Podcast: On The Long-Term Campaign Play
In December 2025 I sat down with Gus of The Classic Adventure Gaming Podcast to discuss our ongoing campaign Conquering the Barbarian Altanis. I was joined by four players: JP, never_plays_elves, SleazyB, and Dreadlord. We have been playing weekly since March 2022, and at the time of recording we were around 150 sessions in.
Over the years I have shared some of our experience (see Resources at the end of the post), but this was the first time I did so on a podcast. It was a lot of fun, especially since Gus was such a great host. The “panel” format with players, I think, worked well.
Since the episode is nearly two hours long, I will attempt to summarise the key points. In essence, we focus on what has and hasn't worked for us to establish, and maintain, a long running open-table sandbox campaign. The discussion is mostly centred on various techniques, strategies, mindset, and community dynamics that, we believe, contribute to the longevity of our campaign.
Some of the principles we discuss are:
- Consistent scheduling. The major enemy of working adults. We do fixed weekly slot (Mondays, 3 hours), I am always present. This builds habit, reliability, and player trust; players plan around the game.
- Open table. Multiple characters per player, anyone can join or leave. Builds resilience, accommodates real-life constraints, filters for committed players.
- A living, evolving world. I maintain strict time records, and session reports; the world evolves without players, it shapes them and is shaped by them. This creates a persistent world, makes catch-up possible, and allows for emergent situations that are not divorced from the in-game reality.
- Consequences and stakes. Characters have ultimate agency to do as they please, but freedom to act is not freedom from consequences. Lethality must be fair, and treasure must be plentiful. This helps create real stakes, rewards skill, and balances danger with opportunity.
- Minimal prep. Wilderlands setting inspires me; I use random tables, and develop elements (characters, sites, etc.) iteratively. This reduces prep burden, allows flexibility, and leads to surprising and memorable situations.
- Rules as a robust framework. I continuously study OD&D, AD&D and other old-school sources to develop deep understanding of the rules. This provides a consistent, fair, and robust framework that handles any situation.
- Community. I set clear expectations, and we do our best to maintain consistent tone, and friendly atmosphere. This creates an environment where invested players self-select. We are responsible for our shared experience and enjoyment.
We discuss a whole lot more. We did our best to share practical and actionable insight. You let us know how we did. :)
You can listen to the episode on Anchor, Spotify, Apple Play, or using the player below:
Regarding the resources I mentioned above, previously I had shared our experience in the following blog posts and essays:
- 21 Lessons learned after running 100 sessions (blog post)
- On Character Death and Long-Term Play (blog post)
- 21 Lessons Learned After 100 Sessions (essay in Fight On! #16)
- 7 Contrarian Practices for Running Online Games (essay in Fight On! #17)
We hope you find our experience helpful and inspiring to start, or improve, a sandbox game of your own. Don't hesitate to reach out if you have any questions.
Fight on!
#Resource #Podcast #Reflection
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