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wilderlands

Adventurers

Character Class Description
Orda Fighter level 3 Very lawful and very goodly Karakan warrior from far east with bushy red mane and beard.
Fra Nevjest Cleric level 1 A rather clumsy devotee of Kodeus, the gnarly God of Dexterity and Patron Deity of Thieves.
Orion Thief level 3 Very chaotic and very desperate for money. His bright red pony-tail is so long he could sweep the floor with it.

Warmshade 19th, Fireday

“This is the Elder Temple. Or what was left of it at least.”

Fitzedward, a veteran warrior from a nearby hamlet Dontrap, announced as the party approached the foot of wood covered hill. Several opening carved into the hill were visible, as was the broad base where once the temple stood. Now it was nothing but rubble and few decrepit pillars.

Few days ago he recruited brave adventurers to help him and his two younger brothers, Doud and Hobart, find their missing sister. His research led him to suspect the long abandoned temple of long forgotten Deity of Law.

Fitzedward was grateful—and lucky—to have secured the help of following three brave souls.

  • Orda, a mysterious and fierce looking warrior from far east. He wielded his scimitar with awe-inspiring speed. His glittering scale mail was completely alien to Fitzedward.
  • Fra Nevjest, a smart and wise acolyte of Kodeus. Despite his wit, Fitzedward couldn't help to notice how gawky the cleric was.
  • Orion, a smarmy opportunistic rogue willing to help as long as he get a “fair share” of the treasure. Fitzedward was amazed by Orion's bright red pony-tail and wondered if he might be hiding a dagger or some other sharp weapon at the end of it.

“You are experienced adventurers. How should we approach the ruin?”

“Indeed we are. We shall begin by inspecting the opening closest to us. Then we shall scale all the way up to the temple ruins. Once there we shall scout the surroundings from our vantage point. Finally, we shall investigate other openings.”

And so they went.

The first opening was a simple affair. A carved tunnel framed with simple stone blocks. It led some twenty or thirty feet inside, terminating in a junction splitting to left and right.

Large carved face was just visible at the end of the tunnel. Unfortunately there wasn't enough daylight to make out its features.

Having finished scouting this entrance, the party continued on with their plan.

Scaling the temple ruins revealed that yes, this temple has indeed been ruined. There were broken stone columns and chunks of wall strew all about the plateau. No threat was in sight.

“This is a symbol of Chaos.”

Fra Nevjest spent some time studying the large iron gates at the foot of the former temple. The doors were marked with a large circle. Eight arrows, each crossing the circle, have been gouged into the doors in a star-shaped pattern.

“What do you think Orion? Are these gates safe to open?”

Master Thief's investigation led him to conclude that no, there are no discernible traps on these massive iron doors. They seeming opened inwards, but without any notable handlebars they might require a lot of force to open.

“Let's check the last entrance, just below us.”

This entrance was also carved from the rock. And like the previous one, this opening was also framed with stone blocks. But these blocks were not as plain as the ones they've previously encountered.

Skull and skeletons and unknown runes were carved in all the blocks, with majority of the runes being just above the opening.

“Form ranks.”

Orda and Fitzedward took the front rank. Orion and Fra Nevjest followed. Doud and Hobart took the back, with the latter delegated to the torch-boy status.

The tunnel was simple. The air was stale. The atmosphere was unnerving. Two narrower tunnels were to their right, and a four-way junction just up ahead. Exercising prudence, the party decided to check each narrow tunnel before proceeding forward.

Now, this is where most of the people disagree and think the following has been dreamed up by the adventurers to justify their plunder of the sacred artefacts. I leave it up to you to decide for yourself.

Orda and Fra Nevjest were the only ones brave enough to go down the narrow tunnel. There they found five stone coffers. Orda recited words for the resting as he entered, whilst Fra Nevjest was following closely.

A cloud of light blue mist engulfed both, and transparent human figured materialised between them. Apparently it was a “guardian spirit” whom was in a great distress because the temple and catacombs have been desecrated by a necromancer.

“I have failed my task as the Guardian.” the ghost lamented.

Orda and Fra Nevjest offered their services, stating they are here on a noble quest to rescue the sister of Fitzedward.

“We'd be honoured to purge this place of evil and sanctify the altar.”

“Oh, you remind me of our strongest paladins! The evil that lurks here is strong. Cleric, head to the fourth sarcophagus from the left—there you will find a brooch that will protect you from evil.”

“Warrior, go into the adjacent crypt. There you will find the resting place of three paladins: The Phoenix, The Horse, and The Dragon. Open the first one—and none other!—there you will find a sword that never rusts.”

“Take nothing else and respect the resting. Return the artefacts once you've purged the evil.”

“We shall do so, oh mighty Guardian!”

Orion made sure to be as far way as he could from all this goody-two-shoes talk. The Guardian indicated that the main tunnel will take them deeper into the temple, where they will be able to find the source of evil.

The thief went on to scout it a bit. Two giant rats surprised him from underneath one of the loose stones. Orion wrestled one and promptly stabbed it to death. Orda severed the other in half. Then he splashed blood all over Orion.

Naturally, the party went back and spent an hour checking the crypts, “just to make sure nothing comes at us from behind.” Unbeknownst to others, Orion managed to nick a large gem that was atop a large stone chest in one of the chambers.

“Nooo!”

Fitzedward's roar echoed down the tunnels. He and his two brothers were left to guard the junction. Orion and Fra rushed to him as quickly as they could.

A grisly sight welcomed them. Doud was lying dead on the floor, a gaping wound on his neck and chest. Fitzedward was wrestling with a stout, naked human-like abomination.

The monsters had pale-pink skin, with many folds. It was hairless. The “head” looked as if someone dragged a skin over human head and then slapped a snout and rodent-like mouth. Its hands were clawed atrocity, and a set of jagged, yellow teeth protruded out of what could arguably be called its mouth.

Fitzedward was red with rage, while Hobart desperately tried to pull Doud from underneath the creature.

Orda was first to reach them, Fra soon joined the fray as well. But it was Fitzedward who decapitated the creature with a blow full of anger and sorrow.

“Brother!” he cried as he dropped to his knees.

“There will be time for sadness. But now we must find your sister. Let us go deeper.”

The tunnel went on and on, turning every thirty feet or so. Eventually they reached a t-shaped junction splitting up ahead and hard right.

Orion and Orda went to check the far right while the others took guard at the junction.

The duo found entered in a curious chamber. All the walls were painted with trees and flower, while the ceiling was painted pitch black and dotted with countless little white spots. Orion went on to explore an adjacent room while Orda was gazing at the ceiling.

Thief entered into a significantly smaller chamber. This was had all the surface painted in vibrant yellow. A blue stone sphere rested on the ground in each corner of the room. A curious man he is, Orion started playing with them.

He slapped one a few times. Then he jumped on it. Yes, it was made of stone. And yes, now he had a sore butt. Finally, he decided to roll one.

Lo and behold, it rolled in place! Next, he pushed it. Yes, it popped out of small floor depression it was in and rolled to the center of the room.

Fascinated by this, Orion went on to next sphere. This one was easy to push out of its depression as well. Only that it was a black hole that the thief failed to notice. Just like he failed to notice four giant centipedes scuttling out.

One of them found its way through Orion's pants, crawled up his thighs to his nether region. Sensing soft flesh, the creature took a powerful bit with its mandibles.

Orion yelped lough enough to draw Orda's attention. Karakan warrior refused to enter the chamber with centipedes munching on helpless thief.

“Here, hold onto this rope!”

He dragged him out of the chamber. As he did so, three giant centipedes scuttled back into the dark hole they came out of.

“My balls! It's eating my balls!” Orion cried in panic.

Orda's eyebrows and anus tensed as he did what he had to do.

He stomped Orion's affected area with all his might.

A stomach turning crunch could be heard as Orion was left breathless.

Orda carried him back to the junction.

“What happened?”

Everybody winced as Orda shared his account.

“I'm sorry this has happened to you, but we must keep on looking for our sister. Let's move on.”

Everyone agreed with Fitzedward's reminder, and the party pressed on. Even crippled Orion followed, refusing to leave the dungeon.

Another long tunnel, another T-shaped junction. This time the party went left, finding yet another junction. One path led to a green painted chamber. Birds were drawn on all the walls. A hug, majestic avian creature was painted on the south-west wall.

“Aelbos” was written on the plaque underneath it. Fra Nevjest spent some time contemplating and praying in the room for guidance.

Following the other path led them into a most disturbing chamber. This one had a number of faces painted on the walls. Faces themselves were various human expressions, but each one of them was gouged or otherwise defaced.

A demon-like stone statue which stood in the north-east corner of the room made everyone uneasy.

“Ha, I have a good idea!” Fra Nevjest announced as he took out brooch given to him by the Guardian. He held it with both hands and approached the statue.

It hissed and jumped at the cleric. The party quickly surrounded it and started hacking it down quicker than it could do the same to Fra Nevjest.

“Help us! Save us!” a female voice yelled from behind the corridor that the statue was blocking.

“That's Etarra, our sister! Begone demon!”

And with a battle cry, Fitzedward cleaved the black statue in half. It crumbled to pieces, black ichor oozing from its wounds, and then it turned gray and turned to dust.

“Quickly, follow me!” Fitzedward rushed in, Hobart besides him, Orda and Fra Nevjest right behind them.

A small, dirty room was just at the end of this narrow corridor. Etarra and Albraita, her husband, were manacled and chained to the wall. The party quickly broke their chains and rushed outside.

“Sacred Guardian, we wow to return and cleanse this place of evil as soon as we return this two good people to safety!”

The ghost nodded at brave adventurers as they left the complex underneath the ruined Elder Temple.

“Thank you for helping us. I have some unfinished business with the evil that lurks there. I promise to return with you.”

“We shall help you avenge your brother.”

Fitzedward gripped his sword and hugged Etarra.

Wilderlands might be tough, but so are its people.

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Adventurers

Character Class Description
Rhovar Fighter level 3 A generic Nordic guy.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Rad Thief level 3 A young, short and malnourished rogue.

Thistleburn 5th, Spiritday

“Come on, we have to keep moving!”

“Go on, go on!” Rhovar waved at others in front of him.

“It is time to do the right thing. Pass me the oil flasks! And promise you'll find a wizard to revive me!”

Rad, Kuqhir, Pipluk, and Amanka ran into a dark tunnel and turned right at the junction.

Rhovar on the other hand opted to create as much noise as possible. He wanted the black mass of devouring to follow him instead of his friends. It had already consumed Kallahan and Neremyn.

Skandik warrior could feel his lungs fill with liquid. He found it increasingly difficult to breathe. His sight was getting murkier with every step he took.

“Surely a side effect of that damn yellow cloud I've inhaled...”

He stumbled and turned left at the junction. There he continued onward into yet another junction. The floor there was gummy and rubbery. Rhovar felt as if he was sinking with every step.

Was it a figment of his imagination, his brain deprived of oxygen playing tricks on him, or something else? Little does it matter, for Rhovar found himself engulfed in purple fog. Rhovar's chin hit his chest as he slumped down on his knees and entered eternal slumber.

“Keep moving, just move, move, move!”

Survivors worked their way through meandering tunnels.

“Shit, the other way!”

Seeing a familiar sickly pale light at the end of one tunnel was enough to change their course.

“Uh, another junction...”

“Let's check forward first, it might loop backwards?”

“Good idea!”

Alas, it was another dead end... Until one of the survivors spotted a narrow passageway. It was barely traversable, but Rad managed to fit through—sideways! He quickly backtracked after sniffing that burning acidic smell.

Following the south tunnel the party entered into yet another unfamiliar dark chamber.

“What is that?”

A large floating sphere entered their sight. It was silently levitating in the center of the large cave. The sphere's surface seemed leathery with warty patches. A number of floppy fleshy tubes perturbing from the upper portion of the sphere were hanging to its sides. Some had ball-shaped endings.

“Quiet... be very quiet...”

Amanka remained at the junction, while Kuqhir, Rad, and Pipluk sneaked around the sphere. They wanted to check if there is a passageway at the other side of the cave.

There wasn't.

Turning around they could see that fleshy sphere had a single massive eye on this side. It was closed. Wide mouth with innumerable shark-like teeth dominated the bottom portion of the sphere.

“Pssst—let's get out of here!”

“Ivaar, is that you?”

Pale light approached Amanka just as the others have rejoined her.

“No, my friend. I'm sorry to say, but Ivaar and others from your party are long dead. In fact so are you.” Kuqhir stepped forward to answer.

“What? How? What do you mean?”

“Your name is Grond. We have already encountered you once. Unfortunately, it looked like you've taken your own life away and your gods have cursed you to roam these caves forevermore.”

Having learned their lesson in the previous encounter with Grond, the party went to great extremes to be polite and courteous with him.

At this point Amanka offered the possibility of consecrating his remains. Perhaps that would appease the gods and allow Grond to move on.

“Watch out!”

A large black blob of boiling mass emerged from darkness. It was “merely” ten feet wide and tall—a baby compared to the one that's already consumed some of them.

Grond turned to the mass and then flew straight through it and back. The party marvelled as the blob solidified and then crumbled, until it was nothing but gray dust.

“We know where your body lies! But this horrible thing stands in our way. We will give you funeral rites if we manage to get there!”

“I will escort you there. And I will protect you. Lead the way.”

At this moment Amanka took off her chainmail so she can move as fast as others.

The party went the long way around, backtracking past the cave with wooden sarcophagus, to the illusory cave wall, then through narrow tunnels, all the way to the junction with murder stalactites, until the finally reached the skeleton.

“Allow me to show you how you were...”

Kuqhir demonstrated how they found Grond's skeleton with sword driven through his ribs and his palms resting on the pommel.

“I remember... I wish I found a different way out...”

Amanka, a cleric of of fallen warriors and unsung heroes, spoke funeral rites befitting a warrior fallen in the pits. Rad, Kuqhir, and Pipluk stood in solemn silence.

“Thank you.” Grond said with a smile.

“No, what was it you wished help with?” he asked whilst getting less and less visible with every second.

“Escape! Escape! Escape!” Rad yelled before others even registered Grond's question.

“So be it.”

And they vanished with him.

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Adventurers

Character Class Description
Rhovar Fighter level 3 A generic Nordic guy.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Brother Kallahan Cleric level 2 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.

Thistleburn 5th, Spiritday

“You have some explaining to do!”

“Huh?”

As soon as Kallahan opened his eyes, he found himself being shouted at by Rhovar and slapped by BuddyPuddingBottom.

He was bruised, naked, and had a splitting headache. He couldn't remember much except being beaten unconscious in one of the Shang Ta temples.

The party—Amanka, Rad, Rhovar, Kuqhir, Kallahan, BuddyPuddingBottom, Neremyn and Pipluk—have been thrown into The Pit on the accounts of heresy against the Windgod, the Lawful Deity of Antil. In fact, the whole Hydra Company has been condemned, but only the preceding were brave enough to walk straight into the great Windgod Temple.

Rhovar and Kallahan were completely naked. BuddyPuddingBottom was naked except pants and face painting. The rest were in their adventuring garbs, since they had already learned it never goes planned with the Hydra Company.

“There is a skeleton over there. It's dressed in chain shirt and hold a short sword.”

“Can I take the armour?” Kallahan asked sheepishly.

“Will you take the front rank then?” Rhovar asked impatiently.

“Uh, but I am sooo weak and beaten...”

“I have a big ass flail with which I can hit from the second rank. Neremy, would you like to go up front?”

“I almost died to a piece of rock and just came back to my senses. Could I not?”

“I will be the big man! Give me the armour! I'll protect you! I'll stand at the front—alone!” BuddyPuddingBottom the Hero stepped forward and resolved the adventurers' dilemma.

Unbeknownst to the party, three hours have already passed since they were thrown into The Pit. And nothing did they know of it, nor its nature or inhabitants. All they knew was that they have to get out. Fast.

Most of the tunnels were thirty feet wide, with damp walls and stale air. They'd wind and turn and circle and widen and narrow. Most led nowhere, some led into expansive caves which then led on... It was a sprawling Pit, that's what it was.

A rattling urn scared the party into running away in one of the tunnels. In yet another one the party had found an illusory wall which took them into a large cave.

“Look! An upwards slope!”

Alas, even after climbing for several hundred feet, the party had found nothing but another dead end. This one was different though.

A broad wooden chest was standing just against the cave wall. It was so large two men could sit on it comfortably.

Kallahan approached it from the side. Yes, it was a large wooden chest. Then he checked it from the front. Yes, it was still a large wooden chest. Then he came closer to touch it.

Just as he did so a ghoulish creature jumped on the chest from behind. It crouched, with face to face with Kallahan. The naked cleric could smell the stench emanating from the creature.

“This is mine. Mine!” the creature hissed whilst banging on the chest.

Kallahan slowly backed away while speaking to it calmly.

“You should leave. Now!” the monster screamed.

“I think we should kill it and check the chest. I mean, what's it going to do? It is naked!” Kallahan “whispered” to his friends.

By now the creature had enough, and it jumped straight at the party. Heroic BuddyPuddingBottom stepped in front of Kallahan. He took the full brunt of the assault, successfully deflecting all claws and bites. Rhovar then crushed the monster's head.

“See? Easy.”

“There is a large padlock on the chest. Maybe we should check the creature for keys?”

Indeed, there was a large iron key hidden between the buttocks.

BuddyPuddingBottom approached the chest and unlocked the padlock. Then he grabbed the lid and opened it. He felt a prick on the ring finger. His body went limp and he fell face first into the open chest.

“Buddy no!”

“Quick, pull him out!”

Alas BuddyPuddingBottom had sung his last jingle.

While many were mourning their fallen jolly-maker, Kallahan checked the chest. Inside were five torches, a tinderbox, and a rusty knife. All had dried blood on them. He took them all.

Rhovar gently took off the chainmail from BuddyPuddingBottom and then donned it himself. Leaving the dead elf behind, party backtracked and continued their search for the exit.

They found a cave with an upright wooden coffer in the centre of the chamber. Naturally they set it on fire and fled as soon as something large scuttled out of it.

An hour or so later they found themselves in a remotely familiar large cave.

“This looks like the chamber where we were lowered. But where is the platform?”

“Look out!”

There was a wisp of pale light at the end of the long tunnel they just came out of. It was approaching the party rapidly.

“Form ranks!”

“Who goes there? Identify yourself!” Rhovar yelled.

“Ivaar, is that you?” the figure spoke back.

“Shit, a ghost...” Rhovar whispered to others.

“No, it is Rhovar! We have been thrown into the pit and are looking for a way out. Who are you?”

“I am Grond. I too am lost...”

Now that the figure was just a few steps away, the party could see it much better. It was in fact a man dressed in simple tunic tightened with a leather belt. Grime covered his long braided hair, and his beard braids were scruffy looking. He held a lantern in his left hand. The party couldn't help but notice that they could see through him. Kallahan elbowed Rhovar.

“Have you seen Ivaar? I've been looking for him...”

“Friend, I believe you might be dead. You have to pass on! To Valhalla!”

Grond looked around, his face a cauldron of emotions ranging from confused to scared. Then he suddenly zoned in on Rhovar.

“That armour! Where did you get it?! That is my armour!”

“We found it on a skeleton that looked long dead. Would you like us to take you there?”

“Oh. Oh. OH!”

“Yes. Please do.”

“What a polite ghost this is!” someone whispered.

Grond recounted what he could remember to Rhovar. He was a Skandik mercenary that arrived to Altanis on a paid assignment. Thabrians paid them to fight against various Altanian tribes. He even fought alongside Windriders. Most of his company perished when they demanded a fair share of plunder. Survivors were cast into this pit.

“Here we are. Let me put everything back as we found it...”

Rhovar placed the skeleton in the sitting position, including the sword that was stuck in its ribs with arms resting on the pommel.

Grond went pale(er).

“Oh no.”

He started rubbing his face nervously.

“No no no no no no no”

He mumbled incoherently.

“I remember now. I was here for days? Weeks? I couldn't take it anymore. So I ended it myself. Oh no.”

“Well my friend, Valhalla isn't for everyone.” Rhovar tapped the skeleton.

“I'm sure there are some other afterlives that accept people like you?” Kallahan added in his infinite wisdom.

None of the above landed well with Grond. He lit up like a supernova, his rage boomed through endless tunnels of The Pit,

“You dare lecture me, cur! I roamed the Romilion sea before your grandfathers! I plundered Altanis and stomped nobles into dust! I was the Scourge of Zothay, hated and feared! And you dare mock me!”

The party was absolutely consumed by fear. It was unlike anything they ever felt in their lives. Everybody ran as fast as they could, tripping over each other. They ran in blind panic without any conception or care of what might lie in the darkness ahead. For everything was better than the sickly, ever consuming light that was pursuing them.

“Rhovar!”

“RHOVAR!”

“RHOOOVAAAR!!!”

Echoed down the tunnels.

The party fled for hours before they settled in some dead end to catch some breath.

“Rad, you don't look like a kid anymore?”

“You look older yourself mate.”

Indeed, all the party members looked ten or more years older.

“What a bad deal this was.” Pipluk lamented to Neremyn.

“We have to move on. We have to.”

By now everyone could feel their bodies slowly failing them. It's been over ten hours in this pit. Adrenaline can only take them so far.

Exploring various tunnels led them to more dead ends: both proverbial and literal. One tunnel terminated with a pit so deep they could barely hear echos of the rocks they threw down. Another led into a large chamber with gold yellow patches on the ground. A tunnel that reeked of rotten flesh, burnt wood, and something acidic was deemed to dangerous to explore. A chamber with many skeletons was also evaluated as too risky to explore.

“I feel a draft!”

Indeed, one of the chambers they were exploring had a whiff of fresh air.

“Everybody stop, we have to find the source!”

“Here!”

After about half and hour of searching, both Amanka and Rad found a spot where they could feel the air stream.

“Give me some rope, and I'll check it out.”

Rad scaled the rough cave wall with ease. It was mostly vertical climb, but after some fifty feet he had to continue whilst hanging from the ceiling since it slopped inwards. Although it was tough, and he was tired, formerly young thief managed to find a narrow opening in the cave ceiling. It was pitch black, but so was everything else.

“It is narrow. Very narrow. I don't think people with armour could fit. And I don't think backpacks could fit either.”

“Do we have enough rope to hang from the hole?”

“I have 50 feet of rope.” Amanka shared.

“I found some 30 feet of rope in one of the caves.” Rhovar added.

“How about we explore a bit more? I'm afraid of what might be lurking above.”

And so the party tried their best to mark the location, and moved on through one of the tunnels.

Eventually they found themselves in yet another expansive dark cave.

“Look ahead. Something doesn't look right.”

Indeed, the darkness up ahead looked like a shimmering sea. A roiling, boiling, glistening, impossibly black sea. It was inching closer by the moment.

“Uh, I think we should leave.”

As the party turned around to flee, so did the black mass pursue. As it came closer and closer, so did the air fill with smell so intense it burned the nostrils of anyone inhaling it.

Tired and bruised, Kallahan tripped on the uneven cavernous floor.

“No, I'm not ready for the great swamps of the afterlife!”

He screamed after the others as black mass enveloped him. He could feel his skin simultaneously burning and shredded to pieces.

Romphlothicus, the Frog Lord of Swamps and Swamp Dwellers, licked its lips. The torture Kallahan endured at the hands of the Shang Ta clerics was nothing compared to the suffering that awaited him.

“Keep moving! Don't stop!”

“Watch out!”

Neremyn could feel the burden of his wounds, despite having guzzled several healing potions. He tried to take a shortcut between several stalagmites. Alas, they were too dense and he had to backtrack. But there was no time to do so.

He pushed, and he slashed, and he cursed as the black mass consumed him, bit by bit. All his efforts were in vain.

“You are faster, move on without us!” Rhovar yelled.

Indeed, Amanka and Rhovar were the only ones in heavy armour. Rad, Kuqhir, and Pipluk could outpace them.

“Head to the cave with yellow patches! Let's get the creature to consume them! Maybe it dies!”

Unwilling to agitate the said patches, Rad, Kuqhir, and Pipluk tiptoed through that cave. Unfortunately, Rhovar and Amanka couldn't afford to move slowly so they did their best not to step on anything.

“Well that didn't go so bad!” Amanka said as she turned back to Rhovar. She could see him standing in a cloud of yellow, coughing violently.

“Take cover!”

Huge stone-coloured grasshoppers suddenly begun jumping across the cave, some of them hitting the walls. Wherever one looked, they could see a yellow cloud rising.

Hydra's heads are getting chopped off one by one.

Will it survive to see another day?

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Adventurers

Character Class Description
Rad Thief level 3 A young, short and malnourished rogue.
Amanka Cleric level 1 Dour, glum, tight-lipped, and baggy-eyed cleric with a gravestone-shaped talisman. She reveres the Fallen One, a petty god of fallen warriors and unsung heroes.
Rhovar Fighter level 3 A generic Nordic guy.
Gomm Thief level 4 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.

Thistleburn 5th, Spiritday

“Today is the day.”

Over the last four days Rhovar had been competing in matches organised by the Shang-Ta clerics. That earned him the right to challenge the current reigning champion.

“Be there at noon. You can bring whomever you want, but you are responsible for them. May the Windgod smile upon you!”

It was a closed-door competition held in the bowels of the massive Windgod Temple that dominates the landscape for miles.

Standing 900 feet tall, it indeed is impressive by all accounts. The base is a simple box-shaped building, measuring 450 by 300 feet. On it stand a tall totem-like statue of an eagle spreading its wings, with a mind boggling wingspan of 750 feet.

People say the statue was built with divine assistance and help from the Windriders. The latter used to land on the statue's wings. From there they'd marvel at the sea, hones men of Antil, and bask in the glorious sun. But it's been decades since they graced the Temple with their presence.

“Who shall join me?”

Rad, Amanka, Gomm, Kuqhir, Neremyn, Pipluk, and BuddyPuddingBottom decided to accompany their Skandink friend. Some out of curiosity, some out of support. Buddy was the only one who decided to go in nothing but pants and face paint. The rest, with the exception of Rhovar, went fully decked out. Just in case.

“It never goes as planned.” Neremyn said to Pipluk.

Rhovar trodden on his precious warhorse, Umber Fury, sporting his cloak and horned helmet, and carrying the Hydra Company banner in his muscular hand.

The outsides of the temple were swarming with people wanting to get in. They were all pushed away by the Windgod's clerics. The crowd separated and allowed Rhovar and his entourage to pass.

“Beat his ass blondy!” somebody yelled.

“Hah, another dead man ridding!” yelled another one.

“Brutus is the bae!” a woman screamed.

Wide stairs led to the sixty feet wide and thirty feet tall iron double doors. They were currently completely open, revealing a huge chamber bathed in sun.

“Challenger, I'm afraid you will have to dismount. We will take good care of your horse.”

Gomm volunteered to take Umber Fury to the stables.

The party marched into the temple boisterously.

The grand hall was a circular chamber with 300 wide diameter. Thick marble pillars, covered in motifs of eagles, winged men, and feats of strength, supported the ceiling. They were arranged around the full circumference of the chamber.

Sun illuminated the grand hall, coming down from a huge circular opening on the 30 feet tall ceiling. The eagle statue was in fact hollow. The sun would penetrate it's many orifices, and was somehow guided all the way down into the grand hall.

Looking up, the party could see many balconies on the inside. They were all full of people. The hall too, was jam-packed. Most of those present sported the Windgod insignia, but there were many others as well.

In the center of the hall was a 30 feet wide round ring. To be fair, it was more of a round plinth with colourful mosaic. The ring was warm to the touch. That was hardly surprising given that it was noon and burning hot. The sun rays seemed to be focused on it.

On the other side of the ring Rhovar spotted a man towering above all others.

The man was no freak giant. No, no. The man was perfect; as if Gods themselves made him. Tall, broad chested and shouldered, with elegant, elongated muscles. He moved with such grace that he was more akin to a panther than man. He stood perfectly naked, his dark framing the chiselled features of his face. His manly jaw revealed a heart-melting, pearly white smile.

A gaggle of women, and men!, surrounded him. He smiled at each, and was patient and gentle in his responses. At the same time a trio of acolytes were rubbing his naked body with oil, making sure to cover every inch of his copper skin.

“Our champion, I'm sure of it.”

One of the clerics explained all the championship rules to Rhovar.

“There are three categories: fistfight, wrestling, and open fight. There are three challengers per category, called forth at random. Each will face Brutus “The Bumblebee” Beefcake. Fights are to knockout or submission. Step forward and introduce yourself when you are called out.”

Rhovar planted the Hydra Company banner with an audible thud. Then he proceeded to stretch. Amanka, Neremyn, Pipluk, and Kuqhir stood by the banner. Buddy was ready to cheer. Rad tried to get some people interested in gambling on outcomes.

“Bah, nobody wants to gamble anymore because Brutus always wins. We used to gamble on how long his challengers last, but he ruined that too by knocking people out with one punch.”

“Brothers and sisters!” a chubby man with deep voice boomed. “We are about to begin! Please find your spots and observe in silence!”

“Let's see if we will have our new Mightiest Fist!” the orator laughed as he called forth the first challenger.

The man stood proudly and spoke loudly. He made sure everyone can hear his name, his heritage, and his accomplishments. Then he stepped into the ring.

Brutus approached the ring with ease and elegance. He greeted the man with a smile.

The man went for a right hand hook; Brutus ducked and countered with left uppercut to the ribs lifting the man off the ground with the power of his blow. In the split second he caught him with the right hook to the side, knocking him several feet to the left.

The man whizzed with pain, having just had both sides of his ribcage broken. Brutus carried the man outside of the ring and handed him over to the nearby acolytes.

Next man stepped in, noticeably less courteous than the challenger before. He included several insults and provocations in his attempt to rile up the crowd. He did get some laughs.

Assuming guard, he feinted several right jabs. Brutus fluently tapped the feints, and then offered and opening. Falling for it, the challenger closed in, intending to deliver a left hook. The champion took it without flinching, locked the man's arm with his right, and delivered a powerful blow with the edge of his left palm to the man's neck.

Amanka flinched at an audible crack. She was not enjoying this competition.

This time Brutus left the man lying in the ring. Acolytes carried out his lifeless body.

Third challenger made sure to remain polite. He too listed his accomplishments and issued a challenge to Brutus.

This man was more fond of kicks than punches. He was lighting fast, delivering feints and low kicks at high speed. Brutus was no slouch either. He evaded and blocked most of the kicks. Finally, as the man went for a roundhouse kick, Brutus intercepted him with a straight kick to the chest. The man was sent flying straight out of the ring, landing into the crowd. The kick was so powerful it knocked him out.

Rhovar was intently observing from the side. Brutus was moving surprisingly fast for a man of his size. Even worse, there was logic and thought to his moves. He wasn't just counting on his impressive strength.

“Oh my, I wouldn't want to be in your skin now!” Thalysios smacked Rhovar's shoulder.

“My friend! Are you competing as well? Wrestling is coming next.”

“No, no. I haven't won enough matches. But I managed to get an invite as spectator. And what a spectacle it is!”

“How about your harem? They here too?”

“Nooo, I couldn't get them as well.”

“Let's see how the man wrestles. Maybe we can identify some weakness.”

A break was announced. Once again people swarmed Brutus, and once again several acolytes rubbed oil onto him as he smiled and spoke with his fans.

“Brothers and sisters!” the orator summoned everyone once more “The Mightiest Suplex is about to begin! Take your spots and enjoy the spectacle!”

These three challengers fared no better than the previous ones.

Brutus chocked the first one with great ease.

The second challenger tried to hug Brutus from behind, to which the champion responded by dropping his core down, opening his arms in an O shape, breaking the challenger's lock. Then he grabbed his right arms with both arms, and knelt down on his left knee as he threw the man over his shoulder. The man landed with a cringing, bone-shattering sound. He too was carried out of the ring by the acolytes.

Final competitor charged in for a clinch. Brutus jumped to the side, caught his left arm, and swung him like a ragdoll. Enraged, the man got up and charged like a raging bull. Brutus laughed and jumped over the man, mocking him. Furious, the man charged once more. This time Brutus stomped his foot, pivoted slightly, grabbed the man by the back of his neck, and redirected his charge into the ground. Face first, of course. Blood and teeth splattered all around.

The crowd cheered in ecstasy.

“Bee! Bee! Bee!”

“Oh man, he wrestles darn good as well.” Thalysios lamented.

Another break was announced.

Orator summoned Rhovar, Dio, and Trine, three challengers for the next segment.

“Men, you know the rules. When I call you out step forth and introduce yourself. There are no bells, no nothing. Get ready.”

“Brothers and sisters!” a chubby man roared once more. “You are in for the final bouts of the day! The ones everyone is here for! The Mightiest Might! Give a round of applause for our brave challengers!”

Now Rhovar stood right next to the ring, desperate to catch any weakness in Brutus's fighting style.

Trine was called forth first. He gave a boisterous introduction, and stepped into the ring.

His stance was unorthodox and unfamiliar. Even Brutus kept his distance for first few seconds. The man stood with his feet quite wide apart whilst holding one arm outstretched and other by the hip.

He'd deliver lighting fast strikes and kicks from the stance, which Brutus evaded with ease. Finally, the champion lunged forward, sweeping the man of the ground.

“Stay down.” Rhovar could hear Brutus saying to the man.

But the man bounced off, assumed his stance once more, and launched a series of attacks. Brutus slapped them all to the side, countering with a straight blow, sending the man down to the ground. The challenger vomited blood.

“Stay down.”

Trine slowly pushed himself off the ground, gathering all his strength to get back into the fight. Brutus smashed his head with a knee kick. Another corpse was carried out of the ring by acolytes.

Orator waved at Rhovar. He was next.

Rhovar went to great lengths to introduce himself properly. He list his affiliation—Hydra Company—his many achievements. He gave proper respect to Brutus. Some might say that Rhovar was quite humble in his speech, but those people never saw Brutus in person.

The ring was warm, nay, hot. Rhovar could almost feel a burning sensation under his feet. Now that he was closer to Brutus he inhaled the heavy smell of lavender and olive oil.

Brutus did not step into the ring. He looked at the balcony with the High Priest. He did that before every match. The High Priest would usually wave him, but this time he rose with both hands raised.

“Sons! Daughters! Brothers! Sisters!” the High Priest's voice filled the grand hall. Although far up, Amanka could see that the man had quite a stature. He projected this booming voice with surprising ease.

“We are truly blessed by the guidance of Shang-Ta!”

“I commune with him everyday! And let me tell you, I am still shocked by his generosity!”

“Soon we will undertake the grandest pilgrimage of all times!”

“Do you remember the nasty heretics that tried to ruin our order?!”

“Do you remember how we purged the Grand Liar Dwarvard Blummer?!”

“And do you remember how he had associates we failed to hunt down for they fled like dogs they are?!”

Rhovar looked up in confusion. Amanka, Kuqhir, Buddy, Neremyn, and Pipluk huddled tight around the Hydra Company banner. Rad slipped into the crowd.

“Today Shang-Ta sent us a gift!”

As the High Priest was talking, a group of clerics brought forth a plank on which a naked lied. He was bruised and tied.

They dropped the plank in the center of the ring, right in front of Rhovar.

Gagged and unconscious Kallahn lied on it.

“Behold! The heretics came to our home!”

“They call themselves the “Hydra Company” and they dare insult us with their sheer presence!”

Rhovar looked in confusion and tried speaking up as the massive crowd started surrounding his friends.

“I don't know this man! We are no heretics!”

“Do not lie to me! He told us all!”

“WE KNOW THE TRUTH!”

The ring tightened. Rad took off his Hydra Company band.

“Followers of Shang-Ta! Let it never be said that I am not merciful! What fate shall these heretics suffer!”

“Quarter them!”

“Hang 'em!”

“Crucifixion!”

“Let Brutus break them one by one!”

“Throw them into the Pit!”

Rhovar made failed attempts to challenge Brutus for one-to-one combat for freedom. Thalysios shrugged and urge Rhovar to try to sway crowd towards whatever seemed like the most survivable punishment.

“Pit?”

“Pit!”

And so the Hydra Company members started chanting for the pit, and soon most of the crowd joined them in their request.

“I can't hear you!” the High Priest riled the audience.

“PIT! PIT! PIT!”

“So let it be!”

“I sentence you to the trial by the Pit! By the power of the Shang-Ta, I strip you off everything! Your belongings now belong to the Windgod! Your lives are now his!”

“Should you live to see the light of day no man of faith in Antil shall be allowed to challenge you! Might makes right!”

The crowd roared with joy as they ushered the party into the ring. Rad too was caught, despite almost getting away. Thalysios grabbed Rhovar's flail and quickly passed it to him. Alas, Rhovar was still naked, but at least had his trusted weapon.

The mosaic-covered, sun-bathed ring begun trembling. Then it started to spin, slowly inching downwards. The party was cheered (or booed, depending whose account you are reading), and they descended into dark abyss.

Finding themselves in pitch black and dank environment, the party formed a tight marching order.

“Let's follow the left wall.” Amanka suggested, finding little resistance.

“Allow me to scout ahead, I can see in the dark.” Neremyn offered.

Whatever this “Pit” was, one thing was true. It was damn cavernous.

“Ouch!” Neremyn yelled from darkness as loud thud could be heard.

A 500 pound stalactite fell right on top of him. The party could barely see his body sprawled on the ground. The stalactite rumbled. The party did the only natural thing they could. They started shooting it. The stalactite fell over, and crushed even more of Neremyn.

“Maybe it's dead?”

“Maybe it isn't!”

“Let's hit it!”

And so they did.

Finally, somebody remembered to check on Neremyn. Despite his horrible shape, he was still alive, albeit unconsciousness. Kuqhir volunteered to carry him.

Pressing on, the party found several dead ends. One of them had a skeleton in chain shirt. It held a shortsword in one hand and rotted backpack in the other.

Will party suffer the same fate?

Illustrations by Idle Doodler.

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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This report covers a week of downtime preceding session 44

Adventurers

Character Class Description
Rad Thief level 3 A young, short and malnourished rogue.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.
Gomm Thief level 4 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.
Flamthwynn Magic-User level 1 An older gentleman sporting fashionable dark blue robe with purplish overtones. Seeking arcane objects and offensive spell.
Brother Kallahan Cleric level 2 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
Rhovar Fighter level 3 A generic Nordic guy.

Thistleburn 1st–4th

A week of downtime!

Here is how people say the esteemed Hydra Company members spent it.

Rad

Having gotten drunk the night before, the young thief woke up to a most shocking discovery! His mythril shortsword was gone!

First he went back to the tavern where he got wasted alongside his Skandik friend. From there he followed whatever lead he could find; greasing the informants with some gold coins.

A mythril shortsword with Firebeard's stamp was apparently auctioned at the Walled Bazaar on Thistleburn 2nd.

Although it is unknown how the sword got there, apparently some Colwyn the Drunkard has been bragging about making quick coin just the day before. He is most often seen at the Seven Vultures.

The auction was an invite only event, mostly with men of fine standing. If reports are to be believed, it was a rather fiery auction, with many bids, harsh words, and several fistfights.

The purchaser's name is Quidsard Caltrap, the oldest brother of Bowie and Krom Molder. He immediately tested the blade against three fools who dared assault him the moment he left the Waled Bazaar.

Taking few select mercenaries, Rad went looking for Colwyn. Indeed, true to his name, the man was at Seven Vultures, red and drunk.

“Look at that boy! Now he has a private army! And to think he gambled his last coin just a few months ago here!” the bartender quipped as Rad sent his mercenaries after Colwyn.

Nobody even tried to get in their way.

“What did I ever do to you?! What do you want from me?! I paid my dues! I swear I did!” The drunk cried.

Dramatically walking up to the men held by the mercenaries, Rad stops just a few inches away from the drunk's face. He stares the man down with folded arms and expressionless face for ten seconds straight.

“I believe you and me have some business to attend to. We can make this quick or agonisingly long.”

The man looked absolutely terrified.

“I'm going to hope that's a yes. Let's take this outside so people can enjoy there drinks in peace.”

Colwyn remained speechless. His bowels gave in, and the drunk soiled himself as mercenaries dragged him out.

Rad tried his best not to retch. He continued “I've heard you have come across some wealth recently my friend. I would love to hear the tale of how you acquired such funds.”

The drunk confessed he stumbled upon a young drunk boy who had dropped a nice looking sword. He took it to a fence in the sewers, to a representative of the Underlight Guild, whom paid him 120 gold coins, and that was it.

At Rad's signal the mercenaries frisked the man for any valuables he might have. Sans the soiled ones.

After a minute or, Rad counted 36 gold coins, 22 silver coins, and 74 copper coins. “Is that all you have? I hope for your sake it's not.”

“I-i-it is!”

And so Rad traded mithril for shit.

Neremyn

The elf spent two days resting and recovering, to heal his bruised body and ego after the crypt delve. Pipluk, the prisoner-turned-retainer, had little interest in sharing more about his past with Neremyn.

He also had nothing of value to share about the crypt. “We just arrived there moments before you burst in and beat us senseless. What more do I have to share? Stop being so nosy!”

Turning his attention to Paxton, the cleric whom they saved from the crypt prison, proved to be much more fruitful endeavour.

Although Paxton didn't know much about the layout, he was able to share more about the sound of rustling leaves and the undead the party had faced.

“When I was much younger I met a druid who taught me about a special creature of nature that looks like a mound of leaves. This creature sucks in the air around it and produces a sound similar to one of rustling leaves.”

“Although barely audible, the sound has a far reach, sometimes up to several miles. That sound is especially soothing to the restless dead, putting them in a sort of stasis.”

“Since they aren't actually dead, you probably disturbed those three in the chamber with runic inscriptions when one of you stepped on them. That might explain their uncommon ferocity.”

Neremyn took notes.

Gomm

Disturbing nightmares have been keeping Gomm awake ever since he had an encounter in the Solemn Glade. Desperate for sleep, he resorted to look for a dream oracle, or anyone really, who can interpret his dreams.

Failing to find anyone relevant at the Walled Bazaar, Gomm accepted the services from a filthy crone in a dark alleyway.

“Put your trust in the woman!” cost him 27 copper pieces.

Contemplating her words, Gomm went on another mission. Rhovar asked if he could learn more about Lord Warcrown, the man who wronged them at Kelman's Rumble.

Frequenting various places yielded very little intel. Anyone Gomm spoke to refused to say much about Lord Warcrown. One person, even shadier than the crone, offered to share more for a “small price of 100 gold coins.”

Gomm handed over the purse.

The man took it with his grubby hands, and counted them very slowly. Once he finished, he leaned in and opened his mouth. His offensive breath reached Gomm before his words:

“He is a dangerous man. The one you shouldn't be asking questions about.”

The man grabbed Gomm's hand a stabbed him with a dagger. Then he turned around and fled. Gomm pursued the man, but was unfortunately slower.

Looking to outsmart the man, Gomm scaled the nearby two story dwelling, intent on cutting him off by running over the rooftops.

He could see the man making his way through the crowd. Alas he was already quite far. Soon he disappeared from Gomm's sight.

Unwilling to give up yet, Gomm rappelled down to the street, and scaled the building across. Then he ran towards the assumed direction of the man. Alas, he didn't see any familiar figures.

A fat woman with a cudgel peeked out of the rooftop trapdoor, cursing Gomm in unfamiliar language. The thief threw a sack over her head and legged it across the roofs.

Gomm returned home safely and with enough time to lick his wounds.

Kuqhir

The wizard set out to accomplish two things: find a learned man who can identify dweomers, and find a truly learned man who can mentor him.

There are no libraries in Antil.

There are no wizard towers in Antil.

This is really fucking middle of nowhere in filthy barbarian lands.

It is a miracle this damn place even has walls.

On the other hand, he managed to track down Dagmar, and old sage—at least twice, if not more, Kuqhir's age.

Dagmar doesn't claim to be a wizard, but does say he can decipher arcane devices and scriptures.

“For simple dweomers I ask for a minor contribution of 200 gold coins per item and a cask of good wine. I will accept quality hashish as well. One needs to be relaxed when dealing with sensitive matters.”

“Now, when it comes to more complex dweomers, I ask for 200 gold coins per day of study and a lovely courtesan to ease my aged body and stressed mind. No slovenly trulls, please.”

“It's hard work.”

Kuqhir paid the asked price for identifying three scrolls. They were as follows: Scroll of Detect Magic, Scroll of Sleep, and Scroll of Levitate.

BuddyPuddingBottom

The merry elf decided he wants to make Hydra Company HQ an even merrier place! Hence he went on a recruiting spree, looking for dwarves and elves.

His approach?

“I'll do it by singing a festive winter theme jolly at the dingiest most cut throat bar I can find disregarding my own safety.”

“I'll warm those hearts!”

The result?

He warmed zero hearts and got covered in spit, urine, spoiled ale, and few other, even more rotten liquids

Once that hadn't worked, BuddyPuddingBottom set up a little shop in front of the base selling wooden horses carved during his adventures and hooked shaped peppermint confections.

Eight orphans residing at the Hydra Company HQ all joined BuddyPuddingBottom in making toys. Most of them actually just played with the toys elf had made.

Passerbys indeed felt a bit merrier seeing the elf playing with the kids. Some even commended him on how obedient his slaves are!

BuddyPuddingBottom sang jingles obliviously.

Flamthwynn

The magic-user decided to look for rumors around town, trying to frequent places where other magic-users would be, paying special attention to any places of magical knowledge mentioned. He was especially careful not to get beat up by the wizard mafia.

Spending a week in Antil specifically looking for magic-users, one thing became obvious—there aren't that many.

Borlace Kember, The Master Alchemist, is the name he heard mentioned more than once. Apparently he is the most powerful wizard in the region. His tower is just south-west of Antil, overlooking the Romilion Sea.

“Real cranky that one. Better approach with caution!”

Flamthwynn didn't get beat up by anyone.

Brother Kallahan

The cleric used his downtime week to go to a library and look for information on divine bargains or pacts and how they work. Specifically, he was seeking how to break free from them.

Alas, there are no public libraries in Antil. Known places of knowledge are temples in the Pilgrim's Quarters. Lawful temples Kallahan knew of in Antil include:

  • Shanga-Ta, The Windgod Temple being the largest in the whole region and home to the High Priest Panthal.
  • Shang-Ta, a number of smaller temples in the city.
  • Temple of Aladantle, the Goddess of Beauty, where Kallahan was thrown out of for being too ugly.
  • Temple to the the twin God and Goddess of Law, Thyr the Lawgiver and Muir the Lady of Paladins.

The cleric decided to got for one of the smaller Shang-Ta temples, seeking a friendly face.

“If they ask why I left, I will say that I was on a spiritual journey in the wilderness to find myself and learn to know the Windgod. Then I will politely ask them about the library at the Great Temple, and if I would be allowed to visit it, to pursue my religious education.”

Indeed, he came to a smaller temple where he recognised the officiating cleric. Six acolytes were tending to the temple, with two doing pushups and one doing pullups.

“Might makes right, my brothers! Might I bother you for a minute of your time?”

Ingham, the cleric, looked at Kallahan with face of surprise.

“How dare you show your face here, heretic!”

Turning to the acolytes, he yelled:

“Men, this is one of the Blumer's heretical associates! Prove your worth! Might makes right!”

“Peace, peace my brothers! I do not know of this Blumer you speak of? Stay your hand, let us discuss this!”

“Don't listen to his treacherous tongue!”

“Might makes right!”

Kallahan throughout the beating simply tried—in vain—to protect himself with arms raised above his head. The first hit has him go “OW!” and tip toe around for a second, holding his bruised scalp. The second hit sends him sprawling on the floor like a ragdoll, without making a sound part from the thud of his body on the pavement, and the furling of his robes.

“And to think we once called him Brother! Tie him up! We will present him to the...” was the last Kallahn heard before fading to black.

Rhovar

A brilliant idea came to Rhovar after a night of drinking.

“I should joust to gain prestige.”

Naturally, he went looking for opportunities.

Windgod acolytes and priests are organising following matches: bare-knuckle fighting, wrestling, and mixed. Anyone is allowed to participate. The bouts are fought naked.

The most prestigious arena is the one within the Windgod Temple where every Spiritday (5th day of the week) the winners from the previous four days are invited to participate in the Mightiest Fist, Mightiest Suplex, and Mightiest Might.

Current champion in all three disciplines is Brutus “The Bumblebee” Beefcake. Although the fights are to the knockout or submission, many have died facing the Bumblebee.

“Mixed martial arts. That's my jam.”

Master tactician he is, Rhovar decided not to bathe for a full day so he gets that competitive stink advantage.

On Thistleburn 2nd he faced two men.

First match was against Jalk the Merry.

The two naked men faced off in the dusty square. Rhovar's mane was tussled by the light breeze. Jalk, the portly friar laughed heartily, his rosy cheeks squashed with a smile.

“I have twice your bulk lad, best to give up now before I crush you.” The fatling slapped his gut like a drum.

The man was indeed much larger in weight, but Rhovar felt he was far more lithe, and cunning. At the ring of the bell the portly friar dashed forward looking to catch the barbarian in a bear hug. Rhovar, bouncing on his feet, evaded the grapple and circled the man, looking to capture his opponent's leg. He shot forth with both hands, coiling around the friar's knee and waist.

Sand was kicked, and the two men grunted as their bulk swung around the sand. Foot by foot, Rhovar gained ground until, through gritted teeth, Jalk tumbled to the earth. But not before casting down a brutal elbow to the barbarian's face.

Crash. The two men hit the sand, scrambling like beetles in the flow of stream. Strikes dashed out, sand spat like flutes of flame, but Rhovar soon Pinned the man and mounted his mighty gut. Blows soon rained down.

A bloodied hand slapped the barbarians chest and a cry came out, “I yield.”

Rhovar stood and wiped the bloodied sand from his chest and face. He helped the friar up.

“You were harder to fell than a tree my friend.”

The battered friar chuckled, “And I have given you a wound to remember me.” Indeed he had, as Rhovar's front tooth had been snapped from his mouth.

Second match was against Briar Webbe.

The small wiry peasant named Briar Webbe approached from the far wall where he had been leaning.

“I'll face you next Skandik.”

“You, but you narey a man. But a waif.”

The small peasant frowned at that, and pointed to the cleric carrying the bell. The instrument was stuck and the match began. Like lighting the tiny brown skinned man kicked at the barbarian and bopper and weaved. Rhovar was caught off guard for a moment, a few of the blows hitting him in his chest. The skandik parried an incoming kick, and with the twist of his hip, knocked out the peasant with a single straight right. The match was over.

Rhovar won both the matches of the day. Some of the spectators bought him drinks and shared some coin they won betting—a total of 44 silver pieces.

On Thistleburn 3rd he faced four men.

The sun was hardly up, long scrawling shadows scratched across the courtyard. Rhovar had returned to the fighting square, this time with several of his soldiers who wanted to come and watch him work.

He charged once around the sand pit on his charger Umber Fury. Only a single cleric was around, he swept the courtyard and squinted at the barbarian. “Thought you'd be back.” He said.

The Skandik warrior dismounted, took a gulp of wine and disrobed. As his heavy helm hit the floor four red skinned barbarians walked into the arena. They wore animal skins and scraps of salvaged leather armour, carried spears and shields of rattan. One of them wore a leopard skin, and had a shaved head that glistened in the sun.

“A fat merchant said we could earn some coin fighting here. Well. We're ready.”

The old cleric dusted off his robe, put on his feather headdress, took up his bell and read out at the short list of rules. No eye gouging, no hits to the groin or the back of the head, all else was permitted.

The Altanians disrobed and leered at Rhovar, spitting into the sand, and making vulgar gestures. The Skandik stood in silent contemplation, it was the first time he had seen barbarians from the southern jungles, though he had heard about them plenty.

“Watch out boss, they say they are sneaky.”

A small crowd had gathered, they took up pews eating grilled lizard and drinking plumb wine, the Altanians decided amongst themselves which would fight first. One with a dead eye took up the challenge first. He came to meet Rhovar in the centre of the sand pit.

“Rhovar is my name. Good stead.”

“Jann.” The barbarian squawked. Rhovar didn't know if it was his name or a threat. The men took up their stances, five paces distant, then, as the morning prayers echoed out from the great totem, the bell was rung.

“Might makes right! Kill him!” Cried a drunken patron, his white linen thawb stained red from wine.

The two men slammed into each other, fast blows from battle hardened fists. The barbarian got a few good slugs through Rhovar's defence, but the Skandik caught his arm and wrenched it down to the floor. The Altanian scrambled across the sand, trying to break free of the grapple, but the Nordman's knee came down on his shoulder, forcing his face into the sand.

“Yield, yield or I break it.” Rhovar cried above the barbarians scream. It was over. The other three barbarians stared at the towering blonde man, eyes full of venom.

The bell rang thrice more. The next warrior was Glik, and he was a fine boxer, fighting toe to toe with the Skandik for over three minutes, but he eventually ran out of energy, his guard dropped and the Hydra Company officer knocked him out with a flurry of blows.

The next in the pit was Bid, he had a long braided mohawk, twined with bone trophies, but this became his undoing as Rhovar circled him like a puma grabbed a hold of it, swinging him to the ground by his hair and kicking him in the face for a KO.

Their leader was last, he called himself Irnkard. The leopard skin wrapped around, him he had felled with his own hands, or so he boasted before the match. The crowd were cheering, and several betting pools had been set up. The Hydra Company soldiers were several pints of grot deep and roaring like lions. Rhovar's chest rose and fell, laboured, and sweat glistened on his back and head. The summer sun was beating down like a volley of fire arrows. The pale moon Vannis hung like a ghost in the sky.

“Grimir, give me strength.” The northman said.

“No gods, only flesh.” The Altanian quipped whilst beating his chest. The bell rang for the final time. Rhovar made to tackle his foe about the waist, but the lithe Altanian kicked sand into his eyes.

“Cheat! Cheat!” Roared the Hydra men, but no rule had been broken.

Irnkard took the initiative, jumped and launched a knee into the Skandik's face, bowling him over like a pheasant shot in the hunt. He followed this with a flurry of kicks into the Northman's trunk. Coins tumbled into fists as last minute bets were made on the sideline.

But as another rough kick was aimed at Rhovar's head, the barbarian rolled back and swept his opponent off of his feet with his own leg. The two men lunged and rolled in the sand like hyenas. Irnkard managed to take Rhovar's back, and just as he managed to wrap his arm around his throat the vicious Northman bit into it and chewed off a chunk of flesh. As the two men scrambled to their feet, the blonde warrior spat blood into his foe's face, making the red-skinned warrior flinch back, all the opening the Skandik needed, as he rushed in and head butted the Altanian into slumber.

The match was over. The Hydra men grabbed Rhovar and lifted him on their shoulders, he dripped blood, and sweat, and sand, and waved merrily to the jubilant crowd.

Rhovar was the champion of that day as well.

On Thistleburn 4th he faced his most challenging opposition, yet.

Lucky to have a friend with divine healing magic, Rhovar turned up the next day at the battle site full of vigour. Riding his horse naked and bareback, ready for his battle. He tossed his previous winnings to the urchins and vagabonds that loitered around the battle pit. A small crowd had already gathered, and as Umber Fury galloped into the sand strewn square, a silence fell across the area.

“They say that this laddie bites like a jackal, and thrashes around like a beast. Well, we'll see how he fares against the stalwart bulk of Sarforlig Gravelbrew, son of Shamus Gravelbrew, twelfth Laird under the mountain.” The heavy accented voice echoed out.

Rhovar squinted against the sun and scanned the crowd. It parted, and a naked, silver bearded dwarf stomped into view. His body was mired with battle wounds and lesions. His arms were knotted with muscles and his eyes were like deep pits of coal.

“I'ma crush you laddie. I'm gunna make you cry.”

The crowd went absolutely wild.

“Sarforlig Gravelbrew, oh Shang Ta, we are going to get a show today.” Rampant gamblers rushed to make bids.

“You can try.” Rhovar said as he leapt from his steed. “But you will fail.”

The audience became deathly silent. The clerics pushed the crowd back and marked out the ring. The two warriors took their positions. Rhovar tried to steady himself, this dwarf was clearly a veteran warrior, and the crowd knew him, which meant he must be a previous champion. He was going to need to use speed, and keep away from those giant hands.

The bell rang.

“Die!” Gravelbrew spat as he ran forward with unexpected speed. Rhovar stumbled back to keep distance, the dwarf gnashed his teeth and swiped like an ape with his huge arms, but Rhovar was able to keep distance. If one of those hands connects, I'm done for, he thought.

“Get back here and fight, Skandik dog.” Gravelbeard roared.

Rhovar kicked out and hit the dwarf square in the mouth, but he didn't even flinch. The dwarf closed the distance, grabbed Rhovar by the neck and waist and threw him nearly five foot across the sand. Rhovar quickly leapt onto his feet and narrowly avoided being pinned by the massive demihuman.

“You cur!” Gravelbeard shouted. Rhovar again kicked him in the teeth and thin bloody drool flew out of his mouth. Rhovar fell back, throwing out strikes, and connecting once or twice, but the return blows were horrendously powerful. Then, his back met the crowd and several of the peasants slapped and whipped his hide.

Gravelbeard laughed, “Laddie, laddie, nowhere for you to hide now.” And he grabbed the Skandik again and suplexed him like a rag doll. Rhovar sprawled out on the ground, utterly winded, the massive hand of the dwarf grabbed his neck and pulled him up. Gravelbeard laughed bitterly. Just as he was about to speak Rhovar thrust out a jab directly into the dwarfs throat.

The dwarf wheezed, and choked, and doubled over, unable to breath. Rhovar, tumbled onto of him, and began to pummel his face until the massive man fell unconscious.

Rhovar roared and dried the blood from his face with the hot sand of the arena.

His next match was fast, a small dervish named Fath Al-Bazzaz stepped forward, and was dispatched with a leg kick that took away the desert man's ability to walk.

Next was Thalysios the Purist, renowned burglar, archer, and wayfarer. He was also known as a master wrestler, and the finest javelin thrower in Altanis.

“May our match be quick and painless.” Said Thalysios, as he strutted into the arena. His harem of women powdering his neck with perfume and popping sweet grapes into his mouth.

“I promise not to ruin your man.” Rhovar said to the harem, who giggled and fanned themselves from the wretched heat.

The two men faced off, and the bell was rung, and they circled each other like hungry cats.

“I have been watching your matches, with training you might make a good wrestler.” Thalysios jested.

“I'll show you skill.” Said Rhovar, and he attempted to catch the smaller mans neck. But like an eel, he was able to slip his hooks around the Skandik's defence and push him back. But the bigger man threw an elbow into the thief, and disturbed his technique. Back and forth the two men wrestled. One gaining an advantage, and then the other reversing it. For five minutes they struggled, pushing and sliding each other across the sand. Eventually, growing tired, they took to throwing cheap hooks into each others ribs, and the trying to trip each others feet. But neither could be turned or thrown.

Eventually, after ten minutes of constant battle, the two exhausted warriors gripped each others arms, not in a lock or hold, but in a handshake.

“I cannot best you.”

“Nor I you.”

“Then let us both agree on a draw, and forever call each other brothers.”

“Aye, brothers!” And the crowd roared but were disappointed in such an end to a herd racing match.

After Rhovar had finished laughing with the olive skinned master thief, a smaller man tapped him on his shoulder and offered a match.

“Aye, I shall crush you quickly, I need a drink.” Said Rhovar. It was indeed a quick match, and Momo Khoury suffered a terrible broken eye socket from a nasty uppercut from the Skandik.

On his third consecutive day of winning and entertaining the crowd, Rhovar earned 77 gold coins in gifts from various patrons.

He also received three marriage proposals.

“You can be polygamous in Barbarian Altanis, right?” Rhovar pondered.

“Of course you can!” Thalysios answered.

“What dowries do you offer?”

First man offered two pigs. The second offered three bales of hay. And third offered a fine dagger and a donkey. Neither of them were joined by their promised daughters at the moment

Rhovar accepted all three offers.

“The pigs will be roasted at the wedding feast. I will spend all the competition earnings on the ceremony, wine and musicians!”

Little did it matter of these women were ugly, for Rhovar desired a harem of his own.

The men got into shouting match regarding whom will get married first. The situation rapidly devolved into an incompetent fist fight as each demanded that Rhovar marries their daughter first.

“I won't marry anyone if you don't calm down right now!” naked Rhovar commanded.

“Being your daughters before me at the Hydra Company headquarters. There you will lay your case. Then I shall pick whom I marry first!”

“Oh yes, I'll bring Tuliana by next Spiritday!”

“Forget them, I'll introduce you to lovely Yasmine in three days!”

“Listen to these clowns! Janice and I will be at your place by tomorrow evening!”

Each man ran in a different direction.

And finally, Rhovar received an invitation to compete at the Mightiest Might match on Thistleburn 5th which will take place within the Windgod's Temple.

There he will get a chance to compete against the current reigning champion, Brutus “The Bumblebee” Beefcake.

“By the end of tomorrow everybody will know my name.”

Rhovar's matches written by his player, BloodyHand.

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Adventurers

Character Class Description
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.
Rad Thief level 3 A young, short and malnourished rogue.
Rhovar Fighter level 3 A generic Nordic guy.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Amanka Cleric level 1 Dour, glum, tight-lipped, and baggy-eyed cleric with a gravestone-shaped talisman. She reveres the Fallen One, a petty god of fallen warriors and unsung heroes.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.

Sunstrong 19th, Fireday

Having rested at their camp, the party was ready to head back to the crypts. After all, Pinella's arguments about countless riches hidden inside were too irresistible.

The expeditionary force consisting of Rhovar, Amanka, Neremyn, Rad, BuddyPuddingBottom, Kuqhir, Arnbella, Bowerroth, and Galiana confidently marched in. The stone portal was closed.

That's not how they left it.

“Spread out!”

One of them pulled on the hidden lever that unlocks the portal, while others manned the nearby bastion.

Massive stone slab raised lazily, just like the last time, until it stopped some eight feet tall with a loud thud. The chamber with runic inscriptions was as they left it. Three corpses still laid on the ground solemnly.

The party moved in cautiously, making sure to avoid the runes and corpses.

Double doors to their left were wide open—this was the chamber they burst in the previous day. Double doors to the right were still closed. The passageway ahead was wide open.

Few of the members secured the passageway while others took to the closed double doors. It was Rad who heard belly laugh and squeaking sounds emanating from behind them.

He signalled to the others that he heard something of interest. They soon started to form a line in front of the doors that were about to received the same treatment as before.

“AAAAAAAAAAAAAAAAAAAAA!”

“What th–”

The corpse Galiana accidentally stepped on uttered a blood-chilling shrill, surprising her. Shocked, Bowerroth stepped back onto yet another corpse!

The first corpse sprung up, torn off Galiana's face as she tried to reach her holy symbol, bit incoming Rad, and clawed at swinging Rhovar. All three fell down to the ground.

Two remaining clerics rubbed their holy symbols.

Two remaining clerics failed to summon their deity's favour.

Then one of them got brutally disembowelled by the other slumbering undead.

Then the last of them, being Amanka, decided to run for her life.

“Look! They aren't dead!”

Kuqhir yelled at the fleeing members.

Indeed, Rhovar and Rad were merely lying in stiff, contorted positions.

Galiana on the other hand, was most definitely dead.

The vicious monster that had already claimed three lives charged at Buddy.

Kuqhir and Neremyn used the opportunity to approach Rad and Rhovar respectively. The wizard managed to pick up the thief, but elf struggled with the bulky, heavily armoured warrior.

As if they weren't it having tough enough, suddenly someone opened the double doors to the south.

That someone being a group of four squat goblins.

The monster jumped on Buddy, but failed to drive its claws into him. It did manage to lick his face, leaving foul saliva all over him. The elf pushed the monster away, and then took a run for it.

In a most welcome turn of events, the monster charged into the group of confused goblins instead after the elf. Perhaps it was put off by his peppermint flavoured skin.

Either way, what remained of the party was fleeing at full speed. Except Kuqhir and Neremyn who were desperately trying to save Rad and Rhovar. There was still one undead that was chasing after them.

In the flash of brilliance, Kuqhir threw his satchel to Amanka.

“There are some oil flasks inside!”

Amanka promptly set the whole satchel on fire and threw it straight into the face of the pursuing monster.

The gods heard her now.

The expeditionary force retreated back to their camp leaving horrible screams behind them.

There they rested long enough for Rad and Rhovar to regain their senses.

And then they marched to Antil.

Sunstrong 19th, Sunset

Neremyn found an obsidian citadel encroached by the jungle.

He took a peek beyond the broken portion of the wall.

There he saw three house-sized spiders consume a giant-sized humanoid.

The party continued to Antil.

Sunstrong 20th, Spiritday

Finally, the Gates of Antil!

Feeling generous, the party liberated Amdor, and hired the rest of their prisoners—Pipluk the Elf and two thugs named Luqe and Argun.

And then Rhovar jovially announced:

“Let's get paralytic for the second time today!”

Illustrations by Idle Doodler.

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Adventurers

Character Class Description
Brother Kallahan Cleric level 2 Crooked, broken nose; big bags under eyes; long hair, bald spot hidden under old pilgrim's hat; and emaciated figure. Mosquitoes and the smell of dampness always accompanies him.
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.
Eccy Throi Elf level 1 Wears a dark green cloak to hide his bulging muscles and crippling anxiety.
Barad the Bald Magic-User level 1 Bald, beardless, chinless, and lazy-eyed.
Rhovar Fighter level 3 A generic Nordic guy.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.
Amanka Cleric level 1 Dour, glum, tight-lipped, and baggy-eyed cleric with a gravestone-shaped talisman. She reveres the Fallen One, a petty god of fallen warriors and unsung heroes.
Zilar Fighter level 1 A handsome 9th son of a noble who has read too many trashy fantasy books for his own good, and now thinks that bravery is not being scared of anything.

Sunstrong 18th, Earthday

“Tie them all up!”

The party has just beaten three figures to unconsciousness, with one of them being a treacherous elf that dares to stab the pal Neremyn.

These bad people were trying to break into another room, from whence an unknown person shouted defiantly that they'll never be caught alive.

“We are the Hydra Company!” Rhovar shouted standing next to the same doors. “We are here to rescue Herat's sister! You have nothing to worry about if you are an honest man!”

A few moments later a large man dressed in long gray-blue robe opened the doors. He introduced himself as Amdor, and thanked the party for taking care of these foul men that tried to kill him. An ornate staff with gilded swirls was in his left hand.

Rhovar interrogated the man, all the while playing thumb games with him. He was gravely worried that Amdor might try to surprise them with some powerful spell. After all, just minutes ago an elf put him to sleep with surprising ease.

Neremyn, Eccy, Kallahan, and few others took to interrogation of unconscious men. Months in the city of Antil have apparently softened Brother Kallahan, for his first move was to gently awaken one of the men.

Once that did not work, he resorted to tried and tested method of slapping the person. Alas, all he got were few incoherent rumbles and sloppy mumbles.

On the other hand, Eccy and Neremyn were far more successful. They quickly found out their captive kinsman's name was Pipluk. Eccy's bloodthirsty gaze and semi-erotic caressing of his serrated handaxe motivated Pipluk to answer any and all questions with great haste.

“I'm the leader of this adventuring band. We came here for the same reason as you! To seek treasure in these long forgotten crypt. That was when we encountered the robbed man. Since he was most uncooperative, we decided to teach him a lesson. And then you showed up!”

“Why did you stab me!” Neremyn demanded.

“Well, you were the one who charged in, slashing and breaking, and all that shit!”

On the other hand, Rhovar had managed to learn much more from Amdor. If he was to believe him, the man was a member of an adventuring party whom had made the crypt their home. He offered to guide the Hydra Company to his leader, but Rhovar refused.

He also explained that the sound of rustling winds is what “keeps the dead sleeping” and that it is important to “stay as quiet as you can” as not to disturb the resting.

At one moment Kallahan joined Rhovar in questioning Amdor. Despite the wizard sharing everything he knew, the duo did not seem to trust him.

Finally, Amdor divulged something of great interest!

“A few weeks ago—or was it days?—we captured a group of adventurers who tried to break into our home. Unfortunately two of them died, but the man and woman whom had survived were thrown into our cells.”

“Tell me more about the woman!” Herat nearly jumped at the man.

“Long brown hair, pretty face, quite feisty. I remember her yelling so much we had to knock her unconscious!”

“That's her! Can you take us to her?”

“Of course. Which way would you like to go?”

“The shortest!”

“In that case we will head back to the Flame Portal overlooking the docks. I created a secret passageway behind the lever using my majestic arcane skills.”

“I'm sorry, but although we trust you, we will tie your hands. Do you understand?”

“You know, I could be of more help if I was untied...”

They tied his hands anyway.

Rad, Galiana, and Boweroth took Pipluk and his two thus outside, so they secure them in their camp.

The rest of the party went to the Flame Portal, with few of them always keeping an eye on Amdor.

The man was not lying—there was another secret door behind the secret chamber that housed the lever.

“Come on! Let's go!” Herat was less and less patient.

Rhovar stepped through the passageway first, with Herat closely following. Although less than five feet wide, the passage was quite tall, with their torches barely reaching the ceiling. The surfaces were smooth and featureless.

Splash.

Zilar and Amanka turned around just in time to see several crocodile headed humanoids crawl out of the water behind them.

“Lizardmen!”

“Form ranks!”

Eccy charged to the staircases on the left, Zilar and Amanka to the right, while the rest of the party ran up the stairs to the top of the bastion. Rhovar and Herat were too deep to hear the details, but they were aware of something happening.

“There is five more swimming down there!”

“Watch out!”

Four of them surrounded Zilar. They beat him unconscious with their bone weapons. Bloodied and zoned out, Zilar fell down on the ground.

Eccy disembowelled the monster in front of him, while Kuqhir started to chant magical words. Alas! By the time he was done, two of the beasts grabbed Zilar and jumped into the sea!

Rhovar joined the fray just in time to finish off the lizardman already wounded by BuddyPuddingBottom and Kallahan. When Kuqhir finished his ritual, three more lizardmen fell.

Amanka slipped on one of the stairs and tumbled straight into the sea. Luckily, the opposition had either left (with still breathing Zilar) or had been killed.

“You know, if my hands weren't tied I could solved this with a move of my finger!”

Kuqhir studied the man. He couldn't see any spellbook. Maybe he left it somewhere safe? Either way, the party formed a single file rank, and marched through the secret passageway.

“You should see flat wall just ahead. It is another secret door. It's a simple rotating mechanism, just push one of the edges and it will open.”

Rhovar pushed gingerly, opening the doors a little bit.

“Fuck off!” a female voice shouted.

“That's her voice!” Herat whispered to Rhovar and tried to push him forward. The Skandik hadn't budged whatsoever. “Wait. It might be a trap. Tell her to calm down.”

“Pinella it's me, Herat!”

“Oh sister, so happy to hear your voice! Come in and help me!”

Now the party charged in with all their might.

They rushed into a roughly twenty-five by twenty feet chamber with double doors to the left and right. Various torture contraptions hanged on the north wall. A naked woman was chained to the hanging bed on the south wall.

Ugly looking man with bloodied face and nothing but chain shirt stood in the southwest corner of the room. Last thing he did in his miserable life before Rhovar crushed his head into a pulp was pulling on a silk cord hanging from the ceiling.

Herat took care of her sister, whom was in very good health despite her predicament. “Fucking loser. Good riddance. Cannot tell you how many times I broke his ugly face.”

“What the fuck is this Amdor?” Rhovar grabbed the wizard by his throat. Eccy flanked the man, sporting his axe once more.

“Ghhhgfhh–you are choking me–”

“Yes I fucking am! Speak!”

“–I don't come here often. What do I know what they do here!”

“How many of you are there left?! Where are they!”

As this was happening, Kuqhir, Neremyn and Amanka went through the west double doors, for there were more prison cells there. Indeed, a bruised man dressed in rags was in one of them.

“Are my eyes fooling me or have my prayers been answered?”

The man slowly got off the ground, revealing his badly mauled arms and scab-covered legs.

“Come, let's get you out of here.”

“I'm sorry, I don't have the strength to carry myself... Please save my friend as well, she is in the torture chamber next door...”

“Don't worry, she is with her sister now.”

Amanka watched guard over the south doors. Much to her surprise several dog shaped head emerged from the doors—as if they turned into liquid wood—and started barking and growling audibly.

“Let's get out of here a bit quicker.”

“Six more! Just south of here, behind the barking doors is another secret passageway which leads you into the former priests' chambers. That's where our base is!”

Amdor answered Rhovar as Kuqhir and Neremyn returned, carrying a broken man. Amanka followed with a brisk pace.

“Just one more thing. Herat please pass me the dagger...”

Having castrated her jailer, now she too was ready to leave.

Illustrations by Idle Doodler.

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Session judged by myself, report written by Sleazy B, player who controled Serga in this session. He usually plays Eccy Throi in the Conquering the Barbarian Altanis campaign.


The Party

  • Serga Ulmus, a half-orc cleric on a mission to retrieve his forefathers relic which will allow him to rule orc clans.
  • Gobanneu, a goblin bodyguard in the service of Serga.
  • Uglamm the Wretched, a foul warlock wearing black cloak and a goat horned circlet..
  • Mavious Blarv, Uglamm's apprentice.

HEAR THIS, the age of Serga is upon us! I, Uglamm the Wretched, have been tasked with the glorious honor of chronicling his tale.

It was the retrieval of Alkarg, the Elf-Destroyer, that brought this age to ripeness. I was honored to be among those tasked with delving into the lost citadel of Alhurmus, the bastion of his revered ancestor Mondru IV (may Gruumsh glorify his name!), and there to combat the many traps and deadly beasts. Yet it was through Serga’s strength that we were victorious!

Be it remembered that the numerous clever traps of Mondru’s fortress felled brave orcs who gave their life for Serga! And it was their blood that stoked the fire of Serga’s resolve. The halls of the fortress were lined with statues of the honored dead, and trophies torn bloodily from the hands of slaughtered elf-kind. And each of them seemed to bow and cheer “Serga!” as he passed. Enshrined among the great halls were heroes of old, and their treasures, and they too looked upon their descendant with admiration and respect. For Serga is the chosen of Gruumsh!

Let the name of the vile lycanthrope who defiled those hallowed halls be forgotten, only the glory of Serga remains. Through violence and treachery, many of Serga’s servants were slain. So it was that only his brother Baktar, and his servants Durz and Nogurgh survived to accompany Serga to the lowest level of the fortress, where resided the Bane of Elves. How beautiful were those lower halls which glorified Gruumsh! And yet, even here, the brilliance of Mondru’s defenses cost incautious Durz his life. There were many riddles there, engraved upon black iron gates. And yet, for one as clever in words as Serga there was nothing hidden! For he was wise in the written form. Cautiously did he, his brother, and his servant enter to that final chamber. And yet seeing the prize in front of him, the Elf-Destroyer, Serga strode forward bravely. And the honored dead that lined the hall there were glad to see him, and they proferred to him the spear itself which he had sought.

The three heroes rose victorious through the labyrinth to where they had entered into the fortress, and where awaited Serga and Baktar’s father Thaagwa, who had taught Serga the ways of Gruumsh, and his retinue of brave Orcs. Yet when they entered into the plain air they discovered treachery! A band of men, led by hateful elves, had put to the sword Serga’s faithful followers, and even his father (though his father lived just long enough to see his son emerge).

Seeing this evil before him, and the blood spilled by those that would oppose him, there rose in Serga a righteous fury. And he strode into the field, glowing a brilliant red, a sign of his hatred for the treacherous elves! There he did battle with those villains, I saw it with my own eyes! He slew them to the last one. And though Baktra and Nogurgh could not withstand the hateful violence of the elves, Serga emerged, all drenched in the blood of his enemies. Let it be known! All who oppose the chosen of Gruumsh will find only destruction.

#Wilderlands #OneShot #SessionReport

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Adventurers

Character Class Description
Rhovar Fighter level 3 A generic Nordic guy.
Gomm Thief level 4 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Rad Thief level 3 A young, short and malnourished rogue.
Eccy Throi Elf level 1 Wears a dark green cloak to hide his bulging muscles and crippling anxiety.
Barad the Bald Magic-User level 1 Bald, beardless, chinless, and lazy-eyed.
Amanka Cleric level 1 Dour, glum, tight-lipped, and baggy-eyed cleric with a gravestone-shaped talisman. She reveres the Fallen One, a petty god of fallen warriors and unsung heroes.
Zilar Fighter level 1 A handsome 9th son of a noble who has read too many trashy fantasy books for his own good, and now thinks that bravery is not being scared of anything.
BuddyPuddingBottom Elf level 2 Peppermint scented elf followed by jingles, on a quest for the perfect gift.
Oberon Fighter level 3 A tall, supple hunter adorned with bones and horns of his prey.
Neremyn Elf level 1 A tall, pale, and lean scholar of languages with silver hair and a somewhat distant attitude.

Sunstrong 16th, Airday

Morjen. Liana. Yorlen. Meldorian. Warcrown. Kelman.

The names and associated faces were now just a groggy memory for Rhovar and Rad. But not for Barad. Oh no. He still remembers everything from the previous night.

“My dear friends, I bear gifts!”

It was Aergal Firebeard, a dwarf whose son the company had saved months ago.

“It takes time for mithril weapons to be forged, but they are the finest in all of Wilderlands!”

He brought them a mithril short sword, a mace, and a two-handed sword.

“Now, what is it I hear my friends? Is it true that you've been to Kelman's famous Rumble! Oh, don't hold me in dark; spill your beans at once!”

While Rhovar and Rad struggled to remember the details, Barad bluntly said:

“Sorry, but we have signed the Code of Secrecy. We are not allowed to speak of the night. We hope you understand.”

“I see, I see. Well, see you again in a few months. All of you are welcome to my manor at any time. Maybe visit once?”

“Hey, where is Eccy?” finally someone spoke up.

“Oh yeah, we received a letter from the Walled Bazaar. Apparently he made a huge mess there yesterday. Got into a fight and broke some noses, flipped few stands and what not. They subdued him and threw him into prison. They are asking for 1200 gold pieces to release him unharmed, plus 741 silver pieces for damage done.”

“He is a good elf. We will pay the ransom.”

“By the way, have we gotten any responders to our call for adventurers?”

Indeed, five individuals answered Hydra Company's call: fighter Richrad “The Treacherous” Feutrer, thief Watt “The Merciful” Coxeter, magic-user Arnbella Meale, cleric of luck Bowerroth, and cleric of the library Galiana “The Lily” Payne.

All were hired.

“Well met old friends!”

Yet another visitor came to the Hydra Company's headquarters.

This time it was Herat, a female warrior that was briefly with them during their time at the mushroom caves.

“You remember how I joined Sinai because he promised that he'd help me find my sister? Well, I have a very strong lead! But I need your help... Apparently, the she was a member of adventuring party that went to seek a crypt in the jungle just east of here. I even got a map—see? Would you be willing to head there with me?”

“And what is the pay?” Rad magnanimously asked.

Herat blushed. “I don't have anything to pay you, but if the rumours are true, the crypt she went seeking is full of ancient treasure. That should suffice, no?”

“Yes.”

And so the company set out to prepare a new expedition.

Sunstrong 17th, Waterday

Oh how impressive they were!

A column with three marching abreast led by Rhovar mounted on glorious Umber Fury, the warhorse of mysteriously missing Sir Fondleroy.

Eccy, Zilar (a new guy who just joined the company), Neremyn, Amanka, Kuqhir, Barad, and BuddyPuddingBottom were joined by their retainers Galiana, Arnbella, Bowerroth, and Richrad.

The wizards actually rode in the VVagon pulled by two draft horses.

Finally, ten mercenaries armed with shortbows and daggers followed.

Herat was up front with Rhovar, since she had the map to her sister's supposed last location.

Just as they were leaving the Gates of Antil, Barad the Bald had caught glimpse of a familiar face. Although dressed in a simple clothing and without large grey robe, Barad was certain this was Meldorian the “Gargoyle” from the previous night's horror show.

The man looked nervous and was continuously looking over his shoulders. Somehow he failed to notice the impressive column of the Hydra Company.

“Rhovar! That's one of them!”

The Skandik warrior trodded to the unsuspecting man; towering over on him on Umber Fury; and demanded in booming voice he enters into their VVagon.

Meldorian was so shocked he went as pale as Kelman's albino servants. He couldn't form a single coherent sentence. He was pushed into the VVagon with little resistance.

“You'll go on a ride with us now. Don't you worry.” Barad consoled the man.

Meldorian sat in silence, shivering and trembling in anticipation.

“Some thugs are following us.” Rad announced.

Well, whomever they were, they were not brave enough to challenge the Hydra Company in the open.

“Kelman's spies, for sure.”

“W-w-where are you taking me?”

Meldorian finally spoke.

“Oh, that's no concern of yours. Relax.”

And little did they speak to the man until they were several hours away from Antil.

“Speak, fiend! You threw the dice as will, did you not!”

“Spare me! I did not want to play, but I value my life more than some beggars' and lepers'!”

“Have you not seen us walk out?!”

“To be honest, I expected you to show up on some of the planks as well! How could I know they'd really let you leave?”

“Where were you going now?”

“I was fleeing Antil, that's where I've been going! And you should too! Anyone who returns is a dead man.”

With a little helping of motivational intimidation, Meldorian revealed his plan was to surprise everyone with a Sleep spell, and then simply pick up all the valuable. He got cold feet as the night went on and simply gave up.

And somehow he managed to gather enough courage to insult Barad:

“Esteemed colleague, you asked me how do I remember the events from the last night. Any mage worth their salt would've recognised that “Code of Secrecy” was nothing but a simple curse for the feeble-minded.”

By now Rhovar had enough of the man.

“I'll cut off your tongue and chop off your hands!”

Eccy Throi supported that notion.

Others simply turned their heads away as Meldorian grovelled for mercy. But no matter how much he begged, Rhovar had made up his mind.

Seeing he has no other option, Meldorian fled for the jungle, running as fast as he could. He even left behind his haversack. Luckily for him, Rhovar and Eccy were to slow to catch up. Others did not try to prevent him from escaping.

“Bah. Herat, are we close yet?”

“No.”

Sunstrong 18th, Earthday

“This must be it!”

After nearly twelve hours of jungle exploration, they had finally found the entrance into the crypt marked on Herat's map.

The following were to go in as the main party: Herat, Rhovar, Eccy, Zilar, Amanka, Rad, Neremyn, BuddyPuddingBottom, Kuqhir, Bowerroth, Galiana, and Arnbella. The rest formed a camp at the safest spot they could find.

The passage the have discovered at the back of a cave led them to another huge water-filled underground cavern opening up into the Romilion Sea some few hundred yards north.

A wooden bridge crossed the subterranean river flowing into the sea, leading to portal beside a twenty feet high tower. From where the stood, the party could infer that this was an underground dock of sorts.

Two more towers followed the first one, with a docking bay between each. The bays were at a lower level, with steps leading down into the water. Everything was littered with rubble and masonry. The steps, as well as part of the docks were also covered with wet green weed, slime, barnacles and sea snails.

The elves could hear a feint sound of rustling leaves.

Opposite of the second tower stood twenty feet tall and twenty feet wide double doors. They were arched and covered in carving of intertwined skeletons, culminating with a large carved flame at the top of the archway.

Four thick metal bars ran across the doors, with numerous chains and padlock shackling them to the doors. Rad couldn't resist the temptation, so he decided to try to pick one of the locks.

At the same time, the rest of the party searched the towers and docking bays, finding little of interest except a rotting barge with a skeleton and a rusted chest.

“Chest, you say! Now that's more my drift!”

Rad reached the barge without any delay.

“Hmm, yes, a chest.”

The skeleton crumbled into dust as soon as it was prodded.

“OUCH!”

As soon as he stepped into the barge, two lampreys lunged at him, surprising the young thief.

Buddy immediately shot down one, while the other was put to sleep by Kuqhir. Zilar ran down the slippery stairs just in time to embrace panicked Rad in his strong arms.

After everyone had calmed down, they recovered the rusty chest, finding an ornate golden goblet, a flask with liquid, blue gourd full of white sand, and a silver armband.

“Guys, there are another big ass doors here as well.”

Indeed, at the end of eastern portion of the docks stood fifteen feet wide and twenty feet tall opening. It was framed with skeletal borders surrounding a cascade of water. On the floor was a three feet wide groove.

The “doors” was in fact a thick slab of stone. It currently stood at some ten feet above ground.

Simultaneously, Neremyn had been exploring behind the metal bars blocking the large double doors they've previously encountered.

“Aha”

Beneath the lowest bar he found a concealed lever. Smart elf he is, he decided to use a ten foot pole to flip it.

BAM!

The stone slab fell down with such force that it almost knocked Buddy on his bottom.

“Oh, I guess we now know what this lever does.”

Flipping it again resulted in the stonegates being open once more. They opened into a dark chamber.

“Light up. We are going in.”

The party entered into a large chamber with ceiling so high they had to shoot an arrow to see it. The marble floor in the center of the room was covered in mysterious symbols. On top of them two men laid solemnly. Both looked long dead.

“Uh, this looks worrying.”

Smaller double doors were to the north and south.

After carefully prodding and experimenting with the rune carved floor, the party had decided it's safe enough to be approached. Casting Read Languages, Neremyn was able to decipher part of the writing. In essence it spoke of faraway people whom established this as their final resting place. The High Priest and The Archmage were in charge of interment processions. And, perhaps most importantly to the party, everyone here is buried with all their worldly possessions.

“Shh! Noise behind northern doors!”

THUD. THUD. THUD.

It sounded like something hard was banging against another hard surface.

Thirsting for action, they party ordered themselves behind the doors. Rhovar and Zilar led the charge.

They burst into a chamber with several broken bunks and shredded mattresses, barrels, and few desks. In front of them a group of three men were using a bench as a battering ram against doors to the east.

“Look! They have hoods! And daggers! They must be the bad guys!”

The party immediately killed one, and beaten the other two senseless.

Alas, they failed to notice an elf hiding behind the barrels. The surprise weaved his hands and spoke few words, dropping everyone but insomniac Amanka.

He too was beaten senseless shortly thereafter.

A defiant shout came from behind the doors hooded men tried to break through.

“You will never get me alive!”

Illustrations by Idle Doodler.

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Adventurers

Character Class Description
Rhovar Fighter level 3 A generic Nordic guy.
Gomm Thief level 4 Swarthy, good looking, dark-skinned thief. Sweet opium-like aroma is his fragrance of choice.
Kuqhir of the Wastes Magic-User level 2 A thin, tall, dark skinned man with a magnificent beard that tickles his bellybutton. Dresses in silk robes and tightly folded turban embroidered with names of all known angels.
Rad Thief level 3 A young, short and malnourished rogue.
Eccy Throi Elf level 1 Wears a dark green cloak to hide his bulging muscles and crippling anxiety.
Barad the Bald Magic-User level 1 Bald, beardless, chinless, and lazy-eyed.

Sunstrong 12, Waterday

After months of adventuring, all Hydra Company members have finally returned to their Antil headquarters. It was a bit dusty and empty, with all the men Winslow had previously recruited gone.

The city was bustling with activity, its streets chock-full of pilgrims from all over the Wilderlands. The Great Pilgrimage to Lagh Anon is announced to begin on the hottest week of the year, which is expected soon.

But our adventurers care little for such trite matters!

It was time to rest, heal, and revel in recovered riches!

Rhovar commissioned a magnificently terrifying horned helmet and bearskin-cloak. Gomm found an artist skilled enough to make a statuette of the gold-cloaked man he had encountered at the Silent Glade. Eccy found it difficult to rest and study ever since he came in the possession of that serrated axe. Violence seemed like a correct answer to every obstacle. Oberon was left in the capable hands of Shang-Ta acolytes. They tended his wounds as they flexed their muscles.

But none of them were as happy as Rad.

A tall, gaunt, bald albino man in purple robes delivered an intricately carved, palm-sized, wooden box specifically for young thief.

“Oh, it must be THE invitation!”

Indeed, it was an invitation to the annual Kelman Rumble, a high ticket, invite-only gambling event. The letter enclosed stipulated that he is allowed to take up to two guests, that there will be eight rounds of gambling at 100 gold pieces per round, and that the final, ninth, round will with starting bets at 500 gold pieces. Oh, and attendees are heavily encouraged to come in elaborate costumes. No weapons allowed either.

“Rhovar! Barad! You won't believe this... Come, we have only three days to get ready!”

The trio decided to costume themselves into a three-part hydra-like monster. Hence they procured scale tunics and shirts, green paint, and some reptiles' scales—crocodiles' if they were to trust the seller.

Sunstrong 15, Spiritday

Rad donned the scale shirt and tunic, and then glued additional scales to his back and arms. He also glued some to his face, after painting it green. “This colour” the woman told him “is safe 18 out of 20 times. I promise!”

Rhovar applied the same paint to his arms, neck and face. He also doused his blond Skandik hair until it was vibrant green, and formed an upright spike. Then he threw a scale tunic over and rubbed saltwater in his eyes to get that menacing red look.

Like Rhovar, Barad also painted his arms, neck and face. He also dressed in scale tunic. Then he painted an elaborate Hydra face on top of his bald head.

Rhovar, being the largest of the three, stood in the centre. He'd open his arms, with Rad and Barad walking underneath them. Together they voltroned a mean looking scaly, green thing.

Accompanied with eight mercenaries—also painted in green—whom were tasked with carrying a chest with 3000 gold pieces for gambling, the trio marched on to Lord Kelman's manor.

People followed them with a great interest and envy.

The walled manor, situated in the Warden's Quarter, indeed looked immaculate.

Our costumed adventurers were greeted by more silent, purple robed, hairless albino men.

Lo and behold, one of them could actually speak:

“You have arrived just in time. We will take care of your belongings. Your men are most welcome to wait for you outside.”

The trio proceeded alone beyond the gates. The courtyard was dominated with a white marble fountain shaped like a cupped hand. Water was jetting out from each finger tip. Rad noticed a few coins glittering in the depths of the water below.

“You have been invited by the esteemed Lord Kelman. All guests are required to sign the Code of Secrecy. What happens here, stays here.”

Rhovar and Rad signed hastily, the latter just stamping his thumb. Barad studied the contract a bit more. It was harsh one, with quite strict penalties.

“I'm sorry, but only those that sign will be admitted.”

The bald man signed.

“Please follow me into the bar. We will put your belongings into a safe place.”

Lavishly furnished room was populated with many people in costumes—a large ape, a courtesan, a peasant, a woman with large feathered mask, an old matron dressed as a fairy, a nobleman continuously counting his coins, a man with cloth armour boasting how he killed a bear with his bare hands, a huge man in loincloth, a giggly butterfly, a man in golden suit, a man in grey robe who claims he is a gargoyle, and a bumblebee—just to name few!

Drinks were served at no cost, something Rhovar exploited generously. The gorgeous courtesan quickly constricted his biceps.

“Ohhh, are these real or are they part of the costume?”

“Real!”

His further advances are best left forgotten.

The man in gold clothes was fully uninterested in any talk with Barad. He used every opportunity to deride or ridicule him.

“May I know your name?” Barad asked.

“Oh, you will know it soon” the man replied.

And so on and so forth.

The “gargoyle” was more open to conversation, but had trouble coming up with sentences.

“Uh... Yeah. I'm a sculptor.”

“Great, my friend was just looking for one! Maybe you could help him?”

“Oh. Yes, yes. Sure. He can visit me next month, I'm very busy.”

“Where about?”

“Port?”

“I'll let him know. Do you know who is the man in gold dress?”

“That? Oh, that's Lord Taramek Warcrown.”

Rad was having the time of his life, chatting around with people. He did not go straight for drinks, readying himself for the thing he came for. Gambling.

“Give us space!” Rhovar announced.

“Come guys, come, quick!”

Rad and Barad scuttled to him.

“Behold!”

The trio performed their hydra reenactment to the the cheering crowd. Everybody but Warcrown clapped.

A bell announced that Rumble was about to begin.

Attendees were led into a large round chamber, even more lavishly furnished than the bar. Half of the walls were glass looking outside. A humongous red carpet covered most of the room. Several lacquered wood tables were scattered about, with several candles, series of dice and card decks set upon each table. An elaborate candelabra hung above the room. Finally, an immense blood-red curtain dominated the northeastern part of the circular room.

“Welcome to my humble abode!”

A finely dressed man with an elaborate tiger mask greeted the group. Rad immediately noticed a number of jeweled rings adorning the man's hands. Belt looked expensive as well.

“Please take a seat around the table of your choice!”

The Hydra trio now broke up, to ensure they don't gamble against each other.

Oh how the dice had rolled!

By the end of eight round Rad and Barad had lost 500 gold pieces each. Rhovar fared better, but he too at the end had a net loss of 200 gold pieces.

Barad's table went through a fair bit of drama. Warcrown kept winning and insulting everyone at the table. His provocations landed poorly with the counting noble, whom first accused Warcrown of cheating. The gold dressed nobleman brutally refuted and humiliated the counter:

“Oh “Looord” Aronulus, when will you learn? Are you so lost without your daddy around? Will you gamble away yet another daughter of yours?”

His provocations did not land well with Aronulus. He flipped the table with rage and punched the foul speaking Warcrown. Albino baldies overpowered him with surprising ease, and carried him out like he was a little child.

“This is not a game for everybody!” Warcrown announced triumphantly to Barad, as he won yet another game.

“Huh, not so many of us left...”

“Ladies and gentleman, thank you for playing. I hope you've been enjoying yourself so far. I kindly ask everyone to return to the bar as we prepare the room for the final game.”

The final players, in addition to our hydra trio, included the muscled barbarian, the courtesan, the peasant, the “gargoyle,” and Lord Warcrown.

“The final round is about to commence. Please follow me.” the sole albino speaker announced.

The group was led to the same round chamber, although this time they were face with a huge red curtain.

“Welcome! This is my favourite part of the night!” Lord Kelman spoke, barely containing his excitement. “The winner will receive this wonderful golden mermaid statuette with tiny sapphire scales.”

After Kelman finished explaining the rules, albino servants rolled back the thick red carpet revealing a glass floor that seemed to have a pit of boiling liquid below it.

Then they pushed the curtain aside revealing a giant box resting on top of the glass floor, straight above the pit of boiling liquid.

Inside the box were nine people tied to nine wooden planks each attached to a swivel. Aronulus was one of them. Three were lepers, the one Hydra Company helped find a “safe” home in the Antil's sewers.

“What the fuck...” Rhovar murmured.

“Who will roll first?” Kelman boomed.

“Hand me the dice, friend!” Warcrown yelled.

“Eight!” Kelman read the result.

“I close number four first!”

One of the bald servants flipped the board with large white number four in front of plank Lord Aronulus's was tied to. As he did so, the plank turned on the swivel, dropping the man into the pit below.

“I'll take good care of your daughters Aronulus!” Warcrown shouted at the screaming man dissolving in front of their eyes.

“Close one and three next!”

“What! I'll kill them all now!” Rhovar whispered.

Rad stood numbly, paralysed.

“We are unarmoured, outnumbered, and without weapons.” Barad tried to calm the Skandik warrior.

“Morjen! Listen to me!” Rhovar turned to the scantly dressed barbarian. “Are you enjoying this?”

“I don't understand what's happening. How is this game played?”

“Don't you see? You roll the dice, and then you are forced to kill these innocent peo–”

“Like this?” and he rolled them.

“Two!” was the result.

“I close two?”

And yet another person was dropped in the vat below.

The courtesan played next.

The “gargoyle” and peasant joined in as well.

“Won't you play?” Kelman inquired.

“No. Are we allowed to leave?”

“Oh! Woe! Have I invited wrong people? Are these the famed officers of the Hydra Company!”

“Yes, you are free to leave. Your coins will stay with us, though. For the expenses, you see.”

“What have I told you Barad? This game isn't for everyone!”

Kelman and Warcrown heartily laughed as the trio was escorted out of the room.

“I hope you head a pleasant evening.” albino servant said whilst escorting them out of the manor.

The party was quiet, for the first time.

“We will return. We will have vengeance.”

“We will kill them all.

Morjen, the barbarian.

Liana, the courtesan.

Yorlen, the peasant.

Meldorian, the gargoyle.

Warcrown, the asshole.

And Kelman, the host.”

“We should report them all! This is horrible!”

“To whom? There is no police in the Barbarian Altanis.”

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