Conquering the Barbarian Altanis: Session 86

Adventurers

Character Class Description
Hagar the Hewer Dwarf level 2 Imagine Conan as dwarf.
Ambros Cleric level 2 Follower of Aniu, Lord of Time.
Darius Cleric level 3 Follower of Dacron, God of Craftsmen.
Rorik Fighter level 2 A fighter.
Bairstowbury the Chaotic Halfing level 1 Remarkably muscular for a halfling.
Galepurse the Hapless Cleric level 1 Woefully unsuited for life of adventuring but desperately needs coin to grow his following.

Dewsnap 8th, Earthday

“Has anyone spoken with the innkeeper, Boris?” Bairstowbury inquired. Negative replies did not surprise him too much.

Previous evening Hagar, Ambros, Bob, and Vyrkainen, broke open barricaded doors in the cellar of the Lonesome Drake in. There they discovered a passageway blocked by boulders and well as a chamber littered with bones, fetishes, and broken spears.

To say that the innkeeper was distraught would be an understatement.

“Well, let's question him now, shall we?”

Little did they found out from poor innkeeper. He had bought the Lonesome Drake two years ago, for a “great deal.” Previous owner was quick to sell, and left Midway a week after the handover.

“All I remember” Brynna, the barmaid whom had worked for the previous owner, and who now works for Boris, grunted as she carried a cask of ale “is that old Thurman one day just decided to sell the inn. He came storming from the cellar and was as pale as a lily-white corpse! Never said a word about why he is selling. To be fair I never asked either.”

Satisfied with finding out nothing, Hagar, Ambros, Darius, Rorik, Galepurse, and Bairstowbury descended into the cellar.

“Large cave or boulders?”

“Boulders.”

Hagar the Dwarf acted as an overseer, while five other adventures heaved and puffed whilst clearing the path. Four hours or so later, and the doors spotted beyond the boulders were now easily accessible.

If only they'd open. Several members tried, all bouncing off. Then Hagar the Hewer stepped forth, rolled up his sleeves, and slammed the doors with all his might.

Not even a budge! Nor a shiver! As solid as if they were granite!

These doors confounded the adventurers for quite some time. How could plain wooden plank withstand such awesomeness? How?! They were checked and rechecked for traps, for mechanisms, for construction trick, for all kinds of trickery.

But no matter how hard they look, all they could find is nothing.

“Cut 'em down!”

One of the adventurers ran upstairs, and then to Osgood's general store, grabbed a large hatchet, and then ran back and handed it over to highly motivated Hagar.

The doors were reduced to splinters in matter of minutes.

Beyond them was a large chamber, some eighty by sixty feet, dominated by a large stone sarcophagus in the middle. Its lid laid next to it, broken. Scenes of pig-faced stickmen triumphing over other stickmen adorned its sides and lid. A smashed skeleton rested inside. No treasure, no weapons, no spoils of war befitting a burial place of such accomplished individual.

“What are these?”

“They look like... books?”

Indeed, neatly arranged towers of books were lined along the south wall spanning some eighty feet. Easily several hundred books, all bound, lettered, and carefully placed.

“I can't read any of those!”

Several adventurers checked a dozen or so books, all in unfamiliar script and language. Judging that those are of little interest, the party retreated upstairs to rest before returning next day.

Illustration by IdleDoodler.

Dewsnap 9th, Fireday

The party descended once again. This time they followed the north-east tunnel, leading to a ledge overhanging a large cavern littered with bones.

“Hammer to rope ladders.”

“Done!”

“Now let's descend two by two. Who goes first?”

Bones crunching echoed loudly under Hagar's heavy feet. They were indeed in a sizeable cave...

Spears with skulls on top of them were spaced every ten feet or so in every direction. Floor was completely covered with bones, skeletons, broken spears, arrows, shields, necklaces and fetishes of all kinds. Skulls were snout-faced, indicating that orcish heritage. Some of them had painted green eye on them.

No matter how softly adventurers tried to move, every step landed on something crunchy.

“Let's follow the cave wall to canvas the size of this cave...”

And so they did.

“AAGH–” Galepurse's scream was cut short as he was enveloped by a large musty cloak he stumbled into. Bairstowbury jumped back; Rorik turned to the cleric only to see him completely covered with black leathery matter. Hagar charged the living cloak, and hit it with all his might.

Illustration by IdleDoodler.

Galepurse cried in pain, for he too felt the might of Hagar's blow. He twitched and twisted and writhed whilst his friends tried to beat on the cloak.

And then he stopped.

The cloak unfurled itself, revealing its true nature. A large manta-like creature perched itself up, dropping grisly remains of Galepurse the Hapless to the ground.

The monster leaned backwards, paused for a brief moment, and then unleashed a high-pitched shrill hereto unheard by any of these unlucky souls. Cave amplified the horrific sound tenfold.

Darius failed his dignity check, and fled for his life. He sprinted over the skeletal remains of hundred orcs, climbed the rope ladders, ran to the cellar, up into the inn, straight to his room, and then under the bed. There he remained.

Rorik, Ambros, and Bairstowbury were paralysed with fear. Their bodies were as stiff and solid as when one is touched by ghoul.

Hagar was now the only thing standing between the beast and its feast.

The monster lunged at the dwarf—and missed!

The dwarf countered with a flurry of blows—all failing to penetrate the monster's thick skin!

Carnivorous cloak attacked once more—but was wrestled off by the dwarf!

Hagar skewered the beast straight through, making it ooze thick, purple ichor!

The monster moaned and flapped backwards and upwards, far out of Hagar's reach. Then it turned around and flown off into the darkness, southwards.

Hagar stood there, braced, ready for its return.

He waited.

And waited.

And waited.

Rorik, Ambros, and Bairstowbury slowly regained composure.

Some of them were perhaps slightly embarrassed by the whole encounter.

“There was a large shield leaning against the east wall that I spotted just before the whole incident... Shall we check it?”

Indeed, underneath the shield were poorly hidden sack of coins, a rusty iron scroll case, and three arrows wrapped in silk cloth.

“Wow!”

Sack clanked, containing four hundred thirty five gold coins and a garnet ring.

Arrows felt special, but nothing much could've been gleamed from their look alone.

The scroll contained a parchment with note on one side, and scribble on the other.

The note said, in Common:

“Roland, please wait at the Drake. Matters to attend to in the north. PS: Sorry to use the map, but Myonga has a copy anyway.”

The other side was a collection of squiggly lines going in various directions. Some crossed each other, some never touched. There were four circled areas on the map, each with a different note next to it:

Survivors picked up the cleric's remains, and retreated back to the inn. There they found out that Darius had failed his dignity check more than once, for he has thoroughly soiled himself.

Good people they are, they shared gold coins as previously agreed with Boris.

Having had a good, hearty lunch, the party went back down. Except Darius, whom had remained under the bed. Was it out of fear or shame, nobody knows.

Either way, Hagar took the lead once more. Adventurers moved with much more care this time, paying special attention to any random cloaks hanging anywhere.

In the timespan of eight torches, they circled the whole cave, and discovered three more tombs. Each tomb had two sarcophagi, broken open, and were devoid of any treasure.

A tunnel on the south side of the cave slopped down and led to sounds of running water. The party braced themselves and descended.

They travelled for hours, navigating the cave tunnel of varying width and height. They often had to avoid stalactites as well as stalagmites. From time to time they'd encounter moist walls and ceiling; porous cave walls were letting through water that was running above them; or so Hagar thought.

They went on and on and on, following the winding tunnel.

When the lamp went out, they refilled it and continued.

When the lamp went out second time, they felt tiredness set in.

Illustration by kickmaniac.

“Should we camp here? Or go back?”

“It's not very pleasant, but yes, we could camp.”

“What if Boris collapses the tunnel leading into the cellar? Remember that he was really anxious.”

“Huh, that's is something to worry about!”

And with that the party turned around and hurried back.

They arrived at the cellar on the morning of Dewsnap 10th, Spiritday.

“Where have you been?! Thank Anu and Mitra for your return for I was about to summon constable Wershaw to seal the cellar! Now that you are back and safe... Have you maybe found any other treasure?”

Will adventurers tell him the truth this time?

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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