Conquering the Barbarian Altanis: Session 124
Adventurers
Character | Class | Description |
---|---|---|
Tamren | Cleric level 3 | Stoic paladin of Coriptis, the Goddess of Battle and Inamorata of Berserkers. Aventail hides all but his two piercing blue eyes. |
Balarus | Fighter level 4 | An ex-woodsman, quite a crackshot with his bow. |
Bragi Twinefinger | Halfling level 1 | A stout strong halfling. As a devotee of the Great Tailor he is always smartly dressed (under his armour) and overly fond of multiple breakfasts. |
Ambros | Cleric level 6 | Follower of Aniu, Lord of Time. |
Ignaeus | Elf level 4 | A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge. |
Maggotfeast 9th, Fireday
“Follow me, follow me!” One-Eyed Tulen, excitedly motioned at the party. Terribly deformed Altanian tracker—courtesy of brutal torture he suffered at Graylock's hands—had found hyena's lair.
A hilly mound surrounded by large trees shrouded a wide cave opening. But following the trail of the large lioness revealed a much narrower tunnel leading upwards.
Balarus, still too weak to move on his own, remained outside of the lair. Beorg and Tarkus stayed behind to protect him. Tamren, joined by Bragi Twinefinger, a stout strong halfling, found the party through divine guidance.
“Ambros, remember what you promised me!” Tulen slurred.
“I am the Law. But in this case I will allow you to be the executor of the Law!”
And with those words, Ambros led the party through the narrow tunnel. After a short incline, the adventurers entered into a small, some twenty feet wide cave. An extinguished fire-pit was in the center, two soiled blankets to the east, and several gnawed bones to the west. And nothing else.
Thoroughly searching the cave revealed pits on the north wall. Ignaeus used them as handholds and footholds to climb upwards. Once he hit the ceiling he discovered that part of it was hollow—a thin sheet of rock had been placed to conceal an opening.
Ignaeus quietly slid it to the side and then climbed up. That led him into another tunnel, albeit a short one. After just a few steps he came to a ledge overlooking another cave, similar in size to the previous one.
Except this cave was filled with crates and barrels. Pit-handholds allowed him to descend safely. Others followed him. Bragi remained above, on the ledge, providing light with his lantern.
Ambros motioned to the right, where narrow tunnel slopped upwards. Ignaeus followed him closely, and Tamren took the rear guard. Cleric of Law took confident, but careful, steps forward.
His mindful approach paid off!
As he approached another the tunnel exit, Ambros felt something is off. He raised his shield just in time to deflect a battleaxe swing. Large gnoll towered over the cleric, growling. It was dressed in chain-shirt, and wielded large two-handed battleaxe.
The monster seized a perfect spot to fight. The tunnel was too narrow to allow those behind to join the fray. Maintaining its momentum, the gnoll swung once more, striking the cleric true.
“Freeze!” whilst Ambros grunted, Ignaeus lifted Volmorin's Blade and yelled the command word.
Graylock froze solid in place, his eyes filled with burning rage.
“Bragi. Go fetch Tulen.”
While waiting for the one-eyed hunchback, Tamren and Ignaeus inspected all the crates and barrels. There they discovered enough dried meat, fruits, and nuts to account for 60 days worth of iron rations. They also found eight bottles and four pins of Midway Red, famous regional wine.
Ambros cast another Hold Person at the gnoll, just in case. Then he cast Detect Magic. His eyes increased ten-fold as Graylock was completely bathed in purplish glow: his armour, battleaxe, handaxe by the hip, and one of the rings pulsated with dim light.
Further, arrows in the quiver by south wall also lit up, as did something in one of the smaller chests.
“You bastard... You bastard!” Tulen wobbled towards the gnoll, knife at ready. Ambros gave him a nod, and tracker enacted his revenge. He took his time—a little bit over half an hour—to carve the monster up. Once the bloody ordeal had been done, the party ransacked all the caves recovering thousand gold pieces, two hundred and fifty platinum pieces, one long bow, two quivers with arrows, one quiver with fourteen magical arrows, three vials of puss-like substance, and all equipment from Graylock.
“Wait... What is this?”
They also found terribly cut and blood-soaked piece of parchment on Graylock. Nothing but “Kyle” was readable.
“I told you there is some fuckery going on here.” Tamren was heard muttering from behind. Lord Kyle governs Midway—home of the famous wine.
But most importantly of all, Ambros could for the first time in many months breath normally. He felt a heavy burden fall off his shoulders.
Adventurers spent their whole next day packing all the goods and treasure, as well as planning their route back. They were to go to Ketche, meet up with sailors who brought them here, and then sail back to Hara.
Coldrain 8th, Earthday
It took the adventurers nearly a month to return to Ketche. Although arduous, their journey was otherwise devoid of any significant danger or threat. They were warmly welcomed and Beklomda Mor threw another feast in their honour.
Some woke up with a splitting headache next day. Part of the headache was surely the fact that their sailors were long gone. But how could one blame them? It has been over two months since they set off in the jungle to hunt down a notorious gnoll assassin.
Tamren bartered with fishermen, arranging transport in exchange of two bottles and two pins of Midway Red. Not a bad deal considering everything.
Before leaving, Ambros threw Graylock's head into the sea, saying prayers to Poseidon, Aniu, and Forseti. With his divine debt finally repaid, the party left for Hara.
Coldrain 10th, Spiritday
“Look! It is Ambros! We were worried you perished in that forsaken place!” guards were delighted to see the cleric alive.
“And I am happy to return. Pray tell, what is latest in Hara?”
Adventurers learned that new castellan was hard at work, cracking down on many issues plaguing the city. She prohibited carrying weapons and armours in city—everyone must tie them in a tight bundle and carry them like a haversack. Namelin and his thugs are not too happy about that.
Coldrain brings winter. Altanis is still warm, but days are shorter. New Year is coming soon. What will the adventurers do next?
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