My favourite Necromancer Games mega-dungeon—because it is so much more! You get a starting city (with seven adventures), a wilderness area (with 26 keyed encounters and mini adventures), and a mega-dungeon with interesting factions and cool big-bad. Suitable for low-level parties.
Get the Swords & Wizardry version, as well as local and regional maps.
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Although I'm very, very partial to Dungeons & Dragons Rules Cyclopedia, lately I've been finding the call of the original Dungeons & Dragons rules too difficult to resist. Yes, it is a product of times, but that only makes it more attractive to me. There is everythign there to have an incredibly rich game, without the bloat of latter editions (looking at you 2e!).
Of more modern renditions, or rather retro-clones, I find Swords & Wizardry Complete and Adventurer Conqueror King System to be great, complementary games. The former as front-end, i.e. what the players see, and the former as back-end, i.e. what the Judge uses to flesh out the world, clarify the rulings, run economy, and so on.
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I don't play funny games.
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Oh my, what a question. I wish I owned original copies of all Judges Guild releases, everything from first and second edition of Middle Earth Role Playing game by Iron Crown Enterprises, everything Glorantha & early Runequest related from Chaosium, everything from a horde of nano-publishers from 70s, 80s, and 90s who did just a few things fro D&D and TTRPGs and then just perished...
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Luckily one can play con modules without attending a con!
My favourites are, of course, the classics:
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I haven't really went to any notable TTRPG conventions. How about listing my recent, favourite, kickstarter backings instead? Those would be Tome of Adventure Design & Swords & Wizardry Complete Revised Rulebook by Mythmere Games, and Original Adventures Reincarnated #7: Dark Tower by Goodman Games.
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I already told you how Rarder Brete died surrounded by hobgoblins, cultists, and other abominations. Now I'll spotlight few character deaths from the Wilderlands campaign I'm running:
Here is the list of all character deaths: https://attronarch.com/wilderlands#dead
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Two old games I still play regularly are Command & Conquer Red Alert and Dungeons & Dragons. Still as fun as the first day I played either.
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It must be Digimon: Digimon World for PlayStation 1. Man, I couldn't figure out how to evolve my Digimon properly, and I'd almost always get a green slime evolution or yellow-shit evolution (I kid you not), that sucked. That was punishment for not taking care of your digimon properly (e.g. allowing them to poop in the jungle instead of taking them to the toilet). Come on, I'm trying to save the world, does it matter if they take a crap in the enemy territory! Now I see I wasn't the only one with that issue. Otherwise it was a very interesting, very open ended game, which wasn't that common with the dominance of JRPGs.
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