Attronarch's Athenaeum

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Two months since announcing his return, Dan has shared Labyrinth Lord 2E preview:

Download it for free at DriveThruRPG.

Update: Dan removed the preview due to feedback. In how own words:

Hey everyone, based on feedback I'm going to need to rethink presentation. The release timeframe will probably change. I'm taking some time to mull it over and I'll update when I can.

Discussion at Dragonsfoot forum.

Discussion at OSR reddit.

Some quick thoughts:

  • Visual feel is reminiscent of later Mystara publications. I'm a big fan of black-and-white, and while I can tolerate the ornamental frame, I don't think coloured background is the way to go.
  • I like the addition of green explainer text. In general, I've observed a lack of instructional language in a lot of modern OSR rule-sets, so this makes for a nice addition.
  • The art is sometimes endearing, and sometimes off-putting.

Either way, I'm still looking forward to it.

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Axian Library:

Designers & Dragons The 70s:

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Robert Conley just shared some delightful news about Majestic Fantasy Realms, the spiritual successor to the Wilderlands of High Fantasy:

By next year I will be releasing stuff for the Majestic Fantasy Realms which is formatted similarly to how Blackmarsh is set up. Except it will be four 12” by 18” maps. There will be some city/town maps included but nothing like the original CSIO. For that I have a long term plan for what I call the City State of Eastgate. Basically picking up from where I left off in 2009...

Here is how the maps look at the moment:

It should come to Kickstarter next year, so keep your eyes open.

In the meantime, the following are available from Rob's DriveThruRPG:

And much more from his website.

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Downtime in Zyan:

Downtime in Zyan

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Will Mistreta continues collecting OSRIC errata.

Newest additions include notes for:

  • Know Alignment
  • Water Breathing
  • Lurker Above
  • Phoenix
  • Naga, Spirit
  • Spider, Huge
  • Squealer

I've added them to the A4 and letter versions available here.

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OK, the final list for this year's Black Friday. I promise.

Goodman Games might be best know for their Dungeon Crawl Classic system, but I love their system neutral supplements, as well as opulent re-releases of cherished classics.

I like most of the stuff written by Michael Curtis, whom also authored the amazing Stonehell megadungeon.

Modules & Settings

Supplements

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In the previous posts I've focused on the specific publishers:

In this, probably last post (gotta keep my own wallet safe), I list my recommendations for materials compatible with TSR and OSR games. Most of the books bellow are settings and procedures, which makes it easy to take out elements you find interesting and use them in your game.

Arduin

Dave Hargrave was a mad man. A very creative mad man. You might never play Arduin as written, which just like Palladium Fantasy was a bunch of AD&D 1E house rules, but you will walk away inspired like never before.

  • Arduin Trilogy. Compiles Arduin Grimoire Vol 1, 2, and 3. I still use special ability charts presented herein.
  • Arduin II. A first attempt to make a functional, stand-alone game after TSR and Gary turned on anyone who dared hack it.

Hack & Slash Publishing

Campion & Clitherow

Weather? Weather! Never worry again. Never.

True Mask Games

Factions? Factions! Never worry again. Never.

Green Ronin Publishing

They used to make good setting books during 3E era. Here are a few I enjoyed.

Geoffrey McKinney

Seriously, for less than $10 you can get material that will last you a lifetime whenever your players decide to go somewhere you haven't prepared for. As a bonus, below supercharges B1 and B2.

Simon Forster

What, you want more variety than in Mike's dungeon. “Production qualities?” Well then you are in luck, because Simon Forster has written splendid digest-sized books of lairs:

Expeditious Retreat Press

The first publisher of OSRIC material. A lot of good stuff, but I picked few of more generic offerings I often use.

Your favourites?

Do let me know your favourite OSR supplements. Just because my wishlist is big, doesn't mean it can't get bigger.

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Palladium Books is a troubled publisher, but I still have a soft spot for their early fantasy work. Black and white illustrations galore!

Palladium Fantasy RPG 1E

Weapons, Armours and Castles

These are illustrated guides to various weapons, armours, and yes, castles, one might use in their fantasy game. I love thumbing through them for inspiration.

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Autarch is the publisher of Adventurer Conqueror King System, marvellous system built on B/X chassis. It offers superior take on domain management, race-as-class, functional and tightly integrated economy, and plethora of play-tested options for ambitious Judges and adventurous Players.

Rules

Adventures

All adventures, except Dwimmermount, are set in Auran Empire, which is an ACKS setting. I've found all the adventures superb and easy to adjust (and steal from). AX3 has some great tables for urban dwellings.

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It's that time of the year again. May our wallets survive.

After recommending some Troll Lord Games products on sales, it is time for Frog God Games.

My favourite recommendations are in fact re-issues of Necromancer Games material, a predecessor to Frog God Games, like The Lost City of Barakus, The Tomb of Abysthor, and Bard's Gate. And make sure to grab the bestiaries if you haven't already.

Great majority of the recommendations below are for Swords & Wizardry system, a retroclone of Original D&D. All statblocks have descending and ascending AC, and everybody uses a single save throw (but since HDs and levels are nearly identical, you can use TSR-era saves without any hassle).

Adventures

  • MCMLXXV. Old-school wilderness treasure hunt. For first level parties.
  • Grimmsgate. A village, surrounding area, and dungeon suitable for first level parties. Dungeon is well made, with multiple entrances and uncommon foes.
  • Stoneheart Valley (Swords and Wizardry). A collection of three old Necromancer Games adventures: The Wizard's Amulet, The Crucible of Freya, and The Tomb of Abysthor. First one is shit, second is fine, and third is awesome.
  • The Lost City of Barakus (Swords and Wizardry) (local and regional maps). Perhaps my favourite Necromancer Games mega-dungeon—because it is so much more! You get a starting city (with seven adventures), a wilderness area (with 26 keyed encounters and mini adventures), and a mega-dungeon with interesting factions and cool big-bad. Suitable for low-level parties.
  • Cyclopean Deeps (Swords and Wizardry) (volume one and two). Underground hex-crawl for high-level parties. Includes underground settlements as well. Perfect for plugging into lowest levels of large dungeons... Or under sprawling cities...
  • The Slumbering Tsar Saga (PF). 800 page monster. High-level, high-lethality area with brutal challenges.
  • Bard's Gate (Swords and Wizardry) (player's guide). A massive city packed with urban encounters and adventures (8 included, from levels 1 to 10+). Very dense book. Some say this is FGG's finest product. The truths is: this is another Necromancer Games revival. And that's why it's great. :)
  • The Blight (Swords and Wizardry). A rotten, overpopulated, sick mega-city. Whole campaigns can be played in it. Heavy horror vibes.

Supplements

  • Monstrosities (Swords and Wizardry). Nearly 500 monsters. Each monster comes with an example encounter/nano-adventure. Includes tables with monsters by challenge level, guidance on creating new monsters, tables of monsters by terrain, and tables of random encounters (3d6, so bell curve).
  • Tome of Horrors Complete (Swords and Wizardry). More than 700 monsters (no duplicates from Monstrosities). Again, each comes with a small encounter. Includes mundane animals as well.
  • The Blight: Tome of Blighted Horrors (Swords and Wizardry). What, you want more? Well, here are 80 more—body horror apleanty.
  • The Book of Taverns (volumes one, two, and three). Had enough of generic taverns and inns, but short on prep time? Steal one from here. Again, these are revivals of old Necromancer Games books. They are good.

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