Conquering the Barbarian Altanis: Session 168

Adventurers

Character Race Class Description
Arnulf Hetzer Human Thief level 1 A highly ambitious young man, aiming for great riches, awesome adventure, and not get broiled.
Ambros Human Cleric level 6 Follower of Aniu, Lord of Time.
Ignaeus Elf Fighter level 4 / magic-user level 5 A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge.
Syd Grundy Human Ranger level 1 Tall, middle aged and scruffy looking man of the wilderness.
Thorinda Bung Human Monk level 1 She has blonde hair done up in a tight pony tail and wears light, loose suit.
Kenso San Human Fighter level 3 An arrogant and self-assured sellsword wandering Wilderlands to prove he can best anyone.
Tam o' Shanter Human Cleric level 3 A boisterous wine-lover of Losborst on a Great Crusade of the Grape.
Percy Human Fighter level 1 A career soldier dishonorably discharged due to his charismatic ways.

Blackmoon 20th, Spiritday

“Where shall we go to next?”

“There’s still stuff to explore under Castle Yukanthur, and Thorinda wants to go for a third knock-out in a row.”

And thus a party of eight adventurers set out once more for Castle Yukanthur, that old run just a watch northeast from Ironburg.

Environs were as before—overgrowth and moss—and adventurers had little patience for Syd's rubble inspection. Down and down the spiral staircase they went, with drunken Tam stumbling ahead. On and on, past the statue booming “WHO DARE ENTER THE CASTLE OF YUKANTHUR?!” and through the illusory wall.

Straight they went, and then left, and then into the chamber with four doors, and then through south west doors. They followed a long corridor until reaching a T-shaped junction splitting left and forward. To the left were doors, which the adventurers eventually forced open.

A ghastly sight!

A child dressed in chain shirt lying prostrate in the center of the large room. Besides it two pony-sized abominations lashing the child with their tentacles. Tubular bodies, a dozen of tentacles, disgusting slimy sheen.

Ignaeus cast Web and captured them all. While others fanned out, Arnulf approached the webbing and began stabbing one of the monsters. The abomination writhed and attempted to set itself free, but to no avail. It soon expired under the thief's cruelty. Encouraged, Ignaeus and Percy slayed the other one.

A locked chest, promptly smashed open—releasing a crunchy sound as it was struck—revealed a broken rat skeleton, six thousand copper pieces, and one thousand electrum pieces.

Adventurers carved a path through the web to reach the child. But it was no child! It was a male hobbit! He did not move and was unnaturally stiff.

“Must be paralysed.”

Party discussed at length what to do with him. Some were in favour of robbing him of his belongings and leaving him be. Others were in favour of at least leaving him in the corner of the room.

“Ugh... oooh... thank you for saving me. I am Bopo Oldhearth, and I am a warrior.”

He offered to join the party for a full share of treasure.

“A full share? For half a man?”

Hobbit left as the adventurers brutally ridiculed him.

Finding nothing else of interest, the party returned to the junction and explored further left, down another long corridor until they reached yet another t-shaped intersection. To the left was a winding corridor and to the right straight corridor terminating with bloated doors.

They chose the latter, bursting in like the great liberators they are. A volley of arrows hit them from darkness. Four penetrated Tam, contributing to his “drunken hedgehog” look. Thorinda the Lightbearer rushed in and illuminated the whole fifty by fifty chamber with her bullseye lantern.

Five pig faced orcs were crouching in the corner, shooting at adventurers.

Percy shot one dead. Others hacked the remaining four to death.

There was nothing of value nor interest in the room. Even the orcs hadn't had anything beyond their scimitars and short bows. Adventurers pushed onwards, through the doors opposite those they came through. This led them to another square room of equal size.

The walls were lined with smooth black stone that seemed to soften and dim the light. Four chest were arranged along the west wall. All four had broken padlocks and were entirely empty. Second from the south had a carving of stumpy, penile shape, under the lid.

Percy stood outside the whole time, worried that the whole chamber might be trapped. Once everyone else left the room through opposite doors he quickly ran up to rejoin them.

Another long, winding corridor.

“You know, long corridors like these usually have pit traps–”

Tam opined as he, Ignaeus, Ambros, and Percy fell through a pit trap at the bend of a corridor.

The quartet tumbled straight down, hitting a slide, then rolled and tumbled down the sharp slope. Roughed up, they emerged through a hole in the wall into yet another pit. For a brief moment they could see daylight way above them. Within a bat of an eye all four fell into ice-cold water. Current was strong and carried them on as they fought for air.

Unlike Ambros, Ignaeus, and Tam, Percy was lightly armoured. He remained composed in the face of adversity, and swam up, breaking the surface of water. This was an underground river and he was being carried toward cave wall! He pushed and swam, his muscles burning, until he reached the shore. He grabbed onto the jagged rocks and pulled himself up.

Two clerics and an elf were nowhere to be seen.

Percy looked around. Shy daylight shone through a hole in the ceiling, providing some illumination. He was in a large cave, bisected by an underground river. He could see there was some sort of exit on the other side of the cave. And there was a tunnel straight behind him, leading into darkness.

Veteran rummaged through his soaked belongings. A grappling hook and some rope. Exactly what he needed. Alas, even when he struck the opening in the ceiling his hook fell straight down. There was nothing he could anchor it to, at least not from where he stood.

His light sources survived, so he made good use of them to explore the dark tunnel behind him. Yet another cave, albeit slightly smaller. It connected to a much larger one, but access to it was cut of by the river. The current here was much stronger and Percy decided to backtrack instead.

He returned to the larger cave. Then he went to the far side. The river wasn't that wide, maybe some twenty feet or so, but the current was strong. He reasoned that he would have most time if he began swimming from the far side. That would mean least risk to get pulled under the rock.

Percy's plan worked as intended. He followed the ascending tunnel into a worked chamber, some twenty by twenty feet. There were single doors in the south east corner.

Percy listened at the door.

Then he tried to force them open.

He failed.

He tried again.

He failed again.

Then the door swung open.

Arnulf, Syd, Thorinda, and Kenso watched as their allies fell down the chute. They had no time to react nor to help them. Arnulf was the quickest, asking for some rope and light to descend after the unlucky four.

He clambered twenty feet down. Then he carefully slid down the slope. He poked his head through the opening. High above him was a circular opening, through which daylight shone. Down below him was darkness and sound of rushing water. He could also see a little bit of light—perhaps from torch or lantern. He tried shouting but no answer came back.

The thief returned and informed Kenso, Syd, and Thorinda.

“It must be the well!”

“Let's head there and drop down some rope!”

Indeed, the four rushed through the dungeon, ascended the stairs, and then through the ruined castle, through the woods, and towards the well.

“How much rope do we have?!”

Ambros sank like a sack or rocks. He tried to untie his plate mail. He found that very difficult while being rolled around in total darkness, his lungs burning with lack of oxygen. He tumbled along the river bed, scrapped and battered.

The situation was grim. The cleric didn't have much more to live. He wiggled his hips, he undulated his belly, he shook his shoulders—and the armour came off. With seconds to go, Ambros pushed himself off the floor, and exploded through the river.

He trashed around until he grabbed onto something solid. He clawed his way out. Then someone—or something—grabbed him by the heel and pulled him. The voice was ranting and quite audible through the noise of running water. But it was a friendly voice too. It was Tam. The clerics helped each other out.

Ignaeus fell almost face first. He dove into the chilly river, nearly hitting the bedrock in the process. He instinctively attempted to swim. It was difficult, but possible due to magical nature of his plate mail. He reached the surface just in time to take a healthy gulp of fresh air.

The river current was carrying him towards a cave wall at great speed. He outstretched his arms, grasping for something to hold to.

Success!

But not for long.

The current was to strong and it pulled him back in, sucking him through cold darkness. He tumbled and rolled, hitting stone and flesh, trying to swim.

He broke the water surface once more. He flailed around in total darkness, until he grabbed someone! He pulled himself up, and crawled upon something flat enough to rest on.

The voices were familiar—Ambros and Tam.

The soaked trio rested on a piece of dryish cave floor. Ignaeus cast Light on his person, illuminating the cave. It was some forty by fifty feet, bisected by the river. They were on a small piece of rock jutting out on the north side of the cave. Hewn corridor connected to the south side of the cave.

“Blargh! Water!” Tam roared as he took a tankard of ice cold, chilly, all natural, mountain water.

A rotted chest with three skeletons next to it were on the same piece of rock. One of the skeletons held a rusted shortsword. Chest contained five hundred gold pieces, a moldy red cloak, and a wand.

Tam took of his armour and hurled it across. Then he swam over, as did Ambros and Ignaeus. Following the corridor led them to a chamber some forty by thirty feet.

There was an open pit in the center, with rope hanging down. The rope was anchored by three iron pitons. Adventurers pulled up the rope and retrieved the pitons. Then they went through the south doors.

T-junction splitting left and right. They went left, then turned right, and then reached another junction. A horde of zombies grunted to their right. A pack of ravenous ghouls howled to their left. Ambros squeezed his gold gavel.

Newspaper by Lord Jubalon Flux.

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