Conquering the Barbarian Altanis: Session 157

Adventurers

Character Race Class Description
Heinrik Human Magic-user level 1 Muscular mage with short blonde hair and piercing blue eyes.
Ambros Human Cleric level 6 Follower of Aniu, Lord of Time.
Ignaeus Elf Fighter level 5 / magic-user level 4 A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge.
Foxglove Human Thief level 6 A willowy human, long hair ties in a pony tail, looks a bit dangerous and dainty at the same time.
Tikatu Human Druid level 3 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Amari Human Ranger level 1 Black hair that shines blue. Scarred like a gladiator.
Kho Rimbo Human Magic-user level 3 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.

Sunstrong 5th, Spiritday

Sun beat down on Ghinarian Hills with no mercy. Not a trace of clouds to offer some shade or protection. Seven adventurers—Alaric, Ambros, Andvar, Heinrik, Ignaeus, Seren, and Tikatu—spent a week hiding away in a smelly ogre lair they had cleaned up.

During that time Alaric and Seren scouted Midway, confirming that it too was conquered by Racoba's forces. Tikatu was still recoiling from his wounds. A decision was made. The party would travel close to Ahyf. Then all but Heinrik would find a spot by the coast to hide.

Heinrik would go alone, with nothing but staff and few well hidden gold pieces, to the village, check in on Amari, Somniel, and Mepheus, and finally, hire a sailing ship to take them to Ironburg.

That was the plan.

Here is how it went.

Enroute to the village Heinrik was stopped by a dozen brigands. They were cheerful and offered him to “escort” him to Ahyf in exchange for some coin. Heinrik was delighted to pay them seven gold pieces. They indeed delivered on their promise, which was easy since the village was literally within sight, less than half an hour of walking away.

Magic-User had no problem with the guards at the entrance. “We already took care of him!” patrol leader winked to the guards. The latter just waved them away, cart half-full of weapons and trinkets behind them.

After confirming that Mepheus, Somniel, and Amari were fine, he negotiated with three fishermen with sizeable coaster to take him to Ironburg, forty leagues upriver. He agreed to pay them thirty gold pieces if they set out tomorrow morning.

Sunstrong 6th, Airday

Amari, now fully recovered, and Mepheus, joined Heinrik on the boat. They set out before dawn, rowing along the coast to pick up Ambros, Ignaeus, and Seren whom were hiding an hour or so away from Ahyf.

Then they sailed west, to the confluence of mighty rivers Cedarwade and Farhills. These are wide rivers, and clear day provided good visibility. Thus, they sailed north, towards Ironburg.

As they approached Hara they could see a man waving a flag at them, pointing to the harbour.

“What shall we do?” asked the fisherman “They want us to enter.”

“Just sail around them. As close to the east bank as possible.” instructed Ambros.

The coaster was soon peppered with arrows, kill two out of the three fishermen. The surviving one cursed the adventurers all the way to Ironburg. Navigating a coast with one third of the crew was an insane undertaking, but through sheer luck they made it in one piece.

“Where will I find seamen in this godforsaken place?!” the fisherman lamented as he wiped away the tears with a purse filled with gold pieces.

Ambros went straight to the Hog's Head Inn and rented out all the rooms. This will be the adventurers base of operations for the time being. Or,at least, so they planned.

Sunstrong 7th, Waterday

Adventurers caught up with Kho Rimbo, Foxglove, and Thorm, whom were each on their own mission in Ironburg for some time now.

“Heinrik, I am telling you, you need to meet Old Crus. He is old and slow, but great mentor. Amazing library too!”

Heinrik had lost his spellbook, and he wanted to write himself a new one. But that was nigh impossible without source material and appropriate supplies. Prospect of Old Crus sounded great.

And so, whilst others shopped and explored the hamlet, Kho Rimbo, Heinrik, and Ignaeus went to visit the Old Crus's tower.

As it goes, they had to wait nearly half an hour before the grumpy wizard opened the doors. He looked at Kho Rimbo. Then at Ignaeus. Then at Heinrik. Then at Kho Rimbo again. Then elf. Then muscle mage.

Kho Rimbo talked, but old Crus did not listen. Instead he asked:

“Am I Lysander?”

Kho Rimbo was dumbfound.

“Sorry, what?”

Old Crus leaned in and enunciated:

“Am-I-Lysander?”

“Sorry, I do not understand!”

Old Crus widened his eyes and spelled it out:

“A-m I L-y-s-a-n-d-e-r?”

Kho Rimbo cried out:

“I am sorry, is that a-”

Old Crus slammed the doors shut, almost hitting the scarred man in the face.

“Well, that went great.”

“I'll knock again!”

“What did you do to him to piss him off so much?” Heinrik inquired.

The doors swung open once more.

Kho Rimbo talked about Klekess Racoba, and how he is out to get all the wizards, and how he needs help so he can get monster parts from Woelands, and he begged and begged and begged until Old Crus relented.

Old wizard leaned on his gnarly staff and squinted at Heinrik, sizing him up. “Well, I never mentored an imbecile. I guess I could try it as a fun pastime.” He motioned the muscle mage to come in. Then he turned to Kho Rimbo, eyes of attack. “Enough groveling! Do you take me for a fool! You evaded and dodged your geas for long enough. This elf next to you knows how to enter Woelands! Do not come back empty handed!”

“No, really, Kho Rimbo, I must know what you did to the old man? Why does he hate you so much?” Heinrik whispered to Kho Rimbo as he entered Crus's tower.

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