Conquering the Barbarian Altanis: Session 180

Adventurers

Character Race Class Description
Drokh Human Monk level 2 A tall, lean human monk with piercing eyes, weathered skin, and a warrior’s poise—calm and charismatic, he speaks with purpose and strikes with precision, wielding spear, bow, and blade.
Ignaeus Elf Fighter level 4 / magic-user level 5 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Kenso San Human Fighter level 3 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Kho Rimbo Human Magic-user level 3 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.
Minako Human Monk level 3 Pretty Karakan with grace of a panther and shrewdness of a fox. Silk sash holds here loose trousers in place, while loose jacket rounds up her exotic look.
Syd Grundy Human Fighter level 3 Tall, middle aged and scruffy looking man of the wilderness.
Tam o' Shanter Human Cleric level 4 A boisterous wine-lover of Losborst on a Great Crusade of the Grape.
Thorinda Bung Human Monk level 3 She has blonde hair done up in a tight pony tail and wears light, loose suit.
Thorm Dwarf Fighter level 4 / thief level 5 Ashen hair, beard, and eyes. Left his own clan due to financial trouble.
Wilbalt Abendeurer Human Fighter level 1 A burly blonde barbarian; Warmund's younger brother and a better swordsman of the two.

Coldrain 7th, Waterday

Thorm pushed past Thorinda and went straight for the left dwarf-wight; Kenso pushed as well, but went for the right one. Small cave now seemed even smaller, with a large stone sarcophagus splitting the combatants in half. Kho Rimbo weaseled in, swinging his wand. Magic missile struck the wight Thorm tore into.

The undead recoiled, and then clawed at the living dwarf. Thorm felt the life force abandon him. He was no longer a hero; now he was a mere swordsman. Kenso suffered the same fate; now degraded to warrior. Drokh desperately searched through the backpack to recover a vial of holy water. Excited, he smashed it at the wall right next to him, splashing Kho Rimbo and himself.

Unperturbed, Kho Rimbo kept blasting, hitting the dwarf-wight repeatedly. The undead was made dead again by the virtue of its head exploding from magical force trauma.

With steely resolve, Thorm went around the stone grave and attacked the undead fighting Kenso. His magical sword ran deep, forcing the abomination to target him instead. Thorm carried the burden of success and was now reduced to warrior. Kho Rimbo's wand was overheating from constant use and rubbing.

“AAAAAAA–” the creature screamed as it melted from holy water. Drokh recovered the second vial and struck the cave wall just behind the dwarf-wight.

“We won...”

“But at what cost?”

Eager to recoup their losses, adventurers summoned up the courage to open the large stone coffer. Inside was a dwarven skeleton dressed in long chain shirt. Atop it was a huge double-bitted greataxe. It was so big it spanned the whole length of the skeleton.

Wilbalt strode up to the coffin, his muscles bulging. He turned bright red as he failed to lift the axe. Then Thorinda approached, as elegant and bouncy as ever. She lifted the axe with ease. Wilbalt left the cave, defeated and deflated. Thorm took the armour off of the deceased dwarf. It fit him well.

Meme by Jan.

The party now discussed what to do next. Alas, their conversation was cut short by approaching puddle of transparent liquid. Cutting it only split it in half. Soon there were nearly eight poodles. Only Kho Rimbo's wand seemed to have any effect on them. Finally, a flask of military oil was chucked, forcing the puddles to move away from it.

Wounded and sucked of life, adventurers decided to hurry the back out. They crossed the large cave with burning gases. Then they ascended up the long tunnel. After an hour or so of travel they reached the large cave with subterranean stream.

Alas, it was not to be a free pass. Fourteen pig-faced orcs were in the middle of a discussion. Ignaeus and Kho Rimbo put an end to all this nonsense by putting everyone, including their allies, to sleep. Feeling merciful, they slapped other adventurers awake, and then proceeded to execute the monsters.

Few hours later and they exited the ruins of Castle Yukanthur by climbing up the well. Since it was already night, they sought a safe spot to camp and rest until morning.

Coldrain 8th, Earthday

“Yodel – ay – EEE – oooo!”

Echoing yodels woke up Kho Rimbo and Thorm whom had dozed off during their night watch.

“Yodel – ay – EEE – oooo!”

The yodeling continued, apparently coming from the ruins. Thorm felt a strong urge to go and meet the singers, but Kho Rimbo convinced him otherwise.

The sun soon came up and the yodeling stopped.

Adventurers packed up their belongings and returned to Ironburg. As they approached they were greeted by two patrols—men of Sig of Dostrogoths, new baron of Ironburg. The same man who took in Ambros for his crimes against kingdom of Hara.

Once in the thorp, the party was approached by Vimaro, six foot two, two hundred pounds of flesh, a flamboyant cleric of Mitra.

“Which one of you is Kho Rimbo?”

“That would be me.”

“Sig and Rupert would like to speak with you. Please follow me.”

And so Kho Rimbo was led to the townhouse where Rall Kyle and Ambros were kept.

Adventurers shrugged, spent a day resting, healing, and stocking up, and then left for Castle Yukanthur once more.

Coldrain 10th, Spiritday

“Let's explore that cave on the east side!”

Thorinda, Syd, Drokh, Thorm, Ignaeus, Minako, Kenso, Tam, and Wilbalt crawled through the hole dug through a large boulder blocking the cave mouth. This led them into a sizeable cave with many tunnels.

Going south led to a split heading left and right. Left side was a small cave and a dead end. Right side was a winding tunnel with few offshoots. One of them was a dead end with a large white palm print. Possibly chalk.

Following the tunnel led the party to a most curious circular cave. The floor was covered with fur and cloth blankets, as well as strips of leather. The floor was uneven, with sizeable bumps all around. At the opposite end was a skeleton, as if tucked in, with blankets covering it up to its chest. Its arms were out, by its side.

Ignaeus, Thorm, and Drokh advanced. Others shone light or found some other excuse to keep distance. As Ignaeus cut the largest rug bump, it began rising. And rising. And rising. Soon it towered over the elf at seven feet tall.

Ignaeus cut again.

Rugs fell down.

A large monster, made of stitched together humanoid extremities, stood in front of him. Its two eyes were glassy, emotionless, and devoid of any semblance of intelligence.

Drokh cut at it. His spear bent, failing to penetrate the flesh. Ignaeus hit to. His sword did not cut the flesh. Thorm sliced. He drew blood.

“YU!!!” the monster roared, sending adventurers fleeing for their life. It struck Thorm with one of its large fists, nearly killing him.

“KAN!!!” the monster bellowed as its heavy footsteps echoed throughout the cave, drowning out adventurers' panicked retreat.

“THUR!!!” the monster thundered as it tore through the web cast upon it by Ignaeus.

“YU!!!” rolled out from the cave opening, following the fleeing adventurers.

How far will they run?

Poster by Lord Jubalon Flux.

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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