Conquering the Barbarian Altanis: Session 96

Adventurers

Character Class Description
Hagar the Hewer Dwarf level 4 Imagine Conan as dwarf.
Ambros Cleric level 4 Follower of Aniu, Lord of Time.
Tarkus the Promising Cleric level 3 Follower of Bachontoi, God of Red Wisdom.
Beorg the Gravedigger Fighter level 3 Inspired to adventure after burying several adventurers.

Sweetrain 14th, Fireday, Late Evening

“Good evening, Master Dwarf.” Zenon Coke, Headmaster of the Assassins' Guild, hailed Hagar and his friends.

“Well met.” the Dwarf replied politely. “What are you doing in our house?”

Indeed, the adventurers were surprised to find Zenon sitting in their living quarters. How and when did he enter, and how haven't they spotted him earlier? That remains to be answered another day.

“Worry not Hagar, I'm not here to deliver bad news in person. Rather, I'm here to ask for assistance with a small issue. Something, I believe, you and your friends could help with.”

“We are listening!”

“Over the past few weeks several unlicensed assassinations have been conducted. Targets were of no import, but we cannot allow anyone to just go around and murder people for money. Only we can do that, you see.”

“And how can we help?”

“Murders were done poorly, but that is beyond the point. We have tracked down the perpetrators. They have been hiding right in front of us! There is a secret trapdoor on the south side of the bridge connecting South and North Hara. It is located just underneath the bridge, and overhangs the river bank.”

“Now, given your reputation, I believe you could help with the following. I want to make an example out of them. I want them to die messy deaths. I want their corpses to be found by the city guard.”

“Why don't you dispose of them yourself?”

“Power. Example. Message. Yes, we could do so easily. But sending the most powerful adventuring party against them sends a clear message to everyone even dreaming about doing something so stupid like conducting unlicensed assassinations!”

“What is in it for us?”

“Assassins' Guild owning you favour surely is worth something?”

Negotiations lasted well over an hour, both between the adventurers—if they should even accept the offer, is this some sort of trap—and with Zenon—money, favours, immunities.

“I'm happy for you to discuss and verify the facts for yourself, but I need your answer now. I need this done tonight. As a sign of goodwill, we will disarm the trapdoor and leave a silk rope hanging from it. It will be strong enough to carry even the heaviest warrior amongst you.”

Eventually adventurers agreed to do this in exchange for one month of immunity against assassination contracts for the whole adventuring company.

“Be by the bridge in the time it takes one lantern to expire. We will ensure that there is no one there. Easiest way to descend is by following the riverbank starting at the east side and moving westwards. Remember. Example! Oh, and if you happen to find any scrolls with names, please bring it to me.”

Sweetrain 15th, Spiritday, First Night Watch

As promised, there was no one around or on the bridge. No guards, no random drunks, no “night owls” going for a walk. The party descended to the river bank, and found the hanging rope. Trapdoor was hidden really well—if it weren't for the hanging rope it'd be indistinguishable from the bridge stonework.

Hagar pulled on it, and trapdoor swung open. He climbed up and peeked in. It was a dark, narrow, and quite low crawlspace. He pulled up, and begun crawling down. Others followed. Some sixty feet later the tunnel opened up in a hewn corridor five feet wide and eight feet tall.

Tarkus held the lantern, partially covering it to avoid emitting too much light. In fact, there was a thin ray of light coming from underneath the wooden doors up ahead. Bursting in, the party jumped two figures sitting at wide wooden table.

Figures were dressed in simple grayish garbs, black leather armour, and wore partial skull-masks—think just the facial portion of skull. One was instantly slain by the adventurers, while the other one ran to the weapon rack in the south-west corner of the room. Person grabbed the spear, and then ran for the other doors on the east side of the room. Alas, it was cut off the by the adventurers, and was summarily cut down.

Searching the corpses revealed them to be human, albeit of unfamiliar look. Possibly from far away? Beorg took one of the skull-mask and put it on. He liked it as a fashion statement.

The doors where the slain skull-man opened up to a staircase. The stairs turned and turned as they descended. Hagar took the lead.

“Stop.”

The dwarf noticed something was amiss after the third turn. Steps there were flanked by scratch marks on the wall. A sure sign of sliding trap. Adventurers tied the rope around his waist, and Hagar proceeded on.

Indeed, halfway down the stairs dropped into a slide, sending Hagar into the chamber up ahead. He landed with control, and was immediately assaulted by two skull-faced men.

Hagar held his ground, and wounded one of his assailants. Once other adventurers joined him, the skull-men retreated through the door on the south side. Both could be heard yelling in unfamiliar language.

“Follow them!”

Rushing after them, they could see the men splitting. One turned east, while the other continued running south. Hagar followed the latter, while other three adventurers followed the former.

Ambros, Beorg, and Tarkus ran east, seeing the fleeing figure slamming doors in their face. They forced their way in, but were checked by the fleeing figure. Three bunk beds with four confused men indicated that these was a dorm of sorts.

The man yelled at the sleeping beauties to join the fray. Each grabbed the first weapon they could find, and joined in. Ambros hurt the roaring figure, forcing it to retreat few steps back. This created just enough space for the remaining adventurers to get into the chamber.

Wounded skull-man pulled himself on top of the bunk-bed by the east wall. There he laid on his belly and used crossbow to rain hell from above on the adventurers. He missed twice. Then he hit Beorg. The gravedigger felt something entering his bloodstream. But then he tensed really hard and all was good.

Tarkus crushed one of the charging men. Ambros killed two. Beorg cut down the fourth. Then all three rushed the bed and stabbed the prostrated figure to death.

“You know, I feel much better about this assignment after seeing these folks. No one Lawful would be carrying real human skulls!” Tarkus proclaimed. The trio proceeded to ransack the chamber.

Unbeknownst to them, Hagar was facing off a difficult foe.

The dwarf had chased south but stopped once the figure disappeared after yet another turn. He remained there to watch guard. But then a figure clad in black chainmail, with steel-gray robe adorned with skull face, wielding a short sword and mean looking dagger, came out of darkness and walked up. It also wore a skull-mask.

Dwarf and skull-man closed in, trading blows. Initially Hagar held the upper hand, striking the figure twice. But then the skull-man slashed at the Dwarf with his short sword. Hagar recoiled and the man used the opening to drive in the dagger. Hagar felt the stab. More worryingly, he felt muscles around the wound stiffen and contract.

Skull-man, bleeding and staggering, retreated backwards, facing Hagar. The dwarf charged after without hesitation, slaying the man in the process. With every passing moment he felt more and more of his muscles stiffen up.

Hagar slowly walked back to the junction where the party had split. There he saw his colleagues plundering the corpses and ransacking the footlockers.

“I've been badly injured. I will head out, but you should continue and finish what we started! There is at least one more left!”

Hagar dragged himself out, becoming slower and slower with every step. He barely rappelled down the rope.

“I know you are out here! Assassins! I've been poisoned and need your help!” he moaned into the dark of the night.

No response.

The dwarf dragged himself up the river bank and onto the bridge. Then he crossed it to the North, heading to the temple of Poseidon. He kept on calling for help from Assassins' Guild.

The trio bid luck to the Dwarf and then pressed on further south. Eventually they broke into a chamber overlooking a cave to southeast. A bronze statue of slender woman with a magpie's head turned east sat in the alcove to the north. A sound of running water could be heard coming from the cavern.

Investigating the statue revealed nothing of interest. On the other hand, the adventurers found a rope ladder hanging from the ledge. One by one, they slowly descended into the cave.

Ambros motioned to the others to look left.

There was a skull-masked man standing still, holding a sword, leaning against the cave pillar. He was barely visible, but noticeable none the less.

“Surrender and we will spare you!” adventurers offered.

No answer.

The party shrugged and surrounded the man. He yelled something incomprehensible, and then stabbed himself straight through the heart.

“These are no competing assassins!” Tarkus yelled. “This is a death cult!”

Surveying the cave revealed more evidence supporting the cleric's thesis. Prime candidates were a stone stained with dried blood—a sacrificial altar perhaps—and another, smaller stone, adorned with black cloth with skull motif on both sides. To add, a human skull and dagger made of human bone rested on it.

The trio took the ceremonial dagger, cut off heads of three skull-masked men, and ransacked some crates and barrels on their way out.

Once outside, they left a trail of heads leading from the bridge landing to the rope hanging from the trapdoor. Then they proceeded to report to the Assassin's Guild.

Sweetrain 15th, Spiritday, Sunrise

“Well, that was a bit crude.” Zenon commented. “But you got the job done. Oh, I have almost forgotten! Our deal has changed. None of you will received the agreed upon immunity. We found Hagar, stiff as a rock, just in front of the Poseidon's temple. He was poisoned, so we took him and administered an extremely potent antidote. He will recover in due time. We also captured three men that tried to rob him. Do with them as you please.”

Happy that Hagar was alive, the party did not argue too much against changed terms. They shared everything they've seen in the skull-men's hideout. They also gave Zenon a scroll they had recovered from the heavily armoured cultist.

Finally, they let the three thieves go, but warned them to bring any news straight to them. Then they helped still groggy Hagar to return back home.

How many times will this dwarf cheat death?

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

Subscribe to get the latest post in your inbox. No spam.


Comments