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Next Wednesday I will be taking a night bus to Frankfurt, Germany to attend Cauldron, “an OSR Euro Con.” This year the con will run four days, with packed schedule: old-school games, Chainmail competition, AD&D tournament, you name it.

I will be running four OD&D games using little brown books only:

  • Thursday Block II Halls of Viridian Mist: You fell down the pit trap. Now you are rolling in a pile of refuse while green mist is making you gag. Will you get out alive? Or will you feed what lurks beyond the haze?
  • Friday Block I Abattoir of The Impotent Idolater: The Golden Eagle has gone missing. Gore-ladden trail leads to the cave deep in the woods. Tales of monstrous abominations run amok. Will you be the ones rescuing this holy regalia from the den of evil?
  • Saturday Night Block Conquering the Barbarian Altanis: Do you dare leave your mark in the Barbarian Altanis? Will you feed the insatiable hunger of antediluvian ruins? Session 197 of our ongoing campaign.
  • Sunday Block I The Darkness Beneath Megadungeon: Can you survive the Warrens of the Troglodytes?

Below are my thoughts and reflections on preparing for the con. They build on my previous preparations.

Selecting adventures to run

Since I knew this would be an incredibly busy year for me, I planned in advance. Three of four sessions would use adventures, while the campaign session would be emergent. Last one, technically, demands a lot of preparation, but all of it is done in weekly increments so it spreads out.

I authored two out of three adventure I will run, so that minimised the time investment as well. First, Halls of Viridian Mist, is a Jaquays tribute dungeon. It features many twists, turns, secrets behind secrets, factions, and more. I ran this twice, and it was a howling success both times. Players will be pressured to think and act quickly, for viridian mist is ever hungry.

Abattoir of The Impotent Idolater is based on an adventure site from our very own campaign. It left such a mark on the players they deemed it worthy of Wilderlands Hall of Fame and commissioned legendary Stephen Poag to illustrate The Abomination which gave them nightmares. Players will have to be both careful and daring, or else risk suffering horrible fates.

My good friend Mitch Hyde encouraged me over the years to write it down. I finally did, and it will be published in the con exclusive zine Beneath the Black Pyramid. Andrew Walter did an absolutely amazing illustration for it, capturing the vile atmosphere down to a v.

Warrens of the Troglodytes is one of the levels of the legendary, community-driven Darkness Beneath Megadungeon. If you think Tucker's Kobolds were bad, wait until you experience the Attronarch's Trogs. Hero level characters, first level dungeon, maximum level threat. Also, the chief editor of Fight On! zine will be at the con as well, available to answer questions about the megadungeon.

Last year Conquering the Barbarian Altanis session attracted 17 players, and lasted well into the night, going for some six hours or so. It was both the largest and longest game of the con, albeit unplanned. Everything that happened then impact the campaign world, leaving a lasting mark. This year will be no different. The session is open to anyone willing to endure the savagery of the Barbarian Altanis. Expedition plan will be decided on the spot, by the players who attend. Several of our regular players will be there, but everyone gets a vote. Players can expect total freedom and opportunity to leave a lasting impression on an ongoing campaign.

Preparing supporting material

Due to how I run the game, I just need a battle-mat, markers, wiping cloth, and dice. Players bring their own dice. As I wrote before, I find OD&D just perfect for con games:

One of the reasons I prefer running OD&D at cons is because of how lean and fast it is. It is mostly rolling d6s and d20s, options and spells are limited (just compare Cleric spell lists in Men & Magic to the one in Greyhawk), there are only three classes, and contains only the most essential procedures for running underworld and wilderness adventures. Perfect!

Since reference materials are re-usable, I simply printed what I had prepared last year:

  • Judge reference sheets
  • Cleric and Magic-User spell references
  • character overview
  • 80 character sheets

An attentive, eagle-eyed reader might notice that characters have suspiciously similar attribute scores to those from the last year. Indeed, I just changed the names and few optical elements. Creating new characters is the most time consuming activity, so I re-purposed as much of the work that I could. Also, I wonder how many will make it to the end of the con this year...

Choosing games to join

When I learned the con would be four days I rejoiced, because I thought it'd be easier to join all the games I wanted to partake in. Oh, how wrong I was. The agenda is absolutely packed with great sessions. Games offered span OD&D, AD&D, retroclones, Chainmail, and naval battles.

On Thursday I plan to join EOTB's Convention Dungeon's; after that I will run Halls of Viridian Mist until everyone dies or escapes. On Friday morning, after a hearty breakfast, I will run Abattoir of The Impotent Idolater, and then spend rest of the day playing. I am eyeing Palace of the Eternal Autocrat with Gabor Lux, THALANÛR: Against the Pale Citadel with Dreadlord, Sunken Redoubt of the Serpentine Lich with Ignatius Umlaut, and Army of Madness with Settembrini.

Next day I plan to join Temple of the Gnoll God with Keith Sloan, and Return to the Storm Giant's Castle with Ignatius Umlaut. The latter will surely be a blast, for it is an unofficial sequel to one of the worst Judges Guild adventures. I will finish Saturday by running the Conquering the Barbarian Altanis night session. I am curious to see where the players take it! There is only one slot on Sunday, and as usual, I will run a Darkness Beneath Megadungeon level.

Looking forward to next week. Let me know if you are attending, and come say hi even if we don't play together.

#Convention #Cauldron #OSR #FightOn

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I finally unpacked my OSRIC 3.0 books. Both portrait and landscape versions turned out great. PDFs are free on DriveThruRPG (player guide, gamemaster guide), while offset print versions can be purchased directly from Mythmere Games.

Player Guide and Gamemaster Guide landscape hardbacks:

Player Guide and Gamemaster Guide portrait hardbacks:

GM Screen:

Cult of the Crooked Tower (PDF and print), Whispers of the Death God (PDF and print), and Fortress Tomb of the Ice Lich (PDF and print):

#Postbox #OSR #OSRIC

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Return to Perinthos is now available in both PDF and print. It contains over 80 “one-spread” dungeons that can be used together or standalone, unpublished Q&A with Jaquays, and a mini-setting by Luke Gearing:

Return to Perinthos is a megadungeon a la Caverns of Thracia. It is a U.S. letter-sized approximately 200-page wirebound book. You will be able to plop almost 80 dungeon tiles and keys right onto your gaming table.

The content for the book was created by the Jennell Jaquays Memorial Game Jam. As part of this community effort, Luke Gearing graciously agreed to write a setting that ties all of the disparate dungeon tiles together. The book also features an unpublished Q&A with Jennell Jaquays that was donated by Tavis Allison with permission from Goodman Games.

All proceeds from digital sales will be donated to Trans Lifeline.

One of the included dungeons is my Halls of Viridian Mist, a dungeon level for 4 to 6 Swords & Wizardry Complete characters levels 3 to 5. This challenging adventure features many tricks Jaquays used in her dungeons like non-linear loops, multiple elevations, interactive factions, and secret doors hidden behind other secret doors.

Digital copies are available at DriveThruRPG, while wirebound print copies are available from the publisher.

#News #Adventure #OSR #SW

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Into the Majestic Fantasy Realms: The Northern Marches by Robert Conley, the spiritual successor to the Wilderlands of High Fantasy, is now available from DriveThruRPG.

It is a sandbox fantasy setting perfect for hexcrawl games, with numerous settlements, factions, bespoke encounter tables, and plenty of space to insert own adventures, locales, and flair.

Rob went to great lengths to support busy Judges:

  • guidebook to the Northern Marches (not just PDF, but also in markdown format for those who want to adapt the setting for their specific world)
  • reference PDFs for encounters, travelling, merchant adventures, and rumours
  • 4 campaign maps for the Judges
  • 4 campaign maps for the Players
  • combined campaign maps for the Judges
  • combined campaign maps for the Players
  • maps available as layered PDF and SVG for those who wish to tweak and customise them
  • 5 town maps for Judges
  • 5 town maps for Players
  • custom heraldry (for 41 factions!)

And all of that released under Creative Commons.

See below to get a feeling for the material:

Northern Marches Player map
Guidebook table of contents
Realms and heraldry
Castle Westguard Judge map
Hex entries in the Wild North
Random encounters in the Northern Marches

Important notice: while both book and associated maps are available as POD from DriveThruRPG, the latter are usually too expensive for non-USA customers. That is because DTRPG prints maps in the USA, which results with high shipping and taxes, for a high final price despite low per-unit cost. Rob has made the print-ready map files available so everyone can take them to their local print shop and get the maps done in any size they want for a low price.

#News #OSR #MFRPG

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Adventures Dark and Deep by Joe Bloch of BRW games is an alternative AD&D second edition, imagining how might AD&D evolve if Gary Gygax remained at the helm of TSR.

Joe is a great scholar of AD&D and it shows. Adventures Dark and Deep consists of two thick core books (rulebook and bestiary), but now there is also Adventures Dark and Deep Lite which is a single tome to get people started with the system. PDF is available as PWYW, while PODs are at cost.

System aside, I am a great fan of Joe's supplemental books, which are easy to use with OD&D and AD&D:

Book of Lost Tables sees a lot of use with its 348 random tables for generating random wilderness terrain, random wilderness encounters, random dungeon terrain, random dungeon encounters, random urban terrain, random urban encounters, character parties, and more.

#News #OSR #ADD

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DriveThruRPG is running 40% sale off many titles in celebration of GM's day.

As usual, this is a good time to grab the classics from the TSR catalogue: OD&D, D&D, and AD&D 1e.

Since this is all about Judges, here are some books I find useful for preparing sandbox games:

All issues of the legendary Fight On! zine are on sale too. Can't go wrong with those as they are chock-full of gameable material, including some contributions by yours truly.

Spend responsibly.

#Sale #OSR

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OSRIC 3.0 PDFs are now available on DriveThruRPG:

Offset print version will be available from Mythmere Games later this year.

#OSR #OSRIC

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DriveThruRPG is running a New Year, New Game Titles sale, with up to 75% off on select titles. The sale runs until January 16th.

Here are six old-school systems worth getting:

  1. Dungeons & Dragons Original Edition. The game that kicked it all off. Still very playable, still very inspirational.
  2. Dungeons & Dragons Rules Cyclopedia. The best edition of Classic D&D, combining content of Basic, Expert, Companion, and Master into one tome.
  3. Arduin Trilogy. Contains first three Arduin Grimoires, which were supplements for OD&D.
  4. Arduin II. Combines and restates Arduin Grimoires into a self-contained game.
  5. The Palladium Fantasy Role-Playing Game Revised Edition. Reads like a heartbreaker based on Advanced Dungeons & Dragons. It has a ton of interesting concepts and ideas, knows nothing of “balance,” and features a lot of nice art.
  6. Basic Roleplaying: Universal Game Engine. An original d100 engine that powers RuneQuest, Call of Cthulhu, and many other games, all in one tome.

And here are six OSR systems worth checking out:

There are more than 4000 titles that are discounted—do let me know your favourites. And as always, spend responsibly!

#Sale #OSR

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OSRIC 3.0 Player Guide PDF has just been released for free on DriveThruRPG. Offset print and print-on-demand will be available next year, as well as GM Guide, adventures, and a host of other material.

OSRIC, Old School Reference and Index Compilation, was the first retroclone of Advanced Dungeons & Dragons. Released almost 20 years ago, it led the charge during early days of OSR, providing means to legally publish content compatible with AD&D.

OSRIC 3.0 brings a host of improvements, focusing on providing more explanations and examples of play, replacing dense blocks of text with more accessible layout, discards OGL, and brings the rules even closer to AD&D, just to name a few.

Learn more about OSRIC 3.0 on BackerKit.

#News #OSRIC #OSR

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Pilots' Almanac: Maritime & Piloting Rules is currently DriveThruRPG deal of the day for 50% off. Although for Hârn, I found it to be a great resource in my OD&D game, especially the sections on crews, ships, and maritime trade. An expensive book that rarely goes on sale.

Frog God Games is also running a 50% off sale. From what I can see some of the products are 75% off. Good sale to pick up some of the more expensive tomes and bundles like Razor Coast, Northlands, and Necromancer Games supplements.

#Sale #FGG #NG #Harn #OSR

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