was the one who found it. Taaaz was the one beckoned by it. Taaaz was the one who convinced the party to go back. Taaaz was the only one who hadn't entered the canoe to inspect it up closer.

Large wooden gates on the west face were the only discernible entrance. They stood twenty feet above the water—for the tower was in the middle of sprawling lake—without any obvious platform or gangway.

It was quiet. Solemn. There were no birds chirping. No fish or other aquatic life disturbing the tense water surface. No game came to satiate their thirst.

Rux, Rad, and Bobins canoed their way to the tower, intent on discovering its secrets. Rad, the scrawny thief, decided to go for a dive and investigate what lurks underneath. The tower went deeper than twenty feet. If Rad was to dive there, he'd have to risk his very existence.

After some tinkering, the party came up with a set of ingenious solutions—repurpose vials and waterskins as oxygen containers, and tie a rope to Rad so they can pull him out. Now, well resourced Rad was ready for another deep dive.

A hit!

Some thirty feet down, he found a circular hole in the wall, covered with large iron grate. Pushing his luck, Rad swam up to it and tried to pull on it. Alas, his body failed him, and he gasped for air. His friends evacuated him before his lungs filled with water.

Having had enough water, Rad opted to scale the tower instead. The further up the central line he went, the colder the stone was.

The top was as featureless as other faces. A flat sixty by sixty plateau of solid stone. It didn't look chiselled or hewn. It looked as if it was one solid piece, just dumped here. Rad's strikes echoed through the wilderness, confirming that he is indeed hitting stone.

He had a flash of inspiration whilst rappelling down to the canoe—why not burn the gates down? So he doused the with all the oil he had and light it up. Alas, they did not go out in flames as expected. Fire was humble, but it was there, slowly peeling the layers of bloated, damp wood.

Having exhausted above ground options, the party decided to revisit the underwater grate.

Taaaz, and his buff retainer Arian, were monitoring from the shores. Perhaps they were too entranced by the tower to notice a figure some hundred feet away from them.

”...You want this, don’t you? The hate is swelling in you now.” a gentle breeze carried said words to Taaaz.

“Who goes there? Identify yourself!” Taaaz shoot back, running up to the figure, weapons drawn.

“Take your weapon. Use it. I am unarmed. Strike me down with it! Give in to your anger! With each passing moment, you make yourself more my servant...”

Taaaz shrugged, and then backhanded the figure with all his might.

“Oh my! Where am I? What is happening? Oh; I was in the reverie... Why did you strike me!” it was clear that the knocked figure was an elf. He indeed looked genuinely confused.

“You asked me to slap you so I did. You serve me now.”

“Nooooooo!”

“What were you doing here? What were you looking for?”

“Ancient scriptures tell of The Tower of Ghshushuahmen and its riches. It comes and goes; but I found it. I tried to get in, again and again; but I was taken by the Reverie...”

The elf in question was Gon'd'elf, a sole survivor of the encounter with the black bog horror treading the cursed marshes at foots of Windgod Hills.

Joining their forces, the party regrouped at the shore and evaluated their options. Ripping off the grate won as the preferred way.

Gon'd'elf, the agile elf he is, took a dive and tied a knot to the grate. Taaaz and Rux pulled with all their might. At first they felt great resistance, then nothing, then great resistance again.

Bobins, a skilled swimmer, was the next one to take a dive. He pulled himself down, using the rope tied to the grate. Although they hadn't managed to rip it out as planned, it was bent enough for the halfling to crawl through.

And so Bobins swam into complete and utter darkness. From time to time he could feel mushy lumps of different consistency than the water. Swimming straight for some ten minutes, he hit into a solid surface. Gently caressing it revealed that it terminate to the right side. Alas, this was the moment he ran out of breath, and was saved only by his fellow adventurers' quick reaction.

Whilst Bobins was taking a dive, Taaaz remembered reading about herbs used for water breathing potions in “Botany, The Complete History.” Rux confirmed that alchemists do know how to brew such potions. And then they both remembered the Great Orbaal, a master alchemist they met in Antil.

Deciding they did as much as they could, the party gathered up their belongings and returned to Antil.

Sweetrain 15th, Spiritday

The party broke off into the city, each with their own mission.

Bobins hit the lowest of the low, frequenting inns like Drunken Whore, Hare's Head, and Seven Vultures. It was in the last one he met a self pitying old man whom kept talking about how “everybody is dead because of me and my ambitions.”

With some words and liquid of encouragement he disclosed that he is a historian and archaeologist specialised in Orcish artefacts. He was following a lead to a “legendary spear whom allows the wielder to unite Orc clans.”

The man was too distressed and drunk for other details. He did manage to scribble on Bobins map the approximate location of the ruined fort “where all are dead because of me.”

Rux visited the Great Orbaal and endured his inane stories. The alchemist agreed to brew a pot of Potion of Waterbreathing for 300 gold coins, some crocodile gizzards, and details from racy encounters with mer-folk.

Gon'd'elf went recruiting, hiring two fine warriors—Ehrman and Ariad Simner.

Taaaz spent the day at Friend's Arms, an upscale tavern in Merchant's Quarters. There he was approached by a young noble from distant lands. The man requested protection services, because “local thugs” aren't trustworthy. He offered to pay Taaaz 500 gold pieces, and make him his warlord “if all goes according to plan—and it will!” He is eager to leave Antil as soon as possible. After all, his destiny awaits!

Which path will the party choose next?

Player Session Reports

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Adventurers

Character Class Description
Gabriel Faria Elf level 1 Cravatted silk shirt and a gold-encrusted rapier are all this 7th son of a duke needs to carve his own empire.
Brother Kallahan Cleric level 2 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
Rux Cleric level 1 A humble priest of Dyrantril, God of Alchemy.
Amanda Hugencuise Thief level 1 A new girl in town, claiming to be foreign exchange student, up for some “exciting missions” and enjoying the local cuisine.
Taaaz Fighter level 2 Tall figure whose skinny frame is hidden behind plate armour he never takes off—including the helmet.
Remli Smither Thief level 2 Crooked, squat-looking figure with boil-covered face and tar-black fingernails.

Kallahan's and Remli's reports linked at the end of the post.

Sweetrain 9th, Fireday

“You recusant scum should face your reckoning any moment now!” the lead gate-keeper was frothing, pacing nervously between Brother Kallahan and rest of the party. Aimon and Samlan seemed quite anxious with the whole things, whilst Taaaz was primarily concerned about his sack of fermenting monster parts.

“Oooops...” Gabriel exhaled slowly, as he “accidentally” dropped one of his coin-filled sacks “How clumsy of me!” His ploy worked—even the guard whom was scribing notes in the corner lifted his head with curiosity.

“Perhaps we could come to an arrangement? You fetch your letter-boy back, and let us pass without any hassle? In return, you get 200 gold pieces—years of salary!” Gabriel ignored Amanda's quiet protestation “Oh my, you'll crash the local economy.”

“Come on Pol, it's a good offer! Grand Inquisitor has been executed, these poor folk were merely his victim. Look at them! Tell me, have you seen more honest folk around here?” one of the guards pleaded with the gate-keeper. He was soon pushed into another room by other guards.

Rux, a fresh arrival was observing with great interest—an action that Gabriel hadn't fail to notice. “Young man, today is your lucky day! Would you like to earn such treasure that you can afford to bribe people with such coin without worry?”

“Indeed, my day had been blessed!” Rux clasped his hand piously “It'd be an honour to follow your path.” Perhaps he wouldn't be so enthusiastic if he knew Gabriel's actual path, but that is for some other story.

“Enough of this peasant life. We shall have the finest Antil has to offer!” And so they went to Friend's Arms, where one is pampered and well-fed and provided a private room with proper iron-frame bed for ten gold coins a night.

Amanda, though, opted to head for the “beach” with two blonde hunks. After all, girls just want to have fun.

Sweetrain 10th–12th

Three-day shopping spree and a funeral.

On first day, Amanda continued partying, meeting Hulking Rocco. She had him around her finger, doing her bidding as she pleases. Taaaz sought a buyer for his rotten monster parts at the Walled Bazaar. Most shooed him away—given his bloodstained and unkempt appearance—sans one ardent merchant.

“I'm afraid I have no use of this son! But anyone brave enough to skin such beast is surely brave enough to fetch me some Wyvren spit! Trust me son, I will pay good coin for that. In fact, I'm happy to give you 10 gold pieces right now for that sack of rotting flesh—as goodwill. What do you say?” few pats later, Taaaz had a list of bodily parts, fluids, and excretions, Great Orbaal is willing to pay for.

Gabriel, Kallahan, and Rux went to the main square to see if any accommodation was offered at the bulletin board. They were proper adventurers now, rich and famous, and they ought to purchase they own place. An abandoned whorehouse and impounded vermin-infested warehouse were on the offer.

“Oi! You pointy son of a bitch! Oi!”

Kallahan and Rux turned around to see an angry looking dwarf charging Gabriel, his battleaxe swinging through the air.

“What has gotten into you?!” another dwarf ran after the raging one “Calm down Goreaxe!” Alas, he was too slow, but luckily, Gabriel was quick enough to avoid the blow.

“Pathetic strike, dwarf!” Gabriel Faria never forgets faces. And he knew this one quite well, for he was always on the lookout. This was a jeweler he charmed many weeks ago. “I'll hack you, limb by limb!”

“Oh, will you now?” elf quipped back, chanting arcane words and waving his hands. “Oh no, not again, you won't!” the dwarf grunted through his clenched teeth, spittle flying out, his eyes becoming even redder—in fact, Gabriel could see few of the capillary tubes pop.

Kallahan and Rux mixed in with the crowd. Gabriel turned around to flee. Goreaxe's battleaxe sunk in between his shoulder blades, sliding down all the way to his tailbone. Masked avenger fell to his knees, vomiting blood.

“Calm down! Come on! What are you doing!” the other dwarf finally reached Goreaxe. “Come on, you are a pacifist, what are you doing?!” But his words fell on deaf ears. Enraged dwarf was hitting Gabriel's lifeless body. Again. And again. And again.

“That soon of a bitch! Look what he did to me! And I was abstaining for fourteen years!” he yelled as five dwarfs grappled him. By now local guards got involved as well.

Kallahan ran up to chopped up Gabriel, unleashing exasperated “Noooooooooo!” as he fell to his knees. Rux attempted to consoled him, albeit a bit awkwardly.

The elf might've been a harsh master, but he willed all his belonging to Taaaz, his squire. The party arranged that his body will be delivered to Faria family, where he shall receive a proper royal burial.

Taaaz wiped his tears with all the coins he inherited, and went back to Friend's Arms. There he met abhorrent Remli Smither, whom he happily recruited. The rest went back to Hare's Head Inn, where one can sleep and eat well for one gold coin.

Over the next few days they procured a wagon and two draft horses, two canoes, plethora of adventuring and delving equipment, as well as three new retainers: Arian, Balfour the Faun, and Rocco.

They set for lake tower on the morning of next day.

Sweetrain 13th, Earthday

Spring was in the air. Birds chirping, flowers blooming, nature erecting itself as far as the eye can see. The tower was not even a day's walk away.

There it stood, sixty by sixty by sixty cube of gray stone, smack in the middle of intrepid lake with green moss and vegetation demarcating it from the water it poked out of.

It had some unique quality of solemnity and silence to it. In fact, unlike the surroundings, there was very little wildlife here.

A massive twenty by twenty feet wooden gates, some twenty feet above water level, were the only visible feature. Kallahan and Remli boarded one of the canoes and went to investigate.

Rux sought a safe camping spot, for night was about to fall within an hour or two. Amanda worked on hand drills with Rocco. Taaaz and retainers watched guard over lake explorers.

The tower seemed to be of rough, but solid, build. It did look a bit uncommon, as if it was cast out of one piece, versus assembled from hewed stone. Either way, nothing to alarm our enterprising Remli.

Working his nimble limbs, he scaled the wall, and gates themselves, trying to wedge his fingers in the clearance at the top. Alas, the gates—which now seemed to be some sort of drawbridge—were too bloated to be moved. His keen eyes did notice three slits in the walls: one above him, and two to the side.

Climbing further up, he could see the slit was ten feet wide and two fists tall. Wedging his knee inside, he tied a dagger to one end of the rope, and pushed it into the tower to create a makeshift anchor.

Kallahan carefully pulled on it as a test. That, indeed was a smart choice, for the dagger wobbled and fell out, almost piercing the priest. Rux, having secured a perfect camping spot, was now watching with interest from the shore.

He could see Remli falling straight down whilst maintaining a very stiff body posture—as if he was paralysed or petrified. He could see Kallahan jumping backwards, as if to stabilise the canoe, and then jumping forward, as to grab Remli. Alas, it was too little, too late. The thief rotated mid-air, scrapping his face for at least twenty feet, ultimately ending up as a broken mess.

A brief burial later, and the party was discussing their further course of action. “This looks hard. Lets kill some lizards instead.” Taaaz proposed.

What will they do next?

Player Session Reports

  • Kallahan's Painting:

  • Remli's Haunting:

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Adventurers

Character Class Description
Brother Kallahan Cleric level 1 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
Taaaz Fighter level 2 Tall figure whose skinny frame is hidden behind plate armour he never takes off—including the helmet.
Gabriel Faria Elf level 1 Cravatted silk shirt and a gold-encrusted rapier are all this 7th son of a duke needs to carve his own empire.
Amanda Hugencuise Thief level 1 A new girl in town, claiming to be foreign exchange student, up for some “exciting missions” and enjoying the local cuisine.

Taaaz's, Kallahan's, and Gabriel's reports linked at the end of the post.

Flowerbloom 20th, Spiritday

“This?!” a heavily armoured figure mounted on a light-brown horse roared at Kallahan “This is what you came out with 'brother?!' Oh, how you disappointed me!”

Grand Inquisitor Dwarvard Blumer was anything but subtle in his display of disapproval. His gaze focused; his voice booming; his inquiry unrelenting.

“Have you no tongue, mute? Speak up!”

But Kallahan, Amanda, Samlan, and Otsus stood there as petrified. They were to busy fleeing with sacks of coin to notice Inquisitor and his retinue waiting for them just outside. By the time they looked up—it was too late. The holy man waved his hand, shouting “Might makes right!” and they were stopped still, right in their tracks.

“You there! This one doesn't speak. What do you have to say!”

The Grand Inquisitor waved eagle-topped iron pole at Gabriel and his crew—Taaaz, Aimon, Wyninn, and earless Dyffros—demanding an answer. Silver-tongued duelist was more than ready to abide.

“We are returning from a mission we've been hired to do. Now let us pass.”

“A mercenary you say. And what was this mission you speak of? For, all I know is that you've failed it in all regards!”

“We did what we were hired to do! Might makes right, does it not Grand Inquisitor? Sister Silenete was the one who failed—she was weak, and we were mighty. Now let us pass!”

“Indeed, might makes right! You've earned your leave. But this one” waving his totem at Kallahan “this one I have unfinished business with. Begone now!”

Unwilling to leaver their partner in crime, Gabriel and the crew hesitated to move quite yet. Finally, trembling and with shaky voice, Kallahan spoke up.

“G-G-Grand Inquisitor, what seems to be the matter?”

“Haven't you been recruited to recover holy relics from the maws of evil? And have we not understood each other that's what I'll be waiting for outside? And what have your brought out instead?”

“B-But I did work on that, but there is a horrible monstro–”

“Do you trust me?! Do you!”

“N-No, not really. You've surrounded me here and are yelling like a mad-man about to deliver some jungle justice. I find it difficult to trust you!”

And to that Grand Inquisitor unleashed a hearty laugh “This is the most honest you've been with me so far!” toning his voice down, almost to deep murmur “You know what you have to do, brother. Atone! Make me proud!”

Dwarvard waved his hand, and Kallahan could feel his muscles again. He was free to move. “Y-Yes, Grand Inquisitor!”

The party turned around, and went back into the dark caves.

“Might makes right!” roared behind them.

“If you were mighty, you'd be going in with us!” Gabriel shoot back “Weak, weak, weak!”

So far they always went north, following a series of tunnels and corridors to the beast's lair. “We have to lure it outside... If we are lucky, it'll butcher those zealots.” Making an educated guess that south corridors might go straight into the lair, they opted to explore exactly that route.

Indeed, they entered a chamber some 40 by 40 feet, with slopping ceiling revealing a ledge some 30 feet up. While Amanada climbed, others set up a security perimeter on all sides. Taaaz took to guard the rear. Gabriel went to the mouth of the chamber, which seemed to exit into a truly cavernous cavity. His lantern could illuminate anything but the limestone floor.

Amanda managed to get up—after few unsuccessful tries—only to find a large, abandoned nest. It reeked and was peppered with small bones and pebbles. Putting a handkerchief over her face, she drove in, searching for any valuable.

“AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA”

A horrible, and familiar, screech echoed down the cavernous chamber Gabriel was looking into. Heavy, galloping thuds followed. The elf chucked a burning oil flask into the darkness. Flames scarred the darkness for a brief enough moment to reveal the elephant-like body covered in warts, topped by seven disgusting heads on long, tubular, veiny necks.

Everybody bravely fled—tactical retreat, as some called it—whilst Amanda hid in the nest. Kallahan stayed behind, pretending to fight the creature and walking back slowly. The acolytes chuckled at Gabriel “Who is weak now, coward!”

“Shut up and form a shield wall, for a great monster is coming!” hesitant at first, they obliged and formed a 40 feet wide perimeter. Taaaz said “fuck it” and stood all the way back, by the donkey. Kallahn was last to run in, heroically fighting the darkness away.

“Sons! Make me proud!” Dwarvard roared, casting Bless on the brave men.

Giant, deformed human head with horse-like jaw poked out of darkness. Two more joined. Then three more. Final one was erect. It was still screaming.

The party unleashed arrow and oil bombs. The creature responded by charging in, each head attacking with unconstrained violence. One acolyte was swallowed whole, his muffled screams still heard from the beast's pulsating throat. Otsus managed to survive a blow from one head, but alas, it dazed him too much to avoid a bit from another.

The monster dove its rotten, blunt, yellow teeth into his collarbone, biting him diagonally in half. Then it bit him by the hip, lifting him up, and chomped him into pieces. Blood and gore splattered all over Kallahan.

“Oh, this will be glorious!” Grand Inquisitor quipped as he joined the fray. They all took a swing at the monster, cutting and battering it wherever they could. Gabriel stumbled and fell into prone position. That did not go unnoticed.

One of the heads lifted him by the belt, and slammed him straight into the cave wall. Others—all but one—missed their mark. Wyninn tried to jump over a sweeping head, but was too slow. The creature bit both of his legs off, including his lower abdomen. Guts were strewn all over the holy warriors on the eastern flank.

A hulking paladin jumped over the mutilated corpse, driving a long sword with all his might into the creature's body. The screaming head finally shut up. The beast stumbled, and collapsed.

“Goronwy, you are truly the strongest of my sons!”

“Might makes right! Might makes right!”

Inquisitor's' crew was so delighted with this challenge that they started to jump with join, fist- and chest-bumping with each other. Kallahan rushed to heal the broken Gabriel.

“Is this why she had chosen you?” Inquisitor softly said whilst placing his hand on Kallahan's shoulder. “How come you have divine blessings, even thought you haven't undertaken the Pilgrimage?”

“It's a gift Grand Inquisitor I've always had.”

“Come. Your fear has been alleviated. Take us there.”

And so they marched into the creature's lair. All but Taaaz. He stayed behind to carve up the monster.

“Brother Kallahan, we'll take these holy relics to Antil. Now, I've been thinking... Would you be interested in continuing Sister Silente's mission? Let's speak once we are back.”

The party, of course, stayed behind to clean up a bit. After all, those thousands of coins won't sort and pack themselves! A watch, twelve sacks, and a donkey later, the party was fully encumbered with 2 000 copper pieces, 4 000 electrum pieces, and 3 000 gold pieces.

Alas, since Dyffros deserted, and Taaaz insisted on hauling monster parts, they had to leave a sack of copper pieces behind. Opting to march around the Windgod Hills, they reach Antil in nine days.

Sweetrain 9th, Fireday

“Names and purpose of travel” the guard asked, as always.

“We are returning from our pilgrimage. We'll br heading to the temple of Shang Ta.”

“Pilgrimage? What's with all the clacking sacks and donkey? You look more like merchants than pilgrims to me?”

“Silence! We are here on behalf of Grand Inquisitor Dwarvard Blumer! Now let us pass, for he expects us.”

By the time Kallahan's lowered his voice, more than a dozen of guards were surrounding the party.

“Why, yes of course. How about you follow me into the tower as we summon the Grand Inquisitor.”

“No, we want–”

“Get in, you heretical scum!” the guards pushed Kallahan in, while the rest of the party reluctantly followed. Some of the guards spat at Kallahan, who replied in kind.

“Dwarvard was executed for heresy days ago! We knew he had more collaborators, but we didn't know they'd be stupid enough to announce themselves!”

One of the guards ran out of the tower.

“The High Priest will be here any moment. Might makes right!”

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Adventurers

Character Class Description
Brother Kallahan Cleric level 1 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
Taaaz Fighter level 1 Tall figure whose skinny frame is hidden behind plate armour he never takes off—including the helmet.
Gabriel Faria Elf level 1 Cravatted silk shirt and a gold-encrusted rapier are all this 7th son of a duke needs to carve his own empire.
Amanda Hugencuise Thief level 1 A new girl in town, claiming to be foreign exchange student, up for some “exciting missions” and enjoying the local cuisine.

Taaaz's report linked at the end of the post.

Flowerbloom 14th–18th

Having recovered a little over thousand coin, our enterprising gang was eager to head back for more—despite the horrific monstrosity they've encountered. But rest and recruitments was in order before any further adventuring.

Taaaz spent his days skimming through “The Complete History of Botany,” and looking for the biggest helmet 8 gold pieces could get him. Brother Kallahan prayed for guidance, and then held a fiery sermon at main plaza. Many asked to join him, but only Otsus and Samlan were worthy of his attention. Amanda was nowhere to be seen; she was probably sampling various recipes at the Walled Bazaar.

Gabriel, drunk with power and promise of treasure, nailed the following notice at the docks:

NOTICE of GREAT IMPORT

All ye Elves of pure sylvan blood, a new Martial Company is being founded in this city, and if ye are of brave character, and strong in skill with both bow and blade, then come seek out the Royal Faria in the ——Quarter. Pledge allegiance to your generalissimo and earn a monthly stipend of 4 gold pieces per calendar month.

Some of ye may earn the title of Lieutenant, dependant on skill, and with such graces be able to fill thy fists with treasures unheard of.

He too made a trip to the legendary Walled Bazaar; purchasing himself a mean looking mastiff. One of the stalls he passed was of a cartographer whom was selling the “finest map of Antil one can find, with all the True names and Locations of highest importance” made by “the best cartographer in all of the Known World, Dwarkanath Forlong!” Price was 28 g.p. “a bargain for such masterpiece.”

“Five gold pieces.”

“I thought you were a man of culture! Such art is well worth the asking price! Say what, how about I include a nice leather protective tube with the map?”

“Ten gold pieces!”

“Sir, I believe you need to educate yourself! I don't think we'll reach a mutually beneficial agreement!”

“I never forget a face. I shall see you about town.” and with those words, Gabriel dramatically turned and left. He made a mental note that if he sees him again, he shall cut his face.

On the evening of the second day a young, bald man asked for audience with Gabriel. Although the man was dressed in simple clothes, Gabriel noticed that he was quite tidy and clean. He was confident, but not cocky, with his request.

Careful man our Gabriel is, and thus he only agreed to speak with this new face outside in the public. Turns out a wealthy patron has some sensitive business to be taken care of. Paranoia getting the better of him, Gabriel requested a meeting at the city market at noon.

“As I said, it's sensitive business. I can either take you to him right now, or inform him that you are not interested. Perhaps you are not the right man for the task if you are afraid of your own shadow?”

“Then lead the way. I shall talk with your master.”

“Gladly.”

Bald man accommodated Gabriel's marching requests, leading him through winding alleyways. Elf noticed that his guide was unarmed, a rare sight on streets of Antil, and moved with certain lightness about him.

After some half an hour, he stopped in front of a nondescript building wedged between two larger ones. It seemed to be one story high, and sported nothing but doors at the front. No windows, decorations, or marks of any kind.

“We have arrived. Master awaits beyond the door.”

He stood by the door, prepared to open them.

“Are you ready?”

“Absolutely.” with those words Gabriel waved the man aside, and pulled the doors open. A room some 25' wide and 15' deep, bereft of anything but two chairs revealed itself. There was another, similarly looking, door across Gabriel. Two lanterns placed on the far ends of the room were the only sources of light.

“Where is your master? Noone is within?” Gabriel inquired.

“Master is a careful man. Treachery roams free on the streets of Antil.”

“You understand why I am cautious then.”

“Would you like me to step inside first?”

“I shall go in alone.”

“I will close the doors and stand guard so you have privacy.”

Gabriel carefully inspected the northern wall and doors. The room was eerily quiet. Finally, he decided to attempt the handle.

“Ser Faria, it seems I've invited the right man.” a voice in fluent elvish spoke from behind Gabriel “I value your trust at this dark hour.”

“You move silently, a valuable skill. I am the Royal Faria, seventh son and Herald of my lineage. Whom may you be?” Gabriel followed his words with a bow.

A red-skinned man with silver-gray hair framing his square face stood in front of him. Similar to the man who brought him here, this one was also dressed in clean but plain clothes. The man moved slowly but with grace, almost as if he was gliding through the air.

“Pleasure to meet you. Years spent with your kin are something I fondly remember.”

His fingers were adorned with several rings, that Gabriel immediately recognised to be of gold and platinum only a noble-man would dare wear. His belt buckle seemed to be made of precious metal as well. There were no visible weapons or armour.

“I'm a man in need of peculiar help. Ser Faria, I wish not to waste our time with trite pleasantries. Can I candidly speak of my... Difficulty?”

By the time he finished speaking he sat himself on the right chair.

“As you desire, I can respect a man who likes to get straight to business.” the elf sat across the figure “Please, tell me what ails you?”

”'Might makes right' they like to chant, and yet so many questionable figures have found home in this wonderful City. One such figure dabbles in arts unfit for any man of good faith. As it usually goes, one of his 'experiments' got out of hand... And even worse, out in the world. Ser Faria, I'm looking for a man to erase any evidence of that experiment. Quietly. Gracefully.”

“Humans often dabble in the arcane, they don't have the longevity to understand its subtlety. Tell me the experiments nature, and, if you know it, its location.”

“Are you afraid of snakes?”

“My friend I fear nothing.” Gabriel chuckled “The mercenary trade is not one for the faint of heart.”

“You will find the 'experiment' near Latevamp, a hamlet east of Antil, just before the jungle. It lairs in one of the nearby caves. You are looking for an abominable mix of snake and man, nine in total. One of them is female, potentially capable of reproduction. Their fangs secrete lethal venom. All must be erased. If I may suggest—fire would be ideal.”

After some pause, the man continued “Am I speaking to the right man, Royal Faria? Can you take care of this?”

“Well my friend, that does sound like quite the infestation. It shouldn't be too much trouble I assure you. There is the delicate matter of payment, rather uncouth of me to mention, but it is after all my business. How much to destroy these vermin?”

“Why don't you tell me?”

“How about 50 gold pieces a head? 450 in total.”

“A true professional knows their worth. That shall await you upon your return. And please accept the following as advance. Make sure to drink it before the venom reaches your heart.”

He handed Gabriel three small vials with dark brown liquid in them.

“A pleasure my lord. Always a pleasure to do business with cultured men such as yourself. What should I call you?” the elf inquired, whilst extending his arm as to shake his hand.

The man returned the shake, and answered with a subdued grin “I value our cooperation too much to endanger it with such trivialities.”

Gabriel hurried back to his abode, and excitedly told his co-adventurers of this new mission he got for them.

Next day brought forward even more good news. Arelael, an experienced elven mercenary with a company of four elves—Dyffros, Deldrach, Aimon, and Wyninn—came in response to Gabriel's aid. Together they worked out a monthly deal sufficient to ensure their loyalty.

A party of twelve marched out of Antil on the morning of Flowerbloom 18th, Earthday.

Flowerbloom 20th, Spiritday

It was high noon by the time they reached the monster's lair. Retracing their steps, they went straight to the waterfall cavern. Intent on recovering thousands and thousands of coin, they set up a pulley system using block and tackle, ropes, and iron pitons.

Alas, their march was soon disrupted by a cauldron of giant bats. All but four flew over them, going on about their own business. The four descended with bloodthirsty fury. One was so disoriented by all the light sources, that it rammed the limestone wall, knocking itself unconscious. Another one was much more successful, biting off both Dyffros's ears.

Kallahan accidentally threw his sling into the pond, whilst a short-bow slipped out of Amanda's hands. Luckily, the retainers were obviously quite eager to prove their worth, and quickly dispatched of the bats. In true display of leadership, Arelael comforted Dyffros, restoring his poise.

With the bat threat out of the way, secret tunnel was the next stop. Watches and tripwires were set, guards assigned, and machinery prepared. But whom was to go in first?

“Pssst.” Aimon called out to Gabriel “Lights incoming!” The party readied themselves, preparing an ambush.

“Who goes there!” a booming voice inquired.

“Merce–” Gabriel's response was interrupted by Brother Kallahan's shoulder taps “Remember, we are here as saviours, on a holy mission, you know...”

“Gabriel Faria and his adventuring party, on a mission to recover some valuables...”

An average built man dressed in chainmail with feathered shoulder pads entered into their sight. Brother Kallahan recognised the insignia—same order as Sister Silente and Brother Theo—Shang Ta.

“Brother! What leads you here?” Kallahan asked.

“Brother? If we are brothers, then you surely know our salutation?”

“Might makes right!”

“Might makes right, indeed, brother!” the man enthusiastically responded, beating his mace against the shield. “Now brother, tell me the truth. What are you doing here?”

“As Gabriel had said–”

“You are in the presence of Grand Inquisitor Dwarvard Blumer! Speak true!”

By now, Taaaz felt all the strength leaving his body. It was as if his legs cannot carry his weight anymore. Unbeknownst to all, he leaned against the cave wall; sweating profusely.

Even mosquitoes stopped buzzing, as Kallahan tried to answer the man. He told him all.

“Perhaps this will be your pilgrimage brother. You know what you have to do. Do not disappoint me. I'll be waiting outside. Might makes right!” and the man disappeared back into the darkness he cometh from.

“I'll crawl into the lair... For three shares!” Amanda offered.

“No, two shares.” Gabriel countered.

“I'd go in, survey the area, find where the monster is, and distract it long enough for you to extract the treasure.”

“Well... That does sound like risky business. It's a deal for me! Taaaz? Kallahan?”

“Why yes, that indeed is risky.” mosquito ridden priest chimed in.

Amanda dropped on all four, and worked her way through the tunnel. She covered the lantern with some cloth, allowing only a minor ray to guide her path. A horrific sight greeted her. Massive mangled humanoid head with horse-like jaw was staring at her. It was lying on the ground sideways. Amanda crawled back slowly and informed the party.

“My service will be five shares now.”

“Nonsense. What is this? You wanna give shares away?” Taaaz protested “I'll do it for four shares. Step aside.”

“Remove you armour boy! Let's oil you up!” Gabriel had already popped open a small oil vial, ready to lube the warrior.

“The hell are you on about? Step aside, I'm going in in full armour.” rebuffing all oiling offers, Taaaz dropped on the ground and crawled through. The same sight greeted him. The creature didn't seem to respond to light. Nor to the stones the warrior flung at it. Brave (or foolish?) Taaaz stepped into the chamber; finding three more monstrous heads lying there. All were attached to long, veiny, tubular necks; rotting and emanating horrible stench.

“Carefully,” he unveiled his lantern and walked over to the treasure pile. There it was... Untouched. So vast. So marvellous.

There was nothing to be seen down the corridor the monster came through last time. But something was different—there was a faint sound akin to a mother's lullaby. Ignoring it, Taaaz went to the tunnel and informed his friends that the lair if free for looting.

Oh, and looting it they were. Taaaz, Kallahan, Gabriel, and Otsus were the only ones to specifically look for golden pieces. Others were stuffing in whatever they could grab.

Since the secret tunnel was barely wide enough to have two people crawl through it, the party needed quite some time to assemble in the cave. Amanda was watching over the corridor whence the monster cometh from last time. As an added layer of security, Gabriel pinned his dog's chain to the ground, despite its protestations.

A smart but selfish move. After nearly an hour of stuffing their sacks, the dog started barking and jumping frenetically. It ripped itself free, and fled with a whimper.

“Well, this is our signal boys!”

Alas, they were so encumbered with all the treasure, that they were moving at snails pace. Amanda was the only quick enough to flee through the tunnel without seeing the monstrosity.

Gabriel made a daring escape, sprinting right by the hulking beast. Confused by its bravado, only three of the heads got to attack—and all missed! Lady luck had indeed blessed Gabriel Faria on that day.

Taaaz, Kallahan, Otsus, Arelael, and Deldrach made it to the tunnel at the same time—but resolved to violence in order to answer “who goes in first?” Otsus managed to crawl through during the commotion, while other four were deadlocked. Brother Kallahan, in a bout of inspiration, managed to push both elves and Taaaz aside, to crawl in next.

The warrior, properly pissed off by now, threw Arelael and Deldrach over rotting heads, and made his way through. Blood chilling screams echoed behind him. Perhaps even more chilling was the realisation that these two were carrying most of the treasure haul...

Amanda, Kallahan, Otsus, and Samlan fled for their life. Taaaz waited for Gabriel, unsure of his fate. Gabriel was sprinting through unknown caves, following the walls. He managed to find a passageway so narrow he had to turn sideways to get through. He joined Taaaz just in time to prevent a fistfight with Aimon, Wyninn and Earless Dyffros.

“They died a valiant death. Follow me; we will avenge them later!”

As they fled out of the caves, an unexpected sight greeted them:

Brother Kallahan, Amanda, Samlan, and Otsus standing as petrified in front of a mounted figure yelling at them.

“This?! This is what you came out with 'brother?!' Oh, how you disappointed me!”

It was the same booming voice as they heard earlier—of the man whom introduced himself as the Grand Inquisitor Dwarvard Blumer. Seven heavily armoured figures joined him: two by his side, three surrounding Kallahan, and four in front of the cave entrance.

The sun was setting. Will it set forever for this group?

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Adventurers

Character Class Description
Brother Kallahan Cleric level 1 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
Sashundo Dwarf level 1 A cube-shaped dwarf with with massive, floor-sweeping braid and very long eyelashes. Dressed in black-and-yellow plate mail.
Gabriel Faria Elf level 1 Cravatted silk shirt and a gold-encrusted rapier are all this 7th son of a duke needs to carve his own empire.
Amanda Hugencuise Thief level 1 A new girl in town, claiming to be foreign exchange student, up for some “exciting missions” and enjoying the local cuisine.
Taaaz Fighter level 1 Tall figure whose skinny frame is hidden behind plate armour he never takes off—including the helmet.

Sashundo's report linked at the end of the post.

Flowerbloom 9th, Fireday

“Good to see you back... Where is your silent friend?” Theo greeted Gabriel and Arradir as soon as they walked though Gates of Antil. “My condolences, he seemed like a good squire.”

“Come, Sister Silente is waiting for us.” he guided the duo through the unfamiliar streets “She instructed me to take you to the Hare's Head inn. You've been smart to carefully wrap the totem.” he explained as they walked far from the shade thrown by the Sky God's monumental temple.

The inn was as unique as its name—it'd be difficult to imagine a more generic place—and so were its patrons. “She is waiting for you on the second floor. This is where I take my leave.”

“What kind of sick game are you playing!” luckily, Gabriel's tongue was faster than Silente's mace. Only now he realised how big of a woman she is. Silente listened to his whole story, all the while holding her mace up high. She relaxed after some time, but kept squinting at him.

“This is Brother Bartwell's eagle. He set out two weeks ago; and we'd expect him back in some two weeks from now.”

“I don't trust you.”

“I want you to take me there. Gather whatever and whomever you need by next sunrise—we leave at the earliest hour.”

“Why don't you trust me my lady? Have I not done your bidding. Have my subject's blood not been shed in order to return to you this sacred object, which, as it happens, is exactly the object you described to me. And I have told you there is a second totem in the same place. I will be happy to guide you to the location, so long as I may claim my own reward; the coins I mentioned earlier.”

“Deeds speak louder than words. If you speak true, then you will join me in glory of vanquishing this beast and recovering our holy symbols! All coin therein are yours to take for might makes right!” as she clasped her forearms audibly.

“Then it shall be done, let us make merry and toast the dead. Let me warn you that whatever creature haunts the dark caverns is from the underworld, I only saw it wreathed in shadow and was chased away by its minions. It will be a deadly mission. I may require even more goods than before, companions, and even some retainers.”

Gabriel continued “Do you know any goodly youngmen fit to make a nobles squire?”

“Brother Theo will bring you all the mundanes you might need. Just give him your list. Antil is full of virile men. Remember that this is a covert mission. I don't want anyone whom might recognise me or what we are doing. Drunken Whore, Hare's Head, and Seven Vultures might have the right persons for the task. And so might the docks.”

“Pah, no dock worker is fit to be a nobles man aid. This you surely know. I shan't be in the company of peasants. I am looking for a good strong yeoman of clean blood.”

“I'll ask brother Theo to join us. This shall be a good test for him.”

“Excellent my lady, am I understanding you correctly that Theo shall be entrusted to me as squire?”

“Absolutely not. He will join me on this holy crusade!”

“Then point me in the direction of the lesser nobles of this city. I require a seneschal!”

“Then go and find one, what do I care!” she picks up the totem—with much more ease than Gabriel did—and went for the doors “That pouch is for your 'services.' Tomorrow at dawn—by the gates!” and out she went.

Gabriel squinted at her insult, but picked up the purse none the less. It counted 51 gold pieces. Not to be discouraged, he went on to squeeze Brother Theo for information about his potential new squire. Alas, the acolyte wasn't of much help, but did manage to remember Thorkild Caltrap, a noble from faraway land whom settled in Antil some 12 years ago. His sons are respected fighters.

No stranger to courtly manners, Gabriel sent a peasant boy to announce his arrival at Caltrap manor. Further, he made sure to bring appropriate gift with himself—a move that surely helped him get much desired audience.

One of the guard took Gabriel's gifts and disappeared in the manor. He returned some ten minutes later, joined by a finely dressed older man with a noticeably different complexion.

“It's an honour to have an envoy from such distant land.” his soft voice did not match his firm stance. “I'm Fellow, and I'm Head of the Manor in Lord's absence. Please, join me to the courtyard.”

He took Gabriel to a small, rectangular courtyard, with a square table for six, covered with shade of two apple trees. Wine and fruits are already served.

“Ser Gabriel Faria, please pardon my ignorance, but I know very little of your family and land. Would you care to tell me more?”

The elf spoke in great detail about his noble family, omitting minor details like himself stealing his father's sword and running away in anger. “I am hoping to take a courtly squire who will assist me and that I might train in the Arte, and in return I will pledge allegiance to this great house as a knight and do my lords bidding.” Gabriel explained.

Fellow carefully listens to his request. “I'm afraid I can make no such arrangements, but I will convey all you've said to me to Lord once he arrives. In the meantime, allow me to introduce you to Young Lords Bowie and Krom Molder, whom are currently in the manor. Both yearn to test their mettle in the world.”

Bowie joins them first. A young, healthy and eloquent fellow of some 20 years. Krom, two heads taller and three shoulders wider than his brother, joined with a significant delay. He threw himself in the chair, almost breaking it. “Who is this Arte you've been speaking of?”

“Why ,the Arte of the blade of course. Have your servants fetch wasters, it will be an honour to spar with you. We must sharpen our skills, for there is a beast in need of slaying. In a fortnight you will return here with beasts blood dried on your blades, and sacks full of coin.”

And so the deal had been made.

Flowerbloom 10th, Spiritday

With first ray of newborn day, our group of adventurers met at the agreed upon location. A respectable party of eight: Gabriel with his two new squires—Bowie and Krom Molder Caltrap—and two new adventurers—Sashundo, a dwarf in black-and-yellow plate mail, and Amanda, a mousy girl with a soft spot for cute guys like Bowie—as well as Sister Silente's crew of Brother Theo and Brother Kallahan. The latter being a rather sinister looking fellow. And let us not forget Delphine, a mule hired solely for the purpose of brining back all that wealth Gabriel had seen. They marched out with purpose and vigor.

Interlude

The last Taaaz had felt was a giant beetle, weighing what seemed like a metric ton, taking him down to the ground, its mandibles crushing through his neck guard and ripping out his throat. The warmth of gushing blood was soon replaced by the coldness of limestone beneath him.

...

Violent jerks brought Taaaz out of his slumber. No, jerking is too subtle of a word. It felt as if someone was swinging him through the air. But what he could see made no sense whatsoever. There was no discernible ground—or any land for that matter.

The air was filled with a thunderous roaring of such volume that he felt his whole body vibrate in pain. There were moments when he could've sworn that his eyeballs and eardrums burst; and yet he could still see and hear.

Titanic visages filled the air; their features indescribable by human words; were they real or imagined?

After an eternity of flying and swirling through the air, one of the colossal horrors pierced Taaaz with a thousand spears and pinned him to an ice cold surface. Taaaz could feel his helmet ripped off, as well as every last piece of hair on his head. That was followed by an intense pain; as if his skin and face melted off; followed by sharp pain as if hundreds of needles were stuck all over his head.

Despite all the noise and hurt, he could clearly hear P U U L K R E A K I V Z I again and again in his head. Taaaz's ordeal lasted for a century.

...

He woke up in a dimly lit cave with a splitting headache; his armour covered in dried blood. He could feel no helmet on his head. His face hurt horribly whenever he even attempted to touch it. The room smelt of body odour. Taaaz recognised two artefacts on the far side of the room—wooden figurine and a cowbell.

Unwilling to go around helmet-less, he made an improvised cowl out of hides he had been resting on. After initial exploration, which had been at a snails pace due to all the hurt and pain, he decided to go through the moss drape on the south-west side. Struggling to speak, he only managed to make a few grunts before “Pullkreakivzi!” slipped from him mouth.

Another cave, albeit larger then the one he came out from, housed two broad-shouldered, squat humanoids by the fire. Some pantomime and broken common later helped Taaaz piece out that they dragged his body here and tended his wounds. He bid them goodbye, and went looking for an exit... But not before attempting to collect all the treasure he left behind!

Following the sounds of rushing water, he managed to find the waterfall his party descended. He soon found out that underestimating his own wounds nearly proved to be a fatal mistake. Few steps after he begun to descend down the rope, a sharp pain in the spine took away all his bodily strength, sending him down in a freefall manner. It was by sheer luck he faceplanted the underground pond instead of limestone.

Since dying once wasn't traumatic enough, Taaaz was once again fighting for his own life. Unable to walk normally, he crawled the same path as last time, ultimately reaching his place of demise. Nutriel and Pusgic were still rotting away, but he cared little for them—only for his backpack full of treasure. Alas, he was to weak to carry anything of weight! A man of culture he is, he pried out “The Complete History of Botany,” and crawled back to the cave with two hairy humanoids.

Flowerbloom 11th, Airday

Gabriel led the party to the caves he fled from days ago. “Lead the way” Silente commanded. In they went, retracing his steps. By the time they descended into second chamber, something most curious had happened—the circle of rocks with cowbell in the center was restored.

Further, there was a thick gray fog with cinnamony smell in the connecting chamber, something that hadn't been here before. Sashundo used his (lack of) height to enter it first. He couldn't see further than his own outstretched arm. “GO BAK... GO BAK... GO BAK...” a monotonous voice boomed. But only the dwarf could hear it. Since nothing else seemed to be happening—Sashundo was still alive—rest of the party entered as well.

It didn't take them long to step into the stream they'd be looking for, and find their way to the waterfall chamber. Gabriel and Amanda took to inspect the overhanging rope, dwarf inspected the south walls, and the rest formed a protective perimeter. The rope was frayed, as if from heavy use, but unsuspect otherwise. Sashundo hearing cowbells from the mist was enough to send the party down the rope.

Half an hour later Gabriel had led them to the secret tunnel where he found the holy totem and piles of coin. The crawlspace was so tight that only two could go at once, and even then, they wouldn't be able to turn if they had to.

The treasure was where they left it—a pile so wide six men could easily roll in it. Everybody but Amanda, Silente, and Theo dove straight into the pile, stuffing their sacks with as much coin as they can. A pile of mangled deer corpses next to it were no concern of theirs.

“This can't be...” Sister Silente went pale. “What is it?” Brother Theo inquired “This... This is the High Priest's totem... This... This can't be here...”

“Ahem—Boys!” Amanda coughed loudly, pointing down the dark corridor they haven't ventured through yet.

A massive human-like head, adorned by long, greasy, lanky hair—imagine armpit hair half-a-meter long—with horse-like jaw hovered high in the air. Its diabolical cackle revealed a sickening array of ghastly, yellow, rotting teeth. True horror was revealed only after it'd made few more steps forward.

Lantern light now fully illuminating the figure, revealing its elephant-like body covered in warts and blisters. To further the nightmare, ten more heads like the first one—with varying degrees of balding—were connected with thick worm-like veiny tubes to the body.

It rushed the party with child-like glee.

There was a silver lining in all of this chaos. Four of eleven heads seemed to be dead or dysfunctional, as attested by them simply being dragged on the floor.

That was all silver lining though.

Silente and Krom Molder counter-charged, each meeting a grisly fate. The priest was drawn and quartered by four heads, while the warrior screamed his guts out as the creature shattered limb after limb with its blunt teeth. One of the heads stood up high and unleashed a deafening high-pitched scream that made it impossible for adventurers to hear each other.

Gabriel managed to set the beast on fire, although doing minimal damage. Amanda sneaked in for a backstab. Sashundo and Brother Kallahan failed to have any impact at all, while Brother Theo hugged the cave, paralysed with fear.

The creature roared as it burned, unleashing its full rage on young Bowie whom charged in to avenge his brother. Brave but foolish. His battle-axe hadn't even made a chip on the creature's hardened skin. The monster battered him mercilessly, turning him into nothing but a messy pulp. Amanda stabbed the creatures behind, dealing so little damage it hadn't even turned around one of its heads to check on her.

Brother Kallahan the Wise, and Gabriel the Swift, were first to reach the tunnel, crawling for their life. Before fleeing with two sacks of coin, Amanda slapped enough sense in Theo for him to get eaten alive by the demon. Sashundo made a run for it, but dumbly decided to jump over the corpses, landing into the maw of two heads.

The surviving trio returned the same way they came in. The creature's shriek was echoing through the cave. Alas, there was one more surprise awaiting them—a barely visible figure stood in the fog, blocking their exit.

“Who goes there?” Gabriel yelled. “Identify yourself!”

“Taaaz... My squire, is that you?!”

“Speak so if you are!”

And indeed it was, leaving Gabriel without words, an amazing feat achieved by few. He quickly explained that some cavemen tended his wounds, and helped him recover. Gabriel's hug was prevented by Taaaz's outstretched arm. “What are you doing my boy? Get over here and pick up our stuff! Without any further delay!” and so was the dynamic duo reunited.

“Real gentlemen carry coin—they don't make petite girls carry it for them!” Amanda protest's fell on deaf ears until the party reached their donkey.

Stopping to sleep for only one watch, Gabriel, Taaaz, Brother Kallahan, and Amanda reached Antil On Flowerbloom 14th, Fireday, with their biggest treasure haul to date—1060 gold pieces and 340 electrum pieces.

How long will it last?

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The events below happened at the same time as events described in session 9.

Adventurers

Character Class Description
Gabriel Faria Elf level 1 Cravatted silk shirt and a gold-encrusted rapier are all this 7th son of a duke needs to carve his own empire.
Taaaz Fighter level 1 Tall figure whose skinny frame is hidden behind plate armour he never takes off—including the helmet.
Pusgic Fighter level 1 A hero of a long forgotten battle.

Taaaz's report linked at the end of the post.

Flowerbloom 1st, Airday

There it was, a gaping maw sixty feet wide, splitting into two cavernous corridors, one leading left, another right. The party decided that Arradir will stay behind and guard the entrance, while newly met man-in-black, Pusgic, was to join them in their delve.

Both tunnels were of significant size, the right being slightly wider at some 40 feet. Left hand path was chosen as the preferred option. Just as they were ready to light up one of their last three remaining improvised torches, Gabriel noticed a greenish discoloration on the cave wall. He threw a rock at it, and it went straight through. Pusgic came up close and poked it with his polearm. What looked to be some sort of moss drape had proved to be most easy to move around.

Brave man he was, he decided to face check what lies behind. Darkness. And a smell of rotting leaves intermingled with body odours. Gabriel finally lit up that torch, and passed it to Taaaz, whom then stormed the room together with Pusgic. A dead end it was. Small, elongated cave with some bunched up leaves alongside south-east wall.

Disappointed with lack of any treasure in the first cave they stumbled upon, the party decided to follow the left tunnel, which led north. After some time they reached an what seemed to be a crossroad. Shining more light revealed that it wasn't really, for turns to the right and left were nothing but more dead ends.

Gabriel lit up a candle and then used some wax to glue it to the top of Taaaz's helmet. That must be that ingenious resourcefulness that adventurers are known for. A blue pouch could be seen in distance, covered by rubble and debris. Taaaz bravely poked it, provoking a giant centipede nesting beneath it. It proved to be no match for the armoured brute.

Eighteen electrum pieces, seven copper pieces, a wooden dish, a rusted metal spoon, and several moldy rags. Pusgics inspected the rags with his tongue, leading to a burning sensation and bad breath. There was a narrowing in the cave, which led further down.

This time they emerged in a simple chamber, with a twisting tunnel leading downwards. A most peculiar arrangement was presented on the far side of the cave: a brass cow bell placed in the in circle of oval stones. Taaaz the Inspector poked that as well—no bugs coming out on this occasion—discovering a three foot long iron bar and a broken horse-like wooden figurine. Sound of rushing water could be heard coming from down below.

Downwards they went, finding even larger chamber. A stream of water, seemingly emerging from the cave walls, ran through the depressed part of the cave, turning into another corridor. Ignoring the wide tunnel to the south, the party opted to wade through the ice cold water.

Now they were in a truly cavernous chamber—so large that their torch revealed no walls in front of them. The sound of rushing—or falling?—water filled the air, making it very difficult to hear each other. Trash detector Taaaz found a distressed leather backpack. Within it were another wooden figurine of a horse-like figure, a golden hair brush and a poorly bound book with a bare wooden cover. The spine read “The Complete History of Botany, by Brardarn Stoneshovel of the Hillforge clan.”

The party soon learned the source of noise: a waterfall that terminated some thirty feet down. Whilst Gabriel and Nutriel were setting up some pitons with rope, Pusgic yelled “CANNON BALL” and short-circuited the whole process by throwing himself straight into the lake below. Luckily for him, it was deep enough to avoid breaking his legs, and shallow enough to avoid drowning outright. Others refused to follow his lead, and descended down with fastened rope.

Twenty feet wide tunnel leading up was the only exit the party could find. It progressively got narrower and narrower, and was winding right quite often. At one moment the elves noticed a slight discoloration of the ground—a small area that seemed to be a lighter shade of gray. There were also some scratch marks on it. Kneeling down to investigate, Gabriel could feel a draft of fresh air coming out of small crawlspace close to the ground. It was barely wide enough for one average human, and tall just enough to scrape someones ass.

They could also see the tunnel terminating in a two way split: one wider, and one narrower. Smell of rotting meat was coming from the former. After no deliberate planning, Gabriel light up a candle and went to investigate the previously discovered hole, while Taaaz, Pusgic, and Nutriel went for the narrow tunnel.

Gabriel soon found himself scrapping the ground with his elbows, messing up his silk shirt in the process, to be the price of this passageway. Alas, once he did find his way out, the candle had proven to be too weak to reveal the true nature of the cave. The air seemed fresher here, but there was also something disturbing in the darkness.

Courageous fellow he is, he decided to follow the wall, moving as quietly as he could. He'd have to pause every few steps to make sure his fickle candle doesn't blow out... An eternity later unbelievable sight had entered his vision—piles and piles of coin in front of him! So much that his puny candle could illuminate them all! He immediately lit up a torch. Thousands and thousands of coins laid strewn around the cave—so much that six men could roll in them easily. More importantly, he saw what they came here for originally: iron rods adorned with eagles, the holy symbols of Shang Ta, staked into the ground.

Alas, he couldn't carry both for they were much heavier than they initially seemed. That priest must've been quite strong to bear one with such ease. So he grabbed one and went back to inform his fellow adventurers of this most stunning findings.

Whilst Gabriel prowled through darkness, remaining trio explored the narrow corridor. It proved to be quite short, merging with the wider tunnel at the end. Peeking around the corner uncovered a surprising sight—a humanoid figure dressed in robes with feathered shouldepards sitting at a large wooden desk. Pusgic carefully approached it, only to find it turning towards him, tongue hanging where its lower jaw was supposed to be. The unholy undead lunged at the man dressed in black. Pusgic responded by cutting it in half. Another rotten figure rose from the rubble, butt naked, only to be taken down by a headshot from Nutriel.

Taaaz managed to find yet another bag. It contained some chalk, a small leather pouch with gray sand, and a necklace made of hide and sinew. Pusgic rocked the table, discovering a large secret compartment filled with coin. A total of 2120 copper pieces and 44 silver pieces were found, if it is to believe Taaaz's counting skills. Unfortunately, demonstration of his packing skills was interrupted by the approach of three glowing orbs. Unwilling to take any chances, the party retreated back to where they came from.

At that moment Gabriel crawled out of the small tunnel, finding his friends engaged with what seemed to be large flying beetles. Taaaz and Pusgic were engaged in melee, whilst Nutriel was shooting from behind. One of the beetles was killed with a thrust through its thick head, courtesy of Taaaz. Alas, the other promptly rammed the plated warrior, throwing him down on his back. It quickly scaled him and crushed his Adam's apple with its strong mandibles.

Pusgic killed it, but too late to save his friends. Blood gargles were supplant with silence. Gabriel took of with the totem, Nutriel missed with all his arrows, and Pusgic made his final stand “You go. It's gonna be all right.” he smiled as the last remaining beetle downed him. In desperation, Nutriel rushed it with dagger, only to find his arms snapped in half by unforgiving mandibles. Gabriel threw arms severed from one of the unfortunate acolytes, and fled for his life.

He made it to the cave exit against all odds. Arradir looked at him in disbelief. The duo managed to return to Antil undisturbed. They retrieved the totem—but at what cost?

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The events below happened at the same time as events described in session 8 and 9.

Adventurers

Character Class Description
Gabriel Faria Elf level 1 Cravatted silk shirt and a gold-encrusted rapier are all this 7th son of a duke needs to carve his own empire.
Taaaz Fighter level 1 Tall figure whose skinny frame is hidden behind plate armour he never takes off—including the helmet.
Arradir Elf level 1 A freckled, flame-haired elf on the run, looking to start a new life.

Taaaz's and Arradir's reports linked at the end of the post.

Dewsnap 15th–Flowerbloom 1st

Following a three day bender, Gabriel and Taaaz were sufficiently motivated to head out into the wilderness. A map from Sister Silente marking the usual pilgrim routes proved to be most useful. And let's not forget that our dynamic duo has now transformed into a dynamic quartet: Nutriel, an elf they hired at Drunken Whore, and Arradir, a red-haired elf that joined them at the end of their debauchery.

A group of acolytes, led by a priest dressed in chainmail adorned with feathered shouldepards and carrying a large iron staff topped with an eagle-like symbol, marched through Gates of Antil just as the party was discussing their best way forth. “Might makes right!” the man grunted as he hit the ground with the totem. Then he set off with such an incredible pace that his men almost had to run to keep up with him.

Assuming they too were pilgrims, our adventurers decided to follow them from a “safe” distance. They indeed seemed to be heading towards Windgod Hills. Good weather served both parties well, and they almost reached the foot of the hill by the sundown. Adventurers broke camp while the pilgrims continued marching. Everybody had a good night's rest—everybody except Taaaz, that is. He was pissing fire throughout the night.

Sun shone on the next day as well. By the end of the first watch our party had caught up with pilgrims. In fact, they found the priest pouting in front of some tents. “These men of mine... Never will they make it in this world! Look at them, still sleeping and lounging—and we haven't even yet set foot on the Mountain.” While Gabriel and Arradir spoke to the man, Taaaz used the opportunity to inspect the eagle-staff. All parts seemed to be iron, and it was covered in scruff marks all along. Was it also used as a weapon? Alas, his inspection was cut short by the priest's volatile response to elven provocations. Apparently, asking “Should we make this a little competition?” was enough motivation for him to set off further up—alone.

The party opted to follow him few paces behind, making their presence well known to him. Unperturbed, the man kept his impressive pace for two watches straight. Not even the setting sun deterred him. Unwilling to be upped, our quintet started burning through the torches in order to keep up with him. The ascent was difficult enough during the day, but traversing the jagged edges at night was completely different game. Every now and then, they'd lose the priest out of sight, be it for the rocks, turns, or distance.

“Come at me!”

It was the holy man's voice.

“Come! What are you waiting for cowards!”

He was shouting angrily. But it didn't sound like it was meant for them. The party quickly dropped to the ground, hiding in the bushed and behind rocks, in order to assess the situation. Three elves could see heat signatures in the dark, but Taaaz's mortal eyes could see only moonlight. Gabriel and Arradir prowled ahead, while Taaaz was led by Nutriel.

“Might makes right!” THUD. THUD. THUD. THUD. THUD.

Sounds of iron striking the rocky ground permeated the air.

Elvish duo came close enough to make out the priest's heat signature. There he was, standing in a power pose, facing something in front of him. Crawling a bit closer, they noticed three horse-like heat signatures some 50ish feet ahead. They seemed to be moving left and right, but not coming forward. Unwilling to wait any further, Gabriel and Arradir joined up with the man, whilst Taaaz and Nutriel caught up from behind. The creatures ran away, but the man had nothing to say to our party.

Exhausted from the march and adrenaline rush, the adventurers decided to rest for the full day. They made their camp on a small elevated clearing, well protected from all sides. Priest and his acolytes camped across them, but only rested for a brief moment before continuing their pilgrimage.

Onwards to glory, as they say. In this case it was upwards to sweat. The hills turned even steeper and more difficult to pass, often requiring adventurers to get on all four in order to proceed. Perhaps it was his helmet obstructing his vision, or the sun blurring his mind, or exhaustion stepping in. Whatever it was, Taaaz tripped over a body lying in the pool of blood he'd failed to notice. Turning the corpse around revealed a familiar face—one of the acolytes they've met earlier! His torso and face were ripped to shred, his innards strewn about. The blood trail lead eastwards, between a narrow passageway.

“Whatever might've been taking away the totem is probably that way...” Arradir's words of wisdom broke his fellow adventurer's reluctance to follow danger. Not before Gabriel and some others followed up on his macabre suggestion to carve up the corpse and carry some of the extremities in case “Some horrible creature needs to be fed!” The trail led downwards in a sharp zig-zagging descending pattern. They could see another man sitting at a small clearance overhanging the descent further down. “Hey!” went unanswered.

Taaaz poked the man with a sword, tipping him over. Another mangled corpse. That one was too relieved of its worldly possessions by our squire-in-practice. It did get to keep its body intact though.

The trail led them to the foot of the mountain, with a grassland clearing between them and the forest ahead. They could see the priest standing, again in his power pose, facing the forest. The area he was in seemed to be bereft of grass, extending behind him as some sort of a cape. Silence was his response to any hails coming from the party. He also hadn't responded to a rock being thrown at him.

Gabriel and Arradir went south whilst Nutriel went north, circumventing the grass-less ground. Taaaz went straight ahead and tried to pull the man backwards. To his surprise, the man was solid as a rock, refusing to budge even an inch. Frustrated, he stepped in front of the priest, only to be met with a grisly sight: his clothes were torn, his chainmail barely held intact. The man was covered in blood, little stream running down his arms and legs.

“Might... made... right...” he whispered barely audibly.

“I... was... not... worth... it...” were his last words before he collapsed to his knees and lifelessly hung his head.

FFIIIUUU! Nutriel whistled and motioned to a thick tree behind Taaaz. The party was quick to surround it, revealing a trembling man behind it. “Leave him alone!” the man shouted through tears. “Speak!” Gabriel demanded. “Leave him alone you animals!” But Gabriel wouldn't have any of that crap from a snivelling man. He slapped and spanked him “Speak!”

“I was trying to keep up, but my blister were bleeding and I was thirsty so I took a break. By the time I caught up he was already down here. He summoned it! He called it out! Oh how he fought! But the horror! I couldn't bare to look at it! So many head! So many! Horrible heads! it left once it ripped the holy symbol from him! Oh, you bastard!”

“Have you seen where it'd go? Lead us after it you peasant!” more slaps and spanks were all the additional motivation this broken acolyte needed. “I hope you all die! I hope it rips you all apart! May you be mangled so horribly your ancestors won't recognise you in the afterlife! You—” his flurry of insults was cut short by Taaaz backhand to the lips.

“Oh, I can never return to Antil now... I've brought such shame to my order...”

Upon reaching the creatures lair, good man Arradir persuaded his peers to release the acolyte. And so our party readied themselves to descend into darkness.

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