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    <title>Arduin &amp;mdash; Attronarch&#39;s Athenaeum</title>
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    <pubDate>Sat, 25 Apr 2026 22:50:18 +0000</pubDate>
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      <title>Arduin &amp;mdash; Attronarch&#39;s Athenaeum</title>
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      <title>Seventy Magical Weapons for Old-School Roleplaying Games</title>
      <link>https://attronarch.com/seventy-magical-weapons-for-old-school-roleplaying-games?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[&#xA;&#xA;Last year I rolled 70 magical weapons as part of the RPG Blog Carnival: Wondrous Weapons and Damning Dweomers. Since then several people asked me for a print-friendly PDF versions. &#xA;&#xA;Here they are:&#xA;&#xA;Ten Magik Weapons for Original Dungeons &amp; Dragons&#xA;Ten Wondrous Weapons for Original Dungeons &amp; Dragons&#xA;Twenty Magical Swords for Swords &amp; Wizardry&#xA;Thirty Unique Magical Weapons for Labyrinth Lord&#xA;&#xA;Enjoy!&#xA;&#xA;Illustration by Grey Gnome Games.&#xA;&#xA;#Resource #OSR #ODnD #SW #Arduin #LL&#xA;&#xA;Subscribe to get the latest post in your inbox. No spam.&#xD;&#xA;!--emailsub--&#xD;&#xA;&#xD;&#xA;hr&#xD;&#xA;&#xD;&#xA;h2Comments/h2&#xD;&#xA;&#xD;&#xA;div id=&#34;cusdis_thread&#34;/div&#xD;&#xA;&#xD;&#xA;hr&#xD;&#xA;&#xD;&#xA;nav aria-label=&#34;Webring&#34;ba href=&#34;https://rootr.ing/&#34;rootring/a/bbra href=&#34;https://rootr.ing/prev?site=https://attronarch.com/&#34;Prev/a · a href=&#34;https://rootr.ing/random&#34;Random/a · a href=&#34;https://rootr.ing/directory&#34;Directory/a · a href=&#34;https://rootr.ing/next?site=https://attronarch.com/&#34;Next/a/nav]]&gt;</description>
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<p>Last year I rolled 70 magical weapons as part of the <a href="https://attronarch.com/rpg-blog-carnival-wondrous-weapons-and-damning-dweomers-round-up-post"><strong><em>RPG Blog Carnival: Wondrous Weapons and Damning Dweomers</em></strong></a>. Since then several people asked me for a print-friendly PDF versions.</p>

<p>Here they are:</p>
<ul><li><a href="https://url.attronarch.com/vmt">Ten Magik Weapons for Original Dungeons &amp; Dragons</a></li>
<li><a href="https://url.attronarch.com/x8u">Ten Wondrous Weapons for Original Dungeons &amp; Dragons</a></li>
<li><a href="https://url.attronarch.com/u5f">Twenty Magical Swords for Swords &amp; Wizardry</a></li>
<li><a href="https://url.attronarch.com/eaq">Thirty Unique Magical Weapons for Labyrinth Lord</a></li></ul>

<p>Enjoy!</p>

<p><em>Illustration by <a href="https://greygnome.com/free-art-assets/">Grey Gnome Games</a>.</em></p>

<p><a href="https://attronarch.com/tag:Resource" class="hashtag"><span>#</span><span class="p-category">Resource</span></a> <a href="https://attronarch.com/tag:OSR" class="hashtag"><span>#</span><span class="p-category">OSR</span></a> <a href="https://attronarch.com/tag:ODnD" class="hashtag"><span>#</span><span class="p-category">ODnD</span></a> <a href="https://attronarch.com/tag:SW" class="hashtag"><span>#</span><span class="p-category">SW</span></a> <a href="https://attronarch.com/tag:Arduin" class="hashtag"><span>#</span><span class="p-category">Arduin</span></a> <a href="https://attronarch.com/tag:LL" class="hashtag"><span>#</span><span class="p-category">LL</span></a></p>

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      <pubDate>Sat, 13 Dec 2025 22:09:36 +0000</pubDate>
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      <title>Arduin: Ten Magik Weapons</title>
      <link>https://attronarch.com/arduin-ten-magik-weapons?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[This post is part of the RPG Blog Carnival: Wondrous Weapons and Damning Dweomers.&#xA;&#xA;Arduin Grimoires by Dave Hargrave were notorious supplements for OD&amp;D published in 1977 and onwards. They were filled with crazy tables that definitely were not everyones cup of tea. &#xA;&#xA;But I certainly love some of them—like his Special Ability Charts that we used in our game for years—and even when I didn&#39;t use them, I certainly was inspired to make something of my own. &#xA;&#xA;This week I decided to use the &#34;Random Chance Chart For Magik Weapons&#34; from The Arduin Grimoire Volume (scroll down for legend and explanation of the chart):&#xA;&#xA;Alrika&#39;s Cleaver: Battleaxe +1 to hit, +3 to damage; AL Lawful; INT 4; EGO 17; COM none; MOT renown; POW none. An elegant dwarven battleaxe made of finest dwarven steel. Forged for famed dwarven battle-priestess, Alrika Frigasniz. Although it lacks communicative abilities, it will become noticeably dull and darker if it isn&#39;t flattered and praised regularly. It will attempt to assert control over the owner whenever they take a swing against any dwarf.&#xA;Blackblade: Hand and a Half Broadsword +5 to hit, +2 to damage; AL Neutral Good; INT 9; EGO 13; COM empathy; MOT renown; POW none. Wicked looking bastard sword made of blackened mithril. It has an obsession with sheaths made of exotic leather. It will demand at least dozen of sheaths to be taken on every adventure. It will be very unhappy unless it is told a gory bed time story every night.&#xA;Deepthrust: Rapier +1 to hit, +3 to damage; AL Neutral Evil; INT 18; EGO 16; COM telepathy within 12&#34;, speaks one language; MOT renown; POW Clairvoyance, Detect Life, Flight, Frost Giant Strength. Diamond studded thin blade with gilded guard and exquisite sheath (worth 4 000 gp). Deepthrust enjoys duels and will refuse its powers to anyone whom it deems cowardly or unfit in any way. It will always demand a full share of treasure, which is to be spent on sheaths, oils, and bards. It hates clumsiness and will refuse to serve any such person (with DEX less than 12)—in fact it will viciously mock them, hoping to incite a duel. Deepthrust is not stupid, so it will see through insincere flattery and react accordingly. Deepthrust allows the wielder to fight with strength of a Frost Giant, meaning it attacks as 10+1 HD monster and hits for 2d6+1 damage. &#xA;Hellfire: Sling +2 to hit, +3 to damage; AL Chaotic Evil; INT 18; EGO 18; COM telepathy within 12&#34;, speaks one language; MOT renown; POW +1 versus Undead, Paralysis, and Life Drain attacks, Detect Life, Haste, Fire Giant Strength, Treat all armor classes hit as AC 9. This hateful weapon has been forged in the very core of the planet by Ammonuz, a fire giant cleric, to wage ware on Overlanders. It is a simple Y-shaped sling, with body made of black rock. The sling itself is of unknown material. Hellfire cares for nothing but destruction, and will instantly attempt to dominate anyone who dares touch it. And destructive it is: not only does the wielder strike with power of a fire giant (as 11+3 HD monster for 2d6+2 damage), but any living target counts as if it had AC of 9. That means that they are automatically struck, unless they have means of reducing the attacker&#39;s attack probability. Hellfire might be sufficiently impressed by new &#34;owner&#34; if the latter destroys everything and everyone, including its allies, upon picking it up. But its appetite for destruction is endless, and no owner has survived it.&#xA;Moonlight: Light Crossbow +1 to hit, +3 to damage; AL Lawful Evil; INT 9; EGO 17; COM empathy; MOT renown; POW none. Ultralight crossbow with mechanism that doesn&#39;t require any maintenance nor oiling. It is so perfect it can be fired and reloaded with a single hand. Used to be a favourite weapon of notorious assassin Mateis Fluoniope. Moonlight will refuse to shoot &#34;shoddily&#34; made quarrels, which it is very particular about (roll a d4, on 1 it refuses to shoot a bolt). It will happily spend hours inspecting bolts for use, and will occasionally demand special-made bolts.&#xA;Nedbryn: Shortbow +2 to hit, +3 to damage; AL Lawful Evil; INT 20; EGO 1; COM telepathy within 12&#34;, speaks four languages; MOT renown; POW Detect Alignment (like cleric spell Detect Evil but at double range and can detect any alignment), Flight, Haste (Cursed). Made from hangman tree hardened in blood of one hundred demi-humans. Bowstring is enchanted spidersilk. Nedbryn possesses alien-like intelligence, and revels in causing prolonged suffering. She will introduce herself to any adventurer within range and seek help, playing to their ego. Although she can impeccably detect alignment, she will hide her own. Only clerics of name level and higher can correctly detect her alignment—and only if they spend number of months equal to the difference between her intelligence and their wisdom. Nedbryn will adjust to her wielder. Her patience is endless. She can tolerate abuse. She will learn everything there is to learn about her owner. She will give out genuinely helpful advice, but always in the service of her agenda. There is nothing she enjoys more than building up an aspiring adventurer into respected ruler and then slowly ruining them. If she gets bored she will malfunction at the most inappropriate time, e.g. when flying over a precipice or running away from a horde of monsters.&#xA;Princekiller: Lance +3 to hit, +2 to damage; AL Neutral; INT 8; EGO 16; COM empathy; MOT renown; POW none. By all account a mundane lance, indistinguishable from others. Forged by vengeful wizard Cullen Leeper whom was slighted by a local king. He planted the lance for tournament organised by the king, in which king&#39;s son was participating as well. Leeper ensured the lance ended in a dull man&#39;s hands, and son was &#34;accidentally&#34; killed. Princekiller has a sizeable ego, and will demand tournaments organised in its favour at least bimonthly. It will also demand the best of horses and the best of challengers.&#xA;Red Sun: Two Handed Battleaxe +3 to hit, +3 to damage; AL Neutral Good; INT 5; EGO 16; COM none; MOT renown; POW none. Large two-handed double-bitted battleaxe with ironwood shaft and bright red blades. It hates prolonged exposure to darkness, and thoroughly enjoys sunbathing. When happy, the blades look as if sun rays are bouncing within them. When unhappy, the blades look like dimmed sun.&#xA;Sarioin: Halberd +3 to hit, +1 to damage; AL Neutral; INT 10; EGO 16; COM speaks two languages; MOT renown; POW none. A halberd with iron shaft and tempered steel blade. Sarioin will introduce himself as &#34;warrior&#39;s finest weapon, but strategist&#39;s true weapon!&#34; It is quite spendthrifty, and will always look for reasons why something else should be bought too, e.g. &#34;quality costs!&#34;, &#34;buy thrice, cry once!&#34;, &#34;are you sure we don&#39;t need another one?&#34; Sarioin will not demand anything be spent on it, but will greatly appreciate that. What it will demand every single time is to be consulted on battle plans and course of action. It will speak out of order and let anyone know if it disagrees with the approach, plans, or ideas. Sarioin is the prototypical armchair general, and will always have something to say.&#xA;Volmago the Vampire Vanquisher: Spear +4 to hit, +2 to damage; AL Neutral; INT 18; EGO 8; COM telepathy within 12&#34;, speaks two languages; MOT renown; POW Detect Distance, Detect Undead, +2 versus Undead, Paralysis, and Life Drain attacks. A silver tipped spear with shaft of cold iron. Volmago is still grieving its former owner, great paladin Cladus Eacham, whom was betrayed by his party and slain by a mated pair of vampires. Volmago desires only to be left to grieve and will refuse cooperation. If the new to-be owner is able to get it to open up and avenge Cladus, then Volmago will serve that person with undying loyalty. Volmago knows a lot about undead and will share that information.&#xA;&#xA;Legend: AL: alignment; INT: sword&#39;s intelligence; EGO: sword&#39;s ego; COM: sword&#39;s means of communication; POW sword&#39;s power(s).&#xA;&#xA;As I wrote, for this article I decided to use the &#34;Random Chance Chart For Magik Weapons&#34; from The Arduin Grimoire Volume 1 (1977):&#xA;&#xA;Even if you are familiar with OD&amp;D some of the table entries might leave you a bit puzzled. There are no explanations or details beyond above table. Spell that don&#39;t appear in OD&amp;D are also not detailed in the grimoires. For example Detect Alignment. I just assume it works the same as Detect Evil/Good in OD&amp;D.&#xA;&#xA;Weapon &#34;character and alignment&#34; is interesting as well. In the grimoires Dave explicated his views on alignment, which are kind of summarised in the following table:&#xA;&#xA;Weapon intelligence and ego scores can be much higher than in OD&amp;D, meaning much higher probability a player character might have really bad time. In fact, imagine rolling a chaotic evil weapon with high intelligence and ego. Yes, it might end up with many special powers, but since it would easily dominate even the strongest characters, it almost acts as a cursed weapon.&#xA;&#xA;How many powers gets assigned is a bit ambiguous, especially regarding special powers. Number of &#34;normal powers&#34; depends on the weapon&#39;s intelligence:&#xA;&#xA;| INT | Normal Powers |&#xA;|--------:|------------------:|&#xA;|   14–15 |                 1 |&#xA;|   16–17 |                 2 |&#xA;|   18–19 |                 3 |&#xA;|   20–21 |                 4 |&#xA;|      22 |                 5 |&#xA;&#xA;Number of &#34;special attributes&#34; depends on the weapon&#39;s intelligence and ego:&#xA;&#xA;| INT | EGO | Special Attributes |&#xA;|--------:|--------:|-----------------------:|&#xA;|   15–17 |   15–17 |                      1 |&#xA;|   18–20 |   18–20 |                      2 |&#xA;|   21–23 |   21–23 |                      3 |&#xA;|      24 |      24 |                      4 |&#xA;&#xA;Finally, I interpret Dave&#39;s table as supplemental to procedures in the OD&amp;D. I used those to determine weapon&#39;s purpose (1:10 for it to be special), communication abilities, and number of languages spoken. All three original Arduin Grimoires have been reprinted in the Arduin Trilogy.&#xA;&#xA;#RPGBlogCarnival #Resource #Arduin #ODnD #SW #OSR&#xA;&#xA;Subscribe to get the latest post in your inbox. No spam.&#xD;&#xA;!--emailsub--&#xD;&#xA;&#xD;&#xA;hr&#xD;&#xA;&#xD;&#xA;h2Comments/h2&#xD;&#xA;&#xD;&#xA;div id=&#34;cusdisthread&#34;/div&#xD;&#xA;&#xD;&#xA;hr&#xD;&#xA;&#xD;&#xA;nav aria-label=&#34;Webring&#34;ba href=&#34;https://rootr.ing/&#34;rootring/a/bbra href=&#34;https://rootr.ing/prev?site=https://attronarch.com/&#34;Prev/a · a href=&#34;https://rootr.ing/random&#34;Random/a · a href=&#34;https://rootr.ing/directory&#34;Directory/a · a href=&#34;https://rootr.ing/next?site=https://attronarch.com/&#34;Next/a/nav]]&gt;</description>
      <content:encoded><![CDATA[<p><em>This post is part of the <strong><a href="https://attronarch.com/rpg-blog-carnival-wondrous-weapons-and-damning-dweomers">RPG Blog Carnival: Wondrous Weapons and Damning Dweomers</a></strong>.</em></p>

<p>Arduin Grimoires by Dave Hargrave were notorious supplements for OD&amp;D published in 1977 and onwards. They were filled with crazy tables that definitely were not everyones cup of tea.</p>

<p>But I certainly love some of them—like his <em>Special Ability Charts</em> that we used in our game for years—and even when I didn&#39;t use them, I certainly was inspired to make something of my own.</p>

<p>This week I decided to use the “Random Chance Chart For Magik Weapons” from The Arduin Grimoire Volume (scroll down for legend and explanation of the chart):</p>
<ol><li><strong>Alrika&#39;s Cleaver</strong>: <strong>Battleaxe +1 to hit, +3 to damage</strong>; <strong>AL</strong> Lawful; <strong>INT</strong> 4; <strong>EGO</strong> 17; <strong>COM</strong> none; <strong>MOT</strong> renown; <strong>POW</strong> none. An elegant dwarven battleaxe made of finest dwarven steel. Forged for famed dwarven battle-priestess, Alrika Frigasniz. Although it lacks communicative abilities, it will become noticeably dull and darker if it isn&#39;t flattered and praised regularly. It will attempt to assert control over the owner whenever they take a swing against any dwarf.</li>
<li><strong>Blackblade</strong>: <strong>Hand and a Half Broadsword +5 to hit, +2 to damage</strong>; <strong>AL</strong> Neutral Good; <strong>INT</strong> 9; <strong>EGO</strong> 13; <strong>COM</strong> empathy; <strong>MOT</strong> renown; <strong>POW</strong> none. Wicked looking bastard sword made of blackened mithril. It has an obsession with sheaths made of exotic leather. It will demand at least dozen of sheaths to be taken on every adventure. It will be very unhappy unless it is told a gory bed time story every night.</li>
<li><strong>Deepthrust</strong>: <strong>Rapier +1 to hit, +3 to damage</strong>; <strong>AL</strong> Neutral Evil; <strong>INT</strong> 18; <strong>EGO</strong> 16; <strong>COM</strong> telepathy within 12”, speaks one language; <strong>MOT</strong> renown; <strong>POW</strong> Clairvoyance, Detect Life, Flight, Frost Giant Strength. Diamond studded thin blade with gilded guard and exquisite sheath (worth 4 000 gp). Deepthrust enjoys duels and will refuse its powers to anyone whom it deems cowardly or unfit in any way. It will always demand a full share of treasure, which is to be spent on sheaths, oils, and bards. It hates clumsiness and will refuse to serve any such person (with DEX less than 12)—in fact it will viciously mock them, hoping to incite a duel. Deepthrust is not stupid, so it will see through insincere flattery and react accordingly. Deepthrust allows the wielder to fight with strength of a Frost Giant, meaning it attacks as 10+1 HD monster and hits for 2d6+1 damage.</li>
<li><strong>Hellfire</strong>: <strong>Sling +2 to hit, +3 to damage</strong>; <strong>AL</strong> Chaotic Evil; <strong>INT</strong> 18; <strong>EGO</strong> 18; <strong>COM</strong> telepathy within 12”, speaks one language; <strong>MOT</strong> renown; <strong>POW</strong> +1 versus Undead, Paralysis, and Life Drain attacks, Detect Life, Haste, Fire Giant Strength, Treat all armor classes hit as AC 9. This hateful weapon has been forged in the very core of the planet by Ammonuz, a fire giant cleric, to wage ware on Overlanders. It is a simple Y-shaped sling, with body made of black rock. The sling itself is of unknown material. Hellfire cares for nothing but destruction, and will instantly attempt to dominate anyone who dares touch it. And destructive it is: not only does the wielder strike with power of a fire giant (as 11+3 HD monster for 2d6+2 damage), but any living target counts as if it had AC of 9. That means that they are automatically struck, unless they have means of reducing the attacker&#39;s attack probability. Hellfire might be sufficiently impressed by new “owner” if the latter destroys everything and everyone, including its allies, upon picking it up. But its appetite for destruction is endless, and no owner has survived it.</li>
<li><strong>Moonlight</strong>: <strong>Light Crossbow +1 to hit, +3 to damage</strong>; <strong>AL</strong> Lawful Evil; <strong>INT</strong> 9; <strong>EGO</strong> 17; <strong>COM</strong> empathy; <strong>MOT</strong> renown; <strong>POW</strong> none. Ultralight crossbow with mechanism that doesn&#39;t require any maintenance nor oiling. It is so perfect it can be fired and reloaded with a single hand. Used to be a favourite weapon of notorious assassin Mateis Fluoniope. Moonlight will refuse to shoot “shoddily” made quarrels, which it is <em>very</em> particular about (roll a d4, on 1 it refuses to shoot a bolt). It will happily spend hours inspecting bolts for use, and will occasionally demand special-made bolts.</li>
<li><strong>Nedbryn</strong>: <strong>Shortbow +2 to hit, +3 to damage</strong>; <strong>AL</strong> Lawful Evil; <strong>INT</strong> 20; <strong>EGO</strong> 1; <strong>COM</strong> telepathy within 12”, speaks four languages; <strong>MOT</strong> renown; <strong>POW</strong> Detect Alignment (like cleric spell Detect Evil but at double range and can detect any alignment), Flight, Haste (Cursed). Made from hangman tree hardened in blood of one hundred demi-humans. Bowstring is enchanted spidersilk. Nedbryn possesses alien-like intelligence, and revels in causing prolonged suffering. She will introduce herself to any adventurer within range and seek help, playing to their ego. Although she can impeccably detect alignment, she will hide her own. Only clerics of name level and higher can correctly detect her alignment—and only if they spend number of months equal to the difference between her intelligence and their wisdom. Nedbryn will adjust to her wielder. Her patience is endless. She can tolerate abuse. She will learn everything there is to learn about her owner. She will give out genuinely helpful advice, but always in the service of her agenda. There is nothing she enjoys more than building up an aspiring adventurer into respected ruler and then slowly ruining them. If she gets bored she will malfunction at the most inappropriate time, e.g. when flying over a precipice or running away from a horde of monsters.</li>
<li><strong>Princekiller</strong>: <strong>Lance +3 to hit, +2 to damage</strong>; <strong>AL</strong> Neutral; <strong>INT</strong> 8; <strong>EGO</strong> 16; <strong>COM</strong> empathy; <strong>MOT</strong> renown; <strong>POW</strong> none. By all account a mundane lance, indistinguishable from others. Forged by vengeful wizard Cullen Leeper whom was slighted by a local king. He planted the lance for tournament organised by the king, in which king&#39;s son was participating as well. Leeper ensured the lance ended in a dull man&#39;s hands, and son was “accidentally” killed. Princekiller has a sizeable ego, and will demand tournaments organised in its favour at least bimonthly. It will also demand the best of horses and the best of challengers.</li>
<li><strong>Red Sun</strong>: <strong>Two Handed Battleaxe +3 to hit, +3 to damage</strong>; <strong>AL</strong> Neutral Good; <strong>INT</strong> 5; <strong>EGO</strong> 16; <strong>COM</strong> none; <strong>MOT</strong> renown; <strong>POW</strong> none. Large two-handed double-bitted battleaxe with ironwood shaft and bright red blades. It hates prolonged exposure to darkness, and thoroughly enjoys sunbathing. When happy, the blades look as if sun rays are bouncing within them. When unhappy, the blades look like dimmed sun.</li>
<li><strong>Sarioin</strong>: <strong>Halberd +3 to hit, +1 to damage</strong>; <strong>AL</strong> Neutral; <strong>INT</strong> 10; <strong>EGO</strong> 16; <strong>COM</strong> speaks two languages; <strong>MOT</strong> renown; <strong>POW</strong> none. A halberd with iron shaft and tempered steel blade. Sarioin will introduce himself as “warrior&#39;s finest weapon, but strategist&#39;s true weapon!” It is quite spendthrifty, and will always look for reasons why something else should be bought too, e.g. “quality costs!”, “buy thrice, cry once!”, “are you sure we don&#39;t need another one?” Sarioin will not demand anything be spent on it, but will greatly appreciate that. What it will demand <em>every single time</em> is to be consulted on battle plans and course of action. It will speak out of order and let anyone know if it disagrees with the approach, plans, or ideas. Sarioin is the prototypical armchair general, and will always have something to say.</li>
<li><strong>Volmago the Vampire Vanquisher</strong>: <strong>Spear +4 to hit, +2 to damage</strong>; <strong>AL</strong> Neutral; <strong>INT</strong> 18; <strong>EGO</strong> 8; <strong>COM</strong> telepathy within 12”, speaks two languages; <strong>MOT</strong> renown; <strong>POW</strong> Detect Distance, Detect Undead, +2 versus Undead, Paralysis, and Life Drain attacks. A silver tipped spear with shaft of cold iron. Volmago is still grieving its former owner, great paladin Cladus Eacham, whom was betrayed by his party and slain by a mated pair of vampires. Volmago desires only to be left to grieve and will refuse cooperation. If the new to-be owner is able to get it to open up and avenge Cladus, then Volmago will serve that person with undying loyalty. Volmago knows a lot about undead and will share that information.</li></ol>

<p>Legend: <strong>AL</strong>: alignment; <strong>INT</strong>: sword&#39;s intelligence; <strong>EGO</strong>: sword&#39;s ego; <strong>COM</strong>: sword&#39;s means of communication; <strong>POW</strong> sword&#39;s power(s).</p>

<p>As I wrote, for this article I decided to use the “Random Chance Chart For Magik Weapons” from The Arduin Grimoire Volume 1 (1977):</p>

<p><img src="https://i.snap.as/QsxeOVo8.png" alt=""/></p>

<p>Even if you are familiar with OD&amp;D some of the table entries might leave you a bit puzzled. There are no explanations or details beyond above table. Spell that don&#39;t appear in OD&amp;D are also not detailed in the grimoires. For example <em>Detect Alignment.</em> I just assume it works the same as <em>Detect Evil/Good</em> in OD&amp;D.</p>

<p>Weapon “character and alignment” is interesting as well. In the grimoires Dave explicated his views on alignment, which are kind of summarised in the following table:</p>

<p><img src="https://i.snap.as/EqQ6ig40.png" alt=""/></p>

<p>Weapon intelligence and ego scores can be much higher than in OD&amp;D, meaning much higher probability a player character might have really bad time. In fact, imagine rolling a chaotic evil weapon with high intelligence and ego. Yes, it might end up with many special powers, but since it would easily dominate even the strongest characters, it almost acts as a cursed weapon.</p>

<p>How many powers gets assigned is a bit ambiguous, especially regarding special powers. Number of “normal powers” depends on the weapon&#39;s intelligence:</p>

<table>
<thead>
<tr>
<th align="right"><strong>INT</strong></th>
<th align="right"><strong>Normal Powers</strong></th>
</tr>
</thead>

<tbody>
<tr>
<td align="right">14–15</td>
<td align="right">1</td>
</tr>

<tr>
<td align="right">16–17</td>
<td align="right">2</td>
</tr>

<tr>
<td align="right">18–19</td>
<td align="right">3</td>
</tr>

<tr>
<td align="right">20–21</td>
<td align="right">4</td>
</tr>

<tr>
<td align="right">22</td>
<td align="right">5</td>
</tr>
</tbody>
</table>

<p>Number of “special attributes” depends on the weapon&#39;s intelligence <em>and</em> ego:</p>

<table>
<thead>
<tr>
<th align="right"><strong>INT</strong></th>
<th align="right"><strong>EGO</strong></th>
<th align="right"><strong>Special Attributes</strong></th>
</tr>
</thead>

<tbody>
<tr>
<td align="right">15–17</td>
<td align="right">15–17</td>
<td align="right">1</td>
</tr>

<tr>
<td align="right">18–20</td>
<td align="right">18–20</td>
<td align="right">2</td>
</tr>

<tr>
<td align="right">21–23</td>
<td align="right">21–23</td>
<td align="right">3</td>
</tr>

<tr>
<td align="right">24</td>
<td align="right">24</td>
<td align="right">4</td>
</tr>
</tbody>
</table>

<p>Finally, I interpret Dave&#39;s table as supplemental to procedures in the OD&amp;D. I used those to determine weapon&#39;s purpose (1:10 for it to be special), communication abilities, and number of languages spoken. All three original Arduin Grimoires have been reprinted in the <a href="https://www.drivethrurpg.com/en/product/373165/arduin-trilogy?affiliate_id=2150725">Arduin Trilogy</a>.</p>

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<h2>Comments</h2>

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      <guid>https://attronarch.com/arduin-ten-magik-weapons</guid>
      <pubDate>Mon, 16 Sep 2024 16:21:11 +0000</pubDate>
    </item>
    <item>
      <title>Sale: DriveThruRPG Christmas in July Sale</title>
      <link>https://attronarch.com/sale-drivethrurpg-christmas-in-july-sale?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[25% on many titles. Here are few I&#39;m happy to recommend to all OSR Judges, sorted by publisher. Most of the books bellow are settings and procedures, which makes it easy to take out elements you find interesting and use them in your game.&#xA;&#xA;Arduin&#xA;&#xA;Dave Hargrave was a mad man. A very creative mad man. You might never play Arduin as written, which just like Palladium Fantasy was a bunch of AD&amp;D 1E house rules, but you will walk away inspired like never before.&#xA;&#xA;Arduin Trilogy. Compiles Arduin Grimoire Vol 1, 2, and 3. I still use special ability charts presented herein. &#xA;Arduin II. A first attempt to make a functional, stand-alone game after TSR and Gary turned on anyone who dared hack it.&#xA;&#xA;Palladium Books&#xA;&#xA;Palladium Books is a troubled publisher, but I still have a soft spot for their early fantasy work. Black and white illustrations galore!&#xA;&#xA;Palladium Fantasy RPG 1E&#xA;&#xA;The Palladium Fantasy® Role-Playing Game Revised Edition. This was basically a bunch of house rules for AD&amp;D 1E. I&#39;d never play it as-is, but love reading it for inspiration. Many cool ideas, from occupations to different take on alignment, and so on.&#xA;Palladium RPG Book II: Old Ones. My favourite of the lot. Plenty of fully fleshed out settlements with lovely maps.&#xA;Palladium RPG Book III: Adventures on the High Seas.&#xA;Palladium RPG Book IV: Adventures in the Northern Wilderness.&#xA;Palladium RPG Book V: “Further” Adventures in the Northern Wilderness.&#xA;Palladium RPG Book VI: Island at the Edge of the World.&#xA;Palladium RPG Book VII: Yin-Sloth Jungles. My second favourite. Monstrous cities!&#xA;&#xA;Weapons, Armours and Castles&#xA;&#xA;These are illustrated guides to various weapons, armours, and yes, castles, one might use in their fantasy game. I love thumbing through them for inspiration.&#xA;&#xA;The Compendium of Weapons, Armour &amp; Castles. If you are getting only one, get this.&#xA;The Palladium Book of Weapons &amp; Armor.&#xA;The Palladium Book of Weapons &amp; Castles.&#xA;Weapons &amp; Castles of the Orient.&#xA;Weapons &amp; Assassins.&#xA;The Palladium Book of Exotic Weapons.&#xA;The Palladium Book of European Castles.&#xA;&#xA;Chaosium&#xA;&#xA;A well known publisher of Call of Cthulhu, RuneQuest, and Pendragon. Although I&#39;m not interested in their rules, I&#39;ve always been fascinated by Glorantha.&#xA;&#xA;Glorantha&#xA;&#xA;These are all modules from the first edition era. Just how I like them.&#xA;&#xA;Apple Lane. Memorable &#34;beginner&#34; setting.&#xA;RuneQuest Old School Source Pack.&#xA;Pavis. A fully fleshed city.&#xA;Big Rubble.&#xA;Griffin Mountain.&#xA;Cults of Prax. One of the best takes on religion in fantasy.&#xA;Cults of Terror.&#xA;Trollpak. Very interesting take on Trolls.&#xA;Borderlands.&#xA;&#xA;Goodman Games&#xA;&#xA;Goodman Games might be best know for their Dungeon Crawl Classic system, but I love their system neutral supplements, as well as opulent re-releases of cherished classics. I like most of the stuff written by Michael Curtis, whom also authored the amazing Stonehell megadungeon.&#xA;&#xA;Modules &amp; Settings&#xA;&#xA;Dungeon Crawl Classics Lankhmar Boxed Set. The classic done right.&#xA;Castle Whiterock. If you ever decide to limit yourself to only one adventure book in your life...&#xA;Points of Light. Sandbox in the Wilderlands style. Written by Robert Conley, a Wilderlands veteran.&#xA;Points of Light 2: The Sunrise Sea. Sandbox in the Wilderlands style. Written by Robert Conley, a Wilderlands veteran.&#xA;&#xA;Supplements&#xA;&#xA;The Dungeon Alphabet. Spice up your dungeons!&#xA;The Monster Alphabet. Spice up your monsters!&#xA;Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra. Spice up your monsters 2!&#xA;The Adventurers Almanac. Spice up your campaign!&#xA;Grimtooth&#39;s Ultimate Traps Collection. Spice up your traps!&#xA;How to Write Adventure Modules That Don&#39;t Suck. Spice up your writing!&#xA;&#xA;Hack &amp; Slash Publishing&#xA;&#xA;On Downtime and Demesnes. Bunch of downtime procedures.&#xA;Artifices, Deceptions, &amp; Dilemmas. Illustrated environments-&#xA;Bestial Ecosystems Created by Monstrous Inhabitation. Expanded bestiary.&#xA;&#xA;Columbia Games&#xA;&#xA;Columbia Games publications don&#39;t go on sale so often. &#xA;&#xA;Harn has beautiful, well thought out materials that are usable with many fantasy systems. The maps are gorgeous and personalities are fleshed out just enough to drop them into any world without too much fuss.&#xA;&#xA;Below are select brief supplements I found useful:&#xA;&#xA;Heraldry.&#xA;Cities &amp; Towns.&#xA;Law. &#xA;Guilds.&#xA;Lia-Kavair (Thieves Guild).&#xA;Inns of Harn.&#xA;Herblore.&#xA;Potions.&#xA;Tomes and Scrolls.&#xA;&#xA;Two crunchier, but amazing resources are:&#xA;&#xA;HarnManor. Detailed procedures and guidance on creating and managing a manor.&#xA;Pilots&#39; Almanac: Maritime &amp; Piloting Rules.&#xA;&#xA;Campion &amp; Clitherow&#xA;&#xA;Weather? Weather! Never worry again. Never.&#xA;&#xA;SEVEN YEARS OF FANTASY WEATHER Volume 1: Medieval England.&#xA;SEVEN YEARS OF FANTASY WEATHER Volume 2: The Iceland of the Sagas.&#xA;SEVEN YEARS OF FANTASY WEATHER Volume 3: Indea.&#xA;THE ALMANAC OF FANTASY WEATHER Volume One: SWORDS &amp; SORCERY.&#xA;THE ALMANAC OF FANTASY WEATHER Volume Two: EUROPE.&#xA;&#xA;True Mask Games&#xA;&#xA;Factions? Factions! Never worry again. Never.&#xA;&#xA;Invisible Hands - The Book of Factions.&#xA;Pawns in a Greater Game - The 2nd Book of Factions.&#xA;Unseen Strings - the 3rd Book of Factions.&#xA;&#xA;Geoffrey McKinney&#xA;&#xA;Seriously, for less than $10 you can get material that will last you a lifetime whenever your players decide to go somewhere you haven&#39;t prepared for. As a bonus, below supercharges B1 and B2.&#xA;&#xA;Mike&#39;s Dungeons.&#xA;Mike&#39;s Dungeons: The Deep Levels.&#xA;Mike&#39;s World: The Forsaken Wilderness Beyond.&#xA;&#xA;Simon Forster&#xA;&#xA;What, you want more variety than in Mike&#39;s dungeon. &#34;Production qualities?&#34; Well then you are in luck, because Simon Forster has written splendid digest-sized books of lairs:&#xA;&#xA;Book of Lairs.&#xA;The Book of Lairs: Urban Encounters.&#xA;Vale of the Iron God: the Third Book of Lairs.&#xA;Book of Lairs: Abandoned Places.&#xA;Book of Lairs: People &amp; Places.&#xA;Book of Lairs 6: Desolation.&#xA;Book of Lairs: Dungeons.&#xA;&#xA;Autarch&#xA;&#xA;Autarch is the publisher of Adventurer Conqueror King System, marvellous system built on B/X chassis. It offers superior take on domain management, race-as-class, functional and tightly integrated economy, and plethora of play-tested options for ambitious Judges and adventurous Players.&#xA;&#xA;Rules&#xA;&#xA;Adventurer Conqueror King System.&#xA;ACKS Player&#39;s Companion. Includes the best class-building instructions.&#xA;Heroic Fantasy Handbook. If you want to play as Aragorn, Gandalf, Tarzan, Conan—you name it—then this is the book to get. &#xA;Barbarian Conquerors of Kanahu. Barbarians, insects, and robots.&#xA;Axioms Compendium 1-8. Rules variants and options compatible with TSR and OSR systems.&#xA;Lairs &amp; Encounters. Every monster gets a write-up. Some get a map as well. Includes tables on monster parts, because every game has at least one player that wants to butcher a hydra.&#xA;ACKS Domains at War: The Complete Set. Mass warfare rules that work.&#xA;&#xA;Adventures&#xA;&#xA;All adventures, except Dwimmermount, are set in Auran Empire, which is an ACKS setting. I&#39;ve found all the adventures superb and easy to adjust (and steal from). AX3 has some great tables for urban dwellings.&#xA;&#xA;AX1 The Sinister Stone of Sakkara.&#xA;AX2 Secrets of the Nethercity.&#xA;AX3 Capital of the Borderlands.&#xA;AX4 Ruined City of Cyfandir.&#xA;AX5 Eyrie of the Dread Eye.&#xA;AX6 Sepulcher of the Sorceress-Queen.&#xA;Dwimmermount (Labyrinth Lord version) (dungeon tracker, map book, and illustration book). A masterclass in megadungeon information. I&#39;ve only read it, and plan to place it in my campaign.&#xA;&#xA;Expeditious Retreat Press&#xA;&#xA;The first publisher of OSRIC material. A lot of good stuff, but I picked few of more generic offerings I often use.&#xA;&#xA;Malevolent and Benign. Monsters.&#xA;Malevolent &amp; Benign II. More monsters.&#xA;A Magical Society Aggressive Ecology: The Slaver Fungus. Ecology as a monster.&#xA;A Magical Society Aggressive Ecology: The Undead Leviathan. More ecology-as-a-monster.&#xA;The Halls of Arden Vul Complete. The best megadungeon to date. And the best item to finish this list.&#xA;&#xA;#Sale #OSR #Arduin #OSRIC #XRP  #Chaosium #RQ #PFRPG #ACKS #GG #DCC #Harn&#xA;&#xA;Subscribe to get the latest post in your inbox. No spam.&#xD;&#xA;!--emailsub--&#xD;&#xA;&#xD;&#xA;hr&#xD;&#xA;&#xD;&#xA;h2Comments/h2&#xD;&#xA;&#xD;&#xA;div id=&#34;cusdis_thread&#34;/div&#xD;&#xA;&#xD;&#xA;hr&#xD;&#xA;&#xD;&#xA;nav aria-label=&#34;Webring&#34;ba href=&#34;https://rootr.ing/&#34;rootring/a/bbra href=&#34;https://rootr.ing/prev?site=https://attronarch.com/&#34;Prev/a · a href=&#34;https://rootr.ing/random&#34;Random/a · a href=&#34;https://rootr.ing/directory&#34;Directory/a · a href=&#34;https://rootr.ing/next?site=https://attronarch.com/&#34;Next/a/nav]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://www.drivethrurpg.com/xmas_in_july.php?filters=0_0_0_0_0_31815&amp;affiliate_id=2150725">25% on many titles</a>. Here are few I&#39;m happy to recommend to all OSR Judges, sorted by publisher. Most of the books bellow are settings and procedures, which makes it easy to take out elements you find interesting and use them in your game.</p>

<h2 id="arduin" id="arduin">Arduin</h2>

<p>Dave Hargrave was a mad man. A very creative mad man. You might never play Arduin as written, which just like Palladium Fantasy was a bunch of AD&amp;D 1E house rules, but you will walk away inspired like never before.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/373165/Arduin-Trilogy?affiliate_id=2150725">Arduin Trilogy</a>.</strong> Compiles Arduin Grimoire Vol 1, 2, and 3. I still use special ability charts presented herein.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/388150/Arduin-II-aka-Compleat-Arduin-books-1--2?affiliate_id=2150725">Arduin II</a>.</strong> A first attempt to make a functional, stand-alone game after TSR and Gary turned on anyone who dared hack it.</li></ul>

<h2 id="palladium-books" id="palladium-books">Palladium Books</h2>

<p>Palladium Books is a troubled publisher, but I still have a soft spot for their early fantasy work. Black and white illustrations galore!</p>

<h3 id="palladium-fantasy-rpg-1e" id="palladium-fantasy-rpg-1e">Palladium Fantasy RPG 1E</h3>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/60661/The-Palladium-FantasyR-RolePlaying-Game-Revised-Edition--1st-Edition-Rules?affiliate_id=2150725">The Palladium Fantasy® Role-Playing Game Revised Edition</a>.</strong> This was basically a bunch of house rules for AD&amp;D 1E. I&#39;d never play it as-is, but love reading it for inspiration. Many cool ideas, from occupations to different take on alignment, and so on.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/60660/Palladium-RPG-Book-II-Old-Ones--1st-Edition-Rules?affiliate_id=2150725">Palladium RPG Book II: Old Ones</a>.</strong> My favourite of the lot. Plenty of fully fleshed out settlements with lovely maps.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/60659/Palladium-RPG-Book-III-Adventures-on-the-High-Seas--1st-Edition-Rules?affiliate_id=2150725">Palladium RPG Book III: Adventures on the High Seas</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/60658/Palladium-RPG-Book-IV-Adventures-in-the-Northern-Wilderness--1st-Edition-Rules?affiliate_id=2150725">Palladium RPG Book IV: Adventures in the Northern Wilderness</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/60677/Palladium-RPG-Book-V-Further-Adventures-in-the-Northern-Wilderness--1st-Edition-Rules?affiliate_id=2150725">Palladium RPG Book V: “Further” Adventures in the Northern Wilderness</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/60657/Palladium-RPG-Book-VI-Island-at-the-Edge-of-the-World--1st-Edition-Rules?affiliate_id=2150725">Palladium RPG Book VI: Island at the Edge of the World</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/60656/Palladium-RPG-Book-VII-YinSloth-Jungles--1st-Edition-Rules?affiliate_id=2150725">Palladium RPG Book VII: Yin-Sloth Jungles</a>.</strong> My second favourite. Monstrous cities!</li></ul>

<h3 id="weapons-armours-and-castles" id="weapons-armours-and-castles">Weapons, Armours and Castles</h3>

<p>These are illustrated guides to various weapons, armours, and yes, castles, one might use in their fantasy game. I love thumbing through them for inspiration.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/225019/The-Compendium-of-Weapons-Armour--Castles?affiliate_id=2150725">The Compendium of Weapons, Armour &amp; Castles</a>.</strong> If you are getting only one, get this.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/63020/The-Palladium-Book-of-Weapons--Armor?affiliate_id=2150725">The Palladium Book of Weapons &amp; Armor</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/63019/The-Palladium-Book-of-Weapons--Castles?affiliate_id=2150725">The Palladium Book of Weapons &amp; Castles</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/63017/Weapons--Castles-of-the-Orient?affiliate_id=2150725">Weapons &amp; Castles of the Orient</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/63018/Weapons--Assassins?affiliate_id=2150725">Weapons &amp; Assassins</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/63021/The-Palladium-Book-of-Exotic-Weapons?affiliate_id=2150725">The Palladium Book of Exotic Weapons</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/63022/The-Palladium-Book-of-European-Castles?affiliate_id=2150725">The Palladium Book of European Castles</a>.</strong></li></ul>

<h2 id="chaosium" id="chaosium">Chaosium</h2>

<p>A well known publisher of Call of Cthulhu, RuneQuest, and Pendragon. Although I&#39;m not interested in their rules, I&#39;ve always been fascinated by Glorantha.</p>

<h3 id="glorantha" id="glorantha">Glorantha</h3>

<p>These are all modules from the first edition era. Just how I like them.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/178134/Apple-Lane-1980?affiliate_id=2150725">Apple Lane</a>.</strong> Memorable “beginner” setting.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/177172/RuneQuest-Old-School-Source-Pack?affiliate_id=2150725">RuneQuest Old School Source Pack</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/282448/Pavis?affiliate_id=2150725">Pavis</a>.</strong> A fully fleshed city.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/282451/Big-Rubble?affiliate_id=2150725">Big Rubble</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/234491/Griffin-Mountain?affiliate_id=2150725">Griffin Mountain</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/233926/Cults-of-Prax?affiliate_id=2150725">Cults of Prax</a>.</strong> One of the best takes on religion in fantasy.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/233923/Cults-of-Terror?affiliate_id=2150725">Cults of Terror</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/282431/Trollpak?affiliate_id=2150725">Trollpak</a>.</strong> Very interesting take on Trolls.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/262931/Borderlands?affiliate_id=2150725">Borderlands</a>.</strong></li></ul>

<h2 id="goodman-games" id="goodman-games">Goodman Games</h2>

<p>Goodman Games might be best know for their Dungeon Crawl Classic system, but I love their system neutral supplements, as well as opulent re-releases of cherished classics. I like most of the stuff written by Michael Curtis, whom also authored the amazing Stonehell megadungeon.</p>

<h3 id="modules-settings" id="modules-settings">Modules &amp; Settings</h3>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/264098/Dungeon-Crawl-Classics-Lankhmar-Boxed-Set?affiliate_id=2150725">Dungeon Crawl Classics Lankhmar Boxed Set</a>.</strong> The classic done right.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/50947/Dungeon-Crawl-Classics-51-Castle-Whiterock?affiliate_id=2150725">Castle Whiterock</a>.</strong> If you ever decide to limit yourself to only one adventure book in your life...</li>
<li><strong><a href="https://www.drivethrurpg.com/product/57374/Points-of-Light?affiliate_id=2150725">Points of Light</a>.</strong> Sandbox in the Wilderlands style. Written by Robert Conley, a Wilderlands veteran.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/62961/Points-of-Light-2-The-Sunrise-Sea?affiliate_id=2150725">Points of Light 2: The Sunrise Sea</a>.</strong> Sandbox in the Wilderlands style. Written by Robert Conley, a Wilderlands veteran.</li></ul>

<h3 id="supplements" id="supplements">Supplements</h3>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/78409/The-Dungeon-Alphabet?affiliate_id=2150725">The Dungeon Alphabet</a>.</strong> Spice up your dungeons!</li>
<li><strong><a href="https://www.drivethrurpg.com/product/151109/The-Monster-Alphabet?affiliate_id=2150725">The Monster Alphabet</a>.</strong> Spice up your monsters!</li>
<li><strong><a href="https://www.drivethrurpg.com/product/58916/Random-Esoteric-Creature-Generator-for-Classic-Fantasy-RolePlaying-Games-and-their-Modern-Simulacra?affiliate_id=2150725">Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra</a>.</strong> Spice up your monsters 2!</li>
<li><strong><a href="https://www.drivethrurpg.com/product/218943/The-Adventurers-Almanac?affiliate_id=2150725">The Adventurers Almanac</a>.</strong> Spice up your campaign!</li>
<li><strong><a href="https://www.drivethrurpg.com/product/151194/Grimtooths-Ultimate-Traps-Collection?affiliate_id=2150725">Grimtooth&#39;s Ultimate Traps Collection</a>.</strong> Spice up your traps!</li>
<li><strong><a href="https://www.drivethrurpg.com/product/182608/How-to-Write-Adventure-Modules-That-Dont-Suck?affiliate_id=2150725">How to Write Adventure Modules That Don&#39;t Suck</a>.</strong> Spice up your writing!</li></ul>

<h2 id="hack-slash-publishing" id="hack-slash-publishing">Hack &amp; Slash Publishing</h2>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/297829/On-Downtime-and-Demesnes-Basic-DD?affiliate_id=2150725">On Downtime and Demesnes</a>.</strong> Bunch of downtime procedures.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/348258/Artifices-Deceptions--Dilemmas?affiliate_id=2150725">Artifices, Deceptions, &amp; Dilemmas</a>.</strong> Illustrated environments-</li>
<li><strong><a href="https://www.drivethrurpg.com/product/394828/Bestial-Ecosystems-Created-by-Monstrous-Inhabitation-Public-Edition?affiliate_id=2150725">Bestial Ecosystems Created by Monstrous Inhabitation</a>.</strong> Expanded bestiary.</li></ul>

<h2 id="columbia-games" id="columbia-games">Columbia Games</h2>

<p>Columbia Games publications don&#39;t go on sale so often.</p>

<p><a href="https://attronarch.com/crowdfunding-harnworld-40th-anniversary-hardcover">Harn has beautiful</a>, well thought out materials that are usable with many fantasy systems. The maps are gorgeous and personalities are fleshed out just enough to drop them into any world without too much fuss.</p>

<p>Below are select brief supplements I found useful:</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/84574/Heraldry?affiliate_id=2150725">Heraldry</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/289792/Cities--Towns?affiliate_id=2150725">Cities &amp; Towns</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/83511/Law?affiliate_id=2150725">Law</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/83509/Guilds?affiliate_id=2150725">Guilds</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/83512/LiaKavair?affiliate_id=2150725">Lia-Kavair (Thieves Guild)</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/59598/Inns-of-Harn?affiliate_id=2150725">Inns of Harn</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/59731/Herblore?affiliate_id=2150725">Herblore</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/59732/Potions?affiliate_id=2150725">Potions</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/59770/Tomes-and-Scrolls?affiliate_id=2150725">Tomes and Scrolls</a>.</strong></li></ul>

<p>Two crunchier, but amazing resources are:</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/63126/HarnManor?affiliate_id=2150725">HarnManor</a>.</strong> Detailed procedures and guidance on creating and managing a manor.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/214820/Pilots-Almanac-Maritime--Piloting-Rules?affiliate_id=2150725">Pilots&#39; Almanac: Maritime &amp; Piloting Rules</a>.</strong></li></ul>

<h2 id="campion-clitherow" id="campion-clitherow">Campion &amp; Clitherow</h2>

<p>Weather? Weather! Never worry again. Never.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/227118/SEVEN-YEARS-OF-FANTASY-WEATHER-Volume-1-Medieval-England?affiliate_id=2150725">SEVEN YEARS OF FANTASY WEATHER Volume 1: Medieval England</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/228093/SEVEN-YEARS-OF-FANTASY-WEATHER-Volume-2-The-Iceland-of-the-Sagas?affiliate_id=2150725">SEVEN YEARS OF FANTASY WEATHER Volume 2: The Iceland of the Sagas</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/228613/SEVEN-YEARS-OF-FANTASY-WEATHER-Volume-3-Indea?affiliate_id=2150725">SEVEN YEARS OF FANTASY WEATHER Volume 3: Indea</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/236069/THE-ALMANAC-OF-FANTASY-WEATHER-Volume-One-SWORDS--SORCERY?affiliate_id=2150725">THE ALMANAC OF FANTASY WEATHER Volume One: SWORDS &amp; SORCERY</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/323836/THE-ALMANAC-OF-FANTASY-WEATHER-Volume-Two-EUROPE?affiliate_id=2150725">THE ALMANAC OF FANTASY WEATHER Volume Two: EUROPE</a>.</strong></li></ul>

<h2 id="true-mask-games" id="true-mask-games">True Mask Games</h2>

<p>Factions? Factions! Never worry again. Never.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/259078/Invisible-Hands--The-Book-of-Factions?affiliate_id=2150725">Invisible Hands – The Book of Factions</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/400843/Pawns-in-a-Greater-Game--The-2nd-Book-of-Factions?affiliate_id=2150725">Pawns in a Greater Game – The 2nd Book of Factions</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/405378/Unseen-Strings--the-3rd-Book-of-Factions?affiliate_id=2150725">Unseen Strings – the 3rd Book of Factions</a>.</strong></li></ul>

<h2 id="geoffrey-mckinney" id="geoffrey-mckinney">Geoffrey McKinney</h2>

<p>Seriously, for less than $10 you can get material that will last you a lifetime whenever your players decide to go somewhere you haven&#39;t prepared for. As a bonus, below supercharges <a href="https://www.drivethrurpg.com/product/17081/B1-In-Search-of-the-Unknown-Basic?affiliate_id=2150725">B1</a> and <a href="https://www.drivethrurpg.com/product/17158/B2-The-Keep-on-the-Borderlands-Basic?affiliate_id=2150725">B2</a>.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/295151/Mikes-Dungeons?affiliate_id=2150725">Mike&#39;s Dungeons</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/314687/Mikes-Dungeons-The-Deep-Levels?affiliate_id=2150725">Mike&#39;s Dungeons: The Deep Levels</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/355388/Mikes-World-The-Forsaken-Wilderness-Beyond?affiliate_id=2150725">Mike&#39;s World: The Forsaken Wilderness Beyond</a>.</strong></li></ul>

<h2 id="simon-forster" id="simon-forster">Simon Forster</h2>

<p>What, you want more variety than in Mike&#39;s dungeon. <em>“Production qualities?</em>” Well then you are in luck, because Simon Forster has written splendid digest-sized books of lairs:</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/154293/Book-of-Lairs?affiliate_id=2150725">Book of Lairs</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/192504/The-Book-of-Lairs-Urban-Encounters?affiliate_id=2150725">The Book of Lairs: Urban Encounters</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/222911/Vale-of-the-Iron-God-the-Third-Book-of-Lairs?affiliate_id=2150725">Vale of the Iron God: the Third Book of Lairs</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/244968/Book-of-Lairs-Abandoned-Places?affiliate_id=2150725">Book of Lairs: Abandoned Places</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/259536/Book-of-Lairs-People--Places?affiliate_id=2150725">Book of Lairs: People &amp; Places</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/283321/Book-of-Lairs-6-Desolation?affiliate_id=2150725">Book of Lairs 6: Desolation</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/294850/Book-of-Lairs-Dungeons?affiliate_id=2150725">Book of Lairs: Dungeons</a>.</strong></li></ul>

<h2 id="autarch" id="autarch">Autarch</h2>

<p>Autarch is the publisher of Adventurer Conqueror King System, marvellous system built on B/X chassis. It offers superior take on domain management, race-as-class, functional and tightly integrated economy, and plethora of play-tested options for ambitious Judges and adventurous Players.</p>

<h3 id="rules" id="rules">Rules</h3>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/99123/Adventurer-Conqueror-King-System?affiliate_id=2150725">Adventurer Conqueror King System</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/108830/ACKS-Players-Companion?affiliate_id=2150725">ACKS Player&#39;s Companion</a>.</strong> Includes the best class-building instructions.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/233226/Heroic-Fantasy-Handbook?affiliate_id=2150725">Heroic Fantasy Handbook</a>.</strong> If you want to play as Aragorn, Gandalf, Tarzan, Conan—you name it—then this is the book to get.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/234726/Barbarian-Conquerors-of-Kanahu?affiliate_id=2150725">Barbarian Conquerors of Kanahu</a>.</strong> Barbarians, insects, and robots.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/299276/Axioms-Compendium-18?affiliate_id=2150725">Axioms Compendium 1-8</a>.</strong> Rules variants and options compatible with TSR and OSR systems.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/197368/Lairs--Encounters?affiliate_id=2150725">Lairs &amp; Encounters</a>.</strong> Every monster gets a write-up. Some get a map as well. Includes tables on monster parts, because every game has at least one player that wants to butcher a hydra.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/130961/ACKS-Domains-at-War-The-Complete-Set?affiliate_id=2150725">ACKS Domains at War: The Complete Set</a>.</strong> Mass warfare rules that work.</li></ul>

<h3 id="adventures" id="adventures">Adventures</h3>

<p>All adventures, except Dwimmermount, are set in <a href="https://www.drivethrurpg.com/product/197374/Auran-Empire-Primer?affiliate_id=2150725">Auran Empire</a>, which is an ACKS setting. I&#39;ve found all the adventures superb and easy to adjust (and steal from). AX3 has some great tables for urban dwellings.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/156763/The-Sinister-Stone-of-Sakkara?affiliate_id=2150725">AX1 The Sinister Stone of Sakkara</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/294819/Secrets-of-the-Nethercity?affiliate_id=2150725">AX2 Secrets of the Nethercity</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/300824/Capital-of-the-Borderlands-revised-edition?affiliate_id=2150725">AX3 Capital of the Borderlands</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/260886/Ruined-City-of-Cyfandir?affiliate_id=2150725">AX4 Ruined City of Cyfandir</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/268206/Eyrie-of-the-Dread-Eye?affiliate_id=2150725">AX5 Eyrie of the Dread Eye</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/317788/Sepulcher-of-the-SorceressQueen?affiliate_id=2150725">AX6 Sepulcher of the Sorceress-Queen</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/133746/Dwimmermount-Labyrinth-Lord-version?affiliate_id=2150725">Dwimmermount (Labyrinth Lord version)</a> (<a href="https://www.drivethrurpg.com/product/137814/Dwimmermount-Dungeon-Tracker?affiliate_id=2150725">dungeon tracker</a>, <a href="https://www.drivethrurpg.com/product/133749/Dwimmermount-Map-Book?affiliate_id=2150725">map book</a>, and <a href="https://www.drivethrurpg.com/product/133751/Dwimmermount-Illustration-Book?affiliate_id=2150725">illustration book</a>).</strong> A masterclass in megadungeon information. I&#39;ve only read it, and plan to place it in my campaign.</li></ul>

<h2 id="expeditious-retreat-press" id="expeditious-retreat-press">Expeditious Retreat Press</h2>

<p>The first publisher of OSRIC material. A lot of good stuff, but I picked few of more generic offerings I often use.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/62837/Malevolent-and-Benign?affiliate_id=2150725">Malevolent and Benign</a>.</strong> Monsters.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/239685/Malevolent--Benign-II?affiliate_id=2150725">Malevolent &amp; Benign II</a>.</strong> More monsters.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/288229/A-Magical-Society-Aggressive-Ecology-The-Slaver-Fungus-OSRIC?affiliate_id=2150725">A Magical Society Aggressive Ecology: The Slaver Fungus</a>.</strong> Ecology as a monster.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/288231/A-Magical-Society-Aggressive-Ecology-The-Undead-Leviathan-OSRIC?affiliate_id=2150725">A Magical Society Aggressive Ecology: The Undead Leviathan</a>.</strong> More ecology-as-a-monster.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/307320/The-Halls-of-Arden-Vul-Complete?affiliate_id=2150725">The Halls of Arden Vul Complete</a>.</strong> The best megadungeon to date. And the best item to finish this list.</li></ul>

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      <pubDate>Mon, 17 Jul 2023 18:52:08 +0000</pubDate>
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      <title>Black Friday 2022: OSR</title>
      <link>https://attronarch.com/black-friday-2022-osr?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[In the previous posts I&#39;ve focused on the specific publishers:&#xA;&#xA;Chaosium&#xA;Palladium Books&#xA;Troll Lord Games&#xA;Frog God Games&#xA;Goodman Games&#xA;Autarch&#xA;&#xA;In this, probably last post (gotta keep my own wallet safe), I list my recommendations for materials compatible with TSR and OSR games.  Most of the books bellow are settings and procedures, which makes it easy to take out elements you find interesting and use them in your game.&#xA;&#xA;Arduin&#xA;&#xA;Dave Hargrave was a mad man. A very creative mad man. You might never play Arduin as written, which just like Palladium Fantasy was a bunch of AD&amp;D 1E house rules, but you will walk away inspired like never before.&#xA;&#xA;Arduin Trilogy. Compiles Arduin Grimoire Vol 1, 2, and 3. I still use special ability charts presented herein. &#xA;Arduin II. A first attempt to make a functional, stand-alone game after TSR and Gary turned on anyone who dared hack it.&#xA;&#xA;Hack &amp; Slash Publishing&#xA;&#xA;On Downtime and Demesnes. Bunch of downtime procedures.&#xA;Artifices, Deceptions, &amp; Dilemmas. Illustrated environments-&#xA;Bestial Ecosystems Created by Monstrous Inhabitation. Expanded bestiary.&#xA;&#xA;Campion &amp; Clitherow&#xA;&#xA;Weather? Weather! Never worry again. Never.&#xA;&#xA;SEVEN YEARS OF FANTASY WEATHER Volume 1: Medieval England.&#xA;SEVEN YEARS OF FANTASY WEATHER Volume 2: The Iceland of the Sagas.&#xA;SEVEN YEARS OF FANTASY WEATHER Volume 3: Indea.&#xA;THE ALMANAC OF FANTASY WEATHER Volume One: SWORDS &amp; SORCERY.&#xA;THE ALMANAC OF FANTASY WEATHER Volume Two: EUROPE.&#xA;&#xA;True Mask Games&#xA;&#xA;Factions? Factions! Never worry again. Never.&#xA;&#xA;Invisible Hands - The Book of Factions.&#xA;Pawns in a Greater Game - The 2nd Book of Factions.&#xA;Unseen Strings - the 3rd Book of Factions.&#xA;&#xA;Green Ronin Publishing&#xA;&#xA;They used to make good setting books during 3E era. Here are a few I enjoyed.&#xA;&#xA;Book of the Righteous. Gods.&#xA;Eternal Rome. Romans.&#xA;Skull &amp; Bones. Pirates.&#xA;&#xA;Geoffrey McKinney&#xA;&#xA;Seriously, for less than $10 you can get material that will last you a lifetime whenever your players decide to go somewhere you haven&#39;t prepared for. As a bonus, below supercharges B1 and B2.&#xA;&#xA;Mike&#39;s Dungeons.&#xA;Mike&#39;s Dungeons: The Deep Levels.&#xA;Mike&#39;s World: The Forsaken Wilderness Beyond.&#xA;&#xA;Simon Forster&#xA;&#xA;What, you want more variety than in Mike&#39;s dungeon. &#34;Production qualities?&#34; Well then you are in luck, because Simon Forster has written splendid digest-sized books of lairs:&#xA;&#xA;Book of Lairs.&#xA;The Book of Lairs: Urban Encounters.&#xA;Vale of the Iron God: the Third Book of Lairs.&#xA;Book of Lairs: Abandoned Places.&#xA;Book of Lairs: People &amp; Places.&#xA;Book of Lairs 6: Desolation.&#xA;Book of Lairs: Dungeons.&#xA;&#xA;Expeditious Retreat Press&#xA;&#xA;The first publisher of OSRIC material. A lot of good stuff, but I picked few of more generic offerings I often use.&#xA;&#xA;Malevolent and Benign. Monsters.&#xA;Malevolent &amp; Benign II. More monsters.&#xA;A Magical Society Aggressive Ecology: The Slaver Fungus. Ecology as a monster.&#xA;A Magical Society Aggressive Ecology: The Undead Leviathan. More ecology-as-a-monster.&#xA;The Halls of Arden Vul Complete. The best megadungeon to date. And the best item to finish this list.&#xA;&#xA;Your favourites?&#xA;&#xA;Do let me know your favourite OSR supplements. Just because my wishlist is big, doesn&#39;t mean it can&#39;t get bigger.&#xA;&#xA;#BlackFriday2022 #Sale #Arduin #OSRIC #XRP #OSR&#xA;&#xA;Subscribe to get the latest post in your inbox. No spam.&#xD;&#xA;!--emailsub--&#xD;&#xA;&#xD;&#xA;hr&#xD;&#xA;&#xD;&#xA;h2Comments/h2&#xD;&#xA;&#xD;&#xA;div id=&#34;cusdisthread&#34;/div&#xD;&#xA;&#xD;&#xA;hr&#xD;&#xA;&#xD;&#xA;nav aria-label=&#34;Webring&#34;ba href=&#34;https://rootr.ing/&#34;rootring/a/bbra href=&#34;https://rootr.ing/prev?site=https://attronarch.com/&#34;Prev/a · a href=&#34;https://rootr.ing/random&#34;Random/a · a href=&#34;https://rootr.ing/directory&#34;Directory/a · a href=&#34;https://rootr.ing/next?site=https://attronarch.com/&#34;Next/a/nav]]&gt;</description>
      <content:encoded><![CDATA[<p>In the previous posts I&#39;ve focused on the specific publishers:</p>
<ul><li><a href="https://attronarch.com/black-friday-2022-chaosium">Chaosium</a></li>
<li><a href="https://attronarch.com/black-friday-2022-palladium-books">Palladium Books</a></li>
<li><a href="https://attronarch.com/black-friday-2022-troll-lord-games">Troll Lord Games</a></li>
<li><a href="https://attronarch.com/black-friday-2022-frog-god-games">Frog God Games</a></li>
<li><a href="https://attronarch.com/black-friday-2022-goodman-games">Goodman Games</a></li>
<li><a href="https://attronarch.com/black-friday-2022-autarch">Autarch</a></li></ul>

<p>In this, probably last post (gotta keep my own wallet safe), I list my recommendations for materials compatible with TSR and OSR games.  Most of the books bellow are settings and procedures, which makes it easy to take out elements you find interesting and use them in your game.</p>

<h2 id="arduin" id="arduin">Arduin</h2>

<p>Dave Hargrave was a mad man. A very creative mad man. You might never play Arduin as written, which just like Palladium Fantasy was a bunch of AD&amp;D 1E house rules, but you will walk away inspired like never before.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/373165/Arduin-Trilogy?affiliate_id=2150725">Arduin Trilogy</a>.</strong> Compiles Arduin Grimoire Vol 1, 2, and 3. I still use special ability charts presented herein.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/388150/Arduin-II-aka-Compleat-Arduin-books-1--2?affiliate_id=2150725">Arduin II</a>.</strong> A first attempt to make a functional, stand-alone game after TSR and Gary turned on anyone who dared hack it.</li></ul>

<h2 id="hack-slash-publishing" id="hack-slash-publishing">Hack &amp; Slash Publishing</h2>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/297829/On-Downtime-and-Demesnes-Basic-DD?affiliate_id=2150725">On Downtime and Demesnes</a>.</strong> Bunch of downtime procedures.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/348258/Artifices-Deceptions--Dilemmas?affiliate_id=2150725">Artifices, Deceptions, &amp; Dilemmas</a>.</strong> Illustrated environments-</li>
<li><strong><a href="https://www.drivethrurpg.com/product/394828/Bestial-Ecosystems-Created-by-Monstrous-Inhabitation-Public-Edition?affiliate_id=2150725">Bestial Ecosystems Created by Monstrous Inhabitation</a>.</strong> Expanded bestiary.</li></ul>

<h2 id="campion-clitherow" id="campion-clitherow">Campion &amp; Clitherow</h2>

<p>Weather? Weather! Never worry again. Never.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/227118/SEVEN-YEARS-OF-FANTASY-WEATHER-Volume-1-Medieval-England?affiliate_id=2150725">SEVEN YEARS OF FANTASY WEATHER Volume 1: Medieval England</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/228093/SEVEN-YEARS-OF-FANTASY-WEATHER-Volume-2-The-Iceland-of-the-Sagas?affiliate_id=2150725">SEVEN YEARS OF FANTASY WEATHER Volume 2: The Iceland of the Sagas</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/228613/SEVEN-YEARS-OF-FANTASY-WEATHER-Volume-3-Indea?affiliate_id=2150725">SEVEN YEARS OF FANTASY WEATHER Volume 3: Indea</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/236069/THE-ALMANAC-OF-FANTASY-WEATHER-Volume-One-SWORDS--SORCERY?affiliate_id=2150725">THE ALMANAC OF FANTASY WEATHER Volume One: SWORDS &amp; SORCERY</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/323836/THE-ALMANAC-OF-FANTASY-WEATHER-Volume-Two-EUROPE?affiliate_id=2150725">THE ALMANAC OF FANTASY WEATHER Volume Two: EUROPE</a>.</strong></li></ul>

<h2 id="true-mask-games" id="true-mask-games">True Mask Games</h2>

<p>Factions? Factions! Never worry again. Never.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/259078/Invisible-Hands--The-Book-of-Factions?affiliate_id=2150725">Invisible Hands – The Book of Factions</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/400843/Pawns-in-a-Greater-Game--The-2nd-Book-of-Factions?affiliate_id=2150725">Pawns in a Greater Game – The 2nd Book of Factions</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/405378/Unseen-Strings--the-3rd-Book-of-Factions?affiliate_id=2150725">Unseen Strings – the 3rd Book of Factions</a>.</strong></li></ul>

<h2 id="green-ronin-publishing" id="green-ronin-publishing">Green Ronin Publishing</h2>

<p>They used to make good setting books during 3E era. Here are a few I enjoyed.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/20694/Book-of-the-Righteous?affiliate_id=2150725">Book of the Righteous</a>.</strong> Gods.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/19451/Eternal-Rome?affiliate_id=2150725">Eternal Rome</a>.</strong> Romans.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/19330/Skull--Bones?affiliate_id=2150725">Skull &amp; Bones</a>.</strong> Pirates.</li></ul>

<h2 id="geoffrey-mckinney" id="geoffrey-mckinney">Geoffrey McKinney</h2>

<p>Seriously, for less than $10 you can get material that will last you a lifetime whenever your players decide to go somewhere you haven&#39;t prepared for. As a bonus, below supercharges <a href="https://www.drivethrurpg.com/product/17081/B1-In-Search-of-the-Unknown-Basic?affiliate_id=2150725">B1</a> and <a href="https://www.drivethrurpg.com/product/17158/B2-The-Keep-on-the-Borderlands-Basic?affiliate_id=2150725">B2</a>.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/295151/Mikes-Dungeons?affiliate_id=2150725">Mike&#39;s Dungeons</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/314687/Mikes-Dungeons-The-Deep-Levels?affiliate_id=2150725">Mike&#39;s Dungeons: The Deep Levels</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/355388/Mikes-World-The-Forsaken-Wilderness-Beyond?affiliate_id=2150725">Mike&#39;s World: The Forsaken Wilderness Beyond</a>.</strong></li></ul>

<h2 id="simon-forster" id="simon-forster">Simon Forster</h2>

<p>What, you want more variety than in Mike&#39;s dungeon. <em>“Production qualities?</em>” Well then you are in luck, because Simon Forster has written splendid digest-sized books of lairs:</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/154293/Book-of-Lairs?affiliate_id=2150725">Book of Lairs</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/192504/The-Book-of-Lairs-Urban-Encounters?affiliate_id=2150725">The Book of Lairs: Urban Encounters</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/222911/Vale-of-the-Iron-God-the-Third-Book-of-Lairs?affiliate_id=2150725">Vale of the Iron God: the Third Book of Lairs</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/244968/Book-of-Lairs-Abandoned-Places?affiliate_id=2150725">Book of Lairs: Abandoned Places</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/259536/Book-of-Lairs-People--Places?affiliate_id=2150725">Book of Lairs: People &amp; Places</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/283321/Book-of-Lairs-6-Desolation?affiliate_id=2150725">Book of Lairs 6: Desolation</a>.</strong></li>
<li><strong><a href="https://www.drivethrurpg.com/product/294850/Book-of-Lairs-Dungeons?affiliate_id=2150725">Book of Lairs: Dungeons</a>.</strong></li></ul>

<h2 id="expeditious-retreat-press" id="expeditious-retreat-press">Expeditious Retreat Press</h2>

<p>The first publisher of OSRIC material. A lot of good stuff, but I picked few of more generic offerings I often use.</p>
<ul><li><strong><a href="https://www.drivethrurpg.com/product/62837/Malevolent-and-Benign?affiliate_id=2150725">Malevolent and Benign</a>.</strong> Monsters.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/239685/Malevolent--Benign-II?affiliate_id=2150725">Malevolent &amp; Benign II</a>.</strong> More monsters.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/288229/A-Magical-Society-Aggressive-Ecology-The-Slaver-Fungus-OSRIC?affiliate_id=2150725">A Magical Society Aggressive Ecology: The Slaver Fungus</a>.</strong> Ecology as a monster.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/288231/A-Magical-Society-Aggressive-Ecology-The-Undead-Leviathan-OSRIC?affiliate_id=2150725">A Magical Society Aggressive Ecology: The Undead Leviathan</a>.</strong> More ecology-as-a-monster.</li>
<li><strong><a href="https://www.drivethrurpg.com/product/307320/The-Halls-of-Arden-Vul-Complete?affiliate_id=2150725">The Halls of Arden Vul Complete</a>.</strong> The best megadungeon to date. And the best item to finish this list.</li></ul>

<h2 id="your-favourites" id="your-favourites">Your favourites?</h2>

<p>Do let me know your favourite OSR supplements. Just because my wishlist is big, doesn&#39;t mean it can&#39;t get bigger.</p>

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